/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2018 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_BAG_H #define MANGOS_BAG_H #include "Common.h" #include "ItemPrototype.h" #include "Item.h" // Maximum 36 Slots ( (CONTAINER_END - CONTAINER_FIELD_SLOT_1)/2 #define MAX_BAG_SIZE 36 // 2.0.12 class Bag : public Item { public: Bag(); ~Bag(); void AddToWorld() override; void RemoveFromWorld() override; bool Create(uint32 guidlow, uint32 itemid, Player const* owner) override; void Clear(); void StoreItem(uint8 slot, Item* pItem, bool update); void RemoveItem(uint8 slot, bool update); Item* GetItemByPos(uint8 slot) const; Item* GetItemByEntry(uint32 item) const; Item* GetItemByLimitedCategory(uint32 limitedCategory) const; uint32 GetItemCount(uint32 item, Item* eItem = NULL) const; uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* eItem = NULL) const; uint8 GetSlotByItemGUID(ObjectGuid guid) const; bool IsEmpty() const; uint32 GetFreeSlots() const; uint32 GetBagSize() const { return GetUInt32Value(CONTAINER_FIELD_NUM_SLOTS); } // DB operations // overwrite virtual Item::SaveToDB void SaveToDB() override; // overwrite virtual Item::LoadFromDB bool LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid = ObjectGuid()) override; // overwrite virtual Item::DeleteFromDB void DeleteFromDB() override; void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override; protected: // Bag Storage space Item* m_bagslot[MAX_BAG_SIZE]; }; inline Item* NewItemOrBag(ItemPrototype const* proto) { if (proto->InventoryType == INVTYPE_BAG) return new Bag; return new Item; } #endif