/*
* Copyright (C) 2005-2011 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_GAMEEVENT_MGR_H
#define MANGOS_GAMEEVENT_MGR_H
#include "Common.h"
#include "SharedDefines.h"
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#define max_ge_check_delay 86400 // 1 day in seconds
class Creature;
class GameObject;
struct GameEventData
{
GameEventData() : start(1),end(0),occurence(0),length(0), holiday_id(HOLIDAY_NONE) {}
time_t start;
time_t end;
uint32 occurence; // Delay in minutes between occurences of the event
uint32 length; // Length in minutes of the event
HolidayIds holiday_id;
std::string description;
bool isValid() const { return length > 0; }
};
struct GameEventCreatureData
{
uint32 entry_id;
uint32 modelid;
uint32 equipment_id;
uint32 spell_id_start;
uint32 spell_id_end;
};
struct GameEventMail
{
GameEventMail() : raceMask(0), questId(0), mailTemplateId(0), senderEntry(0) {}
GameEventMail(uint32 _raceMask, uint32 _quest, uint32 _mailTemplateId, uint32 _senderEntry)
: raceMask(_raceMask), questId(_quest), mailTemplateId(_mailTemplateId), senderEntry(_senderEntry) {}
uint32 raceMask;
uint32 questId; // quest must be rewarded if set
uint32 mailTemplateId;
uint32 senderEntry;
};
typedef std::pair GameEventCreatureDataPair;
class GameEventMgr
{
public:
GameEventMgr();
~GameEventMgr() {};
typedef std::set ActiveEvents;
typedef std::vector GameEventDataMap;
ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; }
GameEventDataMap const& GetEventMap() const { return mGameEvent; }
bool CheckOneGameEvent(uint16 entry, time_t currenttime) const;
uint32 NextCheck(uint16 entry) const;
void LoadFromDB();
uint32 Update(ActiveEvents const* activeAtShutdown = NULL);
bool IsValidEvent(uint16 event_id) const { return event_id < mGameEvent.size() && mGameEvent[event_id].isValid(); }
bool IsActiveEvent(uint16 event_id) const { return ( m_ActiveEvents.find(event_id)!=m_ActiveEvents.end()); }
bool IsActiveHoliday(HolidayIds id);
uint32 Initialize();
void StartEvent(uint16 event_id, bool overwrite = false, bool resume = false);
void StopEvent(uint16 event_id, bool overwrite = false);
template
int16 GetGameEventId(uint32 guid_or_poolid);
GameEventCreatureData const* GetCreatureUpdateDataForActiveEvent(uint32 lowguid) const;
private:
void ApplyNewEvent(uint16 event_id, bool resume);
void UnApplyEvent(uint16 event_id);
void GameEventSpawn(int16 event_id);
void GameEventUnspawn(int16 event_id);
void UpdateCreatureData(int16 event_id, bool activate);
void UpdateEventQuests(uint16 event_id, bool activate);
void UpdateWorldStates(uint16 event_id, bool activate);
void SendEventMails(int16 event_id);
protected:
typedef std::list GuidList;
typedef std::list IdList;
typedef std::vector GameEventGuidMap;
typedef std::vector GameEventIdMap;
typedef std::list GameEventCreatureDataList;
typedef std::vector GameEventCreatureDataMap;
typedef std::multimap GameEventCreatureDataPerGuidMap;
typedef std::pair GameEventCreatureDataPerGuidBounds;
typedef std::list QuestList;
typedef std::vector GameEventQuestMap;
GameEventQuestMap mGameEventQuests; // events size, only positive event case
GameEventCreatureDataMap mGameEventCreatureData; // events size, only positive event case
GameEventCreatureDataPerGuidMap mGameEventCreatureDataPerGuid;
typedef std::list MailList;
typedef std::vector GameEventMailMap;
GameEventMailMap mGameEventMails; // events*2-1
GameEventGuidMap mGameEventCreatureGuids; // events*2-1
GameEventGuidMap mGameEventGameobjectGuids; // events*2-1
GameEventIdMap mGameEventSpawnPoolIds; // events size, only positive event case
GameEventDataMap mGameEvent;
ActiveEvents m_ActiveEvents;
bool m_IsGameEventsInit;
};
#define sGameEventMgr MaNGOS::Singleton::Instance()
MANGOS_DLL_SPEC bool IsHolidayActive(HolidayIds id);
#endif