/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2015 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" #include "ObjectMgr.h" #include "Player.h" #include "UpdateMask.h" #include "Path.h" #include "WaypointMovementGenerator.h" void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_TAXINODE_STATUS_QUERY"); ObjectGuid guid; recv_data >> guid; SendTaxiStatus(guid); } void WorldSession::SendTaxiStatus(ObjectGuid guid) { // cheating checks Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) { DEBUG_LOG("WorldSession::SendTaxiStatus - %s not found or you can't interact with it.", guid.GetString().c_str()); return; } uint32 curloc = sObjectMgr.GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam()); // not found nearest if (curloc == 0) return; DEBUG_LOG("WORLD: current location %u ", curloc); WorldPacket data(SMSG_TAXINODE_STATUS, 9); data << ObjectGuid(guid); data << uint8(GetPlayer()->m_taxi.IsTaximaskNodeKnown(curloc) ? 1 : 0); SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_TAXINODE_STATUS"); } void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_TAXIQUERYAVAILABLENODES"); ObjectGuid guid; recv_data >> guid; // cheating checks Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!unit) { DEBUG_LOG("WORLD: HandleTaxiQueryAvailableNodes - %s not found or you can't interact with him.", guid.GetString().c_str()); return; } // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); // unknown taxi node case if (SendLearnNewTaxiNode(unit)) return; // known taxi node case SendTaxiMenu(unit); } void WorldSession::SendTaxiMenu(Creature* unit) { // find current node uint32 curloc = sObjectMgr.GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam()); if (curloc == 0) return; DEBUG_LOG("WORLD: CMSG_TAXINODE_STATUS_QUERY %u ", curloc); WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4)); data << uint32(1); data << unit->GetObjectGuid(); data << uint32(curloc); GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->IsTaxiCheater()); SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_SHOWTAXINODES"); } void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode) { // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) GetPlayer()->GetMotionMaster()->MovementExpired(false); if (mountDisplayId) GetPlayer()->Mount(mountDisplayId); GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path, pathNode); } bool WorldSession::SendLearnNewTaxiNode(Creature* unit) { // find current node uint32 curloc = sObjectMgr.GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam()); if (curloc == 0) return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result. if (GetPlayer()->m_taxi.SetTaximaskNode(curloc)) { WorldPacket msg(SMSG_NEW_TAXI_PATH, 0); SendPacket(&msg); WorldPacket update(SMSG_TAXINODE_STATUS, 9); update << ObjectGuid(unit->GetObjectGuid()); update << uint8(1); SendPacket(&update); return true; } else return false; } void WorldSession::SendActivateTaxiReply(ActivateTaxiReply reply) { WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); data << uint32(reply); SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_ACTIVATETAXIREPLY"); } void WorldSession::HandleActivateTaxiExpressOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_ACTIVATETAXIEXPRESS"); ObjectGuid guid; uint32 node_count; recv_data >> guid >> node_count; Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!npc) { DEBUG_LOG("WORLD: HandleActivateTaxiExpressOpcode - %s not found or you can't interact with it.", guid.GetString().c_str()); return; } std::vector nodes; for (uint32 i = 0; i < node_count; ++i) { uint32 node; recv_data >> node; nodes.push_back(node); } if (nodes.empty()) return; DEBUG_LOG("WORLD: Received opcode CMSG_ACTIVATETAXIEXPRESS from %d to %d" , nodes.front(), nodes.back()); GetPlayer()->ActivateTaxiPathTo(nodes, npc); } void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_SPLINE_DONE"); MovementInfo movementInfo; // used only for proper packet read recv_data >> movementInfo; // in taxi flight packet received in 2 case: // 1) end taxi path in far (multi-node) flight // 2) switch from one map to other in case multi-map taxi path // we need process only (1) uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); if (!curDest) return; TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest); // far teleport case if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId()) { if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) { // short preparations to continue flight FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); flight->Interrupt(*GetPlayer()); // will reset at map landing flight->SetCurrentNodeAfterTeleport(); TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()]; flight->SkipCurrentNode(); GetPlayer()->TeleportTo(curDestNode->map_id, node.x, node.y, node.z, GetPlayer()->GetOrientation()); } return; } uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination(); if (destinationnode > 0) // if more destinations to go { // current source node for next destination uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource(); // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path) if (GetPlayer()->IsTaxiCheater()) { if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode)) { WorldPacket data(SMSG_NEW_TAXI_PATH, 0); _player->GetSession()->SendPacket(&data); } } DEBUG_LOG("WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode); uint32 mountDisplayId = sObjectMgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam()); uint32 path, cost; sObjectMgr.GetTaxiPath(sourcenode, destinationnode, path, cost); if (path && mountDisplayId) SendDoFlight(mountDisplayId, path, 1); // skip start fly node else GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next } else GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node } void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_ACTIVATETAXI"); ObjectGuid guid; std::vector nodes; nodes.resize(2); recv_data >> guid >> nodes[0] >> nodes[1]; DEBUG_LOG("WORLD: Received opcode CMSG_ACTIVATETAXI from %d to %d" , nodes[0], nodes[1]); Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!npc) { DEBUG_LOG("WORLD: HandleActivateTaxiOpcode - %s not found or you can't interact with it.", guid.GetString().c_str()); return; } GetPlayer()->ActivateTaxiPathTo(nodes, npc); }