/* * This file is part of the CMaNGOS Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #define _CRT_SECURE_NO_WARNINGS #include "vmapexport.h" #include "model.h" #include "wmo.h" #include "mpqfile.h" #include #include #include extern HANDLE WorldMpq; Model::Model(std::string& filename) : filename(filename), vertices(0), indices(0) { } bool Model::open(StringSet& failedPaths) { MPQFile f(WorldMpq, filename.c_str()); ok = !f.isEof(); if (!ok) { f.close(); failedPaths.insert(filename); return false; } _unload(); memcpy(&header, f.getBuffer(), sizeof(ModelHeader)); if (header.nBoundingTriangles > 0) { f.seek(0); f.seekRelative(header.ofsBoundingVertices); vertices = new Vec3D[header.nBoundingVertices]; f.read(vertices, header.nBoundingVertices * 12); for (uint32 i = 0; i < header.nBoundingVertices; i++) { vertices[i] = fixCoordSystem(vertices[i]); } f.seek(0); f.seekRelative(header.ofsBoundingTriangles); indices = new uint16[header.nBoundingTriangles]; f.read(indices, header.nBoundingTriangles * 2); f.close(); } else { //printf("not included %s\n", filename.c_str()); f.close(); return false; } return true; } bool Model::ConvertToVMAPModel(const char* outfilename) { int N[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; FILE* output = fopen(outfilename, "wb"); if (!output) { printf("Can't create the output file '%s'\n", outfilename); return false; } fwrite(szRawVMAPMagic, 8, 1, output); uint32 nVertices = 0; nVertices = header.nBoundingVertices; fwrite(&nVertices, sizeof(int), 1, output); uint32 nofgroups = 1; fwrite(&nofgroups, sizeof(uint32), 1, output); fwrite(N, 4 * 3, 1, output); // rootwmoid, flags, groupid fwrite(N, sizeof(float), 3 * 2, output); //bbox, only needed for WMO currently fwrite(N, 4, 1, output); // liquidflags fwrite("GRP ", 4, 1, output); uint32 branches = 1; int wsize; wsize = sizeof(branches) + sizeof(uint32) * branches; fwrite(&wsize, sizeof(int), 1, output); fwrite(&branches, sizeof(branches), 1, output); uint32 nIndexes = 0; nIndexes = header.nBoundingTriangles; fwrite(&nIndexes, sizeof(uint32), 1, output); fwrite("INDX", 4, 1, output); wsize = sizeof(uint32) + sizeof(unsigned short) * nIndexes; fwrite(&wsize, sizeof(int), 1, output); fwrite(&nIndexes, sizeof(uint32), 1, output); if (nIndexes > 0) { fwrite(indices, sizeof(unsigned short), nIndexes, output); } fwrite("VERT", 4, 1, output); wsize = sizeof(int) + sizeof(float) * 3 * nVertices; fwrite(&wsize, sizeof(int), 1, output); fwrite(&nVertices, sizeof(int), 1, output); if (nVertices > 0) { for (uint32 vpos = 0; vpos < nVertices; ++vpos) { std::swap(vertices[vpos].y, vertices[vpos].z); } fwrite(vertices, sizeof(float) * 3, nVertices, output); } fclose(output); return true; } Vec3D fixCoordSystem(Vec3D v) { return Vec3D(v.x, v.z, -v.y); } Vec3D fixCoordSystem2(Vec3D v) { return Vec3D(v.x, v.z, v.y); } ModelInstance::ModelInstance(MPQFile& f, const char* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile) { float ff[3]; f.read(&id, 4); f.read(ff, 12); pos = fixCoords(Vec3D(ff[0], ff[1], ff[2])); f.read(ff, 12); rot = Vec3D(ff[0], ff[1], ff[2]); f.read(&scale, 4); // scale factor - divide by 1024. blizzard devs must be on crack, why not just use a float? sc = scale / 1024.0f; char tempname[512]; sprintf(tempname, "%s/%s", szWorkDirWmo, ModelInstName); FILE* input; input = fopen(tempname, "r+b"); if (!input) { //printf("ModelInstance::ModelInstance couldn't open %s\n", tempname); return; } fseek(input, 8, SEEK_SET); // get the correct no of vertices int nVertices; fread(&nVertices, sizeof(int), 1, input); fclose(input); if (nVertices == 0) return; uint16 adtId = 0;// not used for models uint32 flags = MOD_M2; if (tileX == 65 && tileY == 65) flags |= MOD_WORLDSPAWN; //write mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, name fwrite(&mapID, sizeof(uint32), 1, pDirfile); fwrite(&tileX, sizeof(uint32), 1, pDirfile); fwrite(&tileY, sizeof(uint32), 1, pDirfile); fwrite(&flags, sizeof(uint32), 1, pDirfile); fwrite(&adtId, sizeof(uint16), 1, pDirfile); fwrite(&id, sizeof(uint32), 1, pDirfile); fwrite(&pos, sizeof(float), 3, pDirfile); fwrite(&rot, sizeof(float), 3, pDirfile); fwrite(&sc, sizeof(float), 1, pDirfile); uint32 nlen = strlen(ModelInstName); fwrite(&nlen, sizeof(uint32), 1, pDirfile); fwrite(ModelInstName, sizeof(char), nlen, pDirfile); /* int realx1 = (int) ((float) pos.x / 533.333333f); int realy1 = (int) ((float) pos.z / 533.333333f); int realx2 = (int) ((float) pos.x / 533.333333f); int realy2 = (int) ((float) pos.z / 533.333333f); fprintf(pDirfile,"%s/%s %f,%f,%f_%f,%f,%f %f %d %d %d,%d %d\n", MapName, ModelInstName, (float) pos.x, (float) pos.y, (float) pos.z, (float) rot.x, (float) rot.y, (float) rot.z, sc, nVertices, realx1, realy1, realx2, realy2 ); */ }