/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Object.h" #include "Player.h" #include "BattleGround.h" #include "BattleGroundNA.h" #include "ObjectMgr.h" #include "WorldPacket.h" #include "Language.h" BattleGroundNA::BattleGroundNA() { m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattleGroundNA::~BattleGroundNA() { } void BattleGroundNA::Update(uint32 diff) { BattleGround::Update(diff); /*if (GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ } void BattleGroundNA::StartingEventCloseDoors() { } void BattleGroundNA::StartingEventOpenDoors() { OpenDoorEvent(BG_EVENT_DOOR); } void BattleGroundNA::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundNAScore* sc = new BattleGroundNAScore; m_PlayerScores[plr->GetObjectGuid()] = sc; UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); } void BattleGroundNA::RemovePlayer(Player* /*plr*/, ObjectGuid /*guid*/) { if (GetStatus() == STATUS_WAIT_LEAVE) return; UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); CheckArenaWinConditions(); } void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) { if (GetStatus() != STATUS_IN_PROGRESS) return; if (!killer) { sLog.outError("BattleGroundNA: Killer player not found"); return; } BattleGround::HandleKillPlayer(player,killer); UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); CheckArenaWinConditions(); } bool BattleGroundNA::HandlePlayerUnderMap(Player *player) { player->TeleportTo(GetMapId(),4055.504395f,2919.660645f,13.611241f,player->GetOrientation(),false); return true; } void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) { if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; //uint64 buff_guid = 0; switch(Trigger) { case 4536: // buff trigger? case 4537: // buff trigger? break; default: sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); break; } //if (buff_guid) // HandleTriggerBuff(buff_guid,Source); } void BattleGroundNA::FillInitialWorldStates(WorldPacket &data, uint32& count) { FillInitialWorldState(data, count, 0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); FillInitialWorldState(data, count, 0xa10, GetAlivePlayersCountByTeam(HORDE)); FillInitialWorldState(data, count, 0xa11, 1); } void BattleGroundNA::Reset() { //call parent's class reset BattleGround::Reset(); } bool BattleGroundNA::SetupBattleGround() { return true; } /* 20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r........... 0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................ 0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ 0050: 00 00 00 00 00 00 | ...... */