/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2019 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef WDT_H #define WDT_H #include "loadlib.h" //************************************************************************************** // WDT file class and structures //************************************************************************************** #define WDT_MAP_SIZE 64 /** * @brief * */ class wdt_MWMO { /** * @brief * */ union { uint32 fcc; /**< TODO */ char fcc_txt[4]; /**< TODO */ }; public: uint32 size; /**< TODO */ /** * @brief * * @return bool */ bool prepareLoadedData(); }; /** * @brief * */ class wdt_MPHD { /** * @brief * */ union { uint32 fcc; /**< TODO */ char fcc_txt[4]; /**< TODO */ }; public: uint32 size; /**< TODO */ uint32 data1; /**< TODO */ uint32 data2; /**< TODO */ uint32 data3; /**< TODO */ uint32 data4; /**< TODO */ uint32 data5; /**< TODO */ uint32 data6; /**< TODO */ uint32 data7; /**< TODO */ uint32 data8; /**< TODO */ /** * @brief * * @return bool */ bool prepareLoadedData(); }; /** * @brief * */ class wdt_MAIN { /** * @brief * */ union { uint32 fcc; /**< TODO */ char fcc_txt[4]; /**< TODO */ }; public: uint32 size; /**< TODO */ /** * @brief * */ struct adtData { uint32 exist; /**< TODO */ uint32 data1; /**< TODO */ } adt_list[64][64]; /**< TODO */ /** * @brief * * @return bool */ bool prepareLoadedData(); }; /** * @brief * */ class WDT_file : public FileLoader { public: /** * @brief * * @return bool */ bool prepareLoadedData(); /** * @brief * */ WDT_file(); /** * @brief * */ ~WDT_file(); /** * @brief * */ void free(); wdt_MPHD* mphd; /**< TODO */ wdt_MAIN* main; /**< TODO */ wdt_MWMO* wmo; /**< TODO */ }; #endif