# Copyright (C) 2005-2012 MaNGOS project # # This file is free software; as a special exception the author gives # unlimited permission to copy and/or distribute it, with or without # modifications, as long as this notice is preserved. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY, to the extent permitted by law; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. cmake_minimum_required (VERSION 2.6) project( MoveMapGen ) ADD_DEFINITIONS(-DMMAP_GENERATOR -DNO_CORE_FUNCS -DDEBUG) # zlib ADD_DEFINITIONS( -DNO_vsnprintf ) ADD_DEFINITIONS("-ggdb") ADD_DEFINITIONS("-O3") include_directories( ../../src ../../src/shared ../../src/game ../../src/game/vmap ../../dep/include/g3dlite ../../src/framework ../../dep/ACE_wrappers ../../objdir/dep/ACE_wrappers ../../dep/recastnavigation/Detour/Include ../../dep/recastnavigation/Recast/Include ../../dep/src/zlib ) add_library(zlib ../../dep/src/zlib/adler32.c ../../dep/src/zlib/compress.c ../../dep/src/zlib/crc32.c ../../dep/src/zlib/deflate.c ../../dep/src/zlib/example.c ../../dep/src/zlib/gzio.c ../../dep/src/zlib/infback.c ../../dep/src/zlib/inffast.c ../../dep/src/zlib/inflate.c ../../dep/src/zlib/inftrees.c ../../dep/src/zlib/trees.c ../../dep/src/zlib/uncompr.c ../../dep/src/zlib/zutil.c ) add_library(g3dlite ../../dep/src/g3dlite/AABox.cpp ../../dep/src/g3dlite/Any.cpp ../../dep/src/g3dlite/AnyVal.cpp ../../dep/src/g3dlite/AreaMemoryManager.cpp ../../dep/src/g3dlite/BinaryFormat.cpp ../../dep/src/g3dlite/BinaryInput.cpp ../../dep/src/g3dlite/BinaryOutput.cpp ../../dep/src/g3dlite/Box.cpp ../../dep/src/g3dlite/Box2D.cpp ../../dep/src/g3dlite/BumpMapPreprocess.cpp ../../dep/src/g3dlite/Capsule.cpp ../../dep/src/g3dlite/CollisionDetection.cpp ../../dep/src/g3dlite/Color1.cpp ../../dep/src/g3dlite/Color1uint8.cpp ../../dep/src/g3dlite/Color3.cpp ../../dep/src/g3dlite/Color3uint8.cpp ../../dep/src/g3dlite/Color4.cpp ../../dep/src/g3dlite/Color4uint8.cpp ../../dep/src/g3dlite/Cone.cpp ../../dep/src/g3dlite/constants.cpp ../../dep/src/g3dlite/ConvexPolyhedron.cpp ../../dep/src/g3dlite/CoordinateFrame.cpp ../../dep/src/g3dlite/Crypto.cpp ../../dep/src/g3dlite/Crypto_md5.cpp ../../dep/src/g3dlite/Cylinder.cpp ../../dep/src/g3dlite/debugAssert.cpp ../../dep/src/g3dlite/fileutils.cpp ../../dep/src/g3dlite/filter.cpp ../../dep/src/g3dlite/format.cpp ../../dep/src/g3dlite/g3dfnmatch.cpp ../../dep/src/g3dlite/g3dmath.cpp ../../dep/src/g3dlite/GCamera.cpp ../../dep/src/g3dlite/GLight.cpp ../../dep/src/g3dlite/GThread.cpp ../../dep/src/g3dlite/GUniqueID.cpp ../../dep/src/g3dlite/Intersect.cpp ../../dep/src/g3dlite/license.cpp ../../dep/src/g3dlite/Line.cpp ../../dep/src/g3dlite/LineSegment.cpp ../../dep/src/g3dlite/Log.cpp ../../dep/src/g3dlite/Matrix.cpp ../../dep/src/g3dlite/Matrix3.cpp ../../dep/src/g3dlite/Matrix4.cpp ../../dep/src/g3dlite/MemoryManager.cpp ../../dep/src/g3dlite/MeshAlg.cpp ../../dep/src/g3dlite/MeshAlgAdjacency.cpp ../../dep/src/g3dlite/MeshAlgWeld.cpp ../../dep/src/g3dlite/MeshBuilder.cpp ../../dep/src/g3dlite/NetAddress.cpp ../../dep/src/g3dlite/NetworkDevice.cpp ../../dep/src/g3dlite/PhysicsFrame.cpp ../../dep/src/g3dlite/Plane.cpp ../../dep/src/g3dlite/PrecomputedRandom.cpp ../../dep/src/g3dlite/prompt.cpp ../../dep/src/g3dlite/Quat.cpp ../../dep/src/g3dlite/Random.cpp ../../dep/src/g3dlite/Ray.cpp ../../dep/src/g3dlite/Rect2D.cpp ../../dep/src/g3dlite/ReferenceCount.cpp ../../dep/src/g3dlite/RegistryUtil.cpp ../../dep/src/g3dlite/Sphere.cpp ../../dep/src/g3dlite/SplineBase.cpp ../../dep/src/g3dlite/stringutils.cpp ../../dep/src/g3dlite/System.cpp ../../dep/src/g3dlite/TextInput.cpp ../../dep/src/g3dlite/TextOutput.cpp ../../dep/src/g3dlite/ThreadSet.cpp ../../dep/src/g3dlite/Triangle.cpp ../../dep/src/g3dlite/uint128.cpp ../../dep/src/g3dlite/UprightFrame.cpp ../../dep/src/g3dlite/Vector2.cpp ../../dep/src/g3dlite/Vector2int16.cpp ../../dep/src/g3dlite/Vector3.cpp ../../dep/src/g3dlite/Vector3int16.cpp ../../dep/src/g3dlite/Vector3int32.cpp ../../dep/src/g3dlite/Vector4.cpp ../../dep/src/g3dlite/Vector4int8.cpp ../../dep/src/g3dlite/Welder.cpp ../../dep/src/g3dlite/WinMain.cpp ) add_library(vmap ../../src/game/vmap/BIH.cpp ../../src/game/vmap/VMapManager2.cpp ../../src/game/vmap/MapTree.cpp ../../src/game/vmap/TileAssembler.cpp ../../src/game/vmap/WorldModel.cpp ../../src/game/vmap/ModelInstance.cpp ) target_link_libraries(vmap g3dlite zlib) add_library(Detour ../../dep/recastnavigation/Detour/Source/DetourAlloc.cpp ../../dep/recastnavigation/Detour/Source/DetourCommon.cpp ../../dep/recastnavigation/Detour/Source/DetourNavMesh.cpp ../../dep/recastnavigation/Detour/Source/DetourNavMeshBuilder.cpp ../../dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp ../../dep/recastnavigation/Detour/Source/DetourNode.cpp ) add_library(Recast ../../dep/recastnavigation/Recast/Source/Recast.cpp ../../dep/recastnavigation/Recast/Source/RecastAlloc.cpp ../../dep/recastnavigation/Recast/Source/RecastArea.cpp ../../dep/recastnavigation/Recast/Source/RecastContour.cpp ../../dep/recastnavigation/Recast/Source/RecastFilter.cpp ../../dep/recastnavigation/Recast/Source/RecastMesh.cpp ../../dep/recastnavigation/Recast/Source/RecastMeshDetail.cpp ../../dep/recastnavigation/Recast/Source/RecastRasterization.cpp ../../dep/recastnavigation/Recast/Source/RecastRegion.cpp ) set(SOURCES ./src/IntermediateValues.cpp ./src/generator.cpp ./src/MapBuilder.cpp ./src/TerrainBuilder.cpp ./src/VMapExtensions.cpp ) add_executable( MoveMapGen ${SOURCES} ) target_link_libraries( MoveMapGen g3dlite vmap Detour Recast zlib )