/*
* Copyright (C) 2005-2012 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_HOMEMOVEMENTGENERATOR_H
#define MANGOS_HOMEMOVEMENTGENERATOR_H
#include "MovementGenerator.h"
class Creature;
template < class T >
class MANGOS_DLL_SPEC HomeMovementGenerator;
template <>
class MANGOS_DLL_SPEC HomeMovementGenerator
: public MovementGeneratorMedium< Creature, HomeMovementGenerator >
{
public:
HomeMovementGenerator() : arrived(false) {}
~HomeMovementGenerator() {}
void Initialize(Creature &);
void Finalize(Creature &);
void Interrupt(Creature &) {}
void Reset(Creature &);
bool Update(Creature &, const uint32 &);
MovementGeneratorType GetMovementGeneratorType() const { return HOME_MOTION_TYPE; }
private:
void _setTargetLocation(Creature &);
bool arrived;
};
#endif