/** * This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Language.h" #include "WorldPacket.h" #include "WorldSession.h" #include "World.h" #include "ObjectMgr.h" #include "Log.h" #include "Opcodes.h" #include "Guild.h" #include "GuildMgr.h" #include "ArenaTeam.h" #include "GossipDef.h" #include "SocialMgr.h" /*enum PetitionType // dbc data { PETITION_TYPE_GUILD = 1, PETITION_TYPE_ARENA_TEAM = 3 };*/ // Charters ID in item_template #define GUILD_CHARTER 5863 #define GUILD_CHARTER_COST 1000 // 10 S #define CHARTER_DISPLAY_ID 16161 void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recv_data) { DEBUG_LOG("Received opcode CMSG_PETITION_BUY"); recv_data.hexlike(); ObjectGuid guidNPC; std::string name; recv_data >> guidNPC; // NPC GUID recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data >> name; // name recv_data.read_skip(); // some string recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 recv_data.read_skip(); // 0 for (int i = 0; i < 10; ++i) recv_data.read_skip(); recv_data.read_skip(); // client index recv_data.read_skip(); // 0 DEBUG_LOG("Petitioner %s tried sell petition: name %s", guidNPC.GetString().c_str(), name.c_str()); // prevent cheating Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER); if (!pCreature) { DEBUG_LOG("WORLD: HandlePetitionBuyOpcode - %s not found or you can't interact with him.", guidNPC.GetString().c_str()); return; } // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); if (!pCreature->isTabardDesigner()) { sLog.outError("WORLD: HandlePetitionBuyOpcode - unsupported npc type, npc: %s", guidNPC.GetString().c_str()); return; } if (sGuildMgr.GetGuildByName(name)) { SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_EXISTS_S); return; } if (sObjectMgr.IsReservedName(name) || !ObjectMgr::IsValidCharterName(name)) { SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_INVALID); return; } ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(GUILD_CHARTER); if (!pProto) { _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, GUILD_CHARTER, 0); return; } if (_player->GetMoney() < GUILD_CHARTER_COST) { // player hasn't got enough money _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, GUILD_CHARTER, 0); return; } ItemPosCountVec dest; InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GUILD_CHARTER, pProto->BuyCount); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, NULL, NULL, GUILD_CHARTER); return; } _player->ModifyMoney(-(int64)GUILD_CHARTER_COST); Item* charter = _player->StoreNewItem(dest, GUILD_CHARTER, true); if (!charter) return; charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUIDLow()); // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item) charter->SetState(ITEM_CHANGED, _player); _player->SendNewItem(charter, 1, true, false); // a petition is invalid, if both the owner and the type matches // we checked above, if this player is in an arenateam, so this must be data corruption QueryResult* result = CharacterDatabase.PQuery("SELECT petitionguid FROM petition WHERE ownerguid = '%u'", _player->GetGUIDLow()); std::ostringstream ssInvalidPetitionGUIDs; if (result) { do { Field* fields = result->Fetch(); ssInvalidPetitionGUIDs << "'" << fields[0].GetUInt32() << "' , "; } while (result->NextRow()); delete result; } // delete petitions with the same guid as this one ssInvalidPetitionGUIDs << "'" << charter->GetGUIDLow() << "'"; DEBUG_LOG("Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str()); CharacterDatabase.escape_string(name); CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid IN ( %s )", ssInvalidPetitionGUIDs.str().c_str()); CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid IN ( %s )", ssInvalidPetitionGUIDs.str().c_str()); CharacterDatabase.PExecute("INSERT INTO petition (ownerguid, petitionguid, name) VALUES ('%u', '%u', '%s')", _player->GetGUIDLow(), charter->GetGUIDLow(), name.c_str()); CharacterDatabase.CommitTransaction(); } void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recv_data) { // ok DEBUG_LOG("Received opcode CMSG_PETITION_SHOW_SIGNATURES"); // recv_data.hexlike(); uint8 signs = 0; ObjectGuid petitionguid; recv_data >> petitionguid; // petition guid // solve (possible) some strange compile problems with explicit use GUID_LOPART(petitionguid) at some GCC versions (wrong code optimization in compiler?) uint32 petitionguid_low = petitionguid.GetCounter(); QueryResult* result = CharacterDatabase.PQuery("SELECT 1 FROM petition WHERE petitionguid = '%u'", petitionguid_low); if (!result) { sLog.outError("any petition on server..."); return; } delete result; // if has guild => error, return; if (_player->GetGuildId()) return; result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionguid_low); // result==NULL also correct in case no sign yet if (result) signs = (uint8)result->GetRowCount(); DEBUG_LOG("CMSG_PETITION_SHOW_SIGNATURES petition: %s", petitionguid.GetString().c_str()); WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signs * 12)); data << petitionguid; // petition guid data << _player->GetObjectGuid(); // owner guid data << uint32(petitionguid_low); // guild guid (in mangos always same as GUID_LOPART(petitionguid) data << uint8(signs); // sign's count for (uint8 i = 1; i <= signs; ++i) { Field* fields2 = result->Fetch(); ObjectGuid signerGuid = ObjectGuid(HIGHGUID_PLAYER, fields2[0].GetUInt32()); data << signerGuid; // Player GUID data << uint32(0); // there 0 ... result->NextRow(); } delete result; SendPacket(&data); } void WorldSession::HandlePetitionQueryOpcode(WorldPacket& recv_data) { DEBUG_LOG("Received opcode CMSG_PETITION_QUERY"); // recv_data.hexlike(); uint32 guildguid; ObjectGuid petitionguid; recv_data >> guildguid; // in mangos always same as GUID_LOPART(petitionguid) recv_data >> petitionguid; // petition guid DEBUG_LOG("CMSG_PETITION_QUERY Petition %s Guild GUID %u", petitionguid.GetString().c_str(), guildguid); SendPetitionQueryOpcode(petitionguid); } void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid) { uint32 petitionLowGuid = petitionguid.GetCounter(); ObjectGuid ownerGuid; std::string name = "NO_NAME_FOR_GUID"; uint8 signs = 0; QueryResult* result = CharacterDatabase.PQuery( "SELECT ownerguid, name, " " (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs " "FROM petition WHERE petitionguid = '%u'", petitionLowGuid, petitionLowGuid); if (result) { Field* fields = result->Fetch(); ownerGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()); name = fields[1].GetCppString(); signs = fields[2].GetUInt8(); delete result; } else { DEBUG_LOG("CMSG_PETITION_QUERY failed for petition (GUID: %u)", petitionLowGuid); return; } WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4 + 8 + name.size() + 1 + 1 + 4 * 12 + 2 + 10)); data << uint32(petitionLowGuid); // guild/team guid (in mangos always same as GUID_LOPART(petition guid) data << ObjectGuid(ownerGuid); // charter owner guid data << name; // name (guild/arena team) data << uint8(0); // some string data << uint32(4); data << uint32(4); data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition data << uint32(0); // 5 data << uint32(0); // 6 data << uint32(0); // 7 data << uint32(0); // 8 data << uint16(0); // 9 2 bytes field data << uint32(0); // 10 data << uint32(0); // 11 data << uint32(0); // 13 count of next strings? for (int i = 0; i < 10; ++i) data << uint8(0); // some string data << uint32(0); // 14 data << uint32(0); // 15 0 - guild, 1 - arena team SendPacket(&data); } void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recv_data) { DEBUG_LOG("Received opcode MSG_PETITION_RENAME"); // ok // recv_data.hexlike(); ObjectGuid petitionGuid; std::string newname; recv_data >> petitionGuid; // guid recv_data >> newname; // new name Item* item = _player->GetItemByGuid(petitionGuid); if (!item) return; QueryResult* result = CharacterDatabase.PQuery("SELECT 1 FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter()); if (!result) { DEBUG_LOG("CMSG_PETITION_QUERY failed for petition: %s", petitionGuid.GetString().c_str()); return; } delete result; if (sGuildMgr.GetGuildByName(newname)) { SendGuildCommandResult(GUILD_CREATE_S, newname, ERR_GUILD_NAME_EXISTS_S); return; } if (sObjectMgr.IsReservedName(newname) || !ObjectMgr::IsValidCharterName(newname)) { SendGuildCommandResult(GUILD_CREATE_S, newname, ERR_GUILD_NAME_INVALID); return; } std::string db_newname = newname; CharacterDatabase.escape_string(db_newname); CharacterDatabase.PExecute("UPDATE petition SET name = '%s' WHERE petitionguid = '%u'", db_newname.c_str(), petitionGuid.GetCounter()); DEBUG_LOG("Petition %s renamed to '%s'", petitionGuid.GetString().c_str(), newname.c_str()); WorldPacket data(MSG_PETITION_RENAME, 8 + newname.size() + 1); data << petitionGuid; data << newname; SendPacket(&data); } void WorldSession::HandlePetitionSignOpcode(WorldPacket& recv_data) { DEBUG_LOG("Received opcode CMSG_PETITION_SIGN"); // ok // recv_data.hexlike(); Field* fields; ObjectGuid petitionGuid; uint8 unk; recv_data >> petitionGuid; // petition guid recv_data >> unk; uint32 petitionLowGuid = petitionGuid.GetCounter(); QueryResult* result = CharacterDatabase.PQuery( "SELECT ownerguid, " " (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs " "FROM petition WHERE petitionguid = '%u'", petitionLowGuid, petitionLowGuid); if (!result) { sLog.outError("any petition on server..."); return; } fields = result->Fetch(); uint32 ownerLowGuid = fields[0].GetUInt32(); ObjectGuid ownerGuid = ObjectGuid(HIGHGUID_PLAYER, ownerLowGuid); uint8 signs = fields[1].GetUInt8(); delete result; if (ownerGuid == _player->GetObjectGuid()) return; // not let enemies sign guild charter if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(ownerGuid)) { SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_NOT_ALLIED); return; } if (_player->GetGuildId() || _player->GetGuildIdInvited()) { // close at signer side _player->SendPetitionSignResult(petitionGuid, _player, PETITION_SIGN_ALREADY_IN_GUILD); return; } if (++signs > 4) // client signs maximum { // close at signer side _player->SendPetitionSignResult(petitionGuid, _player, PETITION_SIGN_PETITION_FULL); return; } // client doesn't allow to sign petition two times by one character, but not check sign by another character from same account // not allow sign another player from already sign player account result = CharacterDatabase.PQuery("SELECT playerguid, petitionguid FROM petition_sign WHERE player_account = '%u'", GetAccountId()); if (result) { fields = result->Fetch(); ObjectGuid playerGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()); uint32 otherPetition = fields[1].GetUInt32(); delete result; if (otherPetition == petitionGuid.GetCounter()) { // close at signer side _player->SendPetitionSignResult(petitionGuid, _player, PETITION_SIGN_ALREADY_SIGNED); // update for owner if online if (Player* owner = sObjectMgr.GetPlayer(ownerGuid)) owner->SendPetitionSignResult(petitionGuid, _player, PETITION_SIGN_ALREADY_SIGNED); return; } else if (playerGuid == _player->GetObjectGuid()) { // close at signer side _player->SendPetitionSignResult(petitionGuid, _player, PETITION_SIGN_ALREADY_SIGNED_OTHER); // update for owner if online if (Player* owner = sObjectMgr.GetPlayer(ownerGuid)) owner->SendPetitionSignResult(petitionGuid, _player, PETITION_SIGN_ALREADY_SIGNED_OTHER); return; } } CharacterDatabase.PExecute("INSERT INTO petition_sign (ownerguid,petitionguid, playerguid, player_account) VALUES ('%u', '%u', '%u','%u')", ownerLowGuid, petitionLowGuid, _player->GetGUIDLow(), GetAccountId()); DEBUG_LOG("PETITION SIGN: %s by %s", petitionGuid.GetString().c_str(), _player->GetGuidStr().c_str()); // close at signer side _player->SendPetitionSignResult(petitionGuid, _player, PETITION_SIGN_OK); // update signs count on charter, required testing... // Item *item = _player->GetItemByGuid(petitionguid)); // if(item) // item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs); // update for owner if online if (Player* owner = sObjectMgr.GetPlayer(ownerGuid)) owner->SendPetitionSignResult(petitionGuid, _player, PETITION_SIGN_OK); } void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recv_data) { DEBUG_LOG("Received opcode MSG_PETITION_DECLINE"); // ok // recv_data.hexlike(); ObjectGuid petitionGuid; recv_data >> petitionGuid; // petition guid DEBUG_LOG("Petition %s declined by %s", petitionGuid.GetString().c_str(), _player->GetGuidStr().c_str()); uint32 petitionLowGuid = petitionGuid.GetCounter(); QueryResult* result = CharacterDatabase.PQuery("SELECT ownerguid FROM petition WHERE petitionguid = '%u'", petitionLowGuid); if (!result) return; Field* fields = result->Fetch(); ObjectGuid ownerguid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()); delete result; if (Player* owner = sObjectMgr.GetPlayer(ownerguid)) // petition owner online { WorldPacket data(MSG_PETITION_DECLINE, 8); data << _player->GetObjectGuid(); owner->GetSession()->SendPacket(&data); } } void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recv_data) { DEBUG_LOG("Received opcode CMSG_OFFER_PETITION"); // ok // recv_data.hexlike(); ObjectGuid petitionGuid; ObjectGuid playerGuid; uint32 junk; recv_data >> junk; // this is not petition type! recv_data >> petitionGuid; // petition guid recv_data >> playerGuid; // player guid Player* player = ObjectAccessor::FindPlayer(playerGuid); if (!player) return; /// Get petition type and check QueryResult* result = CharacterDatabase.PQuery("SELECT 1 FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter()); if (!result) return; delete result; DEBUG_LOG("OFFER PETITION: petition %s to %s", petitionGuid.GetString().c_str(), playerGuid.GetString().c_str()); if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam()) { SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_NOT_ALLIED); return; } if (player->GetGuildId()) { SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_IN_GUILD_S); return; } if (player->GetGuildIdInvited()) { SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_INVITED_TO_GUILD_S); return; } /// Get petition signs count uint8 signs = 0; result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionGuid.GetCounter()); // result==NULL also correct charter without signs if (result) signs = (uint8)result->GetRowCount(); /// Send response WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + signs + signs * 12)); data << petitionGuid; // petition guid data << _player->GetObjectGuid(); // owner guid data << uint32(petitionGuid.GetCounter()); // guild guid (in mangos always same as low part of petition guid) data << uint8(signs); // sign's count for (uint8 i = 1; i <= signs; ++i) { Field* fields2 = result->Fetch(); ObjectGuid signerGuid = ObjectGuid(HIGHGUID_PLAYER, fields2[0].GetUInt32()); data << signerGuid; // Player GUID data << uint32(0); // there 0 ... result->NextRow(); } delete result; player->GetSession()->SendPacket(&data); } void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recv_data) { DEBUG_LOG("Received opcode CMSG_TURN_IN_PETITION"); // ok // recv_data.hexlike(); ObjectGuid petitionGuid; recv_data >> petitionGuid; DEBUG_LOG("Petition %s turned in by %s", petitionGuid.GetString().c_str(), _player->GetGuidStr().c_str()); /// Collect petition info data ObjectGuid ownerGuid; std::string name; // data QueryResult* result = CharacterDatabase.PQuery("SELECT ownerguid, name FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter()); if (result) { Field* fields = result->Fetch(); ownerGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()); name = fields[1].GetCppString(); delete result; } else { sLog.outError("CMSG_TURN_IN_PETITION: petition table not have data for guid %u!", petitionGuid.GetCounter()); return; } if (_player->GetGuildId()) { _player->SendPetitionTurnInResult(PETITION_TURN_ALREADY_IN_GUILD); // already in guild return; } if (_player->GetObjectGuid() != ownerGuid) return; // signs result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionGuid.GetCounter()); uint8 signs = result ? (uint8)result->GetRowCount() : 0; uint32 count = sWorld.getConfig(CONFIG_UINT32_MIN_PETITION_SIGNS); if (signs < count) { _player->SendPetitionTurnInResult(PETITION_TURN_NEED_MORE_SIGNATURES); // need more signatures... delete result; return; } if (sGuildMgr.GetGuildByName(name)) { _player->SendPetitionTurnInResult(PETITION_TURN_GUILD_NAME_INVALID); delete result; return; } // and at last charter item check Item* item = _player->GetItemByGuid(petitionGuid); if (!item) { delete result; return; } // OK! // delete charter item _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); Guild* guild = new Guild; if (!guild->Create(_player, name)) { delete guild; delete result; return; } // register guild and add guildmaster sGuildMgr.AddGuild(guild); // add members for (uint8 i = 0; i < signs; ++i) { Field* fields = result->Fetch(); ObjectGuid signGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()); if (!signGuid) continue; guild->AddMember(signGuid, guild->GetLowestRank()); result->NextRow(); } delete result; CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter()); CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid = '%u'", petitionGuid.GetCounter()); CharacterDatabase.CommitTransaction(); // created DEBUG_LOG("TURN IN PETITION %s", petitionGuid.GetString().c_str()); _player->SendPetitionTurnInResult(PETITION_TURN_OK); } void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recv_data) { DEBUG_LOG("Received CMSG_PETITION_SHOWLIST"); // recv_data.hexlike(); ObjectGuid guid; recv_data >> guid; SendPetitionShowList(guid); } void WorldSession::SendPetitionShowList(ObjectGuid guid) { Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER); if (!pCreature) { DEBUG_LOG("WORLD: HandlePetitionShowListOpcode - %s not found or you can't interact with him.", guid.GetString().c_str()); return; } // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); // only guild petitions currently used if (!pCreature->isTabardDesigner()) { DEBUG_LOG("WORLD: HandlePetitionShowListOpcode - %s is not supported npc type.", guid.GetString().c_str()); return; } WorldPacket data(SMSG_PETITION_SHOWLIST, 8 + 1 + 4 * 6); data << guid; // npc guid data << uint32(1); // index data << uint32(GUILD_CHARTER); // charter entry data << uint32(CHARTER_DISPLAY_ID); // charter display id data << uint32(GUILD_CHARTER_COST); // charter cost data << uint32(0); // unknown data << uint32(4); // required signs // for(uint8 i = 0; i < count; ++i) //{ // data << uint32(i); // index // data << uint32(GUILD_CHARTER); // charter entry // data << uint32(CHARTER_DISPLAY_ID); // charter display id // data << uint32(GUILD_CHARTER_COST+i); // charter cost // data << uint32(0); // unknown // data << uint32(9); // required signs //} SendPacket(&data); DEBUG_LOG("Sent SMSG_PETITION_SHOWLIST"); }