/* * Copyright (C) 2005-2011 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /// \addtogroup u2w /// @{ /// \file #ifndef __WORLDSESSION_H #define __WORLDSESSION_H #include "Common.h" #include "SharedDefines.h" #include "ObjectGuid.h" struct ItemPrototype; struct AuctionEntry; struct AuctionHouseEntry; struct DeclinedName; class ObjectGuid; class Creature; class Item; class Object; class Player; class Unit; class WorldPacket; class WorldSocket; class QueryResult; class LoginQueryHolder; class CharacterHandler; class GMTicket; class MovementInfo; class WorldSession; struct OpcodeHandler; enum AccountDataType { GLOBAL_CONFIG_CACHE = 0, // 0x01 g PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p GLOBAL_BINDINGS_CACHE = 2, // 0x04 g PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p GLOBAL_MACROS_CACHE = 4, // 0x10 g PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p PER_CHARACTER_CHAT_CACHE = 7, // 0x80 p NUM_ACCOUNT_DATA_TYPES = 8 }; #define GLOBAL_CACHE_MASK 0x15 #define PER_CHARACTER_CACHE_MASK 0xEA struct AccountData { AccountData() : Time(0), Data("") {} time_t Time; std::string Data; }; struct AddonInfo { AddonInfo(const std::string& name, uint8 enabled, uint32 crc) { Name = name; Enabled = enabled; CRC = crc; } std::string Name; uint8 Enabled; uint32 CRC; }; typedef std::list AddonsList; enum PartyOperation { PARTY_OP_INVITE = 0, PARTY_OP_LEAVE = 2, PARTY_OP_SWAP = 4 }; enum PartyResult { ERR_PARTY_RESULT_OK = 0, ERR_BAD_PLAYER_NAME_S = 1, ERR_TARGET_NOT_IN_GROUP_S = 2, ERR_TARGET_NOT_IN_INSTANCE_S = 3, ERR_GROUP_FULL = 4, ERR_ALREADY_IN_GROUP_S = 5, ERR_NOT_IN_GROUP = 6, ERR_NOT_LEADER = 7, ERR_PLAYER_WRONG_FACTION = 8, ERR_IGNORING_YOU_S = 9, ERR_LFG_PENDING = 12, ERR_INVITE_RESTRICTED = 13, ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT ERR_INVITE_UNKNOWN_REALM = 15, ERR_INVITE_NO_PARTY_SERVER = 16, ERR_INVITE_PARTY_BUSY = 17, ERR_PARTY_TARGET_AMBIGUOUS = 18, ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19, ERR_PARTY_LFG_BOOT_LIMIT = 20, ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21, ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22, ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23, ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24, ERR_RAID_DISALLOWED_BY_LEVEL = 25, ERR_PARTY_LFG_BOOT_IN_COMBAT = 26, ERR_VOTE_KICK_REASON_NEEDED = 27, ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28, ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29, ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30 }; enum ChatRestrictionType { ERR_CHAT_RESTRICTED = 0, ERR_CHAT_THROTTLED = 1, ERR_USER_SQUELCHED = 2, ERR_YELL_RESTRICTED = 3 }; enum TutorialDataState { TUTORIALDATA_UNCHANGED = 0, TUTORIALDATA_CHANGED = 1, TUTORIALDATA_NEW = 2 }; //class to deal with packet processing //allows to determine if next packet is safe to be processed class PacketFilter { public: explicit PacketFilter(WorldSession * pSession) : m_pSession(pSession) {} virtual ~PacketFilter() {} virtual bool Process(WorldPacket * packet) { return true; } virtual bool ProcessLogout() const { return true; } protected: WorldSession * const m_pSession; }; //process only thread-safe packets in Map::Update() class MapSessionFilter : public PacketFilter { public: explicit MapSessionFilter(WorldSession * pSession) : PacketFilter(pSession) {} ~MapSessionFilter() {} virtual bool Process(WorldPacket * packet); //in Map::Update() we do not process player logout! virtual bool ProcessLogout() const { return false; } }; //class used to filer only thread-unsafe packets from queue //in order to update only be used in World::UpdateSessions() class WorldSessionFilter : public PacketFilter { public: explicit WorldSessionFilter(WorldSession * pSession) : PacketFilter(pSession) {} ~WorldSessionFilter() {} virtual bool Process(WorldPacket* packet); }; /// Player session in the World class MANGOS_DLL_SPEC WorldSession { friend class CharacterHandler; public: WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale); ~WorldSession(); bool PlayerLoading() const { return m_playerLoading; } bool PlayerLogout() const { return m_playerLogout; } bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; } void SizeError(WorldPacket const& packet, uint32 size) const; void ReadAddonsInfo(WorldPacket &data); void SendAddonsInfo(); void SendPacket(WorldPacket const* packet); void SendNotification(const char *format,...) ATTR_PRINTF(2,3); void SendNotification(int32 string_id,...); void SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName); void SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type); void SendLfgUpdate(uint8 unk1, uint8 unk2, uint8 unk3); void SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res); void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3); void SendSetPhaseShift(uint32 phaseShift); void SendQueryTimeResponse(); void SendRedirectClient(std::string& ip, uint16 port); AccountTypes GetSecurity() const { return _security; } uint32 GetAccountId() const { return _accountId; } Player* GetPlayer() const { return _player; } char const* GetPlayerName() const; void SetSecurity(AccountTypes security) { _security = security; } std::string const& GetRemoteAddress() { return m_Address; } void SetPlayer(Player *plr); uint8 Expansion() const { return m_expansion; } /// Session in auth.queue currently void SetInQueue(bool state) { m_inQueue = state; } /// Is the user engaged in a log out process? bool isLogingOut() const { return _logoutTime || m_playerLogout; } /// Engage the logout process for the user void LogoutRequest(time_t requestTime) { _logoutTime = requestTime; } /// Is logout cooldown expired? bool ShouldLogOut(time_t currTime) const { return (_logoutTime > 0 && currTime >= _logoutTime + 20); } void LogoutPlayer(bool Save); void KickPlayer(); void QueuePacket(WorldPacket* new_packet); bool Update(uint32 diff, PacketFilter& updater); /// Handle the authentication waiting queue (to be completed) void SendAuthWaitQue(uint32 position); void SendNameQueryOpcode(Player* p); void SendNameQueryOpcodeFromDB(ObjectGuid guid); static void SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId); void SendTrainerList(ObjectGuid guid); void SendTrainerList(ObjectGuid guid, const std::string& strTitle ); void SendListInventory(ObjectGuid guid); bool CheckBanker(ObjectGuid guid); void SendShowBank(ObjectGuid guid); void SendTabardVendorActivate(ObjectGuid guid); void SendSpiritResurrect(); void SendBindPoint(Creature* npc); void SendGMTicketGetTicket(uint32 status, GMTicket *ticket = NULL); void SendGMResponse(GMTicket *ticket); void SendAttackStop(Unit const* enemy); void SendBattlegGroundList(ObjectGuid guid, BattleGroundTypeId bgTypeId); void SendTradeStatus(TradeStatus status); void SendUpdateTrade(bool trader_state = true); void SendCancelTrade(); void SendPetitionQueryOpcode(ObjectGuid petitionguid); //pet void SendPetNameQuery(uint64 guid, uint32 petnumber); void SendStablePet(ObjectGuid guid); void SendStableResult(uint8 res); bool CheckStableMaster(ObjectGuid guid); // Account Data AccountData *GetAccountData(AccountDataType type) { return &m_accountData[type]; } void SetAccountData(AccountDataType type, time_t time_, std::string data); void SendAccountDataTimes(uint32 mask); void LoadGlobalAccountData(); void LoadAccountData(QueryResult* result, uint32 mask); void LoadTutorialsData(); void SendTutorialsData(); void SaveTutorialsData(); uint32 GetTutorialInt(uint32 intId ) { return m_Tutorials[intId]; } void SetTutorialInt(uint32 intId, uint32 value) { if(m_Tutorials[intId] != value) { m_Tutorials[intId] = value; if(m_tutorialState == TUTORIALDATA_UNCHANGED) m_tutorialState = TUTORIALDATA_CHANGED; } } //used with item_page table bool SendItemInfo( uint32 itemid, WorldPacket data ); //auction void SendAuctionHello(Unit * unit); void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0); void SendAuctionBidderNotification( uint32 location, uint32 auctionId, ObjectGuid bidderGuid, uint32 bidSum, uint32 diff, uint32 item_template); void SendAuctionOwnerNotification( AuctionEntry * auction ); void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice ); void SendAuctionCancelledToBidderMail( AuctionEntry* auction ); AuctionHouseEntry const* GetCheckedAuctionHouseForAuctioneer(ObjectGuid guid); //Item Enchantment void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID); void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration); //Taxi void SendTaxiStatus(ObjectGuid guid); void SendTaxiMenu( Creature* unit ); void SendDoFlight( uint32 mountDisplayId, uint32 path, uint32 pathNode = 0 ); bool SendLearnNewTaxiNode( Creature* unit ); // Guild/Arena Team void SendGuildCommandResult(uint32 typecmd, const std::string& str, uint32 cmdresult); void SendArenaTeamCommandResult(uint32 team_action, const std::string& team, const std::string& player, uint32 error_id); void SendNotInArenaTeamPacket(uint8 type); void SendPetitionShowList(ObjectGuid guid); void SendSaveGuildEmblem( uint32 msg ); // Looking For Group // TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login bool LookingForGroup_auto_join; bool LookingForGroup_auto_add; void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data); void DoLootRelease(ObjectGuid lguid); // Account mute time time_t m_muteTime; // Locales LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; } int GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; } const char *GetMangosString(int32 entry) const; uint32 GetLatency() const { return m_latency; } void SetLatency(uint32 latency) { m_latency = latency; } uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus); public: // opcodes handlers void Handle_NULL(WorldPacket& recvPacket); // not used void Handle_EarlyProccess( WorldPacket& recvPacket);// just mark packets processed in WorldSocket::OnRead void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client void HandleCharEnumOpcode(WorldPacket& recvPacket); void HandleCharDeleteOpcode(WorldPacket& recvPacket); void HandleCharCreateOpcode(WorldPacket& recvPacket); void HandlePlayerLoginOpcode(WorldPacket& recvPacket); void HandleCharEnum(QueryResult * result); void HandlePlayerLogin(LoginQueryHolder * holder); // played time void HandlePlayedTime(WorldPacket& recvPacket); // new void HandleMoveUnRootAck(WorldPacket& recvPacket); void HandleMoveRootAck(WorldPacket& recvPacket); void HandleLookingForGroup(WorldPacket& recvPacket); // new inspect void HandleInspectOpcode(WorldPacket& recvPacket); // new party stats void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket); void HandleMoveWaterWalkAck(WorldPacket& recvPacket); void HandleFeatherFallAck(WorldPacket &recv_data); void HandleMoveHoverAck( WorldPacket & recv_data ); void HandleMountSpecialAnimOpcode(WorldPacket &recvdata); // character view void HandleShowingHelmOpcode(WorldPacket& recv_data); void HandleShowingCloakOpcode(WorldPacket& recv_data); // repair void HandleRepairItemOpcode(WorldPacket& recvPacket); // Knockback void HandleMoveKnockBackAck(WorldPacket& recvPacket); void HandleMoveTeleportAckOpcode(WorldPacket& recvPacket); void HandleForceSpeedChangeAckOpcodes( WorldPacket & recv_data ); void HandlePingOpcode(WorldPacket& recvPacket); void HandleAuthSessionOpcode(WorldPacket& recvPacket); void HandleRepopRequestOpcode(WorldPacket& recvPacket); void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket); void HandleLootMoneyOpcode(WorldPacket& recvPacket); void HandleLootOpcode(WorldPacket& recvPacket); void HandleLootReleaseOpcode(WorldPacket& recvPacket); void HandleLootMasterGiveOpcode(WorldPacket& recvPacket); void HandleWhoOpcode(WorldPacket& recvPacket); void HandleLogoutRequestOpcode(WorldPacket& recvPacket); void HandlePlayerLogoutOpcode(WorldPacket& recvPacket); void HandleLogoutCancelOpcode(WorldPacket& recvPacket); void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket); void HandleGMTicketCreateOpcode(WorldPacket& recvPacket); void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket); void HandleGMTicketDeleteTicketOpcode(WorldPacket& recvPacket); void HandleGMTicketUpdateTextOpcode(WorldPacket& recvPacket); void HandleGMSurveySubmitOpcode(WorldPacket& recvPacket); void HandleGMResponseResolveOpcode(WorldPacket& recv_data); void HandleTogglePvP(WorldPacket& recvPacket); void HandleZoneUpdateOpcode(WorldPacket& recvPacket); void HandleSetTargetOpcode(WorldPacket& recvPacket); void HandleSetSelectionOpcode(WorldPacket& recvPacket); void HandleStandStateChangeOpcode(WorldPacket& recvPacket); void HandleEmoteOpcode(WorldPacket& recvPacket); void HandleContactListOpcode(WorldPacket& recvPacket); void HandleAddFriendOpcode(WorldPacket& recvPacket); static void HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote); void HandleDelFriendOpcode(WorldPacket& recvPacket); void HandleAddIgnoreOpcode(WorldPacket& recvPacket); static void HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId); void HandleDelIgnoreOpcode(WorldPacket& recvPacket); void HandleSetContactNotesOpcode(WorldPacket& recvPacket); void HandleBugOpcode(WorldPacket& recvPacket); void HandleSetAmmoOpcode(WorldPacket& recvPacket); void HandleItemNameQueryOpcode(WorldPacket& recvPacket); void HandleAreaTriggerOpcode(WorldPacket& recvPacket); void HandleSetFactionAtWarOpcode( WorldPacket & recv_data ); void HandleSetWatchedFactionOpcode(WorldPacket & recv_data); void HandleSetFactionInactiveOpcode(WorldPacket & recv_data); void HandleUpdateAccountData(WorldPacket& recvPacket); void HandleRequestAccountData(WorldPacket& recvPacket); void HandleSetActionButtonOpcode(WorldPacket& recvPacket); void HandleGameObjectUseOpcode(WorldPacket& recPacket); void HandleMeetingStoneInfoOpcode(WorldPacket& recPacket); void HandleGameobjectReportUse(WorldPacket& recvPacket); void HandleNameQueryOpcode(WorldPacket& recvPacket); void HandleQueryTimeOpcode(WorldPacket& recvPacket); void HandleCreatureQueryOpcode(WorldPacket& recvPacket); void HandleGameObjectQueryOpcode(WorldPacket& recvPacket); void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket); void HandleMoveWorldportAckOpcode(); // for server-side calls void HandleMovementOpcodes(WorldPacket& recvPacket); void HandleSetActiveMoverOpcode(WorldPacket &recv_data); void HandleMoveNotActiveMoverOpcode(WorldPacket &recv_data); void HandleDismissControlledVehicle(WorldPacket &recv_data); void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data); void HandleRequestRaidInfoOpcode( WorldPacket & recv_data ); void HandleGroupInviteOpcode(WorldPacket& recvPacket); void HandleGroupAcceptOpcode(WorldPacket& recvPacket); void HandleGroupDeclineOpcode(WorldPacket& recvPacket); void HandleGroupUninviteOpcode(WorldPacket& recvPacket); void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket); void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket); void HandleGroupDisbandOpcode(WorldPacket& recvPacket); void HandleOptOutOfLootOpcode( WorldPacket &recv_data ); void HandleLootMethodOpcode(WorldPacket& recvPacket); void HandleLootRoll( WorldPacket &recv_data ); void HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ); void HandleRaidTargetUpdateOpcode( WorldPacket & recv_data ); void HandleRaidReadyCheckOpcode( WorldPacket & recv_data ); void HandleRaidReadyCheckFinishedOpcode( WorldPacket & recv_data ); void HandleGroupRaidConvertOpcode( WorldPacket & recv_data ); void HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data ); void HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data ); void HandlePartyAssignmentOpcode( WorldPacket & recv_data ); void HandlePetitionBuyOpcode(WorldPacket& recv_data); void HandlePetitionShowSignOpcode(WorldPacket& recv_data); void HandlePetitionQueryOpcode(WorldPacket& recv_data); void HandlePetitionRenameOpcode(WorldPacket& recv_data); void HandlePetitionSignOpcode(WorldPacket& recv_data); void HandlePetitionDeclineOpcode(WorldPacket& recv_data); void HandleOfferPetitionOpcode(WorldPacket& recv_data); void HandleTurnInPetitionOpcode(WorldPacket& recv_data); void HandleGuildQueryOpcode(WorldPacket& recvPacket); void HandleGuildCreateOpcode(WorldPacket& recvPacket); void HandleGuildInviteOpcode(WorldPacket& recvPacket); void HandleGuildRemoveOpcode(WorldPacket& recvPacket); void HandleGuildAcceptOpcode(WorldPacket& recvPacket); void HandleGuildDeclineOpcode(WorldPacket& recvPacket); void HandleGuildInfoOpcode(WorldPacket& recvPacket); void HandleGuildEventLogQueryOpcode(WorldPacket& recvPacket); void HandleGuildRosterOpcode(WorldPacket& recvPacket); void HandleGuildPromoteOpcode(WorldPacket& recvPacket); void HandleGuildDemoteOpcode(WorldPacket& recvPacket); void HandleGuildLeaveOpcode(WorldPacket& recvPacket); void HandleGuildDisbandOpcode(WorldPacket& recvPacket); void HandleGuildLeaderOpcode(WorldPacket& recvPacket); void HandleGuildMOTDOpcode(WorldPacket& recvPacket); void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket); void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket); void HandleGuildRankOpcode(WorldPacket& recvPacket); void HandleGuildAddRankOpcode(WorldPacket& recvPacket); void HandleGuildDelRankOpcode(WorldPacket& recvPacket); void HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket); void HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket); void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket); void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket); void HandleActivateTaxiOpcode(WorldPacket& recvPacket); void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket); void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket); void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket); void HandleBankerActivateOpcode(WorldPacket& recvPacket); void HandleBuyBankSlotOpcode(WorldPacket& recvPacket); void HandleTrainerListOpcode(WorldPacket& recvPacket); void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket); void HandlePetitionShowListOpcode(WorldPacket& recvPacket); void HandleGossipHelloOpcode(WorldPacket& recvPacket); void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket); void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket); void HandleNpcTextQueryOpcode(WorldPacket& recvPacket); void HandleBinderActivateOpcode(WorldPacket& recvPacket); void HandleListStabledPetsOpcode(WorldPacket& recvPacket); void HandleStablePet(WorldPacket& recvPacket); void HandleUnstablePet(WorldPacket& recvPacket); void HandleBuyStableSlot(WorldPacket& recvPacket); void HandleStableRevivePet(WorldPacket& recvPacket); void HandleStableSwapPet(WorldPacket& recvPacket); void HandleDuelAcceptedOpcode(WorldPacket& recvPacket); void HandleDuelCancelledOpcode(WorldPacket& recvPacket); void HandleAcceptTradeOpcode(WorldPacket& recvPacket); void HandleBeginTradeOpcode(WorldPacket& recvPacket); void HandleBusyTradeOpcode(WorldPacket& recvPacket); void HandleCancelTradeOpcode(WorldPacket& recvPacket); void HandleClearTradeItemOpcode(WorldPacket& recvPacket); void HandleIgnoreTradeOpcode(WorldPacket& recvPacket); void HandleInitiateTradeOpcode(WorldPacket& recvPacket); void HandleSetTradeGoldOpcode(WorldPacket& recvPacket); void HandleSetTradeItemOpcode(WorldPacket& recvPacket); void HandleUnacceptTradeOpcode(WorldPacket& recvPacket); void HandleAuctionHelloOpcode(WorldPacket& recvPacket); void HandleAuctionListItems( WorldPacket & recv_data ); void HandleAuctionListBidderItems( WorldPacket & recv_data ); void HandleAuctionSellItem( WorldPacket & recv_data ); void HandleAuctionRemoveItem( WorldPacket & recv_data ); void HandleAuctionListOwnerItems( WorldPacket & recv_data ); void HandleAuctionPlaceBid( WorldPacket & recv_data ); void HandleAuctionListPendingSales( WorldPacket & recv_data ); void HandleGetMailList( WorldPacket & recv_data ); void HandleSendMail( WorldPacket & recv_data ); void HandleMailTakeMoney( WorldPacket & recv_data ); void HandleMailTakeItem( WorldPacket & recv_data ); void HandleMailMarkAsRead( WorldPacket & recv_data ); void HandleMailReturnToSender( WorldPacket & recv_data ); void HandleMailDelete( WorldPacket & recv_data ); void HandleItemTextQuery( WorldPacket & recv_data); void HandleMailCreateTextItem(WorldPacket & recv_data ); void HandleQueryNextMailTime(WorldPacket & recv_data ); void HandleCancelChanneling(WorldPacket & recv_data ); void SendItemPageInfo( ItemPrototype *itemProto ); void HandleSplitItemOpcode(WorldPacket& recvPacket); void HandleSwapInvItemOpcode(WorldPacket& recvPacket); void HandleDestroyItemOpcode(WorldPacket& recvPacket); void HandleAutoEquipItemOpcode(WorldPacket& recvPacket); void HandleItemQuerySingleOpcode(WorldPacket& recvPacket); void HandleSellItemOpcode(WorldPacket& recvPacket); void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket); void HandleBuyItemOpcode(WorldPacket& recvPacket); void HandleListInventoryOpcode(WorldPacket& recvPacket); void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket); void HandleReadItemOpcode(WorldPacket& recvPacket); void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket); void HandleSwapItem( WorldPacket & recvPacket); void HandleBuybackItem(WorldPacket & recvPacket); void HandleAutoBankItemOpcode(WorldPacket& recvPacket); void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket); void HandleWrapItemOpcode(WorldPacket& recvPacket); void HandleAttackSwingOpcode(WorldPacket& recvPacket); void HandleAttackStopOpcode(WorldPacket& recvPacket); void HandleSetSheathedOpcode(WorldPacket& recvPacket); void HandleUseItemOpcode(WorldPacket& recvPacket); void HandleOpenItemOpcode(WorldPacket& recvPacket); void HandleCastSpellOpcode(WorldPacket& recvPacket); void HandleCancelCastOpcode(WorldPacket& recvPacket); void HandleCancelAuraOpcode(WorldPacket& recvPacket); void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket); void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket); void HandleLearnTalentOpcode(WorldPacket& recvPacket); void HandleLearnPreviewTalents(WorldPacket& recvPacket); void HandleTalentWipeConfirmOpcode(WorldPacket& recvPacket); void HandleUnlearnSkillOpcode(WorldPacket& recvPacket); void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket); void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket); void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket); void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket); void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket); void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket); void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket); void HandleQuestQueryOpcode(WorldPacket& recvPacket); void HandleQuestgiverCancel(WorldPacket& recv_data ); void HandleQuestLogSwapQuest(WorldPacket& recv_data ); void HandleQuestLogRemoveQuest(WorldPacket& recv_data); void HandleQuestConfirmAccept(WorldPacket& recv_data); void HandleQuestgiverCompleteQuest(WorldPacket& recv_data); void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket); void HandlePushQuestToParty(WorldPacket& recvPacket); void HandleQuestPushResult(WorldPacket& recvPacket); bool processChatmessageFurtherAfterSecurityChecks(std::string&, uint32); void SendPlayerNotFoundNotice(std::string name); void SendPlayerAmbiguousNotice(std::string name); void SendWrongFactionNotice(); void SendChatRestrictedNotice(ChatRestrictionType restriction); void HandleMessagechatOpcode(WorldPacket& recvPacket); void HandleTextEmoteOpcode(WorldPacket& recvPacket); void HandleChatIgnoredOpcode(WorldPacket& recvPacket); void HandleReclaimCorpseOpcode( WorldPacket& recvPacket ); void HandleCorpseQueryOpcode( WorldPacket& recvPacket ); void HandleCorpseMapPositionQueryOpcode( WorldPacket& recvPacket ); void HandleResurrectResponseOpcode(WorldPacket& recvPacket); void HandleSummonResponseOpcode(WorldPacket& recv_data); void HandleJoinChannelOpcode(WorldPacket& recvPacket); void HandleLeaveChannelOpcode(WorldPacket& recvPacket); void HandleChannelListOpcode(WorldPacket& recvPacket); void HandleChannelPasswordOpcode(WorldPacket& recvPacket); void HandleChannelSetOwnerOpcode(WorldPacket& recvPacket); void HandleChannelOwnerOpcode(WorldPacket& recvPacket); void HandleChannelModeratorOpcode(WorldPacket& recvPacket); void HandleChannelUnmoderatorOpcode(WorldPacket& recvPacket); void HandleChannelMuteOpcode(WorldPacket& recvPacket); void HandleChannelUnmuteOpcode(WorldPacket& recvPacket); void HandleChannelInviteOpcode(WorldPacket& recvPacket); void HandleChannelKickOpcode(WorldPacket& recvPacket); void HandleChannelBanOpcode(WorldPacket& recvPacket); void HandleChannelUnbanOpcode(WorldPacket& recvPacket); void HandleChannelAnnouncementsOpcode(WorldPacket& recvPacket); void HandleChannelModerateOpcode(WorldPacket& recvPacket); void HandleChannelDisplayListQueryOpcode(WorldPacket& recvPacket); void HandleGetChannelMemberCountOpcode(WorldPacket& recvPacket); void HandleSetChannelWatchOpcode(WorldPacket& recvPacket); void HandleCompleteCinematic(WorldPacket& recvPacket); void HandleNextCinematicCamera(WorldPacket& recvPacket); void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket); void HandlePageTextQueryOpcode(WorldPacket& recvPacket); void HandleTutorialFlagOpcode ( WorldPacket & recv_data ); void HandleTutorialClearOpcode( WorldPacket & recv_data ); void HandleTutorialResetOpcode( WorldPacket & recv_data ); //Pet void HandlePetAction( WorldPacket & recv_data ); void HandlePetStopAttack(WorldPacket& recv_data); void HandlePetNameQueryOpcode( WorldPacket & recv_data ); void HandlePetSetAction( WorldPacket & recv_data ); void HandlePetAbandon( WorldPacket & recv_data ); void HandlePetRename( WorldPacket & recv_data ); void HandlePetCancelAuraOpcode( WorldPacket& recvPacket ); void HandlePetUnlearnOpcode( WorldPacket& recvPacket ); void HandlePetSpellAutocastOpcode( WorldPacket& recvPacket ); void HandlePetCastSpellOpcode( WorldPacket& recvPacket ); void HandlePetLearnTalent( WorldPacket& recvPacket ); void HandleLearnPreviewTalentsPet( WorldPacket& recvPacket ); void HandleSetActionBarTogglesOpcode(WorldPacket& recv_data); void HandleCharRenameOpcode(WorldPacket& recv_data); static void HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname); void HandleSetPlayerDeclinedNamesOpcode(WorldPacket& recv_data); void HandleTotemDestroyed(WorldPacket& recv_data); //BattleGround void HandleBattlemasterHelloOpcode(WorldPacket &recv_data); void HandleBattlemasterJoinOpcode(WorldPacket &recv_data); void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data); void HandlePVPLogDataOpcode( WorldPacket &recv_data ); void HandleBattlefieldStatusOpcode(WorldPacket &recv_data); void HandleBattleFieldPortOpcode( WorldPacket &recv_data ); void HandleBattlefieldListOpcode( WorldPacket &recv_data ); void HandleLeaveBattlefieldOpcode( WorldPacket &recv_data ); void HandleBattlemasterJoinArena( WorldPacket &recv_data ); void HandleReportPvPAFK( WorldPacket &recv_data ); void HandleWardenDataOpcode(WorldPacket& recv_data); void HandleWorldTeleportOpcode(WorldPacket& recv_data); void HandleMinimapPingOpcode(WorldPacket& recv_data); void HandleRandomRollOpcode(WorldPacket& recv_data); void HandleFarSightOpcode(WorldPacket& recv_data); void HandleSetLfgOpcode(WorldPacket& recv_data); void HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data); void HandleSetRaidDifficultyOpcode(WorldPacket& recv_data); void HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data); void HandleLfgJoinOpcode(WorldPacket& recv_data); void HandleLfgLeaveOpcode(WorldPacket& recv_data); void HandleSearchLfgJoinOpcode(WorldPacket& recv_data); void HandleSearchLfgLeaveOpcode(WorldPacket& recv_data); void HandleLfgClearOpcode(WorldPacket& recv_data); void HandleLfmClearOpcode(WorldPacket& recv_data); void HandleSetLfmOpcode(WorldPacket& recv_data); void HandleSetLfgCommentOpcode(WorldPacket& recv_data); void HandleLfgSetRoles(WorldPacket& recv_data); void HandleSetTitleOpcode(WorldPacket& recv_data); void HandleRealmSplitOpcode(WorldPacket& recv_data); void HandleTimeSyncResp(WorldPacket& recv_data); void HandleWhoisOpcode(WorldPacket& recv_data); void HandleResetInstancesOpcode(WorldPacket& recv_data); void HandleHearthandResurrect(WorldPacket & recv_data); // Arena Team void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data); void HandleArenaTeamQueryOpcode(WorldPacket& recv_data); void HandleArenaTeamRosterOpcode(WorldPacket& recv_data); void HandleArenaTeamInviteOpcode(WorldPacket& recv_data); void HandleArenaTeamAcceptOpcode(WorldPacket& recv_data); void HandleArenaTeamDeclineOpcode(WorldPacket& recv_data); void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data); void HandleArenaTeamRemoveOpcode(WorldPacket& recv_data); void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data); void HandleArenaTeamLeaderOpcode(WorldPacket& recv_data); void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data); void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data); void HandleCancelMountAuraOpcode(WorldPacket& recv_data); void HandleSelfResOpcode(WorldPacket& recv_data); void HandleComplainOpcode(WorldPacket& recv_data); void HandleRequestPetInfoOpcode(WorldPacket& recv_data); // Socket gem void HandleSocketOpcode(WorldPacket& recv_data); void HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data); void HandleItemRefundInfoRequest(WorldPacket& recv_data); void HandleChannelVoiceOnOpcode(WorldPacket & recv_data); void HandleVoiceSessionEnableOpcode(WorldPacket& recv_data); void HandleSetActiveVoiceChannel(WorldPacket& recv_data); void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data); // Guild Bank void HandleGuildPermissions(WorldPacket& recv_data); void HandleGuildBankMoneyWithdrawn(WorldPacket& recv_data); void HandleGuildBankerActivate(WorldPacket& recv_data); void HandleGuildBankQueryTab(WorldPacket& recv_data); void HandleGuildBankLogQuery(WorldPacket& recv_data); void HandleGuildBankDepositMoney(WorldPacket& recv_data); void HandleGuildBankWithdrawMoney(WorldPacket& recv_data); void HandleGuildBankSwapItems(WorldPacket& recv_data); void HandleGuildBankUpdateTab(WorldPacket& recv_data); void HandleGuildBankBuyTab(WorldPacket& recv_data); void HandleQueryGuildBankTabText(WorldPacket& recv_data); void HandleSetGuildBankTabText(WorldPacket& recv_data); // Calendar void HandleCalendarGetCalendar(WorldPacket& recv_data); void HandleCalendarGetEvent(WorldPacket& recv_data); void HandleCalendarGuildFilter(WorldPacket& recv_data); void HandleCalendarArenaTeam(WorldPacket& recv_data); void HandleCalendarAddEvent(WorldPacket& recv_data); void HandleCalendarUpdateEvent(WorldPacket& recv_data); void HandleCalendarRemoveEvent(WorldPacket& recv_data); void HandleCalendarCopyEvent(WorldPacket& recv_data); void HandleCalendarEventInvite(WorldPacket& recv_data); void HandleCalendarEventRsvp(WorldPacket& recv_data); void HandleCalendarEventRemoveInvite(WorldPacket& recv_data); void HandleCalendarEventStatus(WorldPacket& recv_data); void HandleCalendarEventModeratorStatus(WorldPacket& recv_data); void HandleCalendarComplain(WorldPacket& recv_data); void HandleCalendarGetNumPending(WorldPacket& recv_data); void HandleSpellClick(WorldPacket& recv_data); void HandleAlterAppearanceOpcode(WorldPacket& recv_data); void HandleRemoveGlyphOpcode(WorldPacket& recv_data); void HandleCharCustomizeOpcode(WorldPacket& recv_data); void HandleQueryInspectAchievementsOpcode(WorldPacket& recv_data); void HandleEquipmentSetSaveOpcode(WorldPacket& recv_data); void HandleEquipmentSetDeleteOpcode(WorldPacket& recv_data); void HandleEquipmentSetUseOpcode(WorldPacket& recv_data); void HandleWorldStateUITimerUpdateOpcode(WorldPacket& recv_data); void HandleReadyForAccountDataTimesOpcode(WorldPacket& recv_data); void HandleQueryQuestsCompletedOpcode(WorldPacket& recv_data); void HandleQuestPOIQueryOpcode(WorldPacket& recv_data); private: // private trade methods void moveItems(Item* myItems[], Item* hisItems[]); bool VerifyMovementInfo(MovementInfo const& movementInfo, ObjectGuid const& guid) const; void HandleMoverRelocation(MovementInfo& movementInfo); void ExecuteOpcode( OpcodeHandler const& opHandle, WorldPacket* packet ); // logging helper void LogUnexpectedOpcode(WorldPacket *packet, const char * reason); void LogUnprocessedTail(WorldPacket *packet); uint32 m_GUIDLow; // set logged or recently logout player (while m_playerRecentlyLogout set) Player *_player; WorldSocket *m_Socket; std::string m_Address; AccountTypes _security; uint32 _accountId; uint8 m_expansion; time_t _logoutTime; bool m_inQueue; // session wait in auth.queue bool m_playerLoading; // code processed in LoginPlayer bool m_playerLogout; // code processed in LogoutPlayer bool m_playerRecentlyLogout; bool m_playerSave; // code processed in LogoutPlayer with save request LocaleConstant m_sessionDbcLocale; int m_sessionDbLocaleIndex; uint32 m_latency; AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES]; uint32 m_Tutorials[8]; TutorialDataState m_tutorialState; AddonsList m_addonsList; ACE_Based::LockedQueue _recvQueue; }; #endif /// @}