/*
* Copyright (C) 2005-2010 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "Database/SQLStorageImpl.h"
#include "Policies/SingletonImp.h"
#include "Log.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "SpellMgr.h"
#include "UpdateMask.h"
#include "World.h"
#include "Group.h"
#include "Guild.h"
#include "ArenaTeam.h"
#include "Transports.h"
#include "ProgressBar.h"
#include "Language.h"
#include "GameEventMgr.h"
#include "Spell.h"
#include "Chat.h"
#include "AccountMgr.h"
#include "InstanceSaveMgr.h"
#include "SpellAuras.h"
#include "Util.h"
#include "WaypointManager.h"
#include "GossipDef.h"
#include "Mail.h"
#include "InstanceData.h"
#include
INSTANTIATE_SINGLETON_1(ObjectMgr);
ScriptMapMap sQuestEndScripts;
ScriptMapMap sQuestStartScripts;
ScriptMapMap sSpellScripts;
ScriptMapMap sGameObjectScripts;
ScriptMapMap sEventScripts;
ScriptMapMap sGossipScripts;
bool normalizePlayerName(std::string& name)
{
if(name.empty())
return false;
wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
if(!Utf8toWStr(name,&wstr_buf[0],wstr_len))
return false;
wstr_buf[0] = wcharToUpper(wstr_buf[0]);
for(size_t i = 1; i < wstr_len; ++i)
wstr_buf[i] = wcharToLower(wstr_buf[i]);
if(!WStrToUtf8(wstr_buf,wstr_len,name))
return false;
return true;
}
LanguageDesc lang_description[LANGUAGES_COUNT] =
{
{ LANG_ADDON, 0, 0 },
{ LANG_UNIVERSAL, 0, 0 },
{ LANG_ORCISH, 669, SKILL_LANG_ORCISH },
{ LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
{ LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
{ LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
{ LANG_COMMON, 668, SKILL_LANG_COMMON },
{ LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
{ LANG_TITAN, 816, SKILL_LANG_TITAN },
{ LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
{ LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
{ LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
{ LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
{ LANG_TROLL, 7341, SKILL_LANG_TROLL },
{ LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
{ LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
{ LANG_ZOMBIE, 0, 0 },
{ LANG_GNOMISH_BINARY, 0, 0 },
{ LANG_GOBLIN_BINARY, 0, 0 }
};
LanguageDesc const* GetLanguageDescByID(uint32 lang)
{
for(int i = 0; i < LANGUAGES_COUNT; ++i)
{
if(uint32(lang_description[i].lang_id) == lang)
return &lang_description[i];
}
return NULL;
}
bool SpellClickInfo::IsFitToRequirements(Player const* player) const
{
if(questStart)
{
// not in expected required quest state
if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)))
return false;
}
if(questEnd)
{
// not in expected forbidden quest state
if(!player || player->GetQuestRewardStatus(questEnd))
return false;
}
return true;
}
template
T IdGenerator::Generate()
{
if (m_nextGuid >= std::numeric_limits::max()-1)
{
sLog.outError("%s guid overflow!! Can't continue, shutting down server. ",m_name);
World::StopNow(ERROR_EXIT_CODE);
}
return m_nextGuid++;
}
template uint32 IdGenerator::Generate();
template uint64 IdGenerator::Generate();
ObjectMgr::ObjectMgr() :
m_ArenaTeamIds("Arena team ids"),
m_AuctionIds("Auction ids"),
m_EquipmentSetIds("Equipment set ids"),
m_GuildIds("Guild ids"),
m_MailIds("Mail ids"),
m_PetNumbers("Pet numbers"),
m_GroupIds("Group ids")
{
// Only zero condition left, others will be added while loading DB tables
mConditions.resize(1);
}
ObjectMgr::~ObjectMgr()
{
for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i )
delete i->second;
for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i )
delete[] i->second;
// free only if loaded
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
delete[] playerClassInfo[class_].levelInfo;
for (int race = 0; race < MAX_RACES; ++race)
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
delete[] playerInfo[race][class_].levelInfo;
// free group and guild objects
for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr)
delete itr->second;
for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
delete itr->second;
for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
delete itr->second;
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
itr->second.Clear();
}
Group* ObjectMgr::GetGroupById(uint32 id) const
{
GroupMap::const_iterator itr = mGroupMap.find(id);
if (itr != mGroupMap.end())
return itr->second;
return NULL;
}
Guild* ObjectMgr::GetGuildById(uint32 GuildId) const
{
GuildMap::const_iterator itr = mGuildMap.find(GuildId);
if (itr != mGuildMap.end())
return itr->second;
return NULL;
}
Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const
{
for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
if (itr->second->GetName() == guildname)
return itr->second;
return NULL;
}
std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const
{
GuildMap::const_iterator itr = mGuildMap.find(GuildId);
if (itr != mGuildMap.end())
return itr->second->GetName();
return "";
}
Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
{
for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
if (itr->second->GetLeader() == guid)
return itr->second;
return NULL;
}
ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const
{
ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid);
if (itr != mArenaTeamMap.end())
return itr->second;
return NULL;
}
ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const
{
for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
if (itr->second->GetName() == arenateamname)
return itr->second;
return NULL;
}
ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const
{
for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
if (itr->second->GetCaptain() == guid)
return itr->second;
return NULL;
}
CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
{
return sCreatureStorage.LookupEntry(id);
}
void ObjectMgr::LoadCreatureLocales()
{
mCreatureLocaleMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
CreatureLocale& data = mCreatureLocaleMap[entry];
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+2*(i-1)].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.Name.size() <= idx)
data.Name.resize(idx+1);
data.Name[idx] = str;
}
}
str = fields[1+2*(i-1)+1].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.SubName.size() <= idx)
data.SubName.resize(idx+1);
data.SubName[idx] = str;
}
}
}
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size() );
}
void ObjectMgr::LoadGossipMenuItemsLocales()
{
mGossipMenuItemsLocaleMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT menu_id,id,"
"option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
"option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
"option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
"option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
"FROM locales_gossip_menu_option");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint16 menuId = fields[0].GetUInt16();
uint16 id = fields[1].GetUInt16();
GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId,id)];
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[2+2*(i-1)].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.OptionText.size() <= idx)
data.OptionText.resize(idx+1);
data.OptionText[idx] = str;
}
}
str = fields[2+2*(i-1)+1].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.BoxText.size() <= idx)
data.BoxText.resize(idx+1);
data.BoxText[idx] = str;
}
}
}
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap.size() );
}
void ObjectMgr::LoadPointOfInterestLocales()
{
mPointOfInterestLocaleMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry];
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i].GetCppString();
if(str.empty())
continue;
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.IconName.size() <= idx)
data.IconName.resize(idx+1);
data.IconName[idx] = str;
}
}
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap.size() );
}
struct SQLCreatureLoader : public SQLStorageLoaderBase
{
template
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(sObjectMgr.GetScriptId(src));
}
};
void ObjectMgr::LoadCreatureTemplates()
{
SQLCreatureLoader loader;
loader.Load(sCreatureStorage);
sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount );
sLog.outString();
std::set difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures
std::set hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values
// check data correctness
for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
{
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i);
if (!cInfo)
continue;
bool ok = true; // bool to allow continue outside this loop
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (!cInfo->DifficultyEntry[diff])
continue;
ok = false; // will be set to true at the end of this loop again
CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
if (!difficultyInfo)
{
sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.",
i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
continue;
}
if (difficultyEntries[diff].find(i) != difficultyEntries[diff].end())
{
sLog.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_%u`.", i, diff + 1, diff + 1);
continue;
}
bool ok2 = true;
for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
{
ok2 = false;
if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end())
{
sLog.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end())
{
sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.",
i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
ok2 = true;
}
if (!ok2)
continue;
if (cInfo->unit_class != difficultyInfo->unit_class)
{
sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
i, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
continue;
}
if (cInfo->npcflag != difficultyInfo->npcflag)
{
sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_class != difficultyInfo->trainer_class)
{
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_race != difficultyInfo->trainer_race)
{
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_type != difficultyInfo->trainer_type)
{
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
{
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (difficultyInfo->AIName && *difficultyInfo->AIName)
{
sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
diff, cInfo->DifficultyEntry[diff], i);
continue;
}
if (difficultyInfo->ScriptID)
{
sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
diff, cInfo->DifficultyEntry[diff], i);
continue;
}
hasDifficultyEntries[diff].insert(i);
difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
ok = true;
}
if (!ok)
continue;
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A);
if (!factionTemplate)
sLog.outErrorDb("Creature (Entry: %u) has nonexistent faction_A template (%u)", cInfo->Entry, cInfo->faction_A);
factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H);
if (!factionTemplate)
sLog.outErrorDb("Creature (Entry: %u) has nonexistent faction_H template (%u)", cInfo->Entry, cInfo->faction_H);
// used later for scale
CreatureDisplayInfoEntry const* displayScaleEntry = NULL;
if (cInfo->DisplayID_A[0])
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A[0]);
if(!displayEntry)
{
sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A[0]);
const_cast(cInfo)->DisplayID_A[0] = 0;
}
else if(!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry(cInfo->DisplayID_A[0]);
if (!minfo)
sLog.outErrorDb("Creature (Entry: %u) are using modelid_A (%u), but creature_model_info are missing for this model.", cInfo->Entry, cInfo->DisplayID_A[0]);
}
if (cInfo->DisplayID_A[1])
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A[1]);
if(!displayEntry)
{
sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A2 (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A[1]);
const_cast(cInfo)->DisplayID_A[1] = 0;
}
else if(!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry(cInfo->DisplayID_A[1]);
if (!minfo)
sLog.outErrorDb("Creature (Entry: %u) are using modelid_A2 (%u), but creature_model_info are missing for this model.", cInfo->Entry, cInfo->DisplayID_A[1]);
}
if (cInfo->DisplayID_H[0])
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H[0]);
if(!displayEntry)
{
sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H[0]);
const_cast(cInfo)->DisplayID_H[0] = 0;
}
else if(!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry(cInfo->DisplayID_H[0]);
if (!minfo)
sLog.outErrorDb("Creature (Entry: %u) are using modelid_H (%u), but creature_model_info are missing for this model.", cInfo->Entry, cInfo->DisplayID_H[0]);
}
if (cInfo->DisplayID_H[1])
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H[1]);
if(!displayEntry)
{
sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H2 (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H[1]);
const_cast(cInfo)->DisplayID_H[1] = 0;
}
else if(!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry(cInfo->DisplayID_H[1]);
if (!minfo)
sLog.outErrorDb("Creature (Entry: %u) are using modelid_H2 (%u), but creature_model_info are missing for this model.", cInfo->Entry, cInfo->DisplayID_H[1]);
}
if (!displayScaleEntry)
sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid in modelid_A/modelid_A2/modelid_H/modelid_A2", cInfo->Entry);
for(int k = 0; k < MAX_KILL_CREDIT; ++k)
{
if(cInfo->KillCredit[k])
{
if(!GetCreatureTemplate(cInfo->KillCredit[k]))
{
sLog.outErrorDb("Creature (Entry: %u) has nonexistent creature entry in `KillCredit%d` (%u)",cInfo->Entry,k+1,cInfo->KillCredit[k]);
const_cast(cInfo)->KillCredit[k] = 0;
}
}
}
// use below code for 0-checks for unit_class
if (/*!cInfo->unit_class ||*/cInfo->unit_class && ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class);
if(cInfo->dmgschool >= MAX_SPELL_SCHOOL)
{
sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo->Entry,cInfo->dmgschool);
const_cast(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
}
if(cInfo->baseattacktime == 0)
const_cast(cInfo)->baseattacktime = BASE_ATTACK_TIME;
if(cInfo->rangeattacktime == 0)
const_cast(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
if(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)
{
sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo->Entry,UNIT_NPC_FLAG_SPELLCLICK);
const_cast(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type);
if(cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
{
sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo->Entry,cInfo->type);
const_cast(cInfo)->type = CREATURE_TYPE_HUMANOID;
}
// must exist or used hidden but used in data horse case
if(cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM )
{
sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo->Entry,cInfo->family);
const_cast(cInfo)->family = 0;
}
if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
{
sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType);
const_cast(cInfo)->InhabitType = INHABIT_ANYWHERE;
}
if(cInfo->PetSpellDataId)
{
CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
if(!spellDataId)
sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId);
}
for(int j = 0; j < CREATURE_MAX_SPELLS; ++j)
{
if(cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j]))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, j+1,cInfo->spells[j]);
const_cast(cInfo)->spells[j] = 0;
}
}
if(cInfo->MovementType >= MAX_DB_MOTION_TYPE)
{
sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType);
const_cast(cInfo)->MovementType = IDLE_MOTION_TYPE;
}
if(cInfo->equipmentId > 0) // 0 no equipment
{
if(!GetEquipmentInfo(cInfo->equipmentId))
{
sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId);
const_cast(cInfo)->equipmentId = 0;
}
}
/// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
if(cInfo->scale <= 0.0f)
{
if(displayScaleEntry)
const_cast(cInfo)->scale = displayScaleEntry->scale;
else
const_cast(cInfo)->scale = 1.0f;
}
}
}
void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr)
{
// Now add the auras, format "spellid effectindex spellid effectindex..."
char *p,*s;
std::vector val;
s=p=(char*)reinterpret_cast(addon->auras);
if(p)
{
while (p[0]!=0)
{
++p;
if (p[0]==' ')
{
val.push_back(atoi(s));
s=++p;
}
}
if (p!=s)
val.push_back(atoi(s));
// free char* loaded memory
delete[] (char*)reinterpret_cast(addon->auras);
// wrong list
if (val.size()%2)
{
addon->auras = NULL;
sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table);
return;
}
}
// empty list
if(val.empty())
{
addon->auras = NULL;
return;
}
// replace by new structures array
const_cast(addon->auras) = new CreatureDataAddonAura[val.size()/2+1];
uint32 i=0;
for(uint32 j = 0; j < val.size()/2; ++j)
{
CreatureDataAddonAura& cAura = const_cast(addon->auras[i]);
cAura.spell_id = uint32(val[2*j+0]);
cAura.effect_idx = SpellEffectIndex(val[2*j+1]);
if (cAura.effect_idx >= MAX_EFFECT_INDEX)
{
sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
continue;
}
SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id);
if (!AdditionalSpellInfo)
{
sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table);
continue;
}
if (!AdditionalSpellInfo->Effect[cAura.effect_idx] || !AdditionalSpellInfo->EffectApplyAuraName[cAura.effect_idx])
{
sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
continue;
}
++i;
}
// fill terminator element (after last added)
CreatureDataAddonAura& endAura = const_cast(addon->auras[i]);
endAura.spell_id = 0;
endAura.effect_idx = EFFECT_INDEX_0;
}
void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment)
{
creatureaddons.Load();
sLog.outString(">> Loaded %u %s", creatureaddons.RecordCount, comment);
sLog.outString();
// check data correctness and convert 'auras'
for(uint32 i = 1; i < creatureaddons.MaxEntry; ++i)
{
CreatureDataAddon const* addon = creatureaddons.LookupEntry(i);
if(!addon)
continue;
if (addon->mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount))
{
sLog.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->mount, creatureaddons.GetTableName());
const_cast(addon)->mount = 0;
}
}
if (!sEmotesStore.LookupEntry(addon->emote))
{
sLog.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->emote, creatureaddons.GetTableName());
const_cast(addon)->emote = 0;
}
if (addon->splineFlags & (SPLINEFLAG_TRAJECTORY|SPLINEFLAG_UNKNOWN3))
{
sLog.outErrorDb("Creature (%s %u) spline flags mask defined in `%s` include forbidden flags (" I32FMT ") that can crash client, cleanup at load.", entryName, addon->guidOrEntry, creatureaddons.GetTableName(), (SPLINEFLAG_TRAJECTORY|SPLINEFLAG_UNKNOWN3));
const_cast(addon)->splineFlags &= ~(SPLINEFLAG_TRAJECTORY|SPLINEFLAG_UNKNOWN3);
}
ConvertCreatureAddonAuras(const_cast(addon), creatureaddons.GetTableName(), entryName);
}
}
void ObjectMgr::LoadCreatureAddons()
{
LoadCreatureAddons(sCreatureInfoAddonStorage,"Entry","creature template addons");
// check entry ids
for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i)
if(CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry(i))
if(!sCreatureStorage.LookupEntry(addon->guidOrEntry))
sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName());
LoadCreatureAddons(sCreatureDataAddonStorage,"GUID","creature addons");
// check entry ids
for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i)
if(CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry(i))
if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end())
sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry);
}
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry)
{
return sEquipmentStorage.LookupEntry(entry);
}
void ObjectMgr::LoadEquipmentTemplates()
{
sEquipmentStorage.Load();
for(uint32 i=0; i < sEquipmentStorage.MaxEntry; ++i)
{
EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry(i);
if (!eqInfo)
continue;
for(uint8 j = 0; j < 3; ++j)
{
if (!eqInfo->equipentry[j])
continue;
ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]);
if (!dbcitem)
{
sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i);
const_cast(eqInfo)->equipentry[j] = 0;
continue;
}
if (dbcitem->InventoryType != INVTYPE_WEAPON &&
dbcitem->InventoryType != INVTYPE_SHIELD &&
dbcitem->InventoryType != INVTYPE_RANGED &&
dbcitem->InventoryType != INVTYPE_2HWEAPON &&
dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND &&
dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND &&
dbcitem->InventoryType != INVTYPE_HOLDABLE &&
dbcitem->InventoryType != INVTYPE_THROWN &&
dbcitem->InventoryType != INVTYPE_RANGEDRIGHT)
{
sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i);
const_cast(eqInfo)->equipentry[j] = 0;
}
}
}
sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount );
sLog.outString();
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)
{
return sCreatureModelStorage.LookupEntry(modelid);
}
uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/)
{
// Load creature model (display id)
if (data && data->displayid)
return data->displayid;
// use defaults from the template
uint32 display_id;
// DisplayID_A is used if no team is given
if (team == HORDE)
{
if(cinfo->DisplayID_H[0])
display_id = cinfo->DisplayID_H[1] ? cinfo->DisplayID_H[urand(0,1)] : cinfo->DisplayID_H[0];
else
display_id = cinfo->DisplayID_H[1];
if(!display_id)
display_id = cinfo->DisplayID_A[0] ? cinfo->DisplayID_A[0] : cinfo->DisplayID_A[1];
}
else
{
if(cinfo->DisplayID_A[0])
display_id = cinfo->DisplayID_A[1] ? cinfo->DisplayID_A[urand(0,1)] : cinfo->DisplayID_A[0];
else
display_id = cinfo->DisplayID_A[1];
if(!display_id)
display_id = cinfo->DisplayID_H[0] ? cinfo->DisplayID_H[0] : cinfo->DisplayID_H[1];
}
return display_id;
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id)
{
CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id);
if(!minfo)
return NULL;
// If a model for another gender exists, 50% chance to use it
if(minfo->modelid_other_gender != 0 && urand(0,1) == 0)
{
CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
if(!minfo_tmp)
{
sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender);
return minfo; // not fatal, just use the previous one
}
else
return minfo_tmp;
}
else
return minfo;
}
void ObjectMgr::LoadCreatureModelInfo()
{
sCreatureModelStorage.Load();
// post processing
for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
{
CreatureModelInfo const *minfo = sCreatureModelStorage.LookupEntry(i);
if (!minfo)
continue;
if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid))
sLog.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo->modelid);
if (minfo->gender >= MAX_GENDER)
{
sLog.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo->gender), minfo->modelid);
const_cast(minfo)->gender = GENDER_MALE;
}
if (minfo->modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender))
{
sLog.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo->modelid_other_gender, minfo->modelid);
const_cast(minfo)->modelid_other_gender = 0;
}
}
sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount );
sLog.outString();
}
void ObjectMgr::LoadCreatures()
{
uint32 count = 0;
// 0 1 2 3
QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid,"
// 4 5 6 7 8 9 10 11
"equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
// 12 13 14 15 16 17 18 19
"curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
"FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
return;
}
// build single time for check creature data
std::set difficultyCreatures[MAX_DIFFICULTY - 1];
for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i))
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff)
if (cInfo->DifficultyEntry[diff])
difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]);
// build single time for check spawnmask
std::map spawnMasks;
for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if(sMapStore.LookupEntry(i))
for(int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i,Difficulty(k)))
spawnMasks[i] |= (1 << k);
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 guid = fields[ 0].GetUInt32();
uint32 entry = fields[ 1].GetUInt32();
CreatureInfo const* cInfo = GetCreatureTemplate(entry);
if(!cInfo)
{
sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
continue;
}
CreatureData& data = mCreatureDataMap[guid];
data.id = entry;
data.mapid = fields[ 2].GetUInt32();
data.displayid = fields[ 3].GetUInt32();
data.equipmentId = fields[ 4].GetUInt32();
data.posX = fields[ 5].GetFloat();
data.posY = fields[ 6].GetFloat();
data.posZ = fields[ 7].GetFloat();
data.orientation = fields[ 8].GetFloat();
data.spawntimesecs = fields[ 9].GetUInt32();
data.spawndist = fields[10].GetFloat();
data.currentwaypoint= fields[11].GetUInt32();
data.curhealth = fields[12].GetUInt32();
data.curmana = fields[13].GetUInt32();
data.is_dead = fields[14].GetBool();
data.movementType = fields[15].GetUInt8();
data.spawnMask = fields[16].GetUInt8();
data.phaseMask = fields[17].GetUInt16();
int16 gameEvent = fields[18].GetInt16();
int16 PoolId = fields[19].GetInt16();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if(!mapEntry)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid, data.mapid );
continue;
}
if (data.spawnMask & ~spawnMasks[data.mapid])
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid );
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end())
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
guid, diff + 1, data.id );
ok = false;
}
}
if (!ok)
continue;
if(data.equipmentId > 0) // -1 no equipment, 0 use default
{
if(!GetEquipmentInfo(data.equipmentId))
{
sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
data.equipmentId = -1;
}
}
if(cInfo->RegenHealth && data.curhealth < cInfo->minhealth)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid,data.id,data.curhealth, cInfo->minhealth );
data.curhealth = cInfo->minhealth;
}
if(cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
{
if(!mapEntry || !mapEntry->IsDungeon())
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id);
}
if(data.curmana < cInfo->minmana)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid,data.id,data.curmana, cInfo->minmana );
data.curmana = cInfo->minmana;
}
if(data.spawndist < 0.0f)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id );
data.spawndist = 0.0f;
}
else if(data.movementType == RANDOM_MOTION_TYPE)
{
if(data.spawndist == 0.0f)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id );
data.movementType = IDLE_MOTION_TYPE;
}
}
else if(data.movementType == IDLE_MOTION_TYPE)
{
if(data.spawndist != 0.0f)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id );
data.spawndist = 0.0f;
}
}
if(data.phaseMask==0)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
data.phaseMask = 1;
}
if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system
AddCreatureToGrid(guid, &data);
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size() );
}
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for(uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if(mask & 1)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
cell_guids.creatures.insert(guid);
}
}
}
void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for(uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if(mask & 1)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
cell_guids.creatures.erase(guid);
}
}
}
void ObjectMgr::LoadGameobjects()
{
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
// 7 8 9 10 11 12 13 14 15 16 17
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
return;
}
// build single time for check spawnmask
std::map spawnMasks;
for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if(sMapStore.LookupEntry(i))
for(int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i,Difficulty(k)))
spawnMasks[i] |= (1 << k);
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 guid = fields[ 0].GetUInt32();
uint32 entry = fields[ 1].GetUInt32();
GameObjectInfo const* gInfo = GetGameObjectInfo(entry);
if (!gInfo)
{
sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
continue;
}
if(!gInfo->displayId)
{
switch(gInfo->type)
{
// can be invisible always and then not req. display id in like case
case GAMEOBJECT_TYPE_TRAP:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
break;
default:
sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid, entry, gInfo->type);
break;
}
}
else if (!sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
continue;
}
GameObjectData& data = mGameObjectDataMap[guid];
data.id = entry;
data.mapid = fields[ 2].GetUInt32();
data.posX = fields[ 3].GetFloat();
data.posY = fields[ 4].GetFloat();
data.posZ = fields[ 5].GetFloat();
data.orientation = fields[ 6].GetFloat();
data.rotation0 = fields[ 7].GetFloat();
data.rotation1 = fields[ 8].GetFloat();
data.rotation2 = fields[ 9].GetFloat();
data.rotation3 = fields[10].GetFloat();
data.spawntimesecs = fields[11].GetInt32();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if(!mapEntry)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid, data.id, data.mapid);
continue;
}
if (data.spawnMask & ~spawnMasks[data.mapid])
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid, data.id);
}
data.animprogress = fields[12].GetUInt32();
uint32 go_state = fields[13].GetUInt32();
if (go_state >= MAX_GO_STATE)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
continue;
}
data.go_state = GOState(go_state);
data.spawnMask = fields[14].GetUInt8();
data.phaseMask = fields[15].GetUInt16();
int16 gameEvent = fields[16].GetInt16();
int16 PoolId = fields[17].GetInt16();
if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2);
continue;
}
if (data.rotation3 < -1.0f || data.rotation3 > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid, data.id, data.rotation3);
continue;
}
if(!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
continue;
}
if(data.phaseMask == 0)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size());
}
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for(uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if(mask & 1)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
cell_guids.gameobjects.insert(guid);
}
}
}
void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for(uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if(mask & 1)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
cell_guids.gameobjects.erase(guid);
}
}
}
void ObjectMgr::LoadCreatureRespawnTimes()
{
// remove outdated data
WorldDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 creature respawn time.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 loguid = fields[0].GetUInt32();
uint64 respawn_time = fields[1].GetUInt64();
uint32 instance = fields[2].GetUInt32();
mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
++count;
} while (result->NextRow());
delete result;
sLog.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes.size() );
sLog.outString();
}
void ObjectMgr::LoadGameobjectRespawnTimes()
{
// remove outdated data
WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 gameobject respawn time.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 loguid = fields[0].GetUInt32();
uint64 respawn_time = fields[1].GetUInt64();
uint32 instance = fields[2].GetUInt32();
mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
++count;
} while (result->NextRow());
delete result;
sLog.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes.size() );
sLog.outString();
}
// name must be checked to correctness (if received) before call this function
uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const
{
uint64 guid = 0;
CharacterDatabase.escape_string(name);
// Player name safe to sending to DB (checked at login) and this function using
QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str());
if(result)
{
guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
delete result;
}
return guid;
}
bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const
{
// prevent DB access for online player
if(Player* player = GetPlayer(guid))
{
name = player->GetName();
return true;
}
QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
if(result)
{
name = (*result)[0].GetCppString();
delete result;
return true;
}
return false;
}
uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const
{
// prevent DB access for online player
if(Player* player = GetPlayer(guid))
{
return Player::TeamForRace(player->getRace());
}
QueryResult *result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
if(result)
{
uint8 race = (*result)[0].GetUInt8();
delete result;
return Player::TeamForRace(race);
}
return 0;
}
uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const
{
// prevent DB access for online player
if(Player* player = GetPlayer(guid))
{
return player->GetSession()->GetAccountId();
}
QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
if(result)
{
uint32 acc = (*result)[0].GetUInt32();
delete result;
return acc;
}
return 0;
}
uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
{
QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str());
if(result)
{
uint32 acc = (*result)[0].GetUInt32();
delete result;
return acc;
}
return 0;
}
void ObjectMgr::LoadItemLocales()
{
mItemLocaleMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
ItemLocale& data = mItemLocaleMap[entry];
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+2*(i-1)].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.Name.size() <= idx)
data.Name.resize(idx+1);
data.Name[idx] = str;
}
}
str = fields[1+2*(i-1)+1].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.Description.size() <= idx)
data.Description.resize(idx+1);
data.Description[idx] = str;
}
}
}
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size() );
}
struct SQLItemLoader : public SQLStorageLoaderBase
{
template
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(sObjectMgr.GetScriptId(src));
}
};
void ObjectMgr::LoadItemPrototypes()
{
SQLItemLoader loader;
loader.Load(sItemStorage);
sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount );
sLog.outString();
// check data correctness
for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
{
ItemPrototype const* proto = sItemStorage.LookupEntry(i);
ItemEntry const *dbcitem = sItemStore.LookupEntry(i);
if(!proto)
{
/* to many errors, and possible not all items really used in game
if (dbcitem)
sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
*/
continue;
}
if(dbcitem)
{
if(proto->Class != dbcitem->Class)
{
sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class);
// It safe let use Class from DB
}
/* disabled: have some strange wrong cases for Subclass values.
for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
if(proto->SubClass != dbcitem->SubClass)
{
sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
// It safe let use Subclass from DB
}
*/
if(proto->Unk0 != dbcitem->Unk0)
{
sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0);
// It safe let use Unk0 from DB
}
if(proto->Material != dbcitem->Material)
{
sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material);
// It safe let use Material from DB
}
if(proto->InventoryType != dbcitem->InventoryType)
{
sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType);
// It safe let use InventoryType from DB
}
if(proto->DisplayInfoID != dbcitem->DisplayId)
{
sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId);
const_cast(proto)->DisplayInfoID = dbcitem->DisplayId;
}
if(proto->Sheath != dbcitem->Sheath)
{
sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath);
const_cast(proto)->Sheath = dbcitem->Sheath;
}
}
else
{
sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i);
}
if(proto->Class >= MAX_ITEM_CLASS)
{
sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class);
const_cast(proto)->Class = ITEM_CLASS_MISC;
}
if(proto->SubClass >= MaxItemSubclassValues[proto->Class])
{
sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class);
const_cast(proto)->SubClass = 0;// exist for all item classes
}
if(proto->Quality >= MAX_ITEM_QUALITY)
{
sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality);
const_cast(proto)->Quality = ITEM_QUALITY_NORMAL;
}
if(proto->BuyCount <= 0)
{
sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount);
const_cast(proto)->BuyCount = 1;
}
if(proto->InventoryType >= MAX_INVTYPE)
{
sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType);
const_cast(proto)->InventoryType = INVTYPE_NON_EQUIP;
}
if(proto->RequiredSkill >= MAX_SKILL_TYPE)
{
sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill);
const_cast(proto)->RequiredSkill = 0;
}
{
// can be used in equip slot, as page read use in inventory, or spell casting at use
bool req = proto->InventoryType!=INVTYPE_NON_EQUIP || proto->PageText;
if(!req)
{
for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if(proto->Spells[j].SpellId)
{
req = true;
break;
}
}
}
if(req)
{
if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass);
if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace);
}
}
if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell))
{
sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell);
const_cast(proto)->RequiredSpell = 0;
}
if(proto->RequiredReputationRank >= MAX_REPUTATION_RANK)
sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank);
if(proto->RequiredReputationFaction)
{
if(!sFactionStore.LookupEntry(proto->RequiredReputationFaction))
{
sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction);
const_cast(proto)->RequiredReputationFaction = 0;
}
if(proto->RequiredReputationRank == MIN_REPUTATION_RANK)
sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i);
}
else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK)
sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i);
if(proto->MaxCount < -1)
{
sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount);
const_cast(proto)->MaxCount = -1;
}
if(proto->Stackable == 0)
{
sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable);
const_cast(proto)->Stackable = 1;
}
else if(proto->Stackable < -1)
{
sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable);
const_cast(proto)->Stackable = -1;
}
else if(proto->Stackable > 1000)
{
sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i,proto->Stackable);
const_cast(proto)->Stackable = 1000;
}
if(proto->ContainerSlots > MAX_BAG_SIZE)
{
sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i,proto->ContainerSlots,MAX_BAG_SIZE);
const_cast(proto)->ContainerSlots = MAX_BAG_SIZE;
}
if(proto->StatsCount > MAX_ITEM_PROTO_STATS)
{
sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS);
const_cast(proto)->StatsCount = MAX_ITEM_PROTO_STATS;
}
for (int j = 0; j < MAX_ITEM_PROTO_STATS; ++j)
{
// for ItemStatValue != 0
if(proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
{
sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
const_cast(proto)->ItemStat[j].ItemStatType = 0;
}
switch(proto->ItemStat[j].ItemStatType)
{
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
break;
default:
break;
}
}
for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
{
if(proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL)
{
sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType);
const_cast(proto)->Damage[j].DamageType = 0;
}
}
// special format
if((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET))
{
// spell_1
if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger);
const_cast(proto)->Spells[0].SpellId = 0;
const_cast(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
const_cast(proto)->Spells[1].SpellId = 0;
const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// spell_2 have learning spell
if(proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger);
const_cast(proto)->Spells[0].SpellId = 0;
const_cast(proto)->Spells[1].SpellId = 0;
const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if(!proto->Spells[1].SpellId)
{
sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i,1+1);
const_cast(proto)->Spells[0].SpellId = 0;
const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId);
if(!spellInfo)
{
sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
const_cast(proto)->Spells[0].SpellId = 0;
const_cast(proto)->Spells[1].SpellId = 0;
const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// allowed only in special format
else if((proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN_PET))
{
sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
const_cast(proto)->Spells[0].SpellId = 0;
const_cast(proto)->Spells[1].SpellId = 0;
const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
}
// spell_3*,spell_4*,spell_5* is empty
for (int j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if(proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
const_cast(proto)->Spells[j].SpellId = 0;
const_cast(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if(proto->Spells[j].SpellId != 0)
{
sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i,j+1,proto->Spells[j].SpellId);
const_cast(proto)->Spells[j].SpellId = 0;
}
}
}
// normal spell list
else
{
for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
const_cast(proto)->Spells[j].SpellId = 0;
const_cast(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// on hit can be sued only at weapon
else if (proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
{
if(proto->Class != ITEM_CLASS_WEAPON)
sLog.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i,proto->Class,j+1,proto->Spells[j].SpellTrigger);
}
if(proto->Spells[j].SpellId)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId);
if(!spellInfo)
{
sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
const_cast(proto)->Spells[j].SpellId = 0;
}
// allowed only in special format
else if((proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN_PET))
{
sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
const_cast(proto)->Spells[j].SpellId = 0;
}
}
}
}
if(proto->Bonding >= MAX_BIND_TYPE)
sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding);
if(proto->PageText && !sPageTextStore.LookupEntry(proto->PageText))
sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText);
if(proto->LockID && !sLockStore.LookupEntry(proto->LockID))
sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID);
if(proto->Sheath >= MAX_SHEATHETYPE)
{
sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath);
const_cast(proto)->Sheath = SHEATHETYPE_NONE;
}
if(proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
{
sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
const_cast(proto)->RandomProperty = 0;
}
if(proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))
{
sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix);
const_cast(proto)->RandomSuffix = 0;
}
if(proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet))
{
sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet);
const_cast(proto)->ItemSet = 0;
}
if(proto->Area && !GetAreaEntryByAreaID(proto->Area))
sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area);
if(proto->Map && !sMapStore.LookupEntry(proto->Map))
sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map);
if(proto->BagFamily)
{
// check bits
for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
{
uint32 mask = 1 << j;
if((proto->BagFamily & mask)==0)
continue;
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
if(!bf)
{
sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);
const_cast(proto)->BagFamily &= ~mask;
continue;
}
if(BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
{
CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId);
if(!ctEntry)
{
sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i);
const_cast(proto)->BagFamily &= ~mask;
}
}
}
}
if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory))
sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory);
for (int j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
{
if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color)
{
sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color);
const_cast(proto)->Socket[j].Color = 0;
}
}
if(proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties))
sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties);
if(proto->FoodType >= MAX_PET_DIET)
{
sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType);
const_cast(proto)->FoodType = 0;
}
if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
{
sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory);
const_cast(proto)->ItemLimitCategory = 0;
}
if(proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId))
{
sLog.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId);
const_cast(proto)->HolidayId = 0;
}
if(proto->ExtraFlags)
{
if (proto->ExtraFlags & ~ITEM_EXTRA_ALL)
sLog.outErrorDb("Item (Entry: %u) has wrong ExtraFlags (%u) with unused bits set",i,proto->ExtraFlags);
if (proto->ExtraFlags & ITEM_EXTRA_NON_CONSUMABLE)
{
bool can_be_need = false;
for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if(proto->Spells[j].SpellCharges < 0)
{
can_be_need = true;
break;
}
}
if (!can_be_need)
{
sLog.outErrorDb("Item (Entry: %u) has redundant non-consumable flag in ExtraFlags, item not have negative charges", i);
const_cast(proto)->ExtraFlags &= ~ITEM_EXTRA_NON_CONSUMABLE;
}
}
if (proto->ExtraFlags & ITEM_EXTRA_REAL_TIME_DURATION)
{
if (proto->Duration == 0)
{
sLog.outErrorDb("Item (Entry: %u) has redundant real-time duration flag in ExtraFlags, item not have duration", i);
const_cast(proto)->ExtraFlags &= ~ITEM_EXTRA_REAL_TIME_DURATION;
}
}
}
}
// check some dbc referenced items (avoid duplicate reports)
std::set notFoundOutfit;
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
{
CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
if (!entry)
continue;
for(int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if (entry->ItemId[j] <= 0)
continue;
uint32 item_id = entry->ItemId[j];
if (!GetItemPrototype(item_id))
if (item_id != 40582) // nonexistent item by default but referenced in DBC, skip it from errors
notFoundOutfit.insert(item_id);
}
}
for(std::set::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr);
}
void ObjectMgr::LoadItemRequiredTarget()
{
m_ItemRequiredTarget.clear(); // needed for reload case
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM item_required_target");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 uiItemId = fields[0].GetUInt32();
uint32 uiType = fields[1].GetUInt32();
uint32 uiTargetEntry = fields[2].GetUInt32();
ItemPrototype const* pItemProto = sItemStorage.LookupEntry(uiItemId);
if (!pItemProto)
{
sLog.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId,uiTargetEntry);
continue;
}
bool bIsItemSpellValid = false;
for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId))
{
if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
{
SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(pSpellInfo->Id);
if (bounds.first != bounds.second)
break;
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
if (pSpellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE ||
pSpellInfo->EffectImplicitTargetB[j] == TARGET_CHAIN_DAMAGE ||
pSpellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER ||
pSpellInfo->EffectImplicitTargetB[j] == TARGET_DUELVSPLAYER)
{
bIsItemSpellValid = true;
break;
}
}
if (bIsItemSpellValid)
break;
}
}
}
if (!bIsItemSpellValid)
{
sLog.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId);
continue;
}
if (!uiType || uiType > MAX_ITEM_REQ_TARGET_TYPE)
{
sLog.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType,uiTargetEntry);
continue;
}
if (!uiTargetEntry)
{
sLog.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType);
continue;
}
if (!sCreatureStorage.LookupEntry(uiTargetEntry))
{
sLog.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry);
continue;
}
m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId,ItemRequiredTarget(ItemRequiredTargetType(uiType),uiTargetEntry)));
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u Item required targets", count);
}
void ObjectMgr::LoadPetLevelInfo()
{
// Loading levels data
{
// 0 1 2 3 4 5 6 7 8 9
QueryResult *result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
uint32 count = 0;
if (!result)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u level pet stats definitions", count);
sLog.outErrorDb("Error loading `pet_levelstats` table or empty table.");
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
if(!sCreatureStorage.LookupEntry(creature_id))
{
sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id);
continue;
}
uint32 current_level = fields[1].GetUInt32();
if(current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
else
{
DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
else if(current_level < 1)
{
sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level);
continue;
}
PetLevelInfo*& pInfoMapEntry = petInfo[creature_id];
if(pInfoMapEntry==NULL)
pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
// data for level 1 stored in [0] array element, ...
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1];
pLevelInfo->health = fields[2].GetUInt16();
pLevelInfo->mana = fields[3].GetUInt16();
pLevelInfo->armor = fields[9].GetUInt16();
for (int i = 0; i < MAX_STATS; i++)
{
pLevelInfo->stats[i] = fields[i+4].GetUInt16();
}
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u level pet stats definitions", count );
}
// Fill gaps and check integrity
for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr)
{
PetLevelInfo* pInfo = itr->second;
// fatal error if no level 1 data
if(!pInfo || pInfo[0].health == 0 )
{
sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first);
exit(1);
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if(pInfo[level].health == 0)
{
sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level);
pInfo[level] = pInfo[level-1];
}
}
}
}
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const
{
if(level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL);
PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id);
if(itr == petInfo.end())
return NULL;
return &itr->second[level-1]; // data for level 1 stored in [0] array element, ...
}
void ObjectMgr::LoadPlayerInfo()
{
// Load playercreate
{
// 0 1 2 3 4 5 6
QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
uint32 count = 0;
if (!result)
{
barGoLink bar( 1 );
sLog.outString();
sLog.outString( ">> Loaded %u player create definitions", count );
sLog.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
exit(1);
}
barGoLink bar( (int)result->GetRowCount() );
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
uint32 current_class = fields[1].GetUInt32();
uint32 mapId = fields[2].GetUInt32();
uint32 areaId = fields[3].GetUInt32();
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
if(current_race >= MAX_RACES)
{
sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
continue;
}
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if(!rEntry)
{
sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
continue;
}
if(current_class >= MAX_CLASSES)
{
sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
continue;
}
if(!sChrClassesStore.LookupEntry(current_class))
{
sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
continue;
}
// accept DB data only for valid position (and non instanceable)
if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ) )
{
sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
continue;
}
if( sMapStore.LookupEntry(mapId)->Instanceable() )
{
sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->mapId = mapId;
pInfo->areaId = areaId;
pInfo->positionX = positionX;
pInfo->positionY = positionY;
pInfo->positionZ = positionZ;
pInfo->displayId_m = rEntry->model_m;
pInfo->displayId_f = rEntry->model_f;
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u player create definitions", count );
}
// Load playercreate items
{
// 0 1 2 3
QueryResult *result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
uint32 count = 0;
if (!result)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u custom player create items", count );
}
else
{
barGoLink bar( (int)result->GetRowCount() );
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
if(current_race >= MAX_RACES)
{
sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if(current_class >= MAX_CLASSES)
{
sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class);
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
uint32 item_id = fields[2].GetUInt32();
if(!GetItemPrototype(item_id))
{
sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class);
continue;
}
uint32 amount = fields[3].GetUInt32();
if(!amount)
{
sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class);
continue;
}
pInfo->item.push_back(PlayerCreateInfoItem( item_id, amount));
bar.step();
++count;
}
while(result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u custom player create items", count );
}
}
// Load playercreate spells
{
// 0 1 2
QueryResult *result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
uint32 count = 0;
if (!result)
{
barGoLink bar( 1 );
sLog.outString();
sLog.outString( ">> Loaded %u player create spells", count );
sLog.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
}
else
{
barGoLink bar( (int)result->GetRowCount() );
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
if(current_race >= MAX_RACES)
{
sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if(current_class >= MAX_CLASSES)
{
sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class);
continue;
}
uint32 spell_id = fields[2].GetUInt32();
if (!sSpellStore.LookupEntry(spell_id))
{
sLog.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id);
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->spell.push_back(spell_id);
bar.step();
++count;
}
while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u player create spells", count );
}
}
// Load playercreate actions
{
// 0 1 2 3 4
QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
uint32 count = 0;
if (!result)
{
barGoLink bar( 1 );
sLog.outString();
sLog.outString( ">> Loaded %u player create actions", count );
sLog.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
}
else
{
barGoLink bar( (int)result->GetRowCount() );
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
if(current_race >= MAX_RACES)
{
sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if(current_class >= MAX_CLASSES)
{
sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class);
continue;
}
uint8 action_button = fields[2].GetUInt8();
uint32 action = fields[3].GetUInt32();
uint8 action_type = fields[4].GetUInt8();
if (!Player::IsActionButtonDataValid(action_button,action,action_type,NULL))
continue;
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->action.push_back(PlayerCreateInfoAction(action_button,action,action_type));
bar.step();
++count;
}
while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u player create actions", count );
}
}
// Loading levels data (class only dependent)
{
// 0 1 2 3
QueryResult *result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
uint32 count = 0;
if (!result)
{
barGoLink bar( 1 );
sLog.outString();
sLog.outString( ">> Loaded %u level health/mana definitions", count );
sLog.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
exit(1);
}
barGoLink bar( (int)result->GetRowCount() );
do
{
Field* fields = result->Fetch();
uint32 current_class = fields[0].GetUInt32();
if(current_class >= MAX_CLASSES)
{
sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class);
continue;
}
uint32 current_level = fields[1].GetUInt32();
if(current_level == 0)
{
sLog.outErrorDb("Wrong level %u in `player_classlevelstats` table, ignoring.",current_level);
continue;
}
else if(current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
else
{
DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
PlayerClassInfo* pClassInfo = &playerClassInfo[current_class];
if(!pClassInfo->levelInfo)
pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1];
pClassLevelInfo->basehealth = fields[2].GetUInt16();
pClassLevelInfo->basemana = fields[3].GetUInt16();
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u level health/mana definitions", count );
}
// Fill gaps and check integrity
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip non existed classes
if(!sChrClassesStore.LookupEntry(class_))
continue;
PlayerClassInfo* pClassInfo = &playerClassInfo[class_];
// fatal error if no level 1 data
if(!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0 )
{
sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_);
exit(1);
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if(pClassInfo->levelInfo[level].basehealth == 0)
{
sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level);
pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1];
}
}
}
// Loading levels data (class/race dependent)
{
// 0 1 2 3 4 5 6 7
QueryResult *result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
uint32 count = 0;
if (!result)
{
barGoLink bar( 1 );
sLog.outString();
sLog.outString( ">> Loaded %u level stats definitions", count );
sLog.outErrorDb( "Error loading `player_levelstats` table or empty table.");
exit(1);
}
barGoLink bar( (int)result->GetRowCount() );
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
if(current_race >= MAX_RACES)
{
sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if(current_class >= MAX_CLASSES)
{
sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class);
continue;
}
uint32 current_level = fields[2].GetUInt32();
if(current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
else
{
DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
if(!pInfo->levelInfo)
pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1];
for (int i = 0; i < MAX_STATS; i++)
{
pLevelInfo->stats[i] = fields[i+3].GetUInt8();
}
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u level stats definitions", count );
}
// Fill gaps and check integrity
for (int race = 0; race < MAX_RACES; ++race)
{
// skip non existed races
if(!sChrRacesStore.LookupEntry(race))
continue;
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip non existed classes
if(!sChrClassesStore.LookupEntry(class_))
continue;
PlayerInfo* pInfo = &playerInfo[race][class_];
// skip non loaded combinations
if(!pInfo->displayId_m || !pInfo->displayId_f)
continue;
// skip expansion races if not playing with expansion
if (sWorld.getConfig(CONFIG_UINT32_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI))
continue;
// skip expansion classes if not playing with expansion
if (sWorld.getConfig(CONFIG_UINT32_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT)
continue;
// fatal error if no level 1 data
if(!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0 )
{
sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_);
exit(1);
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if(pInfo->levelInfo[level].stats[0] == 0)
{
sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level);
pInfo->levelInfo[level] = pInfo->levelInfo[level-1];
}
}
}
}
// Loading xp per level data
{
mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
for (uint32 level = 0; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
mPlayerXPperLevel[level] = 0;
// 0 1
QueryResult *result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
uint32 count = 0;
if (!result)
{
barGoLink bar( 1 );
sLog.outString();
sLog.outString( ">> Loaded %u xp for level definitions", count );
sLog.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
exit(1);
}
barGoLink bar( (int)result->GetRowCount() );
do
{
Field* fields = result->Fetch();
uint32 current_level = fields[0].GetUInt32();
uint32 current_xp = fields[1].GetUInt32();
if(current_level >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level);
else
{
DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
//PlayerXPperLevel
mPlayerXPperLevel[current_level] = current_xp;
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u xp for level definitions", count );
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if( mPlayerXPperLevel[level] == 0)
{
sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level);
mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100;
}
}
}
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const
{
if(level < 1 || class_ >= MAX_CLASSES)
return;
PlayerClassInfo const* pInfo = &playerClassInfo[class_];
if(level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL);
*info = pInfo->levelInfo[level-1];
}
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const
{
if(level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
return;
PlayerInfo const* pInfo = &playerInfo[race][class_];
if(pInfo->displayId_m==0 || pInfo->displayId_f==0)
return;
if(level <= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
*info = pInfo->levelInfo[level-1];
else
BuildPlayerLevelInfo(race,class_,level,info);
}
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
{
// base data (last known level)
*info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)-1];
for(int lvl = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
{
switch(_class)
{
case CLASS_WARRIOR:
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0);
break;
case CLASS_PALADIN:
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0);
break;
case CLASS_HUNTER:
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
break;
case CLASS_ROGUE:
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
break;
case CLASS_PRIEST:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0);
break;
case CLASS_SHAMAN:
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0);
break;
case CLASS_MAGE:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
break;
case CLASS_WARLOCK:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
break;
case CLASS_DRUID:
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0));
}
}
}
void ObjectMgr::LoadGuilds()
{
Guild *newGuild;
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult *result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
// 7 8 9 10 11 12
"BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
"FROM guild ORDER BY guildid ASC");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u guild definitions", count );
return;
}
// load guild ranks
// 0 1 2 3 4
QueryResult *guildRanksResult = CharacterDatabase.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
// load guild members
// 0 1 2 3 4 5 6
QueryResult *guildMembersResult = CharacterDatabase.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
// 7 8 9 10 11 12
"BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
// 13 14 15 16 17 18
"BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
// 19 20 21 22 23
"characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
"FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
// load guild bank tab rights
// 0 1 2 3 4
QueryResult *guildBankTabRightsResult = CharacterDatabase.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
barGoLink bar( (int)result->GetRowCount() );
do
{
//Field *fields = result->Fetch();
bar.step();
++count;
newGuild = new Guild;
if (!newGuild->LoadGuildFromDB(result) ||
!newGuild->LoadRanksFromDB(guildRanksResult) ||
!newGuild->LoadMembersFromDB(guildMembersResult) ||
!newGuild->LoadBankRightsFromDB(guildBankTabRightsResult) ||
!newGuild->CheckGuildStructure()
)
{
newGuild->Disband();
delete newGuild;
continue;
}
newGuild->LoadGuildEventLogFromDB();
newGuild->LoadGuildBankEventLogFromDB();
newGuild->LoadGuildBankFromDB();
AddGuild(newGuild);
} while( result->NextRow() );
delete result;
delete guildRanksResult;
delete guildMembersResult;
delete guildBankTabRightsResult;
//delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
//you can comment these lines if you don't plan to change CONFIG_UINT32_GUILD_EVENT_LOG_COUNT and CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT));
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT));
sLog.outString();
sLog.outString( ">> Loaded %u guild definitions", count );
}
void ObjectMgr::LoadArenaTeams()
{
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult *result = CharacterDatabase.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
// 6 7 8 9 10 11 12 13 14
"EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
"FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u arenateam definitions", count );
return;
}
// load arena_team members
QueryResult *arenaTeamMembersResult = CharacterDatabase.Query(
// 0 1 2 3 4 5 6 7 8
"SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
"FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
barGoLink bar( (int)result->GetRowCount() );
do
{
bar.step();
++count;
ArenaTeam *newArenaTeam = new ArenaTeam;
if (!newArenaTeam->LoadArenaTeamFromDB(result) ||
!newArenaTeam->LoadMembersFromDB(arenaTeamMembersResult))
{
newArenaTeam->Disband(NULL);
delete newArenaTeam;
continue;
}
AddArenaTeam(newArenaTeam);
}while( result->NextRow() );
delete result;
delete arenaTeamMembersResult;
sLog.outString();
sLog.outString( ">> Loaded %u arenateam definitions", count );
}
void ObjectMgr::LoadGroups()
{
// -- loading groups --
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid, groupId FROM groups");
if (!result)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u group definitions", count );
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
++count;
Group *group = new Group;
if (!group->LoadGroupFromDB(fields))
{
group->Disband();
delete group;
continue;
}
AddGroup(group);
}while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u group definitions", count );
// -- loading members --
count = 0;
// 0 1 2 3
result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, groupId FROM group_member ORDER BY groupId");
if (!result)
{
barGoLink bar2( 1 );
bar2.step();
}
else
{
Group* group = NULL; // used as cached pointer for avoid relookup group for each member
barGoLink bar2( (int)result->GetRowCount() );
do
{
bar2.step();
Field *fields = result->Fetch();
count++;
uint32 memberGuidlow = fields[0].GetUInt32();
bool assistent = fields[1].GetBool();
uint8 subgroup = fields[2].GetUInt8();
uint32 groupId = fields[3].GetUInt32();
if (!group || group->GetId() != groupId)
{
group = GetGroupById(groupId);
if (!group)
{
sLog.outErrorDb("Incorrect entry in group_member table : no group with Id %d for member %d!", groupId, memberGuidlow);
CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow);
continue;
}
}
if (!group->LoadMemberFromDB(memberGuidlow, subgroup, assistent))
{
sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group (Id: %u)!", memberGuidlow, GUID_LOPART(group->GetLeaderGUID()), groupId);
CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow);
}
}while( result->NextRow() );
delete result;
}
// clean groups
// TODO: maybe delete from the DB before loading in this case
for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end();)
{
if (itr->second->GetMembersCount() < 2)
{
itr->second->Disband();
delete itr->second;
mGroupMap.erase(itr++);
}
else
++itr;
}
// -- loading instances --
count = 0;
result = CharacterDatabase.Query(
// 0 1 2 3 4 5
"SELECT group_instance.leaderGuid, map, instance, permanent, instance.difficulty, resettime, "
// 6
"(SELECT COUNT(*) FROM character_instance WHERE guid = group_instance.leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1), "
// 7
" groups.groupId "
"FROM group_instance LEFT JOIN instance ON instance = id LEFT JOIN groups ON groups.leaderGUID = group_instance.leaderGUID ORDER BY leaderGuid"
);
if (!result)
{
barGoLink bar2( 1 );
bar2.step();
}
else
{
Group* group = NULL; // used as cached pointer for avoid relookup group for each member
barGoLink bar2( (int)result->GetRowCount() );
do
{
bar2.step();
Field *fields = result->Fetch();
count++;
uint32 leaderGuidLow = fields[0].GetUInt32();
uint32 mapId = fields[1].GetUInt32();
Difficulty diff = (Difficulty)fields[4].GetUInt8();
uint32 groupId = fields[7].GetUInt32();
if (!group || group->GetId() != groupId)
{
// find group id in map by leader low guid
group = GetGroupById(groupId);
if (!group)
{
sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow);
continue;
}
}
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !mapEntry->IsDungeon())
{
sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", mapId);
continue;
}
if (diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
diff = REGULAR_DIFFICULTY; // default for both difficaly types
}
InstanceSave *save = sInstanceSaveMgr.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
group->BindToInstance(save, fields[3].GetBool(), true);
}while( result->NextRow() );
delete result;
}
sLog.outString();
sLog.outString( ">> Loaded %u group-instance binds total", count );
sLog.outString();
sLog.outString( ">> Loaded %u group members total", count );
}
void ObjectMgr::LoadQuests()
{
// For reload case
for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr)
delete itr->second;
mQuestTemplates.clear();
mExclusiveQuestGroups.clear();
// 0 1 2 3 4 5 6 7 8
QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
// 9 10 11 12 13 14 15 16
"RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
// 17 18 19 20 21 22 23 24 25
"QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain,"
// 26 27 28 29
"RewXPId, SrcItemId, SrcItemCount, SrcSpell,"
// 30 31 32 33 34 35 36 37 38 39 40
"Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
// 41 42 43 44 45 46 47 48 49 50 51 52
"ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
// 53 54 55 56 57 58 59 60
"ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
// 61 62 63 64 65 66 67 68
"ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
// 69 70 71 72
"ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
// 73 74 75 76 77 78
"RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
// 79 80 81 82 83 84
"RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
// 85 86 87 88 89 90 91 92
"RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
// 93 94 95 96 97
"RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5,"
// 98 99 100 101 102
"RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5,"
// 103 104 105 106 107
"RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
// 108 109 110 111 112 113
"RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast,"
// 114 115 116 117 118 119
"RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
// 120 121 122 123 124 125 126 127
"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
// 128 129 130 131 132 133
"IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
// 134 135 136 137
"OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
// 138 139
"StartScript, CompleteScript"
" FROM quest_template");
if (result == NULL)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded 0 quests definitions" );
sLog.outErrorDb("`quest_template` table is empty!");
return;
}
// create multimap previous quest for each existed quest
// some quests can have many previous maps set by NextQuestId in previous quest
// for example set of race quests can lead to single not race specific quest
barGoLink bar((int) result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
Quest * newQuest = new Quest(fields);
mQuestTemplates[newQuest->GetQuestId()] = newQuest;
} while( result->NextRow() );
delete result;
// Post processing
std::map usedMailTemplates;
for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
{
Quest * qinfo = iter->second;
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
if (qinfo->GetQuestMethod() >= 3)
{
sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
}
if (qinfo->QuestFlags & ~QUEST_MANGOS_FLAGS_DB_ALLOWED)
{
sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
qinfo->GetQuestId(),qinfo->QuestFlags >> 24,QUEST_MANGOS_FLAGS_DB_ALLOWED >> 24);
qinfo->QuestFlags &= QUEST_MANGOS_FLAGS_DB_ALLOWED;
}
if (qinfo->QuestFlags & QUEST_FLAGS_DAILY && qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
{
sLog.outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.",qinfo->GetQuestId());
qinfo->QuestFlags &= ~QUEST_FLAGS_DAILY;
}
if (qinfo->QuestFlags & QUEST_FLAGS_DAILY)
{
if (!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
{
sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE;
}
}
if (qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
{
if (!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
{
sLog.outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE;
}
}
if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
{
// at auto-reward can be rewarded only RewChoiceItemId[0]
for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
{
if (uint32 id = qinfo->RewChoiceItemId[j])
{
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
qinfo->GetQuestId(),j+1,id,j+1);
// no changes, quest ignore this data
}
}
}
// client quest log visual (area case)
if (qinfo->ZoneOrSort > 0)
{
if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
{
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
qinfo->GetQuestId(),qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client
}
}
// client quest log visual (sort case)
if (qinfo->ZoneOrSort < 0)
{
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
if (!qSort)
{
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
qinfo->GetQuestId(),qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
//check SkillOrClass value (class case).
if (ClassByQuestSort(-int32(qinfo->ZoneOrSort)))
{
// SkillOrClass should not have class case when class case already set in ZoneOrSort.
if (qinfo->SkillOrClass < 0)
{
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass);
}
}
//check for proper SkillOrClass value (skill case)
if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
{
// skill is positive value in SkillOrClass
if (qinfo->SkillOrClass != skill_id )
{
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
//override, and force proper value here?
}
}
}
// SkillOrClass (class case)
if (qinfo->SkillOrClass < 0)
{
if (!sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)))
{
sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass);
}
}
// SkillOrClass (skill case)
if (qinfo->SkillOrClass > 0)
{
if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClass))
{
sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass);
}
}
if (qinfo->RequiredSkillValue)
{
if (qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue())
{
sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
if (qinfo->SkillOrClass <= 0)
{
sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass);
// no changes, quest can't be done for this requirement (fail at wrong skill id)
}
}
// else Skill quests can have 0 skill level, this is ok
if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
{
sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
{
sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
{
sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
{
sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
{
sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue);
// no changes, quest can't be done for this requirement
}
if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 )
{
sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
qinfo->GetQuestId(),qinfo->RepObjectiveValue);
// warning
}
if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 )
{
sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
qinfo->GetQuestId(),qinfo->RequiredMinRepValue);
// warning
}
if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 )
{
sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
qinfo->GetQuestId(),qinfo->RequiredMaxRepValue);
// warning
}
if (qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
{
sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId());
qinfo->CharTitleId = 0;
// quest can't reward this title
}
if (qinfo->SrcItemId)
{
if (!sItemStorage.LookupEntry(qinfo->SrcItemId))
{
sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
qinfo->SrcItemId = 0; // quest can't be done for this requirement
}
else if (qinfo->SrcItemCount==0)
{
sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(),qinfo->SrcItemId);
qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->SrcItemCount>0)
{
sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
qinfo->GetQuestId(),qinfo->SrcItemCount);
qinfo->SrcItemCount=0; // no quest work changes in fact
}
if (qinfo->SrcSpell)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell);
if (!spellInfo)
{
sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
qinfo->SrcSpell = 0; // quest can't be done for this requirement
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
qinfo->SrcSpell = 0; // quest can't be done for this requirement
}
}
for(int j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j )
{
if (uint32 id = qinfo->ReqItemId[j])
{
if (qinfo->ReqItemCount[j] == 0)
{
sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done for this requirement
}
qinfo->SetFlag(QUEST_MANGOS_FLAGS_DELIVER);
if (!sItemStorage.LookupEntry(id))
{
sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
}
}
else if (qinfo->ReqItemCount[j] > 0)
{
sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
qinfo->GetQuestId(), j+1, j+1, qinfo->ReqItemCount[j]);
qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
}
}
for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j )
{
if (uint32 id = qinfo->ReqSourceId[j])
{
if (!sItemStorage.LookupEntry(id))
{
sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(),j+1,id,id);
// no changes, quest can't be done for this requirement
}
}
else
{
if (qinfo->ReqSourceCount[j]>0)
{
sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]);
// no changes, quest ignore this data
}
}
}
for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
{
if (uint32 id = qinfo->ReqSpell[j])
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
if (!spellInfo)
{
sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
qinfo->GetQuestId(),j+1,id,id);
continue;
}
if (!qinfo->ReqCreatureOrGOId[j])
{
bool found = false;
for(int k = 0; k < MAX_EFFECT_INDEX; ++k)
{
if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) ||
spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT)
{
found = true;
break;
}
}
if (found)
{
if (!qinfo->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
{
sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1);
// this will prevent quest completing without objective
const_cast(qinfo)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
}
}
else
{
sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
qinfo->GetQuestId(),j+1,id,j+1,id);
// no changes, quest can't be done for this requirement
}
}
}
}
for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
{
int32 id = qinfo->ReqCreatureOrGOId[j];
if (id < 0 && !sGOStorage.LookupEntry(-id))
{
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
qinfo->GetQuestId(),j+1,id,uint32(-id));
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
}
if (id > 0 && !sCreatureStorage.LookupEntry(id))
{
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(),j+1,id,uint32(id));
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
}
if (id)
{
// In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
qinfo->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO);
if (!qinfo->ReqCreatureOrGOCount[j])
{
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(),j+1,id,j+1);
// no changes, quest can be incorrectly done, but we already report this
}
}
else if (qinfo->ReqCreatureOrGOCount[j]>0)
{
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]);
// no changes, quest ignore this data
}
}
for(int j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j )
{
if (uint32 id = qinfo->RewChoiceItemId[j])
{
if (!sItemStorage.LookupEntry(id))
{
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(),j+1,id,id);
qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
}
if (!qinfo->RewChoiceItemCount[j])
{
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(),j+1,id,j+1);
// no changes, quest can't be done
}
}
else if (qinfo->RewChoiceItemCount[j]>0)
{
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]);
// no changes, quest ignore this data
}
}
for(int j = 0; j < QUEST_REWARDS_COUNT; ++j )
{
if (uint32 id = qinfo->RewItemId[j])
{
if (!sItemStorage.LookupEntry(id))
{
sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(),j+1,id,id);
qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
}
if (!qinfo->RewItemCount[j])
{
sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
qinfo->GetQuestId(),j+1,id,j+1);
// no changes
}
}
else if (qinfo->RewItemCount[j]>0)
{
sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]);
// no changes, quest ignore this data
}
}
for(int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
{
if (qinfo->RewRepFaction[j])
{
if (abs(qinfo->RewRepValueId[j]) > 9)
sLog.outErrorDb("Quest %u has RewRepValueId%d = %i but value is not valid.", qinfo->GetQuestId(), j+1, qinfo->RewRepValueId[j]);
if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
{
sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j]);
qinfo->RewRepFaction[j] = 0; // quest will not reward this
}
}
else if (qinfo->RewRepValue[j] != 0)
{
sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]);
// no changes, quest ignore this data
}
}
if (qinfo->RewSpell)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell);
if (!spellInfo)
{
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
else if (GetTalentSpellCost(qinfo->RewSpell))
{
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
}
if (qinfo->RewSpellCast)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast);
if (!spellInfo)
{
sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
else if (GetTalentSpellCost(qinfo->RewSpellCast))
{
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
}
if (qinfo->RewMailTemplateId)
{
if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId))
{
sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId);
qinfo->RewMailTemplateId = 0; // no mail will send to player
qinfo->RewMailDelaySecs = 0; // no mail will send to player
}
else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end())
{
std::map::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId);
sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId,used_mt_itr->second);
qinfo->RewMailTemplateId = 0; // no mail will send to player
qinfo->RewMailDelaySecs = 0; // no mail will send to player
}
else
usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId();
}
if (qinfo->NextQuestInChain)
{
QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain);
if (qNextItr == mQuestTemplates.end())
{
sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain );
qinfo->NextQuestInChain = 0;
}
else
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
}
// fill additional data stores
if (qinfo->PrevQuestId)
{
if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end())
{
sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
}
else
{
qinfo->prevQuests.push_back(qinfo->PrevQuestId);
}
}
if (qinfo->NextQuestId)
{
QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId()));
if (qNextItr == mQuestTemplates.end())
{
sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
}
else
{
int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
qNextItr->second->prevQuests.push_back(signedQuestId);
}
}
if (qinfo->ExclusiveGroup)
mExclusiveQuestGroups.insert(std::pair(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
if (qinfo->LimitTime)
qinfo->SetFlag(QUEST_MANGOS_FLAGS_TIMED);
}
// check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
if (!spellInfo)
continue;
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
if (spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
continue;
uint32 quest_id = spellInfo->EffectMiscValue[j];
Quest const* quest = GetQuestTemplate(quest_id);
// some quest referenced in spells not exist (outdated spells)
if (!quest)
continue;
if (!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
{
sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id);
// this will prevent quest completing without objective
const_cast(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
}
}
}
sLog.outString();
sLog.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size() );
}
void ObjectMgr::LoadQuestLocales()
{
mQuestLocaleMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry,"
"Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
"Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
"Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
"Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
"Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
"Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
"Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
"Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
" FROM locales_quest"
);
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
QuestLocale& data = mQuestLocaleMap[entry];
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+11*(i-1)].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.Title.size() <= idx)
data.Title.resize(idx+1);
data.Title[idx] = str;
}
}
str = fields[1+11*(i-1)+1].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.Details.size() <= idx)
data.Details.resize(idx+1);
data.Details[idx] = str;
}
}
str = fields[1+11*(i-1)+2].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.Objectives.size() <= idx)
data.Objectives.resize(idx+1);
data.Objectives[idx] = str;
}
}
str = fields[1+11*(i-1)+3].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.OfferRewardText.size() <= idx)
data.OfferRewardText.resize(idx+1);
data.OfferRewardText[idx] = str;
}
}
str = fields[1+11*(i-1)+4].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.RequestItemsText.size() <= idx)
data.RequestItemsText.resize(idx+1);
data.RequestItemsText[idx] = str;
}
}
str = fields[1+11*(i-1)+5].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.EndText.size() <= idx)
data.EndText.resize(idx+1);
data.EndText[idx] = str;
}
}
str = fields[1+11*(i-1)+6].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.CompletedText.size() <= idx)
data.CompletedText.resize(idx+1);
data.CompletedText[idx] = str;
}
}
for(int k = 0; k < 4; ++k)
{
str = fields[1+11*(i-1)+7+k].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.ObjectiveText[k].size() <= idx)
data.ObjectiveText[k].resize(idx+1);
data.ObjectiveText[k][idx] = str;
}
}
}
}
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size() );
}
void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
{
if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use.
return;
sLog.outString( "%s :", tablename);
scripts.clear(); // need for reload support
QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename );
uint32 count = 0;
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u script definitions", count );
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
ScriptInfo tmp;
tmp.id = fields[0].GetUInt32();
tmp.delay = fields[1].GetUInt32();
tmp.command = fields[2].GetUInt32();
tmp.datalong = fields[3].GetUInt32();
tmp.datalong2 = fields[4].GetUInt32();
tmp.dataint = fields[5].GetInt32();
tmp.x = fields[6].GetFloat();
tmp.y = fields[7].GetFloat();
tmp.z = fields[8].GetFloat();
tmp.o = fields[9].GetFloat();
// generic command args check
switch(tmp.command)
{
case SCRIPT_COMMAND_TALK:
{
if(tmp.datalong > 3)
{
sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id);
continue;
}
if(tmp.dataint==0)
{
sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,tmp.id);
continue;
}
if(tmp.dataint < MIN_DB_SCRIPT_STRING_ID || tmp.dataint >= MAX_DB_SCRIPT_STRING_ID)
{
sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID,tmp.id);
continue;
}
// if(!GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
break;
}
case SCRIPT_COMMAND_EMOTE:
{
if(!sEmotesStore.LookupEntry(tmp.datalong))
{
sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename,tmp.datalong,tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TELEPORT_TO:
{
if(!sMapStore.LookupEntry(tmp.datalong))
{
sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.datalong,tmp.id);
continue;
}
if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
{
sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.x,tmp.y,tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
{
if (!GetCreatureTemplate(tmp.datalong))
{
sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",tablename,tmp.datalong,tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
{
sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.x,tmp.y,tmp.id);
continue;
}
if(!GetCreatureTemplate(tmp.datalong))
{
sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.datalong,tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
GameObjectData const* data = GetGOData(tmp.datalong);
if(!data)
{
sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,tmp.id);
continue;
}
GameObjectInfo const* info = GetGameObjectInfo(data->id);
if(!info)
{
sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,data->id,tmp.id);
continue;
}
if( info->type==GAMEOBJECT_TYPE_FISHINGNODE ||
info->type==GAMEOBJECT_TYPE_FISHINGHOLE ||
info->type==GAMEOBJECT_TYPE_DOOR ||
info->type==GAMEOBJECT_TYPE_BUTTON ||
info->type==GAMEOBJECT_TYPE_TRAP )
{
sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,info->id,tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
{
GameObjectData const* data = GetGOData(tmp.datalong);
if(!data)
{
sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
continue;
}
GameObjectInfo const* info = GetGameObjectInfo(data->id);
if(!info)
{
sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
continue;
}
if( info->type!=GAMEOBJECT_TYPE_DOOR)
{
sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
Quest const* quest = GetQuestTemplate(tmp.datalong);
if(!quest)
{
sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong,tmp.id);
continue;
}
if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
{
sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename,tmp.datalong,tmp.id);
// this will prevent quest completing without objective
const_cast(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest objective requirement set and command can be allowed
}
if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
{
sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
tablename,tmp.datalong2,tmp.id);
continue;
}
if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
{
sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
tablename,tmp.datalong2,tmp.id,DEFAULT_VISIBILITY_DISTANCE);
continue;
}
if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE)
{
sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
tablename,tmp.datalong2,tmp.id,INTERACTION_DISTANCE);
continue;
}
break;
}
case SCRIPT_COMMAND_REMOVE_AURA:
{
if(!sSpellStore.LookupEntry(tmp.datalong))
{
sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
tablename,tmp.datalong,tmp.id);
continue;
}
if(tmp.datalong2 & ~0x1) // 1 bits (0,1)
{
sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
tablename,tmp.datalong2,tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
if(!sSpellStore.LookupEntry(tmp.datalong))
{
sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
tablename,tmp.datalong,tmp.id);
continue;
}
if(tmp.datalong2 & ~0x3) // 2 bits
{
sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
tablename,tmp.datalong2,tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CREATE_ITEM:
{
if (!GetItemPrototype(tmp.datalong))
{
sLog.outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
tablename, tmp.datalong, tmp.id);
continue;
}
if (!tmp.datalong2)
{
sLog.outErrorDb("Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
tablename, tmp.datalong2, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_DESPAWN_SELF:
{
// for later, we might consider despawn by database guid, and define in datalong2 as option to despawn self.
break;
}
}
if (scripts.find(tmp.id) == scripts.end())
{
ScriptMap emptyMap;
scripts[tmp.id] = emptyMap;
}
scripts[tmp.id].insert(std::pair(tmp.delay, tmp));
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u script definitions", count );
}
void ObjectMgr::LoadGameObjectScripts()
{
LoadScripts(sGameObjectScripts, "gameobject_scripts");
// check ids
for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
{
if(!GetGOData(itr->first))
sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first);
}
}
void ObjectMgr::LoadQuestEndScripts()
{
LoadScripts(sQuestEndScripts, "quest_end_scripts");
// check ids
for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
{
if(!GetQuestTemplate(itr->first))
sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first);
}
}
void ObjectMgr::LoadQuestStartScripts()
{
LoadScripts(sQuestStartScripts,"quest_start_scripts");
// check ids
for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
{
if(!GetQuestTemplate(itr->first))
sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first);
}
}
void ObjectMgr::LoadSpellScripts()
{
LoadScripts(sSpellScripts, "spell_scripts");
// check ids
for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first);
if(!spellInfo)
{
sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr->first);
continue;
}
//check for correct spellEffect
bool found = false;
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
// skip empty effects
if (!spellInfo->Effect[i])
continue;
if (spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT)
{
found = true;
break;
}
}
if (!found)
sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr->first,SPELL_EFFECT_SCRIPT_EFFECT);
}
}
void ObjectMgr::LoadEventScripts()
{
LoadScripts(sEventScripts, "event_scripts");
std::set evt_scripts;
// Load all possible script entries from gameobjects
for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
if (GameObjectInfo const * goInfo = sGOStorage.LookupEntry(i))
if (uint32 eventId = goInfo->GetEventScriptId())
evt_scripts.insert(eventId);
// Load all possible script entries from spells
for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const * spell = sSpellStore.LookupEntry(i);
if (spell)
{
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT )
{
if (spell->EffectMiscValue[j])
evt_scripts.insert(spell->EffectMiscValue[j]);
}
}
}
}
for(size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
{
for(size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
{
TaxiPathNodeEntry const& node = sTaxiPathNodesByPath[path_idx][node_idx];
if (node.arrivalEventID)
evt_scripts.insert(node.arrivalEventID);
if (node.departureEventID)
evt_scripts.insert(node.departureEventID);
}
}
// Then check if all scripts are in above list of possible script entries
for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
{
std::set::const_iterator itr2 = evt_scripts.find(itr->first);
if (itr2 == evt_scripts.end())
sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u or path taxi node data",
itr->first, SPELL_EFFECT_SEND_EVENT);
}
}
void ObjectMgr::LoadGossipScripts()
{
LoadScripts(sGossipScripts, "gossip_scripts");
// checks are done in LoadGossipMenuItems
}
void ObjectMgr::LoadPageTexts()
{
sPageTextStore.Free(); // for reload case
sPageTextStore.Load();
sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount );
sLog.outString();
for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i)
{
// check data correctness
PageText const* page = sPageTextStore.LookupEntry(i);
if(!page)
continue;
if(page->Next_Page && !sPageTextStore.LookupEntry(page->Next_Page))
{
sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page);
continue;
}
// detect circular reference
std::set checkedPages;
for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry(pageItr->Next_Page))
{
if(!pageItr->Next_Page)
break;
checkedPages.insert(pageItr->Page_ID);
if(checkedPages.find(pageItr->Next_Page)!=checkedPages.end())
{
std::ostringstream ss;
ss<< "The text page(s) ";
for (std::set::iterator itr= checkedPages.begin();itr!=checkedPages.end(); ++itr)
ss << *itr << " ";
ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
<< pageItr->Page_ID <<" to 0";
sLog.outErrorDb("%s", ss.str().c_str());
const_cast(pageItr)->Next_Page = 0;
break;
}
}
}
}
void ObjectMgr::LoadPageTextLocales()
{
mPageTextLocaleMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
PageTextLocale& data = mPageTextLocaleMap[entry];
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i].GetCppString();
if(str.empty())
continue;
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.Text.size() <= idx)
data.Text.resize(idx+1);
data.Text[idx] = str;
}
}
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size() );
}
struct SQLInstanceLoader : public SQLStorageLoaderBase
{
template
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(sObjectMgr.GetScriptId(src));
}
};
void ObjectMgr::LoadInstanceTemplate()
{
SQLInstanceLoader loader;
loader.Load(sInstanceTemplate);
for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
{
InstanceTemplate const* temp = GetInstanceTemplate(i);
if (!temp)
continue;
MapEntry const* mapEntry = sMapStore.LookupEntry(temp->map);
if (!mapEntry)
{
sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map);
sInstanceTemplate.EraseEntry(i);
continue;
}
if (mapEntry->IsContinent())
{
sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: continent mapid %d for template!", temp->map);
sInstanceTemplate.EraseEntry(i);
continue;
}
if (temp->parent > 0)
{
// check existence
MapEntry const* parentEntry = sMapStore.LookupEntry(temp->parent);
if (!parentEntry)
{
sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent map id %u for instance template %d template!",
parentEntry->MapID, temp->map);
const_cast(temp)->parent = 0;
continue;
}
if (parentEntry->IsContinent())
{
sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: parent point to continent map id %u for instance template %d template, ignored, need be set only for non-continent parents!",
parentEntry->MapID,temp->map);
const_cast(temp)->parent = 0;
continue;
}
}
}
sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount );
sLog.outString();
}
GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
{
GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
if(itr != mGossipText.end())
return &itr->second;
return NULL;
}
void ObjectMgr::LoadGossipText()
{
QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" );
int count = 0;
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u npc texts", count );
return;
}
int cic;
barGoLink bar( (int)result->GetRowCount() );
do
{
++count;
cic = 0;
Field *fields = result->Fetch();
bar.step();
uint32 Text_ID = fields[cic++].GetUInt32();
if(!Text_ID)
{
sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
continue;
}
GossipText& gText = mGossipText[Text_ID];
for (int i=0; i< 8; i++)
{
gText.Options[i].Text_0 = fields[cic++].GetCppString();
gText.Options[i].Text_1 = fields[cic++].GetCppString();
gText.Options[i].Language = fields[cic++].GetUInt32();
gText.Options[i].Probability = fields[cic++].GetFloat();
for(int j=0; j < 3; ++j)
{
gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
}
}
} while( result->NextRow() );
sLog.outString();
sLog.outString( ">> Loaded %u npc texts", count );
delete result;
}
void ObjectMgr::LoadNpcTextLocales()
{
mNpcTextLocaleMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry,"
"Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
"Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
"Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
"Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
"Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
"Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
"Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
"Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
" FROM locales_npc_text");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
NpcTextLocale& data = mNpcTextLocaleMap[entry];
for(int i=1; i= 0)
{
if((int32)data.Text_0[j].size() <= idx)
data.Text_0[j].resize(idx+1);
data.Text_0[j][idx] = str0;
}
}
std::string str1 = fields[1+8*2*(i-1)+2*j+1].GetCppString();
if(!str1.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.Text_1[j].size() <= idx)
data.Text_1[j].resize(idx+1);
data.Text_1[j][idx] = str1;
}
}
}
}
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size() );
}
//not very fast function but it is called only once a day, or on starting-up
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
{
time_t basetime = time(NULL);
DEBUG_LOG("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec);
//delete all old mails without item and without body immediately, if starting server
if (!serverUp)
CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD "' AND has_items = '0' AND body = ''", (uint64)basetime);
// 0 1 2 3 4 5 6 7 8
QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD "'", (uint64)basetime);
if ( !result )
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
return; // any mails need to be returned or deleted
}
//std::ostringstream delitems, delmails; //will be here for optimization
//bool deletemail = false, deleteitem = false;
//delitems << "DELETE FROM item_instance WHERE guid IN ( ";
//delmails << "DELETE FROM mail WHERE id IN ( "
barGoLink bar( (int)result->GetRowCount() );
uint32 count = 0;
Field *fields;
do
{
bar.step();
fields = result->Fetch();
Mail *m = new Mail;
m->messageID = fields[0].GetUInt32();
m->messageType = fields[1].GetUInt8();
m->sender = fields[2].GetUInt32();
m->receiver = fields[3].GetUInt32();
bool has_items = fields[4].GetBool();
m->expire_time = (time_t)fields[5].GetUInt64();
m->deliver_time = 0;
m->COD = fields[6].GetUInt32();
m->checked = fields[7].GetUInt32();
m->mailTemplateId = fields[8].GetInt16();
Player *pl = 0;
if (serverUp)
pl = GetPlayer((uint64)m->receiver);
if (pl)
{ //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
//his in mailbox and he has already listed his mails )
delete m;
continue;
}
//delete or return mail:
if (has_items)
{
QueryResult *resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID);
if(resultItems)
{
do
{
Field *fields2 = resultItems->Fetch();
uint32 item_guid_low = fields2[0].GetUInt32();
uint32 item_template = fields2[1].GetUInt32();
m->AddItem(item_guid_low, item_template);
}
while (resultItems->NextRow());
delete resultItems;
}
//if it is mail from AH, it shouldn't be returned, but deleted
if (m->messageType != MAIL_NORMAL || m->messageType == MAIL_AUCTION || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
{
// mail open and then not returned
for(std::vector::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
}
else
{
//mail will be returned:
CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID);
delete m;
continue;
}
}
//deletemail = true;
//delmails << m->messageID << ", ";
CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
delete m;
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u mails", count );
}
void ObjectMgr::LoadQuestAreaTriggers()
{
mQuestAreaTriggerMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
uint32 count = 0;
if (!result)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u quest trigger points", count );
return;
}
barGoLink bar((int) result->GetRowCount() );
do
{
++count;
bar.step();
Field *fields = result->Fetch();
uint32 trigger_ID = fields[0].GetUInt32();
uint32 quest_ID = fields[1].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
if (!atEntry)
{
sLog.outErrorDb("Table `areatrigger_involvedrelation` has area trigger (ID: %u) not listed in `AreaTrigger.dbc`.", trigger_ID);
continue;
}
Quest const* quest = GetQuestTemplate(quest_ID);
if (!quest)
{
sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID);
continue;
}
if (!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
{
sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID);
// this will prevent quest completing without objective
const_cast(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest modified to required objective and trigger can be allowed.
}
mQuestAreaTriggerMap[trigger_ID] = quest_ID;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u quest trigger points", count );
}
void ObjectMgr::LoadTavernAreaTriggers()
{
mTavernAreaTriggerSet.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
uint32 count = 0;
if (!result)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u tavern triggers", count );
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
++count;
bar.step();
Field *fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
sLog.outErrorDb("Table `areatrigger_tavern` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
mTavernAreaTriggerSet.insert(Trigger_ID);
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u tavern triggers", count );
}
void ObjectMgr::LoadAreaTriggerScripts()
{
mAreaTriggerScripts.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
uint32 count = 0;
if (!result)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u areatrigger scripts", count );
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
++count;
bar.step();
Field *fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
const char *scriptName = fields[1].GetString();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
sLog.outErrorDb("Table `areatrigger_scripts` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName);
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u areatrigger scripts", count );
}
uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team )
{
bool found = false;
float dist;
uint32 id = 0;
for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0])
continue;
uint8 field = (uint8)((i - 1) / 32);
uint32 submask = 1<<((i-1)%32);
// skip not taxi network nodes
if((sTaxiNodesMask[field] & submask)==0)
continue;
float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
if(found)
{
if(dist2 < dist)
{
dist = dist2;
id = i;
}
}
else
{
found = true;
dist = dist2;
id = i;
}
}
return id;
}
void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost)
{
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
if(src_i==sTaxiPathSetBySource.end())
{
path = 0;
cost = 0;
return;
}
TaxiPathSetForSource& pathSet = src_i->second;
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
if(dest_i==pathSet.end())
{
path = 0;
cost = 0;
return;
}
cost = dest_i->second.price;
path = dest_i->second.ID;
}
uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team /* = false */)
{
uint16 mount_entry = 0;
// select mount creature id
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
if(node)
{
if (team == ALLIANCE)
{
mount_entry = node->MountCreatureID[1];
if(!mount_entry && allowed_alt_team)
mount_entry = node->MountCreatureID[0];
}
else if (team == HORDE)
{
mount_entry = node->MountCreatureID[0];
if(!mount_entry && allowed_alt_team)
mount_entry = node->MountCreatureID[1];
}
}
CreatureInfo const *mount_info = GetCreatureTemplate(mount_entry);
if (!mount_info)
return 0;
uint16 mount_id = ChooseDisplayId(team,mount_info);
if (!mount_id)
return 0;
CreatureModelInfo const *minfo = GetCreatureModelRandomGender(mount_id);
if (minfo)
mount_id = minfo->modelid;
return mount_id;
}
void ObjectMgr::LoadGraveyardZones()
{
mGraveYardMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
uint32 count = 0;
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u graveyard-zone links", count );
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
++count;
bar.step();
Field *fields = result->Fetch();
uint32 safeLocId = fields[0].GetUInt32();
uint32 zoneId = fields[1].GetUInt32();
uint32 team = fields[2].GetUInt32();
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
if(!entry)
{
sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId);
continue;
}
AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
if(!areaEntry)
{
sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId);
continue;
}
if(areaEntry->zone != 0)
{
sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId);
continue;
}
if(team!=0 && team!=HORDE && team!=ALLIANCE)
{
sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team);
continue;
}
if(!AddGraveYardLink(safeLocId,zoneId,team,false))
sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId);
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u graveyard-zone links", count );
}
WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
{
// search for zone associated closest graveyard
uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z);
// Simulate std. algorithm:
// found some graveyard associated to (ghost_zone,ghost_map)
//
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
// then check faction
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
// then check faction
GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
if(graveLow==graveUp)
{
sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
return NULL;
}
// at corpse map
bool foundNear = false;
float distNear;
WorldSafeLocsEntry const* entryNear = NULL;
// at entrance map for corpse map
bool foundEntr = false;
float distEntr;
WorldSafeLocsEntry const* entryEntr = NULL;
// some where other
WorldSafeLocsEntry const* entryFar = NULL;
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
{
GraveYardData const& data = itr->second;
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
if(!entry)
{
sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId);
continue;
}
// skip enemy faction graveyard
// team == 0 case can be at call from .neargrave
if(data.team != 0 && team != 0 && data.team != team)
continue;
// find now nearest graveyard at other (continent) map
if(MapId != entry->map_id)
{
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry ||
mapEntry->ghost_entrance_map < 0 ||
mapEntry->ghost_entrance_map != entry->map_id ||
(mapEntry->ghost_entrance_x == 0 && mapEntry->ghost_entrance_y == 0))
{
// not have any coordinates for check distance anyway
entryFar = entry;
continue;
}
// at entrance map calculate distance (2D);
float dist2 = (entry->x - mapEntry->ghost_entrance_x)*(entry->x - mapEntry->ghost_entrance_x)
+(entry->y - mapEntry->ghost_entrance_y)*(entry->y - mapEntry->ghost_entrance_y);
if(foundEntr)
{
if(dist2 < distEntr)
{
distEntr = dist2;
entryEntr = entry;
}
}
else
{
foundEntr = true;
distEntr = dist2;
entryEntr = entry;
}
}
// find now nearest graveyard at same map
else
{
float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z);
if(foundNear)
{
if(dist2 < distNear)
{
distNear = dist2;
entryNear = entry;
}
}
else
{
foundNear = true;
distNear = dist2;
entryNear = entry;
}
}
}
if(entryNear)
return entryNear;
if(entryEntr)
return entryEntr;
return entryFar;
}
GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId)
{
GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
{
if(itr->second.safeLocId==id)
return &itr->second;
}
return NULL;
}
bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB)
{
if(FindGraveYardData(id,zoneId))
return false;
// add link to loaded data
GraveYardData data;
data.safeLocId = id;
data.team = team;
mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data));
// add link to DB
if(inDB)
{
WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
"VALUES ('%u', '%u','%u')",id,zoneId,team);
}
return true;
}
void ObjectMgr::LoadAreaTriggerTeleports()
{
mAreaTriggers.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if (!result)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
++count;
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTrigger at;
at.requiredLevel = fields[1].GetUInt8();
at.requiredItem = fields[2].GetUInt32();
at.requiredItem2 = fields[3].GetUInt32();
at.heroicKey = fields[4].GetUInt32();
at.heroicKey2 = fields[5].GetUInt32();
at.requiredQuest = fields[6].GetUInt32();
at.requiredQuestHeroic = fields[7].GetUInt32();
at.requiredFailedText = fields[8].GetCppString();
at.target_mapId = fields[9].GetUInt32();
at.target_X = fields[10].GetFloat();
at.target_Y = fields[11].GetFloat();
at.target_Z = fields[12].GetFloat();
at.target_Orientation = fields[13].GetFloat();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
sLog.outErrorDb("Table `areatrigger_teleport` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
if (at.requiredItem)
{
ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
if (!pProto)
{
sLog.outError("Table `areatrigger_teleport` has not existed key item %u for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
at.requiredItem = 0;
}
}
if (at.requiredItem2)
{
ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
if(!pProto)
{
sLog.outError("Table `areatrigger_teleport` has not existed second key item %u for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
at.requiredItem2 = 0;
}
}
if (at.heroicKey)
{
ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
if (!pProto)
{
sLog.outError("Table `areatrigger_teleport` has not existed heroic key item %u for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
at.heroicKey = 0;
}
}
if (at.heroicKey2)
{
ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
if (!pProto)
{
sLog.outError("Table `areatrigger_teleport` has not existed heroic second key item %u for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
at.heroicKey2 = 0;
}
}
if (at.requiredQuest)
{
QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuest);
if (qReqItr == mQuestTemplates.end())
{
sLog.outErrorDb("Table `areatrigger_teleport` has not existed required quest %u for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
at.requiredQuest = 0;
}
}
if (at.requiredQuestHeroic)
{
QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuestHeroic);
if (qReqItr == mQuestTemplates.end())
{
sLog.outErrorDb("Table `areatrigger_teleport` has not existed required heroic quest %u for trigger %u, remove quest done requirement.",at.requiredQuestHeroic,Trigger_ID);
at.requiredQuestHeroic = 0;
}
}
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
if (!mapEntry)
{
sLog.outErrorDb("Table `areatrigger_teleport` has not existed target map (ID: %u) for Area trigger (ID:%u).", at.target_mapId, Trigger_ID);
continue;
}
if (at.target_X==0 && at.target_Y==0 && at.target_Z==0)
{
sLog.outErrorDb("Table `areatrigger_teleport` has area trigger (ID:%u) without target coordinates.",Trigger_ID);
continue;
}
mAreaTriggers[Trigger_ID] = at;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
}
/*
* Searches for the areatrigger which teleports players out of the given map (only direct to continent)
*/
AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 map_id) const
{
const MapEntry *mapEntry = sMapStore.LookupEntry(map_id);
if(!mapEntry) return NULL;
for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
{
if(itr->second.target_mapId == mapEntry->ghost_entrance_map)
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if(atEntry && atEntry->mapid == map_id)
return &itr->second;
}
}
return NULL;
}
/**
* Searches for the areatrigger which teleports players to the given map
*/
AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
{
for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
{
if(itr->second.target_mapId == Map)
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if(atEntry)
return &itr->second;
}
}
return NULL;
}
void ObjectMgr::PackGroupIds()
{
// this routine renumbers groups in such a way so they start from 1 and go up
// obtain set of all groups
std::set groupIds;
// all valid ids are in the instance table
// any associations to ids not in this table are assumed to be
// cleaned already in CleanupInstances
QueryResult *result = CharacterDatabase.Query("SELECT groupId FROM groups");
if( result )
{
do
{
Field *fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
if (id == 0)
{
CharacterDatabase.PExecute("DELETE FROM groups WHERE groupId = '%u'", id);
CharacterDatabase.PExecute("DELETE FROM group_member WHERE groupId = '%u'", id);
continue;
}
groupIds.insert(id);
}
while (result->NextRow());
delete result;
}
barGoLink bar( groupIds.size() + 1);
bar.step();
uint32 groupId = 1;
// we do assume std::set is sorted properly on integer value
for (std::set::iterator i = groupIds.begin(); i != groupIds.end(); ++i)
{
if (*i != groupId)
{
// remap group id
CharacterDatabase.PExecute("UPDATE groups SET groupId = '%u' WHERE groupId = '%u'", groupId, *i);
CharacterDatabase.PExecute("UPDATE group_member SET groupId = '%u' WHERE groupId = '%u'", groupId, *i);
}
++groupId;
bar.step();
}
m_GroupIds.Set(groupId);
sLog.outString( ">> Group Ids remapped, next group id is %u", groupId );
sLog.outString();
}
void ObjectMgr::SetHighestGuids()
{
QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" );
if( result )
{
m_CharGuids.Set((*result)[0].GetUInt32()+1);
delete result;
}
result = WorldDatabase.Query( "SELECT MAX(guid) FROM creature" );
if( result )
{
m_CreatureGuids.Set((*result)[0].GetUInt32()+1);
delete result;
}
result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" );
if( result )
{
m_ItemGuids.Set((*result)[0].GetUInt32()+1);
delete result;
}
// Cleanup other tables from not existed guids (>=m_hiItemGuid)
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject" );
if( result )
{
m_GameobjectGuids.Set((*result)[0].GetUInt32()+1);
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse" );
if( result )
{
m_AuctionIds.Set((*result)[0].GetUInt32()+1);
delete result;
}
result = CharacterDatabase.Query( "SELECT MAX(id) FROM mail" );
if( result )
{
m_MailIds.Set((*result)[0].GetUInt32()+1);
delete result;
}
result = CharacterDatabase.Query( "SELECT MAX(guid) FROM corpse" );
if( result )
{
m_CorpseGuids.Set((*result)[0].GetUInt32()+1);
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if (result)
{
m_ArenaTeamIds.Set((*result)[0].GetUInt32()+1);
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
if (result)
{
m_EquipmentSetIds.Set((*result)[0].GetUInt64()+1);
delete result;
}
result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" );
if (result)
{
m_GuildIds.Set((*result)[0].GetUInt32()+1);
delete result;
}
result = CharacterDatabase.Query( "SELECT MAX(groupId) FROM groups" );
if (result)
{
m_GroupIds.Set((*result)[0].GetUInt32()+1);
delete result;
}
}
uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
{
switch(guidhigh)
{
case HIGHGUID_ITEM:
return m_ItemGuids.Generate();
case HIGHGUID_UNIT:
return m_CreatureGuids.Generate();
case HIGHGUID_PLAYER:
return m_CharGuids.Generate();
case HIGHGUID_GAMEOBJECT:
return m_GameobjectGuids.Generate();
case HIGHGUID_CORPSE:
return m_CorpseGuids.Generate();
default:
ASSERT(0);
}
ASSERT(0);
return 0;
}
void ObjectMgr::LoadGameObjectLocales()
{
mGameObjectLocaleMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry,"
"name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
"castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
"castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
GameObjectLocale& data = mGameObjectLocaleMap[entry];
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.Name.size() <= idx)
data.Name.resize(idx+1);
data.Name[idx] = str;
}
}
}
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i+(MAX_LOCALE-1)].GetCppString();
if(!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if((int32)data.CastBarCaption.size() <= idx)
data.CastBarCaption.resize(idx+1);
data.CastBarCaption[idx] = str;
}
}
}
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size() );
}
struct SQLGameObjectLoader : public SQLStorageLoaderBase
{
template
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(sObjectMgr.GetScriptId(src));
}
};
inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
{
if (sLockStore.LookupEntry(dataN))
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
goInfo->id,goInfo->type,N,dataN,dataN);
}
inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
{
if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry(dataN))
{
if (trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
}
/* disable check for while (too many error reports baout not existed in trap templates
else
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
goInfo->id,goInfo->type,N,dataN,dataN);
*/
}
inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
{
if (sSpellStore.LookupEntry(dataN))
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
goInfo->id,goInfo->type,N,dataN,dataN);
}
inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N)
{
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
const_cast(dataN) = 0;
}
inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
goInfo->id,goInfo->type,N,dataN);
}
inline void CheckGOConsumable(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
goInfo->id,goInfo->type,N,dataN);
}
void ObjectMgr::LoadGameobjectInfo()
{
SQLGameObjectLoader loader;
loader.Load(sGOStorage);
// some checks
for(uint32 id = 1; id < sGOStorage.MaxEntry; id++)
{
GameObjectInfo const* goInfo = sGOStorage.LookupEntry(id);
if (!goInfo)
continue;
// some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
switch(goInfo->type)
{
case GAMEOBJECT_TYPE_DOOR: //0
{
if (goInfo->door.lockId)
CheckGOLockId(goInfo,goInfo->door.lockId,1);
CheckGONoDamageImmuneId(goInfo,goInfo->door.noDamageImmune,3);
break;
}
case GAMEOBJECT_TYPE_BUTTON: //1
{
if (goInfo->button.lockId)
CheckGOLockId(goInfo,goInfo->button.lockId,1);
if (goInfo->button.linkedTrapId) // linked trap
CheckGOLinkedTrapId(goInfo,goInfo->button.linkedTrapId,3);
CheckGONoDamageImmuneId(goInfo,goInfo->button.noDamageImmune,4);
break;
}
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (goInfo->questgiver.lockId)
CheckGOLockId(goInfo,goInfo->questgiver.lockId,0);
CheckGONoDamageImmuneId(goInfo,goInfo->questgiver.noDamageImmune,5);
break;
}
case GAMEOBJECT_TYPE_CHEST: //3
{
if (goInfo->chest.lockId)
CheckGOLockId(goInfo,goInfo->chest.lockId,0);
CheckGOConsumable(goInfo,goInfo->chest.consumable,3);
if (goInfo->chest.linkedTrapId) // linked trap
CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7);
break;
}
case GAMEOBJECT_TYPE_TRAP: //6
{
if (goInfo->trap.lockId)
CheckGOLockId(goInfo,goInfo->trap.lockId,0);
/* disable check for while, too many not existed spells
if (goInfo->trap.spellId) // spell
CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
*/
break;
}
case GAMEOBJECT_TYPE_CHAIR: //7
CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1);
break;
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
{
if (goInfo->spellFocus.focusId)
{
if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId))
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId);
}
if (goInfo->spellFocus.linkedTrapId) // linked trap
CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2);
break;
}
case GAMEOBJECT_TYPE_GOOBER: //10
{
if (goInfo->goober.lockId)
CheckGOLockId(goInfo,goInfo->goober.lockId,0);
CheckGOConsumable(goInfo,goInfo->goober.consumable,3);
if (goInfo->goober.pageId) // pageId
{
if (!sPageTextStore.LookupEntry(goInfo->goober.pageId))
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId);
}
/* disable check for while, too many not existed spells
if (goInfo->goober.spellId) // spell
CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
*/
CheckGONoDamageImmuneId(goInfo,goInfo->goober.noDamageImmune,11);
if (goInfo->goober.linkedTrapId) // linked trap
CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12);
break;
}
case GAMEOBJECT_TYPE_AREADAMAGE: //12
{
if (goInfo->areadamage.lockId)
CheckGOLockId(goInfo,goInfo->areadamage.lockId,0);
break;
}
case GAMEOBJECT_TYPE_CAMERA: //13
{
if (goInfo->camera.lockId)
CheckGOLockId(goInfo,goInfo->camera.lockId,0);
break;
}
case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
{
if (goInfo->moTransport.taxiPathId)
{
if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty())
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId);
}
break;
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
{
/* disable check for while, too many not existed spells
// always must have spell
CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
*/
break;
}
case GAMEOBJECT_TYPE_SPELLCASTER: //22
{
// always must have spell
CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0);
break;
}
case GAMEOBJECT_TYPE_FLAGSTAND: //24
{
if (goInfo->flagstand.lockId)
CheckGOLockId(goInfo,goInfo->flagstand.lockId,0);
CheckGONoDamageImmuneId(goInfo,goInfo->flagstand.noDamageImmune,5);
break;
}
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
{
if (goInfo->fishinghole.lockId)
CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4);
break;
}
case GAMEOBJECT_TYPE_FLAGDROP: //26
{
if (goInfo->flagdrop.lockId)
CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0);
CheckGONoDamageImmuneId(goInfo,goInfo->flagdrop.noDamageImmune,3);
break;
}
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0);
break;
}
}
sLog.outString( ">> Loaded %u game object templates", sGOStorage.RecordCount );
sLog.outString();
}
void ObjectMgr::LoadExplorationBaseXP()
{
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u BaseXP definitions", count );
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
uint32 level = fields[0].GetUInt32();
uint32 basexp = fields[1].GetUInt32();
mBaseXPTable[level] = basexp;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u BaseXP definitions", count );
}
uint32 ObjectMgr::GetBaseXP(uint32 level) const
{
BaseXPMap::const_iterator itr = mBaseXPTable.find(level);
return itr != mBaseXPTable.end() ? itr->second : 0;
}
uint32 ObjectMgr::GetXPForLevel(uint32 level) const
{
if (level < mPlayerXPperLevel.size())
return mPlayerXPperLevel[level];
return 0;
}
void ObjectMgr::LoadPetNames()
{
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u pet name parts", count );
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
std::string word = fields[0].GetString();
uint32 entry = fields[1].GetUInt32();
bool half = fields[2].GetBool();
if(half)
PetHalfName1[entry].push_back(word);
else
PetHalfName0[entry].push_back(word);
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u pet name parts", count );
}
void ObjectMgr::LoadPetNumber()
{
QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
if(result)
{
Field *fields = result->Fetch();
m_PetNumbers.Set(fields[0].GetUInt32()+1);
delete result;
}
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded the max pet number: %d", m_PetNumbers.GetNextAfterMaxUsed()-1);
}
std::string ObjectMgr::GeneratePetName(uint32 entry)
{
std::vector & list0 = PetHalfName0[entry];
std::vector & list1 = PetHalfName1[entry];
if(list0.empty() || list1.empty())
{
CreatureInfo const *cinfo = GetCreatureTemplate(entry);
char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale());
if(!petname)
petname = cinfo->Name;
return std::string(petname);
}
return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
}
void ObjectMgr::LoadCorpses()
{
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult *result = CharacterDatabase.Query("SELECT corpse.guid, player, corpse.position_x, corpse.position_y, corpse.position_z, corpse.orientation, corpse.map, "
// 7 8 9 10 11 12 13 14 15 16 17 18
"time, corpse_type, instance, phaseMask, gender, race, class, playerBytes, playerBytes2, equipmentCache, guildId, playerFlags FROM corpse "
"JOIN characters ON player = characters.guid "
"LEFT JOIN guild_member ON player=guild_member.guid WHERE corpse_type <> 0");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u corpses", count );
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
Corpse *corpse = new Corpse;
if(!corpse->LoadFromDB(guid,fields))
{
delete corpse;
continue;
}
sObjectAccessor.AddCorpse(corpse);
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u corpses", count );
}
void ObjectMgr::LoadReputationOnKill()
{
uint32 count = 0;
// 0 1 2
QueryResult *result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
// 3 4 5 6 7 8 9
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
"FROM creature_onkill_reputation");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 creature_id = fields[0].GetUInt32();
ReputationOnKillEntry repOnKill;
repOnKill.repfaction1 = fields[1].GetUInt32();
repOnKill.repfaction2 = fields[2].GetUInt32();
repOnKill.is_teamaward1 = fields[3].GetBool();
repOnKill.reputation_max_cap1 = fields[4].GetUInt32();
repOnKill.repvalue1 = fields[5].GetInt32();
repOnKill.is_teamaward2 = fields[6].GetBool();
repOnKill.reputation_max_cap2 = fields[7].GetUInt32();
repOnKill.repvalue2 = fields[8].GetInt32();
repOnKill.team_dependent = fields[9].GetUInt8();
if(!GetCreatureTemplate(creature_id))
{
sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id);
continue;
}
if(repOnKill.repfaction1)
{
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
if(!factionEntry1)
{
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1);
continue;
}
}
if(repOnKill.repfaction2)
{
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
if(!factionEntry2)
{
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2);
continue;
}
}
mRepOnKill[creature_id] = repOnKill;
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u creature award reputation definitions", count);
}
void ObjectMgr::LoadPointsOfInterest()
{
mPointsOfInterest.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult *result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 point_id = fields[0].GetUInt32();
PointOfInterest POI;
POI.x = fields[1].GetFloat();
POI.y = fields[2].GetFloat();
POI.icon = fields[3].GetUInt32();
POI.flags = fields[4].GetUInt32();
POI.data = fields[5].GetUInt32();
POI.icon_name = fields[6].GetCppString();
if(!MaNGOS::IsValidMapCoord(POI.x,POI.y))
{
sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y);
continue;
}
mPointsOfInterest[point_id] = POI;
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u Points of Interest definitions", count);
}
void ObjectMgr::LoadQuestPOI()
{
mQuestPOIMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7
QueryResult *result = WorldDatabase.Query("SELECT questId, poiId, objIndex, mapId, mapAreaId, floorId, unk3, unk4 FROM quest_poi");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 questId = fields[0].GetUInt32();
uint32 poiId = fields[1].GetUInt32();
int32 objIndex = fields[2].GetInt32();
uint32 mapId = fields[3].GetUInt32();
uint32 mapAreaId = fields[4].GetUInt32();
uint32 floorId = fields[5].GetUInt32();
uint32 unk3 = fields[6].GetUInt32();
uint32 unk4 = fields[7].GetUInt32();
QuestPOI POI(poiId, objIndex, mapId, mapAreaId, floorId, unk3, unk4);
mQuestPOIMap[questId].push_back(POI);
++count;
} while (result->NextRow());
delete result;
QueryResult *points = WorldDatabase.Query("SELECT questId, poiId, x, y FROM quest_poi_points");
if (points)
{
do
{
Field *pointFields = points->Fetch();
uint32 questId = pointFields[0].GetUInt32();
uint32 poiId = pointFields[1].GetUInt32();
int32 x = pointFields[2].GetInt32();
int32 y = pointFields[3].GetInt32();
QuestPOIVector& vect = mQuestPOIMap[questId];
for(QuestPOIVector::iterator itr = vect.begin(); itr != vect.end(); ++itr)
{
if (itr->PoiId != poiId)
continue;
QuestPOIPoint point(x, y);
itr->points.push_back(point);
break;
}
} while (points->NextRow());
delete points;
}
sLog.outString();
sLog.outString(">> Loaded %u quest POI definitions", count);
}
void ObjectMgr::LoadNPCSpellClickSpells()
{
uint32 count = 0;
mSpellClickInfoMap.clear();
// 0 1 2 3 4 5
QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 npc_entry = fields[0].GetUInt32();
CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry);
if (!cInfo)
{
sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
continue;
}
uint32 spellid = fields[1].GetUInt32();
SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid);
if (!spellinfo)
{
sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
continue;
}
uint32 quest_start = fields[2].GetUInt32();
// quest might be 0 to enable spellclick independent of any quest
if (quest_start)
{
if(mQuestTemplates.find(quest_start) == mQuestTemplates.end())
{
sLog.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start);
continue;
}
}
bool quest_start_active = fields[3].GetBool();
uint32 quest_end = fields[4].GetUInt32();
// quest might be 0 to enable spellclick active infinity after start quest
if (quest_end)
{
if(mQuestTemplates.find(quest_end) == mQuestTemplates.end())
{
sLog.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end);
continue;
}
}
uint8 castFlags = fields[5].GetUInt8();
SpellClickInfo info;
info.spellId = spellid;
info.questStart = quest_start;
info.questStartCanActive = quest_start_active;
info.questEnd = quest_end;
info.castFlags = castFlags;
mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
// mark creature template as spell clickable
const_cast(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK;
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u spellclick definitions", count);
}
void ObjectMgr::LoadWeatherZoneChances()
{
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult *result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 zone_id = fields[0].GetUInt32();
WeatherZoneChances& wzc = mWeatherZoneMap[zone_id];
for(int season = 0; season < WEATHER_SEASONS; ++season)
{
wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
if(wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
}
if(wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
}
if(wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
}
}
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u weather definitions", count);
}
void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
{
mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
if(t)
WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
}
void ObjectMgr::DeleteCreatureData(uint32 guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
if(data)
RemoveCreatureFromGrid(guid, data);
mCreatureDataMap.erase(guid);
}
void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
{
mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
if(t)
WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
}
void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
{
RespawnTimes::iterator next;
for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next)
{
next = itr;
++next;
if(GUID_HIPART(itr->first)==instance)
mGORespawnTimes.erase(itr);
}
for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next)
{
next = itr;
++next;
if(GUID_HIPART(itr->first)==instance)
mCreatureRespawnTimes.erase(itr);
}
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
}
void ObjectMgr::DeleteGOData(uint32 guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGOData(guid);
if(data)
RemoveGameobjectFromGrid(guid, data);
mGameObjectDataMap.erase(guid);
}
void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
cell_guids.corpses[player_guid] = instance;
}
void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
cell_guids.corpses.erase(player_guid);
}
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table)
{
map.clear(); // need for reload case
uint32 count = 0;
QueryResult *result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table);
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table);
return;
}
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 id = fields[0].GetUInt32();
uint32 quest = fields[1].GetUInt32();
if(mQuestTemplates.find(quest) == mQuestTemplates.end())
{
sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id);
continue;
}
map.insert(QuestRelations::value_type(id,quest));
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u quest relations from %s", count,table);
}
void ObjectMgr::LoadGameobjectQuestRelations()
{
LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation");
for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr)
{
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
if(!goInfo)
sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
}
}
void ObjectMgr::LoadGameobjectInvolvedRelations()
{
LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation");
for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr)
{
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
if(!goInfo)
sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
}
}
void ObjectMgr::LoadCreatureQuestRelations()
{
LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation");
for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr)
{
CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
if(!cInfo)
sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
}
}
void ObjectMgr::LoadCreatureInvolvedRelations()
{
LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation");
for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr)
{
CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
if(!cInfo)
sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
}
}
void ObjectMgr::LoadReservedPlayersNames()
{
m_ReservedNames.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT name FROM reserved_name");
uint32 count = 0;
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u reserved player names", count );
return;
}
barGoLink bar((int) result->GetRowCount() );
Field* fields;
do
{
bar.step();
fields = result->Fetch();
std::string name= fields[0].GetCppString();
std::wstring wstr;
if(!Utf8toWStr (name,wstr))
{
sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str() );
continue;
}
wstrToLower(wstr);
m_ReservedNames.insert(wstr);
++count;
} while ( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u reserved player names", count );
}
bool ObjectMgr::IsReservedName( const std::string& name ) const
{
std::wstring wstr;
if(!Utf8toWStr (name,wstr))
return false;
wstrToLower(wstr);
return m_ReservedNames.find(wstr) != m_ReservedNames.end();
}
enum LanguageType
{
LT_BASIC_LATIN = 0x0000,
LT_EXTENDEN_LATIN = 0x0001,
LT_CYRILLIC = 0x0002,
LT_EAST_ASIA = 0x0004,
LT_ANY = 0xFFFF
};
static LanguageType GetRealmLanguageType(bool create)
{
switch(sWorld.getConfig(CONFIG_UINT32_REALM_ZONE))
{
case REALM_ZONE_UNKNOWN: // any language
case REALM_ZONE_DEVELOPMENT:
case REALM_ZONE_TEST_SERVER:
case REALM_ZONE_QA_SERVER:
return LT_ANY;
case REALM_ZONE_UNITED_STATES: // extended-Latin
case REALM_ZONE_OCEANIC:
case REALM_ZONE_LATIN_AMERICA:
case REALM_ZONE_ENGLISH:
case REALM_ZONE_GERMAN:
case REALM_ZONE_FRENCH:
case REALM_ZONE_SPANISH:
return LT_EXTENDEN_LATIN;
case REALM_ZONE_KOREA: // East-Asian
case REALM_ZONE_TAIWAN:
case REALM_ZONE_CHINA:
return LT_EAST_ASIA;
case REALM_ZONE_RUSSIAN: // Cyrillic
return LT_CYRILLIC;
default:
return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
}
}
bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
{
if(strictMask==0) // any language, ignore realm
{
if(isExtendedLatinString(wstr,numericOrSpace))
return true;
if(isCyrillicString(wstr,numericOrSpace))
return true;
if(isEastAsianString(wstr,numericOrSpace))
return true;
return false;
}
if(strictMask & 0x2) // realm zone specific
{
LanguageType lt = GetRealmLanguageType(create);
if(lt & LT_EXTENDEN_LATIN)
if(isExtendedLatinString(wstr,numericOrSpace))
return true;
if(lt & LT_CYRILLIC)
if(isCyrillicString(wstr,numericOrSpace))
return true;
if(lt & LT_EAST_ASIA)
if(isEastAsianString(wstr,numericOrSpace))
return true;
}
if(strictMask & 0x1) // basic Latin
{
if(isBasicLatinString(wstr,numericOrSpace))
return true;
}
return false;
}
uint8 ObjectMgr::CheckPlayerName( const std::string& name, bool create )
{
std::wstring wname;
if(!Utf8toWStr(name,wname))
return CHAR_NAME_INVALID_CHARACTER;
if(wname.size() > MAX_PLAYER_NAME)
return CHAR_NAME_TOO_LONG;
uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PLAYER_NAME);
if(wname.size() < minName)
return CHAR_NAME_TOO_SHORT;
uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES);
if(!isValidString(wname,strictMask,false,create))
return CHAR_NAME_MIXED_LANGUAGES;
return CHAR_NAME_SUCCESS;
}
bool ObjectMgr::IsValidCharterName( const std::string& name )
{
std::wstring wname;
if(!Utf8toWStr(name,wname))
return false;
if(wname.size() > MAX_CHARTER_NAME)
return false;
uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_CHARTER_NAME);
if(wname.size() < minName)
return false;
uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES);
return isValidString(wname,strictMask,true);
}
PetNameInvalidReason ObjectMgr::CheckPetName( const std::string& name )
{
std::wstring wname;
if(!Utf8toWStr(name,wname))
return PET_NAME_INVALID;
if(wname.size() > MAX_PET_NAME)
return PET_NAME_TOO_LONG;
uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PET_NAME);
if(wname.size() < minName)
return PET_NAME_TOO_SHORT;
uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PET_NAMES);
if(!isValidString(wname,strictMask,false))
return PET_NAME_MIXED_LANGUAGES;
return PET_NAME_SUCCESS;
}
int ObjectMgr::GetIndexForLocale( LocaleConstant loc )
{
if(loc==LOCALE_enUS)
return -1;
for(size_t i=0;i < m_LocalForIndex.size(); ++i)
if(m_LocalForIndex[i]==loc)
return i;
return -1;
}
LocaleConstant ObjectMgr::GetLocaleForIndex(int i)
{
if (i<0 || i>=(int32)m_LocalForIndex.size())
return LOCALE_enUS;
return m_LocalForIndex[i];
}
int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc )
{
if(loc==LOCALE_enUS)
return -1;
for(size_t i=0;i < m_LocalForIndex.size(); ++i)
if(m_LocalForIndex[i]==loc)
return i;
m_LocalForIndex.push_back(loc);
return m_LocalForIndex.size()-1;
}
void ObjectMgr::LoadGameObjectForQuests()
{
mGameObjectForQuestSet.clear(); // need for reload case
if( !sGOStorage.MaxEntry )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded 0 GameObjects for quests" );
return;
}
barGoLink bar( sGOStorage.MaxEntry - 1 );
uint32 count = 0;
// collect GO entries for GO that must activated
for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry)
{
bar.step();
GameObjectInfo const* goInfo = sGOStorage.LookupEntry(go_entry);
if(!goInfo)
continue;
switch(goInfo->type)
{
// scan GO chest with loot including quest items
case GAMEOBJECT_TYPE_CHEST:
{
uint32 loot_id = goInfo->GetLootId();
// find quest loot for GO
if(LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
{
mGameObjectForQuestSet.insert(go_entry);
++count;
}
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if(goInfo->goober.questId) //quests objects
{
mGameObjectForQuestSet.insert(go_entry);
count++;
}
break;
}
default:
break;
}
}
sLog.outString();
sLog.outString( ">> Loaded %u GameObjects for quests", count );
}
bool ObjectMgr::LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value)
{
int32 start_value = min_value;
int32 end_value = max_value;
// some string can have negative indexes range
if (start_value < 0)
{
if (end_value >= start_value)
{
sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
return false;
}
// real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
std::swap(start_value,end_value);
++start_value;
++end_value;
}
else
{
if (start_value >= end_value)
{
sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
return false;
}
}
// cleanup affected map part for reloading case
for(MangosStringLocaleMap::iterator itr = mMangosStringLocaleMap.begin(); itr != mMangosStringLocaleMap.end();)
{
if (itr->first >= start_value && itr->first < end_value)
mMangosStringLocaleMap.erase(itr++);
else
++itr;
}
QueryResult *result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
if (min_value == MIN_MANGOS_STRING_ID) // error only in case internal strings
sLog.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table);
else
sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table);
return false;
}
uint32 count = 0;
barGoLink bar((int)result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
int32 entry = fields[0].GetInt32();
if (entry==0)
{
sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table);
continue;
}
else if (entry < start_value || entry >= end_value)
{
sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,min_value,max_value);
continue;
}
MangosStringLocale& data = mMangosStringLocaleMap[entry];
if (data.Content.size() > 0)
{
sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry);
continue;
}
data.Content.resize(1);
++count;
// 0 -> default, idx in to idx+1
data.Content[0] = fields[1].GetCppString();
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i+1].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
// 0 -> default, idx in to idx+1
if ((int32)data.Content.size() <= idx+1)
data.Content.resize(idx+2);
data.Content[idx+1] = str;
}
}
}
} while (result->NextRow());
delete result;
sLog.outString();
if (min_value == MIN_MANGOS_STRING_ID)
sLog.outString( ">> Loaded %u MaNGOS strings from table %s", count,table);
else
sLog.outString( ">> Loaded %u string templates from %s", count,table);
return true;
}
const char *ObjectMgr::GetMangosString(int32 entry, int locale_idx) const
{
// locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
// Content[0] always exist if exist MangosStringLocale
if(MangosStringLocale const *msl = GetMangosStringLocale(entry))
{
if((int32)msl->Content.size() > locale_idx+1 && !msl->Content[locale_idx+1].empty())
return msl->Content[locale_idx+1].c_str();
else
return msl->Content[0].c_str();
}
if(entry > 0)
sLog.outErrorDb("Entry %i not found in `mangos_string` table.",entry);
else
sLog.outErrorDb("Mangos string entry %i not found in DB.",entry);
return "";
}
void ObjectMgr::LoadFishingBaseSkillLevel()
{
mFishingBaseForArea.clear(); // for reload case
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
return;
}
barGoLink bar((int) result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 skill = fields[1].GetInt32();
AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry);
if(!fArea)
{
sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry);
continue;
}
mFishingBaseForArea[entry] = skill;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u areas for fishing base skill level", count );
}
// Searches for the same condition already in Conditions store
// Returns Id if found, else adds it to Conditions and returns Id
uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 )
{
PlayerCondition lc = PlayerCondition(condition, value1, value2);
for (uint16 i=0; i < mConditions.size(); ++i)
{
if (lc == mConditions[i])
return i;
}
mConditions.push_back(lc);
if(mConditions.size() > 0xFFFF)
{
sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
return 0;
}
return mConditions.size() - 1;
}
bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names )
{
for(int i =0; i < MAX_DECLINED_NAME_CASES; ++i)
{
std::wstring wname;
if(!Utf8toWStr(names.name[i],wname))
return false;
if(mainpart!=GetMainPartOfName(wname,i+1))
return false;
}
return true;
}
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id)
{
AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id);
if(i!= mAreaTriggerScripts.end())
return i->second;
return 0;
}
// Checks if player meets the condition
bool PlayerCondition::Meets(Player const * player) const
{
if( !player )
return false; // player not present, return false
switch (condition)
{
case CONDITION_NONE:
return true; // empty condition, always met
case CONDITION_AURA:
return player->HasAura(value1, SpellEffectIndex(value2));
case CONDITION_ITEM:
return player->HasItemCount(value1, value2);
case CONDITION_ITEM_EQUIPPED:
return player->HasItemOrGemWithIdEquipped(value1,1);
case CONDITION_ZONEID:
return player->GetZoneId() == value1;
case CONDITION_REPUTATION_RANK:
{
FactionEntry const* faction = sFactionStore.LookupEntry(value1);
return faction && player->GetReputationMgr().GetRank(faction) >= ReputationRank(value2);
}
case CONDITION_TEAM:
return player->GetTeam() == value1;
case CONDITION_SKILL:
return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2;
case CONDITION_QUESTREWARDED:
return player->GetQuestRewardStatus(value1);
case CONDITION_QUESTTAKEN:
{
QuestStatus status = player->GetQuestStatus(value1);
return (status == QUEST_STATUS_INCOMPLETE);
}
case CONDITION_AD_COMMISSION_AURA:
{
Unit::AuraMap const& auras = player->GetAuras();
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580)
return true;
return false;
}
case CONDITION_NO_AURA:
return !player->HasAura(value1, SpellEffectIndex(value2));
case CONDITION_ACTIVE_EVENT:
return sGameEventMgr.IsActiveEvent(value1);
case CONDITION_AREA_FLAG:
{
if (AreaTableEntry const *pAreaEntry = GetAreaEntryByAreaID(player->GetAreaId()))
{
if ((!value1 || (pAreaEntry->flags & value1)) && (!value2 || !(pAreaEntry->flags & value2)))
return true;
}
return false;
}
case CONDITION_RACE_CLASS:
if ((!value1 || (player->getRaceMask() & value1)) && (!value2 || (player->getClassMask() & value2)))
return true;
return false;
case CONDITION_LEVEL:
{
switch(value2)
{
case 0: return player->getLevel() == value1;
case 1: return player->getLevel() >= value1;
case 2: return player->getLevel() <= value1;
}
return false;
}
case CONDITION_NOITEM:
return !player->HasItemCount(value1, value2);
case CONDITION_SPELL:
{
switch(value2)
{
case 0: return player->HasSpell(value1);
case 1: return !player->HasSpell(value1);
}
return false;
}
case CONDITION_INSTANCE_SCRIPT:
{
// have meaning only for specific map instance script so ignore other maps
if (player->GetMapId() != value1)
return false;
if (InstanceData* data = player->GetInstanceData())
return data->CheckConditionCriteriaMeet(player, value1, value2);
return false;
}
default:
return false;
}
}
// Verification of condition values validity
bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2)
{
if( condition >= MAX_CONDITION) // Wrong condition type
{
sLog.outErrorDb("Condition has bad type of %u, skipped ", condition );
return false;
}
switch (condition)
{
case CONDITION_AURA:
{
if(!sSpellStore.LookupEntry(value1))
{
sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
return false;
}
if(value2 >= MAX_EFFECT_INDEX)
{
sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2, MAX_EFFECT_INDEX-1);
return false;
}
break;
}
case CONDITION_ITEM:
case CONDITION_NOITEM:
{
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
if(!proto)
{
sLog.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1);
return false;
}
if(value2 < 1)
{
sLog.outErrorDb("Item condition useless with count < 1, skipped");
return false;
}
break;
}
case CONDITION_ITEM_EQUIPPED:
{
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
if(!proto)
{
sLog.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1);
return false;
}
break;
}
case CONDITION_ZONEID:
{
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1);
if(!areaEntry)
{
sLog.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1);
return false;
}
if(areaEntry->zone != 0)
{
sLog.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1);
return false;
}
break;
}
case CONDITION_REPUTATION_RANK:
{
FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1);
if(!factionEntry)
{
sLog.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1);
return false;
}
break;
}
case CONDITION_TEAM:
{
if (value1 != ALLIANCE && value1 != HORDE)
{
sLog.outErrorDb("Team condition specifies unknown team (%u), skipped", value1);
return false;
}
break;
}
case CONDITION_SKILL:
{
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(value1);
if (!pSkill)
{
sLog.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1);
return false;
}
if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue() )
{
sLog.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2);
return false;
}
break;
}
case CONDITION_QUESTREWARDED:
case CONDITION_QUESTTAKEN:
{
Quest const *Quest = sObjectMgr.GetQuestTemplate(value1);
if (!Quest)
{
sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1);
return false;
}
if(value2)
sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2);
break;
}
case CONDITION_AD_COMMISSION_AURA:
{
if(value1)
sLog.outErrorDb("Quest condition has useless data in value1 (%u)!", value1);
if(value2)
sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2);
break;
}
case CONDITION_NO_AURA:
{
if(!sSpellStore.LookupEntry(value1))
{
sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
return false;
}
if(value2 > MAX_EFFECT_INDEX)
{
sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2, MAX_EFFECT_INDEX-1);
return false;
}
break;
}
case CONDITION_ACTIVE_EVENT:
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if(value1 >=events.size() || !events[value1].isValid())
{
sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1);
return false;
}
break;
}
case CONDITION_AREA_FLAG:
{
if (!value1 && !value2)
{
sLog.outErrorDb("Area flag condition has both values like 0, skipped");
return false;
}
break;
}
case CONDITION_RACE_CLASS:
{
if (!value1 && !value2)
{
sLog.outErrorDb("Race_class condition has both values like 0, skipped");
return false;
}
if (value1 && !(value1 & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Race_class condition has invalid player class %u, skipped", value1);
return false;
}
if (value2 && !(value2 & CLASSMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Race_class condition has invalid race mask %u, skipped", value2);
return false;
}
break;
}
case CONDITION_LEVEL:
{
if (!value1 || value1 > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
sLog.outErrorDb("Level condition has invalid level %u, skipped", value1);
return false;
}
if (value2 > 2)
{
sLog.outErrorDb("Level condition has invalid argument %u (must be 0..2), skipped", value2);
return false;
}
break;
}
case CONDITION_SPELL:
{
if(!sSpellStore.LookupEntry(value1))
{
sLog.outErrorDb("Spell condition requires to have non existing spell (Id: %d), skipped", value1);
return false;
}
if (value2 > 1)
{
sLog.outErrorDb("Spell condition has invalid argument %u (must be 0..1), skipped", value2);
return false;
}
break;
}
case CONDITION_INSTANCE_SCRIPT:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(value1);
if (!mapEntry || !mapEntry->IsDungeon())
{
sLog.outErrorDb("Instance script condition has not existed map id %u as first arg, skipped", value1);
return false;
}
break;
}
case CONDITION_NONE:
break;
}
return true;
}
SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
{
switch(pSkill->categoryId)
{
case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
case SKILL_CATEGORY_WEAPON:
if(pSkill->id!=SKILL_FIST_WEAPONS)
return SKILL_RANGE_LEVEL;
else
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_ARMOR:
case SKILL_CATEGORY_CLASS:
if(pSkill->id != SKILL_LOCKPICKING)
return SKILL_RANGE_MONO;
else
return SKILL_RANGE_LEVEL;
case SKILL_CATEGORY_SECONDARY:
case SKILL_CATEGORY_PROFESSION:
// not set skills for professions and racial abilities
if(IsProfessionSkill(pSkill->id))
return SKILL_RANGE_RANK;
else if(racial)
return SKILL_RANGE_NONE;
else
return SKILL_RANGE_MONO;
default:
case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc
case SKILL_CATEGORY_GENERIC: //only GENERIC(DND)
return SKILL_RANGE_NONE;
}
}
void ObjectMgr::LoadGameTele()
{
m_GameTeleMap.clear(); // for reload case
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `game_tele`, table is empty!");
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
GameTele gt;
gt.position_x = fields[1].GetFloat();
gt.position_y = fields[2].GetFloat();
gt.position_z = fields[3].GetFloat();
gt.orientation = fields[4].GetFloat();
gt.mapId = fields[5].GetUInt32();
gt.name = fields[6].GetCppString();
if(!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation))
{
sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str());
continue;
}
if(!Utf8toWStr(gt.name,gt.wnameLow))
{
sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id);
continue;
}
wstrToLower( gt.wnameLow );
m_GameTeleMap[id] = gt;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u GameTeleports", count );
}
GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
{
// explicit name case
std::wstring wname;
if(!Utf8toWStr(name,wname))
return false;
// converting string that we try to find to lower case
wstrToLower( wname );
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
const GameTele* alt = NULL;
for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
if(itr->second.wnameLow == wname)
return &itr->second;
else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
return alt;
}
bool ObjectMgr::AddGameTele(GameTele& tele)
{
// find max id
uint32 new_id = 0;
for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
if(itr->first > new_id)
new_id = itr->first;
// use next
++new_id;
if(!Utf8toWStr(tele.name,tele.wnameLow))
return false;
wstrToLower( tele.wnameLow );
m_GameTeleMap[new_id] = tele;
return WorldDatabase.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str());
}
bool ObjectMgr::DeleteGameTele(const std::string& name)
{
// explicit name case
std::wstring wname;
if(!Utf8toWStr(name,wname))
return false;
// converting string that we try to find to lower case
wstrToLower( wname );
for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
{
if(itr->second.wnameLow == wname)
{
WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str());
m_GameTeleMap.erase(itr);
return true;
}
}
return false;
}
void ObjectMgr::LoadMailLevelRewards()
{
m_mailLevelRewardMap.clear(); // for reload case
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
return;
}
barGoLink bar((int) result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 raceMask = fields[1].GetUInt32();
uint32 mailTemplateId = fields[2].GetUInt32();
uint32 senderEntry = fields[3].GetUInt32();
if(level > MAX_LEVEL)
{
sLog.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level,MAX_LEVEL);
continue;
}
if(!(raceMask & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask,level);
continue;
}
if(!sMailTemplateStore.LookupEntry(mailTemplateId))
{
sLog.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId,level);
continue;
}
if(!GetCreatureTemplateStore(senderEntry))
{
sLog.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry,level);
continue;
}
m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask,mailTemplateId,senderEntry));
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u level dependent mail rewards,", count );
}
void ObjectMgr::LoadTrainerSpell()
{
// For reload case
for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
itr->second.Clear();
m_mCacheTrainerSpellMap.clear();
std::set skip_trainers;
QueryResult *result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
return;
}
barGoLink bar( (int)result->GetRowCount() );
std::set talentIds;
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 spell = fields[1].GetUInt32();
CreatureInfo const* cInfo = GetCreatureTemplate(entry);
if(!cInfo)
{
sLog.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry);
continue;
}
if(!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
{
if (skip_trainers.find(entry) == skip_trainers.end())
{
sLog.outErrorDb("Table `npc_trainer` have data for creature (Entry: %u) without trainer flag, ignore", entry);
skip_trainers.insert(entry);
}
continue;
}
SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell);
if(!spellinfo)
{
sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry,spell);
continue;
}
if(!SpellMgr::IsSpellValid(spellinfo))
{
sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry, spell);
continue;
}
if(GetTalentSpellCost(spell))
{
if (talentIds.find(spell) == talentIds.end())
{
sLog.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell);
talentIds.insert(spell);
}
continue;
}
TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
TrainerSpell& trainerSpell = data.spellList[spell];
trainerSpell.spell = spell;
trainerSpell.spellCost = fields[2].GetUInt32();
trainerSpell.reqSkill = fields[3].GetUInt32();
trainerSpell.reqSkillValue = fields[4].GetUInt32();
trainerSpell.reqLevel = fields[5].GetUInt32();
if(!trainerSpell.reqLevel)
trainerSpell.reqLevel = spellinfo->spellLevel;
// calculate learned spell for profession case when stored cast-spell
trainerSpell.learnedSpell = spell;
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
if (spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
continue;
if (SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i]))
{
trainerSpell.learnedSpell = spellinfo->EffectTriggerSpell[i];
break;
}
}
if(SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell))
data.trainerType = 2;
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %d Trainers", count );
}
void ObjectMgr::LoadVendors()
{
// For reload case
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
m_mCacheVendorItemMap.clear();
std::set skip_vendors;
QueryResult *result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
return;
}
barGoLink bar( (int)result->GetRowCount() );
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 item_id = fields[1].GetUInt32();
uint32 maxcount = fields[2].GetUInt32();
uint32 incrtime = fields[3].GetUInt32();
uint32 ExtendedCost = fields[4].GetUInt32();
if(!IsVendorItemValid(entry,item_id,maxcount,incrtime,ExtendedCost,NULL,&skip_vendors))
continue;
VendorItemData& vList = m_mCacheVendorItemMap[entry];
vList.AddItem(item_id,maxcount,incrtime,ExtendedCost);
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %d Vendors ", count );
}
void ObjectMgr::LoadNpcTextId()
{
m_mCacheNpcTextIdMap.clear();
QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
return;
}
barGoLink bar((int) result->GetRowCount() );
uint32 count = 0;
uint32 guid,textid;
do
{
bar.step();
Field* fields = result->Fetch();
guid = fields[0].GetUInt32();
textid = fields[1].GetUInt32();
if (!GetCreatureData(guid))
{
sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid);
continue;
}
if (!GetGossipText(textid))
{
sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid);
continue;
}
m_mCacheNpcTextIdMap[guid] = textid ;
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %d NpcTextId ", count );
}
void ObjectMgr::LoadGossipMenu()
{
m_mGossipMenusMap.clear();
QueryResult* result = WorldDatabase.Query("SELECT entry, text_id, "
"cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded gossip_menu, table is empty!");
return;
}
barGoLink bar( (int)result->GetRowCount() );
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
GossipMenus gMenu;
gMenu.entry = fields[0].GetUInt32();
gMenu.text_id = fields[1].GetUInt32();
ConditionType cond_1 = (ConditionType)fields[2].GetUInt32();
uint32 cond_1_val_1 = fields[3].GetUInt32();
uint32 cond_1_val_2 = fields[4].GetUInt32();
ConditionType cond_2 = (ConditionType)fields[5].GetUInt32();
uint32 cond_2_val_1 = fields[6].GetUInt32();
uint32 cond_2_val_2 = fields[7].GetUInt32();
if (!GetGossipText(gMenu.text_id))
{
sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
continue;
}
if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
{
sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu.entry, gMenu.text_id);
continue;
}
if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
{
sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu.entry, gMenu.text_id);
continue;
}
gMenu.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
gMenu.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu));
++count;
}
while(result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u gossip_menu entries", count);
}
void ObjectMgr::LoadGossipMenuItems()
{
m_mGossipMenuItemsMap.clear();
QueryResult *result = WorldDatabase.Query(
"SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
"action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
"cond_1, cond_1_val_1, cond_1_val_2, "
"cond_2, cond_2_val_1, cond_2_val_2, "
"cond_3, cond_3_val_1, cond_3_val_2 "
"FROM gossip_menu_option");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
return;
}
barGoLink bar((int)result->GetRowCount());
uint32 count = 0;
std::set gossipScriptSet;
for(ScriptMapMap::const_iterator itr = sGossipScripts.begin(); itr != sGossipScripts.end(); ++itr)
gossipScriptSet.insert(itr->first);
do
{
bar.step();
Field* fields = result->Fetch();
GossipMenuItems gMenuItem;
gMenuItem.menu_id = fields[0].GetUInt32();
gMenuItem.id = fields[1].GetUInt32();
gMenuItem.option_icon = fields[2].GetUInt8();
gMenuItem.option_text = fields[3].GetCppString();
gMenuItem.option_id = fields[4].GetUInt32();
gMenuItem.npc_option_npcflag = fields[5].GetUInt32();
gMenuItem.action_menu_id = fields[6].GetUInt32();
gMenuItem.action_poi_id = fields[7].GetUInt32();
gMenuItem.action_script_id = fields[8].GetUInt32();
gMenuItem.box_coded = fields[9].GetUInt8() != 0;
gMenuItem.box_money = fields[10].GetUInt32();
gMenuItem.box_text = fields[11].GetCppString();
ConditionType cond_1 = (ConditionType)fields[12].GetUInt32();
uint32 cond_1_val_1 = fields[13].GetUInt32();
uint32 cond_1_val_2 = fields[14].GetUInt32();
ConditionType cond_2 = (ConditionType)fields[15].GetUInt32();
uint32 cond_2_val_1 = fields[16].GetUInt32();
uint32 cond_2_val_2 = fields[17].GetUInt32();
ConditionType cond_3 = (ConditionType)fields[18].GetUInt32();
uint32 cond_3_val_1 = fields[19].GetUInt32();
uint32 cond_3_val_2 = fields[20].GetUInt32();
if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
{
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
}
if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
{
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
}
if (!PlayerCondition::IsValid(cond_3, cond_3_val_1, cond_3_val_2))
{
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
}
if (gMenuItem.option_icon >= GOSSIP_ICON_MAX)
{
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon);
gMenuItem.option_icon = GOSSIP_ICON_CHAT;
}
if (gMenuItem.option_id == GOSSIP_OPTION_NONE)
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem.menu_id, gMenuItem.id);
if (gMenuItem.option_id >= GOSSIP_OPTION_MAX)
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id);
if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id))
{
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id);
gMenuItem.action_poi_id = 0;
}
if (gMenuItem.action_script_id)
{
if (gMenuItem.option_id != GOSSIP_OPTION_GOSSIP)
{
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
continue;
}
if (sGossipScripts.find(gMenuItem.action_script_id) == sGossipScripts.end())
{
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
continue;
}
gossipScriptSet.erase(gMenuItem.action_script_id);
}
gMenuItem.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
gMenuItem.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
gMenuItem.cond_3 = GetConditionId(cond_3, cond_3_val_1, cond_3_val_2);
m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem));
++count;
}
while(result->NextRow());
delete result;
if (!gossipScriptSet.empty())
{
for(std::set::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr)
sLog.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr);
}
sLog.outString();
sLog.outString(">> Loaded %u gossip_menu_option entries", count);
}
void ObjectMgr::AddVendorItem( uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost )
{
VendorItemData& vList = m_mCacheVendorItemMap[entry];
vList.AddItem(item,maxcount,incrtime,extendedcost);
WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry, item, maxcount,incrtime,extendedcost);
}
bool ObjectMgr::RemoveVendorItem( uint32 entry,uint32 item )
{
CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry);
if(iter == m_mCacheVendorItemMap.end())
return false;
if(!iter->second.RemoveItem(item))
return false;
WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item);
return true;
}
bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set* skip_vendors ) const
{
CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry);
if(!cInfo)
{
if(pl)
ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
sLog.outErrorDb("Table `npc_vendor` has data for nonexistent creature (Entry: %u), ignoring", vendor_entry);
return false;
}
if(!(cInfo->npcflag & UNIT_NPC_FLAG_VENDOR))
{
if(!skip_vendors || skip_vendors->count(vendor_entry)==0)
{
if(pl)
ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
sLog.outErrorDb("Table `npc_vendor` has data for creature (Entry: %u) without vendor flag, ignoring", vendor_entry);
if(skip_vendors)
skip_vendors->insert(vendor_entry);
}
return false;
}
if(!GetItemPrototype(item_id))
{
if(pl)
ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
else
sLog.outErrorDb("Table `npc_vendor` for vendor (Entry: %u) contain nonexistent item (%u), ignoring",vendor_entry,item_id);
return false;
}
if(ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
{
if(pl)
ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST,ExtendedCost);
else
sLog.outErrorDb("Table `npc_vendor` contain item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignoring",item_id,ExtendedCost,vendor_entry);
return false;
}
if(maxcount > 0 && incrtime == 0)
{
if(pl)
ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount);
else
sLog.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignoring", maxcount, item_id, vendor_entry);
return false;
}
else if(maxcount==0 && incrtime > 0)
{
if(pl)
ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
else
sLog.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignoring", item_id, vendor_entry);
return false;
}
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
if(!vItems)
return true; // later checks for non-empty lists
if(vItems->FindItemCostPair(item_id,ExtendedCost))
{
if(pl)
ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
else
sLog.outErrorDb( "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
return false;
}
if(vItems->GetItemCount() >= MAX_VENDOR_ITEMS)
{
if(pl)
ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
else
sLog.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignoring", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
return false;
}
return true;
}
void ObjectMgr::LoadScriptNames()
{
m_scriptNames.push_back("");
QueryResult *result = WorldDatabase.Query(
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded empty set of Script Names!");
return;
}
barGoLink bar( (int)result->GetRowCount() );
uint32 count = 0;
do
{
bar.step();
m_scriptNames.push_back((*result)[0].GetString());
++count;
} while (result->NextRow());
delete result;
std::sort(m_scriptNames.begin(), m_scriptNames.end());
sLog.outString();
sLog.outString( ">> Loaded %d Script Names", count );
}
uint32 ObjectMgr::GetScriptId(const char *name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element
if(!name) return 0;
ScriptNameMap::const_iterator itr =
std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name);
if(itr == m_scriptNames.end() || *itr != name) return 0;
return uint32(itr - m_scriptNames.begin());
}
void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set& ids)
{
for(ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM)
{
for(ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
{
switch(itrM->second.command)
{
case SCRIPT_COMMAND_TALK:
{
if(!GetMangosStringLocale (itrM->second.dataint))
sLog.outErrorDb( "Table `db_script_string` is missing string id %u, used in database script id %u.", itrM->second.dataint, itrMM->first);
if (ids.find(itrM->second.dataint) != ids.end())
ids.erase(itrM->second.dataint);
}
}
}
}
}
void ObjectMgr::LoadDbScriptStrings()
{
LoadMangosStrings(WorldDatabase,"db_script_string",MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID);
std::set ids;
for(int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
if(GetMangosStringLocale(i))
ids.insert(i);
CheckScripts(sQuestEndScripts,ids);
CheckScripts(sQuestStartScripts,ids);
CheckScripts(sSpellScripts,ids);
CheckScripts(sGameObjectScripts,ids);
CheckScripts(sEventScripts,ids);
CheckScripts(sGossipScripts,ids);
sWaypointMgr.CheckTextsExistance(ids);
for(std::set::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr);
}
void ObjectMgr::AddGuild( Guild* guild )
{
mGuildMap[guild->GetId()] = guild ;
}
void ObjectMgr::RemoveGuild( uint32 Id )
{
mGuildMap.erase(Id);
}
void ObjectMgr::AddGroup( Group* group )
{
mGroupMap[group->GetId()] = group ;
}
void ObjectMgr::RemoveGroup( Group* group )
{
mGroupMap.erase(group->GetId());
}
void ObjectMgr::AddArenaTeam( ArenaTeam* arenaTeam )
{
mArenaTeamMap[arenaTeam->GetId()] = arenaTeam;
}
void ObjectMgr::RemoveArenaTeam( uint32 Id )
{
mArenaTeamMap.erase(Id);
}
// Functions for scripting access
uint32 GetAreaTriggerScriptId(uint32 trigger_id)
{
return sObjectMgr.GetAreaTriggerScriptId(trigger_id);
}
bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value)
{
// MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
// start/end reversed for negative values
if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value)
{
sLog.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table,start_value,end_value+1);
return false;
}
return sObjectMgr.LoadMangosStrings(db,table,start_value,end_value);
}
uint32 MANGOS_DLL_SPEC GetScriptId(const char *name)
{
return sObjectMgr.GetScriptId(name);
}
ObjectMgr::ScriptNameMap & GetScriptNames()
{
return sObjectMgr.GetScriptNames();
}
CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
{
return sCreatureStorage.LookupEntry(entry);
}
Quest const* GetQuestTemplateStore(uint32 entry)
{
return sObjectMgr.GetQuestTemplate(entry);
}