/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MANGOS_RANDOMMOTIONGENERATOR_H #define MANGOS_RANDOMMOTIONGENERATOR_H #include "MovementGenerator.h" template class MANGOS_DLL_SPEC RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovementGenerator > { public: explicit RandomMovementGenerator(const Creature &); explicit RandomMovementGenerator(float x, float y, float z, float radius, float verticalZ = 0.0f) : i_nextMoveTime(0), i_x(x), i_y(y), i_z(z), i_radius(radius), i_verticalZ(verticalZ) {} void _setRandomLocation(T &); void Initialize(T &); void Finalize(T &); void Interrupt(T &); void Reset(T &); bool Update(T &, const uint32 &); MovementGeneratorType GetMovementGeneratorType() const { return RANDOM_MOTION_TYPE; } private: ShortTimeTracker i_nextMoveTime; float i_x, i_y, i_z; float i_radius; float i_verticalZ; }; #endif