/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "SQLStorages.h" #include "Database/SQLStorage.h" #include "Database/SQLStorageImpl.h" #include "Database/DatabaseEnv.h" const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiiis"; const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiiii"; const char CreatureDataAddonInfofmt[]="iiibbiis"; const char CreatureModelfmt[]="iffbii"; const char CreatureInfoAddonInfofmt[]="iiibbiis"; const char GameObjectInfoAddonInfofmt[]="iffff"; const char EquipmentInfofmt[]="iiii"; const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis"; const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii"; const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiiii"; const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiii"; const char PageTextfmt[]="isi"; const char InstanceTemplatesrcfmt[]="iiiis"; const char InstanceTemplatedstfmt[]="iiiii"; const char WorldTemplatesrcfmt[]="is"; const char WorldTemplatedstfmt[]="ii"; const char ConditionsSrcFmt[]="iiii"; const char ConditionsDstFmt[]="iiii"; const char SpellTemplatesrcfmt[]="iiiiiiiiiix"; // 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 185 const char SpellTemplatedstfmt[]="ixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixxxxixxxxxxFxxxxxxxxxxxxxxxxxxxxxxixxxxxFFFxxxxxxixxxxxixxixxxxxFFFxxxxxxixxxxxixxFFFxxxxxxxxxxxxxppppppppppppppppppppppppppppppppxxxxxxxxxxxFFFxxxxxx"; // Id proc DurationIndex Effect0 tarA0 effectAura0 triggerSpell0 SpellName[16] Rank[16] SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template"); SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon"); SQLStorage sCreatureModelStorage(CreatureModelfmt,"modelid","creature_model_info"); SQLStorage sCreatureInfoAddonStorage(CreatureInfoAddonInfofmt,"entry","creature_template_addon"); SQLStorage sGameObjectDataAddonStorage(GameObjectInfoAddonInfofmt,"guid","gameobject_addon"); SQLStorage sEquipmentStorage(EquipmentInfofmt,"entry","creature_equip_template"); SQLStorage sGOStorage(GameObjectInfosrcfmt, GameObjectInfodstfmt, "entry","gameobject_template"); SQLStorage sItemStorage(ItemPrototypesrcfmt, ItemPrototypedstfmt, "entry","item_template"); SQLStorage sPageTextStore(PageTextfmt,"entry","page_text"); SQLStorage sInstanceTemplate(InstanceTemplatesrcfmt, InstanceTemplatedstfmt, "map","instance_template"); SQLStorage sWorldTemplate(WorldTemplatesrcfmt, WorldTemplatedstfmt, "map","world_template"); SQLStorage sConditionStorage(ConditionsSrcFmt, ConditionsDstFmt, "condition_entry", "conditions"); SQLStorage sSpellTemplate(SpellTemplatesrcfmt, SpellTemplatedstfmt, "id", "spell_template");