/* * This file is part of the Continued-MaNGOS Project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "MovementGenerator.h" #include "Unit.h" MovementGenerator::~MovementGenerator() { } bool MovementGenerator::IsActive(Unit& u) { // When movement generator list modified from Update movegen object erase delayed, // so pointer still valid and be used for check return !u.GetMotionMaster()->empty() && u.GetMotionMaster()->top() == this; }