/* * Copyright (C) 2005-2011 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _SPELLMGR_H #define _SPELLMGR_H // For static or at-server-startup loaded spell data // For more high level function for sSpellStore data #include "Common.h" #include "SharedDefines.h" #include "SpellAuraDefines.h" #include "DBCStructure.h" #include "DBCStores.h" #include "SQLStorages.h" #include "Utilities/UnorderedMapSet.h" #include class Player; class Spell; struct CreatureInfo; struct SpellModifier; // only used in code enum SpellCategories { SPELLCATEGORY_HEALTH_MANA_POTIONS = 4, SPELLCATEGORY_DEVOUR_MAGIC = 12, SPELLCATEGORY_JUDGEMENT = 1210, // Judgement (seal trigger) }; //Some SpellFamilyFlags #define SPELLFAMILYFLAG_ROGUE_VANISH UI64LIT(0x0000000000000800) #define SPELLFAMILYFLAG_ROGUE_STEALTH UI64LIT(0x0000000000400000) #define SPELLFAMILYFLAG_ROGUE_BACKSTAB UI64LIT(0x0000000000800004) #define SPELLFAMILYFLAG_ROGUE_SAP UI64LIT(0x0000000000000080) #define SPELLFAMILYFLAG_ROGUE_FEINT UI64LIT(0x0000000008000000) #define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT UI64LIT(0x0000000000200000) #define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE UI64LIT(0x00000009003E0000) #define SPELLFAMILYFLAG_PALADIN_SEALS UI64LIT(0x26000C000A000000) // Spell clasification enum SpellSpecific { SPELL_NORMAL = 0, SPELL_SEAL = 1, SPELL_BLESSING = 2, SPELL_AURA = 3, SPELL_STING = 4, SPELL_CURSE = 5, SPELL_ASPECT = 6, SPELL_TRACKER = 7, SPELL_WARLOCK_ARMOR = 8, SPELL_MAGE_ARMOR = 9, SPELL_ELEMENTAL_SHIELD = 10, SPELL_MAGE_POLYMORPH = 11, SPELL_POSITIVE_SHOUT = 12, SPELL_JUDGEMENT = 13, SPELL_BATTLE_ELIXIR = 14, SPELL_GUARDIAN_ELIXIR = 15, SPELL_FLASK_ELIXIR = 16, SPELL_PRESENCE = 17, SPELL_HAND = 18, SPELL_WELL_FED = 19, SPELL_FOOD = 20, SPELL_DRINK = 21, SPELL_FOOD_AND_DRINK = 22, SPELL_UA_IMMOLATE = 23, // Unstable Affliction and Immolate }; SpellSpecific GetSpellSpecific(uint32 spellId); // Different spell properties inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); } uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL); uint32 GetSpellCastTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype ); float CalculateDefaultCoefficient(SpellEntry const *spellProto, DamageEffectType const damagetype); inline float GetSpellMinRange(SpellRangeEntry const *range, bool friendly = false) { if(!range) return 0; return (friendly ? range->minRangeFriendly : range->minRange); } inline float GetSpellMaxRange(SpellRangeEntry const *range, bool friendly = false) { if(!range) return 0; return (friendly ? range->maxRangeFriendly : range->maxRange); } inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; } int32 GetSpellDuration(SpellEntry const *spellInfo); int32 GetSpellMaxDuration(SpellEntry const *spellInfo); uint16 GetSpellAuraMaxTicks(SpellEntry const* spellInfo); WeaponAttackType GetWeaponAttackType(SpellEntry const *spellInfo); inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect) { for(int i = 0; i < MAX_EFFECT_INDEX; ++i) if(SpellEffects(spellInfo->Effect[i])==effect) return true; return false; } inline bool IsSpellAppliesAura(SpellEntry const *spellInfo, uint32 effectMask = ((1 << EFFECT_INDEX_0) | (1 << EFFECT_INDEX_1) | (1 << EFFECT_INDEX_2))) { for(int i = 0; i < MAX_EFFECT_INDEX; ++i) { if (effectMask & (1 << i)) { switch (spellInfo->Effect[i]) { case SPELL_EFFECT_APPLY_AURA: case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: case SPELL_EFFECT_APPLY_AREA_AURA_RAID: case SPELL_EFFECT_APPLY_AREA_AURA_PET: case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY: case SPELL_EFFECT_APPLY_AREA_AURA_OWNER: return true; } } } return false; } inline bool IsEffectHandledOnDelayedSpellLaunch(SpellEntry const *spellInfo, SpellEffectIndex effecIdx) { switch (spellInfo->Effect[effecIdx]) { case SPELL_EFFECT_SCHOOL_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: return true; default: return false; } } inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura) { for(int i = 0; i < MAX_EFFECT_INDEX; ++i) if(AuraType(spellInfo->EffectApplyAuraName[i])==aura) return true; return false; } inline bool IsSpellLastAuraEffect(SpellEntry const *spellInfo, SpellEffectIndex effecIdx) { for(int i = effecIdx+1; i < MAX_EFFECT_INDEX; ++i) if(spellInfo->EffectApplyAuraName[i]) return false; return true; } bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 spellId_2); inline bool IsSealSpell(SpellEntry const *spellInfo) { //Collection of all the seal family flags. No other paladin spell has any of those. return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ( spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_PALADIN_SEALS ) && // avoid counting target triggered effect as seal for avoid remove it or seal by it. spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0] == TARGET_SELF; } inline bool IsElementalShield(SpellEntry const *spellInfo) { // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus return (spellInfo->SpellFamilyFlags & UI64LIT(0x42000000400)) || spellInfo->Id == 23552; } inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo) { return (((spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_RANDOM_ITEM || spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_ITEM_2) && spellInfo->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_SCRIPT_EFFECT) || spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data) } inline bool IsLootCraftingSpell(SpellEntry const *spellInfo) { return (spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_RANDOM_ITEM || // different random cards from Inscription (121==Virtuoso Inking Set category) r without explicit item (spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_ITEM_2 && (spellInfo->TotemCategory[0] != 0 || spellInfo->EffectItemType[0]==0))); } int32 CompareAuraRanks(uint32 spellId_1, uint32 spellId_2); // order from less to more strict bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1,SpellSpecific spellSpec2); bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1,SpellSpecific spellSpec2); bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1,SpellSpecific spellSpec2); bool IsPassiveSpell(uint32 spellId); bool IsPassiveSpell(SpellEntry const* spellProto); inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto) { if(!IsPassiveSpell(spellProto)) return false; return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA); } inline bool IsDeathOnlySpell(SpellEntry const *spellInfo) { return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_CAST_ON_DEAD || spellInfo->Id == 2584; } inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo) { return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT; } inline bool IsNonCombatSpell(SpellEntry const *spellInfo) { return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0; } bool IsPositiveSpell(uint32 spellId); bool IsPositiveEffect(SpellEntry const *spellInfo, SpellEffectIndex effIndex); bool IsPositiveTarget(uint32 targetA, uint32 targetB); bool IsExplicitPositiveTarget(uint32 targetA); bool IsExplicitNegativeTarget(uint32 targetA); bool IsSingleTargetSpell(SpellEntry const *spellInfo); bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2); inline bool IsCasterSourceTarget(uint32 target) { switch (target ) { case TARGET_SELF: case TARGET_PET: case TARGET_ALL_PARTY_AROUND_CASTER: case TARGET_IN_FRONT_OF_CASTER: case TARGET_MASTER: case TARGET_MINION: case TARGET_ALL_PARTY: case TARGET_ALL_PARTY_AROUND_CASTER_2: case TARGET_SELF_FISHING: case TARGET_TOTEM_EARTH: case TARGET_TOTEM_WATER: case TARGET_TOTEM_AIR: case TARGET_TOTEM_FIRE: case TARGET_AREAEFFECT_GO_AROUND_DEST: case TARGET_ALL_RAID_AROUND_CASTER: case TARGET_SELF2: case TARGET_DIRECTLY_FORWARD: case TARGET_NONCOMBAT_PET: case TARGET_IN_FRONT_OF_CASTER_30: return true; default: break; } return false; } inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo) { for(int i = 0; i < MAX_EFFECT_INDEX; ++i) { uint32 targetA = spellInfo->EffectImplicitTargetA[i]; if(targetA && !IsCasterSourceTarget(targetA)) return false; uint32 targetB = spellInfo->EffectImplicitTargetB[i]; if(targetB && !IsCasterSourceTarget(targetB)) return false; if(!targetA && !targetB) return false; } return true; } inline bool IsPointEffectTarget( Targets target ) { switch (target ) { case TARGET_INNKEEPER_COORDINATES: case TARGET_TABLE_X_Y_Z_COORDINATES: case TARGET_CASTER_COORDINATES: case TARGET_SCRIPT_COORDINATES: case TARGET_CURRENT_ENEMY_COORDINATES: case TARGET_DUELVSPLAYER_COORDINATES: case TARGET_DYNAMIC_OBJECT_COORDINATES: case TARGET_POINT_AT_NORTH: case TARGET_POINT_AT_SOUTH: case TARGET_POINT_AT_EAST: case TARGET_POINT_AT_WEST: case TARGET_POINT_AT_NE: case TARGET_POINT_AT_NW: case TARGET_POINT_AT_SE: case TARGET_POINT_AT_SW: return true; default: break; } return false; } inline bool IsAreaEffectPossitiveTarget( Targets target ) { switch (target ) { case TARGET_ALL_PARTY_AROUND_CASTER: case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER: case TARGET_ALL_FRIENDLY_UNITS_IN_AREA: case TARGET_ALL_PARTY: case TARGET_ALL_PARTY_AROUND_CASTER_2: case TARGET_AREAEFFECT_PARTY: case TARGET_ALL_RAID_AROUND_CASTER: case TARGET_AREAEFFECT_PARTY_AND_CLASS: return true; default: break; } return false; } inline bool IsAreaEffectTarget( Targets target ) { switch (target ) { case TARGET_AREAEFFECT_INSTANT: case TARGET_AREAEFFECT_CUSTOM: case TARGET_ALL_ENEMY_IN_AREA: case TARGET_ALL_ENEMY_IN_AREA_INSTANT: case TARGET_ALL_PARTY_AROUND_CASTER: case TARGET_IN_FRONT_OF_CASTER: case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER: case TARGET_ALL_FRIENDLY_UNITS_IN_AREA: case TARGET_ALL_PARTY: case TARGET_ALL_PARTY_AROUND_CASTER_2: case TARGET_AREAEFFECT_PARTY: case TARGET_AREAEFFECT_GO_AROUND_DEST: case TARGET_ALL_RAID_AROUND_CASTER: case TARGET_AREAEFFECT_PARTY_AND_CLASS: case TARGET_IN_FRONT_OF_CASTER_30: return true; default: break; } return false; } inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo) { if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[EFFECT_INDEX_0]))) return true; if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[EFFECT_INDEX_1]))) return true; if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[EFFECT_INDEX_2]))) return true; return false; } inline bool IsAreaAuraEffect(uint32 effect) { if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID || effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND || effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || effect == SPELL_EFFECT_APPLY_AREA_AURA_PET || effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER) return true; return false; } inline bool HasAreaAuraEffect(SpellEntry const *spellInfo) { for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) if (IsAreaAuraEffect(spellInfo->Effect[i])) return true; return false; } inline bool HasAuraWithTriggerEffect(SpellEntry const *spellInfo) { for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) { switch(spellInfo->Effect[i]) { case SPELL_AURA_PERIODIC_TRIGGER_SPELL: case SPELL_AURA_PROC_TRIGGER_SPELL: case SPELL_AURA_PROC_TRIGGER_DAMAGE: case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: return true; } } return false; } inline bool IsDispelSpell(SpellEntry const *spellInfo) { return IsSpellHaveEffect(spellInfo, SPELL_EFFECT_DISPEL); } inline bool isSpellBreakStealth(SpellEntry const* spellInfo) { return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH); } inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo) { return (spellInfo->Attributes & SPELL_ATTR_RANGED) && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG); } inline bool IsSpellRequiresRangedAP(SpellEntry const* spellInfo) { return (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE); } SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form); inline bool IsChanneledSpell(SpellEntry const* spellInfo) { return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2)); } inline bool IsNeedCastSpellAtFormApply(SpellEntry const* spellInfo, ShapeshiftForm form) { if (!(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | SPELL_ATTR_UNK7)) || !form) return false; // passive spells with SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT are already active without shapeshift, do no recast! return (spellInfo->Stances & (1<<(form-1)) && !(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT)); } inline bool NeedsComboPoints(SpellEntry const* spellInfo) { return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS | SPELL_ATTR_EX_REQ_COMBO_POINTS)); } inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo) { return SpellSchoolMask(spellInfo->SchoolMask); } inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect) { uint32 mask = 0; if (spellInfo->Mechanic) mask |= 1 << (spellInfo->Mechanic - 1); if (spellInfo->EffectMechanic[effect]) mask |= 1 << (spellInfo->EffectMechanic[effect] - 1); return mask; } inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo) { uint32 mask = 0; if (spellInfo->Mechanic) mask |= 1 << (spellInfo->Mechanic - 1); for (int i=0; i< MAX_EFFECT_INDEX; ++i) if (spellInfo->EffectMechanic[i]) mask |= 1 << (spellInfo->EffectMechanic[i]-1); return mask; } inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, SpellEffectIndex effect) { if (spellInfo->EffectMechanic[effect]) return Mechanics(spellInfo->EffectMechanic[effect]); if (spellInfo->Mechanic) return Mechanics(spellInfo->Mechanic); return MECHANIC_NONE; } inline uint32 GetDispellMask(DispelType dispel) { // If dispell all if (dispel == DISPEL_ALL) return DISPEL_ALL_MASK; else return (1 << dispel); } // Diminishing Returns interaction with spells DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered); bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group); DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group); int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto); SpellEntry const* GetSpellEntryByDifficulty(uint32 id, Difficulty difficulty); // Spell proc event related declarations (accessed using SpellMgr functions) enum ProcFlags { PROC_FLAG_NONE = 0x00000000, PROC_FLAG_KILLED = 0x00000001, // 00 Killed by aggressor PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward, see Unit::IsTriggeredAtSpellProcEvent for additinoal check) PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT = 0x00000400, // 10 Successful AoE (not 100% shure unused) PROC_FLAG_TAKEN_POSITIVE_AOE = 0x00000800, // 11 Taken AoE (not 100% shure unused) PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT = 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused) PROC_FLAG_TAKEN_AOE_SPELL_HIT = 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused) PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL = 0x00004000, // 14 Successful cast positive spell (by default only on healing) PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00008000, // 15 Taken positive spell hit (by default only on healing) PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00010000, // 16 Successful negative spell cast (by default only on damage) PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00020000, // 17 Taken negative spell (by default only on damage) PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined by PROC_EX_PERIODIC_POSITIVE or negative if no procEx) PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined by PROC_EX_PERIODIC_POSITIVE or negative if no procEx) PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks(not used) PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000 // 23 Successful off-hand melee attacks }; #define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \ PROC_FLAG_TAKEN_MELEE_HIT | \ PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \ PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \ PROC_FLAG_SUCCESSFUL_RANGED_HIT | \ PROC_FLAG_TAKEN_RANGED_HIT | \ PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \ PROC_FLAG_TAKEN_RANGED_SPELL_HIT) #define NEGATIVE_TRIGGER_MASK (MELEE_BASED_TRIGGER_MASK | \ PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT | \ PROC_FLAG_TAKEN_AOE_SPELL_HIT | \ PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT | \ PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT) enum ProcFlagsEx { PROC_EX_NONE = 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag) PROC_EX_NORMAL_HIT = 0x0000001, // If set only from normal hit (only damage spells) PROC_EX_CRITICAL_HIT = 0x0000002, PROC_EX_MISS = 0x0000004, PROC_EX_RESIST = 0x0000008, PROC_EX_DODGE = 0x0000010, PROC_EX_PARRY = 0x0000020, PROC_EX_BLOCK = 0x0000040, PROC_EX_EVADE = 0x0000080, PROC_EX_IMMUNE = 0x0000100, PROC_EX_DEFLECT = 0x0000200, PROC_EX_ABSORB = 0x0000400, PROC_EX_REFLECT = 0x0000800, PROC_EX_INTERRUPT = 0x0001000, // Melee hit result can be Interrupt (not used) PROC_EX_FULL_BLOCK = 0x0002000, // block al attack damage PROC_EX_RESERVED2 = 0x0004000, PROC_EX_RESERVED3 = 0x0008000, PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not used) PROC_EX_PERIODIC_POSITIVE = 0x0040000 // For periodic heal }; struct SpellProcEventEntry { uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2 uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value uint64 spellFamilyMask[MAX_EFFECT_INDEX]; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do) uint32 spellFamilyMask2[MAX_EFFECT_INDEX]; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags2 (like auras 107 and 108 do) uint32 procFlags; // bitmask for matching proc event uint32 procEx; // proc Extend info (see ProcFlagsEx) float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc float customChance; // Owerride chance (in most cases for debug only) uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_ }; struct SpellBonusEntry { float direct_damage; float dot_damage; float ap_bonus; float ap_dot_bonus; }; typedef UNORDERED_MAP SpellProcEventMap; typedef UNORDERED_MAP SpellBonusMap; #define ELIXIR_BATTLE_MASK 0x01 #define ELIXIR_GUARDIAN_MASK 0x02 #define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK) #define ELIXIR_UNSTABLE_MASK 0x04 #define ELIXIR_SHATTRATH_MASK 0x08 #define ELIXIR_WELL_FED 0x10 // Some foods have SPELLFAMILY_POTION struct SpellThreatEntry { uint16 threat; float multiplier; float ap_bonus; }; typedef std::map SpellElixirMap; typedef std::map SpellProcItemEnchantMap; typedef std::map SpellThreatMap; // Spell script target related declarations (accessed using SpellMgr functions) enum SpellTargetType { SPELL_TARGET_TYPE_GAMEOBJECT = 0, SPELL_TARGET_TYPE_CREATURE = 1, SPELL_TARGET_TYPE_DEAD = 2 }; #define MAX_SPELL_TARGET_TYPE 3 struct SpellTargetEntry { SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {} SpellTargetType type; uint32 targetEntry; }; typedef std::multimap SpellScriptTarget; typedef std::pair SpellScriptTargetBounds; // coordinates for spells (accessed using SpellMgr functions) struct SpellTargetPosition { uint32 target_mapId; float target_X; float target_Y; float target_Z; float target_Orientation; }; typedef UNORDERED_MAP SpellTargetPositionMap; // Spell pet auras class PetAura { public: PetAura() { auras.clear(); } PetAura(uint32 petEntry, uint32 aura, bool _removeOnChangePet, int _damage) : removeOnChangePet(_removeOnChangePet), damage(_damage) { auras[petEntry] = aura; } uint32 GetAura(uint32 petEntry) const { std::map::const_iterator itr = auras.find(petEntry); if(itr != auras.end()) return itr->second; else { std::map::const_iterator itr2 = auras.find(0); if(itr2 != auras.end()) return itr2->second; else return 0; } } void AddAura(uint32 petEntry, uint32 aura) { auras[petEntry] = aura; } bool IsRemovedOnChangePet() const { return removeOnChangePet; } int32 GetDamage() const { return damage; } private: std::map auras; bool removeOnChangePet; int32 damage; }; typedef std::map SpellPetAuraMap; struct SpellArea { uint32 spellId; uint32 areaId; // zone/subzone/or 0 is not limited to zone uint32 questStart; // quest start (quest must be active or rewarded for spell apply) uint32 questEnd; // quest end (quest don't must be rewarded for spell apply) int32 auraSpell; // spell aura must be applied for spell apply )if possitive) and it don't must be applied in other case uint32 raceMask; // can be applied only to races Gender gender; // can be applied only to gender bool questStartCanActive; // if true then quest start can be active (not only rewarded) bool autocast; // if true then auto applied at area enter, in other case just allowed to cast // helpers bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const; }; typedef std::multimap SpellAreaMap; typedef std::multimap SpellAreaForQuestMap; typedef std::multimap SpellAreaForAuraMap; typedef std::multimap SpellAreaForAreaMap; typedef std::pair SpellAreaMapBounds; typedef std::pair SpellAreaForQuestMapBounds; typedef std::pair SpellAreaForAuraMapBounds; typedef std::pair SpellAreaForAreaMapBounds; // Spell rank chain (accessed using SpellMgr functions) struct SpellChainNode { uint32 prev; uint32 first; uint32 req; uint8 rank; }; typedef UNORDERED_MAP SpellChainMap; typedef std::multimap SpellChainMapNext; // Spell learning properties (accessed using SpellMgr functions) struct SpellLearnSkillNode { uint16 skill; uint16 step; uint16 value; // 0 - max skill value for player level uint16 maxvalue; // 0 - max skill value for player level }; typedef std::map SpellLearnSkillMap; struct SpellLearnSpellNode { uint32 spell; bool active; // show in spellbook or not bool autoLearned; }; typedef std::multimap SpellLearnSpellMap; typedef std::pair SpellLearnSpellMapBounds; typedef std::multimap SkillLineAbilityMap; typedef std::pair SkillLineAbilityMapBounds; typedef std::multimap PetLevelupSpellSet; typedef std::map PetLevelupSpellMap; struct PetDefaultSpellsEntry { uint32 spellid[MAX_CREATURE_SPELL_DATA_SLOT]; }; // < 0 for petspelldata id, > 0 for creature_id typedef std::map PetDefaultSpellsMap; inline bool IsPrimaryProfessionSkill(uint32 skill) { SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill); if(!pSkill) return false; if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION) return false; return true; } inline bool IsProfessionSkill(uint32 skill) { return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID; } inline bool IsProfessionOrRidingSkill(uint32 skill) { return IsProfessionSkill(skill) || skill == SKILL_RIDING; } class SpellMgr { friend struct DoSpellBonuses; friend struct DoSpellProcEvent; friend struct DoSpellProcItemEnchant; // Constructors public: SpellMgr(); ~SpellMgr(); // Accessors (const or static functions) public: SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; } uint32 GetSpellElixirMask(uint32 spellid) const { SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid); if(itr==mSpellElixirs.end()) return 0x0; return itr->second; } SpellSpecific GetSpellElixirSpecific(uint32 spellid) const { uint32 mask = GetSpellElixirMask(spellid); if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK) return SPELL_FLASK_ELIXIR; else if(mask & ELIXIR_BATTLE_MASK) return SPELL_BATTLE_ELIXIR; else if(mask & ELIXIR_GUARDIAN_MASK) return SPELL_GUARDIAN_ELIXIR; else if(mask & ELIXIR_WELL_FED) return SPELL_WELL_FED; else return SPELL_NORMAL; } SpellThreatEntry const* GetSpellThreatEntry(uint32 spellid) const { SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellid); if (itr != mSpellThreatMap.end()) return &itr->second; return NULL; } float GetSpellThreatMultiplier(SpellEntry const *spellInfo) const { if (!spellInfo) return 1.0f; if (SpellThreatEntry const *entry = GetSpellThreatEntry(spellInfo->Id)) return entry->multiplier; return 1.0f; } // Spell proc events SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const { SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId); if( itr != mSpellProcEventMap.end( ) ) return &itr->second; return NULL; } // Spell procs from item enchants float GetItemEnchantProcChance(uint32 spellid) const { SpellProcItemEnchantMap::const_iterator itr = mSpellProcItemEnchantMap.find(spellid); if(itr==mSpellProcItemEnchantMap.end()) return 0.0f; return itr->second; } static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra); // Spell bonus data SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const { // Lookup data SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId); if( itr != mSpellBonusMap.end( ) ) return &itr->second; return NULL; } // Spell target coordinates SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const { SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id ); if( itr != mSpellTargetPositions.end( ) ) return &itr->second; return NULL; } // Spell ranks chains SpellChainNode const* GetSpellChainNode(uint32 spell_id) const { SpellChainMap::const_iterator itr = mSpellChains.find(spell_id); if(itr == mSpellChains.end()) return NULL; return &itr->second; } uint32 GetFirstSpellInChain(uint32 spell_id) const { if(SpellChainNode const* node = GetSpellChainNode(spell_id)) return node->first; return spell_id; } uint32 GetPrevSpellInChain(uint32 spell_id) const { if(SpellChainNode const* node = GetSpellChainNode(spell_id)) return node->prev; return 0; } SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; } template void doForHighRanks(uint32 spellid, Worker& worker) { SpellChainMapNext const& nextMap = GetSpellChainNext(); for(SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spellid); itr != nextMap.upper_bound(spellid); ++itr) { worker(itr->second); doForHighRanks(itr->second,worker); } } // Note: not use rank for compare to spell ranks: spell chains isn't linear order // Use IsHighRankOfSpell instead uint8 GetSpellRank(uint32 spell_id) const { if(SpellChainNode const* node = GetSpellChainNode(spell_id)) return node->rank; return 0; } uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const { SpellChainMap::const_iterator itr = mSpellChains.find(spell1); uint32 rank2 = GetSpellRank(spell2); // not ordered correctly by rank value if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2) return false; // check present in same rank chain for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev)) if(itr->second.prev==spell2) return true; return false; } bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const; bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const; bool canStackSpellRanksInSpellBook(SpellEntry const *spellInfo) const; bool IsRankedSpellNonStackableInSpellBook(SpellEntry const *spellInfo) const { return !canStackSpellRanksInSpellBook(spellInfo) && GetSpellRank(spellInfo->Id) != 0; } SpellEntry const* SelectAuraRankForLevel(SpellEntry const* spellInfo, uint32 Level) const; // Spell learning SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const { SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id); if(itr != mSpellLearnSkills.end()) return &itr->second; else return NULL; } bool IsSpellLearnSpell(uint32 spell_id) const { return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end(); } SpellLearnSpellMapBounds GetSpellLearnSpellMapBounds(uint32 spell_id) const { return mSpellLearnSpells.equal_range(spell_id); } bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const { SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1); for(SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i) if (i->second.spell==spell_id2) return true; return false; } static bool IsProfessionOrRidingSpell(uint32 spellId); static bool IsProfessionSpell(uint32 spellId); static bool IsPrimaryProfessionSpell(uint32 spellId); bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const; bool IsSkillBonusSpell(uint32 spellId) const; // Spell script targets SpellScriptTargetBounds GetSpellScriptTargetBounds(uint32 spell_id) const { return mSpellScriptTarget.equal_range(spell_id); } // Spell correctness for client using static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true); SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const { return mSkillLineAbilityMap.equal_range(spell_id); } PetAura const* GetPetAura(uint32 spell_id, SpellEffectIndex eff) { SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff); if(itr != mSpellPetAuraMap.end()) return &itr->second; else return NULL; } PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const { PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily); if(itr != mPetLevelupSpellMap.end()) return &itr->second; else return NULL; } // < 0 for petspelldata id, > 0 for creature_id PetDefaultSpellsEntry const* GetPetDefaultSpellsEntry(int32 id) const { PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id); if(itr != mPetDefaultSpellsMap.end()) return &itr->second; return NULL; } SpellCastResult GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL); SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const { return mSpellAreaMap.equal_range(spell_id); } SpellAreaForQuestMapBounds GetSpellAreaForQuestMapBounds(uint32 quest_id, bool active) const { if (active) return mSpellAreaForActiveQuestMap.equal_range(quest_id); else return mSpellAreaForQuestMap.equal_range(quest_id); } SpellAreaForQuestMapBounds GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const { return mSpellAreaForQuestEndMap.equal_range(quest_id); } SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const { return mSpellAreaForAuraMap.equal_range(spell_id); } SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const { return mSpellAreaForAreaMap.equal_range(area_id); } // Modifiers public: static SpellMgr& Instance(); void CheckUsedSpells(char const* table); // Loading data at server startup void LoadSpellChains(); void LoadSpellLearnSkills(); void LoadSpellLearnSpells(); void LoadSpellScriptTarget(); void LoadSpellElixirs(); void LoadSpellProcEvents(); void LoadSpellProcItemEnchant(); void LoadSpellBonuses(); void LoadSpellTargetPositions(); void LoadSpellThreats(); void LoadSkillLineAbilityMap(); void LoadSpellPetAuras(); void LoadPetLevelupSpellMap(); void LoadPetDefaultSpells(); void LoadSpellAreas(); private: bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntry& petDefSpells); SpellScriptTarget mSpellScriptTarget; SpellChainMap mSpellChains; SpellChainMapNext mSpellChainsNext; SpellLearnSkillMap mSpellLearnSkills; SpellLearnSpellMap mSpellLearnSpells; SpellTargetPositionMap mSpellTargetPositions; SpellElixirMap mSpellElixirs; SpellThreatMap mSpellThreatMap; SpellProcEventMap mSpellProcEventMap; SpellProcItemEnchantMap mSpellProcItemEnchantMap; SpellBonusMap mSpellBonusMap; SkillLineAbilityMap mSkillLineAbilityMap; SpellPetAuraMap mSpellPetAuraMap; PetLevelupSpellMap mPetLevelupSpellMap; PetDefaultSpellsMap mPetDefaultSpellsMap; // only spells not listed in related mPetLevelupSpellMap entry SpellAreaMap mSpellAreaMap; SpellAreaForQuestMap mSpellAreaForQuestMap; SpellAreaForQuestMap mSpellAreaForActiveQuestMap; SpellAreaForQuestMap mSpellAreaForQuestEndMap; SpellAreaForAuraMap mSpellAreaForAuraMap; SpellAreaForAreaMap mSpellAreaForAreaMap; }; #define sSpellMgr SpellMgr::Instance() #endif