/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ObjectMgr.h" #include "Database/DatabaseEnv.h" #include "Policies/SingletonImp.h" #include "SQLStorages.h" #include "Log.h" #include "MapManager.h" #include "ObjectGuid.h" #include "ScriptMgr.h" #include "SpellMgr.h" #include "UpdateMask.h" #include "World.h" #include "Group.h" #include "ArenaTeam.h" #include "Transports.h" #include "ProgressBar.h" #include "Language.h" #include "PoolManager.h" #include "GameEventMgr.h" #include "Spell.h" #include "Chat.h" #include "AccountMgr.h" #include "MapPersistentStateMgr.h" #include "SpellAuras.h" #include "Util.h" #include "WaypointManager.h" #include "GossipDef.h" #include "Mail.h" #include "InstanceData.h" #include "DB2Structure.h" #include "DB2Stores.h" #include INSTANTIATE_SINGLETON_1(ObjectMgr); bool normalizePlayerName(std::string& name) { if (name.empty()) return false; wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME + 1]; size_t wstr_len = MAX_INTERNAL_PLAYER_NAME; if (!Utf8toWStr(name, &wstr_buf[0], wstr_len)) return false; wstr_buf[0] = wcharToUpper(wstr_buf[0]); for (size_t i = 1; i < wstr_len; ++i) wstr_buf[i] = wcharToLower(wstr_buf[i]); if (!WStrToUtf8(wstr_buf, wstr_len, name)) return false; return true; } LanguageDesc lang_description[LANGUAGES_COUNT] = { { LANG_ADDON, 0, 0 }, { LANG_UNIVERSAL, 0, 0 }, { LANG_ORCISH, 669, SKILL_LANG_ORCISH }, { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN }, { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE }, { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN }, { LANG_COMMON, 668, SKILL_LANG_COMMON }, { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE }, { LANG_TITAN, 816, SKILL_LANG_TITAN }, { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN }, { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC }, { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE }, { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH }, { LANG_TROLL, 7341, SKILL_LANG_TROLL }, { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK }, { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI }, { LANG_ZOMBIE, 0, 0 }, { LANG_GNOMISH_BINARY, 0, 0 }, { LANG_GOBLIN_BINARY, 0, 0 }, { LANG_WORGEN, 69270, SKILL_LANG_WORGEN }, { LANG_GOBLIN, 69269, SKILL_LANG_GOBLIN } }; LanguageDesc const* GetLanguageDescByID(uint32 lang) { for (int i = 0; i < LANGUAGES_COUNT; ++i) { if (uint32(lang_description[i].lang_id) == lang) return &lang_description[i]; } return NULL; } bool SpellClickInfo::IsFitToRequirements(Player const* player) const { if (questStart) { // not in expected required quest state if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))) return false; } if (questEnd) { // not in expected forbidden quest state if (!player || player->GetQuestRewardStatus(questEnd)) return false; } return true; } template T IdGenerator::Generate() { if (m_nextGuid >= std::numeric_limits::max() - 1) { sLog.outError("%s guid overflow!! Can't continue, shutting down server. ", m_name); World::StopNow(ERROR_EXIT_CODE); } return m_nextGuid++; } template uint32 IdGenerator::Generate(); template uint64 IdGenerator::Generate(); ObjectMgr::ObjectMgr() : m_FirstTemporaryCreatureGuid(1), m_FirstTemporaryGameObjectGuid(1), m_ArenaTeamIds("Arena team ids"), m_AuctionIds("Auction ids"), m_EquipmentSetIds("Equipment set ids"), m_GuildIds("Guild ids"), m_MailIds("Mail ids"), m_PetNumbers("Pet numbers") { // Only zero condition left, others will be added while loading DB tables mConditions.resize(1); } ObjectMgr::~ObjectMgr() { for (QuestMap::iterator i = mQuestTemplates.begin(); i != mQuestTemplates.end(); ++i) delete i->second; for (PetLevelInfoMap::iterator i = petInfo.begin(); i != petInfo.end(); ++i) delete[] i->second; for (int race = 0; race < MAX_RACES; ++race) for (int class_ = 0; class_ < MAX_CLASSES; ++class_) delete[] playerInfo[race][class_].levelInfo; // free objects for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr) delete itr->second; for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) delete itr->second; for (CacheVendorItemMap::iterator itr = m_mCacheVendorTemplateItemMap.begin(); itr != m_mCacheVendorTemplateItemMap.end(); ++itr) itr->second.Clear(); for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) itr->second.Clear(); for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) itr->second.Clear(); } Group* ObjectMgr::GetGroupById(uint32 id) const { GroupMap::const_iterator itr = mGroupMap.find(id); if (itr != mGroupMap.end()) return itr->second; return NULL; } ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const { ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid); if (itr != mArenaTeamMap.end()) return itr->second; return NULL; } ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const { for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) if (itr->second->GetName() == arenateamname) return itr->second; return NULL; } ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(ObjectGuid guid) const { for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) if (itr->second->GetCaptainGuid() == guid) return itr->second; return NULL; } void ObjectMgr::LoadCreatureLocales() { mCreatureLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetCreatureTemplate(entry)) { ERROR_DB_STRICT_LOG("Table `locales_creature` has data for not existed creature entry %u, skipped.", entry); continue; } CreatureLocale& data = mCreatureLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1 + 2 * (i - 1)].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Name.size() <= idx) data.Name.resize(idx + 1); data.Name[idx] = str; } } str = fields[1 + 2 * (i - 1) + 1].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.SubName.size() <= idx) data.SubName.resize(idx + 1); data.SubName[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size()); } void ObjectMgr::LoadGossipMenuItemsLocales() { mGossipMenuItemsLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT menu_id,id," "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2," "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4," "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6," "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 " "FROM locales_gossip_menu_option"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint16 menuId = fields[0].GetUInt16(); uint16 id = fields[1].GetUInt16(); GossipMenuItemsMapBounds bounds = GetGossipMenuItemsMapBounds(menuId); bool found = false; if (bounds.first != bounds.second) { for (GossipMenuItemsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { if (itr->second.id == id) { found = true; break; } } } if (!found) { ERROR_DB_STRICT_LOG("Table `locales_gossip_menu_option` has data for nonexistent gossip menu %u item %u, skipped.", menuId, id); continue; } GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId, id)]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[2 + 2 * (i - 1)].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.OptionText.size() <= idx) data.OptionText.resize(idx + 1); data.OptionText[idx] = str; } } str = fields[2 + 2 * (i - 1) + 1].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.BoxText.size() <= idx) data.BoxText.resize(idx + 1); data.BoxText[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap.size()); } void ObjectMgr::LoadPointOfInterestLocales() { mPointOfInterestLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetPointOfInterest(entry)) { ERROR_DB_STRICT_LOG("Table `locales_points_of_interest` has data for nonexistent POI entry %u, skipped.", entry); continue; } PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if (str.empty()) continue; int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.IconName.size() <= idx) data.IconName.resize(idx + 1); data.IconName[idx] = str; } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded " SIZEFMTD " points_of_interest locale strings", mPointOfInterestLocaleMap.size()); } struct SQLCreatureLoader : public SQLStorageLoaderBase { template void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst) { dst = D(sScriptMgr.GetScriptId(src)); } }; void ObjectMgr::LoadCreatureTemplates() { SQLCreatureLoader loader; loader.Load(sCreatureStorage); sLog.outString(">> Loaded %u creature definitions", sCreatureStorage.RecordCount); sLog.outString(); std::set difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures std::set hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values // check data correctness for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) { CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i); if (!cInfo) continue; bool ok = true; // bool to allow continue outside this loop for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) { if (!cInfo->DifficultyEntry[diff]) continue; ok = false; // will be set to true at the end of this loop again CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]); if (!difficultyInfo) { sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.", i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]); continue; } if (difficultyEntries[diff].find(i) != difficultyEntries[diff].end()) { sLog.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_%u`.", i, diff + 1, diff + 1); continue; } bool ok2 = true; for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2) { ok2 = false; if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end()) { sLog.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1); continue; } if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end()) { sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.", i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1); continue; } ok2 = true; } if (!ok2) continue; if (cInfo->unit_class != difficultyInfo->unit_class) { sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).", i, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class); continue; } if (cInfo->npcflag != difficultyInfo->npcflag) { sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (cInfo->trainer_class != difficultyInfo->trainer_class) { sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (cInfo->trainer_race != difficultyInfo->trainer_race) { sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (cInfo->trainer_type != difficultyInfo->trainer_type) { sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (cInfo->trainer_spell != difficultyInfo->trainer_spell) { sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (difficultyInfo->AIName && *difficultyInfo->AIName) { sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.", diff + 1, cInfo->DifficultyEntry[diff], i); continue; } if (difficultyInfo->ScriptID) { sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.", diff + 1, cInfo->DifficultyEntry[diff], i); continue; } hasDifficultyEntries[diff].insert(i); difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]); ok = true; } if (!ok) continue; FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); if (!factionTemplate) sLog.outErrorDb("Creature (Entry: %u) has nonexistent faction_A template (%u)", cInfo->Entry, cInfo->faction_A); factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H); if (!factionTemplate) sLog.outErrorDb("Creature (Entry: %u) has nonexistent faction_H template (%u)", cInfo->Entry, cInfo->faction_H); for (int k = 0; k < MAX_KILL_CREDIT; ++k) { if (cInfo->KillCredit[k]) { if (!GetCreatureTemplate(cInfo->KillCredit[k])) { sLog.outErrorDb("Creature (Entry: %u) has nonexistent creature entry in `KillCredit%d` (%u)", cInfo->Entry, k + 1, cInfo->KillCredit[k]); const_cast(cInfo)->KillCredit[k] = 0; } } } // used later for scale CreatureDisplayInfoEntry const* displayScaleEntry = NULL; for (int i = 0; i < MAX_CREATURE_MODEL; ++i) { if (cInfo->ModelId[i]) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->ModelId[i]); if (!displayEntry) { sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid_%d (%u), can crash client", cInfo->Entry, i + 1, cInfo->ModelId[i]); const_cast(cInfo)->ModelId[i] = 0; } else if (!displayScaleEntry) displayScaleEntry = displayEntry; CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry(cInfo->ModelId[i]); if (!minfo) sLog.outErrorDb("Creature (Entry: %u) are using modelid_%d (%u), but creature_model_info are missing for this model.", cInfo->Entry, i + 1, cInfo->ModelId[i]); } } if (!displayScaleEntry) sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid in modelid_1/modelid_2/modelid_3/modelid_4", cInfo->Entry); // use below code for 0-checks for unit_class if (!cInfo->unit_class) ERROR_DB_STRICT_LOG("Creature (Entry: %u) not has proper unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class); else if (((1 << (cInfo->unit_class - 1)) & CLASSMASK_ALL_CREATURES) == 0) sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class); if (cInfo->dmgschool >= MAX_SPELL_SCHOOL) { sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`", cInfo->Entry, cInfo->dmgschool); const_cast(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL; } if (cInfo->baseattacktime == 0) const_cast(cInfo)->baseattacktime = BASE_ATTACK_TIME; if (cInfo->rangeattacktime == 0) const_cast(cInfo)->rangeattacktime = BASE_ATTACK_TIME; if (cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK) { sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.", cInfo->Entry, UNIT_NPC_FLAG_SPELLCLICK); const_cast(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; } if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE) sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u", cInfo->Entry, cInfo->trainer_type); if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type)) { sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`", cInfo->Entry, cInfo->type); const_cast(cInfo)->type = CREATURE_TYPE_HUMANOID; } // must exist or used hidden but used in data horse case if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM) { sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`", cInfo->Entry, cInfo->family); const_cast(cInfo)->family = 0; } if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) { sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly", cInfo->Entry, cInfo->InhabitType); const_cast(cInfo)->InhabitType = INHABIT_ANYWHERE; } if (cInfo->PetSpellDataId) { CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId); if (!spellDataId) sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId); } for (int j = 0; j < CREATURE_MAX_SPELLS; ++j) { if (cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j])) { sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, j + 1, cInfo->spells[j]); const_cast(cInfo)->spells[j] = 0; } } if (cInfo->MovementType >= MAX_DB_MOTION_TYPE) { sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.", cInfo->Entry, cInfo->MovementType); const_cast(cInfo)->MovementType = IDLE_MOTION_TYPE; } if (cInfo->vehicleId && !sVehicleStore.LookupEntry(cInfo->vehicleId)) { sLog.outErrorDb("Creature (Entry: %u) has non-existing vehicle_id (%u), set to 0.", cInfo->Entry, cInfo->vehicleId); const_cast(cInfo)->vehicleId = 0; } if (cInfo->equipmentId > 0) // 0 no equipment { if (!GetEquipmentInfo(cInfo->equipmentId)) { sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId); const_cast(cInfo)->equipmentId = 0; } } if (cInfo->vendorId > 0) { if (!(cInfo->npcflag & UNIT_NPC_FLAG_VENDOR)) sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with vendor_id %u but not have flag UNIT_NPC_FLAG_VENDOR (%u), vendor items will ignored.", cInfo->Entry, cInfo->vendorId, UNIT_NPC_FLAG_VENDOR); } /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc if (cInfo->scale <= 0.0f) { if (displayScaleEntry) const_cast(cInfo)->scale = displayScaleEntry->scale; else const_cast(cInfo)->scale = DEFAULT_OBJECT_SCALE; } } } void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr) { // Now add the auras, format "spell1 spell2 ..." char* p, *s; std::vector val; s = p = (char*)reinterpret_cast(addon->auras); if (p) { while (p[0] != 0) { ++p; if (p[0] == ' ') { val.push_back(atoi(s)); s = ++p; } } if (p != s) val.push_back(atoi(s)); // free char* loaded memory delete[](char*)reinterpret_cast(addon->auras); } // empty list if (val.empty()) { addon->auras = NULL; return; } // replace by new structures array const_cast(addon->auras) = new uint32[val.size() + 1]; uint32 i = 0; for (uint32 j = 0; j < val.size(); ++j) { uint32& cAura = const_cast(addon->auras[i]); cAura = uint32(val[j]); SpellEntry const* AdditionalSpellInfo = sSpellStore.LookupEntry(cAura); if (!AdditionalSpellInfo) { sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.", guidEntryStr, addon->guidOrEntry, cAura, table); continue; } if (std::find(&addon->auras[0], &addon->auras[i], cAura) != &addon->auras[i]) { sLog.outErrorDb("Creature (%s: %u) has duplicate spell %u defined in `auras` field in `%s`.", guidEntryStr, addon->guidOrEntry, cAura, table); continue; } ++i; } // fill terminator element (after last added) const_cast(addon->auras[i]) = 0; } void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment) { creatureaddons.Load(); sLog.outString(">> Loaded %u %s", creatureaddons.RecordCount, comment); sLog.outString(); // check data correctness and convert 'auras' for (uint32 i = 1; i < creatureaddons.MaxEntry; ++i) { CreatureDataAddon const* addon = creatureaddons.LookupEntry(i); if (!addon) continue; if (addon->mount) { if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount)) { sLog.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->mount, creatureaddons.GetTableName()); const_cast(addon)->mount = 0; } } if (addon->sheath_state > SHEATH_STATE_RANGED) sLog.outErrorDb("Creature (%s %u) has unknown sheath state (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->sheath_state, creatureaddons.GetTableName()); if (!sEmotesStore.LookupEntry(addon->emote)) { sLog.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->emote, creatureaddons.GetTableName()); const_cast(addon)->emote = 0; } ConvertCreatureAddonAuras(const_cast(addon), creatureaddons.GetTableName(), entryName); } } void ObjectMgr::LoadCreatureAddons() { LoadCreatureAddons(sCreatureInfoAddonStorage, "Entry", "creature template addons"); // check entry ids for (uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i) if (CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry(i)) if (!sCreatureStorage.LookupEntry(addon->guidOrEntry)) sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`", addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName()); LoadCreatureAddons(sCreatureDataAddonStorage, "GUID", "creature addons"); // check entry ids for (uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i) if (CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry(i)) if (mCreatureDataMap.find(addon->guidOrEntry) == mCreatureDataMap.end()) sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`", addon->guidOrEntry); } void ObjectMgr::LoadEquipmentTemplates() { sEquipmentStorage.Load(); for (uint32 i = 0; i < sEquipmentStorage.MaxEntry; ++i) { EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry(i); if (!eqInfo) continue; for (uint8 j = 0; j < 3; ++j) { if (!eqInfo->equipentry[j]) continue; ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]); if (!dbcitem) { sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i); const_cast(eqInfo)->equipentry[j] = 0; continue; } if (dbcitem->InventoryType != INVTYPE_WEAPON && dbcitem->InventoryType != INVTYPE_SHIELD && dbcitem->InventoryType != INVTYPE_RANGED && dbcitem->InventoryType != INVTYPE_2HWEAPON && dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND && dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND && dbcitem->InventoryType != INVTYPE_HOLDABLE && dbcitem->InventoryType != INVTYPE_THROWN && dbcitem->InventoryType != INVTYPE_RANGEDRIGHT && dbcitem->InventoryType != INVTYPE_RELIC) { sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i); const_cast(eqInfo)->equipentry[j] = 0; } } } sLog.outString(">> Loaded %u equipment template", sEquipmentStorage.RecordCount); sLog.outString(); } // generally models that does not have a gender(2), or has alternative model for same gender uint32 ObjectMgr::GetCreatureModelAlternativeModel(uint32 modelId) const { if (const CreatureModelInfo* modelInfo = GetCreatureModelInfo(modelId)) return modelInfo->modelid_alternative; return 0; } CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id) const { CreatureModelInfo const* minfo = GetCreatureModelInfo(display_id); if (!minfo) return NULL; // If a model for another gender exists, 50% chance to use it if (minfo->modelid_other_gender != 0 && urand(0, 1) == 0) { CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender); if (!minfo_tmp) { sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender); return minfo; // not fatal, just use the previous one } else return minfo_tmp; } else return minfo; } uint32 ObjectMgr::GetModelForRace(uint32 sourceModelId, uint32 racemask) { uint32 modelId = 0; CreatureModelRaceMapBounds bounds = m_mCreatureModelRaceMap.equal_range(sourceModelId); for (CreatureModelRaceMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { if (!(itr->second.racemask & racemask)) continue; if (itr->second.creature_entry) { const CreatureInfo* cInfo = GetCreatureTemplate(itr->second.creature_entry); modelId = Creature::ChooseDisplayId(cInfo); } else { modelId = itr->second.modelid_racial; } } return modelId; } void ObjectMgr::LoadCreatureModelInfo() { sCreatureModelStorage.Load(); // post processing for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) { CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry(i); if (!minfo) continue; if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid)) sLog.outErrorDb("Table `creature_model_info` has model for nonexistent model id (%u).", minfo->modelid); if (minfo->gender >= MAX_GENDER) { sLog.outErrorDb("Table `creature_model_info` has invalid gender (%u) for model id (%u).", uint32(minfo->gender), minfo->modelid); const_cast(minfo)->gender = GENDER_MALE; } if (minfo->modelid_other_gender) { if (minfo->modelid_other_gender == minfo->modelid) { sLog.outErrorDb("Table `creature_model_info` has redundant modelid_other_gender model (%u) defined for model id %u.", minfo->modelid_other_gender, minfo->modelid); const_cast(minfo)->modelid_other_gender = 0; } else if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender)) { sLog.outErrorDb("Table `creature_model_info` has nonexistent modelid_other_gender model (%u) defined for model id %u.", minfo->modelid_other_gender, minfo->modelid); const_cast(minfo)->modelid_other_gender = 0; } } if (minfo->modelid_alternative) { if (minfo->modelid_alternative == minfo->modelid) { sLog.outErrorDb("Table `creature_model_info` has redundant modelid_alternative model (%u) defined for model id %u.", minfo->modelid_alternative, minfo->modelid); const_cast(minfo)->modelid_alternative = 0; } else if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_alternative)) { sLog.outErrorDb("Table `creature_model_info` has nonexistent modelid_alternative model (%u) defined for model id %u.", minfo->modelid_alternative, minfo->modelid); const_cast(minfo)->modelid_alternative = 0; } } } // character races expected have model info data in table for (uint32 race = 1; race < sChrRacesStore.GetNumRows(); ++race) { ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race); if (!raceEntry) continue; if (!((1 << (race - 1)) & RACEMASK_ALL_PLAYABLE)) continue; if (CreatureModelInfo const* minfo = GetCreatureModelInfo(raceEntry->model_f)) { if (minfo->gender != GENDER_FEMALE) sLog.outErrorDb("Table `creature_model_info` have wrong gender %u for character race %u female model id %u", minfo->gender, race, raceEntry->model_f); if (minfo->modelid_other_gender != raceEntry->model_m) sLog.outErrorDb("Table `creature_model_info` have wrong other gender model id %u for character race %u female model id %u", minfo->modelid_other_gender, race, raceEntry->model_f); if (minfo->bounding_radius <= 0.0f) { sLog.outErrorDb("Table `creature_model_info` have wrong bounding_radius %f for character race %u female model id %u, use %f instead", minfo->bounding_radius, race, raceEntry->model_f, DEFAULT_WORLD_OBJECT_SIZE); const_cast(minfo)->bounding_radius = DEFAULT_WORLD_OBJECT_SIZE; } if (minfo->combat_reach != 1.5f) { sLog.outErrorDb("Table `creature_model_info` have wrong combat_reach %f for character race %u female model id %u, expected always 1.5f", minfo->combat_reach, race, raceEntry->model_f); const_cast(minfo)->combat_reach = 1.5f; } } else sLog.outErrorDb("Table `creature_model_info` expect have data for character race %u female model id %u", race, raceEntry->model_f); if (CreatureModelInfo const* minfo = GetCreatureModelInfo(raceEntry->model_m)) { if (minfo->gender != GENDER_MALE) sLog.outErrorDb("Table `creature_model_info` have wrong gender %u for character race %u male model id %u", minfo->gender, race, raceEntry->model_m); if (minfo->modelid_other_gender != raceEntry->model_f) sLog.outErrorDb("Table `creature_model_info` have wrong other gender model id %u for character race %u male model id %u", minfo->modelid_other_gender, race, raceEntry->model_m); if (minfo->bounding_radius <= 0.0f) { sLog.outErrorDb("Table `creature_model_info` have wrong bounding_radius %f for character race %u male model id %u, use %f instead", minfo->bounding_radius, race, raceEntry->model_f, DEFAULT_WORLD_OBJECT_SIZE); const_cast(minfo)->bounding_radius = DEFAULT_WORLD_OBJECT_SIZE; } if (minfo->combat_reach != 1.5f) { sLog.outErrorDb("Table `creature_model_info` have wrong combat_reach %f for character race %u male model id %u, expected always 1.5f", minfo->combat_reach, race, raceEntry->model_m); const_cast(minfo)->combat_reach = 1.5f; } } else sLog.outErrorDb("Table `creature_model_info` expect have data for character race %u male model id %u", race, raceEntry->model_m); } sLog.outString(">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount); sLog.outString(); } void ObjectMgr::LoadCreatureModelRace() { m_mCreatureModelRaceMap.clear(); // can be used for reload QueryResult* result = WorldDatabase.Query("SELECT modelid, racemask, creature_entry, modelid_racial FROM creature_model_race"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded creature_model_race, table is empty!"); return; } BarGoLink bar(result->GetRowCount()); uint32 count = 0; // model, racemask std::map model2raceMask; do { bar.step(); Field* fields = result->Fetch(); CreatureModelRace raceData; raceData.modelid = fields[0].GetUInt32(); raceData.racemask = fields[1].GetUInt32(); raceData.creature_entry = fields[2].GetUInt32(); raceData.modelid_racial = fields[3].GetUInt32(); if (!sCreatureDisplayInfoStore.LookupEntry(raceData.modelid)) { sLog.outErrorDb("Table `creature_model_race` has model for nonexistent model id (%u), skipping", raceData.modelid); continue; } if (!sCreatureModelStorage.LookupEntry(raceData.modelid)) { sLog.outErrorDb("Table `creature_model_race` modelid %u does not exist in creature_model_info, skipping", raceData.modelid); continue; } if (!raceData.racemask) { sLog.outErrorDb("Table `creature_model_race` modelid %u has no racemask defined, skipping", raceData.modelid); continue; } if (!(raceData.racemask & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Table `creature_model_race` modelid %u include invalid racemask, skipping", raceData.modelid); continue; } std::map::const_iterator model2Race = model2raceMask.find(raceData.modelid); // can't have same mask for same model several times if (model2Race != model2raceMask.end()) { if (model2Race->second & raceData.racemask) { sLog.outErrorDb("Table `creature_model_race` modelid %u with racemask %u has mask already included for same modelid, skipping", raceData.modelid, raceData.racemask); continue; } } model2raceMask[raceData.modelid] |= raceData.racemask; // creature_entry is the prefered way if (raceData.creature_entry) { if (raceData.modelid_racial) sLog.outErrorDb("Table `creature_model_race` modelid %u has modelid_racial for modelid %u but a creature_entry are already defined, modelid_racial will never be used.", raceData.modelid, raceData.modelid_racial); if (!sCreatureStorage.LookupEntry(raceData.creature_entry)) { sLog.outErrorDb("Table `creature_model_race` modelid %u has creature_entry for nonexistent creature_template (%u), skipping", raceData.modelid, raceData.creature_entry); continue; } } else if (raceData.modelid_racial) { if (!sCreatureDisplayInfoStore.LookupEntry(raceData.modelid_racial)) { sLog.outErrorDb("Table `creature_model_race` modelid %u has modelid_racial for nonexistent model id (%u), skipping", raceData.modelid, raceData.modelid_racial); continue; } if (!sCreatureModelStorage.LookupEntry(raceData.modelid_racial)) { sLog.outErrorDb("Table `creature_model_race` modelid %u has modelid_racial %u, but are not defined in creature_model_info, skipping", raceData.modelid, raceData.modelid_racial); continue; } } else { sLog.outErrorDb("Table `creature_model_race` modelid %u does not have either creature_entry or modelid_racial defined, skipping", raceData.modelid); continue; } m_mCreatureModelRaceMap.insert(CreatureModelRaceMap::value_type(raceData.modelid, raceData)); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u creature_model_race entries", count); } void ObjectMgr::LoadCreatures() { uint32 count = 0; // 0 1 2 3 QueryResult* result = WorldDatabase.Query("SELECT creature.guid, creature.id, map, modelid," // 4 5 6 7 8 9 10 11 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint," // 12 13 14 15 16 17 18 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event," // 19 20 "pool_creature.pool_entry, pool_creature_template.pool_entry " "FROM creature " "LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid " "LEFT OUTER JOIN pool_creature_template ON creature.id = pool_creature_template.id"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty."); return; } // build single time for check creature data std::set difficultyCreatures[MAX_DIFFICULTY - 1]; for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i)) for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff) if (cInfo->DifficultyEntry[diff]) difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]); // build single time for check spawnmask std::map spawnMasks; for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) if (sMapStore.LookupEntry(i)) for (int k = 0; k < MAX_DIFFICULTY; ++k) if (GetMapDifficultyData(i, Difficulty(k))) spawnMasks[i] |= (1 << k); // Map 0 was removed from dbc as of 4.x.x spawnMasks[0] = 1 << REGULAR_DIFFICULTY; BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 guid = fields[ 0].GetUInt32(); uint32 entry = fields[ 1].GetUInt32(); CreatureInfo const* cInfo = GetCreatureTemplate(entry); if (!cInfo) { sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry); continue; } CreatureData& data = mCreatureDataMap[guid]; data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.modelid_override = fields[ 3].GetUInt32(); data.equipmentId = fields[ 4].GetUInt32(); data.posX = fields[ 5].GetFloat(); data.posY = fields[ 6].GetFloat(); data.posZ = fields[ 7].GetFloat(); data.orientation = fields[ 8].GetFloat(); data.spawntimesecs = fields[ 9].GetUInt32(); data.spawndist = fields[10].GetFloat(); data.currentwaypoint = fields[11].GetUInt32(); data.curhealth = fields[12].GetUInt32(); data.curmana = fields[13].GetUInt32(); data.is_dead = fields[14].GetBool(); data.movementType = fields[15].GetUInt8(); data.spawnMask = fields[16].GetUInt8(); data.phaseMask = fields[17].GetUInt16(); int16 gameEvent = fields[18].GetInt16(); int16 GuidPoolId = fields[19].GetInt16(); int16 EntryPoolId = fields[20].GetInt16(); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); if (!mapEntry) { sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at nonexistent map (Id: %u), skipped.", guid, data.mapid); continue; } if (data.spawnMask & ~spawnMasks[data.mapid]) sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid); bool ok = true; for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) { if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end()) { sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.", guid, diff + 1, data.id); ok = false; } } if (!ok) continue; if (data.modelid_override > 0 && !sCreatureDisplayInfoStore.LookupEntry(data.modelid_override)) { sLog.outErrorDb("Table `creature` GUID %u (entry %u) has model for nonexistent model id (%u), set to 0.", guid, data.id, data.modelid_override); data.modelid_override = 0; } if (data.equipmentId > 0) // -1 no equipment, 0 use default { if (!GetEquipmentInfo(data.equipmentId)) { sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId); data.equipmentId = -1; } } if (cInfo->RegenHealth && data.curhealth < cInfo->minhealth) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.", guid, data.id, data.curhealth, cInfo->minhealth); data.curhealth = cInfo->minhealth; } if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) { if (!mapEntry || !mapEntry->IsDungeon()) sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND (%u) but creature are not in instance.", guid, data.id, CREATURE_FLAG_EXTRA_INSTANCE_BIND); } if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_AGGRO_ZONE) { if (!mapEntry || !mapEntry->IsDungeon()) sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_AGGRO_ZONE (%u) but creature are not in instance.", guid, data.id, CREATURE_FLAG_EXTRA_AGGRO_ZONE); } if (data.curmana < cInfo->minmana) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.", guid, data.id, data.curmana, cInfo->minmana); data.curmana = cInfo->minmana; } if (data.spawndist < 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id); data.spawndist = 0.0f; } else if (data.movementType == RANDOM_MOTION_TYPE) { if (data.spawndist == 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id); data.movementType = IDLE_MOTION_TYPE; } } else if (data.movementType == IDLE_MOTION_TYPE) { if (data.spawndist != 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id); data.spawndist = 0.0f; } } if (data.phaseMask == 0) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id); data.phaseMask = 1; } if (gameEvent == 0 && GuidPoolId == 0 && EntryPoolId == 0) // if not this is to be managed by GameEvent System or Pool system AddCreatureToGrid(guid, &data); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size()); } void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; ++i, mask >>= 1) { if (mask & 1) { CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id]; cell_guids.creatures.insert(guid); } } } void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; ++i, mask >>= 1) { if (mask & 1) { CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id]; cell_guids.creatures.erase(guid); } } } void ObjectMgr::LoadGameObjects() { uint32 count = 0; // 0 1 2 3 4 5 6 QueryResult* result = WorldDatabase.Query("SELECT gameobject.guid, gameobject.id, map, position_x, position_y, position_z, orientation," // 7 8 9 10 11 12 13 14 15 16 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event," // 17 18 "pool_gameobject.pool_entry, pool_gameobject_template.pool_entry " "FROM gameobject " "LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid " "LEFT OUTER JOIN pool_gameobject_template ON gameobject.id = pool_gameobject_template.id"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty."); return; } // build single time for check spawnmask std::map spawnMasks; for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) if (sMapStore.LookupEntry(i)) for (int k = 0; k < MAX_DIFFICULTY; ++k) if (GetMapDifficultyData(i, Difficulty(k))) spawnMasks[i] |= (1 << k); // Map 0 was removed from dbc as of 4.x.x spawnMasks[0] = 1 << REGULAR_DIFFICULTY; BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 guid = fields[ 0].GetUInt32(); uint32 entry = fields[ 1].GetUInt32(); GameObjectInfo const* gInfo = GetGameObjectInfo(entry); if (!gInfo) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry); continue; } if (!gInfo->displayId) { switch (gInfo->type) { // can be invisible always and then not req. display id in like case case GAMEOBJECT_TYPE_TRAP: case GAMEOBJECT_TYPE_SPELL_FOCUS: break; default: sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid, entry, gInfo->type); break; } } else if (!sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId)) { sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); continue; } GameObjectData& data = mGameObjectDataMap[guid]; data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.posX = fields[ 3].GetFloat(); data.posY = fields[ 4].GetFloat(); data.posZ = fields[ 5].GetFloat(); data.orientation = fields[ 6].GetFloat(); data.rotation.x = fields[ 7].GetFloat(); data.rotation.y = fields[ 8].GetFloat(); data.rotation.z = fields[ 9].GetFloat(); data.rotation.w = fields[10].GetFloat(); data.spawntimesecs = fields[11].GetInt32(); data.animprogress = fields[12].GetUInt32(); uint32 go_state = fields[13].GetUInt32(); data.spawnMask = fields[14].GetUInt8(); data.phaseMask = fields[15].GetUInt16(); int16 gameEvent = fields[16].GetInt16(); int16 GuidPoolId = fields[17].GetInt16(); int16 EntryPoolId = fields[18].GetInt16(); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); if (!mapEntry) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at nonexistent map (Id: %u), skip", guid, data.id, data.mapid); continue; } if (data.spawnMask & ~spawnMasks[data.mapid]) sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid); if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction()) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid, data.id); } if (go_state >= MAX_GO_STATE) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state); continue; } data.go_state = GOState(go_state); if (data.rotation.x < -1.0f || data.rotation.x > 1.0f) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.x (%f) value, skip", guid, data.id, data.rotation.x); continue; } if (data.rotation.y < -1.0f || data.rotation.y > 1.0f) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.y (%f) value, skip", guid, data.id, data.rotation.y); continue; } if (data.rotation.z < -1.0f || data.rotation.z > 1.0f) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.z (%f) value, skip", guid, data.id, data.rotation.z); continue; } if (data.rotation.w < -1.0f || data.rotation.w > 1.0f) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.w (%f) value, skip", guid, data.id, data.rotation.w); continue; } if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation)) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id); continue; } if (data.phaseMask == 0) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id); data.phaseMask = 1; } if (gameEvent == 0 && GuidPoolId == 0 && EntryPoolId == 0) // if not this is to be managed by GameEvent System or Pool system AddGameobjectToGrid(guid, &data); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size()); } void ObjectMgr::LoadGameObjectAddon() { sGameObjectDataAddonStorage.Load(); sLog.outString(">> Loaded %u gameobject addons", sGameObjectDataAddonStorage.RecordCount); sLog.outString(); for (uint32 i = 1; i < sGameObjectDataAddonStorage.MaxEntry; ++i) { GameObjectDataAddon const* addon = sGameObjectDataAddonStorage.LookupEntry(i); if (!addon) continue; if (!GetGODataPair(addon->guid)) { sLog.outErrorDb("Gameobject (GUID: %u) does not exist but has a record in `gameobject_addon`", addon->guid); continue; } if (!addon->path_rotation.isUnit()) { sLog.outErrorDb("Gameobject (GUID: %u) has invalid path rotation", addon->guid); const_cast(addon)->path_rotation = QuaternionData(0.f, 0.f, 0.f, 1.f); } } } void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; ++i, mask >>= 1) { if (mask & 1) { CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id]; cell_guids.gameobjects.insert(guid); } } } void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; ++i, mask >>= 1) { if (mask & 1) { CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id]; cell_guids.gameobjects.erase(guid); } } } // name must be checked to correctness (if received) before call this function ObjectGuid ObjectMgr::GetPlayerGuidByName(std::string name) const { ObjectGuid guid; CharacterDatabase.escape_string(name); // Player name safe to sending to DB (checked at login) and this function using QueryResult* result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str()); if (result) { guid = ObjectGuid(HIGHGUID_PLAYER, (*result)[0].GetUInt32()); delete result; } return guid; } bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const { // prevent DB access for online player if (Player* player = GetPlayer(guid)) { name = player->GetName(); return true; } uint32 lowguid = guid.GetCounter(); QueryResult* result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", lowguid); if (result) { name = (*result)[0].GetCppString(); delete result; return true; } return false; } Team ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const { // prevent DB access for online player if (Player* player = GetPlayer(guid)) return Player::TeamForRace(player->getRace()); uint32 lowguid = guid.GetCounter(); QueryResult* result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", lowguid); if (result) { uint8 race = (*result)[0].GetUInt8(); delete result; return Player::TeamForRace(race); } return TEAM_NONE; } uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid guid) const { if (!guid.IsPlayer()) return 0; // prevent DB access for online player if (Player* player = GetPlayer(guid)) return player->GetSession()->GetAccountId(); uint32 lowguid = guid.GetCounter(); QueryResult* result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", lowguid); if (result) { uint32 acc = (*result)[0].GetUInt32(); delete result; return acc; } return 0; } uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const { QueryResult* result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str()); if (result) { uint32 acc = (*result)[0].GetUInt32(); delete result; return acc; } return 0; } void ObjectMgr::LoadItemLocales() { mItemLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetItemPrototype(entry)) { ERROR_DB_STRICT_LOG("Table `locales_item` has data for nonexistent item entry %u, skipped.", entry); continue; } ItemLocale& data = mItemLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1 + 2 * (i - 1)].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Name.size() <= idx) data.Name.resize(idx + 1); data.Name[idx] = str; } } str = fields[1 + 2 * (i - 1) + 1].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Description.size() <= idx) data.Description.resize(idx + 1); data.Description[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size()); } struct SQLItemLoader : public SQLStorageLoaderBase { template void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst) { dst = D(sScriptMgr.GetScriptId(src)); } }; void ObjectMgr::LoadItemPrototypes() { SQLItemLoader loader; loader.Load(sItemStorage); sLog.outString(">> Loaded %u item prototypes", sItemStorage.RecordCount); sLog.outString(); // check data correctness for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i) { ItemPrototype const* proto = sItemStorage.LookupEntry(i); ItemEntry const *dbcitem = sItemStore.LookupEntry(i); if(!proto) { /* to many errors, and possible not all items really used in game if (dbcitem) sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i); */ continue; } if (dbcitem) { if(proto->Class != dbcitem->Class) { sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class); // It safe let use Class from DB } /* disabled: have some strange wrong cases for Subclass values. for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[] if(proto->SubClass != dbcitem->SubClass) { sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass); // It safe let use Subclass from DB } */ if(proto->Unk0 != dbcitem->Unk0) { sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0); // It safe let use Unk0 from DB } if(proto->Material != dbcitem->Material) { sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material); // It safe let use Material from DB } if(proto->InventoryType != dbcitem->InventoryType) { sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType); // It safe let use InventoryType from DB } if(proto->DisplayInfoID != dbcitem->DisplayId) { sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId); const_cast(proto)->DisplayInfoID = dbcitem->DisplayId; } if(proto->Sheath != dbcitem->Sheath) { sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath); const_cast(proto)->Sheath = dbcitem->Sheath; } } else { sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existing items).", i); } if (proto->Class >= MAX_ITEM_CLASS) { sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)", i, proto->Class); const_cast(proto)->Class = ITEM_CLASS_MISC; } if (proto->SubClass >= MaxItemSubclassValues[proto->Class]) { sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u", i, proto->SubClass, proto->Class); const_cast(proto)->SubClass = 0;// exist for all item classes } if (proto->Quality >= MAX_ITEM_QUALITY) { sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)", i, proto->Quality); const_cast(proto)->Quality = ITEM_QUALITY_NORMAL; } if (proto->Flags2 & ITEM_FLAG2_HORDE_ONLY) { if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE)) if ((proto->AllowableRace & faction->BaseRepRaceMask[0]) == 0) sLog.outErrorDb("Item (Entry: %u) have in `AllowableRace` races (%u) only not compatible with ITEM_FLAG2_HORDE_ONLY (%u) in Flags field, item any way will can't be equipped or use by this races.", i, proto->AllowableRace, ITEM_FLAG2_HORDE_ONLY); if (proto->Flags2 & ITEM_FLAG2_ALLIANCE_ONLY) sLog.outErrorDb("Item (Entry: %u) have in `Flags2` flags ITEM_FLAG2_ALLIANCE_ONLY (%u) and ITEM_FLAG2_HORDE_ONLY (%u) in Flags field, this is wrong combination.", i, ITEM_FLAG2_ALLIANCE_ONLY, ITEM_FLAG2_HORDE_ONLY); } else if (proto->Flags2 & ITEM_FLAG2_ALLIANCE_ONLY) { if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE)) if ((proto->AllowableRace & faction->BaseRepRaceMask[0]) == 0) sLog.outErrorDb("Item (Entry: %u) have in `AllowableRace` races (%u) only not compatible with ITEM_FLAG2_ALLIANCE_ONLY (%u) in Flags field, item any way will can't be equipped or use by this races.", i, proto->AllowableRace, ITEM_FLAG2_ALLIANCE_ONLY); } if (proto->BuyCount <= 0) { sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", i, proto->BuyCount); const_cast(proto)->BuyCount = 1; } if (proto->InventoryType >= MAX_INVTYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)", i, proto->InventoryType); const_cast(proto)->InventoryType = INVTYPE_NON_EQUIP; } if (proto->InventoryType != INVTYPE_NON_EQUIP) { if (proto->Flags & ITEM_FLAG_LOOTABLE) { sLog.outErrorDb("Item container (Entry: %u) has not allowed for containers flag ITEM_FLAG_LOOTABLE (%u), flag removed.", i, ITEM_FLAG_LOOTABLE); const_cast(proto)->Flags &= ~ITEM_FLAG_LOOTABLE; } if (proto->Flags & ITEM_FLAG_MILLABLE) { sLog.outErrorDb("Item container (Entry: %u) has not allowed for containers flag ITEM_FLAG_MILLABLE (%u), flag removed.", i, ITEM_FLAG_MILLABLE); const_cast(proto)->Flags &= ~ITEM_FLAG_MILLABLE; } if (proto->Flags & ITEM_FLAG_PROSPECTABLE) { sLog.outErrorDb("Item container (Entry: %u) has not allowed for containers flag ITEM_FLAG_PROSPECTABLE (%u), flag removed.", i, ITEM_FLAG_PROSPECTABLE); const_cast(proto)->Flags &= ~ITEM_FLAG_PROSPECTABLE; } } else if (proto->InventoryType != INVTYPE_BAG) { if (proto->ContainerSlots > 0) { sLog.outErrorDb("Non-container item (Entry: %u) has ContainerSlots (%u), set to 0.", i, proto->ContainerSlots); const_cast(proto)->ContainerSlots = 0; } } if (proto->RequiredSkill >= MAX_SKILL_TYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)", i, proto->RequiredSkill); const_cast(proto)->RequiredSkill = 0; } { // can be used in equip slot, as page read use in inventory, or spell casting at use bool req = proto->InventoryType != INVTYPE_NON_EQUIP || proto->PageText; if (!req) { for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (proto->Spells[j].SpellId) { req = true; break; } } } if (req) { if (!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.", i, proto->AllowableClass); if (!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.", i, proto->AllowableRace); } } if (proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell)) { sLog.outErrorDb("Item (Entry: %u) have wrong (nonexistent) spell in RequiredSpell (%u)", i, proto->RequiredSpell); const_cast(proto)->RequiredSpell = 0; } if (proto->RequiredReputationRank >= MAX_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", i, proto->RequiredReputationRank); if (proto->RequiredReputationFaction) { if (!sFactionStore.LookupEntry(proto->RequiredReputationFaction)) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", i, proto->RequiredReputationFaction); const_cast(proto)->RequiredReputationFaction = 0; } if (proto->RequiredReputationRank == MIN_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", i); } else if (proto->RequiredReputationRank > MIN_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.", i); if (proto->MaxCount < -1) { sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", i, proto->MaxCount); const_cast(proto)->MaxCount = -1; } if (proto->Stackable == 0) { sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", i, proto->Stackable); const_cast(proto)->Stackable = 1; } else if (proto->Stackable < -1) { sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", i, proto->Stackable); const_cast(proto)->Stackable = -1; } else if (proto->Stackable > 1000) { sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).", i, proto->Stackable); const_cast(proto)->Stackable = 1000; } if (proto->ContainerSlots) { if (proto->ContainerSlots > MAX_BAG_SIZE) { sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", i, proto->ContainerSlots, MAX_BAG_SIZE); const_cast(proto)->ContainerSlots = MAX_BAG_SIZE; } } for (int j = 0; j < MAX_ITEM_PROTO_STATS; ++j) { // for ItemStatValue != 0 if (proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD) { sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)", i, j + 1, proto->ItemStat[j].ItemStatType); const_cast(proto)->ItemStat[j].ItemStatType = 0; } switch (proto->ItemStat[j].ItemStatType) { case ITEM_MOD_HEALTH: case ITEM_MOD_DEFENSE_SKILL_RATING: case ITEM_MOD_BLOCK_RATING: case ITEM_MOD_HIT_MELEE_RATING: case ITEM_MOD_HIT_RANGED_RATING: case ITEM_MOD_HIT_SPELL_RATING: case ITEM_MOD_CRIT_MELEE_RATING: case ITEM_MOD_CRIT_SPELL_RATING: case ITEM_MOD_HIT_TAKEN_MELEE_RATING: case ITEM_MOD_HIT_TAKEN_RANGED_RATING: case ITEM_MOD_HIT_TAKEN_SPELL_RATING: case ITEM_MOD_CRIT_TAKEN_MELEE_RATING: case ITEM_MOD_CRIT_TAKEN_RANGED_RATING: case ITEM_MOD_CRIT_TAKEN_SPELL_RATING: case ITEM_MOD_HASTE_MELEE_RATING: case ITEM_MOD_HASTE_RANGED_RATING: case ITEM_MOD_HASTE_SPELL_RATING: case ITEM_MOD_HIT_TAKEN_RATING: case ITEM_MOD_CRIT_TAKEN_RATING: case ITEM_MOD_FERAL_ATTACK_POWER: case ITEM_MOD_SPELL_HEALING_DONE: case ITEM_MOD_SPELL_DAMAGE_DONE: case ITEM_MOD_MANA_REGENERATION: case ITEM_MOD_ARMOR_PENETRATION_RATING: case ITEM_MOD_BLOCK_VALUE: sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)", i, j + 1, proto->ItemStat[j].ItemStatType); break; default: break; } } if (proto->DamageType >= MAX_SPELL_SCHOOL) { sLog.outErrorDb("Item (Entry: %u) has wrong damagetype (%u)", i, proto->DamageType); const_cast(proto)->DamageType = 0; } // special format if ((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET)) { // spell_1 if (proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", i, 0 + 1, proto->Spells[0].SpellTrigger); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // spell_2 have learning spell if (proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", i, 1 + 1, proto->Spells[1].SpellTrigger); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else if (!proto->Spells[1].SpellId) { sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.", i, 1 + 1); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId); if (!spellInfo) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)", i, 1 + 1, proto->Spells[1].SpellId); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // allowed only in special format else if ((proto->Spells[1].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[1].SpellId == SPELL_ID_GENERIC_LEARN_PET)) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)", i, 1 + 1, proto->Spells[1].SpellId); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } } // spell_3*,spell_4*,spell_5* is empty for (int j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", i, j + 1, proto->Spells[j].SpellTrigger); const_cast(proto)->Spells[j].SpellId = 0; const_cast(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else if (proto->Spells[j].SpellId != 0) { sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format", i, j + 1, proto->Spells[j].SpellId); const_cast(proto)->Spells[j].SpellId = 0; } } } // normal spell list else { for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", i, j + 1, proto->Spells[j].SpellTrigger); const_cast(proto)->Spells[j].SpellId = 0; const_cast(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // on hit can be sued only at weapon else if (proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_CHANCE_ON_HIT) { if (proto->Class != ITEM_CLASS_WEAPON) sLog.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.", i, proto->Class, j + 1, proto->Spells[j].SpellTrigger); } if (proto->Spells[j].SpellId) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId); if (!spellInfo) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)", i, j + 1, proto->Spells[j].SpellId); const_cast(proto)->Spells[j].SpellId = 0; } // allowed only in special format else if ((proto->Spells[j].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[j].SpellId == SPELL_ID_GENERIC_LEARN_PET)) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)", i, j + 1, proto->Spells[j].SpellId); const_cast(proto)->Spells[j].SpellId = 0; } } } } if (proto->Bonding >= MAX_BIND_TYPE) sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)", i, proto->Bonding); if (proto->PageText) { if (!sPageTextStore.LookupEntry(proto->PageText)) sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i, proto->PageText); } if (proto->LockID && !sLockStore.LookupEntry(proto->LockID)) sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)", i, proto->LockID); if (proto->Sheath >= MAX_SHEATHETYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)", i, proto->Sheath); const_cast(proto)->Sheath = SHEATHETYPE_NONE; } if (proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty))) { sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", i, proto->RandomProperty); const_cast(proto)->RandomProperty = 0; } if (proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix))) { sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)", i, proto->RandomSuffix); const_cast(proto)->RandomSuffix = 0; } // item can have not null only one from field values if (proto->RandomProperty && proto->RandomSuffix) { sLog.outErrorDb("Item (Entry: %u) have RandomProperty==%u and RandomSuffix==%u, but must have one from field = 0", proto->ItemId, proto->RandomProperty, proto->RandomSuffix); const_cast(proto)->RandomSuffix = 0; } if (proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet)) { sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)", i, proto->ItemSet); const_cast(proto)->ItemSet = 0; } if (proto->Area && !GetAreaEntryByAreaID(proto->Area)) sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)", i, proto->Area); if (proto->Map && !sMapStore.LookupEntry(proto->Map)) sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)", i, proto->Map); if (proto->BagFamily) { // check bits for (uint32 j = 0; j < sizeof(proto->BagFamily) * 8; ++j) { uint32 mask = 1 << j; if (!(proto->BagFamily & mask)) continue; ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j + 1); if (!bf) { sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", i); const_cast(proto)->BagFamily &= ~mask; continue; } /*if(BAG_FAMILY_MASK_CURRENCY_TOKENS & mask) { CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId); if(!ctEntry) { sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i); const_cast(proto)->BagFamily &= ~mask; } }*/ } } if (proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory)) sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)", i, proto->TotemCategory); for (int j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j) { if (proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color) { sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)", i, j + 1, proto->Socket[j].Color); const_cast(proto)->Socket[j].Color = 0; } } if (proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties)) sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)", i, proto->GemProperties); if (proto->RequiredDisenchantSkill < -1) { sLog.outErrorDb("Item (Entry: %u) has wrong RequiredDisenchantSkill (%i), set to (-1).", i, proto->RequiredDisenchantSkill); const_cast(proto)->RequiredDisenchantSkill = -1; } else if (proto->RequiredDisenchantSkill != -1) { if (proto->Quality > ITEM_QUALITY_EPIC || proto->Quality < ITEM_QUALITY_UNCOMMON) { ERROR_DB_STRICT_LOG("Item (Entry: %u) has unexpected RequiredDisenchantSkill (%u) for non-disenchantable quality (%u), reset it.", i, proto->RequiredDisenchantSkill, proto->Quality); const_cast(proto)->RequiredDisenchantSkill = -1; } else if (proto->Class != ITEM_CLASS_WEAPON && proto->Class != ITEM_CLASS_ARMOR) { // some wrong data in wdb for unused items ERROR_DB_STRICT_LOG("Item (Entry: %u) has unexpected RequiredDisenchantSkill (%u) for non-disenchantable item class (%u), reset it.", i, proto->RequiredDisenchantSkill, proto->Class); const_cast(proto)->RequiredDisenchantSkill = -1; } } if (proto->DisenchantID) { if (proto->Quality > ITEM_QUALITY_EPIC || proto->Quality < ITEM_QUALITY_UNCOMMON) { sLog.outErrorDb("Item (Entry: %u) has wrong quality (%u) for disenchanting, remove disenchanting loot id.", i, proto->Quality); const_cast(proto)->DisenchantID = 0; } else if (proto->Class != ITEM_CLASS_WEAPON && proto->Class != ITEM_CLASS_ARMOR) { sLog.outErrorDb("Item (Entry: %u) has wrong item class (%u) for disenchanting, remove disenchanting loot id.", i, proto->Class); const_cast(proto)->DisenchantID = 0; } else if (proto->RequiredDisenchantSkill < 0) { sLog.outErrorDb("Item (Entry: %u) marked as non-disenchantable by RequiredDisenchantSkill == -1, remove disenchanting loot id.", i); const_cast(proto)->DisenchantID = 0; } } else { // lot DB cases if (proto->RequiredDisenchantSkill >= 0) ERROR_DB_STRICT_LOG("Item (Entry: %u) marked as disenchantable by RequiredDisenchantSkill, but not have disenchanting loot id.", i); } if (proto->FoodType >= MAX_PET_DIET) { sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)", i, proto->FoodType); const_cast(proto)->FoodType = 0; } if (proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory)) { sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)", i, proto->ItemLimitCategory); const_cast(proto)->ItemLimitCategory = 0; } if (proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId)) { sLog.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId); const_cast(proto)->HolidayId = 0; } if (proto->ExtraFlags) { if (proto->ExtraFlags & ~ITEM_EXTRA_ALL) sLog.outErrorDb("Item (Entry: %u) has wrong ExtraFlags (%u) with unused bits set", i, proto->ExtraFlags); if (proto->ExtraFlags & ITEM_EXTRA_NON_CONSUMABLE) { bool can_be_need = false; for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (proto->Spells[j].SpellCharges < 0) { can_be_need = true; break; } } if (!can_be_need) { sLog.outErrorDb("Item (Entry: %u) has redundant non-consumable flag in ExtraFlags, item not have negative charges", i); const_cast(proto)->ExtraFlags &= ~ITEM_EXTRA_NON_CONSUMABLE; } } if (proto->ExtraFlags & ITEM_EXTRA_REAL_TIME_DURATION) { if (proto->Duration == 0) { sLog.outErrorDb("Item (Entry: %u) has redundant real-time duration flag in ExtraFlags, item not have duration", i); const_cast(proto)->ExtraFlags &= ~ITEM_EXTRA_REAL_TIME_DURATION; } } } } // check some dbc referenced items (avoid duplicate reports) std::set notFoundOutfit; for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i) { CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i); if (!entry) continue; for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j) { if (entry->ItemId[j] <= 0) continue; uint32 item_id = entry->ItemId[j]; if (!GetItemPrototype(item_id)) if (item_id != 40582) // nonexistent item by default but referenced in DBC, skip it from errors notFoundOutfit.insert(item_id); } } for (std::set::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr) sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr); } void ObjectMgr::LoadItemConverts() { m_ItemConvert.clear(); // needed for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT entry,item FROM item_convert"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 Item converts . DB table `item_convert` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 itemEntry = fields[0].GetUInt32(); uint32 itemTargetId = fields[1].GetUInt32(); ItemPrototype const* pItemEntryProto = sItemStorage.LookupEntry(itemEntry); if (!pItemEntryProto) { sLog.outErrorDb("Table `item_convert`: Item %u not exist in `item_template`.", itemEntry); continue; } ItemPrototype const* pItemTargetProto = sItemStorage.LookupEntry(itemTargetId); if (!pItemTargetProto) { sLog.outErrorDb("Table `item_convert`: Item target %u for original item %u not exist in `item_template`.", itemTargetId, itemEntry); continue; } // 2 cases when item convert used // Boa item with reputation requirement if ((!(pItemEntryProto->Flags & ITEM_FLAG_BOA) || !pItemEntryProto->RequiredReputationFaction) && // convertion to another team/race (pItemTargetProto->AllowableRace & pItemEntryProto->AllowableRace)) { sLog.outErrorDb("Table `item_convert` not appropriate item %u conversion to %u. Table can be used for BoA items requirement drop or for conversion to another race/team use.", itemEntry, itemTargetId); continue; } m_ItemConvert[itemEntry] = itemTargetId; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u Item converts", count); } void ObjectMgr::LoadItemExpireConverts() { m_ItemExpireConvert.clear(); // needed for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT entry,item FROM item_expire_convert"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 Item expire converts . DB table `item_expire_convert` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 itemEntry = fields[0].GetUInt32(); uint32 itemTargetId = fields[1].GetUInt32(); ItemPrototype const* pItemEntryProto = sItemStorage.LookupEntry(itemEntry); if (!pItemEntryProto) { sLog.outErrorDb("Table `item_expire_convert`: Item %u not exist in `item_template`.", itemEntry); continue; } ItemPrototype const* pItemTargetProto = sItemStorage.LookupEntry(itemTargetId); if (!pItemTargetProto) { sLog.outErrorDb("Table `item_expire_convert`: Item target %u for original item %u not exist in `item_template`.", itemTargetId, itemEntry); continue; } // Expire convert possible only for items with duration if (pItemEntryProto->Duration == 0) { sLog.outErrorDb("Table `item_expire_convert` not appropriate item %u conversion to %u. Table can be used for items with duration.", itemEntry, itemTargetId); continue; } m_ItemExpireConvert[itemEntry] = itemTargetId; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u Item expire converts", count); } void ObjectMgr::LoadItemRequiredTarget() { m_ItemRequiredTarget.clear(); // needed for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM item_required_target"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 uiItemId = fields[0].GetUInt32(); uint32 uiType = fields[1].GetUInt32(); uint32 uiTargetEntry = fields[2].GetUInt32(); ItemPrototype const* pItemProto = sItemStorage.LookupEntry(uiItemId); if (!pItemProto) { sLog.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.", uiItemId, uiTargetEntry); continue; } bool bIsItemSpellValid = false; for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId)) { if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE) { SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(pSpellInfo->Id); if (bounds.first != bounds.second) break; for (int j = 0; j < MAX_EFFECT_INDEX; ++j) { SpellEffectEntry const* spellEffect = pSpellInfo->GetSpellEffect(SpellEffectIndex(j)); if(!spellEffect) continue; if (spellEffect->EffectImplicitTargetA == TARGET_CHAIN_DAMAGE || spellEffect->EffectImplicitTargetB == TARGET_CHAIN_DAMAGE || spellEffect->EffectImplicitTargetA == TARGET_DUELVSPLAYER || spellEffect->EffectImplicitTargetB == TARGET_DUELVSPLAYER) { bIsItemSpellValid = true; break; } } if (bIsItemSpellValid) break; } } } if (!bIsItemSpellValid) { sLog.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.", uiItemId); continue; } if (!uiType || uiType > MAX_ITEM_REQ_TARGET_TYPE) { sLog.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.", uiType, uiTargetEntry); continue; } if (!uiTargetEntry) { sLog.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).", uiType); continue; } if (!sCreatureStorage.LookupEntry(uiTargetEntry)) { sLog.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.", uiTargetEntry); continue; } m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId, ItemRequiredTarget(ItemRequiredTargetType(uiType), uiTargetEntry))); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u Item required targets", count); } void ObjectMgr::LoadPetLevelInfo() { // Loading levels data { // 0 1 2 3 4 5 6 7 8 9 QueryResult* result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats"); uint32 count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u level pet stats definitions", count); sLog.outErrorDb("Error loading `pet_levelstats` table or empty table."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 creature_id = fields[0].GetUInt32(); if (!sCreatureStorage.LookupEntry(creature_id)) { sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id); continue; } uint32 current_level = fields[1].GetUInt32(); if (current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } else if (current_level < 1) { sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level); continue; } PetLevelInfo*& pInfoMapEntry = petInfo[creature_id]; if (pInfoMapEntry == NULL) pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)]; // data for level 1 stored in [0] array element, ... PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1]; pLevelInfo->health = fields[2].GetUInt16(); pLevelInfo->mana = fields[3].GetUInt16(); pLevelInfo->armor = fields[9].GetUInt16(); for (int i = 0; i < MAX_STATS; ++i) { pLevelInfo->stats[i] = fields[i + 4].GetUInt16(); } bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u level pet stats definitions", count); } // Fill gaps and check integrity for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr) { PetLevelInfo* pInfo = itr->second; // fatal error if no level 1 data if (!pInfo || pInfo[0].health == 0) { sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!", itr->first); Log::WaitBeforeContinueIfNeed(); exit(1); } // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level) { if (pInfo[level].health == 0) { sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level + 1, level); pInfo[level] = pInfo[level - 1]; } } } } PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const { if (level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id); if (itr == petInfo.end()) return NULL; return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ... } void ObjectMgr::LoadPlayerInfo() { // Load playercreate { // 0 1 2 3 4 5 6 7 8 QueryResult* result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation, phaseMap FROM playercreateinfo"); uint32 count = 0; if (!result) { BarGoLink bar(1); sLog.outString(); sLog.outString(">> Loaded %u player create definitions", count); sLog.outErrorDb("Error loading `playercreateinfo` table or empty table."); Log::WaitBeforeContinueIfNeed(); exit(1); } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); uint32 mapId = fields[2].GetUInt32(); uint32 areaId = fields[3].GetUInt32(); float positionX = fields[4].GetFloat(); float positionY = fields[5].GetFloat(); float positionZ = fields[6].GetFloat(); float orientation = fields[7].GetFloat(); uint16 phaseMap = fields[8].GetUInt16(); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.", current_race); continue; } ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class); if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.", current_class); continue; } // accept DB data only for valid position (and non instanceable) if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation)) { sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race); continue; } if (sMapStore.LookupEntry(mapId)->Instanceable()) { sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->mapId = mapId; pInfo->areaId = areaId; pInfo->positionX = positionX; pInfo->positionY = positionY; pInfo->positionZ = positionZ; pInfo->orientation = orientation; pInfo->phaseMap = phaseMap; pInfo->displayId_m = rEntry->model_m; pInfo->displayId_f = rEntry->model_f; bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u player create definitions", count); } // Load playercreate items { // 0 1 2 3 QueryResult* result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item"); uint32 count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u custom player create items", count); } else { BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race); continue; } ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class); if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; uint32 item_id = fields[2].GetUInt32(); if (!GetItemPrototype(item_id)) { sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class); continue; } uint32 amount = fields[3].GetUInt32(); if (!amount) { sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class); continue; } pInfo->item.push_back(PlayerCreateInfoItem(item_id, amount)); bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u custom player create items", count); } } // Load playercreate spells { // 0 1 2 QueryResult* result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell"); uint32 count = 0; if (!result) { BarGoLink bar(1); sLog.outString(); sLog.outString(">> Loaded %u player create spells", count); sLog.outErrorDb("Error loading `playercreateinfo_spell` table or empty table."); } else { BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.", current_race); continue; } ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class); if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.", current_class); continue; } uint32 spell_id = fields[2].GetUInt32(); if (!sSpellStore.LookupEntry(spell_id)) { sLog.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->spell.push_back(spell_id); bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u player create spells", count); } } // Load playercreate actions { // 0 1 2 3 4 QueryResult* result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action"); uint32 count = 0; if (!result) { BarGoLink bar(1); sLog.outString(); sLog.outString(">> Loaded %u player create actions", count); sLog.outErrorDb("Error loading `playercreateinfo_action` table or empty table."); } else { BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race); continue; } ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class); if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class); continue; } uint8 action_button = fields[2].GetUInt8(); uint32 action = fields[3].GetUInt32(); uint8 action_type = fields[4].GetUInt8(); if (!Player::IsActionButtonDataValid(action_button, action, action_type, NULL)) continue; PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->action.push_back(PlayerCreateInfoAction(action_button, action, action_type)); bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u player create actions", count); } } // Loading levels data (class/race dependent) { // 0 1 2 3 4 5 6 7 QueryResult* result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats"); uint32 count = 0; if (!result) { BarGoLink bar(1); sLog.outString(); sLog.outString(">> Loaded %u level stats definitions", count); sLog.outErrorDb("Error loading `player_levelstats` table or empty table."); Log::WaitBeforeContinueIfNeed(); exit(1); } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.", current_race); continue; } ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class); if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.", current_class); continue; } uint32 current_level = fields[2].GetUInt32(); if (current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; if (!pInfo->levelInfo) pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)]; PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level - 1]; for (int i = 0; i < MAX_STATS; ++i) pLevelInfo->stats[i] = fields[i + 3].GetUInt8(); bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u level stats definitions", count); } // Fill gaps and check integrity for (int race = 0; race < MAX_RACES; ++race) { // skip nonexistent races if (!((1 << (race - 1)) & RACEMASK_ALL_PLAYABLE) || !sChrRacesStore.LookupEntry(race)) continue; for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip nonexistent classes if (!((1 << (class_ - 1)) & CLASSMASK_ALL_PLAYABLE) || !sChrClassesStore.LookupEntry(class_)) continue; PlayerInfo* pInfo = &playerInfo[race][class_]; // skip non loaded combinations if (!pInfo->displayId_m || !pInfo->displayId_f) continue; // skip expansion races if not playing with expansion if (sWorld.getConfig(CONFIG_UINT32_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI)) continue; // skip expansion classes if not playing with expansion if (sWorld.getConfig(CONFIG_UINT32_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT) continue; // fatal error if no level 1 data if (!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0) { sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!", race, class_); Log::WaitBeforeContinueIfNeed(); exit(1); } // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level) { if (pInfo->levelInfo[level].stats[0] == 0) { sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level + 1, level); pInfo->levelInfo[level] = pInfo->levelInfo[level - 1]; } } } } // Loading xp per level data { mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)); for (uint32 level = 0; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level) mPlayerXPperLevel[level] = 0; // 0 1 QueryResult* result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level"); uint32 count = 0; if (!result) { BarGoLink bar(1); sLog.outString(); sLog.outString(">> Loaded %u xp for level definitions", count); sLog.outErrorDb("Error loading `player_xp_for_level` table or empty table."); Log::WaitBeforeContinueIfNeed(); exit(1); } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_level = fields[0].GetUInt32(); uint32 current_xp = fields[1].GetUInt32(); if (current_level >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } // PlayerXPperLevel mPlayerXPperLevel[current_level] = current_xp; bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u xp for level definitions", count); } // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level) { if (mPlayerXPperLevel[level] == 0) { sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.", level + 1, level); mPlayerXPperLevel[level] = mPlayerXPperLevel[level - 1] + 100; } } } void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, uint32& baseHP, uint32& baseMana) const { if (level < 1 || class_ >= MAX_CLASSES) return; if (level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); GtOCTBaseHPByClassEntry const* hp = sGtOCTBaseHPByClassStore.LookupEntry((class_-1) * GT_MAX_LEVEL + level-1); GtOCTBaseMPByClassEntry const* mp = sGtOCTBaseMPByClassStore.LookupEntry((class_-1) * GT_MAX_LEVEL + level-1); if (!hp || !mp) { sLog.outError("Tried to get non-existant Class-Level combination data for base hp/mp. Class %u Level %u", class_, level); return; } baseHP = uint32(hp->ratio); baseMana = uint32(mp->ratio); } void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const { if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) return; PlayerInfo const* pInfo = &playerInfo[race][class_]; if (pInfo->displayId_m == 0 || pInfo->displayId_f == 0) return; if (level <= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) *info = pInfo->levelInfo[level - 1]; else BuildPlayerLevelInfo(race, class_, level, info); } void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const { // base data (last known level) *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) - 1]; for (int lvl = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl) { switch (_class) { case CLASS_WARRIOR: info->stats[STAT_STRENGTH] += (lvl > 23 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_STAMINA] += (lvl > 23 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_AGILITY] += (lvl > 36 ? 1 : (lvl > 6 && (lvl % 2) ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl % 2) ? 1 : 0); break; case CLASS_PALADIN: info->stats[STAT_STRENGTH] += (lvl > 3 ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 33 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 1 : (lvl > 7 && !(lvl % 2) ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl % 2) ? 1 : 0); info->stats[STAT_SPIRIT] += (lvl > 7 ? 1 : 0); break; case CLASS_HUNTER: info->stats[STAT_STRENGTH] += (lvl > 4 ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0); info->stats[STAT_AGILITY] += (lvl > 33 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl % 2) ? 1 : 0); info->stats[STAT_SPIRIT] += (lvl > 38 ? 1 : (lvl > 9 && !(lvl % 2) ? 1 : 0)); break; case CLASS_ROGUE: info->stats[STAT_STRENGTH] += (lvl > 5 ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0); info->stats[STAT_AGILITY] += (lvl > 16 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl % 2) ? 1 : 0); info->stats[STAT_SPIRIT] += (lvl > 38 ? 1 : (lvl > 9 && !(lvl % 2) ? 1 : 0)); break; case CLASS_PRIEST: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1 : 0); info->stats[STAT_AGILITY] += (lvl > 38 ? 1 : (lvl > 8 && (lvl % 2) ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 22 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_SPIRIT] += (lvl > 3 ? 1 : 0); break; case CLASS_SHAMAN: info->stats[STAT_STRENGTH] += (lvl > 34 ? 1 : (lvl > 6 && (lvl % 2) ? 1 : 0)); info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0); info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl % 2) ? 1 : 0); info->stats[STAT_INTELLECT] += (lvl > 5 ? 1 : 0); info->stats[STAT_SPIRIT] += (lvl > 4 ? 1 : 0); break; case CLASS_MAGE: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1 : 0); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_INTELLECT] += (lvl > 24 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_SPIRIT] += (lvl > 33 ? 2 : (lvl > 2 ? 1 : 0)); break; case CLASS_WARLOCK: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 38 ? 2 : (lvl > 3 ? 1 : 0)); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_INTELLECT] += (lvl > 33 ? 2 : (lvl > 2 ? 1 : 0)); info->stats[STAT_SPIRIT] += (lvl > 38 ? 2 : (lvl > 3 ? 1 : 0)); break; case CLASS_DRUID: info->stats[STAT_STRENGTH] += (lvl > 38 ? 2 : (lvl > 6 && (lvl % 2) ? 1 : 0)); info->stats[STAT_STAMINA] += (lvl > 32 ? 2 : (lvl > 4 ? 1 : 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 2 : (lvl > 8 && (lvl % 2) ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 38 ? 3 : (lvl > 4 ? 1 : 0)); info->stats[STAT_SPIRIT] += (lvl > 38 ? 3 : (lvl > 5 ? 1 : 0)); } } } /* ********************************************************************************************* */ /* * Static Wrappers */ /* ********************************************************************************************* */ GameObjectInfo const* ObjectMgr::GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry(id); } Player* ObjectMgr::GetPlayer(const char* name) { return ObjectAccessor::FindPlayerByName(name); } Player* ObjectMgr::GetPlayer(ObjectGuid guid, bool inWorld /*=true*/) { return ObjectAccessor::FindPlayer(guid, inWorld); } CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) { return sCreatureStorage.LookupEntry(id); } CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) { return sCreatureModelStorage.LookupEntry(modelid); } EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) { return sEquipmentStorage.LookupEntry(entry); } CreatureDataAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid) { return sCreatureDataAddonStorage.LookupEntry(lowguid); } CreatureDataAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) { return sCreatureInfoAddonStorage.LookupEntry(entry); } ItemPrototype const* ObjectMgr::GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry(id); } InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 map) { return sInstanceTemplate.LookupEntry(map); } WorldTemplate const* ObjectMgr::GetWorldTemplate(uint32 map) { return sWorldTemplate.LookupEntry(map); } /* ********************************************************************************************* */ /* * Loading Functions */ /* ********************************************************************************************* */ void ObjectMgr::LoadArenaTeams() { uint32 count = 0; // 0 1 2 3 4 5 QueryResult* result = CharacterDatabase.Query("SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle," // 6 7 8 9 10 11 12 13 14 "EmblemColor,BorderStyle,BorderColor, rating,games_week,wins_week,games_season,wins_season,rank " "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u arenateam definitions", count); return; } // load arena_team members QueryResult* arenaTeamMembersResult = CharacterDatabase.Query( // 0 1 2 3 4 5 6 7 8 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class " "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC"); BarGoLink bar(result->GetRowCount()); do { bar.step(); ++count; ArenaTeam* newArenaTeam = new ArenaTeam; if (!newArenaTeam->LoadArenaTeamFromDB(result) || !newArenaTeam->LoadMembersFromDB(arenaTeamMembersResult)) { newArenaTeam->Disband(NULL); delete newArenaTeam; continue; } AddArenaTeam(newArenaTeam); } while (result->NextRow()); delete result; delete arenaTeamMembersResult; sLog.outString(); sLog.outString(">> Loaded %u arenateam definitions", count); } void ObjectMgr::LoadGroups() { // -- loading groups -- uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 QueryResult* result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty, leaderGuid, groupId FROM groups"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u group definitions", count); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); ++count; Group* group = new Group; if (!group->LoadGroupFromDB(fields)) { group->Disband(); delete group; continue; } AddGroup(group); } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u group definitions", count); // -- loading members -- count = 0; // 0 1 2 3 result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, groupId FROM group_member ORDER BY groupId"); if (!result) { BarGoLink bar2(1); bar2.step(); } else { Group* group = NULL; // used as cached pointer for avoid relookup group for each member BarGoLink bar2(result->GetRowCount()); do { bar2.step(); Field* fields = result->Fetch(); ++count; uint32 memberGuidlow = fields[0].GetUInt32(); ObjectGuid memberGuid = ObjectGuid(HIGHGUID_PLAYER, memberGuidlow); bool assistent = fields[1].GetBool(); uint8 subgroup = fields[2].GetUInt8(); uint32 groupId = fields[3].GetUInt32(); if (!group || group->GetId() != groupId) { group = GetGroupById(groupId); if (!group) { sLog.outErrorDb("Incorrect entry in group_member table : no group with Id %d for member %s!", groupId, memberGuid.GetString().c_str()); CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%u'", memberGuidlow); continue; } } if (!group->LoadMemberFromDB(memberGuidlow, subgroup, assistent)) { sLog.outErrorDb("Incorrect entry in group_member table : member %s cannot be added to group (Id: %u)!", memberGuid.GetString().c_str(), groupId); CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%u'", memberGuidlow); } } while (result->NextRow()); delete result; } // clean groups // TODO: maybe delete from the DB before loading in this case for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end();) { if (itr->second->GetMembersCount() < 2) { itr->second->Disband(); delete itr->second; mGroupMap.erase(itr++); } else ++itr; } // -- loading instances -- count = 0; result = CharacterDatabase.Query( // 0 1 2 3 4 5 "SELECT group_instance.leaderGuid, map, instance, permanent, instance.difficulty, resettime, " // 6 "(SELECT COUNT(*) FROM character_instance WHERE guid = group_instance.leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1), " // 7 8 " groups.groupId, instance.encountersMask " "FROM group_instance LEFT JOIN instance ON instance = id LEFT JOIN groups ON groups.leaderGUID = group_instance.leaderGUID ORDER BY leaderGuid" ); if (!result) { BarGoLink bar2(1); bar2.step(); } else { Group* group = NULL; // used as cached pointer for avoid relookup group for each member BarGoLink bar2(result->GetRowCount()); do { bar2.step(); Field* fields = result->Fetch(); ++count; uint32 leaderGuidLow = fields[0].GetUInt32(); uint32 mapId = fields[1].GetUInt32(); Difficulty diff = (Difficulty)fields[4].GetUInt8(); uint32 groupId = fields[7].GetUInt32(); if (!group || group->GetId() != groupId) { // find group id in map by leader low guid group = GetGroupById(groupId); if (!group) { sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow); continue; } } MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); if (!mapEntry || !mapEntry->IsDungeon()) { sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", mapId); continue; } if (diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY)) { sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1); diff = REGULAR_DIFFICULTY; // default for both difficaly types } DungeonPersistentState* state = (DungeonPersistentState*)sMapPersistentStateMgr.AddPersistentState(mapEntry, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true, true, fields[8].GetUInt32()); group->BindToInstance(state, fields[3].GetBool(), true); } while (result->NextRow()); delete result; } sLog.outString(); sLog.outString(">> Loaded %u group-instance binds total", count); sLog.outString(); sLog.outString(">> Loaded %u group members total", count); } void ObjectMgr::LoadQuests() { // For reload case for (QuestMap::const_iterator itr = mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) delete itr->second; mQuestTemplates.clear(); m_ExclusiveQuestGroups.clear(); // 0 1 2 3 4 5 6 7 8 9 QueryResult* result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, MinLevel, QuestLevel, Type, RequiredClasses, RequiredRaces, RequiredSkill, RequiredSkillValue," // 10 11 12 13 14 15 16 17 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime," // 18 19 20 21 22 23 24 25 26 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain," // 27 28 29 30 "RewXPId, SrcItemId, SrcItemCount, SrcSpell," // 31 32 33 34 35 36 37 38 39 40 41 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4," // 42 43 44 45 46 47 48 49 50 51 52 53 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6," // 54 55 56 57 58 59 60 61 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4," // 62 63 64 65 66 67 68 69 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4," // 70 71 72 73 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4," // 74 75 76 77 78 79 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6," // 80 81 82 83 84 85 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6," // 86 87 88 89 90 91 92 93 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4," // 94 95 96 97 98 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5," // 99 100 101 102 103 "RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5," // 104 105 106 107 108 "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5," // 109 110 111 112 113 114 "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast," // 115 116 117 118 119 120 "RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt," // 121 122 123 124 125 126 127 128 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4," // 129 130 131 132 133 134 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4," // 135 136 137 138 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4," // 139 140 "StartScript, CompleteScript, " // 141 142 143 144 145 146 147 "ReqSpellLearned, PortraitGiver, PortraitTurnIn, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, " // 148 149 150 151 152 153 154 155 "ReqCurrencyId1, ReqCurrencyId2, ReqCurrencyId3, ReqCurrencyId4, ReqCurrencyCount1, ReqCurrencyCount2, ReqCurrencyCount3, ReqCurrencyCount4, " // 156 157 158 159 160 161 162 163 "RewCurrencyId1, RewCurrencyId2, RewCurrencyId3, RewCurrencyId4, RewCurrencyCount1, RewCurrencyCount2, RewCurrencyCount3, RewCurrencyCount4, " // 164 165 166 167 "RewSkill, RewSkillValue, SoundAccept, SoundTurnIn " " FROM quest_template"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 quests definitions"); sLog.outErrorDb("`quest_template` table is empty!"); return; } // create multimap previous quest for each existing quest // some quests can have many previous maps set by NextQuestId in previous quest // for example set of race quests can lead to single not race specific quest BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); Quest* newQuest = new Quest(fields); mQuestTemplates[newQuest->GetQuestId()] = newQuest; } while (result->NextRow()); delete result; // Post processing std::map usedMailTemplates; for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter) { Quest* qinfo = iter->second; // additional quest integrity checks (GO, creature_template and item_template must be loaded already) if (qinfo->GetQuestMethod() >= 3) { sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod()); } if (qinfo->m_SpecialFlags > QUEST_SPECIAL_FLAG_DB_ALLOWED) { sLog.outErrorDb("Quest %u has `SpecialFlags` = %u, above max flags not allowed for database.", qinfo->GetQuestId(), qinfo->m_SpecialFlags); } if (qinfo->HasQuestFlag(QUEST_FLAGS_DAILY) && qinfo->HasQuestFlag(QUEST_FLAGS_WEEKLY)) { sLog.outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.", qinfo->GetQuestId()); qinfo->m_QuestFlags &= ~QUEST_FLAGS_DAILY; } if (qinfo->HasQuestFlag(QUEST_FLAGS_DAILY)) { if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE)) { sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE); } } if (qinfo->HasQuestFlag(QUEST_FLAGS_WEEKLY)) { if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE)) { sLog.outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE); } } if (qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAG_MONTHLY)) { if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE)) { sLog.outErrorDb("Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE); } } if (qinfo->HasQuestFlag(QUEST_FLAGS_AUTO_REWARDED)) { // at auto-reward can be rewarded only RewChoiceItemId[0] for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j) { if (uint32 id = qinfo->RewChoiceItemId[j]) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes, quest ignore this data } } } // client quest log visual (area case) if (qinfo->ZoneOrSort > 0) { if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort)) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.", qinfo->GetQuestId(), qinfo->ZoneOrSort); // no changes, quest not dependent from this value but can have problems at client } } // client quest log visual (sort case) if (qinfo->ZoneOrSort < 0) { QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort)); if (!qSort) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.", qinfo->GetQuestId(), qinfo->ZoneOrSort); // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) } } // RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class if (qinfo->RequiredClasses) { if (!(qinfo->RequiredClasses & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses); qinfo->RequiredClasses = 0; } } // RequiredRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race if (qinfo->RequiredRaces) { if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces); qinfo->RequiredRaces = 0; } } // RequiredSkill, can be 0 if (qinfo->RequiredSkill) { if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkill)) { sLog.outErrorDb("Quest %u has `RequiredSkill` = %u but this skill does not exist", qinfo->GetQuestId(), qinfo->RequiredSkill); } } if (qinfo->RequiredSkillValue) { if (qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue()) { sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredSkillValue, sWorld.GetConfigMaxSkillValue()); // no changes, quest can't be done for this requirement } } // else Skill quests can have 0 skill level, this is ok if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction)) { sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->RepObjectiveFaction, qinfo->RepObjectiveFaction); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction)) { sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMinRepFaction, qinfo->RequiredMinRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction)) { sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMaxRepFaction, qinfo->RequiredMaxRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap) { sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMinRepValue, ReputationMgr::Reputation_Cap); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue) { sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMaxRepValue, qinfo->RequiredMinRepValue); // no changes, quest can't be done for this requirement } if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0) { sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->RepObjectiveValue); // warning } if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0) { sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->RequiredMinRepValue); // warning } if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0) { sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->RequiredMaxRepValue); // warning } if (qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId)) { sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.", qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId()); qinfo->CharTitleId = 0; // quest can't reward this title } if (qinfo->SrcItemId) { if (!sItemStorage.LookupEntry(qinfo->SrcItemId)) { sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->SrcItemId, qinfo->SrcItemId); qinfo->SrcItemId = 0; // quest can't be done for this requirement } else if (qinfo->SrcItemCount == 0) { sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.", qinfo->GetQuestId(), qinfo->SrcItemId); qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB } } else if (qinfo->SrcItemCount > 0) { sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.", qinfo->GetQuestId(), qinfo->SrcItemCount); qinfo->SrcItemCount = 0; // no quest work changes in fact } if (qinfo->SrcSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell); if (!spellInfo) { sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.", qinfo->GetQuestId(), qinfo->SrcSpell, qinfo->SrcSpell); qinfo->SrcSpell = 0; // quest can't be done for this requirement } else if (!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.", qinfo->GetQuestId(), qinfo->SrcSpell, qinfo->SrcSpell); qinfo->SrcSpell = 0; // quest can't be done for this requirement } } for (int j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) { if (uint32 id = qinfo->ReqItemId[j]) { if (qinfo->ReqItemCount[j] == 0) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes, quest can't be done for this requirement } qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_DELIVER); if (!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(), j + 1, id, id); qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest } } else if (qinfo->ReqItemCount[j] > 0) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->ReqItemCount[j]); qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest } } for (int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j) { if (uint32 id = qinfo->ReqSourceId[j]) { if (!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(), j + 1, id, id); // no changes, quest can't be done for this requirement } } else { if (qinfo->ReqSourceCount[j] > 0) { sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->ReqSourceCount[j]); // no changes, quest ignore this data } } } for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) { if (uint32 id = qinfo->ReqSpell[j]) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); if (!spellInfo) { sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.", qinfo->GetQuestId(), j + 1, id, id); continue; } if (!qinfo->ReqCreatureOrGOId[j]) { bool found = false; for (int k = 0; k < MAX_EFFECT_INDEX; ++k) { SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(k)); if(!spellEffect) continue; if ((spellEffect->Effect == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellEffect->EffectMiscValue) == qinfo->QuestId) || spellEffect->Effect == SPELL_EFFECT_SEND_EVENT) { found = true; break; } } if (found) { if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->QuestId, j + 1, j + 1); // this will prevent quest completing without objective const_cast(qinfo)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT); } } else { sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.", qinfo->GetQuestId(), j + 1, id, j + 1, id); // no changes, quest can't be done for this requirement } } } } for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) { int32 id = qinfo->ReqCreatureOrGOId[j]; if (id < 0 && !sGOStorage.LookupEntry(-id)) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.", qinfo->GetQuestId(), j + 1, id, uint32(-id)); qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement } if (id > 0 && !sCreatureStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(), j + 1, id, uint32(id)); qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement } if (id) { // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast qinfo->SetSpecialFlag(QuestSpecialFlags(QUEST_SPECIAL_FLAG_KILL_OR_CAST | QUEST_SPECIAL_FLAG_SPEAKTO)); if (!qinfo->ReqCreatureOrGOCount[j]) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes, quest can be incorrectly done, but we already report this } } else if (qinfo->ReqCreatureOrGOCount[j] > 0) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->ReqCreatureOrGOCount[j]); // no changes, quest ignore this data } } bool choice_found = false; for (int j = QUEST_REWARD_CHOICES_COUNT - 1; j >= 0; --j) { if (uint32 id = qinfo->RewChoiceItemId[j]) { if (!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", qinfo->GetQuestId(), j + 1, id, id); qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this } else choice_found = true; if (!qinfo->RewChoiceItemCount[j]) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes, quest can't be done } } else if (choice_found) // client crash if have gap in item reward choices { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemId%d` = %u, client can crash at like data.", qinfo->GetQuestId(), j + 1, j + 2, qinfo->RewChoiceItemId[j + 1]); // fill gap by clone later filled choice qinfo->RewChoiceItemId[j] = qinfo->RewChoiceItemId[j + 1]; qinfo->RewChoiceItemCount[j] = qinfo->RewChoiceItemCount[j + 1]; } else if (qinfo->RewChoiceItemCount[j] > 0) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewChoiceItemCount[j]); // no changes, quest ignore this data } } for (int j = 0; j < QUEST_REWARDS_COUNT; ++j) { if (uint32 id = qinfo->RewItemId[j]) { if (!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", qinfo->GetQuestId(), j + 1, id, id); qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item } if (!qinfo->RewItemCount[j]) { sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes } } else if (qinfo->RewItemCount[j] > 0) { sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewItemCount[j]); // no changes, quest ignore this data } } for (int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) { if (qinfo->RewRepFaction[j]) { if (abs(qinfo->RewRepValueId[j]) > 9) sLog.outErrorDb("Quest %u has RewRepValueId%d = %i but value is not valid.", qinfo->GetQuestId(), j + 1, qinfo->RewRepValueId[j]); if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j])) { sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j + 1, qinfo->RewRepFaction[j] , qinfo->RewRepFaction[j]); qinfo->RewRepFaction[j] = 0; // quest will not reward this } } else if (qinfo->RewRepValue[j] != 0) { sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewRepValue[j]); // no changes, quest ignore this data } } if (qinfo->RewSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell); if (!spellInfo) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.", qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } else if (!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } else if (GetTalentSpellCost(qinfo->RewSpell)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } } if (qinfo->RewSpellCast) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast); if (!spellInfo) { sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } else if (!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } else if (GetTalentSpellCost(qinfo->RewSpellCast)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } } if (qinfo->RewMailTemplateId) { if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId)) { sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.", qinfo->GetQuestId(), qinfo->RewMailTemplateId, qinfo->RewMailTemplateId); qinfo->RewMailTemplateId = 0; // no mail will send to player qinfo->RewMailDelaySecs = 0; // no mail will send to player } else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end()) { std::map::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId); sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.", qinfo->GetQuestId(), qinfo->RewMailTemplateId, qinfo->RewMailTemplateId, used_mt_itr->second); qinfo->RewMailTemplateId = 0; // no mail will send to player qinfo->RewMailDelaySecs = 0; // no mail will send to player } else usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId(); } if (qinfo->NextQuestInChain) { QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain); if (qNextItr == mQuestTemplates.end()) { sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", qinfo->GetQuestId(), qinfo->NextQuestInChain , qinfo->NextQuestInChain); qinfo->NextQuestInChain = 0; } else qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId()); } // fill additional data stores if (qinfo->PrevQuestId) { if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end()) { sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); } else { qinfo->prevQuests.push_back(qinfo->PrevQuestId); } } if (qinfo->NextQuestId) { QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId())); if (qNextItr == mQuestTemplates.end()) { sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); } else { int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId()); qNextItr->second->prevQuests.push_back(signedQuestId); } } if (qinfo->RewSkill) { if (!sSkillLineStore.LookupEntry(qinfo->RewSkill)) { sLog.outErrorDb("Quest %u has `RewSkill` = %u but this skill does not exist", qinfo->GetQuestId(), qinfo->RewSkill); qinfo->RewSkill = 0; qinfo->RewSkillValue = 0; } } if (qinfo->RewSkillValue) { if (qinfo->RewSkillValue > sWorld.GetConfigMaxSkillValue()) { sLog.outErrorDb("Quest %u has `RewSkillValue` = %u which is more than max possible skill value %u.", qinfo->GetQuestId(), qinfo->RewSkillValue, sWorld.GetConfigMaxSkillValue()); } } else { if (qinfo->RewSkill) { sLog.outErrorDb("Quest %u has `RewSkillValue` = %u, but `RewSkill` exists and is %u.", qinfo->GetQuestId(), qinfo->RewSkillValue, qinfo->RewSkill); qinfo->RewSkill = 0; } } if (qinfo->ReqSpellLearned) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->ReqSpellLearned); if (!spellInfo) { sLog.outErrorDb("Quest %u has `ReqSpellLearned` = %u but spell %u does not exist, quest will not have a spell requirement.", qinfo->GetQuestId(), qinfo->ReqSpellLearned, qinfo->ReqSpellLearned); qinfo->ReqSpellLearned = 0; } else if (!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `ReqSpellLearned` = %u but spell %u is broken, quest will not have a spell requirement.", qinfo->GetQuestId(), qinfo->ReqSpellLearned, qinfo->ReqSpellLearned); qinfo->ReqSpellLearned = 0; } } for (int j = 0; j < QUEST_REQUIRED_CURRENCY_COUNT; ++j) { if (qinfo->ReqCurrencyId[j]) { CurrencyTypesEntry const * currencyEntry = sCurrencyTypesStore.LookupEntry(qinfo->ReqCurrencyId[j]); if (!currencyEntry) { sLog.outErrorDb("Quest %u has `ReqCurrencyId%d` = %u but currency with entry %u does not exist, quest can not be completed.", qinfo->GetQuestId(), j + 1, qinfo->ReqCurrencyId[j], qinfo->ReqCurrencyId[j]); qinfo->ReqCurrencyId[j] = 0; qinfo->ReqCurrencyCount[j] = 0; } else { if (!qinfo->ReqCurrencyCount[j]) { sLog.outErrorDb("Quest %u has `ReqCurrencyId%d` = %u but `ReqCurrencyCount%d` = %u.", qinfo->GetQuestId(), j + 1, qinfo->ReqCurrencyId[j], j + 1, qinfo->ReqCurrencyCount[j]); qinfo->ReqCurrencyId[j] = 0; } else if (currencyEntry->TotalCount && uint32(qinfo->ReqCurrencyCount[j] * currencyEntry->GetPrecision()) > currencyEntry->TotalCount) { sLog.outErrorDb("Quest %u has `ReqCurrencyCount%d` = %u but currency %u has max count %u / %u (precision).", qinfo->GetQuestId(), j + 1, qinfo->ReqCurrencyCount[j], qinfo->ReqCurrencyId[j], currencyEntry->TotalCount, uint32(currencyEntry->GetPrecision())); qinfo->ReqCurrencyCount[j] = currencyEntry->TotalCount; } } } else if (qinfo->ReqCurrencyCount[j]) { if (!qinfo->ReqCurrencyId[j]) { sLog.outErrorDb("Quest %u has `ReqCurrencyId%d` = 0 but `ReqCurrencyCount%d` = %u.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->ReqCurrencyCount[j]); qinfo->ReqCurrencyCount[j] = 0; } } } for (int j = 0; j < QUEST_REWARD_CURRENCY_COUNT; ++j) { if (qinfo->RewCurrencyId[j]) { CurrencyTypesEntry const * currencyEntry = sCurrencyTypesStore.LookupEntry(qinfo->RewCurrencyId[j]); if (!currencyEntry) { sLog.outErrorDb("Quest %u has `RewCurrencyId%d` = %u but currency with entry %u does not exist, quest will not reward that currency.", qinfo->GetQuestId(), j + 1, qinfo->RewCurrencyId[j], qinfo->RewCurrencyId[j]); qinfo->RewCurrencyId[j] = 0; qinfo->RewCurrencyCount[j] = 0; } else if (!qinfo->RewCurrencyCount[j]) { sLog.outErrorDb("Quest %u has `RewCurrencyId%d` = %u but `RewCurrencyCount%d` = %u.", qinfo->GetQuestId(), j + 1, qinfo->RewCurrencyId[j], j + 1, qinfo->RewCurrencyCount[j]); qinfo->RewCurrencyId[j] = 0; } } else if (qinfo->RewCurrencyCount[j]) { if (!qinfo->RewCurrencyId[j]) { sLog.outErrorDb("Quest %u has `RewCurrencyId%d` = 0 but `RewCurrencyCount%d` = %u.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewCurrencyCount[j]); qinfo->RewCurrencyCount[j] = 0; } } } if (qinfo->SoundAcceptId) { SoundEntriesEntry const * soundEntry = sSoundEntriesStore.LookupEntry(qinfo->SoundAcceptId); if (!soundEntry) { sLog.outErrorDb("Quest %u has `SoundAcceptId` = %u but sound with that entry does not exists.", qinfo->GetQuestId(), qinfo->SoundAcceptId); qinfo->SoundAcceptId = 0; } } if (qinfo->SoundTurnInId) { SoundEntriesEntry const * soundEntry = sSoundEntriesStore.LookupEntry(qinfo->SoundTurnInId); if (!soundEntry) { sLog.outErrorDb("Quest %u has `SoundTurnInId` = %u but sound with that entry does not exists.", qinfo->GetQuestId(), qinfo->SoundTurnInId); qinfo->SoundTurnInId = 0; } } if (qinfo->ExclusiveGroup) m_ExclusiveQuestGroups.insert(ExclusiveQuestGroupsMap::value_type(qinfo->ExclusiveGroup, qinfo->GetQuestId())); if (qinfo->LimitTime) qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_TIMED); } // check QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(i); if (!spellInfo) continue; for (int j = 0; j < MAX_EFFECT_INDEX; ++j) { SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(j)); if(!spellEffect) continue; if (spellEffect->Effect != SPELL_EFFECT_QUEST_COMPLETE) continue; uint32 quest_id = spellEffect->EffectMiscValue; Quest const* quest = GetQuestTemplate(quest_id); // some quest referenced in spells not exist (outdated spells) if (!quest) continue; if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest does not have SpecialFlags QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT (2) set. Quest SpecialFlags should be corrected to enable this objective.", spellInfo->Id, quest_id); // The below forced alteration has been disabled because of spell 33824 / quest 10162. // A startup error will still occur with proper data in quest_template, but it will be possible to sucessfully complete the quest with the expected data. // this will prevent quest completing without objective // const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT); } } } sLog.outString(); sLog.outString(">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size()); } void ObjectMgr::LoadQuestLocales() { mQuestLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT entry," "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1," "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2," "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3," "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4," "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5," "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6," "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7," "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8" " FROM locales_quest" ); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetQuestTemplate(entry)) { ERROR_DB_STRICT_LOG("Table `locales_quest` has data for nonexistent quest entry %u, skipped.", entry); continue; } QuestLocale& data = mQuestLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1 + 11 * (i - 1)].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Title.size() <= idx) data.Title.resize(idx + 1); data.Title[idx] = str; } } str = fields[1 + 11 * (i - 1) + 1].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Details.size() <= idx) data.Details.resize(idx + 1); data.Details[idx] = str; } } str = fields[1 + 11 * (i - 1) + 2].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Objectives.size() <= idx) data.Objectives.resize(idx + 1); data.Objectives[idx] = str; } } str = fields[1 + 11 * (i - 1) + 3].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.OfferRewardText.size() <= idx) data.OfferRewardText.resize(idx + 1); data.OfferRewardText[idx] = str; } } str = fields[1 + 11 * (i - 1) + 4].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.RequestItemsText.size() <= idx) data.RequestItemsText.resize(idx + 1); data.RequestItemsText[idx] = str; } } str = fields[1 + 11 * (i - 1) + 5].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.EndText.size() <= idx) data.EndText.resize(idx + 1); data.EndText[idx] = str; } } str = fields[1 + 11 * (i - 1) + 6].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.CompletedText.size() <= idx) data.CompletedText.resize(idx + 1); data.CompletedText[idx] = str; } } for (int k = 0; k < 4; ++k) { str = fields[1 + 11 * (i - 1) + 7 + k].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.ObjectiveText[k].size() <= idx) data.ObjectiveText[k].resize(idx + 1); data.ObjectiveText[k][idx] = str; } } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size()); } void ObjectMgr::LoadPageTexts() { sPageTextStore.Free(); // for reload case sPageTextStore.Load(); sLog.outString(">> Loaded %u page texts", sPageTextStore.RecordCount); sLog.outString(); for (uint32 i = 1; i < sPageTextStore.MaxEntry; ++i) { // check data correctness PageText const* page = sPageTextStore.LookupEntry(i); if (!page) continue; if (page->Next_Page && !sPageTextStore.LookupEntry(page->Next_Page)) { sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i, page->Next_Page); continue; } // detect circular reference std::set checkedPages; for (PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry(pageItr->Next_Page)) { if (!pageItr->Next_Page) break; checkedPages.insert(pageItr->Page_ID); if (checkedPages.find(pageItr->Next_Page) != checkedPages.end()) { std::ostringstream ss; ss << "The text page(s) "; for (std::set::iterator itr = checkedPages.begin(); itr != checkedPages.end(); ++itr) ss << *itr << " "; ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page " << pageItr->Page_ID << " to 0"; sLog.outErrorDb("%s", ss.str().c_str()); const_cast(pageItr)->Next_Page = 0; break; } } } } void ObjectMgr::LoadPageTextLocales() { mPageTextLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!sPageTextStore.LookupEntry(entry)) { ERROR_DB_STRICT_LOG("Table `locales_page_text` has data for nonexistent page text entry %u, skipped.", entry); continue; } PageTextLocale& data = mPageTextLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if (str.empty()) continue; int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Text.size() <= idx) data.Text.resize(idx + 1); data.Text[idx] = str; } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size()); } void ObjectMgr::LoadInstanceEncounters() { m_DungeonEncounters.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 Instance Encounters. DB table `instance_encounters` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry); if (!dungeonEncounter) { sLog.outErrorDb("Table `instance_encounters` has an invalid encounter id %u, skipped!", entry); continue; } uint8 creditType = fields[1].GetUInt8(); uint32 creditEntry = fields[2].GetUInt32(); switch (creditType) { case ENCOUNTER_CREDIT_KILL_CREATURE: { CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(creditEntry); if (!cInfo) { sLog.outErrorDb("Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]); continue; } break; } case ENCOUNTER_CREDIT_CAST_SPELL: { if (!sSpellStore.LookupEntry(creditEntry)) { // skip spells that aren't in dbc for now // sLog.outErrorDb("Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]); continue; } break; } default: sLog.outErrorDb("Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName[0]); continue; } uint32 lastEncounterDungeon = fields[3].GetUInt32(); m_DungeonEncounters.insert(DungeonEncounterMap::value_type(creditEntry, new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon))); } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %lu Instance Encounters", (unsigned long)m_DungeonEncounters.size()); } struct SQLInstanceLoader : public SQLStorageLoaderBase { template void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst) { dst = D(sScriptMgr.GetScriptId(src)); } }; void ObjectMgr::LoadInstanceTemplate() { SQLInstanceLoader loader; loader.Load(sInstanceTemplate); for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; ++i) { InstanceTemplate const* temp = GetInstanceTemplate(i); if (!temp) continue; MapEntry const* mapEntry = sMapStore.LookupEntry(temp->map); if (!mapEntry) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); sInstanceTemplate.EraseEntry(i); continue; } if (!mapEntry->Instanceable()) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: non-instanceable mapid %d for template!", temp->map); sInstanceTemplate.EraseEntry(i); continue; } if (temp->parent > 0) { // check existence MapEntry const* parentEntry = sMapStore.LookupEntry(temp->parent); if (!parentEntry) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent map id %u for instance template %d template!", parentEntry->MapID, temp->map); const_cast(temp)->parent = 0; continue; } if (parentEntry->IsContinent()) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: parent point to continent map id %u for instance template %d template, ignored, need be set only for non-continent parents!", parentEntry->MapID, temp->map); const_cast(temp)->parent = 0; continue; } } } sLog.outString(">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount); sLog.outString(); } struct SQLWorldLoader : public SQLStorageLoaderBase { template void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst) { dst = D(sScriptMgr.GetScriptId(src)); } }; void ObjectMgr::LoadWorldTemplate() { SQLWorldLoader loader; loader.Load(sWorldTemplate, false); for (uint32 i = 0; i < sWorldTemplate.MaxEntry; ++i) { WorldTemplate const* temp = GetWorldTemplate(i); if (!temp) continue; MapEntry const* mapEntry = sMapStore.LookupEntry(temp->map); if (!mapEntry) { sLog.outErrorDb("ObjectMgr::LoadWorldTemplate: bad mapid %d for template!", temp->map); sWorldTemplate.EraseEntry(i); continue; } if (mapEntry->Instanceable()) { sLog.outErrorDb("ObjectMgr::LoadWorldTemplate: instanceable mapid %d for template!", temp->map); sWorldTemplate.EraseEntry(i); continue; } } sLog.outString(">> Loaded %u World Template definitions", sWorldTemplate.RecordCount); sLog.outString(); } void ObjectMgr::LoadConditions() { SQLWorldLoader loader; loader.Load(sConditionStorage, false); for (uint32 i = 0; i < sConditionStorage.MaxEntry; ++i) { const PlayerCondition* condition = sConditionStorage.LookupEntry(i); if (!condition) continue; if (!condition->IsValid()) { sLog.outErrorDb("ObjectMgr::LoadConditions: invalid condition_entry %u, skip", i); sConditionStorage.EraseEntry(i); continue; } } sLog.outString(">> Loaded %u Condition definitions", sConditionStorage.RecordCount); sLog.outString(); } GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const { GossipTextMap::const_iterator itr = mGossipText.find(Text_ID); if (itr != mGossipText.end()) return &itr->second; return NULL; } void ObjectMgr::LoadGossipText() { QueryResult* result = WorldDatabase.Query("SELECT * FROM npc_text"); int count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u npc texts", count); return; } int cic; BarGoLink bar(result->GetRowCount()); do { ++count; cic = 0; Field* fields = result->Fetch(); bar.step(); uint32 Text_ID = fields[cic++].GetUInt32(); if (!Text_ID) { sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore."); continue; } GossipText& gText = mGossipText[Text_ID]; for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { gText.Options[i].Text_0 = fields[cic++].GetCppString(); gText.Options[i].Text_1 = fields[cic++].GetCppString(); gText.Options[i].Language = fields[cic++].GetUInt32(); gText.Options[i].Probability = fields[cic++].GetFloat(); for (int j = 0; j < 3; ++j) { gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32(); gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32(); } } } while (result->NextRow()); sLog.outString(); sLog.outString(">> Loaded %u npc texts", count); delete result; } void ObjectMgr::LoadGossipTextLocales() { mNpcTextLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT entry," "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1," "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2," "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3," "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4," "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5," "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6," "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, " "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 " " FROM locales_npc_text"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetGossipText(entry)) { ERROR_DB_STRICT_LOG("Table `locales_npc_text` has data for nonexistent gossip text entry %u, skipped.", entry); continue; } NpcTextLocale& data = mNpcTextLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { for (int j = 0; j < 8; ++j) { std::string str0 = fields[1 + 8 * 2 * (i - 1) + 2 * j].GetCppString(); if (!str0.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Text_0[j].size() <= idx) data.Text_0[j].resize(idx + 1); data.Text_0[j][idx] = str0; } } std::string str1 = fields[1 + 8 * 2 * (i - 1) + 2 * j + 1].GetCppString(); if (!str1.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Text_1[j].size() <= idx) data.Text_1[j].resize(idx + 1); data.Text_1[j][idx] = str1; } } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size()); } // not very fast function but it is called only once a day, or on starting-up void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) { time_t basetime = time(NULL); DEBUG_LOG("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec); // delete all old mails without item and without body immediately, if starting server if (!serverUp) CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD "' AND has_items = '0' AND body = ''", (uint64)basetime); // 0 1 2 3 4 5 6 7 8 QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD "'", (uint64)basetime); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty."); return; // any mails need to be returned or deleted } // std::ostringstream delitems, delmails; // will be here for optimization // bool deletemail = false, deleteitem = false; // delitems << "DELETE FROM item_instance WHERE guid IN ( "; // delmails << "DELETE FROM mail WHERE id IN ( " BarGoLink bar(result->GetRowCount()); uint32 count = 0; Field* fields; do { bar.step(); fields = result->Fetch(); Mail* m = new Mail; m->messageID = fields[0].GetUInt32(); m->messageType = fields[1].GetUInt8(); m->sender = fields[2].GetUInt32(); m->receiverGuid = ObjectGuid(HIGHGUID_PLAYER, fields[3].GetUInt32()); bool has_items = fields[4].GetBool(); m->expire_time = (time_t)fields[5].GetUInt64(); m->deliver_time = 0; m->COD = fields[6].GetUInt32(); m->checked = fields[7].GetUInt32(); m->mailTemplateId = fields[8].GetInt16(); Player* pl = 0; if (serverUp) pl = GetPlayer(m->receiverGuid); if (pl) { // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail // his in mailbox and he has already listed his mails ) delete m; continue; } // delete or return mail: if (has_items) { QueryResult* resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID); if (resultItems) { do { Field* fields2 = resultItems->Fetch(); uint32 item_guid_low = fields2[0].GetUInt32(); uint32 item_template = fields2[1].GetUInt32(); m->AddItem(item_guid_low, item_template); } while (resultItems->NextRow()); delete resultItems; } // if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) { // mail open and then not returned for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid); } else { // mail will be returned: CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiverGuid.GetCounter(), m->sender, (uint64)(basetime + 30 * DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID); for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { // update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete CharacterDatabase.PExecute("UPDATE mail_items SET receiver = %u WHERE item_guid = '%u'", m->sender, itr2->item_guid); CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = %u WHERE guid = '%u'", m->sender, itr2->item_guid); } delete m; continue; } } // deletemail = true; // delmails << m->messageID << ", "; CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID); delete m; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u mails", count); } void ObjectMgr::LoadQuestAreaTriggers() { mQuestAreaTriggerMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT id,quest FROM areatrigger_involvedrelation"); uint32 count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u quest trigger points", count); return; } BarGoLink bar(result->GetRowCount()); do { ++count; bar.step(); Field* fields = result->Fetch(); uint32 trigger_ID = fields[0].GetUInt32(); uint32 quest_ID = fields[1].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); if (!atEntry) { sLog.outErrorDb("Table `areatrigger_involvedrelation` has area trigger (ID: %u) not listed in `AreaTrigger.dbc`.", trigger_ID); continue; } Quest const* quest = GetQuestTemplate(quest_ID); if (!quest) { sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID); continue; } if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID); // this will prevent quest completing without objective const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT); // continue; - quest modified to required objective and trigger can be allowed. } mQuestAreaTriggerMap[trigger_ID] = quest_ID; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u quest trigger points", count); } void ObjectMgr::LoadTavernAreaTriggers() { mTavernAreaTriggerSet.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); uint32 count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u tavern triggers", count); return; } BarGoLink bar(result->GetRowCount()); do { ++count; bar.step(); Field* fields = result->Fetch(); uint32 Trigger_ID = fields[0].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { sLog.outErrorDb("Table `areatrigger_tavern` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID); continue; } mTavernAreaTriggerSet.insert(Trigger_ID); } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u tavern triggers", count); } uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, Team team) { bool found = false; float dist; uint32 id = 0; for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); if (!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0]) continue; uint8 field = (uint8)((i - 1) / 32); uint32 submask = 1 << ((i - 1) % 32); // skip not taxi network nodes if ((sTaxiNodesMask[field] & submask) == 0) continue; float dist2 = (node->x - x) * (node->x - x) + (node->y - y) * (node->y - y) + (node->z - z) * (node->z - z); if (found) { if (dist2 < dist) { dist = dist2; id = i; } } else { found = true; dist = dist2; id = i; } } return id; } void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32& path, uint32& cost) { TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source); if (src_i == sTaxiPathSetBySource.end()) { path = 0; cost = 0; return; } TaxiPathSetForSource& pathSet = src_i->second; TaxiPathSetForSource::iterator dest_i = pathSet.find(destination); if (dest_i == pathSet.end()) { path = 0; cost = 0; return; } cost = dest_i->second.price; path = dest_i->second.ID; } uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, Team team, bool allowed_alt_team /* = false */) { uint16 mount_entry = 0; // select mount creature id TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); if (node) { if (team == ALLIANCE) { mount_entry = node->MountCreatureID[1]; if (!mount_entry && allowed_alt_team) mount_entry = node->MountCreatureID[0]; } else if (team == HORDE) { mount_entry = node->MountCreatureID[0]; if (!mount_entry && allowed_alt_team) mount_entry = node->MountCreatureID[1]; } } CreatureInfo const* mount_info = GetCreatureTemplate(mount_entry); if (!mount_info) return 0; uint16 mount_id = Creature::ChooseDisplayId(mount_info); if (!mount_id) return 0; CreatureModelInfo const* minfo = GetCreatureModelRandomGender(mount_id); if (minfo) mount_id = minfo->modelid; return mount_id; } void ObjectMgr::LoadGraveyardZones() { mGraveYardMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone"); uint32 count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u graveyard-zone links", count); return; } BarGoLink bar(result->GetRowCount()); do { ++count; bar.step(); Field* fields = result->Fetch(); uint32 safeLocId = fields[0].GetUInt32(); uint32 zoneId = fields[1].GetUInt32(); uint32 team = fields[2].GetUInt32(); WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId); if (!entry) { sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.", safeLocId); continue; } AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId); if (!areaEntry) { sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.", zoneId); continue; } if (areaEntry->zone != 0) { sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.", zoneId); continue; } if (team != TEAM_BOTH_ALLOWED && team != HORDE && team != ALLIANCE) { sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.", team); continue; } if (!AddGraveYardLink(safeLocId, zoneId, Team(team), false)) sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId); } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u graveyard-zone links", count); } WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, Team team) { // search for zone associated closest graveyard uint32 zoneId = sTerrainMgr.GetZoneId(MapId, x, y, z); // Simulate std. algorithm: // found some graveyard associated to (ghost_zone,ghost_map) // // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map // then check faction // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated // then check faction GraveYardMapBounds bounds = mGraveYardMap.equal_range(zoneId); if (bounds.first == bounds.second) { sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, uint32(team)); return NULL; } // at corpse map bool foundNear = false; float distNear; WorldSafeLocsEntry const* entryNear = NULL; // at entrance map for corpse map bool foundEntr = false; float distEntr; WorldSafeLocsEntry const* entryEntr = NULL; // some where other WorldSafeLocsEntry const* entryFar = NULL; MapEntry const* mapEntry = sMapStore.LookupEntry(MapId); for (GraveYardMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { GraveYardData const& data = itr->second; // Checked on load WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId); // skip enemy faction graveyard // team == TEAM_BOTH_ALLOWED case can be at call from .neargrave // TEAM_INVALID != team for all teams if (data.team != TEAM_BOTH_ALLOWED && data.team != team && team != TEAM_BOTH_ALLOWED) continue; // find now nearest graveyard at other (continent) map if (MapId != entry->map_id) { // if find graveyard at different map from where entrance placed (or no entrance data), use any first if (!mapEntry || mapEntry->ghost_entrance_map < 0 || uint32(mapEntry->ghost_entrance_map) != entry->map_id || (mapEntry->ghost_entrance_x == 0 && mapEntry->ghost_entrance_y == 0)) { // not have any coordinates for check distance anyway entryFar = entry; continue; } // at entrance map calculate distance (2D); float dist2 = (entry->x - mapEntry->ghost_entrance_x) * (entry->x - mapEntry->ghost_entrance_x) + (entry->y - mapEntry->ghost_entrance_y) * (entry->y - mapEntry->ghost_entrance_y); if (foundEntr) { if (dist2 < distEntr) { distEntr = dist2; entryEntr = entry; } } else { foundEntr = true; distEntr = dist2; entryEntr = entry; } } // find now nearest graveyard at same map else { float dist2 = (entry->x - x) * (entry->x - x) + (entry->y - y) * (entry->y - y) + (entry->z - z) * (entry->z - z); if (foundNear) { if (dist2 < distNear) { distNear = dist2; entryNear = entry; } } else { foundNear = true; distNear = dist2; entryNear = entry; } } } if (entryNear) return entryNear; if (entryEntr) return entryEntr; return entryFar; } GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) const { GraveYardMapBounds bounds = mGraveYardMap.equal_range(zoneId); for (GraveYardMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { if (itr->second.safeLocId == id) return &itr->second; } return NULL; } bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, Team team, bool inDB) { if (FindGraveYardData(id, zoneId)) // This ensures that (safeLoc)Id, zoneId is unique in mGraveYardMap return false; // add link to loaded data GraveYardData data; data.safeLocId = id; data.team = team; mGraveYardMap.insert(GraveYardMap::value_type(zoneId, data)); // add link to DB if (inDB) WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) VALUES ('%u', '%u','%u')", id, zoneId, uint32(team)); return true; } void ObjectMgr::SetGraveYardLinkTeam(uint32 id, uint32 zoneId, Team team) { std::pair bounds = mGraveYardMap.equal_range(zoneId); for (GraveYardMap::iterator itr = bounds.first; itr != bounds.second; ++itr) { GraveYardData& data = itr->second; // skip not matching safezone id if (data.safeLocId != id) continue; data.team = team; // Validate link return; } if (team == TEAM_INVALID) return; // Link expected but not exist. sLog.outErrorDb("ObjectMgr::SetGraveYardLinkTeam called for safeLoc %u, zoneId %u, but no graveyard link for this found in database.", id, zoneId); AddGraveYardLink(id, zoneId, team); // Add to prevent further error message and correct mechanismn } void ObjectMgr::LoadAreaTriggerTeleports() { mAreaTriggers.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 QueryResult* result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u area trigger teleport definitions", count); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); ++count; uint32 Trigger_ID = fields[0].GetUInt32(); AreaTrigger at; at.requiredLevel = fields[1].GetUInt8(); at.requiredItem = fields[2].GetUInt32(); at.requiredItem2 = fields[3].GetUInt32(); at.heroicKey = fields[4].GetUInt32(); at.heroicKey2 = fields[5].GetUInt32(); at.requiredQuest = fields[6].GetUInt32(); at.requiredQuestHeroic = fields[7].GetUInt32(); at.requiredFailedText = fields[8].GetCppString(); at.target_mapId = fields[9].GetUInt32(); at.target_X = fields[10].GetFloat(); at.target_Y = fields[11].GetFloat(); at.target_Z = fields[12].GetFloat(); at.target_Orientation = fields[13].GetFloat(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { sLog.outErrorDb("Table `areatrigger_teleport` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID); continue; } if (at.requiredItem) { ItemPrototype const* pProto = GetItemPrototype(at.requiredItem); if (!pProto) { sLog.outError("Table `areatrigger_teleport` has nonexistent key item %u for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID); at.requiredItem = 0; } } if (at.requiredItem2) { ItemPrototype const* pProto = GetItemPrototype(at.requiredItem2); if (!pProto) { sLog.outError("Table `areatrigger_teleport` has nonexistent second key item %u for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID); at.requiredItem2 = 0; } } if (at.heroicKey) { ItemPrototype const* pProto = GetItemPrototype(at.heroicKey); if (!pProto) { sLog.outError("Table `areatrigger_teleport` has nonexistent heroic key item %u for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID); at.heroicKey = 0; } } if (at.heroicKey2) { ItemPrototype const* pProto = GetItemPrototype(at.heroicKey2); if (!pProto) { sLog.outError("Table `areatrigger_teleport` has nonexistent heroic second key item %u for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID); at.heroicKey2 = 0; } } if (at.requiredQuest) { QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuest); if (qReqItr == mQuestTemplates.end()) { sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent required quest %u for trigger %u, remove quest done requirement.", at.requiredQuest, Trigger_ID); at.requiredQuest = 0; } } if (at.requiredQuestHeroic) { QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuestHeroic); if (qReqItr == mQuestTemplates.end()) { sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent required heroic quest %u for trigger %u, remove quest done requirement.", at.requiredQuestHeroic, Trigger_ID); at.requiredQuestHeroic = 0; } } MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); if (!mapEntry) { sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent target map (ID: %u) for Area trigger (ID:%u).", at.target_mapId, Trigger_ID); continue; } if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0) { sLog.outErrorDb("Table `areatrigger_teleport` has area trigger (ID:%u) without target coordinates.", Trigger_ID); continue; } mAreaTriggers[Trigger_ID] = at; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u area trigger teleport definitions", count); } /* * Searches for the areatrigger which teleports players out of the given map (only direct to continent) */ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 map_id) const { const MapEntry* mapEntry = sMapStore.LookupEntry(map_id); if (!mapEntry || mapEntry->ghost_entrance_map < 0) return NULL; for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) { if (itr->second.target_mapId == uint32(mapEntry->ghost_entrance_map)) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); if (atEntry && atEntry->mapid == map_id) return &itr->second; } } return NULL; } /** * Searches for the areatrigger which teleports players to the given map */ AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const { for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) { if (itr->second.target_mapId == Map) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); if (atEntry) return &itr->second; } } return NULL; } void ObjectMgr::PackGroupIds() { // this routine renumbers groups in such a way so they start from 1 and go up // obtain set of all groups std::set groupIds; // all valid ids are in the instance table // any associations to ids not in this table are assumed to be // cleaned already in CleanupInstances QueryResult* result = CharacterDatabase.Query("SELECT groupId FROM groups"); if (result) { do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); if (id == 0) { CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM groups WHERE groupId = '%u'", id); CharacterDatabase.PExecute("DELETE FROM group_member WHERE groupId = '%u'", id); CharacterDatabase.CommitTransaction(); continue; } groupIds.insert(id); } while (result->NextRow()); delete result; } BarGoLink bar(groupIds.size() + 1); bar.step(); uint32 groupId = 1; // we do assume std::set is sorted properly on integer value for (std::set::iterator i = groupIds.begin(); i != groupIds.end(); ++i) { if (*i != groupId) { // remap group id CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("UPDATE groups SET groupId = '%u' WHERE groupId = '%u'", groupId, *i); CharacterDatabase.PExecute("UPDATE group_member SET groupId = '%u' WHERE groupId = '%u'", groupId, *i); CharacterDatabase.CommitTransaction(); } ++groupId; bar.step(); } sLog.outString(">> Group Ids remapped, next group id is %u", groupId); sLog.outString(); } void ObjectMgr::SetHighestGuids() { QueryResult* result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters"); if (result) { m_CharGuids.Set((*result)[0].GetUInt32() + 1); delete result; } result = WorldDatabase.Query("SELECT MAX(guid) FROM creature"); if (result) { m_FirstTemporaryCreatureGuid = (*result)[0].GetUInt32() + 1; delete result; } result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance"); if (result) { m_ItemGuids.Set((*result)[0].GetUInt32() + 1); delete result; } result = CharacterDatabase.Query("SELECT MAX(id) FROM instance"); if (result) { m_InstanceGuids.Set((*result)[0].GetUInt32() + 1); delete result; } // Cleanup other tables from nonexistent guids (>=m_hiItemGuid) CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_ItemGuids.GetNextAfterMaxUsed()); CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed()); CharacterDatabase.PExecute("DELETE FROM auction WHERE itemguid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed()); CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed()); CharacterDatabase.CommitTransaction(); result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject"); if (result) { m_FirstTemporaryGameObjectGuid = (*result)[0].GetUInt32() + 1; delete result; } result = CharacterDatabase.Query("SELECT MAX(id) FROM auction"); if (result) { m_AuctionIds.Set((*result)[0].GetUInt32() + 1); delete result; } result = CharacterDatabase.Query("SELECT MAX(id) FROM mail"); if (result) { m_MailIds.Set((*result)[0].GetUInt32() + 1); delete result; } result = CharacterDatabase.Query("SELECT MAX(guid) FROM corpse"); if (result) { m_CorpseGuids.Set((*result)[0].GetUInt32() + 1); delete result; } result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team"); if (result) { m_ArenaTeamIds.Set((*result)[0].GetUInt32() + 1); delete result; } result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets"); if (result) { m_EquipmentSetIds.Set((*result)[0].GetUInt64() + 1); delete result; } result = CharacterDatabase.Query("SELECT MAX(guildid) FROM guild"); if (result) { m_GuildIds.Set((*result)[0].GetUInt32() + 1); delete result; } result = CharacterDatabase.Query("SELECT MAX(groupId) FROM groups"); if (result) { m_GroupGuids.Set((*result)[0].GetUInt32() + 1); delete result; } // setup reserved ranges for static guids spawn m_StaticCreatureGuids.Set(m_FirstTemporaryCreatureGuid); m_FirstTemporaryCreatureGuid += sWorld.getConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE); m_StaticGameObjectGuids.Set(m_FirstTemporaryGameObjectGuid); m_FirstTemporaryGameObjectGuid += sWorld.getConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT); } void ObjectMgr::LoadGameObjectLocales() { mGameObjectLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT entry," "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8," "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4," "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetGameObjectInfo(entry)) { ERROR_DB_STRICT_LOG("Table `locales_gameobject` has data for nonexistent gameobject entry %u, skipped.", entry); continue; } GameObjectLocale& data = mGameObjectLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Name.size() <= idx) data.Name.resize(idx + 1); data.Name[idx] = str; } } } for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i + (MAX_LOCALE - 1)].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.CastBarCaption.size() <= idx) data.CastBarCaption.resize(idx + 1); data.CastBarCaption[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size()); } struct SQLGameObjectLoader : public SQLStorageLoaderBase { template void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst) { dst = D(sScriptMgr.GetScriptId(src)); } }; inline void CheckGOLockId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N) { if (sLockStore.LookupEntry(dataN)) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.", goInfo->id, goInfo->type, N, dataN, dataN); } inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N) { if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry(dataN)) { if (trapInfo->type != GAMEOBJECT_TYPE_TRAP) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", goInfo->id, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP); } else // too many error reports about nonexistent trap templates ERROR_DB_STRICT_LOG("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.", goInfo->id, goInfo->type, N, dataN, dataN); } inline void CheckGOSpellId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N) { if (sSpellStore.LookupEntry(dataN)) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.", goInfo->id, goInfo->type, N, dataN, dataN); } inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo, uint32 const& dataN, uint32 N) { if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR - UNIT_STAND_STATE_SIT_LOW_CHAIR)) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.", goInfo->id, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR - UNIT_STAND_STATE_SIT_LOW_CHAIR); // prevent client and server unexpected work const_cast(dataN) = 0; } inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N) { // 0/1 correct values if (dataN <= 1) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goInfo->id, goInfo->type, N, dataN); } inline void CheckGOConsumable(GameObjectInfo const* goInfo, uint32 dataN, uint32 N) { // 0/1 correct values if (dataN <= 1) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.", goInfo->id, goInfo->type, N, dataN); } inline void CheckAndFixGOCaptureMinTime(GameObjectInfo const* goInfo, uint32 const& dataN, uint32 N) { if (dataN > 0) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) has data%d=%u but minTime field value must be > 0.", goInfo->id, goInfo->type, N, dataN); // prevent division through 0 exception const_cast(dataN) = 1; } void ObjectMgr::LoadGameobjectInfo() { SQLGameObjectLoader loader; loader.Load(sGOStorage); // some checks for (uint32 id = 1; id < sGOStorage.MaxEntry; ++id) { GameObjectInfo const* goInfo = sGOStorage.LookupEntry(id); if (!goInfo) continue; if (goInfo->size <= 0.0f) // prevent use too small scales { ERROR_DB_STRICT_LOG("Gameobject (Entry: %u GoType: %u) have too small size=%f", goInfo->id, goInfo->type, goInfo->size); const_cast(goInfo)->size = DEFAULT_OBJECT_SCALE; } // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore switch (goInfo->type) { case GAMEOBJECT_TYPE_DOOR: //0 { if (goInfo->door.lockId) CheckGOLockId(goInfo, goInfo->door.lockId, 1); CheckGONoDamageImmuneId(goInfo, goInfo->door.noDamageImmune, 3); break; } case GAMEOBJECT_TYPE_BUTTON: //1 { if (goInfo->button.lockId) CheckGOLockId(goInfo, goInfo->button.lockId, 1); if (goInfo->button.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo, goInfo->button.linkedTrapId, 3); CheckGONoDamageImmuneId(goInfo, goInfo->button.noDamageImmune, 4); break; } case GAMEOBJECT_TYPE_QUESTGIVER: //2 { if (goInfo->questgiver.lockId) CheckGOLockId(goInfo, goInfo->questgiver.lockId, 0); CheckGONoDamageImmuneId(goInfo, goInfo->questgiver.noDamageImmune, 5); break; } case GAMEOBJECT_TYPE_CHEST: //3 { if (goInfo->chest.lockId) CheckGOLockId(goInfo, goInfo->chest.lockId, 0); CheckGOConsumable(goInfo, goInfo->chest.consumable, 3); if (goInfo->chest.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo, goInfo->chest.linkedTrapId, 7); break; } case GAMEOBJECT_TYPE_TRAP: //6 { if (goInfo->trap.lockId) CheckGOLockId(goInfo, goInfo->trap.lockId, 0); /* disable check for while, too many nonexistent spells if (goInfo->trap.spellId) // spell CheckGOSpellId(goInfo,goInfo->trap.spellId,3); */ break; } case GAMEOBJECT_TYPE_CHAIR: //7 CheckAndFixGOChairHeightId(goInfo, goInfo->chair.height, 1); break; case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 { if (goInfo->spellFocus.focusId) { if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", id, goInfo->type, goInfo->spellFocus.focusId, goInfo->spellFocus.focusId); } if (goInfo->spellFocus.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo, goInfo->spellFocus.linkedTrapId, 2); break; } case GAMEOBJECT_TYPE_GOOBER: //10 { if (goInfo->goober.lockId) CheckGOLockId(goInfo, goInfo->goober.lockId, 0); CheckGOConsumable(goInfo, goInfo->goober.consumable, 3); if (goInfo->goober.pageId) // pageId { if (!sPageTextStore.LookupEntry(goInfo->goober.pageId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.", id, goInfo->type, goInfo->goober.pageId, goInfo->goober.pageId); } /* disable check for while, too many nonexistent spells if (goInfo->goober.spellId) // spell CheckGOSpellId(goInfo,goInfo->goober.spellId,10); */ CheckGONoDamageImmuneId(goInfo, goInfo->goober.noDamageImmune, 11); if (goInfo->goober.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo, goInfo->goober.linkedTrapId, 12); break; } case GAMEOBJECT_TYPE_AREADAMAGE: //12 { if (goInfo->areadamage.lockId) CheckGOLockId(goInfo, goInfo->areadamage.lockId, 0); break; } case GAMEOBJECT_TYPE_CAMERA: //13 { if (goInfo->camera.lockId) CheckGOLockId(goInfo, goInfo->camera.lockId, 0); break; } case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 { if (goInfo->moTransport.taxiPathId) { if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty()) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", id, goInfo->type, goInfo->moTransport.taxiPathId, goInfo->moTransport.taxiPathId); } break; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 { /* disable check for while, too many nonexistent spells // always must have spell CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1); */ break; } case GAMEOBJECT_TYPE_SPELLCASTER: //22 { // always must have spell CheckGOSpellId(goInfo, goInfo->spellcaster.spellId, 0); break; } case GAMEOBJECT_TYPE_FLAGSTAND: //24 { if (goInfo->flagstand.lockId) CheckGOLockId(goInfo, goInfo->flagstand.lockId, 0); CheckGONoDamageImmuneId(goInfo, goInfo->flagstand.noDamageImmune, 5); break; } case GAMEOBJECT_TYPE_FISHINGHOLE: //25 { if (goInfo->fishinghole.lockId) CheckGOLockId(goInfo, goInfo->fishinghole.lockId, 4); break; } case GAMEOBJECT_TYPE_FLAGDROP: //26 { if (goInfo->flagdrop.lockId) CheckGOLockId(goInfo, goInfo->flagdrop.lockId, 0); CheckGONoDamageImmuneId(goInfo, goInfo->flagdrop.noDamageImmune, 3); break; } case GAMEOBJECT_TYPE_CAPTURE_POINT: //29 { CheckAndFixGOCaptureMinTime(goInfo, goInfo->capturePoint.minTime, 16); break; } case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 CheckAndFixGOChairHeightId(goInfo, goInfo->barberChair.chairheight, 0); break; } } sLog.outString(">> Loaded %u game object templates", sGOStorage.RecordCount); sLog.outString(); } void ObjectMgr::LoadExplorationBaseXP() { uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u BaseXP definitions", count); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 level = fields[0].GetUInt32(); uint32 basexp = fields[1].GetUInt32(); mBaseXPTable[level] = basexp; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u BaseXP definitions", count); } uint32 ObjectMgr::GetBaseXP(uint32 level) const { BaseXPMap::const_iterator itr = mBaseXPTable.find(level); return itr != mBaseXPTable.end() ? itr->second : 0; } uint32 ObjectMgr::GetXPForLevel(uint32 level) const { if (level < mPlayerXPperLevel.size()) return mPlayerXPperLevel[level]; return 0; } void ObjectMgr::LoadPetNames() { uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u pet name parts", count); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); std::string word = fields[0].GetString(); uint32 entry = fields[1].GetUInt32(); bool half = fields[2].GetBool(); if (half) PetHalfName1[entry].push_back(word); else PetHalfName0[entry].push_back(word); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u pet name parts", count); } void ObjectMgr::LoadPetNumber() { QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet"); if (result) { Field* fields = result->Fetch(); m_PetNumbers.Set(fields[0].GetUInt32() + 1); delete result; } BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded the max pet number: %d", m_PetNumbers.GetNextAfterMaxUsed() - 1); } std::string ObjectMgr::GeneratePetName(uint32 entry) { std::vector& list0 = PetHalfName0[entry]; std::vector& list1 = PetHalfName1[entry]; if (list0.empty() || list1.empty()) { CreatureInfo const* cinfo = GetCreatureTemplate(entry); char const* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale()); if (!petname) petname = cinfo->Name; return std::string(petname); } return *(list0.begin() + urand(0, list0.size() - 1)) + *(list1.begin() + urand(0, list1.size() - 1)); } void ObjectMgr::LoadCorpses() { uint32 count = 0; // 0 1 2 3 4 5 6 QueryResult* result = CharacterDatabase.Query("SELECT corpse.guid, player, corpse.position_x, corpse.position_y, corpse.position_z, corpse.orientation, corpse.map, " // 7 8 9 10 11 12 13 14 15 16 17 18 "time, corpse_type, instance, phaseMask, gender, race, class, playerBytes, playerBytes2, equipmentCache, guildId, playerFlags FROM corpse " "JOIN characters ON player = characters.guid " "LEFT JOIN guild_member ON player=guild_member.guid WHERE corpse_type <> 0"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u corpses", count); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); Corpse* corpse = new Corpse; if (!corpse->LoadFromDB(guid, fields)) { delete corpse; continue; } sObjectAccessor.AddCorpse(corpse); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u corpses", count); } void ObjectMgr::LoadReputationRewardRate() { m_RepRewardRateMap.clear(); // for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT faction, quest_rate, creature_rate, spell_rate FROM reputation_reward_rate"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded `reputation_reward_rate`, table is empty!"); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt32(); RepRewardRate repRate; repRate.quest_rate = fields[1].GetFloat(); repRate.creature_rate = fields[2].GetFloat(); repRate.spell_rate = fields[3].GetFloat(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId); continue; } if (repRate.quest_rate < 0.0f) { sLog.outErrorDb("Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.quest_rate, factionId); continue; } if (repRate.creature_rate < 0.0f) { sLog.outErrorDb("Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creature_rate, factionId); continue; } if (repRate.spell_rate < 0.0f) { sLog.outErrorDb("Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spell_rate, factionId); continue; } m_RepRewardRateMap[factionId] = repRate; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u reputation_reward_rate", count); } void ObjectMgr::LoadReputationOnKill() { uint32 count = 0; // 0 1 2 QueryResult* result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2," // 3 4 5 6 7 8 9 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent " "FROM creature_onkill_reputation"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 creature_id = fields[0].GetUInt32(); ReputationOnKillEntry repOnKill; repOnKill.repfaction1 = fields[1].GetUInt32(); repOnKill.repfaction2 = fields[2].GetUInt32(); repOnKill.is_teamaward1 = fields[3].GetBool(); repOnKill.reputation_max_cap1 = fields[4].GetUInt32(); repOnKill.repvalue1 = fields[5].GetInt32(); repOnKill.is_teamaward2 = fields[6].GetBool(); repOnKill.reputation_max_cap2 = fields[7].GetUInt32(); repOnKill.repvalue2 = fields[8].GetInt32(); repOnKill.team_dependent = fields[9].GetUInt8(); if (!GetCreatureTemplate(creature_id)) { sLog.outErrorDb("Table `creature_onkill_reputation` have data for nonexistent creature entry (%u), skipped", creature_id); continue; } if (repOnKill.repfaction1) { FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1); if (!factionEntry1) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1); continue; } } if (repOnKill.repfaction2) { FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2); if (!factionEntry2) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2); continue; } } mRepOnKill[creature_id] = repOnKill; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u creature award reputation definitions", count); } void ObjectMgr::LoadReputationSpilloverTemplate() { m_RepSpilloverTemplateMap.clear(); // for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded `reputation_spillover_template`, table is empty."); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt32(); RepSpilloverTemplate repTemplate; repTemplate.faction[0] = fields[1].GetUInt32(); repTemplate.faction_rate[0] = fields[2].GetFloat(); repTemplate.faction_rank[0] = fields[3].GetUInt32(); repTemplate.faction[1] = fields[4].GetUInt32(); repTemplate.faction_rate[1] = fields[5].GetFloat(); repTemplate.faction_rank[1] = fields[6].GetUInt32(); repTemplate.faction[2] = fields[7].GetUInt32(); repTemplate.faction_rate[2] = fields[8].GetFloat(); repTemplate.faction_rank[2] = fields[9].GetUInt32(); repTemplate.faction[3] = fields[10].GetUInt32(); repTemplate.faction_rate[3] = fields[11].GetFloat(); repTemplate.faction_rank[3] = fields[12].GetUInt32(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId); continue; } if (factionEntry->team == 0) { sLog.outErrorDb("Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId); continue; } for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i) { if (repTemplate.faction[i]) { FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]); if (!factionSpillover) { sLog.outErrorDb("Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId); continue; } if (factionSpillover->reputationListID < 0) { sLog.outErrorDb("Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId); continue; } if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK) { sLog.outErrorDb("Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]); continue; } } } FactionEntry const* factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]); if (repTemplate.faction[0] && !factionEntry0) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]); continue; } FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]); if (repTemplate.faction[1] && !factionEntry1) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]); continue; } FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]); if (repTemplate.faction[2] && !factionEntry2) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]); continue; } FactionEntry const* factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]); if (repTemplate.faction[3] && !factionEntry3) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]); continue; } m_RepSpilloverTemplateMap[factionId] = repTemplate; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u reputation_spillover_template", count); } void ObjectMgr::LoadPointsOfInterest() { mPointsOfInterest.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 QueryResult* result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 point_id = fields[0].GetUInt32(); PointOfInterest POI; POI.x = fields[1].GetFloat(); POI.y = fields[2].GetFloat(); POI.icon = fields[3].GetUInt32(); POI.flags = fields[4].GetUInt32(); POI.data = fields[5].GetUInt32(); POI.icon_name = fields[6].GetCppString(); if (!MaNGOS::IsValidMapCoord(POI.x, POI.y)) { sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.", point_id, POI.x, POI.y); continue; } mPointsOfInterest[point_id] = POI; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u Points of Interest definitions", count); } void ObjectMgr::LoadQuestPOI() { mQuestPOIMap.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 QueryResult* result = WorldDatabase.Query("SELECT questId, poiId, objIndex, mapId, mapAreaId, floorId, unk3, unk4 FROM quest_poi"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 questId = fields[0].GetUInt32(); uint32 poiId = fields[1].GetUInt32(); int32 objIndex = fields[2].GetInt32(); uint32 mapId = fields[3].GetUInt32(); uint32 mapAreaId = fields[4].GetUInt32(); uint32 floorId = fields[5].GetUInt32(); uint32 unk3 = fields[6].GetUInt32(); uint32 unk4 = fields[7].GetUInt32(); QuestPOI POI(poiId, objIndex, mapId, mapAreaId, floorId, unk3, unk4); mQuestPOIMap[questId].push_back(POI); ++count; } while (result->NextRow()); delete result; QueryResult* points = WorldDatabase.Query("SELECT questId, poiId, x, y FROM quest_poi_points"); if (points) { do { Field* pointFields = points->Fetch(); uint32 questId = pointFields[0].GetUInt32(); uint32 poiId = pointFields[1].GetUInt32(); int32 x = pointFields[2].GetInt32(); int32 y = pointFields[3].GetInt32(); QuestPOIVector& vect = mQuestPOIMap[questId]; for (QuestPOIVector::iterator itr = vect.begin(); itr != vect.end(); ++itr) { if (itr->PoiId != poiId) continue; QuestPOIPoint point(x, y); itr->points.push_back(point); break; } } while (points->NextRow()); delete points; } sLog.outString(); sLog.outString(">> Loaded %u quest POI definitions", count); } void ObjectMgr::LoadQuestPhaseMaps() { mQuestPhaseMap.clear(); // need for reload case uint32 count = 0; // 0 1 QueryResult *result = WorldDatabase.Query("SELECT questId, map, phase FROM quest_phase_maps"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 quest phase maps definitions. DB table `quest_phase_maps` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 questId = fields[0].GetUInt32(); uint16 mapId = fields[1].GetUInt16(); uint32 phase = fields[2].GetUInt32(); QuestPhaseMaps QuestPhase(mapId, phase); mQuestPhaseMap[questId].push_back(QuestPhase); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u quest phase maps definitions", count); } void ObjectMgr::LoadNPCSpellClickSpells() { uint32 count = 0; mSpellClickInfoMap.clear(); // 0 1 2 3 4 5 QueryResult* result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 npc_entry = fields[0].GetUInt32(); CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry); if (!cInfo) { sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry); continue; } uint32 spellid = fields[1].GetUInt32(); SpellEntry const* spellinfo = sSpellStore.LookupEntry(spellid); if (!spellinfo) { sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid); continue; } uint32 quest_start = fields[2].GetUInt32(); // quest might be 0 to enable spellclick independent of any quest if (quest_start) { if (mQuestTemplates.find(quest_start) == mQuestTemplates.end()) { sLog.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start); continue; } } bool quest_start_active = fields[3].GetBool(); uint32 quest_end = fields[4].GetUInt32(); // quest might be 0 to enable spellclick active infinity after start quest if (quest_end) { if (mQuestTemplates.find(quest_end) == mQuestTemplates.end()) { sLog.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end); continue; } } uint8 castFlags = fields[5].GetUInt8(); SpellClickInfo info; info.spellId = spellid; info.questStart = quest_start; info.questStartCanActive = quest_start_active; info.questEnd = quest_end; info.castFlags = castFlags; mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info)); // mark creature template as spell clickable const_cast(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u spellclick definitions", count); } static char* SERVER_SIDE_SPELL = "MaNGOS server-side spell"; struct SQLSpellLoader : public SQLStorageLoaderBase { template void default_fill(uint32 field_pos, S src, D &dst) { if (field_pos == 65) // EquippedItemClass dst = D(-1); else dst = D(src); } void default_fill_to_str(uint32 field_pos, char const* /*src*/, char * & dst) { if (field_pos == 132) // SpellName[0] { dst = SERVER_SIDE_SPELL; } else { dst = new char[1]; *dst = 0; } } }; void ObjectMgr::LoadSpellTemplate() { SQLSpellLoader loader; loader.Load(sSpellTemplate); sLog.outString(">> Loaded %u spell definitions", sSpellTemplate.RecordCount); sLog.outString(); for (uint32 i = 1; i < sSpellTemplate.MaxEntry; ++i) { // check data correctness SpellEntry const* spellEntry = sSpellTemplate.LookupEntry(i); if (!spellEntry) continue; // insert serverside spell data if (sSpellStore.GetNumRows() <= i) { sLog.outErrorDb("Loading Spell Template for spell %u, index out of bounds (max = %)", i, sSpellStore.GetNumRows()); continue; } else sSpellStore.InsertEntry(const_cast(spellEntry), i); } } void ObjectMgr::LoadWeatherZoneChances() { uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 QueryResult* result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 zone_id = fields[0].GetUInt32(); WeatherZoneChances& wzc = mWeatherZoneMap[zone_id]; for (int season = 0; season < WEATHER_SEASONS; ++season) { wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE - 1) + 1].GetUInt32(); wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE - 1) + 2].GetUInt32(); wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE - 1) + 3].GetUInt32(); if (wzc.data[season].rainChance > 100) { wzc.data[season].rainChance = 25; sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season); } if (wzc.data[season].snowChance > 100) { wzc.data[season].snowChance = 25; sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season); } if (wzc.data[season].stormChance > 100) { wzc.data[season].stormChance = 25; sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season); } } ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u weather definitions", count); } void ObjectMgr::DeleteCreatureData(uint32 guid) { // remove mapid*cellid -> guid_set map CreatureData const* data = GetCreatureData(guid); if (data) RemoveCreatureFromGrid(guid, data); mCreatureDataMap.erase(guid); } void ObjectMgr::DeleteGOData(uint32 guid) { // remove mapid*cellid -> guid_set map GameObjectData const* data = GetGOData(guid); if (data) RemoveGameobjectFromGrid(guid, data); mGameObjectDataMap.erase(guid); } void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance) { // corpses are always added to spawn mode 0 and they are spawned by their instance id CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid, 0)][cellid]; cell_guids.corpses[player_guid] = instance; } void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid) { // corpses are always added to spawn mode 0 and they are spawned by their instance id CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid, 0)][cellid]; cell_guids.corpses.erase(player_guid); } void ObjectMgr::LoadQuestRelationsHelper(QuestRelationsMap& map, char const* table) { map.clear(); // need for reload case uint32 count = 0; QueryResult* result = WorldDatabase.PQuery("SELECT id,quest FROM %s", table); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.", table, table); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 id = fields[0].GetUInt32(); uint32 quest = fields[1].GetUInt32(); if (mQuestTemplates.find(quest) == mQuestTemplates.end()) { sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.", table, quest, id); continue; } map.insert(QuestRelationsMap::value_type(id, quest)); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u quest relations from %s", count, table); } void ObjectMgr::LoadGameobjectQuestRelations() { LoadQuestRelationsHelper(m_GOQuestRelations, "gameobject_questrelation"); for (QuestRelationsMap::iterator itr = m_GOQuestRelations.begin(); itr != m_GOQuestRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); if (!goInfo) sLog.outErrorDb("Table `gameobject_questrelation` have data for nonexistent gameobject entry (%u) and existing quest %u", itr->first, itr->second); else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadGameobjectInvolvedRelations() { LoadQuestRelationsHelper(m_GOQuestInvolvedRelations, "gameobject_involvedrelation"); for (QuestRelationsMap::iterator itr = m_GOQuestInvolvedRelations.begin(); itr != m_GOQuestInvolvedRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); if (!goInfo) sLog.outErrorDb("Table `gameobject_involvedrelation` have data for nonexistent gameobject entry (%u) and existing quest %u", itr->first, itr->second); else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadCreatureQuestRelations() { LoadQuestRelationsHelper(m_CreatureQuestRelations, "creature_questrelation"); for (QuestRelationsMap::iterator itr = m_CreatureQuestRelations.begin(); itr != m_CreatureQuestRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) sLog.outErrorDb("Table `creature_questrelation` have data for nonexistent creature entry (%u) and existing quest %u", itr->first, itr->second); else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadCreatureInvolvedRelations() { LoadQuestRelationsHelper(m_CreatureQuestInvolvedRelations, "creature_involvedrelation"); for (QuestRelationsMap::iterator itr = m_CreatureQuestInvolvedRelations.begin(); itr != m_CreatureQuestInvolvedRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) sLog.outErrorDb("Table `creature_involvedrelation` have data for nonexistent creature entry (%u) and existing quest %u", itr->first, itr->second); else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadReservedPlayersNames() { m_ReservedNames.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT name FROM reserved_name"); uint32 count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u reserved player names", count); return; } BarGoLink bar(result->GetRowCount()); Field* fields; do { bar.step(); fields = result->Fetch(); std::string name = fields[0].GetCppString(); std::wstring wstr; if (!Utf8toWStr(name, wstr)) { sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str()); continue; } wstrToLower(wstr); m_ReservedNames.insert(wstr); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u reserved player names", count); } bool ObjectMgr::IsReservedName(const std::string& name) const { std::wstring wstr; if (!Utf8toWStr(name, wstr)) return false; wstrToLower(wstr); return m_ReservedNames.find(wstr) != m_ReservedNames.end(); } enum LanguageType { LT_BASIC_LATIN = 0x0000, LT_EXTENDEN_LATIN = 0x0001, LT_CYRILLIC = 0x0002, LT_EAST_ASIA = 0x0004, LT_ANY = 0xFFFF }; static LanguageType GetRealmLanguageType(bool create) { switch (sWorld.getConfig(CONFIG_UINT32_REALM_ZONE)) { case REALM_ZONE_UNKNOWN: // any language case REALM_ZONE_DEVELOPMENT: case REALM_ZONE_TEST_SERVER: case REALM_ZONE_QA_SERVER: return LT_ANY; case REALM_ZONE_UNITED_STATES: // extended-Latin case REALM_ZONE_OCEANIC: case REALM_ZONE_LATIN_AMERICA: case REALM_ZONE_ENGLISH: case REALM_ZONE_GERMAN: case REALM_ZONE_FRENCH: case REALM_ZONE_SPANISH: return LT_EXTENDEN_LATIN; case REALM_ZONE_KOREA: // East-Asian case REALM_ZONE_TAIWAN: case REALM_ZONE_CHINA: return LT_EAST_ASIA; case REALM_ZONE_RUSSIAN: // Cyrillic return LT_CYRILLIC; default: return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login } } bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false) { if (strictMask == 0) // any language, ignore realm { if (isExtendedLatinString(wstr, numericOrSpace)) return true; if (isCyrillicString(wstr, numericOrSpace)) return true; if (isEastAsianString(wstr, numericOrSpace)) return true; return false; } if (strictMask & 0x2) // realm zone specific { LanguageType lt = GetRealmLanguageType(create); if (lt & LT_EXTENDEN_LATIN) if (isExtendedLatinString(wstr, numericOrSpace)) return true; if (lt & LT_CYRILLIC) if (isCyrillicString(wstr, numericOrSpace)) return true; if (lt & LT_EAST_ASIA) if (isEastAsianString(wstr, numericOrSpace)) return true; } if (strictMask & 0x1) // basic Latin { if (isBasicLatinString(wstr, numericOrSpace)) return true; } return false; } uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create) { std::wstring wname; if (!Utf8toWStr(name, wname)) return CHAR_NAME_INVALID_CHARACTER; if (wname.size() > MAX_PLAYER_NAME) return CHAR_NAME_TOO_LONG; uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PLAYER_NAME); if (wname.size() < minName) return CHAR_NAME_TOO_SHORT; uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES); if (!isValidString(wname, strictMask, false, create)) return CHAR_NAME_MIXED_LANGUAGES; return CHAR_NAME_SUCCESS; } bool ObjectMgr::IsValidCharterName(const std::string& name) { std::wstring wname; if (!Utf8toWStr(name, wname)) return false; if (wname.size() > MAX_CHARTER_NAME) return false; uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_CHARTER_NAME); if (wname.size() < minName) return false; uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES); return isValidString(wname, strictMask, true); } PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name) { std::wstring wname; if (!Utf8toWStr(name, wname)) return PET_NAME_INVALID; if (wname.size() > MAX_PET_NAME) return PET_NAME_TOO_LONG; uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PET_NAME); if (wname.size() < minName) return PET_NAME_TOO_SHORT; uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PET_NAMES); if (!isValidString(wname, strictMask, false)) return PET_NAME_MIXED_LANGUAGES; return PET_NAME_SUCCESS; } int ObjectMgr::GetIndexForLocale(LocaleConstant loc) { if (loc == LOCALE_enUS) return -1; for (size_t i = 0; i < m_LocalForIndex.size(); ++i) if (m_LocalForIndex[i] == loc) return i; return -1; } LocaleConstant ObjectMgr::GetLocaleForIndex(int i) { if (i < 0 || i >= (int32)m_LocalForIndex.size()) return LOCALE_enUS; return m_LocalForIndex[i]; } int ObjectMgr::GetOrNewIndexForLocale(LocaleConstant loc) { if (loc == LOCALE_enUS) return -1; for (size_t i = 0; i < m_LocalForIndex.size(); ++i) if (m_LocalForIndex[i] == loc) return i; m_LocalForIndex.push_back(loc); return m_LocalForIndex.size() - 1; } void ObjectMgr::LoadGameObjectForQuests() { mGameObjectForQuestSet.clear(); // need for reload case if (!sGOStorage.MaxEntry) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 GameObjects for quests"); return; } BarGoLink bar(sGOStorage.MaxEntry - 1); uint32 count = 0; // collect GO entries for GO that must activated for (uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) { bar.step(); GameObjectInfo const* goInfo = GetGameObjectInfo(go_entry); if (!goInfo) continue; switch (goInfo->type) { case GAMEOBJECT_TYPE_QUESTGIVER: { if (m_GOQuestRelations.find(go_entry) != m_GOQuestRelations.end() || m_GOQuestInvolvedRelations.find(go_entry) != m_GOQuestInvolvedRelations.end()) { mGameObjectForQuestSet.insert(go_entry); ++count; } break; } case GAMEOBJECT_TYPE_CHEST: { // scan GO chest with loot including quest items uint32 loot_id = goInfo->GetLootId(); // always activate to quest, GO may not have loot, OR find if GO has loot for quest. if (goInfo->chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) { mGameObjectForQuestSet.insert(go_entry); ++count; } break; } case GAMEOBJECT_TYPE_GENERIC: { if (goInfo->_generic.questID) // quest related objects, has visual effects { mGameObjectForQuestSet.insert(go_entry); ++count; } break; } case GAMEOBJECT_TYPE_SPELL_FOCUS: { if (goInfo->spellFocus.questID) // quest related objects, has visual effect { mGameObjectForQuestSet.insert(go_entry); ++count; } break; } case GAMEOBJECT_TYPE_GOOBER: { if (goInfo->goober.questId) // quests objects { mGameObjectForQuestSet.insert(go_entry); ++count; } break; } default: break; } } sLog.outString(); sLog.outString(">> Loaded %u GameObjects for quests", count); } bool ObjectMgr::LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value) { int32 start_value = min_value; int32 end_value = max_value; // some string can have negative indexes range if (start_value < 0) { if (end_value >= start_value) { sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value); return false; } // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1 std::swap(start_value, end_value); ++start_value; ++end_value; } else { if (start_value >= end_value) { sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value); return false; } } // cleanup affected map part for reloading case for (MangosStringLocaleMap::iterator itr = mMangosStringLocaleMap.begin(); itr != mMangosStringLocaleMap.end();) { if (itr->first >= start_value && itr->first < end_value) mMangosStringLocaleMap.erase(itr++); else ++itr; } QueryResult* result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s", table); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); if (min_value == MIN_MANGOS_STRING_ID) // error only in case internal strings sLog.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.", table); else sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.", table); return false; } uint32 count = 0; BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); int32 entry = fields[0].GetInt32(); if (entry == 0) { sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.", table); continue; } else if (entry < start_value || entry >= end_value) { sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.", table, entry, min_value, max_value); continue; } MangosStringLocale& data = mMangosStringLocaleMap[entry]; if (data.Content.size() > 0) { sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.", table, entry); continue; } data.Content.resize(1); ++count; // 0 -> default, idx in to idx+1 data.Content[0] = fields[1].GetCppString(); for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i + 1].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { // 0 -> default, idx in to idx+1 if ((int32)data.Content.size() <= idx + 1) data.Content.resize(idx + 2); data.Content[idx + 1] = str; } } } } while (result->NextRow()); delete result; sLog.outString(); if (min_value == MIN_MANGOS_STRING_ID) sLog.outString(">> Loaded %u MaNGOS strings from table %s", count, table); else sLog.outString(">> Loaded %u string templates from %s", count, table); return true; } const char* ObjectMgr::GetMangosString(int32 entry, int locale_idx) const { // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1 // Content[0] always exist if exist MangosStringLocale if (MangosStringLocale const* msl = GetMangosStringLocale(entry)) { if ((int32)msl->Content.size() > locale_idx + 1 && !msl->Content[locale_idx + 1].empty()) return msl->Content[locale_idx + 1].c_str(); else return msl->Content[0].c_str(); } if (entry > MIN_DB_SCRIPT_STRING_ID) sLog.outErrorDb("Entry %i not found in `db_script_string` table.", entry); else if (entry > 0) sLog.outErrorDb("Entry %i not found in `mangos_string` table.", entry); else if (entry > MAX_CREATURE_AI_TEXT_STRING_ID) sLog.outErrorDb("Entry %i not found in `creature_ai_texts` table.", entry); else sLog.outErrorDb("Mangos string entry %i not found in DB.", entry); return ""; } void ObjectMgr::LoadFishingBaseSkillLevel() { mFishingBaseForArea.clear(); // for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!"); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 skill = fields[1].GetInt32(); AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry); if (!fArea) { sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist", entry); continue; } mFishingBaseForArea[entry] = skill; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u areas for fishing base skill level", count); } // Searches for the same condition already in Conditions store // Returns Id if found, else adds it to Conditions and returns Id uint16 ObjectMgr::GetConditionId(ConditionType condition, uint32 value1, uint32 value2) { PlayerCondition lc = PlayerCondition(0, condition, value1, value2); for (uint16 i = 0; i < mConditions.size(); ++i) { if (lc == mConditions[i]) return i; } mConditions.push_back(lc); if (mConditions.size() > 0xFFFF) { sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!"); return 0; } return mConditions.size() - 1; } // Check if a player meets condition conditionId bool ObjectMgr::IsPlayerMeetToNEWCondition(Player const* pPlayer, uint16 conditionId) const { if (!pPlayer) return false; // player not present, return false if (const PlayerCondition* condition = sConditionStorage.LookupEntry(conditionId)) return condition->Meets(pPlayer); return false; } bool ObjectMgr::CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names) { for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { std::wstring wname; if (!Utf8toWStr(names.name[i], wname)) return false; if (mainpart != GetMainPartOfName(wname, i + 1)) return false; } return true; } // Checks if player meets the condition bool PlayerCondition::Meets(Player const* player) const { if (!player) return false; // player not present, return false switch (m_condition) { case CONDITION_NOT: // Checked on load return !sConditionStorage.LookupEntry(m_value1)->Meets(player); case CONDITION_OR: // Checked on load return sConditionStorage.LookupEntry(m_value1)->Meets(player) || sConditionStorage.LookupEntry(m_value2)->Meets(player); case CONDITION_AND: // Checked on load return sConditionStorage.LookupEntry(m_value1)->Meets(player) && sConditionStorage.LookupEntry(m_value2)->Meets(player); case CONDITION_NONE: return true; // empty condition, always met case CONDITION_AURA: return player->HasAura(m_value1, SpellEffectIndex(m_value2)); case CONDITION_ITEM: return player->HasItemCount(m_value1, m_value2); case CONDITION_ITEM_EQUIPPED: return player->HasItemOrGemWithIdEquipped(m_value1, 1); case CONDITION_AREAID: { uint32 zone, area; player->GetZoneAndAreaId(zone, area); return (zone == m_value1 || area == m_value1) == (m_value2 == 0); } case CONDITION_REPUTATION_RANK_MIN: { FactionEntry const* faction = sFactionStore.LookupEntry(m_value1); return faction && player->GetReputationMgr().GetRank(faction) >= ReputationRank(m_value2); } case CONDITION_TEAM: return uint32(player->GetTeam()) == m_value1; case CONDITION_SKILL: return player->HasSkill(m_value1) && player->GetBaseSkillValue(m_value1) >= m_value2; case CONDITION_QUESTREWARDED: return player->GetQuestRewardStatus(m_value1); case CONDITION_QUESTTAKEN: { return player->IsCurrentQuest(m_value1, m_value2); } case CONDITION_AD_COMMISSION_AURA: { Unit::SpellAuraHolderMap const& auras = player->GetSpellAuraHolderMap(); for (Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) if ((itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_CASTABLE_WHILE_MOUNTED) || itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_UNK4)) && itr->second->GetSpellProto()->SpellVisual[0] == 3580) return true; return false; } case CONDITION_NO_AURA: return !player->HasAura(m_value1, SpellEffectIndex(m_value2)); case CONDITION_ACTIVE_GAME_EVENT: return sGameEventMgr.IsActiveEvent(m_value1); case CONDITION_AREA_FLAG: { if (AreaTableEntry const* pAreaEntry = GetAreaEntryByAreaID(player->GetAreaId())) { if ((!m_value1 || (pAreaEntry->flags & m_value1)) && (!m_value2 || !(pAreaEntry->flags & m_value2))) return true; } return false; } case CONDITION_RACE_CLASS: if ((!m_value1 || (player->getRaceMask() & m_value1)) && (!m_value2 || (player->getClassMask() & m_value2))) return true; return false; case CONDITION_LEVEL: { switch (m_value2) { case 0: return player->getLevel() == m_value1; case 1: return player->getLevel() >= m_value1; case 2: return player->getLevel() <= m_value1; } return false; } case CONDITION_NOITEM: return !player->HasItemCount(m_value1, m_value2); case CONDITION_SPELL: { switch (m_value2) { case 0: return player->HasSpell(m_value1); case 1: return !player->HasSpell(m_value1); } return false; } case CONDITION_INSTANCE_SCRIPT: { // have meaning only for specific map instance script so ignore other maps if (player->GetMapId() != m_value1) return false; if (InstanceData* data = player->GetInstanceData()) return data->CheckConditionCriteriaMeet(player, m_value1, m_value2); return false; } case CONDITION_QUESTAVAILABLE: { if (Quest const* quest = sObjectMgr.GetQuestTemplate(m_value1)) return player->CanTakeQuest(quest, false); else return false; } case CONDITION_ACHIEVEMENT: { switch (m_value2) { case 0: return player->GetAchievementMgr().HasAchievement(m_value1); case 1: return !player->GetAchievementMgr().HasAchievement(m_value1); } return false; } case CONDITION_ACHIEVEMENT_REALM: { AchievementEntry const* ach = sAchievementStore.LookupEntry(m_value1); switch (m_value2) { case 0: return sAchievementMgr.IsRealmCompleted(ach); case 1: return !sAchievementMgr.IsRealmCompleted(ach); } return false; } case CONDITION_QUEST_NONE: { if (!player->IsCurrentQuest(m_value1) && !player->GetQuestRewardStatus(m_value1)) return true; return false; } case CONDITION_ITEM_WITH_BANK: return player->HasItemCount(m_value1, m_value2, true); case CONDITION_NOITEM_WITH_BANK: return !player->HasItemCount(m_value1, m_value2, true); case CONDITION_NOT_ACTIVE_GAME_EVENT: return !sGameEventMgr.IsActiveEvent(m_value1); case CONDITION_ACTIVE_HOLIDAY: return sGameEventMgr.IsActiveHoliday(HolidayIds(m_value1)); case CONDITION_NOT_ACTIVE_HOLIDAY: return !sGameEventMgr.IsActiveHoliday(HolidayIds(m_value1)); case CONDITION_LEARNABLE_ABILITY: { // Already know the spell if (player->HasSpell(m_value1)) return false; // If item defined, check if player has the item already. if (m_value2) { // Hard coded item count. This should be ok, since the intention with this condition is to have // a all-in-one check regarding items that learn some ability (primary/secondary tradeskills). // Commonly, items like this is unique and/or are not expected to be obtained more than once. if (player->HasItemCount(m_value2, 1, true)) return false; } bool isSkillOk = false; SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(m_value1); for (SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { const SkillLineAbilityEntry* skillInfo = itr->second; if (!skillInfo) continue; // doesn't have skill if (!player->HasSkill(skillInfo->skillId)) return false; // doesn't match class if (skillInfo->classmask && (skillInfo->classmask & player->getClassMask()) == 0) return false; // doesn't match race if (skillInfo->racemask && (skillInfo->racemask & player->getRaceMask()) == 0) return false; // skill level too low if (skillInfo->min_value > player->GetSkillValue(skillInfo->skillId)) return false; isSkillOk = true; break; } if (isSkillOk) return true; return false; } case CONDITION_SKILL_BELOW: if (m_value2 == 1) return !player->HasSkill(m_value1); else return player->HasSkill(m_value1) && player->GetBaseSkillValue(m_value1) < m_value2; case CONDITION_REPUTATION_RANK_MAX: { FactionEntry const* faction = sFactionStore.LookupEntry(m_value1); return faction && player->GetReputationMgr().GetRank(faction) <= ReputationRank(m_value2); } default: return false; } } // Verification of condition values validity bool PlayerCondition::IsValid(uint16 entry, ConditionType condition, uint32 value1, uint32 value2) { switch (condition) { case CONDITION_NOT: { if (value1 >= entry) { sLog.outErrorDb("CONDITION_NOT (entry %u, type %d) has invalid value1 %u, must be lower than entry, skipped", entry, condition, value1); return false; } const PlayerCondition* condition1 = sConditionStorage.LookupEntry(value1); if (!condition1) { sLog.outErrorDb("CONDITION_NOT (entry %u, type %d) has value1 %u without proper condition, skipped", entry, condition, value1); return false; } break; } case CONDITION_OR: case CONDITION_AND: { if (value1 >= entry) { sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has invalid value1 %u, must be lower than entry, skipped", entry, condition, value1); return false; } if (value2 >= entry) { sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has invalid value2 %u, must be lower than entry, skipped", entry, condition, value2); return false; } const PlayerCondition* condition1 = sConditionStorage.LookupEntry(value1); if (!condition1) { sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has value1 %u without proper condition, skipped", entry, condition, value1); return false; } const PlayerCondition* condition2 = sConditionStorage.LookupEntry(value2); if (!condition2) { sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has value2 %u without proper condition, skipped", entry, condition, value2); return false; } break; } case CONDITION_AURA: { if (!sSpellStore.LookupEntry(value1)) { sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1); return false; } if (value2 >= MAX_EFFECT_INDEX) { sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing effect index (%u) (must be 0..%u), skipped", entry, condition, value2, MAX_EFFECT_INDEX - 1); return false; } break; } case CONDITION_ITEM: case CONDITION_NOITEM: case CONDITION_ITEM_WITH_BANK: case CONDITION_NOITEM_WITH_BANK: { ItemPrototype const* proto = ObjectMgr::GetItemPrototype(value1); if (!proto) { sLog.outErrorDb("Item condition (entry %u, type %u) requires to have non existing item (%u), skipped", entry, condition, value1); return false; } if (value2 < 1) { sLog.outErrorDb("Item condition (entry %u, type %u) useless with count < 1, skipped", entry, condition); return false; } break; } case CONDITION_ITEM_EQUIPPED: { ItemPrototype const* proto = ObjectMgr::GetItemPrototype(value1); if (!proto) { sLog.outErrorDb("ItemEquipped condition (entry %u, type %u) requires to have non existing item (%u) equipped, skipped", entry, condition, value1); return false; } break; } case CONDITION_AREAID: { AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1); if (!areaEntry) { sLog.outErrorDb("Zone condition (entry %u, type %u) requires to be in non existing area (%u), skipped", entry, condition, value1); return false; } if (value2 > 1) { sLog.outErrorDb("Zone condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2); return false; } break; } case CONDITION_REPUTATION_RANK_MIN: case CONDITION_REPUTATION_RANK_MAX: { FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1); if (!factionEntry) { sLog.outErrorDb("Reputation condition (entry %u, type %u) requires to have reputation non existing faction (%u), skipped", entry, condition, value1); return false; } if (value2 >= MAX_REPUTATION_RANK) { sLog.outErrorDb("Reputation condition (entry %u, type %u) has invalid rank requirement (value2 = %u) - must be between %u and %u, skipped", entry, condition, value2, MIN_REPUTATION_RANK, MAX_REPUTATION_RANK - 1); return false; } break; } case CONDITION_TEAM: { if (value1 != ALLIANCE && value1 != HORDE) { sLog.outErrorDb("Team condition (entry %u, type %u) specifies unknown team (%u), skipped", entry, condition, value1); return false; } break; } case CONDITION_SKILL: case CONDITION_SKILL_BELOW: { SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(value1); if (!pSkill) { sLog.outErrorDb("Skill condition (entry %u, type %u) specifies non-existing skill (%u), skipped", entry, condition, value1); return false; } if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue()) { sLog.outErrorDb("Skill condition (entry %u, type %u) specifies invalid skill value (%u), skipped", entry, condition, value2); return false; } break; } case CONDITION_QUESTREWARDED: case CONDITION_QUESTTAKEN: case CONDITION_QUESTAVAILABLE: case CONDITION_QUEST_NONE: { Quest const* Quest = sObjectMgr.GetQuestTemplate(value1); if (!Quest) { sLog.outErrorDb("Quest condition (entry %u, type %u) specifies non-existing quest (%u), skipped", entry, condition, value1); return false; } if (value2 && condition != CONDITION_QUESTTAKEN) sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value2 (%u)!", entry, condition, value2); break; } case CONDITION_AD_COMMISSION_AURA: { if (value1) sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value1 (%u)!", entry, condition, value1); if (value2) sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value2 (%u)!", entry, condition, value2); break; } case CONDITION_NO_AURA: { if (!sSpellStore.LookupEntry(value1)) { sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1); return false; } if (value2 > MAX_EFFECT_INDEX) { sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing effect index (%u) (must be 0..%u), skipped", entry, condition, value2, MAX_EFFECT_INDEX - 1); return false; } break; } case CONDITION_ACTIVE_GAME_EVENT: case CONDITION_NOT_ACTIVE_GAME_EVENT: { if (!sGameEventMgr.IsValidEvent(value1)) { sLog.outErrorDb("(Not)Active event condition (entry %u, type %u) requires existing event id (%u), skipped", entry, condition, value1); return false; } break; } case CONDITION_AREA_FLAG: { if (!value1 && !value2) { sLog.outErrorDb("Area flag condition (entry %u, type %u) has both values like 0, skipped", entry, condition); return false; } break; } case CONDITION_RACE_CLASS: { if (!value1 && !value2) { sLog.outErrorDb("Race_class condition (entry %u, type %u) has both values like 0, skipped", entry, condition); return false; } if (value1 && !(value1 & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Race_class condition (entry %u, type %u) has invalid player class %u, skipped", entry, condition, value1); return false; } if (value2 && !(value2 & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Race_class condition (entry %u, type %u) has invalid race mask %u, skipped", entry, condition, value2); return false; } break; } case CONDITION_LEVEL: { if (!value1 || value1 > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { sLog.outErrorDb("Level condition (entry %u, type %u)has invalid level %u, skipped", entry, condition, value1); return false; } if (value2 > 2) { sLog.outErrorDb("Level condition (entry %u, type %u) has invalid argument %u (must be 0..2), skipped", entry, condition, value2); return false; } break; } case CONDITION_SPELL: { if (!sSpellStore.LookupEntry(value1)) { sLog.outErrorDb("Spell condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1); return false; } if (value2 > 1) { sLog.outErrorDb("Spell condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2); return false; } break; } case CONDITION_INSTANCE_SCRIPT: { MapEntry const* mapEntry = sMapStore.LookupEntry(value1); if (!mapEntry || !mapEntry->IsDungeon()) { sLog.outErrorDb("Instance script condition (entry %u, type %u) has nonexistent map id %u as first arg, skipped", entry, condition, value1); return false; } break; } case CONDITION_ACHIEVEMENT: case CONDITION_ACHIEVEMENT_REALM: { if (!sAchievementStore.LookupEntry(value1)) { sLog.outErrorDb("Achievement condition (entry %u, type %u) requires to have non existing achievement (Id: %d), skipped", entry, condition, value1); return false; } if (value2 > 1) { sLog.outErrorDb("Achievement condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2); return false; } break; } case CONDITION_ACTIVE_HOLIDAY: case CONDITION_NOT_ACTIVE_HOLIDAY: { if (!sHolidaysStore.LookupEntry(value1)) { sLog.outErrorDb("(Not)Active holiday condition (entry %u, type %u) requires existing holiday id (%u), skipped", entry, condition, value1); return false; } break; } case CONDITION_LEARNABLE_ABILITY: { SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(value1); if (bounds.first == bounds.second) { sLog.outErrorDb("Learnable ability conditon (entry %u, type %u) has spell id %u defined, but this spell is not listed in SkillLineAbility and can not be used, skipping.", entry, condition, value1); return false; } if (value2) { ItemPrototype const* proto = ObjectMgr::GetItemPrototype(value2); if (!proto) { sLog.outErrorDb("Learnable ability conditon (entry %u, type %u) has item entry %u defined but item does not exist, skipping.", entry, condition, value2); return false; } } break; } case CONDITION_NONE: break; default: sLog.outErrorDb("Condition entry %u has bad type of %d, skipped ", entry, condition); return false; } return true; } SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial) { switch (pSkill->categoryId) { case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; case SKILL_CATEGORY_WEAPON: if (pSkill->id != SKILL_FIST_WEAPONS) return SKILL_RANGE_LEVEL; else return SKILL_RANGE_MONO; case SKILL_CATEGORY_ARMOR: case SKILL_CATEGORY_CLASS: if (pSkill->id != SKILL_LOCKPICKING) return SKILL_RANGE_MONO; else return SKILL_RANGE_LEVEL; case SKILL_CATEGORY_SECONDARY: case SKILL_CATEGORY_PROFESSION: // not set skills for professions and racial abilities if (IsProfessionSkill(pSkill->id)) return SKILL_RANGE_RANK; else if (racial) return SKILL_RANGE_NONE; else return SKILL_RANGE_MONO; default: case SKILL_CATEGORY_ATTRIBUTES: // not found in dbc case SKILL_CATEGORY_GENERIC: // only GENERIC(DND) return SKILL_RANGE_NONE; } } void ObjectMgr::LoadGameTele() { m_GameTeleMap.clear(); // for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded `game_tele`, table is empty!"); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); GameTele gt; gt.position_x = fields[1].GetFloat(); gt.position_y = fields[2].GetFloat(); gt.position_z = fields[3].GetFloat(); gt.orientation = fields[4].GetFloat(); gt.mapId = fields[5].GetUInt32(); gt.name = fields[6].GetCppString(); if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation)) { sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str()); continue; } if (!Utf8toWStr(gt.name, gt.wnameLow)) { sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id); continue; } wstrToLower(gt.wnameLow); m_GameTeleMap[id] = gt; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u GameTeleports", count); } GameTele const* ObjectMgr::GetGameTele(const std::string& name) const { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) return NULL; // converting string that we try to find to lower case wstrToLower(wname); // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found const GameTele* alt = NULL; for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) if (itr->second.wnameLow == wname) return &itr->second; else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos) alt = &itr->second; return alt; } bool ObjectMgr::AddGameTele(GameTele& tele) { // find max id uint32 new_id = 0; for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) if (itr->first > new_id) new_id = itr->first; // use next ++new_id; if (!Utf8toWStr(tele.name, tele.wnameLow)) return false; wstrToLower(tele.wnameLow); m_GameTeleMap[new_id] = tele; std::string safeName(tele.name); WorldDatabase.escape_string(safeName); return WorldDatabase.PExecuteLog("INSERT INTO game_tele " "(id,position_x,position_y,position_z,orientation,map,name) " "VALUES (%u,%f,%f,%f,%f,%u,'%s')", new_id, tele.position_x, tele.position_y, tele.position_z, tele.orientation, tele.mapId, safeName.c_str()); } bool ObjectMgr::DeleteGameTele(const std::string& name) { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) return false; // converting string that we try to find to lower case wstrToLower(wname); for (GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) { if (itr->second.wnameLow == wname) { WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'", itr->second.name.c_str()); m_GameTeleMap.erase(itr); return true; } } return false; } void ObjectMgr::LoadMailLevelRewards() { m_mailLevelRewardMap.clear(); // for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded `mail_level_reward`, table is empty!"); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); uint32 raceMask = fields[1].GetUInt32(); uint32 mailTemplateId = fields[2].GetUInt32(); uint32 senderEntry = fields[3].GetUInt32(); if (level > MAX_LEVEL) { sLog.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.", level, MAX_LEVEL); continue; } if (!(raceMask & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.", raceMask, level); continue; } if (!sMailTemplateStore.LookupEntry(mailTemplateId)) { sLog.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.", mailTemplateId, level); continue; } if (!GetCreatureTemplate(senderEntry)) { sLog.outErrorDb("Table `mail_level_reward` have nonexistent sender creature entry (%u) for level %u that invalid not include any player races, ignoring.", senderEntry, level); continue; } m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry)); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u level dependent mail rewards,", count); } void ObjectMgr::LoadTrainers(char const* tableName, bool isTemplates) { CacheTrainerSpellMap& trainerList = isTemplates ? m_mCacheTrainerTemplateSpellMap : m_mCacheTrainerSpellMap; // For reload case for (CacheTrainerSpellMap::iterator itr = trainerList.begin(); itr != trainerList.end(); ++itr) itr->second.Clear(); trainerList.clear(); std::set skip_trainers; QueryResult* result = WorldDatabase.PQuery("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM %s", tableName); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded `%s`, table is empty!", tableName); return; } BarGoLink bar(result->GetRowCount()); std::set talentIds; uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 spell = fields[1].GetUInt32(); SpellEntry const* spellinfo = sSpellStore.LookupEntry(spell); if (!spellinfo) { sLog.outErrorDb("Table `%s` (Entry: %u ) has non existing spell %u, ignore", tableName, entry, spell); continue; } if (!SpellMgr::IsSpellValid(spellinfo)) { sLog.outErrorDb("Table `%s` (Entry: %u) has broken learning spell %u, ignore", tableName, entry, spell); continue; } if (GetTalentSpellCost(spell)) { if (talentIds.find(spell) == talentIds.end()) { sLog.outErrorDb("Table `%s` has talent as learning spell %u, ignore", tableName, spell); talentIds.insert(spell); } continue; } if (!isTemplates) { CreatureInfo const* cInfo = GetCreatureTemplate(entry); if (!cInfo) { sLog.outErrorDb("Table `%s` have entry for nonexistent creature template (Entry: %u), ignore", tableName, entry); continue; } if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER)) { if (skip_trainers.find(entry) == skip_trainers.end()) { sLog.outErrorDb("Table `%s` have data for creature (Entry: %u) without trainer flag, ignore", tableName, entry); skip_trainers.insert(entry); } continue; } if (TrainerSpellData const* tSpells = cInfo->trainerId ? GetNpcTrainerTemplateSpells(cInfo->trainerId) : NULL) { if (tSpells->spellList.find(spell) != tSpells->spellList.end()) { sLog.outErrorDb("Table `%s` (Entry: %u) has spell %u listed in trainer template %u, ignore", tableName, entry, spell, cInfo->trainerId); continue; } } } TrainerSpellData& data = trainerList[entry]; TrainerSpell& trainerSpell = data.spellList[spell]; trainerSpell.spell = spell; trainerSpell.spellCost = fields[2].GetUInt32(); trainerSpell.reqSkill = fields[3].GetUInt32(); trainerSpell.reqSkillValue = fields[4].GetUInt32(); trainerSpell.reqLevel = fields[5].GetUInt32(); trainerSpell.isProvidedReqLevel = trainerSpell.reqLevel > 0; // calculate learned spell for profession case when stored cast-spell trainerSpell.learnedSpell = spell; for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { SpellEffectEntry const* spellEffect = spellinfo->GetSpellEffect(SpellEffectIndex(i)); if (!spellEffect) continue; if (spellEffect->Effect == SPELL_EFFECT_LEARN_SPELL && SpellMgr::IsProfessionOrRidingSpell(spellEffect->EffectTriggerSpell)) { // prof spells sometime only additions to main spell learn that have level data for (int j = 0; j < MAX_EFFECT_INDEX; ++j) { SpellEffectEntry const* spellEff = spellinfo->GetSpellEffect(SpellEffectIndex(j)); if (!spellEff) continue; if (spellEff->Effect == SPELL_EFFECT_LEARN_SPELL) { trainerSpell.learnedSpell = spellEff->EffectTriggerSpell; break; } } break; } } // already checked as valid spell so exist. SpellEntry const* learnSpellinfo = sSpellStore.LookupEntry(trainerSpell.learnedSpell); if (SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell)) { data.trainerType = 2; uint32 minLevel = sSpellMgr.GetProfessionSpellMinLevel(trainerSpell.learnedSpell); if (trainerSpell.reqLevel) { if (minLevel == trainerSpell.reqLevel) ERROR_DB_STRICT_LOG("Table `%s` (Entry: %u) has redundant reqlevel %u (=prof reqlevel) for spell %u", tableName, entry, trainerSpell.reqLevel, spell); else sLog.outErrorDb("Table `%s` (Entry: %u) has wrong redundant reqlevel %u (<>prof reqlevel %u) for spell %u", tableName, entry, trainerSpell.reqLevel, minLevel, spell); } else trainerSpell.reqLevel = minLevel; } // for non-prof. spell use spellLevel if not provided any else { if (trainerSpell.reqLevel) { if (trainerSpell.reqLevel == learnSpellinfo->GetSpellLevel()) ERROR_DB_STRICT_LOG("Table `%s` (Entry: %u) has redundant reqlevel %u (=spell level) for spell %u", tableName, entry, trainerSpell.reqLevel, spell); } else trainerSpell.reqLevel = learnSpellinfo->GetSpellLevel(); } ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %d trainer %sspells", count, isTemplates ? "template " : ""); } void ObjectMgr::LoadTrainerTemplates() { LoadTrainers("npc_trainer_template", true); // post loading check std::set trainer_ids; for (CacheTrainerSpellMap::const_iterator tItr = m_mCacheTrainerTemplateSpellMap.begin(); tItr != m_mCacheTrainerTemplateSpellMap.end(); ++tItr) trainer_ids.insert(tItr->first); for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) { if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i)) { if (cInfo->trainerId) { if (m_mCacheTrainerTemplateSpellMap.find(cInfo->trainerId) != m_mCacheTrainerTemplateSpellMap.end()) trainer_ids.erase(cInfo->trainerId); else sLog.outErrorDb("Creature (Entry: %u) has trainer_id = %u for nonexistent trainer template", cInfo->Entry, cInfo->trainerId); } } } for (std::set::const_iterator tItr = trainer_ids.begin(); tItr != trainer_ids.end(); ++tItr) sLog.outErrorDb("Table `npc_trainer_template` has trainer template %u not used by any trainers ", *tItr); } void ObjectMgr::LoadVendors(char const* tableName, bool isTemplates) { CacheVendorItemMap& vendorList = isTemplates ? m_mCacheVendorTemplateItemMap : m_mCacheVendorItemMap; // For reload case for (CacheVendorItemMap::iterator itr = vendorList.begin(); itr != vendorList.end(); ++itr) itr->second.Clear(); vendorList.clear(); std::set skip_vendors; QueryResult* result = WorldDatabase.PQuery("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM %s", tableName); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded `%s`, table is empty!", tableName); return; } BarGoLink bar(result->GetRowCount()); uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 item_id = abs(fields[1].GetInt32()); uint8 type = fields[1].GetInt32() > 0 ? VENDOR_ITEM_TYPE_ITEM : VENDOR_ITEM_TYPE_CURRENCY; uint32 maxcount = fields[2].GetUInt32(); uint32 incrtime = fields[3].GetUInt32(); uint32 ExtendedCost = fields[4].GetUInt32(); if (!IsVendorItemValid(isTemplates, tableName, entry, item_id, type, maxcount, incrtime, ExtendedCost, NULL, &skip_vendors)) continue; VendorItemData& vList = vendorList[entry]; vList.AddItem(item_id, type, maxcount, incrtime, ExtendedCost); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u vendor %sitems", count, isTemplates ? "template " : ""); } void ObjectMgr::LoadVendorTemplates() { LoadVendors("npc_vendor_template", true); // post loading check std::set vendor_ids; for (CacheVendorItemMap::const_iterator vItr = m_mCacheVendorTemplateItemMap.begin(); vItr != m_mCacheVendorTemplateItemMap.end(); ++vItr) vendor_ids.insert(vItr->first); for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) { if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i)) { if (cInfo->vendorId) { if (m_mCacheVendorTemplateItemMap.find(cInfo->vendorId) != m_mCacheVendorTemplateItemMap.end()) vendor_ids.erase(cInfo->vendorId); else sLog.outErrorDb("Creature (Entry: %u) has vendor_id = %u for nonexistent vendor template", cInfo->Entry, cInfo->vendorId); } } } for (std::set::const_iterator vItr = vendor_ids.begin(); vItr != vendor_ids.end(); ++vItr) sLog.outErrorDb("Table `npc_vendor_template` has vendor template %u not used by any vendors ", *vItr); } void ObjectMgr::LoadNpcGossips() { m_mCacheNpcTextIdMap.clear(); QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!"); return; } BarGoLink bar(result->GetRowCount()); uint32 count = 0; uint32 guid, textid; do { bar.step(); Field* fields = result->Fetch(); guid = fields[0].GetUInt32(); textid = fields[1].GetUInt32(); if (!GetCreatureData(guid)) { sLog.outErrorDb("Table `npc_gossip` have nonexistent creature (GUID: %u) entry, ignore. ", guid); continue; } if (!GetGossipText(textid)) { sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid); continue; } m_mCacheNpcTextIdMap[guid] = textid ; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %d NpcTextId ", count); } void ObjectMgr::LoadGossipMenu(std::set& gossipScriptSet) { m_mGossipMenusMap.clear(); // 0 1 2 QueryResult* result = WorldDatabase.Query("SELECT entry, text_id, script_id, " // 3 4 5 6 7 8 9 "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2, condition_id FROM gossip_menu"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded gossip_menu, table is empty!"); return; } BarGoLink bar(result->GetRowCount()); uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); GossipMenus gMenu; gMenu.entry = fields[0].GetUInt32(); gMenu.text_id = fields[1].GetUInt32(); gMenu.script_id = fields[2].GetUInt32(); ConditionType cond_1 = (ConditionType)fields[3].GetUInt32(); uint32 cond_1_val_1 = fields[4].GetUInt32(); uint32 cond_1_val_2 = fields[5].GetUInt32(); ConditionType cond_2 = (ConditionType)fields[6].GetUInt32(); uint32 cond_2_val_1 = fields[7].GetUInt32(); uint32 cond_2_val_2 = fields[8].GetUInt32(); gMenu.conditionId = fields[9].GetUInt16(); if (!GetGossipText(gMenu.text_id)) { sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id); continue; } // Check script-id if (gMenu.script_id) { if (sGossipScripts.second.find(gMenu.script_id) == sGossipScripts.second.end()) { sLog.outErrorDb("Table gossip_menu for menu %u, text-id %u have script_id %u that does not exist in `gossip_scripts`, ignoring", gMenu.entry, gMenu.text_id, gMenu.script_id); continue; } // Remove used script id gossipScriptSet.erase(gMenu.script_id); } if (!PlayerCondition::IsValid(0, cond_1, cond_1_val_1, cond_1_val_2)) { sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu.entry, gMenu.text_id); continue; } if (!PlayerCondition::IsValid(0, cond_2, cond_2_val_1, cond_2_val_2)) { sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu.entry, gMenu.text_id); continue; } gMenu.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2); gMenu.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2); if (gMenu.conditionId) { const PlayerCondition* condition = sConditionStorage.LookupEntry(gMenu.conditionId); if (!condition) { sLog.outErrorDb("Table gossip_menu for menu %u, text-id %u has condition_id %u that does not exist in `conditions`, ignoring", gMenu.entry, gMenu.text_id, gMenu.conditionId); gMenu.conditionId = 0; } } m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu)); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u gossip_menu entries", count); // post loading tests for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i)) if (cInfo->GossipMenuId) if (m_mGossipMenusMap.find(cInfo->GossipMenuId) == m_mGossipMenusMap.end()) sLog.outErrorDb("Creature (Entry: %u) has gossip_menu_id = %u for nonexistent menu", cInfo->Entry, cInfo->GossipMenuId); for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i) if (GameObjectInfo const* gInfo = sGOStorage.LookupEntry(i)) if (uint32 menuid = gInfo->GetGossipMenuId()) if (m_mGossipMenusMap.find(menuid) == m_mGossipMenusMap.end()) ERROR_DB_STRICT_LOG("Gameobject (Entry: %u) has gossip_menu_id = %u for nonexistent menu", gInfo->id, menuid); } void ObjectMgr::LoadGossipMenuItems(std::set& gossipScriptSet) { m_mGossipMenuItemsMap.clear(); QueryResult* result = WorldDatabase.Query( "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, " "action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, " "cond_1, cond_1_val_1, cond_1_val_2, " "cond_2, cond_2_val_1, cond_2_val_2, " "cond_3, cond_3_val_1, cond_3_val_2, condition_id " "FROM gossip_menu_option"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded gossip_menu_option, table is empty!"); return; } // prepare data for unused menu ids std::set menu_ids; // for later integrity check if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)) // check unused menu ids only in strict mode { for (GossipMenusMap::const_iterator itr = m_mGossipMenusMap.begin(); itr != m_mGossipMenusMap.end(); ++itr) if (itr->first) menu_ids.insert(itr->first); for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i) if (GameObjectInfo const* gInfo = sGOStorage.LookupEntry(i)) if (uint32 menuid = gInfo->GetGossipMenuId()) menu_ids.erase(menuid); } // loading BarGoLink bar(result->GetRowCount()); uint32 count = 0; // prepare menuid -> CreatureInfo map for fast access typedef std::multimap Menu2CInfoMap; Menu2CInfoMap menu2CInfoMap; for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i)) if (cInfo->GossipMenuId) { menu2CInfoMap.insert(Menu2CInfoMap::value_type(cInfo->GossipMenuId, cInfo)); // unused check data preparing part if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)) menu_ids.erase(cInfo->GossipMenuId); } do { bar.step(); Field* fields = result->Fetch(); GossipMenuItems gMenuItem; gMenuItem.menu_id = fields[0].GetUInt32(); gMenuItem.id = fields[1].GetUInt32(); gMenuItem.option_icon = fields[2].GetUInt8(); gMenuItem.option_text = fields[3].GetCppString(); gMenuItem.option_id = fields[4].GetUInt32(); gMenuItem.npc_option_npcflag = fields[5].GetUInt32(); gMenuItem.action_menu_id = fields[6].GetInt32(); gMenuItem.action_poi_id = fields[7].GetUInt32(); gMenuItem.action_script_id = fields[8].GetUInt32(); gMenuItem.box_coded = fields[9].GetUInt8() != 0; gMenuItem.box_money = fields[10].GetUInt32(); gMenuItem.box_text = fields[11].GetCppString(); ConditionType cond_1 = (ConditionType)fields[12].GetUInt32(); uint32 cond_1_val_1 = fields[13].GetUInt32(); uint32 cond_1_val_2 = fields[14].GetUInt32(); ConditionType cond_2 = (ConditionType)fields[15].GetUInt32(); uint32 cond_2_val_1 = fields[16].GetUInt32(); uint32 cond_2_val_2 = fields[17].GetUInt32(); ConditionType cond_3 = (ConditionType)fields[18].GetUInt32(); uint32 cond_3_val_1 = fields[19].GetUInt32(); uint32 cond_3_val_2 = fields[20].GetUInt32(); gMenuItem.conditionId = fields[21].GetUInt16(); if (gMenuItem.menu_id) // == 0 id is special and not have menu_id data { if (m_mGossipMenusMap.find(gMenuItem.menu_id) == m_mGossipMenusMap.end()) { sLog.outErrorDb("Gossip menu option (MenuId: %u) for nonexistent menu", gMenuItem.menu_id); continue; } } if (!PlayerCondition::IsValid(0, cond_1, cond_1_val_1, cond_1_val_2)) { sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem.menu_id, gMenuItem.id); continue; } if (!PlayerCondition::IsValid(0, cond_2, cond_2_val_1, cond_2_val_2)) { sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem.menu_id, gMenuItem.id); continue; } if (!PlayerCondition::IsValid(0, cond_3, cond_3_val_1, cond_3_val_2)) { sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem.menu_id, gMenuItem.id); continue; } if (gMenuItem.action_menu_id > 0) { if (m_mGossipMenusMap.find(gMenuItem.action_menu_id) == m_mGossipMenusMap.end()) sLog.outErrorDb("Gossip menu option (MenuId: %u Id: %u) have action_menu_id = %u for nonexistent menu", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_menu_id); else if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)) menu_ids.erase(gMenuItem.action_menu_id); } if (gMenuItem.option_icon >= GOSSIP_ICON_MAX) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon); gMenuItem.option_icon = GOSSIP_ICON_CHAT; } if (gMenuItem.option_id == GOSSIP_OPTION_NONE) sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem.menu_id, gMenuItem.id); if (gMenuItem.option_id >= GOSSIP_OPTION_MAX) sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id); if (gMenuItem.menu_id && gMenuItem.npc_option_npcflag) { bool found_menu_uses = false; bool found_flags_uses = false; std::pair tm_bounds = menu2CInfoMap.equal_range(gMenuItem.menu_id); for (Menu2CInfoMap::const_iterator it2 = tm_bounds.first; !found_flags_uses && it2 != tm_bounds.second; ++it2) { CreatureInfo const* cInfo = it2->second; found_menu_uses = true; // some from creatures with gossip menu can use gossip option base at npc_flags if (gMenuItem.npc_option_npcflag & cInfo->npcflag) found_flags_uses = true; } if (found_menu_uses && !found_flags_uses) sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has `npc_option_npcflag` = %u but creatures using this menu does not have corresponding`npcflag`. Option will not accessible in game.", gMenuItem.menu_id, gMenuItem.id, gMenuItem.npc_option_npcflag); } if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id)) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id); gMenuItem.action_poi_id = 0; } if (gMenuItem.action_script_id) { if (sGossipScripts.second.find(gMenuItem.action_script_id) == sGossipScripts.second.end()) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id); continue; } // Remove used script id gossipScriptSet.erase(gMenuItem.action_script_id); } gMenuItem.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2); gMenuItem.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2); gMenuItem.cond_3 = GetConditionId(cond_3, cond_3_val_1, cond_3_val_2); if (gMenuItem.conditionId) { const PlayerCondition* condition = sConditionStorage.LookupEntry(gMenuItem.conditionId); if (!condition) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has condition_id %u that does not exist in `conditions`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.conditionId); gMenuItem.conditionId = 0; } } m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem)); ++count; } while (result->NextRow()); delete result; if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)) { for (std::set::const_iterator itr = menu_ids.begin(); itr != menu_ids.end(); ++itr) sLog.outErrorDb("Table `gossip_menu` contain unused (in creature or GO or menu options) menu id %u.", *itr); } sLog.outString(); sLog.outString(">> Loaded %u gossip_menu_option entries", count); } void ObjectMgr::LoadGossipMenus() { // Check which script-ids in gossip_scripts are not used std::set gossipScriptSet; for (ScriptMapMap::const_iterator itr = sGossipScripts.second.begin(); itr != sGossipScripts.second.end(); ++itr) gossipScriptSet.insert(itr->first); // Load gossip_menu and gossip_menu_option data sLog.outString("(Re)Loading Gossip menus..."); LoadGossipMenu(gossipScriptSet); sLog.outString("(Re)Loading Gossip menu options..."); LoadGossipMenuItems(gossipScriptSet); for (std::set::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr) sLog.outErrorDb("Table `gossip_scripts` contains unused script, id %u.", *itr); } void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, uint8 type, uint32 maxcount, uint32 incrtime, uint32 extendedcost) { VendorItemData& vList = m_mCacheVendorItemMap[entry]; vList.AddItem(item, type, maxcount, incrtime, extendedcost); WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%i','%u','%u','%u')", entry, type == VENDOR_ITEM_TYPE_CURRENCY ? -int32(item) : item, maxcount, incrtime, extendedcost); } bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, uint8 type) { CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry); if (iter == m_mCacheVendorItemMap.end()) return false; if (!iter->second.RemoveItem(item, type)) return false; WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%i'", entry, type == VENDOR_ITEM_TYPE_CURRENCY ? -int32(item) : item); return true; } bool ObjectMgr::IsVendorItemValid(bool isTemplate, char const* tableName, uint32 vendor_entry, uint32 item_id, uint8 type, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set* skip_vendors) const { char const* idStr = isTemplate ? "vendor template" : "vendor"; char const* nameStr = type == VENDOR_ITEM_TYPE_CURRENCY ? "Currency" : "Item"; CreatureInfo const* cInfo = NULL; if (!isTemplate) { cInfo = GetCreatureTemplate(vendor_entry); if (!cInfo) { if (pl) ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else sLog.outErrorDb("Table `%s` has data for nonexistent creature (Entry: %u), ignoring", tableName, vendor_entry); return false; } if (!(cInfo->npcflag & UNIT_NPC_FLAG_VENDOR)) { if (!skip_vendors || skip_vendors->count(vendor_entry) == 0) { if (pl) ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else sLog.outErrorDb("Table `%s` has data for creature (Entry: %u) without vendor flag, ignoring", tableName, vendor_entry); if (skip_vendors) skip_vendors->insert(vendor_entry); } return false; } } CurrencyTypesEntry const * currencyEntry; if (type == VENDOR_ITEM_TYPE_ITEM) { if (!GetItemPrototype(item_id)) { if (pl) ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id); else sLog.outErrorDb("Table `%s` for %s %u contains nonexistent item (%u), ignoring", tableName, idStr, vendor_entry, item_id); return false; } } else if (type == VENDOR_ITEM_TYPE_CURRENCY) { currencyEntry = sCurrencyTypesStore.LookupEntry(item_id); if (!currencyEntry) { if (pl) ChatHandler(pl).PSendSysMessage(LANG_CURRENCY_NOT_FOUND, item_id); else sLog.outErrorDb("Table `%s` for %s %u contains nonexistent currency (%u), ignoring", tableName, idStr, vendor_entry, item_id); return false; } else { if (currencyEntry->ID == CURRENCY_CONQUEST_ARENA_META || currencyEntry->ID == CURRENCY_CONQUEST_BG_META) { if (pl) ChatHandler(pl).PSendSysMessage(LANG_VENDOR_META_CURRENCY_NOT_ALLOWED, item_id); else sLog.outErrorDb("Table `%s` for %s %u contains not allowed meta currency (%u), ignoring", tableName, idStr, vendor_entry, item_id); return false; } } } else { if (pl) ChatHandler(pl).PSendSysMessage(LANG_VENDOR_WRONG_ITEM_TYPE, item_id, type); else sLog.outErrorDb("Table `%s` for %s %u contains nonexistent vendor item type %u (entry %u), ignoring", tableName, idStr, vendor_entry, type, item_id); } if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost)) { if (pl) ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost); else sLog.outErrorDb("Table `%s` contains %s (Entry: %u) with wrong ExtendedCost (%u) for %s %u, ignoring", tableName, nameStr, item_id, ExtendedCost, idStr, vendor_entry); return false; } if (type == VENDOR_ITEM_TYPE_ITEM) { if (maxcount > 0 && incrtime == 0) { if (pl) ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount); else sLog.outErrorDb("Table `%s` has `maxcount` (%u) for %s %u of %s %u but `incrtime`=0, ignoring", tableName, maxcount, nameStr, item_id, idStr, vendor_entry); return false; } else if (maxcount == 0 && incrtime > 0) { if (pl) ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0"); else sLog.outErrorDb("Table `%s` has `maxcount`=0 for %s %u of %s %u but `incrtime`<>0, ignoring", tableName, nameStr, item_id, idStr, vendor_entry); return false; } } else if (type == VENDOR_ITEM_TYPE_CURRENCY) { if (maxcount < uint32(currencyEntry->GetPrecision())) { if (pl) ChatHandler(pl).PSendSysMessage(LANG_VENDOR_WRONG_CURRENCY_MAXCOUNT, item_id, uint32(currencyEntry->GetPrecision())); else sLog.outErrorDb("Table `%s` contains %s (Entry: %u) with too low maxcount. Maxcount for currencies is buycount, so it can't be 0 or less than that's currency precision (%u), ignoring", tableName, nameStr, item_id, uint32(currencyEntry->GetPrecision())); return false; } } VendorItemData const* vItems = isTemplate ? GetNpcVendorTemplateItemList(vendor_entry) : GetNpcVendorItemList(vendor_entry); VendorItemData const* tItems = isTemplate ? NULL : GetNpcVendorTemplateItemList(vendor_entry); if (!vItems && !tItems) return true; // later checks for non-empty lists if (vItems && vItems->FindItemCostPair(item_id, type, ExtendedCost)) { if (pl) ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, type == VENDOR_ITEM_TYPE_CURRENCY, ExtendedCost); else sLog.outErrorDb("Table `%s` has duplicate %s %u (with extended cost %u) for %s %u, ignoring", tableName, nameStr, item_id, ExtendedCost, idStr, vendor_entry); return false; } if (!isTemplate) { if (tItems && tItems->FindItemCostPair(item_id, type, ExtendedCost)) { if (pl) ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, type == VENDOR_ITEM_TYPE_CURRENCY, ExtendedCost); else { if (!cInfo->vendorId) sLog.outErrorDb("Table `%s` has duplicate %s %u (with extended cost %u) for %s %u, ignoring", tableName, nameStr, item_id, ExtendedCost, idStr, vendor_entry); else sLog.outErrorDb("Table `%s` has duplicate %s %u (with extended cost %u) for %s %u (or possible in vendor template %u), ignoring", tableName, nameStr, item_id, ExtendedCost, idStr, vendor_entry, cInfo->vendorId); } return false; } } uint32 countItems = vItems ? vItems->GetItemCount() : 0; countItems += tItems ? tItems->GetItemCount() : 0; if (countItems >= MAX_VENDOR_ITEMS) { if (pl) ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS); else sLog.outErrorDb("Table `%s` has too many entries (%u >= %i) for %s %u, ignoring", tableName, countItems, MAX_VENDOR_ITEMS, idStr, vendor_entry); return false; } return true; } void ObjectMgr::AddGroup(Group* group) { mGroupMap[group->GetId()] = group ; } void ObjectMgr::RemoveGroup(Group* group) { mGroupMap.erase(group->GetId()); } void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam) { mArenaTeamMap[arenaTeam->GetId()] = arenaTeam; } void ObjectMgr::RemoveArenaTeam(uint32 Id) { mArenaTeamMap.erase(Id); } void ObjectMgr::GetCreatureLocaleStrings(uint32 entry, int32 loc_idx, char const** namePtr, char const** subnamePtr) const { if (loc_idx >= 0) { if (CreatureLocale const* il = GetCreatureLocale(entry)) { if (namePtr && il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) *namePtr = il->Name[loc_idx].c_str(); if (subnamePtr && il->SubName.size() > size_t(loc_idx) && !il->SubName[loc_idx].empty()) *subnamePtr = il->SubName[loc_idx].c_str(); } } } void ObjectMgr::GetItemLocaleStrings(uint32 entry, int32 loc_idx, std::string* namePtr, std::string* descriptionPtr) const { if (loc_idx >= 0) { if (ItemLocale const* il = GetItemLocale(entry)) { if (namePtr && il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) *namePtr = il->Name[loc_idx]; if (descriptionPtr && il->Description.size() > size_t(loc_idx) && !il->Description[loc_idx].empty()) *descriptionPtr = il->Description[loc_idx]; } } } void ObjectMgr::GetQuestLocaleStrings(uint32 entry, int32 loc_idx, std::string* titlePtr) const { if (loc_idx >= 0) { if (QuestLocale const* il = GetQuestLocale(entry)) { if (titlePtr && il->Title.size() > size_t(loc_idx) && !il->Title[loc_idx].empty()) *titlePtr = il->Title[loc_idx]; } } } void ObjectMgr::GetNpcTextLocaleStringsAll(uint32 entry, int32 loc_idx, ObjectMgr::NpcTextArray* text0_Ptr, ObjectMgr::NpcTextArray* text1_Ptr) const { if (loc_idx >= 0) { if (NpcTextLocale const* nl = GetNpcTextLocale(entry)) { if (text0_Ptr) for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) if (nl->Text_0[i].size() > (size_t)loc_idx && !nl->Text_0[i][loc_idx].empty()) (*text0_Ptr)[i] = nl->Text_0[i][loc_idx]; if (text1_Ptr) for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) if (nl->Text_1[i].size() > (size_t)loc_idx && !nl->Text_1[i][loc_idx].empty()) (*text1_Ptr)[i] = nl->Text_1[i][loc_idx]; } } } void ObjectMgr::GetNpcTextLocaleStrings0(uint32 entry, int32 loc_idx, std::string* text0_0_Ptr, std::string* text1_0_Ptr) const { if (loc_idx >= 0) { if (NpcTextLocale const* nl = GetNpcTextLocale(entry)) { if (text0_0_Ptr) if (nl->Text_0[0].size() > (size_t)loc_idx && !nl->Text_0[0][loc_idx].empty()) *text0_0_Ptr = nl->Text_0[0][loc_idx]; if (text1_0_Ptr) if (nl->Text_1[0].size() > (size_t)loc_idx && !nl->Text_1[0][loc_idx].empty()) *text1_0_Ptr = nl->Text_1[0][loc_idx]; } } } // Functions for scripting access bool LoadMangosStrings(DatabaseType& db, char const* table, int32 start_value, int32 end_value) { // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values // start/end reversed for negative values if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value) { sLog.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.", table, start_value, end_value + 1); return false; } return sObjectMgr.LoadMangosStrings(db, table, start_value, end_value); } CreatureInfo const* GetCreatureTemplateStore(uint32 entry) { return sCreatureStorage.LookupEntry(entry); } Quest const* GetQuestTemplateStore(uint32 entry) { return sObjectMgr.GetQuestTemplate(entry); } bool FindCreatureData::operator()(CreatureDataPair const& dataPair) { // skip wrong entry ids if (i_id && dataPair.second.id != i_id) return false; if (!i_anyData) i_anyData = &dataPair; // without player we can't find more stricted cases, so use fouded if (!i_player) return true; // skip diff. map cases if (dataPair.second.mapid != i_player->GetMapId()) return false; float new_dist = i_player->GetDistance2d(dataPair.second.posX, dataPair.second.posY); if (!i_mapData || new_dist < i_mapDist) { i_mapData = &dataPair; i_mapDist = new_dist; } // skip not spawned (in any state), uint16 pool_id = sPoolMgr.IsPartOfAPool(dataPair.first); if (pool_id && !i_player->GetMap()->GetPersistentState()->IsSpawnedPoolObject(dataPair.first)) return false; if (!i_spawnedData || new_dist < i_spawnedDist) { i_spawnedData = &dataPair; i_spawnedDist = new_dist; } return false; } CreatureDataPair const* FindCreatureData::GetResult() const { if (i_spawnedData) return i_spawnedData; if (i_mapData) return i_mapData; return i_anyData; } bool FindGOData::operator()(GameObjectDataPair const& dataPair) { // skip wrong entry ids if (i_id && dataPair.second.id != i_id) return false; if (!i_anyData) i_anyData = &dataPair; // without player we can't find more stricted cases, so use fouded if (!i_player) return true; // skip diff. map cases if (dataPair.second.mapid != i_player->GetMapId()) return false; float new_dist = i_player->GetDistance2d(dataPair.second.posX, dataPair.second.posY); if (!i_mapData || new_dist < i_mapDist) { i_mapData = &dataPair; i_mapDist = new_dist; } // skip not spawned (in any state) uint16 pool_id = sPoolMgr.IsPartOfAPool(dataPair.first); if (pool_id && !i_player->GetMap()->GetPersistentState()->IsSpawnedPoolObject(dataPair.first)) return false; if (!i_spawnedData || new_dist < i_spawnedDist) { i_spawnedData = &dataPair; i_spawnedDist = new_dist; } return false; } GameObjectDataPair const* FindGOData::GetResult() const { if (i_mapData) return i_mapData; if (i_spawnedData) return i_spawnedData; return i_anyData; }