/* * Copyright (C) 2005-2011 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _HOSTILEREFMANAGER #define _HOSTILEREFMANAGER #include "Common.h" #include "ObjectGuid.h" #include "Utilities/LinkedReference/RefManager.h" class Unit; class ThreatManager; class HostileReference; struct SpellEntry; //================================================= class HostileRefManager : public RefManager { public: explicit HostileRefManager(Unit *pOwner); ~HostileRefManager(); Unit* getOwner() { return iOwner; } // send threat to all my hateres for the pVictim // The pVictim is hated than by them as well // use for buffs and healing threat functionality void threatAssist(Unit *pVictim, float threat, SpellEntry const *threatSpell = 0, bool pSingleTarget=false); void addThreatPercent(int32 pValue); // The references are not needed anymore // tell the source to remove them from the list and free the mem void deleteReferences(); // Remove specific faction references void deleteReferencesForFaction(uint32 faction); HostileReference* getFirst() { return ((HostileReference* ) RefManager::getFirst()); } void updateThreatTables(); void setOnlineOfflineState(bool pIsOnline); // set state for one reference, defined by Unit void setOnlineOfflineState(Unit *pCreature,bool pIsOnline); // delete one reference, defined by Unit void deleteReference(Unit *pCreature); // redirection threat data void SetThreatRedirection(ObjectGuid guid, uint32 pct) { m_redirectionTargetGuid = guid; m_redirectionMod = pct/100.0f; } void ResetThreatRedirection() { m_redirectionTargetGuid.Clear(); m_redirectionMod = 0.0f; } float GetThreatRedirectionMod() const { return m_redirectionMod; } Unit* GetThreatRedirectionTarget() const; private: Unit* iOwner; // owner of manager variable, back ref. to it, always exist float m_redirectionMod; ObjectGuid m_redirectionTargetGuid; }; //================================================= #endif