/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MANGOS_SHAREDDEFINES_H #define MANGOS_SHAREDDEFINES_H #include "Platform/Define.h" #include enum Gender { GENDER_MALE = 0, GENDER_FEMALE = 1, GENDER_NONE = 2 }; #define MAX_GENDER 3 // Race value is index in ChrRaces.dbc enum Races { RACE_HUMAN = 1, RACE_ORC = 2, RACE_DWARF = 3, RACE_NIGHTELF = 4, RACE_UNDEAD = 5, RACE_TAUREN = 6, RACE_GNOME = 7, RACE_TROLL = 8, RACE_GOBLIN = 9, RACE_BLOODELF = 10, RACE_DRAENEI = 11, RACE_FEL_ORC = 12, RACE_NAGA = 13, RACE_BROKEN = 14, RACE_SKELETON = 15, RACE_VRYKUL = 16, RACE_TUSKARR = 17, RACE_FOREST_TROLL = 18, RACE_TAUNKA = 19, RACE_NORTHREND_SKELETON = 20, RACE_ICE_TROLL = 21, RACE_WORGEN = 22 }; // max+1 for player race #define MAX_RACES 23 #define RACEMASK_ALL_PLAYABLE \ ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \ (1<<(RACE_NIGHTELF-1)) |(1<<(RACE_UNDEAD-1)) |(1<<(RACE_TAUREN-1)) | \ (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \ (1<<(RACE_DRAENEI-1)) |(1<<(RACE_GOBLIN-1)) |(1<<(RACE_WORGEN-1))) // for most cases batter use ChrRace data for team check as more safe, but when need full mask of team can be use this defines. #define RACEMASK_ALLIANCE \ ((1<<(RACE_HUMAN-1)) |(1<<(RACE_DWARF-1)) |(1<<(RACE_NIGHTELF-1))| \ (1<<(RACE_GNOME-1)) |(1<<(RACE_DRAENEI-1)) |(1<<(RACE_WORGEN-1))) #define RACEMASK_HORDE \ ((1<<(RACE_ORC-1)) |(1<<(RACE_UNDEAD-1)) |(1<<(RACE_TAUREN-1)) | \ (1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1)) |(1<<(RACE_GOBLIN-1))) // Class value is index in ChrClasses.dbc enum Classes { CLASS_WARRIOR = 1, CLASS_PALADIN = 2, CLASS_HUNTER = 3, CLASS_ROGUE = 4, CLASS_PRIEST = 5, CLASS_DEATH_KNIGHT = 6, CLASS_SHAMAN = 7, CLASS_MAGE = 8, CLASS_WARLOCK = 9, // CLASS_UNK2 = 10,unused CLASS_DRUID = 11, }; // max+1 for player class #define MAX_CLASSES 12 #define CLASSMASK_ALL_PLAYABLE \ ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \ (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \ (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \ (1<<(CLASS_DEATH_KNIGHT-1)) ) #define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)) ) #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1))) #define PLAYER_MAX_BATTLEGROUND_QUEUES 2 enum ReputationRank { REP_HATED = 0, REP_HOSTILE = 1, REP_UNFRIENDLY = 2, REP_NEUTRAL = 3, REP_FRIENDLY = 4, REP_HONORED = 5, REP_REVERED = 6, REP_EXALTED = 7 }; #define MIN_REPUTATION_RANK (REP_HATED) #define MAX_REPUTATION_RANK 8 #define MAX_SPILLOVER_FACTIONS 4 enum MoneyConstants { COPPER = 1, SILVER = COPPER * 100, GOLD = SILVER * 100 }; enum Stats { STAT_STRENGTH = 0, STAT_AGILITY = 1, STAT_STAMINA = 2, STAT_INTELLECT = 3, STAT_SPIRIT = 4 }; #define MAX_STATS 5 enum Powers { POWER_MANA = 0, POWER_RAGE = 1, POWER_FOCUS = 2, POWER_ENERGY = 3, //POWER_HAPPINESS = 4, unused 4.x.x POWER_RUNE = 5, POWER_RUNIC_POWER = 6, POWER_SOUL_SHARDS = 7, POWER_ECLIPSE = 8, POWER_HOLY_POWER = 9, POWER_ALTERNATIVE = 10, MAX_POWERS = 11, POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value) }; #define MAX_STORED_POWERS 5 // Setting this value to something high helps debugging #define INVALID_POWER_INDEX 10000 #define INVALID_POWER MAX_POWERS enum SpellSchools { SPELL_SCHOOL_NORMAL = 0, SPELL_SCHOOL_HOLY = 1, SPELL_SCHOOL_FIRE = 2, SPELL_SCHOOL_NATURE = 3, SPELL_SCHOOL_FROST = 4, SPELL_SCHOOL_SHADOW = 5, SPELL_SCHOOL_ARCANE = 6 }; #define MAX_SPELL_SCHOOL 7 enum SpellSchoolMask { SPELL_SCHOOL_MASK_NONE = 0x00, // not exist SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor) SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY), SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE), SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE), SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST), SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW), SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE), // unions // 124, not include normal and holy damage SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE), // 126 SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL), // 127 SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC) }; inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask) { for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) if (mask & (1 << i)) return SpellSchools(i); return SPELL_SCHOOL_NORMAL; } enum ItemQualities { ITEM_QUALITY_POOR = 0, // GREY ITEM_QUALITY_NORMAL = 1, // WHITE ITEM_QUALITY_UNCOMMON = 2, // GREEN ITEM_QUALITY_RARE = 3, // BLUE ITEM_QUALITY_EPIC = 4, // PURPLE ITEM_QUALITY_LEGENDARY = 5, // ORANGE ITEM_QUALITY_ARTIFACT = 6, // LIGHT YELLOW ITEM_QUALITY_HEIRLOOM = 7, ITEM_QUALITY_UNKNOWN = 10, }; #define MAX_ITEM_QUALITY 8 const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = { 0xff9d9d9d, // GREY 0xffffffff, // WHITE 0xff1eff00, // GREEN 0xff0070dd, // BLUE 0xffa335ee, // PURPLE 0xffff8000, // ORANGE 0xffe6cc80, // LIGHT YELLOW 0xffe6cc80 // LIGHT YELLOW }; // *********************************** // Spell Attributes definitions // *********************************** enum SpellAttributes { SPELL_ATTR_UNK0 = 0x00000001,// 0 SPELL_ATTR_RANGED = 0x00000002,// 1 All ranged abilites have this flag SPELL_ATTR_ON_NEXT_SWING_1 = 0x00000004,// 2 on next swing SPELL_ATTR_UNK3 = 0x00000008,// 3 not set in 3.0.3 SPELL_ATTR_UNK4 = 0x00000010,// 4 isAbility SPELL_ATTR_TRADESPELL = 0x00000020,// 5 trade spells, will be added by client to a sublist of profession spell SPELL_ATTR_PASSIVE = 0x00000040,// 6 Passive spell SPELL_ATTR_UNK7 = 0x00000080,// 7 can't be linked in chat? SPELL_ATTR_UNK8 = 0x00000100,// 8 hide created item in tooltip (for effect=24) SPELL_ATTR_UNK9 = 0x00000200,// 9 SPELL_ATTR_ON_NEXT_SWING_2 = 0x00000400,// 10 on next swing 2 SPELL_ATTR_UNK11 = 0x00000800,// 11 SPELL_ATTR_DAYTIME_ONLY = 0x00001000,// 12 only useable at daytime, not set in 2.4.2 SPELL_ATTR_NIGHT_ONLY = 0x00002000,// 13 only useable at night, not set in 2.4.2 SPELL_ATTR_INDOORS_ONLY = 0x00004000,// 14 only useable indoors, not set in 2.4.2 SPELL_ATTR_OUTDOORS_ONLY = 0x00008000,// 15 Only useable outdoors. SPELL_ATTR_NOT_SHAPESHIFT = 0x00010000,// 16 Not while shapeshifted SPELL_ATTR_ONLY_STEALTHED = 0x00020000,// 17 Must be in stealth SPELL_ATTR_UNK18 = 0x00040000,// 18 SPELL_ATTR_LEVEL_DAMAGE_CALCULATION = 0x00080000,// 19 spelldamage depends on caster level SPELL_ATTR_STOP_ATTACK_TARGET = 0x00100000,// 20 Stop attack after use this spell (and not begin attack if use) SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK = 0x00200000,// 21 Cannot be dodged/parried/blocked SPELL_ATTR_SET_TRACKING_TARGET = 0x00400000,// 22 SetTrackingTarget SPELL_ATTR_UNK23 = 0x00800000,// 23 castable while dead? SPELL_ATTR_CASTABLE_WHILE_MOUNTED = 0x01000000,// 24 castable while mounted SPELL_ATTR_DISABLED_WHILE_ACTIVE = 0x02000000,// 25 Activate and start cooldown after aura fade or remove summoned creature or go SPELL_ATTR_UNK26 = 0x04000000,// 26 SPELL_ATTR_CASTABLE_WHILE_SITTING = 0x08000000,// 27 castable while sitting SPELL_ATTR_CANT_USED_IN_COMBAT = 0x10000000,// 28 Cannot be used in combat SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY = 0x20000000,// 29 unaffected by invulnerability (hmm possible not...) SPELL_ATTR_UNK30 = 0x40000000,// 30 breakable by damage? SPELL_ATTR_CANT_CANCEL = 0x80000000,// 31 positive aura can't be canceled }; enum SpellAttributesEx { SPELL_ATTR_EX_UNK0 = 0x00000001,// 0 SPELL_ATTR_EX_DRAIN_ALL_POWER = 0x00000002,// 1 use all power (Only paladin Lay of Hands and Bunyanize) SPELL_ATTR_EX_CHANNELED_1 = 0x00000004,// 2 channeled 1 SPELL_ATTR_EX_UNK3 = 0x00000008,// 3 SPELL_ATTR_EX_UNK4 = 0x00000010,// 4 SPELL_ATTR_EX_NOT_BREAK_STEALTH = 0x00000020,// 5 Not break stealth SPELL_ATTR_EX_CHANNELED_2 = 0x00000040,// 6 channeled 2 SPELL_ATTR_EX_NEGATIVE = 0x00000080,// 7 SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET = 0x00000100,// 8 Spell req target not to be in combat state SPELL_ATTR_EX_UNK9 = 0x00000200,// 9 SPELL_ATTR_EX_NO_THREAT = 0x00000400,// 10 no generates threat on cast 100% SPELL_ATTR_EX_UNK11 = 0x00000800,// 11 SPELL_ATTR_EX_UNK12 = 0x00001000,// 12 SPELL_ATTR_EX_FARSIGHT = 0x00002000,// 13 related to farsight SPELL_ATTR_EX_UNK14 = 0x00004000,// 14 SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY = 0x00008000,// 15 remove auras on immunity SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000,// 16 unaffected by school immunity SPELL_ATTR_EX_UNK17 = 0x00020000,// 17 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells SPELL_ATTR_EX_UNK18 = 0x00040000,// 18 SPELL_ATTR_EX_UNK19 = 0x00080000,// 19 SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS = 0x00100000,// 20 Req combo points on target SPELL_ATTR_EX_UNK21 = 0x00200000,// 21 SPELL_ATTR_EX_REQ_COMBO_POINTS = 0x00400000,// 22 Use combo points SPELL_ATTR_EX_UNK23 = 0x00800000,// 23 SPELL_ATTR_EX_UNK24 = 0x01000000,// 24 Req fishing pole?? SPELL_ATTR_EX_UNK25 = 0x02000000,// 25 SPELL_ATTR_EX_UNK26 = 0x04000000,// 26 SPELL_ATTR_EX_UNK27 = 0x08000000,// 27 SPELL_ATTR_EX_UNK28 = 0x10000000,// 28 SPELL_ATTR_EX_UNK29 = 0x20000000,// 29 SPELL_ATTR_EX_UNK30 = 0x40000000,// 30 overpower SPELL_ATTR_EX_UNK31 = 0x80000000,// 31 }; enum SpellAttributesEx2 { SPELL_ATTR_EX2_UNK0 = 0x00000001,// 0 SPELL_ATTR_EX2_UNK1 = 0x00000002,// 1 SPELL_ATTR_EX2_CANT_REFLECTED = 0x00000004,// 2 ? used for detect can or not spell reflected // do not need LOS (e.g. 18220 since 3.3.3) SPELL_ATTR_EX2_UNK3 = 0x00000008,// 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3) SPELL_ATTR_EX2_UNK4 = 0x00000010,// 4 SPELL_ATTR_EX2_AUTOREPEAT_FLAG = 0x00000020,// 5 SPELL_ATTR_EX2_UNK6 = 0x00000040,// 6 only usable on tabbed by yourself SPELL_ATTR_EX2_UNK7 = 0x00000080,// 7 SPELL_ATTR_EX2_UNK8 = 0x00000100,// 8 not set in 3.0.3 SPELL_ATTR_EX2_UNK9 = 0x00000200,// 9 SPELL_ATTR_EX2_UNK10 = 0x00000400,// 10 SPELL_ATTR_EX2_HEALTH_FUNNEL = 0x00000800,// 11 SPELL_ATTR_EX2_UNK12 = 0x00001000,// 12 SPELL_ATTR_EX2_UNK13 = 0x00002000,// 13 SPELL_ATTR_EX2_UNK14 = 0x00004000,// 14 SPELL_ATTR_EX2_UNK15 = 0x00008000,// 15 not set in 3.0.3 SPELL_ATTR_EX2_UNK16 = 0x00010000,// 16 SPELL_ATTR_EX2_UNK17 = 0x00020000,// 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?) SPELL_ATTR_EX2_UNK18 = 0x00040000,// 18 Only Revive pet - possible req dead pet SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT = 0x00080000,// 19 does not necessarly need shapeshift SPELL_ATTR_EX2_UNK20 = 0x00100000,// 20 SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD = 0x00200000,// 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure! SPELL_ATTR_EX2_UNK22 = 0x00400000,// 22 SPELL_ATTR_EX2_UNK23 = 0x00800000,// 23 Only mage Arcane Concentration have this flag SPELL_ATTR_EX2_UNK24 = 0x01000000,// 24 SPELL_ATTR_EX2_UNK25 = 0x02000000,// 25 SPELL_ATTR_EX2_UNK26 = 0x04000000,// 26 unaffected by school immunity SPELL_ATTR_EX2_UNK27 = 0x08000000,// 27 SPELL_ATTR_EX2_UNK28 = 0x10000000,// 28 no breaks stealth if it fails?? SPELL_ATTR_EX2_CANT_CRIT = 0x20000000,// 29 Spell can't crit SPELL_ATTR_EX2_UNK30 = 0x40000000,// 30 SPELL_ATTR_EX2_FOOD_BUFF = 0x80000000,// 31 Food or Drink Buff (like Well Fed) }; enum SpellAttributesEx3 { SPELL_ATTR_EX3_UNK0 = 0x00000001,// 0 SPELL_ATTR_EX3_UNK1 = 0x00000002,// 1 SPELL_ATTR_EX3_UNK2 = 0x00000004,// 2 SPELL_ATTR_EX3_UNK3 = 0x00000008,// 3 SPELL_ATTR_EX3_UNK4 = 0x00000010,// 4 Druid Rebirth only this spell have this flag SPELL_ATTR_EX3_UNK5 = 0x00000020,// 5 SPELL_ATTR_EX3_UNK6 = 0x00000040,// 6 SPELL_ATTR_EX3_UNK7 = 0x00000080,// 7 create a separate (de)buff stack for each caster SPELL_ATTR_EX3_UNK8 = 0x00000100,// 8 SPELL_ATTR_EX3_UNK9 = 0x00000200,// 9 SPELL_ATTR_EX3_MAIN_HAND = 0x00000400,// 10 Main hand weapon required SPELL_ATTR_EX3_BATTLEGROUND = 0x00000800,// 11 Can casted only on battleground SPELL_ATTR_EX3_CAST_ON_DEAD = 0x00001000,// 12 target is a dead player (not every spell has this flag) SPELL_ATTR_EX3_UNK13 = 0x00002000,// 13 SPELL_ATTR_EX3_UNK14 = 0x00004000,// 14 "Honorless Target" only this spells have this flag SPELL_ATTR_EX3_UNK15 = 0x00008000,// 15 Auto Shoot, Shoot, Throw, - this is autoshot flag SPELL_ATTR_EX3_UNK16 = 0x00010000,// 16 no triggers effects that trigger on casting a spell?? SPELL_ATTR_EX3_NO_INITIAL_AGGRO = 0x00020000,// 17 Causes no aggro if not missed SPELL_ATTR_EX3_CANT_MISS = 0x00040000,// 18 Spell should always hit its target SPELL_ATTR_EX3_UNK19 = 0x00080000,// 19 SPELL_ATTR_EX3_DEATH_PERSISTENT = 0x00100000,// 20 Death persistent spells SPELL_ATTR_EX3_UNK21 = 0x00200000,// 21 SPELL_ATTR_EX3_REQ_WAND = 0x00400000,// 22 Req wand SPELL_ATTR_EX3_UNK23 = 0x00800000,// 23 SPELL_ATTR_EX3_REQ_OFFHAND = 0x01000000,// 24 Req offhand weapon SPELL_ATTR_EX3_UNK25 = 0x02000000,// 25 no cause spell pushback ? SPELL_ATTR_EX3_UNK26 = 0x04000000,// 26 SPELL_ATTR_EX3_UNK27 = 0x08000000,// 27 SPELL_ATTR_EX3_UNK28 = 0x10000000,// 28 SPELL_ATTR_EX3_UNK29 = 0x20000000,// 29 SPELL_ATTR_EX3_UNK30 = 0x40000000,// 30 SPELL_ATTR_EX3_UNK31 = 0x80000000,// 31 }; enum SpellAttributesEx4 { SPELL_ATTR_EX4_UNK0 = 0x00000001,// 0 SPELL_ATTR_EX4_UNK1 = 0x00000002,// 1 proc on finishing move? SPELL_ATTR_EX4_UNK2 = 0x00000004,// 2 SPELL_ATTR_EX4_UNK3 = 0x00000008,// 3 SPELL_ATTR_EX4_UNK4 = 0x00000010,// 4 This will no longer cause guards to attack on use?? SPELL_ATTR_EX4_UNK5 = 0x00000020,// 5 SPELL_ATTR_EX4_NOT_STEALABLE = 0x00000040,// 6 although such auras might be dispellable, they cannot be stolen SPELL_ATTR_EX4_UNK7 = 0x00000080,// 7 SPELL_ATTR_EX4_STACK_DOT_MODIFIER = 0x00000100,// 8 no effect on non DoTs? SPELL_ATTR_EX4_UNK9 = 0x00000200,// 9 SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST = 0x00000400,// 10 Rogue Shiv have this flag SPELL_ATTR_EX4_UNK11 = 0x00000800,// 11 SPELL_ATTR_EX4_UNK12 = 0x00001000,// 12 SPELL_ATTR_EX4_UNK13 = 0x00002000,// 13 SPELL_ATTR_EX4_UNK14 = 0x00004000,// 14 SPELL_ATTR_EX4_UNK15 = 0x00008000,// 15 SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA = 0x00010000,// 16 not usable in arena SPELL_ATTR_EX4_USABLE_IN_ARENA = 0x00020000,// 17 usable in arena SPELL_ATTR_EX4_UNK18 = 0x00040000,// 18 SPELL_ATTR_EX4_UNK19 = 0x00080000,// 19 SPELL_ATTR_EX4_UNK20 = 0x00100000,// 20 do not give "more powerful spell" error message SPELL_ATTR_EX4_UNK21 = 0x00200000,// 21 SPELL_ATTR_EX4_UNK22 = 0x00400000,// 22 SPELL_ATTR_EX4_UNK23 = 0x00800000,// 23 SPELL_ATTR_EX4_UNK24 = 0x01000000,// 24 SPELL_ATTR_EX4_UNK25 = 0x02000000,// 25 pet scaling auras SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND = 0x04000000,// 26 Can only be used in Outland. SPELL_ATTR_EX4_UNK27 = 0x08000000,// 27 SPELL_ATTR_EX4_UNK28 = 0x10000000,// 28 SPELL_ATTR_EX4_UNK29 = 0x20000000,// 29 SPELL_ATTR_EX4_UNK30 = 0x40000000,// 30 SPELL_ATTR_EX4_UNK31 = 0x80000000,// 31 }; enum SpellAttributesEx5 { SPELL_ATTR_EX5_UNK0 = 0x00000001,// 0 SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP = 0x00000002,// 1 not need reagents if UNIT_FLAG_PREPARATION SPELL_ATTR_EX5_UNK2 = 0x00000004,// 2 removed at enter arena (e.g. 31850 since 3.3.3) SPELL_ATTR_EX5_USABLE_WHILE_STUNNED = 0x00000008,// 3 usable while stunned SPELL_ATTR_EX5_UNK4 = 0x00000010,// 4 SPELL_ATTR_EX5_SINGLE_TARGET_SPELL = 0x00000020,// 5 Only one target can be apply at a time SPELL_ATTR_EX5_UNK6 = 0x00000040,// 6 SPELL_ATTR_EX5_UNK7 = 0x00000080,// 7 SPELL_ATTR_EX5_UNK8 = 0x00000100,// 8 SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY = 0x00000200,// 9 begin periodic tick at aura apply SPELL_ATTR_EX5_HIDE_DURATION = 0x00000400,// 10 SPELL_ATTR_EX5_UNK11 = 0x00000800,// 11 SPELL_ATTR_EX5_UNK12 = 0x00001000,// 12 SPELL_ATTR_EX5_UNK13 = 0x00002000,// 13 haste affects duration (e.g. 8050 since 3.3.3) SPELL_ATTR_EX5_UNK14 = 0x00004000,// 14 SPELL_ATTR_EX5_UNK15 = 0x00008000,// 15 SPELL_ATTR_EX5_UNK16 = 0x00010000,// 16 SPELL_ATTR_EX5_USABLE_WHILE_FEARED = 0x00020000,// 17 usable while feared SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED = 0x00040000,// 18 usable while confused SPELL_ATTR_EX5_UNK19 = 0x00080000,// 19 SPELL_ATTR_EX5_UNK20 = 0x00100000,// 20 SPELL_ATTR_EX5_UNK21 = 0x00200000,// 21 SPELL_ATTR_EX5_UNK22 = 0x00400000,// 22 SPELL_ATTR_EX5_UNK23 = 0x00800000,// 23 SPELL_ATTR_EX5_UNK24 = 0x01000000,// 24 SPELL_ATTR_EX5_UNK25 = 0x02000000,// 25 SPELL_ATTR_EX5_UNK26 = 0x04000000,// 26 SPELL_ATTR_EX5_UNK27 = 0x08000000,// 27 SPELL_ATTR_EX5_UNK28 = 0x10000000,// 28 SPELL_ATTR_EX5_UNK29 = 0x20000000,// 29 SPELL_ATTR_EX5_UNK30 = 0x40000000,// 30 SPELL_ATTR_EX5_UNK31 = 0x80000000,// 31 Forces all nearby enemies to focus attacks caster }; enum SpellAttributesEx6 { SPELL_ATTR_EX6_UNK0 = 0x00000001,// 0 Only Move spell have this flag SPELL_ATTR_EX6_ONLY_IN_ARENA = 0x00000002,// 1 only usable in arena, not used in 3.2.0a and early SPELL_ATTR_EX6_UNK2 = 0x00000004,// 2 SPELL_ATTR_EX6_UNK3 = 0x00000008,// 3 SPELL_ATTR_EX6_UNK4 = 0x00000010,// 4 SPELL_ATTR_EX6_UNK5 = 0x00000020,// 5 SPELL_ATTR_EX6_UNK6 = 0x00000040,// 6 SPELL_ATTR_EX6_UNK7 = 0x00000080,// 7 SPELL_ATTR_EX6_UNK8 = 0x00000100,// 8 SPELL_ATTR_EX6_UNK9 = 0x00000200,// 9 SPELL_ATTR_EX6_UNK10 = 0x00000400,// 10 SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE = 0x00000800,// 11 not usable in raid instance SPELL_ATTR_EX6_UNK12 = 0x00001000,// 12 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells SPELL_ATTR_EX6_UNK13 = 0x00002000,// 13 SPELL_ATTR_EX6_UNK14 = 0x00004000,// 14 SPELL_ATTR_EX6_UNK15 = 0x00008000,// 15 not set in 3.0.3 SPELL_ATTR_EX6_UNK16 = 0x00010000,// 16 SPELL_ATTR_EX6_UNK17 = 0x00020000,// 17 SPELL_ATTR_EX6_UNK18 = 0x00040000,// 18 SPELL_ATTR_EX6_UNK19 = 0x00080000,// 19 SPELL_ATTR_EX6_UNK20 = 0x00100000,// 20 SPELL_ATTR_EX6_UNK21 = 0x00200000,// 21 SPELL_ATTR_EX6_UNK22 = 0x00400000,// 22 SPELL_ATTR_EX6_UNK23 = 0x00800000,// 23 not set in 3.0.3 SPELL_ATTR_EX6_UNK24 = 0x01000000,// 24 not set in 3.0.3 SPELL_ATTR_EX6_UNK25 = 0x02000000,// 25 not set in 3.0.3 SPELL_ATTR_EX6_UNK26 = 0x04000000,// 26 not set in 3.0.3 SPELL_ATTR_EX6_UNK27 = 0x08000000,// 27 not set in 3.0.3 SPELL_ATTR_EX6_UNK28 = 0x10000000,// 28 not set in 3.0.3 SPELL_ATTR_EX6_NO_DMG_MODS = 0x20000000,// 29 do not apply damage mods (usually in cases where it has already been applied) SPELL_ATTR_EX6_UNK30 = 0x40000000,// 30 not set in 3.0.3 SPELL_ATTR_EX6_UNK31 = 0x80000000,// 31 not set in 3.0.3 }; enum SpellAttributesEx7 { SPELL_ATTR_EX7_UNK0 = 0x00000001,// 0 SPELL_ATTR_EX7_UNK1 = 0x00000002,// 1 SPELL_ATTR_EX7_PALADIN_AURA = 0x00000004,// 2 SPELL_ATTR_EX7_UNK3 = 0x00000008,// 3 SPELL_ATTR_EX7_UNK4 = 0x00000010,// 4 SPELL_ATTR_EX7_TOTEM_SPELL = 0x00000020,// 5 shaman summon totem spells SPELL_ATTR_EX7_UNK6 = 0x00000040,// 6 SPELL_ATTR_EX7_UNK7 = 0x00000080,// 7 SPELL_ATTR_EX7_UNK8 = 0x00000100,// 8 SPELL_ATTR_EX7_UNK9 = 0x00000200,// 9 SPELL_ATTR_EX7_UNK10 = 0x00000400,// 10 SPELL_ATTR_EX7_UNK11 = 0x00000800,// 11 SPELL_ATTR_EX7_UNK12 = 0x00001000,// 12 SPELL_ATTR_EX7_UNK13 = 0x00002000,// 13 SPELL_ATTR_EX7_UNK14 = 0x00004000,// 14 SPELL_ATTR_EX7_UNK15 = 0x00008000,// 15 SPELL_ATTR_EX7_UNK16 = 0x00010000,// 16 SPELL_ATTR_EX7_UNK17 = 0x00020000,// 17 SPELL_ATTR_EX7_UNK18 = 0x00040000,// 18 SPELL_ATTR_EX7_UNK19 = 0x00080000,// 19 SPELL_ATTR_EX7_UNK20 = 0x00100000,// 20 SPELL_ATTR_EX7_UNK21 = 0x00200000,// 21 SPELL_ATTR_EX7_UNK22 = 0x00400000,// 22 SPELL_ATTR_EX7_UNK23 = 0x00800000,// 23 SPELL_ATTR_EX7_UNK24 = 0x01000000,// 24 SPELL_ATTR_EX7_UNK25 = 0x02000000,// 25 SPELL_ATTR_EX7_UNK26 = 0x04000000,// 26 SPELL_ATTR_EX7_UNK27 = 0x08000000,// 27 SPELL_ATTR_EX7_UNK28 = 0x10000000,// 28 SPELL_ATTR_EX7_UNK29 = 0x20000000,// 29 SPELL_ATTR_EX7_UNK30 = 0x40000000,// 30 SPELL_ATTR_EX7_UNK31 = 0x80000000,// 31 }; enum SpellAttributesEx8 { SPELL_ATTR_EX8_UNK0 = 0x00000001,// 0 SPELL_ATTR_EX8_UNK1 = 0x00000002,// 1 Single spell Summon Fire (94655) SPELL_ATTR_EX8_UNK2 = 0x00000004,// 2 Luck of the Draw and Whirling Blades SPELL_ATTR_EX8_UNK3 = 0x00000008,// 3 SPELL_ATTR_EX8_UNK4 = 0x00000010,// 4 SPELL_ATTR_EX8_UNK5 = 0x00000020,// 5 SPELL_ATTR_EX8_UNK6 = 0x00000040,// 6 Rune Strike, [DND] Falling, Altered Form SPELL_ATTR_EX8_UNK7 = 0x00000080,// 7 SPELL_ATTR_EX8_UNK8 = 0x00000100,// 8 some raid-wide buffs SPELL_ATTR_EX8_UNK9 = 0x00000200,// 9 some dot/hot spells SPELL_ATTR_EX8_UNK10 = 0x00000400,// 10 some transformation spells SPELL_ATTR_EX8_UNK11 = 0x00000800,// 11 Phase 2 Intro Aura (80224) SPELL_ATTR_EX8_AURA_SENDS_AMOUNT = 0x00001000,// 12 SPELL_ATTR_EX8_UNK13 = 0x00002000,// 13 SPELL_ATTR_EX8_UNK14 = 0x00004000,// 14 Focus Magic, Honor Among Thieves, Turn the Tables SPELL_ATTR_EX8_UNK15 = 0x00008000,// 15 River Boat (76203) SPELL_ATTR_EX8_UNK16 = 0x00010000,// 16 SPELL_ATTR_EX8_UNK17 = 0x00020000,// 17 SPELL_ATTR_EX8_UNK18 = 0x00040000,// 18 Dark Simulacrum, Soul Swap SPELL_ATTR_EX8_IGNORE_TARGET_FOR_COMBO_POINTS = 0x00080000,// 19 Slice and Dice, Savage Roar, Recuperate SPELL_ATTR_EX8_ARMOR_SPECIALIZATION = 0x00100000,// 20 SPELL_ATTR_EX8_UNK21 = 0x00200000,// 21 some spells that summon smth SPELL_ATTR_EX8_UNK22 = 0x00400000,// 22 some health-affecting spells SPELL_ATTR_EX8_UNK23 = 0x00800000,// 23 spells that show revive player and show messagebox SPELL_ATTR_EX8_UNK24 = 0x01000000,// 24 some healing spells SPELL_ATTR_EX8_UNK25 = 0x02000000,// 25 mostly druid and mostly feral spells SPELL_ATTR_EX8_RAID_MARKER = 0x04000000,// 26 probably spell doesn't need to be learned to cast. Raid markers + Juggle Torch (Catch) SPELL_ATTR_EX8_UNK27 = 0x08000000,// 27 SPELL_ATTR_EX8_GUILD_PERKS = 0x10000000,// 28 SPELL_ATTR_EX8_MASTERY = 0x20000000,// 29 SPELL_ATTR_EX8_UNK30 = 0x40000000,// 30 SPELL_ATTR_EX8_UNK31 = 0x80000000,// 31 }; enum SpellAttributesEx9 { SPELL_ATTR_EX9_UNK0 = 0x00000001,// 0 SPELL_ATTR_EX9_UNK1 = 0x00000002,// 1 SPELL_ATTR_EX9_UNK2 = 0x00000004,// 2 some sort of invisibility SPELL_ATTR_EX9_UNK3 = 0x00000008,// 3 SPELL_ATTR_EX9_UNK4 = 0x00000010,// 4 SPELL_ATTR_EX9_UNK5 = 0x00000020,// 5 some totem spells SPELL_ATTR_EX9_UNK6 = 0x00000040,// 6 SPELL_ATTR_EX9_UNK7 = 0x00000080,// 7 SPELL_ATTR_EX9_UNK8 = 0x00000100,// 8 Aimed Shot (19434) and Aimed Shot! (82928) SPELL_ATTR_EX9_UNK9 = 0x00000200,// 9 SPELL_ATTR_EX9_UNK10 = 0x00000400,// 10 Ice Storm 88239 SPELL_ATTR_EX9_UNK11 = 0x00000800,// 11 SPELL_ATTR_EX9_UNK12 = 0x00001000,// 12 Feral Charge 49376 SPELL_ATTR_EX9_UNK13 = 0x00002000,// 13 Slam 1464, used in cast time calculation SPELL_ATTR_EX9_UNK14 = 0x00004000,// 14 SPELL_ATTR_EX9_UNK15 = 0x00008000,// 15 not used SPELL_ATTR_EX9_UNK16 = 0x00010000,// 16 Aimed Shot 19434, Steady Shot 56641, Cobra Shot 77767 SPELL_ATTR_EX9_UNK17 = 0x00020000,// 17 not used SPELL_ATTR_EX9_UNK18 = 0x00040000,// 18 SPELL_ATTR_EX9_UNK19 = 0x00080000,// 19 SPELL_ATTR_EX9_UNK20 = 0x00100000,// 20 SPELL_ATTR_EX9_UNK21 = 0x00200000,// 21 SPELL_ATTR_EX9_UNK22 = 0x00400000,// 22 SPELL_ATTR_EX9_UNK23 = 0x00800000,// 23 Asira Dismount 103720 SPELL_ATTR_EX9_UNK24 = 0x01000000,// 24 not used SPELL_ATTR_EX9_UNK25 = 0x02000000,// 25 not used SPELL_ATTR_EX9_UNK26 = 0x04000000,// 26 Item - Mage T12 4P Bonus 99064 SPELL_ATTR_EX9_UNK27 = 0x08000000,// 27 20707 Soulstone Resurrection, Quest Invis 9 102370 SPELL_ATTR_EX9_UNK28 = 0x10000000,// 28 Decimate, Unholy Frenzy, Spirit Link: all aoe reduce health SPELL_ATTR_EX9_UNK29 = 0x20000000,// 29 passive raid-wide auras SPELL_ATTR_EX9_UNK30 = 0x40000000,// 30 SPELL_ATTR_EX9_UNK31 = 0x80000000,// 31 In Chains 88791 }; enum SpellAttributesEx10 { SPELL_ATTR_EX10_UNK0 = 0x00000001,// 0 Deep Wounds, Ignite, Blood Plague, Frost Fever, Ebon Plague, Scarlet Fever, Brittle Bones, Asira Dismount SPELL_ATTR_EX10_UNK1 = 0x00000002,// 1 Combustion, Hemorrhage SPELL_ATTR_EX10_UNK2 = 0x00000004,// 2 Throw Spear, Unholy Shot, Crack Shot!, Throw Knife, Ice Arrow SPELL_ATTR_EX10_UNK3 = 0x00000008,// 3 Spirit Bond, Fel Armor SPELL_ATTR_EX10_UNK4 = 0x00000010,// 4 Water Spout 58873 SPELL_ATTR_EX10_UNK5 = 0x00000020,// 5 Immolate, Concussive Stomp SPELL_ATTR_EX10_UNK6 = 0x00000040,// 6 Teleport Player, Teleport Player to NEXUS LEGENDARY SPELL_ATTR_EX10_UNK7 = 0x00000080,// 7 SPELL_ATTR_EX10_UNK8 = 0x00000100,// 8 Shadowflame, Furious Swipe SPELL_ATTR_EX10_UNK9 = 0x00000200,// 9 relocation spells SPELL_ATTR_EX10_UNK10 = 0x00000400,// 10 Omar's Seal of Approval, Spellweaving SPELL_ATTR_EX10_UNK11 = 0x00000800,// 11 Herb Gathering, Mining SPELL_ATTR_EX10_UNK12 = 0x00001000,// 12 not used SPELL_ATTR_EX10_UNK13 = 0x00002000,// 13 not used SPELL_ATTR_EX10_UNK14 = 0x00004000,// 14 not used SPELL_ATTR_EX10_UNK15 = 0x00008000,// 15 not used SPELL_ATTR_EX10_UNK16 = 0x00010000,// 16 not used SPELL_ATTR_EX10_UNK17 = 0x00020000,// 17 not used SPELL_ATTR_EX10_UNK18 = 0x00040000,// 18 not used SPELL_ATTR_EX10_UNK19 = 0x00080000,// 19 not used SPELL_ATTR_EX10_UNK20 = 0x00100000,// 20 not used SPELL_ATTR_EX10_UNK21 = 0x00200000,// 21 not used SPELL_ATTR_EX10_UNK22 = 0x00400000,// 22 not used SPELL_ATTR_EX10_UNK23 = 0x00800000,// 23 not used SPELL_ATTR_EX10_UNK24 = 0x01000000,// 24 not used SPELL_ATTR_EX10_UNK25 = 0x02000000,// 25 not used SPELL_ATTR_EX10_UNK26 = 0x04000000,// 26 not used SPELL_ATTR_EX10_UNK27 = 0x08000000,// 27 not used SPELL_ATTR_EX10_UNK28 = 0x10000000,// 28 not used SPELL_ATTR_EX10_UNK29 = 0x20000000,// 29 not used SPELL_ATTR_EX10_UNK30 = 0x40000000,// 30 not used SPELL_ATTR_EX10_UNK31 = 0x80000000,// 31 not used }; #define MAX_TALENT_SPEC_COUNT 2 #define MAX_GLYPH_SLOT_INDEX 9 #define REQ_PRIMARY_TREE_TALENTS 31 enum SheathTypes { SHEATHETYPE_NONE = 0, SHEATHETYPE_MAINHAND = 1, SHEATHETYPE_OFFHAND = 2, SHEATHETYPE_LARGEWEAPONLEFT = 3, SHEATHETYPE_LARGEWEAPONRIGHT = 4, SHEATHETYPE_HIPWEAPONLEFT = 5, SHEATHETYPE_HIPWEAPONRIGHT = 6, SHEATHETYPE_SHIELD = 7 }; #define MAX_SHEATHETYPE 8 enum CharacterSlot { SLOT_HEAD = 0, SLOT_NECK = 1, SLOT_SHOULDERS = 2, SLOT_SHIRT = 3, SLOT_CHEST = 4, SLOT_WAIST = 5, SLOT_LEGS = 6, SLOT_FEET = 7, SLOT_WRISTS = 8, SLOT_HANDS = 9, SLOT_FINGER1 = 10, SLOT_FINGER2 = 11, SLOT_TRINKET1 = 12, SLOT_TRINKET2 = 13, SLOT_BACK = 14, SLOT_MAIN_HAND = 15, SLOT_OFF_HAND = 16, SLOT_RANGED = 17, SLOT_TABARD = 18, SLOT_EMPTY = 19 }; enum Language { LANG_UNIVERSAL = 0, LANG_ORCISH = 1, LANG_DARNASSIAN = 2, LANG_TAURAHE = 3, LANG_DWARVISH = 6, LANG_COMMON = 7, LANG_DEMONIC = 8, LANG_TITAN = 9, LANG_THALASSIAN = 10, LANG_DRACONIC = 11, LANG_KALIMAG = 12, LANG_GNOMISH = 13, LANG_TROLL = 14, LANG_GUTTERSPEAK = 33, LANG_DRAENEI = 35, LANG_ZOMBIE = 36, LANG_GNOMISH_BINARY = 37, LANG_GOBLIN_BINARY = 38, LANG_WORGEN = 39, LANG_GOBLIN = 40, LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype? }; #define LANGUAGES_COUNT 21 // In fact !=0 values is alliance/horde root faction ids enum Team { TEAM_NONE = 0, // used when team value unknown or not set, 0 is also meaning that can be used !team check TEAM_BOTH_ALLOWED = 0, // used when a check should evaluate true for both teams TEAM_INVALID = 1, // used to invalidate some team depending checks (means not for both teams) HORDE = 67, ALLIANCE = 469, }; enum SpellEffects { SPELL_EFFECT_NONE = 0, SPELL_EFFECT_INSTAKILL = 1, SPELL_EFFECT_SCHOOL_DAMAGE = 2, SPELL_EFFECT_DUMMY = 3, SPELL_EFFECT_PORTAL_TELEPORT = 4, SPELL_EFFECT_TELEPORT_UNITS = 5, SPELL_EFFECT_APPLY_AURA = 6, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7, SPELL_EFFECT_POWER_DRAIN = 8, SPELL_EFFECT_HEALTH_LEECH = 9, SPELL_EFFECT_HEAL = 10, SPELL_EFFECT_BIND = 11, SPELL_EFFECT_PORTAL = 12, SPELL_EFFECT_RITUAL_BASE = 13, SPELL_EFFECT_RITUAL_SPECIALIZE = 14, SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15, SPELL_EFFECT_QUEST_COMPLETE = 16, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17, SPELL_EFFECT_RESURRECT = 18, SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19, SPELL_EFFECT_DODGE = 20, SPELL_EFFECT_EVADE = 21, SPELL_EFFECT_PARRY = 22, SPELL_EFFECT_BLOCK = 23, SPELL_EFFECT_CREATE_ITEM = 24, SPELL_EFFECT_WEAPON = 25, SPELL_EFFECT_DEFENSE = 26, SPELL_EFFECT_PERSISTENT_AREA_AURA = 27, SPELL_EFFECT_SUMMON = 28, SPELL_EFFECT_LEAP = 29, SPELL_EFFECT_ENERGIZE = 30, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31, SPELL_EFFECT_TRIGGER_MISSILE = 32, SPELL_EFFECT_OPEN_LOCK = 33, SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34, SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35, SPELL_EFFECT_LEARN_SPELL = 36, SPELL_EFFECT_SPELL_DEFENSE = 37, SPELL_EFFECT_DISPEL = 38, SPELL_EFFECT_LANGUAGE = 39, SPELL_EFFECT_DUAL_WIELD = 40, SPELL_EFFECT_JUMP = 41, SPELL_EFFECT_JUMP2 = 42, SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43, SPELL_EFFECT_SKILL_STEP = 44, SPELL_EFFECT_ADD_HONOR = 45, SPELL_EFFECT_SPAWN = 46, SPELL_EFFECT_TRADE_SKILL = 47, SPELL_EFFECT_STEALTH = 48, SPELL_EFFECT_DETECT = 49, SPELL_EFFECT_TRANS_DOOR = 50, SPELL_EFFECT_FORCE_CRITICAL_HIT = 51, SPELL_EFFECT_GUARANTEE_HIT = 52, SPELL_EFFECT_ENCHANT_ITEM = 53, SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54, SPELL_EFFECT_TAMECREATURE = 55, SPELL_EFFECT_SUMMON_PET = 56, SPELL_EFFECT_LEARN_PET_SPELL = 57, SPELL_EFFECT_WEAPON_DAMAGE = 58, SPELL_EFFECT_CREATE_RANDOM_ITEM = 59, SPELL_EFFECT_PROFICIENCY = 60, SPELL_EFFECT_SEND_EVENT = 61, SPELL_EFFECT_POWER_BURN = 62, SPELL_EFFECT_THREAT = 63, SPELL_EFFECT_TRIGGER_SPELL = 64, SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65, SPELL_EFFECT_RESTORE_ITEM_CHARGES = 66, SPELL_EFFECT_HEAL_MAX_HEALTH = 67, SPELL_EFFECT_INTERRUPT_CAST = 68, SPELL_EFFECT_DISTRACT = 69, SPELL_EFFECT_PULL = 70, SPELL_EFFECT_PICKPOCKET = 71, SPELL_EFFECT_ADD_FARSIGHT = 72, SPELL_EFFECT_UNTRAIN_TALENTS = 73, SPELL_EFFECT_APPLY_GLYPH = 74, SPELL_EFFECT_HEAL_MECHANICAL = 75, SPELL_EFFECT_SUMMON_OBJECT_WILD = 76, SPELL_EFFECT_SCRIPT_EFFECT = 77, SPELL_EFFECT_ATTACK = 78, SPELL_EFFECT_SANCTUARY = 79, SPELL_EFFECT_ADD_COMBO_POINTS = 80, SPELL_EFFECT_CREATE_HOUSE = 81, SPELL_EFFECT_BIND_SIGHT = 82, SPELL_EFFECT_DUEL = 83, SPELL_EFFECT_STUCK = 84, SPELL_EFFECT_SUMMON_PLAYER = 85, SPELL_EFFECT_ACTIVATE_OBJECT = 86, SPELL_EFFECT_WMO_DAMAGE = 87, SPELL_EFFECT_WMO_REPAIR = 88, SPELL_EFFECT_WMO_CHANGE = 89, SPELL_EFFECT_KILL_CREDIT_PERSONAL = 90, SPELL_EFFECT_THREAT_ALL = 91, SPELL_EFFECT_ENCHANT_HELD_ITEM = 92, SPELL_EFFECT_BREAK_PLAYER_TARGETING = 93, SPELL_EFFECT_SELF_RESURRECT = 94, SPELL_EFFECT_SKINNING = 95, SPELL_EFFECT_CHARGE = 96, SPELL_EFFECT_SUMMON_ALL_TOTEMS = 97, SPELL_EFFECT_KNOCK_BACK = 98, SPELL_EFFECT_DISENCHANT = 99, SPELL_EFFECT_INEBRIATE = 100, SPELL_EFFECT_FEED_PET = 101, SPELL_EFFECT_DISMISS_PET = 102, SPELL_EFFECT_REPUTATION = 103, SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104, SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105, SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106, SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107, SPELL_EFFECT_DISPEL_MECHANIC = 108, SPELL_EFFECT_SUMMON_DEAD_PET = 109, SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110, SPELL_EFFECT_DURABILITY_DAMAGE = 111, SPELL_EFFECT_112 = 112, // old SPELL_EFFECT_SUMMON_DEMON SPELL_EFFECT_RESURRECT_NEW = 113, SPELL_EFFECT_ATTACK_ME = 114, SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115, SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116, SPELL_EFFECT_SPIRIT_HEAL = 117, SPELL_EFFECT_SKILL = 118, SPELL_EFFECT_APPLY_AREA_AURA_PET = 119, SPELL_EFFECT_TELEPORT_GRAVEYARD = 120, SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121, SPELL_EFFECT_122 = 122, SPELL_EFFECT_SEND_TAXI = 123, SPELL_EFFECT_PLAYER_PULL = 124, SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125, SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126, SPELL_EFFECT_PROSPECTING = 127, SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128, SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129, SPELL_EFFECT_REDIRECT_THREAT = 130, SPELL_EFFECT_PLAY_SOUND = 131, SPELL_EFFECT_PLAY_MUSIC = 132, SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133, SPELL_EFFECT_KILL_CREDIT_GROUP = 134, SPELL_EFFECT_CALL_PET = 135, SPELL_EFFECT_HEAL_PCT = 136, SPELL_EFFECT_ENERGIZE_PCT = 137, SPELL_EFFECT_LEAP_BACK = 138, SPELL_EFFECT_CLEAR_QUEST = 139, SPELL_EFFECT_FORCE_CAST = 140, SPELL_EFFECT_141 = 141, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142, SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143, SPELL_EFFECT_KNOCKBACK_FROM_POSITION = 144, SPELL_EFFECT_145 = 145, SPELL_EFFECT_ACTIVATE_RUNE = 146, SPELL_EFFECT_QUEST_FAIL = 147, SPELL_EFFECT_148 = 148, SPELL_EFFECT_CHARGE2 = 149, SPELL_EFFECT_QUEST_OFFER = 150, SPELL_EFFECT_TRIGGER_SPELL_2 = 151, SPELL_EFFECT_152 = 152, SPELL_EFFECT_CREATE_PET = 153, SPELL_EFFECT_TEACH_TAXI_NODE = 154, SPELL_EFFECT_TITAN_GRIP = 155, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156, SPELL_EFFECT_CREATE_ITEM_2 = 157, SPELL_EFFECT_MILLING = 158, SPELL_EFFECT_ALLOW_RENAME_PET = 159, SPELL_EFFECT_160 = 160, SPELL_EFFECT_TALENT_SPEC_COUNT = 161, SPELL_EFFECT_TALENT_SPEC_SELECT = 162, SPELL_EFFECT_163 = 163, SPELL_EFFECT_CANCEL_AURA = 164, SPELL_EFFECT_165 = 165, SPELL_EFFECT_166 = 166, SPELL_EFFECT_167 = 167, SPELL_EFFECT_168 = 168, SPELL_EFFECT_169 = 169, SPELL_EFFECT_170 = 170, SPELL_EFFECT_171 = 171, SPELL_EFFECT_MASS_RESSURECTION = 172, SPELL_EFFECT_BUY_GUILD_BANKSLOT = 173, SPELL_EFFECT_174 = 174, SPELL_EFFECT_175 = 175, SPELL_EFFECT_176 = 176, SPELL_EFFECT_177 = 177, SPELL_EFFECT_178 = 178, SPELL_EFFECT_179 = 179, SPELL_EFFECT_180 = 180, SPELL_EFFECT_181 = 181, SPELL_EFFECT_182 = 182, TOTAL_SPELL_EFFECTS = 183, }; enum SpellCastResult { SPELL_FAILED_SUCCESS = 0, SPELL_FAILED_AFFECTING_COMBAT = 1, SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2, SPELL_FAILED_ALREADY_AT_FULL_MANA = 3, SPELL_FAILED_ALREADY_AT_FULL_POWER = 4, SPELL_FAILED_ALREADY_BEING_TAMED = 5, SPELL_FAILED_ALREADY_HAVE_CHARM = 6, SPELL_FAILED_ALREADY_HAVE_SUMMON = 7, SPELL_FAILED_ALREADY_HAVE_PET = 8, SPELL_FAILED_ALREADY_OPEN = 9, SPELL_FAILED_AURA_BOUNCED = 10, SPELL_FAILED_AUTOTRACK_INTERRUPTED = 11, SPELL_FAILED_BAD_IMPLICIT_TARGETS = 12, SPELL_FAILED_BAD_TARGETS = 13, SPELL_FAILED_CANT_BE_CHARMED = 14, SPELL_FAILED_CANT_BE_DISENCHANTED = 15, SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 16, SPELL_FAILED_CANT_BE_MILLED = 17, SPELL_FAILED_CANT_BE_PROSPECTED = 18, SPELL_FAILED_CANT_CAST_ON_TAPPED = 19, SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 20, SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 21, SPELL_FAILED_CANT_STEALTH = 22, SPELL_FAILED_CASTER_AURASTATE = 23, SPELL_FAILED_CASTER_DEAD = 24, SPELL_FAILED_CHARMED = 25, SPELL_FAILED_CHEST_IN_USE = 26, SPELL_FAILED_CONFUSED = 27, SPELL_FAILED_DONT_REPORT = 28, SPELL_FAILED_EQUIPPED_ITEM = 29, SPELL_FAILED_EQUIPPED_ITEM_CLASS = 30, SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 31, SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 32, SPELL_FAILED_ERROR = 33, SPELL_FAILED_FALLING = 34, SPELL_FAILED_FIZZLE = 35, SPELL_FAILED_FLEEING = 36, SPELL_FAILED_FOOD_LOWLEVEL = 37, SPELL_FAILED_HIGHLEVEL = 38, SPELL_FAILED_HUNGER_SATIATED = 39, SPELL_FAILED_IMMUNE = 40, SPELL_FAILED_INCORRECT_AREA = 41, SPELL_FAILED_INTERRUPTED = 42, SPELL_FAILED_INTERRUPTED_COMBAT = 43, SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 44, SPELL_FAILED_ITEM_GONE = 45, SPELL_FAILED_ITEM_NOT_FOUND = 46, SPELL_FAILED_ITEM_NOT_READY = 47, SPELL_FAILED_LEVEL_REQUIREMENT = 48, SPELL_FAILED_LINE_OF_SIGHT = 49, SPELL_FAILED_LOWLEVEL = 50, SPELL_FAILED_LOW_CASTLEVEL = 51, SPELL_FAILED_MAINHAND_EMPTY = 52, SPELL_FAILED_MOVING = 53, SPELL_FAILED_NEED_AMMO = 54, SPELL_FAILED_NEED_AMMO_POUCH = 55, SPELL_FAILED_NEED_EXOTIC_AMMO = 56, SPELL_FAILED_NEED_MORE_ITEMS = 57, SPELL_FAILED_NOPATH = 58, SPELL_FAILED_NOT_BEHIND = 59, SPELL_FAILED_NOT_FISHABLE = 60, SPELL_FAILED_NOT_FLYING = 61, SPELL_FAILED_NOT_HERE = 62, SPELL_FAILED_NOT_INFRONT = 63, SPELL_FAILED_NOT_IN_CONTROL = 64, SPELL_FAILED_NOT_KNOWN = 65, SPELL_FAILED_NOT_MOUNTED = 66, SPELL_FAILED_NOT_ON_TAXI = 67, SPELL_FAILED_NOT_ON_TRANSPORT = 68, SPELL_FAILED_NOT_READY = 69, SPELL_FAILED_NOT_SHAPESHIFT = 70, SPELL_FAILED_NOT_STANDING = 71, SPELL_FAILED_NOT_TRADEABLE = 72, SPELL_FAILED_NOT_TRADING = 73, SPELL_FAILED_NOT_UNSHEATHED = 74, SPELL_FAILED_NOT_WHILE_GHOST = 75, SPELL_FAILED_NOT_WHILE_LOOTING = 76, SPELL_FAILED_NO_AMMO = 77, SPELL_FAILED_NO_CHARGES_REMAIN = 78, SPELL_FAILED_NO_CHAMPION = 79, SPELL_FAILED_NO_COMBO_POINTS = 80, SPELL_FAILED_NO_DUELING = 81, SPELL_FAILED_NO_ENDURANCE = 82, SPELL_FAILED_NO_FISH = 83, SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 84, SPELL_FAILED_NO_MOUNTS_ALLOWED = 85, SPELL_FAILED_NO_PET = 86, SPELL_FAILED_NO_POWER = 87, SPELL_FAILED_NOTHING_TO_DISPEL = 88, SPELL_FAILED_NOTHING_TO_STEAL = 89, SPELL_FAILED_ONLY_ABOVEWATER = 90, SPELL_FAILED_ONLY_DAYTIME = 91, SPELL_FAILED_ONLY_INDOORS = 92, SPELL_FAILED_ONLY_MOUNTED = 93, SPELL_FAILED_ONLY_NIGHTTIME = 94, SPELL_FAILED_ONLY_OUTDOORS = 95, SPELL_FAILED_ONLY_SHAPESHIFT = 96, SPELL_FAILED_ONLY_STEALTHED = 97, SPELL_FAILED_ONLY_UNDERWATER = 98, SPELL_FAILED_OUT_OF_RANGE = 99, SPELL_FAILED_PACIFIED = 100, SPELL_FAILED_POSSESSED = 101, SPELL_FAILED_REAGENTS = 102, SPELL_FAILED_REQUIRES_AREA = 103, SPELL_FAILED_REQUIRES_SPELL_FOCUS = 104, SPELL_FAILED_ROOTED = 105, SPELL_FAILED_SILENCED = 106, SPELL_FAILED_SPELL_IN_PROGRESS = 107, SPELL_FAILED_SPELL_LEARNED = 108, SPELL_FAILED_SPELL_UNAVAILABLE = 109, SPELL_FAILED_STUNNED = 110, SPELL_FAILED_TARGETS_DEAD = 111, SPELL_FAILED_TARGET_AFFECTING_COMBAT = 112, SPELL_FAILED_TARGET_AURASTATE = 113, SPELL_FAILED_TARGET_DUELING = 114, SPELL_FAILED_TARGET_ENEMY = 115, SPELL_FAILED_TARGET_ENRAGED = 116, SPELL_FAILED_TARGET_FRIENDLY = 117, SPELL_FAILED_TARGET_IN_COMBAT = 118, SPELL_FAILED_TARGET_IS_PLAYER = 119, SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 120, SPELL_FAILED_TARGET_NOT_DEAD = 121, SPELL_FAILED_TARGET_NOT_IN_PARTY = 122, SPELL_FAILED_TARGET_NOT_LOOTED = 123, SPELL_FAILED_TARGET_NOT_PLAYER = 124, SPELL_FAILED_TARGET_NO_POCKETS = 125, SPELL_FAILED_TARGET_NO_WEAPONS = 126, SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 127, SPELL_FAILED_TARGET_UNSKINNABLE = 128, SPELL_FAILED_THIRST_SATIATED = 129, SPELL_FAILED_TOO_CLOSE = 130, SPELL_FAILED_TOO_MANY_OF_ITEM = 131, SPELL_FAILED_TOTEM_CATEGORY = 132, SPELL_FAILED_TOTEMS = 133, SPELL_FAILED_TRY_AGAIN = 134, SPELL_FAILED_UNIT_NOT_BEHIND = 135, SPELL_FAILED_UNIT_NOT_INFRONT = 136, SPELL_FAILED_VISION_OBSCURED = 137, SPELL_FAILED_WRONG_PET_FOOD = 138, SPELL_FAILED_NOT_WHILE_FATIGUED = 139, SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 140, SPELL_FAILED_NOT_WHILE_TRADING = 141, SPELL_FAILED_TARGET_NOT_IN_RAID = 142, SPELL_FAILED_TARGET_FREEFORALL = 143, SPELL_FAILED_NO_EDIBLE_CORPSES = 144, SPELL_FAILED_ONLY_BATTLEGROUNDS = 145, SPELL_FAILED_TARGET_NOT_GHOST = 146, SPELL_FAILED_TRANSFORM_UNUSABLE = 147, SPELL_FAILED_WRONG_WEATHER = 148, SPELL_FAILED_DAMAGE_IMMUNE = 149, SPELL_FAILED_PREVENTED_BY_MECHANIC = 150, SPELL_FAILED_PLAY_TIME = 151, SPELL_FAILED_REPUTATION = 152, SPELL_FAILED_MIN_SKILL = 153, SPELL_FAILED_NOT_IN_RATED_BG = 154, SPELL_FAILED_NOT_ON_SHAPESHIFT = 155, SPELL_FAILED_NOT_ON_STEALTHED = 156, SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 157, SPELL_FAILED_NOT_ON_MOUNTED = 158, SPELL_FAILED_TOO_SHALLOW = 159, SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 160, SPELL_FAILED_TARGET_IS_TRIVIAL = 161, SPELL_FAILED_BM_OR_INVISGOD = 162, SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 163, SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 164, SPELL_FAILED_NOT_IDLE = 165, SPELL_FAILED_NOT_INACTIVE = 166, SPELL_FAILED_PARTIAL_PLAYTIME = 167, SPELL_FAILED_NO_PLAYTIME = 168, SPELL_FAILED_NOT_IN_BATTLEGROUND = 169, SPELL_FAILED_NOT_IN_RAID_INSTANCE = 170, SPELL_FAILED_ONLY_IN_ARENA = 171, SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 172, SPELL_FAILED_ON_USE_ENCHANT = 173, SPELL_FAILED_NOT_ON_GROUND = 174, SPELL_FAILED_CUSTOM_ERROR = 175, SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 176, SPELL_FAILED_TOO_MANY_SOCKETS = 177, SPELL_FAILED_INVALID_GLYPH = 178, SPELL_FAILED_UNIQUE_GLYPH = 179, SPELL_FAILED_GLYPH_SOCKET_LOCKED = 180, SPELL_FAILED_NO_VALID_TARGETS = 181, SPELL_FAILED_ITEM_AT_MAX_CHARGES = 182, SPELL_FAILED_NOT_IN_BARBERSHOP = 183, SPELL_FAILED_FISHING_TOO_LOW = 184, SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 185, SPELL_FAILED_SUMMON_PENDING = 186, SPELL_FAILED_MAX_SOCKETS = 187, SPELL_FAILED_PET_CAN_RENAME = 188, SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 189, SPELL_FAILED_NO_ACTIONS = 190, SPELL_FAILED_CURRENCY_WEIGHT_MISMATCH = 191, SPELL_FAILED_CURRENCY_WEIGHT_NOT_ENOUGH = 192, SPELL_FAILED_CURRENCY_WEIGHT_TOO_MUCH = 193, SPELL_FAILED_NO_VACANT_SEAT = 194, SPELL_FAILED_NO_LIQUID = 195, SPELL_FAILED_ONLY_NOT_SWIMMING = 196, SPELL_FAILED_BY_NOT_MOVING = 197, SPELL_FAILED_IN_COMBAT_RES_LIMIT_REACHED = 198, SPELL_FAILED_NOT_IN_ARENA = 199, SPELL_FAILED_TARGET_NOT_ON_GROUND = 200, SPELL_FAILED_NOT_IN_LFG_DUNGEON = 202, SPELL_FAILED_EXCEEDED_WEEKLY_USAGE = 201, SPELL_FAILED_UNKNOWN = 203, SPELL_CAST_OK = 255 // custom value, don't must be send to client }; // Used in addition to SPELL_FAILED_CUSTOM_ERROR enum SpellCastResultCustom { // Postfix _NONE will not display the text in client SPELL_FAILED_CUSTOM_ERROR_1 = 1, // "Something bad happened, and we want to display a custom message!" SPELL_FAILED_CUSTOM_ERROR_2 = 2, // "Alex broke your quest! Thank him later!" SPELL_FAILED_CUSTOM_ERROR_3 = 3, // "This spell may only be used on Helpless Wintergarde Villagers that have not been rescued." SPELL_FAILED_CUSTOM_ERROR_4 = 4, // "Requires that you be wearing the Warsong Disguise." SPELL_FAILED_CUSTOM_ERROR_5 = 5, // "You must be closer to a plague wagon in order to drop off yor 7th Legion Siege Engineer." SPELL_FAILED_CUSTOM_ERROR_6 = 6, // "You cannot target friendly targets outside your party." SPELL_FAILED_CUSTOM_ERROR_7 = 7, // "You must target a weakened chill nymph." SPELL_FAILED_CUSTOM_ERROR_8 = 8, // "The Imbued Scourge Shroud will only work when equipped in the Temple City of En'Kilah" SPELL_FAILED_CUSTOM_ERROR_9 = 9, // "Requires Corpse Dust" SPELL_FAILED_CUSTOM_ERROR_10 = 10, // "You cannot summon another gargoyle yet." SPELL_FAILED_CUSTOM_ERROR_11 = 11, // "Requires Corpse Dust if the target is not dead and humanoid." SPELL_FAILED_CUSTOM_ERROR_12 = 12, // "Can only be placed near Shatterhorn." SPELL_FAILED_CUSTOM_ERROR_13 = 13, // "You must first select a Proto-Drake Egg" SPELL_FAILED_CUSTOM_ERROR_14_NONE = 14, // "You must be close to a marked tree." SPELL_FAILED_CUSTOM_ERROR_15 = 15, // "You must target a Fjord Turkey." SPELL_FAILED_CUSTOM_ERROR_16 = 16, // "You must target a Fjord Hawk." SPELL_FAILED_CUSTOM_ERROR_17 = 17, // "You are too far away from the bouy." SPELL_FAILED_CUSTOM_ERROR_18 = 18, // "Must be used near an oil slick." SPELL_FAILED_CUSTOM_ERROR_19 = 19, // "You must be closer to the bouy!" SPELL_FAILED_CUSTOM_ERROR_20 = 20, // "You may only call for the aid of a Wyrmrest Vanquisher in Wyrmrest Temple, The Dragon Wastes, Galakrond's Rest or The Wicked Coil." SPELL_FAILED_CUSTOM_ERROR_21 = 21, // "Can only be used on a Ice Heart Jormungar Spawn." SPELL_FAILED_CUSTOM_ERROR_22 = 22, // "You must be closer to a sinkhole to use your map." SPELL_FAILED_CUSTOM_ERROR_23 = 23, // "You may only call down a stampede on Harold Lane." SPELL_FAILED_CUSTOM_ERROR_24 = 24, // "You may only use the Pouch of Crushed Bloodspore on Gammothra or other magnataur in the Bloodspore Plains and Gammoth." SPELL_FAILED_CUSTOM_ERROR_25 = 25, // "Requires the magmawyrm ressurection chamber in the back of the Maw of Neltharion." SPELL_FAILED_CUSTOM_ERROR_26 = 26, // "You may only call down a Wintergarde Gryphon in Wintergarde Keep or the Carrion Fields." SPELL_FAILED_CUSTOM_ERROR_27 = 27, // "What are you doing? Only aim that thing at Wilhelm!" SPELL_FAILED_CUSTOM_ERROR_28 = 28, // "Not enough health!" SPELL_FAILED_CUSTOM_ERROR_29 = 29, // "There are no nearby corpses to use" SPELL_FAILED_CUSTOM_ERROR_30 = 30, // "You've created enough ghouls. Return to Gothik the Harvester at Death's Breach." SPELL_FAILED_CUSTOM_ERROR_31 = 31, // "Your companion does not want to come here. Go further from the Sundered Shard." SPELL_FAILED_CUSTOM_ERROR_32 = 32, // "Must be in Cat Form" SPELL_FAILED_CUSTOM_ERROR_33 = 33, // "Only Death Knights may enter Ebon Hold." SPELL_FAILED_CUSTOM_ERROR_34 = 34, // "Must be in Cat Form, Bear Form, or Dire Bear Form." SPELL_FAILED_CUSTOM_ERROR_35 = 35, // "You must be within range of a Helpless Wintergarde Villager" SPELL_FAILED_CUSTOM_ERROR_36 = 36, // "You cannot target an elemental or mechanical corpse." SPELL_FAILED_CUSTOM_ERROR_37 = 37, // "This teleport crystal cannot be used until the teleport crystal in Dalaran has been used at least once." SPELL_FAILED_CUSTOM_ERROR_38 = 38, // "You are already holding something in your hand. You must throw the creature in your hand before picking up another." SPELL_FAILED_CUSTOM_ERROR_39 = 39, // "You don't have anything to throw! Find a Vargul and use Gymer Grab to pick one up!" SPELL_FAILED_CUSTOM_ERROR_40 = 40, // "Bouldercrag's War Horn can only be used within 10 yards of Valduran the Stormborn." SPELL_FAILED_CUSTOM_ERROR_41 = 41, // "You are not carrying a passenger. There is nobody to drop off." SPELL_FAILED_CUSTOM_ERROR_42 = 42, // "You cannot build any more siege vehicles." SPELL_FAILED_CUSTOM_ERROR_43 = 43, // "You are already carrying a captured Argent Crusader. You must return to the Argen Vanguard Infirmary and drop off your passenger before you may pick up another." SPELL_FAILED_CUSTOM_ERROR_44 = 44, // "You can't do that while rooted." SPELL_FAILED_CUSTOM_ERROR_45 = 45, // "Requires a nearby target." SPELL_FAILED_CUSTOM_ERROR_46 = 46, // "Nothing left to discover." SPELL_FAILED_CUSTOM_ERROR_47 = 47, // "No targets close enough to bluff." SPELL_FAILED_CUSTOM_ERROR_48 = 48, // "Your Iron Rune Construct is out of range." SPELL_FAILED_CUSTOM_ERROR_49 = 49, // "Requires Grand Master Engineer." SPELL_FAILED_CUSTOM_ERROR_50 = 50, // "You can't use that mount." SPELL_FAILED_CUSTOM_ERROR_51 = 51, // "There is nobody to eject!" SPELL_FAILED_CUSTOM_ERROR_52 = 52, // "The target must be bound to you." SPELL_FAILED_CUSTOM_ERROR_53 = 53, // "Target must be undead." SPELL_FAILED_CUSTOM_ERROR_54 = 54, // "You have no target or your target is too far away." SPELL_FAILED_CUSTOM_ERROR_55 = 55, // "Missing Reagents: Dark Matter" SPELL_FAILED_CUSTOM_ERROR_56 = 56, // "You can't use that item." SPELL_FAILED_CUSTOM_ERROR_57 = 57, // "You can't do that when Cycloned." SPELL_FAILED_CUSTOM_ERROR_58 = 58, // "Target is already affected by a scroll." SPELL_FAILED_CUSTOM_ERROR_59 = 59, // "That anti-venom is not strong enough to dispel that poison." SPELL_FAILED_CUSTOM_ERROR_60 = 60, // "You must have a lance equipped." SPELL_FAILED_CUSTOM_ERROR_61 = 61, // "You must be near the Maiden of Winter's Breath Lake" SPELL_FAILED_CUSTOM_ERROR_62 = 62, // "You have learned everything from that book." SPELL_FAILED_CUSTOM_ERROR_63_NONE = 63, // "Your pet is dead" SPELL_FAILED_CUSTOM_ERROR_64_NONE = 64, // "There are no valid targets within range." SPELL_FAILED_CUSTOM_ERROR_65 = 65, // "Only GMs may use that. Your account has been reported for investigation." SPELL_FAILED_CUSTOM_ERROR_66 = 66, // "You must reach level 58 to use this portal." SPELL_FAILED_CUSTOM_ERROR_67 = 67, // "You already have the maximum amount of honor." SPELL_FAILED_CUSTOM_ERROR_68 = 68, // "" SPELL_FAILED_CUSTOM_ERROR_69 = 69, // "" SPELL_FAILED_CUSTOM_ERROR_70 = 70, // "" SPELL_FAILED_CUSTOM_ERROR_71 = 71, // "" SPELL_FAILED_CUSTOM_ERROR_72 = 72, // "" SPELL_FAILED_CUSTOM_ERROR_73 = 73, // "" SPELL_FAILED_CUSTOM_ERROR_74 = 74, // "" SPELL_FAILED_CUSTOM_ERROR_75 = 75, // "You must have a demonic circle active." SPELL_FAILED_CUSTOM_ERROR_76 = 76, // "You already have maximum rage" SPELL_FAILED_CUSTOM_ERROR_77 = 77, // "Requires Engineering (350)" SPELL_FAILED_CUSTOM_ERROR_78 = 78, // "Your soul belongs to the Lich King" SPELL_FAILED_CUSTOM_ERROR_79 = 79, // "Your attendant already has an Argent Pony" SPELL_FAILED_CUSTOM_ERROR_80 = 80, // "" SPELL_FAILED_CUSTOM_ERROR_81 = 81, // "" SPELL_FAILED_CUSTOM_ERROR_82 = 82, // "" SPELL_FAILED_CUSTOM_ERROR_83 = 83, // "You must have a Fire Totem active." SPELL_FAILED_CUSTOM_ERROR_84 = 84, // "You may not bite other vampires." SPELL_FAILED_CUSTOM_ERROR_85 = 85, // "Your pet is already at your level." SPELL_FAILED_CUSTOM_ERROR_86 = 86, // "You do not meet the level requirements for this item." SPELL_FAILED_CUSTOM_ERROR_87 = 87, // "There are too many Mutated Abominations." SPELL_FAILED_CUSTOM_ERROR_88 = 88, // "The potions have all been depleted by Professor Putricide." SPELL_FAILED_CUSTOM_ERROR_89 = 89, // "" SPELL_FAILED_CUSTOM_ERROR_90 = 90, // "Requires level 65" SPELL_FAILED_CUSTOM_ERROR_91 = 91, // "" SPELL_FAILED_CUSTOM_ERROR_92 = 92, // "" SPELL_FAILED_CUSTOM_ERROR_93 = 93, // "" SPELL_FAILED_CUSTOM_ERROR_94 = 94, // "" SPELL_FAILED_CUSTOM_ERROR_95 = 95, // "" SPELL_FAILED_CUSTOM_ERROR_96 = 96, // "You already have the max number of recruits." SPELL_FAILED_CUSTOM_ERROR_97 = 97, // "You already have the max number of volunteers." SPELL_FAILED_CUSTOM_ERROR_98 = 98, // "Frostmourne has rendered you unable to ressurect." SPELL_FAILED_CUSTOM_ERROR_99 = 99, // "You can't mount while affected by that shapeshift." }; // Spell aura states enum AuraState { // (C) used in caster aura state (T) used in target aura state // (c) used in caster aura state-not (t) used in target aura state-not AURA_STATE_DEFENSE = 1, // C | AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT | AURA_STATE_BERSERKING = 3, // C T | AURA_STATE_FROZEN = 4, // cT | frozen target AURA_STATE_JUDGEMENT = 5, // C | // AURA_STATE_UNKNOWN6 = 6, // | not used AURA_STATE_HUNTER_PARRY = 7, // C | AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet! // AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?) // AURA_STATE_UNKNOWN8 = 8, // | not used // AURA_STATE_UNKNOWN9 = 9, // | not used AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush // AURA_STATE_UNKNOWN11 = 11, // t| AURA_STATE_FAERIE_FIRE = 12, // c t| AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T | AURA_STATE_CONFLAGRATE = 14, // T | per-caster AURA_STATE_SWIFTMEND = 15, // T | AURA_STATE_DEADLY_POISON = 16, // T | AURA_STATE_ENRAGE = 17, // C | AURA_STATE_BLEEDING = 18, // C t| // AURA_STATE_UNKNOWN19 = 19, // | not used // AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide) // AURA_STATE_UNKNOWN21 = 21, // | not used // AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use) AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C | }; // Spell mechanics enum Mechanics { MECHANIC_NONE = 0, MECHANIC_CHARM = 1, MECHANIC_DISORIENTED = 2, MECHANIC_DISARM = 3, MECHANIC_DISTRACT = 4, MECHANIC_FEAR = 5, MECHANIC_GRIP = 6, MECHANIC_ROOT = 7, MECHANIC_PACIFY = 8, //0 spells use this mechanic MECHANIC_SILENCE = 9, MECHANIC_SLEEP = 10, MECHANIC_SNARE = 11, MECHANIC_STUN = 12, MECHANIC_FREEZE = 13, MECHANIC_KNOCKOUT = 14, MECHANIC_BLEED = 15, MECHANIC_BANDAGE = 16, MECHANIC_POLYMORPH = 17, MECHANIC_BANISH = 18, MECHANIC_SHIELD = 19, MECHANIC_SHACKLE = 20, MECHANIC_MOUNT = 21, MECHANIC_INFECTED = 22, MECHANIC_TURN = 23, MECHANIC_HORROR = 24, MECHANIC_INVULNERABILITY = 25, MECHANIC_INTERRUPT = 26, MECHANIC_DAZE = 27, MECHANIC_DISCOVERY = 28, MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block MECHANIC_SAPPED = 30, MECHANIC_ENRAGED = 31 }; #define FIRST_MECHANIC 1 #define MAX_MECHANIC 32 // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6) #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \ (1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR -1))| \ (1<<(MECHANIC_ROOT -1))|(1<<(MECHANIC_PACIFY -1))|(1<<(MECHANIC_SLEEP -1))| \ (1<<(MECHANIC_SNARE -1))|(1<<(MECHANIC_STUN -1))|(1<<(MECHANIC_FREEZE-1))| \ (1<<(MECHANIC_KNOCKOUT-1))|(1<<(MECHANIC_POLYMORPH -1))|(1<<(MECHANIC_BANISH-1))| \ (1<<(MECHANIC_SHACKLE -1))|(1<<(MECHANIC_TURN -1))|(1<<(MECHANIC_HORROR-1))| \ (1<<(MECHANIC_DAZE -1))|(1<<(MECHANIC_SAPPED -1))) #define IMMUNE_TO_ROOT_AND_SNARE_MASK ( \ (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_SNARE-1))) #define IMMUNE_TO_ROOT_AND_STUN_MASK ( \ (1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_STUN-1))) #define IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK ( \ (1<<(MECHANIC_SILENCE-1))|(1<<(MECHANIC_STUN-1))|(1<<(MECHANIC_FEAR-1))) #define IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK ( \ (1<<(MECHANIC_INTERRUPT-1))|(1<<(MECHANIC_SILENCE-1))) // Daze and all croud control spells except polymorph are not removed #define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \ (1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR -1))| \ (1<<(MECHANIC_PACIFY-1))|(1<<(MECHANIC_STUN -1))|(1<<(MECHANIC_FREEZE-1))| \ (1<<(MECHANIC_BANISH-1))|(1<<(MECHANIC_SHACKLE -1))|(1<<(MECHANIC_HORROR-1))| \ (1<<(MECHANIC_TURN -1))|(1<<(MECHANIC_DAZE -1))|(1<<(MECHANIC_SAPPED-1))) // Spell dispell type enum DispelType { DISPEL_NONE = 0, DISPEL_MAGIC = 1, DISPEL_CURSE = 2, DISPEL_DISEASE = 3, DISPEL_POISON = 4, DISPEL_STEALTH = 5, DISPEL_INVISIBILITY = 6, DISPEL_ALL = 7, DISPEL_SPE_NPC_ONLY = 8, DISPEL_ENRAGE = 9, DISPEL_ZG_TICKET = 10, DESPEL_OLD_UNUSED = 11 }; #define DISPEL_ALL_MASK ( (1<(only this effect in the spell) can't cast to it, // some aura(related to Mechanics or ImmuneToState) can't apply to it. enum SpellImmunity { IMMUNITY_EFFECT = 0, // enum SpellEffects IMMUNITY_STATE = 1, // enum AuraType IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask IMMUNITY_DISPEL = 4, // enum DispelType IMMUNITY_MECHANIC = 5 // enum Mechanics }; #define MAX_SPELL_IMMUNITY 6 enum WeaponAttackType { BASE_ATTACK = 0, OFF_ATTACK = 1, RANGED_ATTACK = 2 }; #define MAX_ATTACK 3 enum Targets { TARGET_NONE = 0, TARGET_SELF = 1, TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all TARGET_RANDOM_FRIEND_CHAIN_IN_AREA = 3, TARGET_4 = 4, // some plague spells that are infectious - maybe targets not-infected friends inrange TARGET_PET = 5, TARGET_CHAIN_DAMAGE = 6, TARGET_AREAEFFECT_INSTANT = 7, // targets around provided destination point TARGET_AREAEFFECT_CUSTOM = 8, TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells TARGET_11 = 11, // used by spell 4 'Word of Recall Other' TARGET_ALL_ENEMY_IN_AREA = 15, TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16, TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect TARGET_ALL_PARTY_AROUND_CASTER = 20, TARGET_SINGLE_FRIEND = 21, TARGET_CASTER_COORDINATES = 22, // used only in TargetA, target selection dependent from TargetB TARGET_GAMEOBJECT = 23, TARGET_IN_FRONT_OF_CASTER = 24, TARGET_DUELVSPLAYER = 25, TARGET_GAMEOBJECT_ITEM = 26, TARGET_MASTER = 27, TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28, TARGET_29 = 29, TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // select friendly for caster object faction (in different original caster faction) in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31, TARGET_MINION = 32, TARGET_ALL_PARTY = 33, TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility TARGET_SINGLE_PARTY = 35, TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER = 36, TARGET_AREAEFFECT_PARTY = 37, TARGET_SCRIPT = 38, TARGET_SELF_FISHING = 39, TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT = 40, TARGET_TOTEM_EARTH = 41, TARGET_TOTEM_WATER = 42, TARGET_TOTEM_AIR = 43, TARGET_TOTEM_FIRE = 44, TARGET_CHAIN_HEAL = 45, TARGET_SCRIPT_COORDINATES = 46, TARGET_DYNAMIC_OBJECT_FRONT = 47, TARGET_DYNAMIC_OBJECT_BEHIND = 48, TARGET_DYNAMIC_OBJECT_LEFT_SIDE = 49, TARGET_DYNAMIC_OBJECT_RIGHT_SIDE = 50, TARGET_AREAEFFECT_GO_AROUND_SOURCE = 51, TARGET_AREAEFFECT_GO_AROUND_DEST = 52, // gameobject around destination, select by spell_script_target TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented TARGET_LARGE_FRONTAL_CONE = 54, TARGET_ALL_RAID_AROUND_CASTER = 56, TARGET_SINGLE_FRIEND_2 = 57, TARGET_58 = 58, TARGET_59 = 59, TARGET_NARROW_FRONTAL_CONE = 60, TARGET_AREAEFFECT_PARTY_AND_CLASS = 61, TARGET_DUELVSPLAYER_COORDINATES = 63, TARGET_INFRONT_OF_VICTIM = 64, TARGET_BEHIND_VICTIM = 65, // used in teleport behind spells, caster/target dependent from spell effect TARGET_RIGHT_FROM_VICTIM = 66, TARGET_LEFT_FROM_VICTIM = 67, TARGET_68 = 68, TARGET_69 = 69, TARGET_70 = 70, TARGET_RANDOM_NEARBY_LOC = 72, // used in teleport onto nearby locations TARGET_RANDOM_CIRCUMFERENCE_POINT = 73, TARGET_74 = 74, TARGET_75 = 75, TARGET_DYNAMIC_OBJECT_COORDINATES = 76, TARGET_SINGLE_ENEMY = 77, TARGET_POINT_AT_NORTH = 78, // 78-85 possible _COORDINATES at radius with pi/4 step around target in unknown order, N? TARGET_POINT_AT_SOUTH = 79, // S? TARGET_POINT_AT_EAST = 80, // 80/81 must be symmetric from line caster->target, E (base at 82/83, 84/85 order) ? TARGET_POINT_AT_WEST = 81, // 80/81 must be symmetric from line caster->target, W (base at 82/83, 84/85 order) ? TARGET_POINT_AT_NE = 82, // from spell desc: "(NE)" TARGET_POINT_AT_NW = 83, // from spell desc: "(NW)" TARGET_POINT_AT_SE = 84, // from spell desc: "(SE)" TARGET_POINT_AT_SW = 85, // from spell desc: "(SW)" TARGET_RANDOM_NEARBY_DEST = 86, // "Test Nearby Dest Random" - random around selected destination TARGET_SELF2 = 87, TARGET_88 = 88, // Smoke Flare(s) and Hurricane TARGET_DIRECTLY_FORWARD = 89, TARGET_NONCOMBAT_PET = 90, TARGET_91 = 91, TARGET_92 = 92, TARGET_94 = 94, TARGET_95 = 95, TARGET_96 = 96, TARGET_97 = 97, TARGET_IN_FRONT_OF_CASTER_30 = 104, TARGET_105 = 105, TARGET_106 = 106, TARGET_107 = 107, TARGET_GO_IN_FRONT_OF_CASTER_90 = 108, TARGET_109 = 109, // spell 89008 TARGET_110 = 110, // front enemy aoe TARGET_111 = 111, // not used TARGET_112 = 112, // spell 89549 TARGET_113 = 113, // not used TARGET_114 = 114, // not used TARGET_115 = 115, // not used TARGET_116 = 116, // not used TARGET_117 = 117, // test spell 83658 TARGET_118 = 118, // test spell 79579 TARGET_119 = 119, // mass ressurection 83968 TARGET_120 = 120, TARGET_121 = 121, // spell 95750 TARGET_122 = 122, // spell 100661 TARGET_123 = 123, TARGET_124 = 124, TARGET_125 = 125, TARGET_126 = 126, TARGET_127 = 127, }; enum SpellMissInfo { SPELL_MISS_NONE = 0, SPELL_MISS_MISS = 1, SPELL_MISS_RESIST = 2, SPELL_MISS_DODGE = 3, SPELL_MISS_PARRY = 4, SPELL_MISS_BLOCK = 5, SPELL_MISS_EVADE = 6, SPELL_MISS_IMMUNE = 7, SPELL_MISS_IMMUNE2 = 8, SPELL_MISS_DEFLECT = 9, SPELL_MISS_ABSORB = 10, SPELL_MISS_REFLECT = 11 }; enum SpellHitType { SPELL_HIT_TYPE_UNK1 = 0x00001, SPELL_HIT_TYPE_CRIT = 0x00002, SPELL_HIT_TYPE_UNK3 = 0x00004, SPELL_HIT_TYPE_UNK4 = 0x00008, SPELL_HIT_TYPE_UNK5 = 0x00010, // replace caster? SPELL_HIT_TYPE_UNK6 = 0x00020 }; enum SpellDmgClass { SPELL_DAMAGE_CLASS_NONE = 0, SPELL_DAMAGE_CLASS_MAGIC = 1, SPELL_DAMAGE_CLASS_MELEE = 2, SPELL_DAMAGE_CLASS_RANGED = 3 }; enum SpellPreventionType { SPELL_PREVENTION_TYPE_NONE = 0, SPELL_PREVENTION_TYPE_SILENCE = 1, SPELL_PREVENTION_TYPE_PACIFY = 2 }; // indexes from SpellRange.dbc, listed only special and used in code enum SpellRangeIndex { SPELL_RANGE_IDX_SELF_ONLY = 1, // 0.0 SPELL_RANGE_IDX_COMBAT = 2, // 5.5 (but dynamic) SPELL_RANGE_IDX_ANYWHERE = 13, // 500000 (anywhere) }; enum DamageEffectType { DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells) SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage DOT = 2, HEAL = 3, NODAMAGE = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc SELF_DAMAGE = 5 }; enum GameobjectTypes { GAMEOBJECT_TYPE_DOOR = 0, GAMEOBJECT_TYPE_BUTTON = 1, GAMEOBJECT_TYPE_QUESTGIVER = 2, GAMEOBJECT_TYPE_CHEST = 3, GAMEOBJECT_TYPE_BINDER = 4, GAMEOBJECT_TYPE_GENERIC = 5, GAMEOBJECT_TYPE_TRAP = 6, GAMEOBJECT_TYPE_CHAIR = 7, GAMEOBJECT_TYPE_SPELL_FOCUS = 8, GAMEOBJECT_TYPE_TEXT = 9, GAMEOBJECT_TYPE_GOOBER = 10, GAMEOBJECT_TYPE_TRANSPORT = 11, GAMEOBJECT_TYPE_AREADAMAGE = 12, GAMEOBJECT_TYPE_CAMERA = 13, GAMEOBJECT_TYPE_MAP_OBJECT = 14, GAMEOBJECT_TYPE_MO_TRANSPORT = 15, GAMEOBJECT_TYPE_DUEL_ARBITER = 16, GAMEOBJECT_TYPE_FISHINGNODE = 17, GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18, GAMEOBJECT_TYPE_MAILBOX = 19, GAMEOBJECT_TYPE_DO_NOT_USE = 20, GAMEOBJECT_TYPE_GUARDPOST = 21, GAMEOBJECT_TYPE_SPELLCASTER = 22, GAMEOBJECT_TYPE_MEETINGSTONE = 23, GAMEOBJECT_TYPE_FLAGSTAND = 24, GAMEOBJECT_TYPE_FISHINGHOLE = 25, GAMEOBJECT_TYPE_FLAGDROP = 26, GAMEOBJECT_TYPE_MINI_GAME = 27, GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28, GAMEOBJECT_TYPE_CAPTURE_POINT = 29, GAMEOBJECT_TYPE_AURA_GENERATOR = 30, GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31, GAMEOBJECT_TYPE_BARBER_CHAIR = 32, GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33, GAMEOBJECT_TYPE_GUILD_BANK = 34, GAMEOBJECT_TYPE_TRAPDOOR = 35 }; #define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client. enum GameObjectFlags { GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact) GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car) GO_FLAG_NO_INTERACT = 0x00000010, // players cannot interact with this go (often need to remove flag in event) GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state GO_FLAG_TRIGGERED = 0x00000040, // typically, summoned objects. Triggered by spell or other events GO_FLAG_UNK_8 = 0x00000080, GO_FLAG_UNK_9 = 0x00000100, //? Seen on type 33, possible meaning "destruct in progress" GO_FLAG_UNK_10 = 0x00000200, //? Seen on type 33 GO_FLAG_UNK_11 = 0x00000400 //? Seen on type 33, possibly meaning "destructed" }; enum GameObjectDynamicLowFlags { GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO GO_DYNFLAG_LO_ANIMATE = 0x02, // possibly more distinct animation of GO GO_DYNFLAG_LO_NO_INTERACT = 0x04, // appears to disable interaction (not fully verified) GO_DYNFLAG_LO_SPARKLE = 0x08, // makes GO sparkle }; enum TextEmotes { TEXTEMOTE_AGREE = 1, TEXTEMOTE_AMAZE = 2, TEXTEMOTE_ANGRY = 3, TEXTEMOTE_APOLOGIZE = 4, TEXTEMOTE_APPLAUD = 5, TEXTEMOTE_BASHFUL = 6, TEXTEMOTE_BECKON = 7, TEXTEMOTE_BEG = 8, TEXTEMOTE_BITE = 9, TEXTEMOTE_BLEED = 10, TEXTEMOTE_BLINK = 11, TEXTEMOTE_BLUSH = 12, TEXTEMOTE_BONK = 13, TEXTEMOTE_BORED = 14, TEXTEMOTE_BOUNCE = 15, TEXTEMOTE_BRB = 16, TEXTEMOTE_BOW = 17, TEXTEMOTE_BURP = 18, TEXTEMOTE_BYE = 19, TEXTEMOTE_CACKLE = 20, TEXTEMOTE_CHEER = 21, TEXTEMOTE_CHICKEN = 22, TEXTEMOTE_CHUCKLE = 23, TEXTEMOTE_CLAP = 24, TEXTEMOTE_CONFUSED = 25, TEXTEMOTE_CONGRATULATE = 26, TEXTEMOTE_COUGH = 27, TEXTEMOTE_COWER = 28, TEXTEMOTE_CRACK = 29, TEXTEMOTE_CRINGE = 30, TEXTEMOTE_CRY = 31, TEXTEMOTE_CURIOUS = 32, TEXTEMOTE_CURTSEY = 33, TEXTEMOTE_DANCE = 34, TEXTEMOTE_DRINK = 35, TEXTEMOTE_DROOL = 36, TEXTEMOTE_EAT = 37, TEXTEMOTE_EYE = 38, TEXTEMOTE_FART = 39, TEXTEMOTE_FIDGET = 40, TEXTEMOTE_FLEX = 41, TEXTEMOTE_FROWN = 42, TEXTEMOTE_GASP = 43, TEXTEMOTE_GAZE = 44, TEXTEMOTE_GIGGLE = 45, TEXTEMOTE_GLARE = 46, TEXTEMOTE_GLOAT = 47, TEXTEMOTE_GREET = 48, TEXTEMOTE_GRIN = 49, TEXTEMOTE_GROAN = 50, TEXTEMOTE_GROVEL = 51, TEXTEMOTE_GUFFAW = 52, TEXTEMOTE_HAIL = 53, TEXTEMOTE_HAPPY = 54, TEXTEMOTE_HELLO = 55, TEXTEMOTE_HUG = 56, TEXTEMOTE_HUNGRY = 57, TEXTEMOTE_KISS = 58, TEXTEMOTE_KNEEL = 59, TEXTEMOTE_LAUGH = 60, TEXTEMOTE_LAYDOWN = 61, TEXTEMOTE_MESSAGE = 62, TEXTEMOTE_MOAN = 63, TEXTEMOTE_MOON = 64, TEXTEMOTE_MOURN = 65, TEXTEMOTE_NO = 66, TEXTEMOTE_NOD = 67, TEXTEMOTE_NOSEPICK = 68, TEXTEMOTE_PANIC = 69, TEXTEMOTE_PEER = 70, TEXTEMOTE_PLEAD = 71, TEXTEMOTE_POINT = 72, TEXTEMOTE_POKE = 73, TEXTEMOTE_PRAY = 74, TEXTEMOTE_ROAR = 75, TEXTEMOTE_ROFL = 76, TEXTEMOTE_RUDE = 77, TEXTEMOTE_SALUTE = 78, TEXTEMOTE_SCRATCH = 79, TEXTEMOTE_SEXY = 80, TEXTEMOTE_SHAKE = 81, TEXTEMOTE_SHOUT = 82, TEXTEMOTE_SHRUG = 83, TEXTEMOTE_SHY = 84, TEXTEMOTE_SIGH = 85, TEXTEMOTE_SIT = 86, TEXTEMOTE_SLEEP = 87, TEXTEMOTE_SNARL = 88, TEXTEMOTE_SPIT = 89, TEXTEMOTE_STARE = 90, TEXTEMOTE_SURPRISED = 91, TEXTEMOTE_SURRENDER = 92, TEXTEMOTE_TALK = 93, TEXTEMOTE_TALKEX = 94, TEXTEMOTE_TALKQ = 95, TEXTEMOTE_TAP = 96, TEXTEMOTE_THANK = 97, TEXTEMOTE_THREATEN = 98, TEXTEMOTE_TIRED = 99, TEXTEMOTE_VICTORY = 100, TEXTEMOTE_WAVE = 101, TEXTEMOTE_WELCOME = 102, TEXTEMOTE_WHINE = 103, TEXTEMOTE_WHISTLE = 104, TEXTEMOTE_WORK = 105, TEXTEMOTE_YAWN = 106, TEXTEMOTE_BOGGLE = 107, TEXTEMOTE_CALM = 108, TEXTEMOTE_COLD = 109, TEXTEMOTE_COMFORT = 110, TEXTEMOTE_CUDDLE = 111, TEXTEMOTE_DUCK = 112, TEXTEMOTE_INSULT = 113, TEXTEMOTE_INTRODUCE = 114, TEXTEMOTE_JK = 115, TEXTEMOTE_LICK = 116, TEXTEMOTE_LISTEN = 117, TEXTEMOTE_LOST = 118, TEXTEMOTE_MOCK = 119, TEXTEMOTE_PONDER = 120, TEXTEMOTE_POUNCE = 121, TEXTEMOTE_PRAISE = 122, TEXTEMOTE_PURR = 123, TEXTEMOTE_PUZZLE = 124, TEXTEMOTE_RAISE = 125, TEXTEMOTE_READY = 126, TEXTEMOTE_SHIMMY = 127, TEXTEMOTE_SHIVER = 128, TEXTEMOTE_SHOO = 129, TEXTEMOTE_SLAP = 130, TEXTEMOTE_SMIRK = 131, TEXTEMOTE_SNIFF = 132, TEXTEMOTE_SNUB = 133, TEXTEMOTE_SOOTHE = 134, TEXTEMOTE_STINK = 135, TEXTEMOTE_TAUNT = 136, TEXTEMOTE_TEASE = 137, TEXTEMOTE_THIRSTY = 138, TEXTEMOTE_VETO = 139, TEXTEMOTE_SNICKER = 140, TEXTEMOTE_STAND = 141, TEXTEMOTE_TICKLE = 142, TEXTEMOTE_VIOLIN = 143, TEXTEMOTE_SMILE = 163, TEXTEMOTE_RASP = 183, TEXTEMOTE_PITY = 203, TEXTEMOTE_GROWL = 204, TEXTEMOTE_BARK = 205, TEXTEMOTE_SCARED = 223, TEXTEMOTE_FLOP = 224, TEXTEMOTE_LOVE = 225, TEXTEMOTE_MOO = 226, TEXTEMOTE_OPENFIRE = 327, TEXTEMOTE_FLIRT = 328, TEXTEMOTE_JOKE = 329, TEXTEMOTE_COMMEND = 243, TEXTEMOTE_WINK = 363, TEXTEMOTE_PAT = 364, TEXTEMOTE_SERIOUS = 365, TEXTEMOTE_MOUNTSPECIAL = 366, TEXTEMOTE_GOODLUCK = 367, TEXTEMOTE_BLAME = 368, TEXTEMOTE_BLANK = 369, TEXTEMOTE_BRANDISH = 370, TEXTEMOTE_BREATH = 371, TEXTEMOTE_DISAGREE = 372, TEXTEMOTE_DOUBT = 373, TEXTEMOTE_EMBARRASS = 374, TEXTEMOTE_ENCOURAGE = 375, TEXTEMOTE_ENEMY = 376, TEXTEMOTE_EYEBROW = 377, TEXTEMOTE_TOAST = 378 }; enum Emote { EMOTE_ONESHOT_NONE = 0, EMOTE_ONESHOT_TALK = 1, EMOTE_ONESHOT_BOW = 2, EMOTE_ONESHOT_WAVE = 3, EMOTE_ONESHOT_CHEER = 4, EMOTE_ONESHOT_EXCLAMATION = 5, EMOTE_ONESHOT_QUESTION = 6, EMOTE_ONESHOT_EAT = 7, EMOTE_STATE_DANCE = 10, EMOTE_ONESHOT_LAUGH = 11, EMOTE_STATE_SLEEP = 12, EMOTE_STATE_SIT = 13, EMOTE_ONESHOT_RUDE = 14, EMOTE_ONESHOT_ROAR = 15, EMOTE_ONESHOT_KNEEL = 16, EMOTE_ONESHOT_KISS = 17, EMOTE_ONESHOT_CRY = 18, EMOTE_ONESHOT_CHICKEN = 19, EMOTE_ONESHOT_BEG = 20, EMOTE_ONESHOT_APPLAUD = 21, EMOTE_ONESHOT_SHOUT = 22, EMOTE_ONESHOT_FLEX = 23, EMOTE_ONESHOT_SHY = 24, EMOTE_ONESHOT_POINT = 25, EMOTE_STATE_STAND = 26, EMOTE_STATE_READYUNARMED = 27, EMOTE_STATE_WORK_SHEATHED = 28, EMOTE_STATE_POINT = 29, EMOTE_STATE_NONE = 30, EMOTE_ONESHOT_WOUND = 33, EMOTE_ONESHOT_WOUNDCRITICAL = 34, EMOTE_ONESHOT_ATTACKUNARMED = 35, EMOTE_ONESHOT_ATTACK1H = 36, EMOTE_ONESHOT_ATTACK2HTIGHT = 37, EMOTE_ONESHOT_ATTACK2HLOOSE = 38, EMOTE_ONESHOT_PARRYUNARMED = 39, EMOTE_ONESHOT_PARRYSHIELD = 43, EMOTE_ONESHOT_READYUNARMED = 44, EMOTE_ONESHOT_READY1H = 45, EMOTE_ONESHOT_READYBOW = 48, EMOTE_ONESHOT_SPELLPRECAST = 50, EMOTE_ONESHOT_SPELLCAST = 51, EMOTE_ONESHOT_BATTLEROAR = 53, EMOTE_ONESHOT_SPECIALATTACK1H = 54, EMOTE_ONESHOT_KICK = 60, EMOTE_ONESHOT_ATTACKTHROWN = 61, EMOTE_STATE_STUN = 64, EMOTE_STATE_DEAD = 65, EMOTE_ONESHOT_SALUTE = 66, EMOTE_STATE_KNEEL = 68, EMOTE_STATE_USESTANDING = 69, EMOTE_ONESHOT_WAVE_NOSHEATHE = 70, EMOTE_ONESHOT_CHEER_NOSHEATHE = 71, EMOTE_ONESHOT_EAT_NOSHEATHE = 92, EMOTE_STATE_STUN_NOSHEATHE = 93, EMOTE_ONESHOT_DANCE = 94, EMOTE_ONESHOT_SALUTE_NOSHEATH = 113, EMOTE_STATE_USESTANDING_NOSHEATHE = 133, EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153, EMOTE_STATE_WORK = 173, EMOTE_STATE_SPELLPRECAST = 193, EMOTE_ONESHOT_READYRIFLE = 213, EMOTE_STATE_READYRIFLE = 214, EMOTE_STATE_WORK_MINING = 233, EMOTE_STATE_WORK_CHOPWOOD = 234, EMOTE_STATE_APPLAUD = 253, EMOTE_ONESHOT_LIFTOFF = 254, EMOTE_ONESHOT_YES = 273, EMOTE_ONESHOT_NO = 274, EMOTE_ONESHOT_TRAIN = 275, EMOTE_ONESHOT_LAND = 293, EMOTE_STATE_AT_EASE = 313, EMOTE_STATE_READY1H = 333, EMOTE_STATE_SPELLKNEELSTART = 353, EMOTE_STATE_SUBMERGED = 373, EMOTE_ONESHOT_SUBMERGE = 374, EMOTE_STATE_READY2H = 375, EMOTE_STATE_READYBOW = 376, EMOTE_ONESHOT_MOUNTSPECIAL = 377, EMOTE_STATE_TALK = 378, EMOTE_STATE_FISHING = 379, EMOTE_ONESHOT_FISHING = 380, EMOTE_ONESHOT_LOOT = 381, EMOTE_STATE_WHIRLWIND = 382, EMOTE_STATE_DROWNED = 383, EMOTE_STATE_HOLD_BOW = 384, EMOTE_STATE_HOLD_RIFLE = 385, EMOTE_STATE_HOLD_THROWN = 386, EMOTE_ONESHOT_DROWN = 387, EMOTE_ONESHOT_STOMP = 388, EMOTE_ONESHOT_ATTACKOFF = 389, EMOTE_ONESHOT_ATTACKOFFPIERCE = 390, EMOTE_STATE_ROAR = 391, EMOTE_STATE_LAUGH = 392, EMOTE_ONESHOT_CREATURE_SPECIAL = 393, EMOTE_ONESHOT_JUMPLANDRUN = 394, EMOTE_ONESHOT_JUMPEND = 395, EMOTE_ONESHOT_TALK_NOSHEATHE = 396, EMOTE_ONESHOT_POINT_NOSHEATHE = 397, EMOTE_STATE_CANNIBALIZE = 398, EMOTE_ONESHOT_JUMPSTART = 399, EMOTE_STATE_DANCESPECIAL = 400, EMOTE_ONESHOT_DANCESPECIAL = 401, EMOTE_ONESHOT_CUSTOMSPELL01 = 402, EMOTE_ONESHOT_CUSTOMSPELL02 = 403, EMOTE_ONESHOT_CUSTOMSPELL03 = 404, EMOTE_ONESHOT_CUSTOMSPELL04 = 405, EMOTE_ONESHOT_CUSTOMSPELL05 = 406, EMOTE_ONESHOT_CUSTOMSPELL06 = 407, EMOTE_ONESHOT_CUSTOMSPELL07 = 408, EMOTE_ONESHOT_CUSTOMSPELL08 = 409, EMOTE_ONESHOT_CUSTOMSPELL09 = 410, EMOTE_ONESHOT_CUSTOMSPELL10 = 411, EMOTE_STATE_EXCLAIM = 412, EMOTE_STATE_DANCE_CUSTOM = 413, EMOTE_STATE_SIT_CHAIR_MED = 415, EMOTE_STATE_CUSTOM_SPELL_01 = 416, EMOTE_STATE_CUSTOM_SPELL_02 = 417, EMOTE_STATE_EAT = 418, EMOTE_STATE_CUSTOM_SPELL_04 = 419, EMOTE_STATE_CUSTOM_SPELL_03 = 420, EMOTE_STATE_CUSTOM_SPELL_05 = 421, EMOTE_STATE_SPELLEFFECT_HOLD = 422, EMOTE_STATE_EAT_NO_SHEATHE = 423, EMOTE_STATE_MOUNT = 424, EMOTE_STATE_READY2HL = 425, EMOTE_STATE_SIT_CHAIR_HIGH = 426, EMOTE_STATE_FALL = 427, EMOTE_STATE_LOOT = 428, EMOTE_STATE_SUBMERGED_NEW = 429, EMOTE_ONESHOT_COWER = 430, EMOTE_STATE_COWER = 431, EMOTE_ONESHOT_USESTANDING = 432, EMOTE_STATE_STEALTH_STAND = 433, EMOTE_ONESHOT_OMNICAST_GHOUL = 434, EMOTE_ONESHOT_ATTACKBOW = 435, EMOTE_ONESHOT_ATTACKRIFLE = 436, EMOTE_STATE_SWIM_IDLE = 437, EMOTE_STATE_ATTACK_UNARMED = 438, EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439, EMOTE_ONESHOT_DODGE = 440, EMOTE_ONESHOT_PARRY1H = 441, EMOTE_ONESHOT_PARRY2H = 442, EMOTE_ONESHOT_PARRY2HL = 443, EMOTE_STATE_FLYFALL = 444, EMOTE_ONESHOT_FLYDEATH = 445, EMOTE_STATE_FLY_FALL = 446, EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447, EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448, EMOTE_ONESHOT_EMERGE = 449, EMOTE_ONESHOT_DRAGONSPIT = 450, EMOTE_STATE_SPECIALUNARMED = 451, EMOTE_ONESHOT_FLYGRAB = 452, EMOTE_STATE_FLYGRABCLOSED = 453, EMOTE_ONESHOT_FLYGRABTHROWN = 454, EMOTE_STATE_FLY_SIT_GROUND = 455, EMOTE_STATE_WALKBACKWARDS = 456, EMOTE_ONESHOT_FLYTALK = 457, EMOTE_ONESHOT_FLYATTACK1H = 458, EMOTE_STATE_CUSTOMSPELL08 = 459, EMOTE_ONESHOT_FLY_DRAGONSPIT = 460, EMOTE_STATE_SIT_CHAIR_LOW = 461, EMOTE_ONE_SHOT_STUN = 462, EMOTE_ONESHOT_SPELLCAST_OMNI = 463, EMOTE_STATE_READYTHROWN = 465, EMOTE_ONESHOT_WORK_CHOPWOOD = 466, EMOTE_ONESHOT_WORK_MINING = 467, EMOTE_STATE_SPELL_CHANNEL_OMNI = 468, EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469, EMOTE_STAND_STATE_NONE = 470, EMOTE_STATE_READYJOUST = 471, EMOTE_STATE_STRANGULATE = 473, EMOTE_STATE_READYSPELLOMNI = 474, EMOTE_STATE_HOLD_JOUST = 475, EMOTE_ONESHOT_CRY_JAINA = 476 }; enum Anim { ANIM_STAND = 0x0, ANIM_DEATH = 0x1, ANIM_SPELL = 0x2, ANIM_STOP = 0x3, ANIM_WALK = 0x4, ANIM_RUN = 0x5, ANIM_DEAD = 0x6, ANIM_RISE = 0x7, ANIM_STANDWOUND = 0x8, ANIM_COMBATWOUND = 0x9, ANIM_COMBATCRITICAL = 0xA, ANIM_SHUFFLE_LEFT = 0xB, ANIM_SHUFFLE_RIGHT = 0xC, ANIM_WALK_BACKWARDS = 0xD, ANIM_STUN = 0xE, ANIM_HANDS_CLOSED = 0xF, ANIM_ATTACKUNARMED = 0x10, ANIM_ATTACK1H = 0x11, ANIM_ATTACK2HTIGHT = 0x12, ANIM_ATTACK2HLOOSE = 0x13, ANIM_PARRYUNARMED = 0x14, ANIM_PARRY1H = 0x15, ANIM_PARRY2HTIGHT = 0x16, ANIM_PARRY2HLOOSE = 0x17, ANIM_PARRYSHIELD = 0x18, ANIM_READYUNARMED = 0x19, ANIM_READY1H = 0x1A, ANIM_READY2HTIGHT = 0x1B, ANIM_READY2HLOOSE = 0x1C, ANIM_READYBOW = 0x1D, ANIM_DODGE = 0x1E, ANIM_SPELLPRECAST = 0x1F, ANIM_SPELLCAST = 0x20, ANIM_SPELLCASTAREA = 0x21, ANIM_NPCWELCOME = 0x22, ANIM_NPCGOODBYE = 0x23, ANIM_BLOCK = 0x24, ANIM_JUMPSTART = 0x25, ANIM_JUMP = 0x26, ANIM_JUMPEND = 0x27, ANIM_FALL = 0x28, ANIM_SWIMIDLE = 0x29, ANIM_SWIM = 0x2A, ANIM_SWIM_LEFT = 0x2B, ANIM_SWIM_RIGHT = 0x2C, ANIM_SWIM_BACKWARDS = 0x2D, ANIM_ATTACKBOW = 0x2E, ANIM_FIREBOW = 0x2F, ANIM_READYRIFLE = 0x30, ANIM_ATTACKRIFLE = 0x31, ANIM_LOOT = 0x32, ANIM_SPELL_PRECAST_DIRECTED = 0x33, ANIM_SPELL_PRECAST_OMNI = 0x34, ANIM_SPELL_CAST_DIRECTED = 0x35, ANIM_SPELL_CAST_OMNI = 0x36, ANIM_SPELL_BATTLEROAR = 0x37, ANIM_SPELL_READYABILITY = 0x38, ANIM_SPELL_SPECIAL1H = 0x39, ANIM_SPELL_SPECIAL2H = 0x3A, ANIM_SPELL_SHIELDBASH = 0x3B, ANIM_EMOTE_TALK = 0x3C, ANIM_EMOTE_EAT = 0x3D, ANIM_EMOTE_WORK = 0x3E, ANIM_EMOTE_USE_STANDING = 0x3F, ANIM_EMOTE_EXCLAMATION = 0x40, ANIM_EMOTE_QUESTION = 0x41, ANIM_EMOTE_BOW = 0x42, ANIM_EMOTE_WAVE = 0x43, ANIM_EMOTE_CHEER = 0x44, ANIM_EMOTE_DANCE = 0x45, ANIM_EMOTE_LAUGH = 0x46, ANIM_EMOTE_SLEEP = 0x47, ANIM_EMOTE_SIT_GROUND = 0x48, ANIM_EMOTE_RUDE = 0x49, ANIM_EMOTE_ROAR = 0x4A, ANIM_EMOTE_KNEEL = 0x4B, ANIM_EMOTE_KISS = 0x4C, ANIM_EMOTE_CRY = 0x4D, ANIM_EMOTE_CHICKEN = 0x4E, ANIM_EMOTE_BEG = 0x4F, ANIM_EMOTE_APPLAUD = 0x50, ANIM_EMOTE_SHOUT = 0x51, ANIM_EMOTE_FLEX = 0x52, ANIM_EMOTE_SHY = 0x53, ANIM_EMOTE_POINT = 0x54, ANIM_ATTACK1HPIERCE = 0x55, ANIM_ATTACK2HLOOSEPIERCE = 0x56, ANIM_ATTACKOFF = 0x57, ANIM_ATTACKOFFPIERCE = 0x58, ANIM_SHEATHE = 0x59, ANIM_HIPSHEATHE = 0x5A, ANIM_MOUNT = 0x5B, ANIM_RUN_LEANRIGHT = 0x5C, ANIM_RUN_LEANLEFT = 0x5D, ANIM_MOUNT_SPECIAL = 0x5E, ANIM_KICK = 0x5F, ANIM_SITDOWN = 0x60, ANIM_SITTING = 0x61, ANIM_SITUP = 0x62, ANIM_SLEEPDOWN = 0x63, ANIM_SLEEPING = 0x64, ANIM_SLEEPUP = 0x65, ANIM_SITCHAIRLOW = 0x66, ANIM_SITCHAIRMEDIUM = 0x67, ANIM_SITCHAIRHIGH = 0x68, ANIM_LOADBOW = 0x69, ANIM_LOADRIFLE = 0x6A, ANIM_ATTACKTHROWN = 0x6B, ANIM_READYTHROWN = 0x6C, ANIM_HOLDBOW = 0x6D, ANIM_HOLDRIFLE = 0x6E, ANIM_HOLDTHROWN = 0x6F, ANIM_LOADTHROWN = 0x70, ANIM_EMOTE_SALUTE = 0x71, ANIM_KNEELDOWN = 0x72, ANIM_KNEELING = 0x73, ANIM_KNEELUP = 0x74, ANIM_ATTACKUNARMEDOFF = 0x75, ANIM_SPECIALUNARMED = 0x76, ANIM_STEALTHWALK = 0x77, ANIM_STEALTHSTAND = 0x78, ANIM_KNOCKDOWN = 0x79, ANIM_EATING = 0x7A, ANIM_USESTANDINGLOOP = 0x7B, ANIM_CHANNELCASTDIRECTED = 0x7C, ANIM_CHANNELCASTOMNI = 0x7D, ANIM_WHIRLWIND = 0x7E, ANIM_BIRTH = 0x7F, ANIM_USESTANDINGSTART = 0x80, ANIM_USESTANDINGEND = 0x81, ANIM_HOWL = 0x82, ANIM_DROWN = 0x83, ANIM_DROWNED = 0x84, ANIM_FISHINGCAST = 0x85, ANIM_FISHINGLOOP = 0x86, ANIM_FLY = 0x87, ANIM_EMOTE_WORK_NO_SHEATHE = 0x88, ANIM_EMOTE_STUN_NO_SHEATHE = 0x89, ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 0x8A, ANIM_SPELL_SLEEP_DOWN = 0x8B, ANIM_SPELL_KNEEL_START = 0x8C, ANIM_SPELL_KNEEL_LOOP = 0x8D, ANIM_SPELL_KNEEL_END = 0x8E, ANIM_SPRINT = 0x8F, ANIM_IN_FIGHT = 0x90, ANIM_GAMEOBJ_SPAWN = 145, ANIM_GAMEOBJ_CLOSE = 146, ANIM_GAMEOBJ_CLOSED = 147, ANIM_GAMEOBJ_OPEN = 148, ANIM_GAMEOBJ_OPENED = 149, ANIM_GAMEOBJ_DESTROY = 150, ANIM_GAMEOBJ_DESTROYED = 151, ANIM_GAMEOBJ_REBUILD = 152, ANIM_GAMEOBJ_CUSTOM0 = 153, ANIM_GAMEOBJ_CUSTOM1 = 154, ANIM_GAMEOBJ_CUSTOM2 = 155, ANIM_GAMEOBJ_CUSTOM3 = 156, ANIM_GAMEOBJ_DESPAWN = 157, ANIM_HOLD = 158, ANIM_DECAY = 159, ANIM_BOWPULL = 160, ANIM_BOWRELEASE = 161, ANIM_SHIPSTART = 162, ANIM_SHIPMOVEING = 163, ANIM_SHIPSTOP = 164, ANIM_GROUPARROW = 165, ANIM_ARROW = 166, ANIM_CORPSEARROW = 167, ANIM_GUIDEARROW = 168, ANIM_SWAY = 169, ANIM_DRUIDCATPOUNCE = 170, ANIM_DRUIDCATRIP = 171, ANIM_DRUIDCATRAKE = 172, ANIM_DRUIDCATRAVAGE = 173, ANIM_DRUIDCATCLAW = 174, ANIM_DRUIDCATCOWER = 175, ANIM_DRUIDBEARSWIPE = 176, ANIM_DRUIDBEARBITE = 177, ANIM_DRUIDBEARMAUL = 178, ANIM_DRUIDBEARBASH = 179, ANIM_DRAGONTAIL = 180, ANIM_DRAGONSTOMP = 181, ANIM_DRAGONSPIT = 182, ANIM_DRAGONSPITHOVER = 183, ANIM_DRAGONSPITFLY = 184, ANIM_EMOTEYES = 185, ANIM_EMOTENO = 186, ANIM_JUMPLANDRUN = 187, ANIM_LOOTHOLD = 188, ANIM_LOOTUP = 189, ANIM_STANDHIGH = 190, ANIM_IMPACT = 191, ANIM_LIFTOFF = 192, ANIM_HOVER = 193, ANIM_SUCCUBUSENTICE = 194, ANIM_EMOTETRAIN = 195, ANIM_EMOTEDEAD = 196, ANIM_EMOTEDANCEONCE = 197, ANIM_DEFLECT = 198, ANIM_EMOTEEATNOSHEATHE = 199, ANIM_LAND = 200, ANIM_SUBMERGE = 201, ANIM_SUBMERGED = 202, ANIM_CANNIBALIZE = 203, ANIM_ARROWBIRTH = 204, ANIM_GROURARROWBIRTH = 205, ANIM_CORPSEARROWBIRTH = 206, ANIM_GUIDEARROWBIRTH = 207, ANIM_EMOTETALKNOSHEATHE = 208, ANIM_EMOTEPOINTNOSHEATHE = 209, ANIM_EMOTESALUTENOSHEATHE = 210, ANIM_EMOTEDANCESPECIAL = 211, ANIM_MUTILATE = 212, ANIM_CUSTOMSPELL01 = 213, ANIM_CUSTOMSPELL02 = 214, ANIM_CUSTOMSPELL03 = 215, ANIM_CUSTOMSPELL04 = 216, ANIM_CUSTOMSPELL05 = 217, ANIM_CUSTOMSPELL06 = 218, ANIM_CUSTOMSPELL07 = 219, ANIM_CUSTOMSPELL08 = 220, ANIM_CUSTOMSPELL09 = 221, ANIM_CUSTOMSPELL10 = 222, ANIM_StealthRun = 223 }; enum LockKeyType { LOCK_KEY_NONE = 0, LOCK_KEY_ITEM = 1, LOCK_KEY_SKILL = 2 }; enum LockType { LOCKTYPE_PICKLOCK = 1, LOCKTYPE_HERBALISM = 2, LOCKTYPE_MINING = 3, LOCKTYPE_DISARM_TRAP = 4, LOCKTYPE_OPEN = 5, LOCKTYPE_TREASURE = 6, LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7, LOCKTYPE_CLOSE = 8, LOCKTYPE_ARM_TRAP = 9, LOCKTYPE_QUICK_OPEN = 10, LOCKTYPE_QUICK_CLOSE = 11, LOCKTYPE_OPEN_TINKERING = 12, LOCKTYPE_OPEN_KNEELING = 13, LOCKTYPE_OPEN_ATTACKING = 14, LOCKTYPE_GAHZRIDIAN = 15, LOCKTYPE_BLASTING = 16, LOCKTYPE_SLOW_OPEN = 17, LOCKTYPE_SLOW_CLOSE = 18, LOCKTYPE_FISHING = 19, LOCKTYPE_INSCRIPTION = 20, LOCKTYPE_OPEN_FROM_VEHICLE = 21, LOCKTYPE_ARCHAEOLOGY = 22, LOCKTYPE_PVP_OPEN_FAST = 23, }; enum TrainerType // this is important type for npcs! { TRAINER_TYPE_CLASS = 0, TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2 TRAINER_TYPE_TRADESKILLS = 2, TRAINER_TYPE_PETS = 3 }; #define MAX_TRAINER_TYPE 4 // CreatureType.dbc enum CreatureType { CREATURE_TYPE_BEAST = 1, CREATURE_TYPE_DRAGONKIN = 2, CREATURE_TYPE_DEMON = 3, CREATURE_TYPE_ELEMENTAL = 4, CREATURE_TYPE_GIANT = 5, CREATURE_TYPE_UNDEAD = 6, CREATURE_TYPE_HUMANOID = 7, CREATURE_TYPE_CRITTER = 8, CREATURE_TYPE_MECHANICAL = 9, CREATURE_TYPE_NOT_SPECIFIED = 10, CREATURE_TYPE_TOTEM = 11, CREATURE_TYPE_NON_COMBAT_PET = 12, CREATURE_TYPE_GAS_CLOUD = 13 }; uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON - 1)) | (1 << (CREATURE_TYPE_UNDEAD - 1)); uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID - 1)) | (1 << (CREATURE_TYPE_UNDEAD - 1)); uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL - 1)) | (1 << (CREATURE_TYPE_ELEMENTAL - 1)); // CreatureFamily.dbc enum CreatureFamily { CREATURE_FAMILY_WOLF = 1, CREATURE_FAMILY_CAT = 2, CREATURE_FAMILY_SPIDER = 3, CREATURE_FAMILY_BEAR = 4, CREATURE_FAMILY_BOAR = 5, CREATURE_FAMILY_CROCOLISK = 6, CREATURE_FAMILY_CARRION_BIRD = 7, CREATURE_FAMILY_CRAB = 8, CREATURE_FAMILY_GORILLA = 9, CREATURE_FAMILY_HORSE_CUSTOM = 10, // not exist in DBC but used for horse like beasts in DB CREATURE_FAMILY_RAPTOR = 11, CREATURE_FAMILY_TALLSTRIDER = 12, CREATURE_FAMILY_FELHUNTER = 15, CREATURE_FAMILY_VOIDWALKER = 16, CREATURE_FAMILY_SUCCUBUS = 17, CREATURE_FAMILY_DOOMGUARD = 19, CREATURE_FAMILY_SCORPID = 20, CREATURE_FAMILY_TURTLE = 21, CREATURE_FAMILY_IMP = 23, CREATURE_FAMILY_BAT = 24, CREATURE_FAMILY_HYENA = 25, CREATURE_FAMILY_BIRD_OF_PREY = 26, CREATURE_FAMILY_WIND_SERPENT = 27, CREATURE_FAMILY_REMOTE_CONTROL = 28, CREATURE_FAMILY_FELGUARD = 29, CREATURE_FAMILY_DRAGONHAWK = 30, CREATURE_FAMILY_RAVAGER = 31, CREATURE_FAMILY_WARP_STALKER = 32, CREATURE_FAMILY_SPOREBAT = 33, CREATURE_FAMILY_NETHER_RAY = 34, CREATURE_FAMILY_SERPENT = 35, CREATURE_FAMILY_MOTH = 37, CREATURE_FAMILY_CHIMAERA = 38, CREATURE_FAMILY_DEVILSAUR = 39, CREATURE_FAMILY_GHOUL = 40, CREATURE_FAMILY_SILITHID = 41, CREATURE_FAMILY_WORM = 42, CREATURE_FAMILY_RHINO = 43, CREATURE_FAMILY_WASP = 44, CREATURE_FAMILY_CORE_HOUND = 45, CREATURE_FAMILY_SPIRIT_BEAST = 46 }; enum CreatureTypeFlags { CREATURE_TYPEFLAGS_TAMEABLE = 0x00000001, // Tameable by any hunter CREATURE_TYPEFLAGS_GHOST_VISIBLE = 0x00000002, // Creatures which can _also_ be seen when player is a ghost, used in CanInteract function by client, can't be attacked CREATURE_TYPEFLAGS_UNK3 = 0x00000004, // "BOSS" flag for tooltips CREATURE_TYPEFLAGS_UNK4 = 0x00000008, CREATURE_TYPEFLAGS_UNK5 = 0x00000010, // controls something in client tooltip related to creature faction CREATURE_TYPEFLAGS_UNK6 = 0x00000020, // may be sound related CREATURE_TYPEFLAGS_UNK7 = 0x00000040, // may be related to attackable / not attackable creatures with spells, used together with lua_IsHelpfulSpell/lua_IsHarmfulSpell CREATURE_TYPEFLAGS_UNK8 = 0x00000080, // has something to do with unit interaction / quest status requests CREATURE_TYPEFLAGS_HERBLOOT = 0x00000100, // Can be looted by herbalist CREATURE_TYPEFLAGS_MININGLOOT = 0x00000200, // Can be looted by miner CREATURE_TYPEFLAGS_UNK11 = 0x00000400, // no idea, but it used by client CREATURE_TYPEFLAGS_UNK12 = 0x00000800, // related to possibility to cast spells while mounted CREATURE_TYPEFLAGS_CAN_ASSIST = 0x00001000, // Can aid any player (and group) in combat. Typically seen for escorting NPC's CREATURE_TYPEFLAGS_UNK14 = 0x00002000, // checked from calls in Lua_PetHasActionBar CREATURE_TYPEFLAGS_UNK15 = 0x00004000, // Lua_UnitGUID, client does guid_low &= 0xFF000000 if this flag is set CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x00008000, // Can be looted by engineer CREATURE_TYPEFLAGS_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet CREATURE_TYPEFLAGS_UNK18 = 0x00020000, // related to CreatureDisplayInfo and scaling in some way CREATURE_TYPEFLAGS_UNK19 = 0x00040000, // ? Related to vehicle/siege weapons? CREATURE_TYPEFLAGS_UNK20 = 0x00080000, // may be has something to do with missiles CREATURE_TYPEFLAGS_UNK21 = 0x00100000, // no idea, but it used by client, may be related to rendering CREATURE_TYPEFLAGS_UNK22 = 0x00200000, // may be has something to do with animation (disable animation?) CREATURE_TYPEFLAGS_UNK23 = 0x00400000, // this one probably controls some creature visual CREATURE_TYPEFLAGS_SQUIRE = 0x00800000, // First seen in 3.2.2. Related to banner/backpack of creature/companion, used in CanInteract function by client CREATURE_TYPEFLAGS_UNK25 = 0x01000000, // pet sounds related? CREATURE_TYPEFLAGS_UNK26 = 0x02000000, // this one probably controls some creature visual CREATURE_TYPEFLAGS_UNK27 = 0x04000000, // creature has no type, or forces creature to be considered as in party, may be related to creature assistance CREATURE_TYPEFLAGS_UNK28 = 0x08000000, // used in Lua_ForceGossip CREATURE_TYPEFLAGS_UNK29 = 0x10000000, // no idea, but it used by client CREATURE_TYPEFLAGS_UNK30 = 0x20000000, CREATURE_TYPEFLAGS_UNK31 = 0x40000000, CREATURE_TYPEFLAGS_QUEST_BOSS = 0x80000000, // Lua_UnitIsQuestBoss }; enum CreatureEliteType { CREATURE_ELITE_NORMAL = 0, CREATURE_ELITE_ELITE = 1, CREATURE_ELITE_RAREELITE = 2, CREATURE_ELITE_WORLDBOSS = 3, CREATURE_ELITE_RARE = 4, CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs }; // values based at Holidays.dbc enum HolidayIds { HOLIDAY_NONE = 0, HOLIDAY_FIREWORKS_SPECTACULAR = 62, HOLIDAY_FEAST_OF_WINTER_VEIL = 141, HOLIDAY_NOBLEGARDEN = 181, HOLIDAY_CHILDRENS_WEEK = 201, HOLIDAY_CALL_TO_ARMS_AV = 283, HOLIDAY_CALL_TO_ARMS_WS = 284, HOLIDAY_CALL_TO_ARMS_AB = 285, HOLIDAY_FISHING_EXTRAVAGANZA = 301, HOLIDAY_HARVEST_FESTIVAL = 321, HOLIDAY_HALLOWS_END = 324, HOLIDAY_LUNAR_FESTIVAL = 327, HOLIDAY_LOVE_IS_IN_THE_AIR = 335, HOLIDAY_FIRE_FESTIVAL = 341, HOLIDAY_CALL_TO_ARMS_EY = 353, HOLIDAY_BREWFEST = 372, HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374, HOLIDAY_DARKMOON_FAIRE_THUNDER = 375, HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376, HOLIDAY_PIRATES_DAY = 398, HOLIDAY_CALL_TO_ARMS_SA = 400, HOLIDAY_PILGRIMS_BOUNTY = 404, HOLIDAY_WOTLK_LAUNCH = 406, HOLIDAY_DAY_OF_DEAD = 409, HOLIDAY_CALL_TO_ARMS_IC = 420, HOLIDAY_CALL_TO_ARMS_BG = 435, HOLIDAY_CALL_TO_ARMS_TP = 436, HOLIDAY_CALL_TO_ARMS_RBG_15v15 = 442, HOLIDAY_CALL_TO_ARMS_RBG_25v25 = 443, HOLIDAY_WOW_7TH_ANNIVERSARY = 467, HOLIDAY_WOW_8TH_ANNIVERSARY = 484, }; // values based at QuestSort.dbc enum QuestSort { QUEST_SORT_EPIC = 1, QUEST_SORT_WAILING_CAVERNS_OLD = 21, QUEST_SORT_SEASONAL = 22, QUEST_SORT_UNDERCITY_OLD = 23, QUEST_SORT_HERBALISM = 24, QUEST_SORT_BATTLEGROUNDS = 25, QUEST_SORT_ULDAMN_OLD = 41, QUEST_SORT_WARLOCK = 61, QUEST_SORT_WARRIOR = 81, QUEST_SORT_SHAMAN = 82, QUEST_SORT_FISHING = 101, QUEST_SORT_BLACKSMITHING = 121, QUEST_SORT_PALADIN = 141, QUEST_SORT_MAGE = 161, QUEST_SORT_ROGUE = 162, QUEST_SORT_ALCHEMY = 181, QUEST_SORT_LEATHERWORKING = 182, QUEST_SORT_ENGINEERING = 201, QUEST_SORT_TREASURE_MAP = 221, QUEST_SORT_SUNKEN_TEMPLE_OLD = 241, QUEST_SORT_HUNTER = 261, QUEST_SORT_PRIEST = 262, QUEST_SORT_DRUID = 263, QUEST_SORT_TAILORING = 264, QUEST_SORT_SPECIAL = 284, QUEST_SORT_COOKING = 304, QUEST_SORT_FIRST_AID = 324, QUEST_SORT_LEGENDARY = 344, QUEST_SORT_DARKMOON_FAIRE = 364, QUEST_SORT_AHN_QIRAJ_WAR = 365, QUEST_SORT_LUNAR_FESTIVAL = 366, QUEST_SORT_REPUTATION = 367, QUEST_SORT_INVASION = 368, QUEST_SORT_MIDSUMMER = 369, QUEST_SORT_BREWFEST = 370, QUEST_SORT_INSCRIPTION = 371, QUEST_SORT_DEATH_KNIGHT = 372, QUEST_SORT_JEWELCRAFTING = 373 }; inline uint8 ClassByQuestSort(int32 QuestSort) { switch (QuestSort) { case QUEST_SORT_WARLOCK: return CLASS_WARLOCK; case QUEST_SORT_WARRIOR: return CLASS_WARRIOR; case QUEST_SORT_SHAMAN: return CLASS_SHAMAN; case QUEST_SORT_PALADIN: return CLASS_PALADIN; case QUEST_SORT_MAGE: return CLASS_MAGE; case QUEST_SORT_ROGUE: return CLASS_ROGUE; case QUEST_SORT_HUNTER: return CLASS_HUNTER; case QUEST_SORT_PRIEST: return CLASS_PRIEST; case QUEST_SORT_DRUID: return CLASS_DRUID; case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT; } return 0; } enum SkillType { SKILL_NONE = 0, SKILL_FROST = 6, SKILL_FIRE = 8, SKILL_ARMS = 26, SKILL_COMBAT = 38, SKILL_SUBTLETY = 39, SKILL_SWORDS = 43, SKILL_AXES = 44, SKILL_BOWS = 45, SKILL_GUNS = 46, SKILL_BEAST_MASTERY = 50, SKILL_SURVIVAL = 51, SKILL_MACES = 54, SKILL_2H_SWORDS = 55, SKILL_HOLY = 56, SKILL_SHADOW = 78, SKILL_DEFENSE = 95, SKILL_LANG_COMMON = 98, SKILL_RACIAL_DWARVEN = 101, SKILL_LANG_ORCISH = 109, SKILL_LANG_DWARVEN = 111, SKILL_LANG_DARNASSIAN = 113, SKILL_LANG_TAURAHE = 115, SKILL_DUAL_WIELD = 118, SKILL_RACIAL_TAUREN = 124, SKILL_ORC_RACIAL = 125, SKILL_RACIAL_NIGHT_ELF = 126, SKILL_FIRST_AID = 129, SKILL_FERAL_COMBAT = 134, SKILL_STAVES = 136, SKILL_LANG_THALASSIAN = 137, SKILL_LANG_DRACONIC = 138, SKILL_LANG_DEMON_TONGUE = 139, SKILL_LANG_TITAN = 140, SKILL_LANG_OLD_TONGUE = 141, SKILL_SURVIVAL2 = 142, SKILL_RIDING_HORSE = 148, SKILL_RIDING_WOLF = 149, SKILL_RIDING_TIGER = 150, SKILL_RIDING_RAM = 152, SKILL_SWIMING = 155, SKILL_2H_MACES = 160, SKILL_UNARMED = 162, SKILL_MARKSMANSHIP = 163, SKILL_BLACKSMITHING = 164, SKILL_LEATHERWORKING = 165, SKILL_ALCHEMY = 171, SKILL_2H_AXES = 172, SKILL_DAGGERS = 173, SKILL_THROWN = 176, SKILL_HERBALISM = 182, SKILL_GENERIC_DND = 183, SKILL_RETRIBUTION = 184, SKILL_COOKING = 185, SKILL_MINING = 186, SKILL_PET_IMP = 188, SKILL_PET_FELHUNTER = 189, SKILL_TAILORING = 197, SKILL_ENGINEERING = 202, SKILL_PET_SPIDER = 203, SKILL_PET_VOIDWALKER = 204, SKILL_PET_SUCCUBUS = 205, SKILL_PET_INFERNAL = 206, SKILL_PET_DOOMGUARD = 207, SKILL_PET_WOLF = 208, SKILL_PET_CAT = 209, SKILL_PET_BEAR = 210, SKILL_PET_BOAR = 211, SKILL_PET_CROCILISK = 212, SKILL_PET_CARRION_BIRD = 213, SKILL_PET_CRAB = 214, SKILL_PET_GORILLA = 215, SKILL_PET_RAPTOR = 217, SKILL_PET_TALLSTRIDER = 218, SKILL_RACIAL_UNDED = 220, SKILL_CROSSBOWS = 226, SKILL_WANDS = 228, SKILL_POLEARMS = 229, SKILL_PET_SCORPID = 236, SKILL_ARCANE = 237, SKILL_PET_TURTLE = 251, SKILL_ASSASSINATION = 253, SKILL_FURY = 256, SKILL_PROTECTION = 257, SKILL_PROTECTION2 = 267, SKILL_PET_TALENTS = 270, SKILL_PLATE_MAIL = 293, SKILL_LANG_GNOMISH = 313, SKILL_LANG_TROLL = 315, SKILL_ENCHANTING = 333, SKILL_DEMONOLOGY = 354, SKILL_AFFLICTION = 355, SKILL_FISHING = 356, SKILL_ENHANCEMENT = 373, SKILL_RESTORATION = 374, SKILL_ELEMENTAL_COMBAT = 375, SKILL_SKINNING = 393, SKILL_MAIL = 413, SKILL_LEATHER = 414, SKILL_CLOTH = 415, SKILL_SHIELD = 433, SKILL_FIST_WEAPONS = 473, SKILL_RIDING_RAPTOR = 533, SKILL_RIDING_MECHANOSTRIDER = 553, SKILL_RIDING_UNDEAD_HORSE = 554, SKILL_RESTORATION2 = 573, SKILL_BALANCE = 574, SKILL_DESTRUCTION = 593, SKILL_HOLY2 = 594, SKILL_DISCIPLINE = 613, SKILL_PET_BAT = 653, SKILL_PET_HYENA = 654, SKILL_PET_BIRD_OF_PREY = 655, SKILL_PET_WIND_SERPENT = 656, SKILL_LANG_GUTTERSPEAK = 673, SKILL_RIDING_KODO = 713, SKILL_RACIAL_TROLL = 733, SKILL_RACIAL_GNOME = 753, SKILL_RACIAL_HUMAN = 754, SKILL_JEWELCRAFTING = 755, SKILL_RACIAL_BLOODELF = 756, SKILL_PET_EVENT_RC = 758, SKILL_LANG_DRAENEI = 759, SKILL_RACIAL_DRAENEI = 760, SKILL_PET_FELGUARD = 761, SKILL_RIDING = 762, SKILL_PET_DRAGONHAWK = 763, SKILL_PET_NETHER_RAY = 764, SKILL_PET_SPOREBAT = 765, SKILL_PET_WARP_STALKER = 766, SKILL_PET_RAVAGER = 767, SKILL_PET_SERPENT = 768, SKILL_INTERNAL = 769, SKILL_DK_BLOOD = 770, SKILL_DK_FROST = 771, SKILL_DK_UNHOLY = 772, SKILL_INSCRIPTION = 773, SKILL_PET_MOTH = 775, SKILL_RUNEFORGING = 776, SKILL_MOUNTS = 777, SKILL_COMPANIONS = 778, SKILL_PET_EXOTIC_CHIMAERA = 780, SKILL_PET_EXOTIC_DEVILSAUR = 781, SKILL_PET_GHOUL = 782, SKILL_PET_EXOTIC_SILITHID = 783, SKILL_PET_EXOTIC_WORM = 784, SKILL_PET_WASP = 785, SKILL_PET_EXOTIC_RHINO = 786, SKILL_PET_EXOTIC_CORE_HOUND = 787, SKILL_PET_EXOTIC_SPIRIT_BEAST = 788, SKILL_RACIAL_WORGEN = 789, SKILL_RACIAL_GOBLIN = 790, SKILL_LANG_WORGEN = 791, SKILL_LANG_GOBLIN = 792, SKILL_ARCHAEOLOGY = 794, SKILL_GENERAL_HUNTER = 795, SKILL_GENERAL_DEATHKNIGHT = 796, SKILL_GENERAL_ROGUE = 797, SKILL_GENERAL_DRUID = 798, SKILL_GENERAL_MAGE = 799, SKILL_GENERAL_PALADIN = 800, SKILL_GENERAL_SHAMAN = 801, SKILL_GENERAL_WARLOCK = 802, SKILL_GENERAL_WARRIOR = 803, SKILL_GENERAL_PRIEST = 804, SKILL_PET_WATER_ELEMENTAL = 805, SKILL_PET_FOX = 808, SKILL_ALL_GLYPHS = 810, SKILL_PET_DOG = 811, SKILL_PET_MONKEY = 815, SKILL_PET_SHALE_SPIDER = 817, SKILL_PET_BEETLE = 818, SKILL_ALL_GUILD_PERKS = 821, SKILL_PET_HYDRA = 824, }; #define MAX_SKILL_TYPE 825 inline SkillType SkillByLockType(LockType locktype) { switch (locktype) { case LOCKTYPE_PICKLOCK: return SkillType(MAX_SKILL_TYPE); // no skill for such lock, 'skill' value scales with level case LOCKTYPE_HERBALISM: return SKILL_HERBALISM; case LOCKTYPE_MINING: return SKILL_MINING; case LOCKTYPE_FISHING: return SKILL_FISHING; case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION; case LOCKTYPE_ARCHAEOLOGY: return SKILL_ARCHAEOLOGY; default: break; } return SKILL_NONE; } enum SkillCategory { SKILL_CATEGORY_ATTRIBUTES = 5, SKILL_CATEGORY_WEAPON = 6, SKILL_CATEGORY_CLASS = 7, SKILL_CATEGORY_ARMOR = 8, SKILL_CATEGORY_SECONDARY = 9, // secondary professions SKILL_CATEGORY_LANGUAGES = 10, SKILL_CATEGORY_PROFESSION = 11, // primary professions SKILL_CATEGORY_GENERIC = 12 }; enum TotemCategory { TC_SKINNING_SKIFE_OLD = 1, TC_EARTH_TOTEM = 2, TC_AIR_TOTEM = 3, TC_FIRE_TOTEM = 4, TC_WATER_TOTEM = 5, TC_COPPER_ROD = 6, TC_SILVER_ROD = 7, TC_GOLDEN_ROD = 8, TC_TRUESILVER_ROD = 9, TC_ARCANITE_ROD = 10, TC_MINING_PICK_OLD = 11, TC_PHILOSOPHERS_STONE = 12, TC_BLACKSMITH_HAMMER_OLD = 13, TC_ARCLIGHT_SPANNER = 14, TC_GYROMATIC_MA = 15, TC_MASTER_TOTEM = 21, TC_FEL_IRON_ROD = 41, TC_ADAMANTITE_ROD = 62, TC_ETERNIUM_ROD = 63, TC_HOLLOW_QUILL = 81, TC_RUNED_AZURITE_ROD = 101, TC_VIRTUOSO_INKING_SET = 121, TC_DRUMS = 141, TC_GNOMISH_ARMY_KNIFE = 161, TC_BLACKSMITH_HAMMER = 162, TC_MINING_PICK = 165, TC_SKINNING_KNIFE = 166, TC_HAMMER_PICK = 167, TC_BLADED_PICKAXE = 168, TC_FLINT_AND_TINDER = 169, TC_RUNED_COBALT_ROD = 189, TC_RUNED_TITANIUM_ROD = 190 }; enum UnitDynFlags { UNIT_DYNFLAG_NONE = 0x0000, UNIT_DYNFLAG_LOOTABLE = 0x0001, UNIT_DYNFLAG_TRACK_UNIT = 0x0002, UNIT_DYNFLAG_TAPPED = 0x0004, // Lua_UnitIsTapped UNIT_DYNFLAG_TAPPED_BY_PLAYER = 0x0008, // Lua_UnitIsTappedByPlayer UNIT_DYNFLAG_SPECIALINFO = 0x0010, UNIT_DYNFLAG_DEAD = 0x0020, UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040, UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST = 0x0080 // Lua_UnitIsTappedByAllThreatList }; enum CorpseDynFlags { CORPSE_DYNFLAG_LOOTABLE = 0x0001 }; // Passive Spell codes explicit used in code #define SPELL_ID_GENERIC_LEARN 483 #define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions #define SPELL_ID_PASSIVE_BATTLE_STANCE 2457 #define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123 #define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption #define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state enum WeatherType { WEATHER_TYPE_FINE = 0, WEATHER_TYPE_RAIN = 1, WEATHER_TYPE_SNOW = 2, WEATHER_TYPE_STORM = 3, WEATHER_TYPE_THUNDERS = 86, WEATHER_TYPE_BLACKRAIN = 90 }; #define MAX_WEATHER_TYPE 4 enum ChatMsg { CHAT_MSG_ADDON = 0xFFFFFFFF, CHAT_MSG_SYSTEM = 0x00, CHAT_MSG_SAY = 0x01, CHAT_MSG_PARTY = 0x02, CHAT_MSG_RAID = 0x03, CHAT_MSG_GUILD = 0x04, CHAT_MSG_OFFICER = 0x05, CHAT_MSG_YELL = 0x06, CHAT_MSG_WHISPER = 0x07, CHAT_MSG_WHISPER_FOREIGN = 0x08, CHAT_MSG_WHISPER_INFORM = 0x09, CHAT_MSG_EMOTE = 0x0A, CHAT_MSG_TEXT_EMOTE = 0x0B, CHAT_MSG_MONSTER_SAY = 0x0C, CHAT_MSG_MONSTER_PARTY = 0x0D, CHAT_MSG_MONSTER_YELL = 0x0E, CHAT_MSG_MONSTER_WHISPER = 0x0F, CHAT_MSG_MONSTER_EMOTE = 0x10, CHAT_MSG_CHANNEL = 0x11, CHAT_MSG_CHANNEL_JOIN = 0x12, CHAT_MSG_CHANNEL_LEAVE = 0x13, CHAT_MSG_CHANNEL_LIST = 0x14, CHAT_MSG_CHANNEL_NOTICE = 0x15, CHAT_MSG_CHANNEL_NOTICE_USER = 0x16, CHAT_MSG_AFK = 0x17, CHAT_MSG_DND = 0x18, CHAT_MSG_IGNORED = 0x19, CHAT_MSG_SKILL = 0x1A, CHAT_MSG_LOOT = 0x1B, CHAT_MSG_MONEY = 0x1C, CHAT_MSG_OPENING = 0x1D, CHAT_MSG_TRADESKILLS = 0x1E, CHAT_MSG_PET_INFO = 0x1F, CHAT_MSG_COMBAT_MISC_INFO = 0x20, CHAT_MSG_COMBAT_XP_GAIN = 0x21, CHAT_MSG_COMBAT_HONOR_GAIN = 0x22, CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23, CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24, CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25, CHAT_MSG_BG_SYSTEM_HORDE = 0x26, CHAT_MSG_RAID_LEADER = 0x27, CHAT_MSG_RAID_WARNING = 0x28, CHAT_MSG_RAID_BOSS_EMOTE = 0x29, CHAT_MSG_RAID_BOSS_WHISPER = 0x2A, CHAT_MSG_FILTERED = 0x2B, CHAT_MSG_BATTLEGROUND = 0x2C, CHAT_MSG_BATTLEGROUND_LEADER = 0x2D, CHAT_MSG_RESTRICTED = 0x2E, CHAT_MSG_BATTLENET = 0x2F, CHAT_MSG_ACHIEVEMENT = 0x30, CHAT_MSG_GUILD_ACHIEVEMENT = 0x31, CHAT_MSG_ARENA_POINTS = 0x32, CHAT_MSG_PARTY_LEADER = 0x33, CHAT_MSG_UNK52 = 0x34, // 4.0.1 CHAT_MSG_BN_WISPER = 0x35, // 4.0.1 CHAT_MSG_BN_WISPER_INFORM = 0x36, // 4.0.1 CHAT_MSG_BN_CONVERSATION = 0x37 // 4.0.1 }; #define MAX_CHAT_MSG_TYPE 0x38 enum ChatLinkColors { CHAT_LINK_COLOR_CURRENCY = 0xff00aa00, // green CHAT_LINK_COLOR_INSTANCELOCK= 0xffff8000, // orange CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00, // yellow CHAT_LINK_COLOR_GLYPH = 0xff66bbff }; // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask enum PetDiet { PET_DIET_MEAT = 1, PET_DIET_FISH = 2, PET_DIET_CHEESE = 3, PET_DIET_BREAD = 4, PET_DIET_FUNGAS = 5, PET_DIET_FRUIT = 6, PET_DIET_RAW_MEAT = 7, PET_DIET_RAW_FISH = 8 }; #define MAX_PET_DIET 9 #define CHAIN_SPELL_JUMP_RADIUS 10 // Max values for Guild & Guild Bank #define GUILD_BANK_MAX_TABS 6 // send by client for money log also #define GUILD_BANK_MAX_SLOTS 98 #define GUILD_BANK_MAX_LOGS 25 #define GUILD_BANK_MONEY_LOGS_TAB 100 // used for money log in DB #define GUILD_EVENTLOG_MAX_RECORDS 100 #define GUILD_RANKS_MIN_COUNT 5 #define GUILD_RANKS_MAX_COUNT 10 enum AiReaction { AI_REACTION_ALERT = 0, // pre-aggro (used in client packet handler) AI_REACTION_FRIENDLY = 1, // (NOT used in client packet handler) AI_REACTION_HOSTILE = 2, // sent on every attack, triggers aggro sound (used in client packet handler) AI_REACTION_AFRAID = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler) AI_REACTION_DESTROY = 4, // used on object destroy (NOT used in client packet handler) }; // Diminishing Returns Types enum DiminishingReturnsType { DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players DRTYPE_ALL = 2 // this spell is diminished in every case }; // Diminishing Return Groups enum DiminishingGroup { // Common Groups DIMINISHING_NONE, DIMINISHING_CONTROL_STUN, // Player Controlled stuns DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite // Shared Class Specific DIMINISHING_FEAR_CHARM_BLIND, // Fears & charm and Blind DIMINISHING_DISORIENT, DIMINISHING_HORROR, // Druid Specific DIMINISHING_CYCLONE, DIMINISHING_CHEAPSHOT_POUNCE, DIMINISHING_DISARM, // From 2.3.0 DIMINISHING_SILENCE, // From 2.3.0 DIMINISHING_FREEZE_SLEEP, // Hunter's Freezing Trap DIMINISHING_BANISH, // Other // Don't Diminish, but limit duration to 10s DIMINISHING_LIMITONLY }; enum InstanceResetMethod { INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GLOBAL, INSTANCE_RESET_GROUP_DISBAND, INSTANCE_RESET_GROUP_JOIN, INSTANCE_RESET_RESPAWN_DELAY // called from reset scheduler for request reset at map unload when map loaded at reset attempt for normal dungeon difficulty }; // byte value (UNIT_FIELD_BYTES_2,3) enum ShapeshiftForm { FORM_NONE = 0x00, FORM_CAT = 0x01, FORM_TREE = 0x02, FORM_TRAVEL = 0x03, FORM_AQUA = 0x04, FORM_BEAR = 0x05, FORM_AMBIENT = 0x06, FORM_GHOUL = 0x07, FORM_STEVES_GHOUL = 0x09, FORM_THARONJA_SKELETON = 0x0A, FORM_TEST_OF_STRENGTH = 0x0B, FORM_BLB_PLAYER = 0x0C, FORM_SHADOW_DANCE = 0x0D, FORM_CREATUREBEAR = 0x0E, FORM_CREATURECAT = 0x0F, FORM_GHOSTWOLF = 0x10, FORM_BATTLESTANCE = 0x11, FORM_DEFENSIVESTANCE = 0x12, FORM_BERSERKERSTANCE = 0x13, FORM_TEST = 0x14, FORM_ZOMBIE = 0x15, FORM_METAMORPHOSIS = 0x16, FORM_UNDEAD = 0x19, FORM_FRENZY = 0x1A, FORM_FLIGHT_EPIC = 0x1B, FORM_SHADOW = 0x1C, FORM_FLIGHT = 0x1D, FORM_STEALTH = 0x1E, FORM_MOONKIN = 0x1F, FORM_SPIRITOFREDEMPTION = 0x20, }; enum ResponseCodes { RESPONSE_SUCCESS = 0x00, RESPONSE_FAILURE = 0x01, RESPONSE_CANCELLED = 0x02, RESPONSE_DISCONNECTED = 0x03, RESPONSE_FAILED_TO_CONNECT = 0x04, RESPONSE_CONNECTED = 0x05, RESPONSE_VERSION_MISMATCH = 0x06, CSTATUS_CONNECTING = 0x07, CSTATUS_NEGOTIATING_SECURITY = 0x08, CSTATUS_NEGOTIATION_COMPLETE = 0x09, CSTATUS_NEGOTIATION_FAILED = 0x0A, CSTATUS_AUTHENTICATING = 0x0B, AUTH_OK = 0x0C, AUTH_FAILED = 0x0D, AUTH_REJECT = 0x0E, AUTH_BAD_SERVER_PROOF = 0x0F, AUTH_UNAVAILABLE = 0x10, AUTH_SYSTEM_ERROR = 0x11, AUTH_BILLING_ERROR = 0x12, AUTH_BILLING_EXPIRED = 0x13, AUTH_VERSION_MISMATCH = 0x14, AUTH_UNKNOWN_ACCOUNT = 0x15, AUTH_INCORRECT_PASSWORD = 0x16, AUTH_SESSION_EXPIRED = 0x17, AUTH_SERVER_SHUTTING_DOWN = 0x18, AUTH_ALREADY_LOGGING_IN = 0x19, AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A, AUTH_WAIT_QUEUE = 0x1B, AUTH_BANNED = 0x1C, AUTH_ALREADY_ONLINE = 0x1D, AUTH_NO_TIME = 0x1E, AUTH_DB_BUSY = 0x1F, AUTH_SUSPENDED = 0x20, AUTH_PARENTAL_CONTROL = 0x21, AUTH_LOCKED_ENFORCED = 0x22, REALM_LIST_IN_PROGRESS = 0x23, REALM_LIST_SUCCESS = 0x24, REALM_LIST_FAILED = 0x25, REALM_LIST_INVALID = 0x26, REALM_LIST_REALM_NOT_FOUND = 0x27, ACCOUNT_CREATE_IN_PROGRESS = 0x28, ACCOUNT_CREATE_SUCCESS = 0x29, ACCOUNT_CREATE_FAILED = 0x2A, CHAR_LIST_RETRIEVING = 0x2B, CHAR_LIST_RETRIEVED = 0x2C, CHAR_LIST_FAILED = 0x2D, CHAR_CREATE_IN_PROGRESS = 0x2E, CHAR_CREATE_SUCCESS = 0x2F, CHAR_CREATE_ERROR = 0x30, CHAR_CREATE_FAILED = 0x31, CHAR_CREATE_NAME_IN_USE = 0x32, CHAR_CREATE_DISABLED = 0x33, CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34, CHAR_CREATE_SERVER_LIMIT = 0x35, CHAR_CREATE_ACCOUNT_LIMIT = 0x36, CHAR_CREATE_SERVER_QUEUE = 0x37, CHAR_CREATE_ONLY_EXISTING = 0x38, CHAR_CREATE_EXPANSION = 0x39, CHAR_CREATE_EXPANSION_CLASS = 0x3A, CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B, CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C, CHAR_CREATE_CHARACTER_IN_GUILD = 0x3D, CHAR_CREATE_RESTRICTED_RACECLASS = 0x3E, CHAR_CREATE_CHARACTER_CHOOSE_RACE = 0x3F, CHAR_CREATE_CHARACTER_ARENA_LEADER = 0x40, CHAR_CREATE_CHARACTER_DELETE_MAIL = 0x41, CHAR_CREATE_CHARACTER_SWAP_FACTION = 0x42, CHAR_CREATE_CHARACTER_RACE_ONLY = 0x43, CHAR_CREATE_CHARACTER_GOLD_LIMIT = 0x44, CHAR_CREATE_FORCE_LOGIN = 0x45, CHAR_DELETE_IN_PROGRESS = 0x46, CHAR_DELETE_SUCCESS = 0x47, CHAR_DELETE_FAILED = 0x48, CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x49, CHAR_DELETE_FAILED_GUILD_LEADER = 0x4A, CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x4B, CHAR_LOGIN_IN_PROGRESS = 0x4C, CHAR_LOGIN_SUCCESS = 0x4D, CHAR_LOGIN_NO_WORLD = 0x4E, CHAR_LOGIN_DUPLICATE_CHARACTER = 0x4F, CHAR_LOGIN_NO_INSTANCES = 0x50, CHAR_LOGIN_FAILED = 0x51, CHAR_LOGIN_DISABLED = 0x52, CHAR_LOGIN_NO_CHARACTER = 0x53, CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x54, CHAR_LOGIN_LOCKED_BY_BILLING = 0x55, CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 0x56, CHAR_NAME_SUCCESS = 0x57, CHAR_NAME_FAILURE = 0x58, CHAR_NAME_NO_NAME = 0x59, CHAR_NAME_TOO_SHORT = 0x5A, CHAR_NAME_TOO_LONG = 0x5B, CHAR_NAME_INVALID_CHARACTER = 0x5C, CHAR_NAME_MIXED_LANGUAGES = 0x5D, CHAR_NAME_PROFANE = 0x5E, CHAR_NAME_RESERVED = 0x5F, CHAR_NAME_INVALID_APOSTROPHE = 0x60, CHAR_NAME_MULTIPLE_APOSTROPHES = 0x61, CHAR_NAME_THREE_CONSECUTIVE = 0x62, CHAR_NAME_INVALID_SPACE = 0x63, CHAR_NAME_CONSECUTIVE_SPACES = 0x64, CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x65, CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x66, CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x67 }; /// Ban function modes enum BanMode { BAN_ACCOUNT, BAN_CHARACTER, BAN_IP }; /// Ban function return codes enum BanReturn { BAN_SUCCESS, BAN_SYNTAX_ERROR, BAN_NOTFOUND }; // indexes of BattlemasterList.dbc enum BattleGroundTypeId { BATTLEGROUND_TYPE_NONE = 0, BATTLEGROUND_AV = 1, BATTLEGROUND_WS = 2, BATTLEGROUND_AB = 3, BATTLEGROUND_NA = 4, BATTLEGROUND_BE = 5, BATTLEGROUND_AA = 6, // all arenas BATTLEGROUND_EY = 7, BATTLEGROUND_RL = 8, BATTLEGROUND_SA = 9, BATTLEGROUND_DS = 10, BATTLEGROUND_RV = 11, BATTLEGROUND_IC = 30, BATTLEGROUND_RB = 32, // random battleground BATTLEGROUND_RBG_10v10 = 100, // rated battleground 10v10 BATTLEGROUND_RBG_15v15 = 101, // rated battleground 15v15 BATTLEGROUND_RBG_5v5 = 102, // rated battleground 5v5 BATTLEGROUND_TP = 108, // 4.0.0 BATTLEGROUND_BG = 120, // 4.3.4 //BATTLEGROUND_UNK1 = 441, // icecrown citadel //BATTLEGROUND_UNK2 = 443, // ruby sanctum //BATTLEGROUND_UNK3 = 656, // rated eye of the storm }; #define MAX_BATTLEGROUND_TYPE_ID 121 enum ArenaType { ARENA_TYPE_NONE = 0, // used for mark non-arenas or problematic cases ARENA_TYPE_2v2 = 2, ARENA_TYPE_3v3 = 3, ARENA_TYPE_5v5 = 5 }; inline bool IsArenaTypeValid(ArenaType type) { return type == ARENA_TYPE_2v2 || type == ARENA_TYPE_3v3 || type == ARENA_TYPE_5v5; } enum MailResponseType { MAIL_SEND = 0, MAIL_MONEY_TAKEN = 1, MAIL_ITEM_TAKEN = 2, MAIL_RETURNED_TO_SENDER = 3, MAIL_DELETED = 4, MAIL_MADE_PERMANENT = 5 }; enum MailResponseResult { MAIL_OK = 0, MAIL_ERR_EQUIP_ERROR = 1, MAIL_ERR_CANNOT_SEND_TO_SELF = 2, MAIL_ERR_NOT_ENOUGH_MONEY = 3, MAIL_ERR_RECIPIENT_NOT_FOUND = 4, MAIL_ERR_NOT_YOUR_TEAM = 5, MAIL_ERR_INTERNAL_ERROR = 6, MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14, MAIL_ERR_RECIPIENT_CAP_REACHED = 15, MAIL_ERR_CANT_SEND_WRAPPED_COD = 16, MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17, MAIL_ERR_TOO_MANY_ATTACHMENTS = 18, MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19, MAIL_ERR_ITEM_HAS_EXPIRED = 21, }; // reasons for why pet tame may fail // in fact, these are also used elsewhere enum PetTameFailureReason { PETTAME_INVALIDCREATURE = 1, PETTAME_TOOMANY = 2, PETTAME_CREATUREALREADYOWNED = 3, PETTAME_NOTTAMEABLE = 4, PETTAME_ANOTHERSUMMONACTIVE = 5, PETTAME_UNITSCANTTAME = 6, PETTAME_NOPETAVAILABLE = 7, // not used in taming PETTAME_INTERNALERROR = 8, PETTAME_TOOHIGHLEVEL = 9, PETTAME_DEAD = 10, // not used in taming PETTAME_NOTDEAD = 11, // not used in taming PETTAME_CANTCONTROLEXOTIC = 12, // 3.x PETTAME_UNKNOWNERROR = 13 }; // Stored in SummonProperties.dbc with slot+1 values enum TotemSlot { TOTEM_SLOT_FIRE = 0, TOTEM_SLOT_EARTH = 1, TOTEM_SLOT_WATER = 2, TOTEM_SLOT_AIR = 3, }; #define TOTEM_SLOT_NONE 255 // custom value for no slot case #define MAX_TOTEM_SLOT 4 enum TradeStatus { TRADE_STATUS_OPEN_WINDOW = 0, //TRADE_STATUS_TRADE_CANCELED_NO_REPORT = 1, TRADE_STATUS_NOT_ON_TAPLIST = 2, // You may only trade bound items to players that were originally eligible to loot them TRADE_STATUS_YOU_LOGOUT = 3, TRADE_STATUS_IGNORE_YOU = 4, TRADE_STATUS_TARGET_DEAD = 5, TRADE_STATUS_TRADE_ACCEPT = 6, TRADE_STATUS_TARGET_LOGOUT = 7, TRADE_STATUS_TRADE_COMPLETE = 9, //TRADE_STATUS_TRIAL_ACCOUNT = 10, // Trial accounts can not perform that action TRADE_STATUS_BEGIN_TRADE = 12, TRADE_STATUS_YOU_DEAD = 13, TRADE_STATUS_TARGET_TO_FAR = 16, TRADE_STATUS_NO_TARGET = 17, //TRADE_STATUS_BUSY_2 = 18, TRADE_STATUS_CURRENCY_NOT_TRADEABLE = 19, // guessed TRADE_STATUS_WRONG_FACTION = 20, TRADE_STATUS_BUSY = 21, TRADE_STATUS_TRADE_CANCELED = 23, TRADE_STATUS_CLOSE_WINDOW = 24, // guessed TRADE_STATUS_BACK_TO_TRADE = 25, TRADE_STATUS_ONLY_CONJURED = 26, // You can only trade conjured items to players from other realms TRADE_STATUS_YOU_STUNNED = 27, TRADE_STATUS_TARGET_STUNNED = 29, // item related = 31 // closes trade }; enum EncounterCreditType { ENCOUNTER_CREDIT_KILL_CREATURE = 0, ENCOUNTER_CREDIT_CAST_SPELL = 1 }; enum WorldStateType { WORLD_STATE_REMOVE = 0, WORLD_STATE_ADD = 1 }; enum ActivateTaxiReply { ERR_TAXIOK = 0, ERR_TAXIUNSPECIFIEDSERVERERROR = 1, ERR_TAXINOSUCHPATH = 2, ERR_TAXINOTENOUGHMONEY = 3, ERR_TAXITOOFARAWAY = 4, ERR_TAXINOVENDORNEARBY = 5, ERR_TAXINOTVISITED = 6, ERR_TAXIPLAYERBUSY = 7, ERR_TAXIPLAYERALREADYMOUNTED = 8, ERR_TAXIPLAYERSHAPESHIFTED = 9, ERR_TAXIPLAYERMOVING = 10, ERR_TAXISAMENODE = 11, ERR_TAXINOTSTANDING = 12 }; // we need to stick to 1 version or half of the stuff will work for someone // others will not and opposite // will only support WoW, WoW:TBC, WoW:WotLK and WoW:Cataclysm 4.3.4 client build 15595... #define EXPECTED_MANGOSD_CLIENT_BUILD {15595, 0} // max supported expansion level in mangosd // NOTE: not set it more that supported by targeted client version with all expansions installed // account with expansion > client supported will rejected at connection by client // because if client receive unsupported expansion level it think // that it not have expansion installed and reject #define MAX_EXPANSION 3 #endif