/*
* Copyright (C) 2005-2010 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "PointMovementGenerator.h"
#include "Errors.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "TemporarySummon.h"
#include "DestinationHolderImp.h"
#include "World.h"
//----- Point Movement Generator
template
void PointMovementGenerator::Initialize(T &unit)
{
unit.StopMoving();
unit.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
Traveller traveller(unit);
i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
((Creature&)unit).AddMonsterMoveFlag(MONSTER_MOVE_FLY);
}
template
void PointMovementGenerator::Finalize(T &unit)
{
unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
}
template
void PointMovementGenerator::Interrupt(T &unit)
{
unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
}
template
void PointMovementGenerator::Reset(T &unit)
{
unit.StopMoving();
unit.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
}
template
bool PointMovementGenerator::Update(T &unit, const uint32 &diff)
{
if(!&unit)
return false;
if(unit.hasUnitState(UNIT_STAT_CAN_NOT_MOVE))
{
unit.clearUnitState(UNIT_STAT_ROAMING_MOVE);
return true;
}
unit.addUnitState(UNIT_STAT_ROAMING_MOVE);
Traveller traveller(unit);
i_destinationHolder.UpdateTraveller(traveller, diff, false);
if(i_destinationHolder.HasArrived())
{
unit.StopMoving();
MovementInform(unit);
return false;
}
return true;
}
template<>
void PointMovementGenerator::MovementInform(Player&)
{
}
template <>
void PointMovementGenerator::MovementInform(Creature &unit)
{
if (unit.AI())
unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
if (unit.isTemporarySummon())
{
TemporarySummon* pSummon = (TemporarySummon*)(&unit);
if (IS_CREATURE_GUID(pSummon->GetSummonerGUID()))
{
if (Unit* pSummoner = pSummon->GetSummoner())
{
if (((Creature*)pSummoner)->AI())
((Creature*)pSummoner)->AI()->SummonedMovementInform(&unit, POINT_MOTION_TYPE, id);
}
}
}
}
template void PointMovementGenerator::Initialize(Player&);
template void PointMovementGenerator::Initialize(Creature&);
template void PointMovementGenerator::Finalize(Player&);
template void PointMovementGenerator::Finalize(Creature&);
template void PointMovementGenerator::Interrupt(Player&);
template void PointMovementGenerator::Interrupt(Creature&);
template void PointMovementGenerator::Reset(Player&);
template void PointMovementGenerator::Reset(Creature&);
template bool PointMovementGenerator::Update(Player &, const uint32 &diff);
template bool PointMovementGenerator::Update(Creature&, const uint32 &diff);
void AssistanceMovementGenerator::Finalize(Unit &unit)
{
unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
((Creature*)&unit)->SetNoCallAssistance(false);
((Creature*)&unit)->CallAssistance();
if (unit.isAlive())
unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY));
}