/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MANGOS_HOMEMOVEMENTGENERATOR_H #define MANGOS_HOMEMOVEMENTGENERATOR_H #include "MovementGenerator.h" class Creature; template < class T > class MANGOS_DLL_SPEC HomeMovementGenerator; template <> class MANGOS_DLL_SPEC HomeMovementGenerator : public MovementGeneratorMedium< Creature, HomeMovementGenerator > { public: HomeMovementGenerator() : arrived(false) {} ~HomeMovementGenerator() {} void Initialize(Creature &); void Finalize(Creature &); void Interrupt(Creature &) {} void Reset(Creature &); bool Update(Creature &, const uint32 &); MovementGeneratorType GetMovementGeneratorType() const { return HOME_MOTION_TYPE; } private: void _setTargetLocation(Creature &); bool arrived; }; #endif