/*
* Copyright (C) 2005-2012 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOSSERVER_CAMERA_H
#define MANGOSSERVER_CAMERA_H
#include "Common.h"
#include "GridDefines.h"
class ViewPoint;
class WorldObject;
class UpdateData;
class WorldPacket;
class Player;
/// Camera - object-receiver. Receives broadcast packets from nearby worldobjects, object visibility changes and sends them to client
class MANGOS_DLL_SPEC Camera
{
friend class ViewPoint;
public:
explicit Camera(Player* pl);
~Camera();
WorldObject* GetBody() { return m_source;}
Player* GetOwner() { return &m_owner;}
// set camera's view to any worldobject
// Note: this worldobject must be in same map, in same phase with camera's owner(player)
// client supports only unit and dynamic objects as farsight objects
void SetView(WorldObject *obj, bool update_far_sight_field = true);
// set view to camera's owner
void ResetView(bool update_far_sight_field = true);
template
void UpdateVisibilityOf(T * obj, UpdateData &d, std::set& vis);
void UpdateVisibilityOf(WorldObject* obj);
void ReceivePacket(WorldPacket *data);
// updates visibility of worldobjects around viewpoint for camera's owner
void UpdateVisibilityForOwner();
private:
// called when viewpoint changes visibility state
void Event_AddedToWorld();
void Event_RemovedFromWorld();
void Event_Moved();
void Event_ViewPointVisibilityChanged();
Player& m_owner;
WorldObject* m_source;
void UpdateForCurrentViewPoint();
public:
GridReference& GetGridRef() { return m_gridRef; }
bool isActiveObject() const { return false; }
private:
GridReference m_gridRef;
};
/// Object-observer, notifies farsight object state to cameras that attached to it
class MANGOS_DLL_SPEC ViewPoint
{
friend class Camera;
typedef std::list CameraList;
CameraList m_cameras;
GridType * m_grid;
void Attach(Camera* c) { m_cameras.push_back(c); }
void Detach(Camera* c) { m_cameras.remove(c); }
void CameraCall(void (Camera::*handler)())
{
if (!m_cameras.empty())
{
for(CameraList::iterator itr = m_cameras.begin(); itr != m_cameras.end();)
{
Camera *c = *(itr++);
(c->*handler)();
}
}
}
public:
ViewPoint() : m_grid(0) {}
~ViewPoint();
bool hasViewers() const { return !m_cameras.empty(); }
// these events are called when viewpoint changes visibility state
void Event_AddedToWorld(GridType *grid)
{
m_grid = grid;
CameraCall(&Camera::Event_AddedToWorld);
}
void Event_RemovedFromWorld()
{
m_grid = NULL;
CameraCall(&Camera::Event_RemovedFromWorld);
}
void Event_GridChanged(GridType *grid)
{
m_grid = grid;
CameraCall(&Camera::Event_Moved);
}
void Event_ViewPointVisibilityChanged()
{
CameraCall(&Camera::Event_ViewPointVisibilityChanged);
}
void Call_UpdateVisibilityForOwner()
{
CameraCall(&Camera::UpdateVisibilityForOwner);
}
};
#endif