/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2015 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOSSERVER_ITEM_H #define MANGOSSERVER_ITEM_H #include "Common.h" #include "Object.h" #include "LootMgr.h" #include "ItemPrototype.h" struct SpellEntry; class Bag; class Field; class QueryResult; class Unit; struct ItemSetEffect { uint32 setid; uint32 item_count; SpellEntry const* spells[8]; }; enum InventoryResult { EQUIP_ERR_OK = 0, EQUIP_ERR_CANT_EQUIP_LEVEL_I = 1, // ERR_CANT_EQUIP_LEVEL_I EQUIP_ERR_CANT_EQUIP_SKILL = 2, // ERR_CANT_EQUIP_SKILL EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT = 3, // ERR_WRONG_SLOT EQUIP_ERR_BAG_FULL = 4, // ERR_BAG_FULL EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG = 5, // ERR_BAG_IN_BAG EQUIP_ERR_CANT_TRADE_EQUIP_BAGS = 6, // ERR_TRADE_EQUIPPED_BAG EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE = 7, // ERR_AMMO_ONLY EQUIP_ERR_NO_REQUIRED_PROFICIENCY = 8, // ERR_PROFICIENCY_NEEDED EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE = 9, // ERR_NO_SLOT_AVAILABLE EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM = 10, // ERR_CANT_EQUIP_EVER EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM2 = 11, // ERR_CANT_EQUIP_EVER EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE2 = 12, // ERR_NO_SLOT_AVAILABLE EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED = 13, // ERR_2HANDED_EQUIPPED EQUIP_ERR_CANT_DUAL_WIELD = 14, // ERR_2HSKILLNOTFOUND EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG = 15, // ERR_WRONG_BAG_TYPE EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2 = 16, // ERR_WRONG_BAG_TYPE EQUIP_ERR_CANT_CARRY_MORE_OF_THIS = 17, // ERR_ITEM_MAX_COUNT EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE3 = 18, // ERR_NO_SLOT_AVAILABLE EQUIP_ERR_ITEM_CANT_STACK = 19, // ERR_CANT_STACK EQUIP_ERR_ITEM_CANT_BE_EQUIPPED = 20, // ERR_NOT_EQUIPPABLE EQUIP_ERR_ITEMS_CANT_BE_SWAPPED = 21, // ERR_CANT_SWAP EQUIP_ERR_SLOT_IS_EMPTY = 22, // ERR_SLOT_EMPTY EQUIP_ERR_ITEM_NOT_FOUND = 23, // ERR_ITEM_NOT_FOUND EQUIP_ERR_CANT_DROP_SOULBOUND = 24, // ERR_DROP_BOUND_ITEM EQUIP_ERR_OUT_OF_RANGE = 25, // ERR_OUT_OF_RANGE EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT = 26, // ERR_TOO_FEW_TO_SPLIT EQUIP_ERR_COULDNT_SPLIT_ITEMS = 27, // ERR_SPLIT_FAILED EQUIP_ERR_MISSING_REAGENT = 28, // ERR_SPELL_FAILED_REAGENTS_GENERIC EQUIP_ERR_NOT_ENOUGH_MONEY = 29, // ERR_NOT_ENOUGH_MONEY EQUIP_ERR_NOT_A_BAG = 30, // ERR_NOT_A_BAG EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS = 31, // ERR_DESTROY_NONEMPTY_BAG EQUIP_ERR_DONT_OWN_THAT_ITEM = 32, // ERR_NOT_OWNER EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER = 33, // ERR_ONLY_ONE_QUIVER EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT = 34, // ERR_NO_BANK_SLOT EQUIP_ERR_TOO_FAR_AWAY_FROM_BANK = 35, // ERR_NO_BANK_HERE EQUIP_ERR_ITEM_LOCKED = 36, // ERR_ITEM_LOCKED EQUIP_ERR_YOU_ARE_STUNNED = 37, // ERR_GENERIC_STUNNED EQUIP_ERR_YOU_ARE_DEAD = 38, // ERR_PLAYER_DEAD EQUIP_ERR_CANT_DO_RIGHT_NOW = 39, // ERR_CLIENT_LOCKED_OUT EQUIP_ERR_INT_BAG_ERROR = 40, // ERR_INTERNAL_BAG_ERROR EQUIP_ERR_CAN_EQUIP_ONLY1_BOLT = 41, // ERR_ONLY_ONE_BOLT EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH = 42, // ERR_ONLY_ONE_AMMO EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED = 43, // ERR_CANT_WRAP_STACKABLE EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED = 44, // ERR_CANT_WRAP_EQUIPPED EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED = 45, // ERR_CANT_WRAP_WRAPPED EQUIP_ERR_BOUND_CANT_BE_WRAPPED = 46, // ERR_CANT_WRAP_BOUND EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED = 47, // ERR_CANT_WRAP_UNIQUE EQUIP_ERR_BAGS_CANT_BE_WRAPPED = 48, // ERR_CANT_WRAP_BAGS EQUIP_ERR_ALREADY_LOOTED = 49, // ERR_LOOT_GONE EQUIP_ERR_INVENTORY_FULL = 50, // ERR_INV_FULL EQUIP_ERR_BANK_FULL = 51, // ERR_BAG_FULL EQUIP_ERR_ITEM_IS_CURRENTLY_SOLD_OUT = 52, // ERR_VENDOR_SOLD_OUT EQUIP_ERR_BAG_FULL3 = 53, // ERR_BAG_FULL EQUIP_ERR_ITEM_NOT_FOUND2 = 54, // ERR_ITEM_NOT_FOUND EQUIP_ERR_ITEM_CANT_STACK2 = 55, // ERR_CANT_STACK EQUIP_ERR_BAG_FULL4 = 56, // ERR_BAG_FULL EQUIP_ERR_ITEM_SOLD_OUT = 57, // ERR_VENDOR_SOLD_OUT EQUIP_ERR_OBJECT_IS_BUSY = 58, // ERR_OBJECT_IS_BUSY EQUIP_ERR_NONE = 59, // ERR_CANT_BE_DISENCHANTED EQUIP_ERR_NOT_IN_COMBAT = 60, // ERR_NOT_IN_COMBAT EQUIP_ERR_NOT_WHILE_DISARMED = 61, // ERR_NOT_WHILE_DISARMED EQUIP_ERR_BAG_FULL6 = 62, // ERR_BAG_FULL EQUIP_ERR_CANT_EQUIP_RANK = 63, // ERR_CANT_EQUIP_RANK EQUIP_ERR_CANT_EQUIP_REPUTATION = 64, // ERR_CANT_EQUIP_REPUTATION EQUIP_ERR_TOO_MANY_SPECIAL_BAGS = 65, // ERR_TOO_MANY_SPECIAL_BAGS EQUIP_ERR_LOOT_CANT_LOOT_THAT_NOW = 66, // ERR_LOOT_CANT_LOOT_THAT_NOW EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE = 67, // ERR_ITEM_UNIQUE_EQUIPPABLE EQUIP_ERR_VENDOR_MISSING_TURNINS = 68, // ERR_VENDOR_MISSING_TURNINS EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS = 69, // ERR_NOT_ENOUGH_HONOR_POINTS EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS = 70, // ERR_NOT_ENOUGH_ARENA_POINTS EQUIP_ERR_ITEM_MAX_COUNT_SOCKETED = 71, // ERR_ITEM_MAX_COUNT_SOCKETED EQUIP_ERR_MAIL_BOUND_ITEM = 72, // ERR_MAIL_BOUND_ITEM EQUIP_ERR_NO_SPLIT_WHILE_PROSPECTING = 73, // ERR_INTERNAL_BAG_ERROR EQUIP_ERR_BAG_FULL7 = 74, // ERR_BAG_FULL EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED = 75, // ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED = 76, // ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED EQUIP_ERR_TOO_MUCH_GOLD = 77, // ERR_TOO_MUCH_GOLD EQUIP_ERR_NOT_DURING_ARENA_MATCH = 78, // ERR_NOT_DURING_ARENA_MATCH EQUIP_ERR_CANNOT_TRADE_THAT = 79, // ERR_TRADE_BOUND_ITEM EQUIP_ERR_PERSONAL_ARENA_RATING_TOO_LOW = 80, // ERR_CANT_EQUIP_RATING EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM = 81, // EQUIP_ERR_OK, EVENT_AUTOEQUIP_BIND_CONFIRM EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS = 82, // ERR_NOT_SAME_ACCOUNT EQUIP_ERR_OK2 = 83, // EQUIP_ERR_OK EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS = 84, // You can only carry %d %s EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS = 85, // You can only equip %d |4item:items in the %s category EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED = 86, // Your level is too high to use that item EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW = 87, // You must reach level %d to purchase that item. EQUIP_ERR_CANT_EQUIP_NEED_TALENT = 88, // You do not have the required talent to equip that EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS = 89, // You can only equip %d |4item:items in the %s category EQUIP_ERR_SHAPESHIFT_FORM_CANNOT_EQUIP = 90, // Cannot equip item in this form EQUIP_ERR_ITEM_INVENTORY_FULL_SATCHEL = 91, // Your inventory is full. Your satchel has been delivered to your mailbox. EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_TOO_LOW = 92, // Your level is too low to use that item EQUIP_ERR_CANT_BUY_QUANTITY = 93, // You can't buy the specified quantity of that item. }; enum BuyResult { BUY_ERR_CANT_FIND_ITEM = 0, BUY_ERR_ITEM_ALREADY_SOLD = 1, BUY_ERR_NOT_ENOUGHT_MONEY = 2, BUY_ERR_SELLER_DONT_LIKE_YOU = 4, BUY_ERR_DISTANCE_TOO_FAR = 5, BUY_ERR_ITEM_SOLD_OUT = 7, BUY_ERR_CANT_CARRY_MORE = 8, BUY_ERR_RANK_REQUIRE = 11, BUY_ERR_REPUTATION_REQUIRE = 12 }; enum SellResult { SELL_ERR_CANT_FIND_ITEM = 1, SELL_ERR_CANT_SELL_ITEM = 2, // merchant doesn't like that item SELL_ERR_CANT_FIND_VENDOR = 3, // merchant doesn't like you SELL_ERR_YOU_DONT_OWN_THAT_ITEM = 4, // you don't own that item SELL_ERR_UNK = 5, // nothing appears... SELL_ERR_ONLY_EMPTY_BAG = 6 // can only do with empty bags }; // -1 from client enchantment slot number enum EnchantmentSlot { PERM_ENCHANTMENT_SLOT = 0, TEMP_ENCHANTMENT_SLOT = 1, SOCK_ENCHANTMENT_SLOT = 2, SOCK_ENCHANTMENT_SLOT_2 = 3, SOCK_ENCHANTMENT_SLOT_3 = 4, BONUS_ENCHANTMENT_SLOT = 5, PRISMATIC_ENCHANTMENT_SLOT = 6, // added at apply special permanent enchantment // = 7, REFORGE_ENCHANTMENT_SLOT = 8, TRANSMOGRIFY_ENCHANTMENT_SLOT = 9, MAX_INSPECTED_ENCHANTMENT_SLOT = 10, PROP_ENCHANTMENT_SLOT_0 = 10, // used with RandomSuffix PROP_ENCHANTMENT_SLOT_1 = 11, // used with RandomSuffix PROP_ENCHANTMENT_SLOT_2 = 12, // used with RandomSuffix and RandomProperty PROP_ENCHANTMENT_SLOT_3 = 13, // used with RandomProperty PROP_ENCHANTMENT_SLOT_4 = 14, // used with RandomProperty MAX_ENCHANTMENT_SLOT = 15, }; #define MAX_VISIBLE_ITEM_OFFSET 2 // 2 fields per visible item (entry+enchantment) #define MAX_GEM_SOCKETS MAX_ITEM_PROTO_SOCKETS// (BONUS_ENCHANTMENT_SLOT-SOCK_ENCHANTMENT_SLOT) and item proto size, equal value expected enum EnchantmentOffset { ENCHANTMENT_ID_OFFSET = 0, ENCHANTMENT_DURATION_OFFSET = 1, ENCHANTMENT_CHARGES_OFFSET = 2 // now here not only charges, but something new in wotlk }; #define MAX_ENCHANTMENT_OFFSET 3 enum EnchantmentSlotMask { ENCHANTMENT_CAN_SOULBOUND = 0x01, ENCHANTMENT_UNK1 = 0x02, ENCHANTMENT_UNK2 = 0x04, ENCHANTMENT_UNK3 = 0x08 }; enum ItemUpdateState { ITEM_UNCHANGED = 0, ITEM_CHANGED = 1, ITEM_NEW = 2, ITEM_REMOVED = 3 }; enum ItemLootUpdateState { ITEM_LOOT_NONE = 0, // loot not generated ITEM_LOOT_TEMPORARY = 1, // generated loot is temporary (will deleted at loot window close) ITEM_LOOT_UNCHANGED = 2, ITEM_LOOT_CHANGED = 3, ITEM_LOOT_NEW = 4, ITEM_LOOT_REMOVED = 5 }; // masks for ITEM_FIELD_FLAGS field enum ItemDynFlags { ITEM_DYNFLAG_BINDED = 0x00000001, // set in game at binding ITEM_DYNFLAG_UNK1 = 0x00000002, ITEM_DYNFLAG_UNLOCKED = 0x00000004, // have meaning only for item with proto->LockId, if not set show as "Locked, req. lockpicking N" ITEM_DYNFLAG_WRAPPED = 0x00000008, // mark item as wrapped into wrapper container ITEM_DYNFLAG_UNK4 = 0x00000010, // can't repeat old note: appears red icon (like when item durability==0) ITEM_DYNFLAG_UNK5 = 0x00000020, ITEM_DYNFLAG_UNK6 = 0x00000040, // ? old note: usable ITEM_DYNFLAG_UNK7 = 0x00000080, ITEM_DYNFLAG_UNK8 = 0x00000100, ITEM_DYNFLAG_READABLE = 0x00000200, // can be open for read, it or item proto pagetText make show "Right click to read" ITEM_DYNFLAG_UNK10 = 0x00000400, ITEM_DYNFLAG_UNK11 = 0x00000800, ITEM_DYNFLAG_UNK12 = 0x00001000, ITEM_DYNFLAG_UNK13 = 0x00002000, ITEM_DYNFLAG_UNK14 = 0x00004000, ITEM_DYNFLAG_UNK15 = 0x00008000, ITEM_DYNFLAG_UNK16 = 0x00010000, ITEM_DYNFLAG_UNK17 = 0x00020000, ITEM_DYNFLAG_UNK18 = 0x00040000, ITEM_DYNFLAG_UNK19 = 0x00080000, ITEM_DYNFLAG_UNK20 = 0x00100000, ITEM_DYNFLAG_UNK21 = 0x00200000, ITEM_DYNFLAG_UNK22 = 0x00400000, ITEM_DYNFLAG_UNK23 = 0x00800000, ITEM_DYNFLAG_UNK24 = 0x01000000, ITEM_DYNFLAG_UNK25 = 0x02000000, ITEM_DYNFLAG_UNK26 = 0x04000000, ITEM_DYNFLAG_UNK27 = 0x08000000, ITEM_DYNFLAG_UNK28 = 0x10000000, ITEM_DYNFLAG_UNK29 = 0x20000000, ITEM_DYNFLAG_UNK30 = 0x40000000, ITEM_DYNFLAG_UNK31 = 0x80000000 }; enum ItemRequiredTargetType { ITEM_TARGET_TYPE_CREATURE = 1, ITEM_TARGET_TYPE_DEAD = 2 }; #define MAX_ITEM_REQ_TARGET_TYPE 2 struct ItemRequiredTarget { ItemRequiredTarget(ItemRequiredTargetType uiType, uint32 uiTargetEntry) : m_uiType(uiType), m_uiTargetEntry(uiTargetEntry) {} ItemRequiredTargetType m_uiType; uint32 m_uiTargetEntry; // helpers bool IsFitToRequirements(Unit* pUnitTarget) const; }; bool ItemCanGoIntoBag(ItemPrototype const* proto, ItemPrototype const* pBagProto); class Item : public Object { public: static Item* CreateItem(uint32 item, uint32 count, Player const* player = NULL, uint32 randomPropertyId = 0); Item* CloneItem(uint32 count, Player const* player = NULL) const; Item(); virtual bool Create(uint32 guidlow, uint32 itemid, Player const* owner); ItemPrototype const* GetProto() const; ObjectGuid const& GetOwnerGuid() const { return GetGuidValue(ITEM_FIELD_OWNER); } void SetOwnerGuid(ObjectGuid guid) { SetGuidValue(ITEM_FIELD_OWNER, guid); } Player* GetOwner()const; void SetBinding(bool val) { ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BINDED, val); } bool IsSoulBound() const { return HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BINDED); } bool IsBoundAccountWide() const { return GetProto()->Flags & ITEM_FLAG_BOA; } bool IsBindedNotWith(Player const* player) const; bool IsBoundByEnchant() const; virtual void SaveToDB(); virtual bool LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid = ObjectGuid()); virtual void DeleteFromDB(); void DeleteFromInventoryDB(); void LoadLootFromDB(Field* fields); Bag* ToBag() { if (IsBag()) return reinterpret_cast(this); else return NULL; } const Bag* ToBag() const { if (IsBag()) return reinterpret_cast(this); else return NULL; } bool IsLocked() const { return !HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED); } bool IsBag() const { return GetProto()->InventoryType == INVTYPE_BAG; } bool IsCurrencyToken() const { return GetProto()->IsCurrencyToken(); } bool IsNotEmptyBag() const; bool IsBroken() const { return GetUInt32Value(ITEM_FIELD_MAXDURABILITY) > 0 && GetUInt32Value(ITEM_FIELD_DURABILITY) == 0; } bool CanBeTraded(bool mail = false) const; void SetInTrade(bool b = true) { mb_in_trade = b; } bool IsInTrade() const { return mb_in_trade; } bool IsFitToSpellRequirements(SpellEntry const* spellInfo) const; bool IsTargetValidForItemUse(Unit* pUnitTarget); bool IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const; bool GemsFitSockets() const; uint32 GetCount() const { return GetUInt32Value(ITEM_FIELD_STACK_COUNT); } void SetCount(uint32 value) { SetUInt32Value(ITEM_FIELD_STACK_COUNT, value); } uint32 GetMaxStackCount() const { return GetProto()->GetMaxStackSize(); } uint8 GetGemCountWithID(uint32 GemID) const; uint8 GetGemCountWithLimitCategory(uint32 limitCategory) const; InventoryResult CanBeMergedPartlyWith(ItemPrototype const* proto) const; uint8 GetSlot() const {return m_slot;} Bag* GetContainer() { return m_container; } uint8 GetBagSlot() const; void SetSlot(uint8 slot) {m_slot = slot;} uint16 GetPos() const { return uint16(GetBagSlot()) << 8 | GetSlot(); } void SetContainer(Bag* container) { m_container = container; } bool IsInBag() const { return m_container != NULL; } bool IsEquipped() const; uint32 GetSkill(); // RandomPropertyId (signed but stored as unsigned) int32 GetItemRandomPropertyId() const { return GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID); } uint32 GetItemSuffixFactor() const { return GetUInt32Value(ITEM_FIELD_PROPERTY_SEED); } void SetItemRandomProperties(int32 randomPropId); bool UpdateItemSuffixFactor(); static int32 GenerateItemRandomPropertyId(uint32 item_id); void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid casterGuid = ObjectGuid()); void SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration); void SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges); void ClearEnchantment(EnchantmentSlot slot); uint32 GetEnchantmentId(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET);} uint32 GetEnchantmentDuration(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET);} uint32 GetEnchantmentCharges(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET);} void SendUpdateSockets(); std::string const& GetText() const { return m_text; } void SetText(std::string const& text) { m_text = text; } void SendTimeUpdate(Player* owner); void UpdateDuration(Player* owner, uint32 diff); // spell charges (signed but stored as unsigned) int32 GetSpellCharges(uint8 index/*0..5*/ = 0) const { return GetInt32Value(ITEM_FIELD_SPELL_CHARGES + index); } void SetSpellCharges(uint8 index/*0..5*/, int32 value) { SetInt32Value(ITEM_FIELD_SPELL_CHARGES + index, value); } bool HasMaxCharges() const; void RestoreCharges(); Loot loot; void SetLootState(ItemLootUpdateState state); bool HasGeneratedLoot() const { return m_lootState != ITEM_LOOT_NONE && m_lootState != ITEM_LOOT_REMOVED; } bool HasTemporaryLoot() const { return m_lootState == ITEM_LOOT_TEMPORARY; } bool HasSavedLoot() const { return m_lootState != ITEM_LOOT_NONE && m_lootState != ITEM_LOOT_NEW && m_lootState != ITEM_LOOT_TEMPORARY; } // Update States ItemUpdateState GetState() const { return uState; } void SetState(ItemUpdateState state, Player* forplayer = NULL); void AddToUpdateQueueOf(Player* player); void RemoveFromUpdateQueueOf(Player* player); bool IsInUpdateQueue() const { return uQueuePos != -1; } uint16 GetQueuePos() const { return uQueuePos; } void FSetState(ItemUpdateState state) // forced { uState = state; } bool HasQuest(uint32 quest_id) const override { return GetProto()->StartQuest == quest_id; } bool HasInvolvedQuest(uint32 /*quest_id*/) const override { return false; } bool IsPotion() const { return GetProto()->IsPotion(); } bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); } void AddToClientUpdateList() override; void RemoveFromClientUpdateList() override; void BuildUpdateData(UpdateDataMapType& update_players) override; // Reforge static uint32 GetSpecialPrice(ItemPrototype const* proto, uint32 minimumPrice = 10000); uint32 GetSpecialPrice(uint32 minimumPrice = 10000) const { return Item::GetSpecialPrice(GetProto(), minimumPrice); } int32 GetReforgableStat(ItemModType statType) const; private: std::string m_text; uint8 m_slot; Bag* m_container; ItemUpdateState uState; int16 uQueuePos; bool mb_in_trade; // true if item is currently in trade-window ItemLootUpdateState m_lootState; }; #endif