/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "DBCStores.h" #include "Opcodes.h" #include "Log.h" #include "Player.h" #include "WorldPacket.h" #include "WorldSession.h" #include "UpdateMask.h" void WorldSession::HandleLearnTalentOpcode(WorldPacket& recv_data) { DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS"); uint32 talent_id, requested_rank; recv_data >> talent_id >> requested_rank; if (_player->LearnTalent(talent_id, requested_rank)) _player->SendTalentsInfoData(false); else sLog.outError("WorldSession::HandleLearnTalentOpcode: learn talent %u rank %u failed for %s (account %u)", talent_id, requested_rank, GetPlayerName(), GetAccountId()); } void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) { DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS"); int32 tabPage; uint32 talentsCount; recvPacket >> tabPage; // talent tree // prevent cheating (selecting new tree with points already in another) if (tabPage >= 0) // -1 if player already has specialization { if (TalentTabEntry const* talentTabEntry = sTalentTabStore.LookupEntry(_player->GetPrimaryTalentTree(_player->GetActiveSpec()))) { if (talentTabEntry->tabpage != tabPage) { recvPacket.rfinish(); sLog.outError("WorldSession::HandleLearnPreviewTalents: tabPage != talent tabPage for %s (account %u)", GetPlayerName(), GetAccountId()); return; } } } recvPacket >> talentsCount; uint32 talentId, talentRank; for (uint32 i = 0; i < talentsCount; ++i) { recvPacket >> talentId >> talentRank; if (!_player->LearnTalent(talentId, talentRank)) { recvPacket.rfinish(); sLog.outError("WorldSession::HandleLearnPreviewTalents: learn talent %u rank %u tab %u failed for %s (account %u)", talentId, talentRank, tabPage, GetPlayerName(), GetAccountId()); break; } } _player->SendTalentsInfoData(false); } void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recv_data) { DETAIL_LOG("MSG_TALENT_WIPE_CONFIRM"); ObjectGuid guid; recv_data >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!unit) { DEBUG_LOG("WORLD: HandleTalentWipeConfirmOpcode - %s not found or you can't interact with him.", guid.GetString().c_str()); return; } // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); if (!(_player->resetTalents())) { WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4); // you have not any talent data << uint64(0); data << uint32(0); SendPacket(&data); return; } _player->SendTalentsInfoData(false); unit->CastSpell(_player, 14867, true); // spell: "Untalent Visual Effect" } void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recv_data) { uint32 skill_id; recv_data >> skill_id; GetPlayer()->SetSkill(skill_id, 0, 0); }