/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2016 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "QuestDef.h" #include "Player.h" #include "World.h" #include "DBCStores.h" Quest::Quest(Field* questRecord) { QuestId = questRecord[0].GetUInt32(); QuestMethod = questRecord[1].GetUInt32(); ZoneOrSort = questRecord[2].GetInt32(); MinLevel = questRecord[3].GetUInt32(); QuestLevel = questRecord[4].GetInt32(); Type = questRecord[5].GetUInt32(); RequiredClasses = questRecord[6].GetUInt32(); RequiredRaces = questRecord[7].GetUInt32(); RequiredSkill = questRecord[8].GetUInt32(); RequiredSkillValue = questRecord[9].GetUInt32(); RepObjectiveFaction = questRecord[10].GetUInt32(); RepObjectiveValue = questRecord[11].GetInt32(); RequiredMinRepFaction = questRecord[12].GetUInt32(); RequiredMinRepValue = questRecord[13].GetInt32(); RequiredMaxRepFaction = questRecord[14].GetUInt32(); RequiredMaxRepValue = questRecord[15].GetInt32(); SuggestedPlayers = questRecord[16].GetUInt32(); LimitTime = questRecord[17].GetUInt32(); m_QuestFlags = questRecord[18].GetUInt16(); m_SpecialFlags = questRecord[19].GetUInt16(); CharTitleId = questRecord[20].GetUInt32(); PlayersSlain = questRecord[21].GetUInt32(); BonusTalents = questRecord[22].GetUInt32(); PrevQuestId = questRecord[23].GetInt32(); NextQuestId = questRecord[24].GetInt32(); ExclusiveGroup = questRecord[25].GetInt32(); NextQuestInChain = questRecord[26].GetUInt32(); RewXPId = questRecord[27].GetUInt32(); SrcItemId = questRecord[28].GetUInt32(); SrcItemCount = questRecord[29].GetUInt32(); SrcSpell = questRecord[30].GetUInt32(); Title = questRecord[31].GetCppString(); Details = questRecord[32].GetCppString(); Objectives = questRecord[33].GetCppString(); OfferRewardText = questRecord[34].GetCppString(); RequestItemsText = questRecord[35].GetCppString(); EndText = questRecord[36].GetCppString(); CompletedText = questRecord[37].GetCppString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ObjectiveText[i] = questRecord[38 + i].GetCppString(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) ReqItemId[i] = questRecord[42 + i].GetUInt32(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) ReqItemCount[i] = questRecord[48 + i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) ReqSourceId[i] = questRecord[54 + i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) ReqSourceCount[i] = questRecord[58 + i].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ReqCreatureOrGOId[i] = questRecord[62 + i].GetInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ReqCreatureOrGOCount[i] = questRecord[66 + i].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ReqSpell[i] = questRecord[70 + i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) RewChoiceItemId[i] = questRecord[74 + i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) RewChoiceItemCount[i] = questRecord[80 + i].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) RewItemId[i] = questRecord[86 + i].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) RewItemCount[i] = questRecord[90 + i].GetUInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) RewRepFaction[i] = questRecord[94 + i].GetUInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) RewRepValueId[i] = questRecord[99 + i].GetInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) RewRepValue[i] = questRecord[104 + i].GetInt32(); RewHonorAddition = questRecord[109].GetUInt32(); RewHonorMultiplier = questRecord[110].GetFloat(); RewOrReqMoney = questRecord[111].GetInt32(); RewMoneyMaxLevel = questRecord[112].GetUInt32(); RewSpell = questRecord[113].GetUInt32(); RewSpellCast = questRecord[114].GetUInt32(); RewMailTemplateId = questRecord[115].GetUInt32(); RewMailDelaySecs = questRecord[116].GetUInt32(); PointMapId = questRecord[117].GetUInt32(); PointX = questRecord[118].GetFloat(); PointY = questRecord[119].GetFloat(); PointOpt = questRecord[120].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmote[i] = questRecord[121 + i].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmoteDelay[i] = questRecord[125 + i].GetUInt32(); IncompleteEmote = questRecord[129].GetUInt32(); CompleteEmote = questRecord[130].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmote[i] = questRecord[131 + i].GetInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = questRecord[135 + i].GetInt32(); QuestStartScript = questRecord[139].GetUInt32(); QuestCompleteScript = questRecord[140].GetUInt32(); ReqSpellLearned = questRecord[141].GetUInt32(); PortraitGiver = questRecord[142].GetUInt32(); PortraitTurnIn = questRecord[143].GetUInt32(); PortraitGiverName = questRecord[144].GetCppString(); PortraitGiverText = questRecord[145].GetCppString(); PortraitTurnInName = questRecord[146].GetCppString(); PortraitTurnInText = questRecord[147].GetCppString(); for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) ReqCurrencyId[i] = questRecord[148 + i].GetUInt32(); for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) ReqCurrencyCount[i] = questRecord[152 + i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) RewCurrencyId[i] = questRecord[156 + i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) RewCurrencyCount[i] = questRecord[160 + i].GetUInt32(); RewSkill = questRecord[164].GetUInt32(); RewSkillValue = questRecord[165].GetUInt32(); SoundAcceptId = questRecord[166].GetUInt32(); SoundTurnInId = questRecord[167].GetUInt32(); m_isActive = true; m_reqitemscount = 0; m_reqCreatureOrGOcount = 0; m_rewitemscount = 0; m_rewchoiceitemscount = 0; m_reqCurrencyCount = 0; for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { if (ReqItemId[i]) ++m_reqitemscount; } for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { if (ReqCreatureOrGOId[i]) ++m_reqCreatureOrGOcount; } for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) { if (RewItemId[i]) ++m_rewitemscount; } for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if (RewChoiceItemId[i]) ++m_rewchoiceitemscount; } for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i) { if (ReqCurrencyId[i]) ++m_reqCurrencyCount; } } uint32 Quest::XPValue(Player* pPlayer) const { if (pPlayer) { uint32 realXP = 0; uint32 xpMultiplier = 0; int32 baseLevel = 0; int32 playerLevel = pPlayer->getLevel(); // formula can possibly be organized better, using less if's and simplify some. if (QuestLevel != -1) baseLevel = QuestLevel; if (((baseLevel - playerLevel) + 10) * 2 > 10) { baseLevel = playerLevel; if (QuestLevel != -1) baseLevel = QuestLevel; if (((baseLevel - playerLevel) + 10) * 2 <= 10) { if (QuestLevel == -1) baseLevel = playerLevel; xpMultiplier = 2 * (baseLevel - playerLevel) + 20; } else { xpMultiplier = 10; } } else { baseLevel = playerLevel; if (QuestLevel != -1) baseLevel = QuestLevel; if (((baseLevel - playerLevel) + 10) * 2 >= 1) { baseLevel = playerLevel; if (QuestLevel != -1) baseLevel = QuestLevel; if (((baseLevel - playerLevel) + 10) * 2 <= 10) { if (QuestLevel == -1) baseLevel = playerLevel; xpMultiplier = 2 * (baseLevel - playerLevel) + 20; } else { xpMultiplier = 10; } } else { xpMultiplier = 1; } } // not possible to reward XP when baseLevel does not exist in dbc if (const QuestXPLevel* pXPData = sQuestXPLevelStore.LookupEntry(baseLevel)) { uint32 rawXP = xpMultiplier * pXPData->xpIndex[RewXPId] / 10; // round values if (rawXP > 1000) realXP = ((rawXP + 25) / 50 * 50); else if (rawXP > 500) realXP = ((rawXP + 12) / 25 * 25); else if (rawXP > 100) realXP = ((rawXP + 5) / 10 * 10); else realXP = ((rawXP + 2) / 5 * 5); } return realXP; } return 0; } int32 Quest::GetRewOrReqMoney() const { if (RewOrReqMoney <= 0) return RewOrReqMoney; return int32(RewOrReqMoney * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY)); } bool Quest::IsAllowedInRaid() const { if (Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25) return true; return sWorld.getConfig(CONFIG_BOOL_QUEST_IGNORE_RAID); } uint32 Quest::CalculateRewardHonor(uint32 level) const { if (level > GT_MAX_LEVEL) level = GT_MAX_LEVEL; uint32 honor = 0; if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... /* not exist in 4.x TeamContributionPoints const* tc = sTeamContributionPoints.LookupEntry(level-1); if(!tc) return 0; */ uint32 i_honor = uint32(/*tc->Value*/1.0f * GetRewHonorMultiplier() * 0.1f); honor = i_honor + GetRewHonorAddition(); } return honor; }