/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Log.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Pet.h" #include "Formulas.h" #include "SpellAuras.h" #include "CreatureAI.h" #include "Unit.h" #include "Util.h" char const* petTypeSuffix[MAX_PET_TYPE] = { "'s Minion", // SUMMON_PET "'s Pet", // HUNTER_PET "'s Guardian", // GUARDIAN_PET "'s Companion" // MINI_PET }; Pet::Pet(PetType type) : Creature(CREATURE_SUBTYPE_PET), m_removed(false), m_petType(type), m_happinessTimer(7500), m_duration(0), m_resetTalentsCost(0), m_bonusdamage(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraUpdateMask(0), m_loading(false), m_declinedname(NULL), m_petModeFlags(PET_MODE_DEFAULT) { m_name = "Pet"; m_regenTimer = 4000; // pets always have a charminfo, even if they are not actually charmed CharmInfo* charmInfo = InitCharmInfo(this); if(type == MINI_PET) // always passive charmInfo->SetReactState(REACT_PASSIVE); else if(type == GUARDIAN_PET) // always aggressive charmInfo->SetReactState(REACT_AGGRESSIVE); } Pet::~Pet() { delete m_declinedname; } void Pet::AddToWorld() { ///- Register the pet for guid lookup if(!IsInWorld()) GetMap()->GetObjectsStore().insert(GetGUID(), (Pet*)this); Unit::AddToWorld(); } void Pet::RemoveFromWorld() { ///- Remove the pet from the accessor if(IsInWorld()) GetMap()->GetObjectsStore().erase(GetGUID(), (Pet*)NULL); ///- Don't call the function for Creature, normal mobs + totems go in a different storage Unit::RemoveFromWorld(); } bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool current ) { m_loading = true; uint32 ownerid = owner->GetGUIDLow(); QueryResult *result; if (petnumber) // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND id = '%u'", ownerid, petnumber); else if (current) // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND slot = '%u'", ownerid, PET_SAVE_AS_CURRENT ); else if (petentry) // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets) // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ", ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT); else // any current or other non-stabled pet (for hunter "call pet") // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ", ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT); if(!result) return false; Field *fields = result->Fetch(); // update for case of current pet "slot = 0" petentry = fields[1].GetUInt32(); if (!petentry) { delete result; return false; } uint32 summon_spell_id = fields[17].GetUInt32(); SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id); bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0; // check temporary summoned pets like mage water elemental if (current && is_temporary_summoned) { delete result; return false; } PetType pet_type = PetType(fields[18].GetUInt8()); if(pet_type == HUNTER_PET) { CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(petentry); if(!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets())) { delete result; return false; } } uint32 pet_number = fields[0].GetUInt32(); if (current && owner->IsPetNeedBeTemporaryUnsummoned()) { owner->SetTemporaryUnsummonedPetNumber(pet_number); delete result; return false; } Map *map = owner->GetMap(); uint32 guid = map->GenerateLocalLowGuid(HIGHGUID_PET); if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number)) { delete result; return false; } float px, py, pz; owner->GetClosePoint(px, py, pz, GetObjectBoundingRadius(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); Relocate(px, py, pz, owner->GetOrientation()); if (!IsPositionValid()) { sLog.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); delete result; return false; } setPetType(pet_type); setFaction(owner->getFaction()); SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id); CreatureInfo const *cinfo = GetCreatureInfo(); if (cinfo->type == CREATURE_TYPE_CRITTER) { AIM_Initialize(); map->Add((Creature*)this); delete result; return true; } m_charmInfo->SetPetNumber(pet_number, IsPermanentPetFor(owner)); SetOwnerGUID(owner->GetGUID()); SetDisplayId(fields[3].GetUInt32()); SetNativeDisplayId(fields[3].GetUInt32()); uint32 petlevel = fields[4].GetUInt32(); SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); SetName(fields[8].GetString()); switch (getPetType()) { case SUMMON_PET: petlevel=owner->getLevel(); SetUInt32Value(UNIT_FIELD_BYTES_0, 2048); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet dismiss, cancel) break; case HUNTER_PET: SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); SetSheath(SHEATH_STATE_MELEE); SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel) SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); SetPower(POWER_HAPPINESS, fields[12].GetUInt32()); setPowerType(POWER_FOCUS); break; default: sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType()); } if(owner->IsPvP()) SetPvP(true); if(owner->IsFFAPvP()) SetFFAPvP(true); SetCanModifyStats(true); InitStatsForLevel(petlevel); InitTalentForLevel(); // set original talents points before spell loading SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32()); SetCreatorGUID(owner->GetGUID()); m_charmInfo->SetReactState(ReactStates(fields[6].GetUInt8())); uint32 savedhealth = fields[10].GetUInt32(); uint32 savedmana = fields[11].GetUInt32(); // set current pet as current // 0=current // 1..MAX_PET_STABLES in stable slot // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning)) if (fields[7].GetUInt32() != 0) { CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'", PET_SAVE_NOT_IN_SLOT, ownerid, PET_SAVE_AS_CURRENT, m_charmInfo->GetPetNumber()); CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND id = '%u'", PET_SAVE_AS_CURRENT, ownerid, m_charmInfo->GetPetNumber()); CharacterDatabase.CommitTransaction(); } // load action bar, if data broken will fill later by default spells. if (!is_temporary_summoned) m_charmInfo->LoadPetActionBar(fields[13].GetCppString()); // since last save (in seconds) uint32 timediff = uint32(time(NULL) - fields[14].GetUInt64()); m_resetTalentsCost = fields[15].GetUInt32(); m_resetTalentsTime = fields[16].GetUInt64(); delete result; //load spells/cooldowns/auras _LoadAuras(timediff); //init AB if (is_temporary_summoned) { // Temporary summoned pets always have initial spell list at load InitPetCreateSpells(); } else { LearnPetPassives(); CastPetAuras(current); } if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current { SetHealth(GetMaxHealth()); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); } else { SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth); SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana); } UpdateWalkMode(owner); AIM_Initialize(); map->Add((Creature*)this); // Spells should be loaded after pet is added to map, because in CheckCast is check on it _LoadSpells(); InitLevelupSpellsForLevel(); CleanupActionBar(); // remove unknown spells from action bar after load _LoadSpellCooldowns(); owner->SetPet(this); // in DB stored only full controlled creature DEBUG_LOG("New Pet has guid %u", GetGUIDLow()); if (owner->GetTypeId() == TYPEID_PLAYER) { ((Player*)owner)->PetSpellInitialize(); if(((Player*)owner)->GetGroup()) ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET); ((Player*)owner)->SendTalentsInfoData(true); } if (owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET) { result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber()); if(result) { if(m_declinedname) delete m_declinedname; m_declinedname = new DeclinedName; Field *fields2 = result->Fetch(); for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) m_declinedname->name[i] = fields2[i].GetCppString(); delete result; } } m_loading = false; SynchronizeLevelWithOwner(); return true; } void Pet::SavePetToDB(PetSaveMode mode) { if (!GetEntry()) return; // save only fully controlled creature if (!isControlled()) return; // not save not player pets if(!IS_PLAYER_GUID(GetOwnerGUID())) return; Player* pOwner = (Player*)GetOwner(); if (!pOwner) return; // current/stable/not_in_slot if (mode >= PET_SAVE_AS_CURRENT) { // not save pet as current if another pet temporary unsummoned if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() && pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber()) { // pet will lost anyway at restore temporary unsummoned if(getPetType()==HUNTER_PET) return; // for warlock case mode = PET_SAVE_NOT_IN_SLOT; } uint32 curhealth = GetHealth(); uint32 curmana = GetPower(POWER_MANA); // stable and not in slot saves if (mode != PET_SAVE_AS_CURRENT) RemoveAllAuras(); _SaveSpells(); _SaveSpellCooldowns(); _SaveAuras(); uint32 owner = GUID_LOPART(GetOwnerGUID()); std::string name = m_name; CharacterDatabase.escape_string(name); CharacterDatabase.BeginTransaction(); // remove current data CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() ); // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT) if(mode <= PET_SAVE_LAST_STABLE_SLOT) CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'", PET_SAVE_NOT_IN_SLOT, owner, uint32(mode) ); // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT)) CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')", owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT); // save pet std::ostringstream ss; ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) " << "VALUES (" << m_charmInfo->GetPetNumber() << ", " << GetEntry() << ", " << owner << ", " << GetNativeDisplayId() << ", " << getLevel() << ", " << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", " << uint32(m_charmInfo->GetReactState()) << ", " << uint32(mode) << ", '" << name.c_str() << "', " << uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ", " << (curhealth < 1 ? 1 : curhealth) << ", " << curmana << ", " << GetPower(POWER_HAPPINESS) << ", '"; for(uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i) { ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " "; }; ss << "', " << time(NULL) << ", " << uint32(m_resetTalentsCost) << ", " << uint64(m_resetTalentsTime) << ", " << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", " << uint32(getPetType()) << ")"; CharacterDatabase.Execute( ss.str().c_str() ); CharacterDatabase.CommitTransaction(); } // delete else { RemoveAllAuras(AURA_REMOVE_BY_DELETE); DeleteFromDB(m_charmInfo->GetPetNumber()); } } void Pet::DeleteFromDB(uint32 guidlow) { CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow); } void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState { Creature::setDeathState(s); if(getDeathState()==CORPSE) { //remove summoned pet (no corpse) if(getPetType()==SUMMON_PET) Remove(PET_SAVE_NOT_IN_SLOT); // other will despawn at corpse desppawning (Pet::Update code) else { // pet corpse non lootable and non skinnable SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 ); RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); //lose happiness when died and not in BG/Arena MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND)) ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } } else if(getDeathState()==ALIVE) { RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); CastPetAuras(true); } } void Pet::Update(uint32 diff) { if(m_removed) // pet already removed, just wait in remove queue, no updates return; switch( m_deathState ) { case CORPSE: { if( m_deathTimer <= diff ) { ASSERT(getPetType()!=SUMMON_PET && "Must be already removed."); Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER! return; } break; } case ALIVE: { // unsummon pet that lost owner Unit* owner = GetOwner(); if(!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID())) { Remove(PET_SAVE_NOT_IN_SLOT, true); return; } if(isControlled()) { if( owner->GetPetGUID() != GetGUID() ) { Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); return; } } if(m_duration > 0) { if(m_duration > (int32)diff) m_duration -= (int32)diff; else { Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); return; } } //regenerate focus for hunter pets or energy for deathknight's ghoul if(m_regenTimer <= diff) { switch (getPowerType()) { case POWER_FOCUS: case POWER_ENERGY: Regenerate(getPowerType()); break; default: break; } m_regenTimer = 4000; } else m_regenTimer -= diff; if(getPetType() != HUNTER_PET) break; if(m_happinessTimer <= diff) { LooseHappiness(); m_happinessTimer = 7500; } else m_happinessTimer -= diff; break; } default: break; } Creature::Update(diff); } void Pet::Regenerate(Powers power) { uint32 curValue = GetPower(power); uint32 maxValue = GetMaxPower(power); if (curValue >= maxValue) return; float addvalue = 0.0f; switch (power) { case POWER_FOCUS: { // For hunter pets. addvalue = 24 * sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_FOCUS); break; } case POWER_ENERGY: { // For deathknight's ghoul. addvalue = 20; break; } default: return; } // Apply modifiers (if any). AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) if ((*i)->GetModifier()->m_miscvalue == power) addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f; ModifyPower(power, (int32)addvalue); } void Pet::LooseHappiness() { uint32 curValue = GetPower(POWER_HAPPINESS); if (curValue <= 0) return; int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) if(isInCombat()) //we know in combat happiness fades faster, multiplier guess addvalue = int32(addvalue * 1.5); ModifyPower(POWER_HAPPINESS, -addvalue); } HappinessState Pet::GetHappinessState() { if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE) return UNHAPPY; else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2) return HAPPY; else return CONTENT; } bool Pet::CanTakeMoreActiveSpells(uint32 spellid) { uint8 activecount = 1; uint32 chainstartstore[ACTIVE_SPELLS_MAX]; if(IsPassiveSpell(spellid)) return true; chainstartstore[0] = sSpellMgr.GetFirstSpellInChain(spellid); for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) { if(itr->second.state == PETSPELL_REMOVED) continue; if(IsPassiveSpell(itr->first)) continue; uint32 chainstart = sSpellMgr.GetFirstSpellInChain(itr->first); uint8 x; for(x = 0; x < activecount; x++) { if(chainstart == chainstartstore[x]) break; } if(x == activecount) //spellchain not yet saved -> add active count { ++activecount; if(activecount > ACTIVE_SPELLS_MAX) return false; chainstartstore[x] = chainstart; } } return true; } void Pet::Remove(PetSaveMode mode, bool returnreagent) { Unit* owner = GetOwner(); if(owner) { if(owner->GetTypeId()==TYPEID_PLAYER) { ((Player*)owner)->RemovePet(this,mode,returnreagent); return; } // only if current pet in slot if(owner->GetPetGUID()==GetGUID()) owner->SetPet(0); } AddObjectToRemoveList(); m_removed = true; } void Pet::GivePetXP(uint32 xp) { if(getPetType() != HUNTER_PET) return; if ( xp < 1 ) return; if(!isAlive()) return; uint32 level = getLevel(); // XP to money conversion processed in Player::RewardQuest if(level >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) return; uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE); uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); uint32 newXP = curXP + xp; if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel()) { SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1); return; } while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) ) { newXP -= nextLvlXP; GivePetLevel(level+1); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(level+1)); level = getLevel(); nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); } SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP); } void Pet::GivePetLevel(uint32 level) { if(!level) return; InitStatsForLevel(level); InitLevelupSpellsForLevel(); InitTalentForLevel(); } bool Pet::CreateBaseAtCreature(Creature* creature) { if(!creature) { sLog.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()"); return false; } uint32 guid = creature->GetMap()->GenerateLocalLowGuid(HIGHGUID_PET); BASIC_LOG("Create pet"); uint32 pet_number = sObjectMgr.GeneratePetNumber(); if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number)) return false; Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation()); if(!IsPositionValid()) { sLog.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); return false; } CreatureInfo const *cinfo = GetCreatureInfo(); if(!cinfo) { sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!"); return false; } if(cinfo->type == CREATURE_TYPE_CRITTER) { setPetType(MINI_PET); return true; } SetDisplayId(creature->GetDisplayId()); SetNativeDisplayId(creature->GetNativeDisplayId()); SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); SetPower(POWER_HAPPINESS, 166500); setPowerType(POWER_FOCUS); SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(creature->getLevel())); SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); if(CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]); else SetName(creature->GetNameForLocaleIdx(sObjectMgr.GetDBCLocaleIndex())); if(cinfo->type == CREATURE_TYPE_BEAST) { SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); SetSheath(SHEATH_STATE_MELEE); SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED)); } return true; } bool Pet::InitStatsForLevel(uint32 petlevel, Unit* owner) { CreatureInfo const *cinfo = GetCreatureInfo(); ASSERT(cinfo); if(!owner) { owner = GetOwner(); if(!owner) { sLog.outError("attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry); return false; } } uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry; SetLevel(petlevel); SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50)); SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME); SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME); SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0); CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family); if(cFamily && cFamily->minScale > 0.0f && getPetType()==HUNTER_PET) { float scale; if (getLevel() >= cFamily->maxScaleLevel) scale = cFamily->maxScale; else if (getLevel() <= cFamily->minScaleLevel) scale = cFamily->minScale; else scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale); SetObjectScale(scale); UpdateModelData(); } m_bonusdamage = 0; int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0}; if(cinfo && getPetType() != HUNTER_PET) { createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1; createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2; createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3; createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4; createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5; createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6; } switch(getPetType()) { case SUMMON_PET: { if(owner->GetTypeId() == TYPEID_PLAYER) { switch(owner->getClass()) { case CLASS_WARLOCK: { //the damage bonus used for pets is either fire or shadow damage, whatever is higher uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE); uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW); uint32 val = (fire > shadow) ? fire : shadow; SetBonusDamage(int32 (val * 0.15f)); //bonusAP += val * 0.57; break; } case CLASS_MAGE: { //40% damage bonus of mage's frost damage float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4f; if(val < 0) val = 0; SetBonusDamage( int32(val)); break; } default: break; } } SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower)); PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(creature_ID, petlevel); if(pInfo) // exist in DB { SetCreateHealth(pInfo->health); SetCreateMana(pInfo->mana); if(pInfo->armor > 0) SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); for(int stat = 0; stat < MAX_STATS; ++stat) { SetCreateStat(Stats(stat), float(pInfo->stats[stat])); } } else // not exist in DB, use some default fake data { sLog.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo->Entry); // remove elite bonuses included in DB values SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); SetCreateStat(STAT_STRENGTH, 22); SetCreateStat(STAT_AGILITY, 22); SetCreateStat(STAT_STAMINA, 25); SetCreateStat(STAT_INTELLECT, 28); SetCreateStat(STAT_SPIRIT, 27); } break; } case HUNTER_PET: { SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(petlevel)); //these formula may not be correct; however, it is designed to be close to what it should be //this makes dps 0.5 of pets level SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); //damage range is then petlevel / 2 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); //damage is increased afterwards as strength and pet scaling modify attack power //stored standard pet stats are entry 1 in pet_levelinfo PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(creature_ID, petlevel); if(pInfo) // exist in DB { SetCreateHealth(pInfo->health); SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower)); for( int i = STAT_STRENGTH; i < MAX_STATS; ++i) { SetCreateStat(Stats(i), float(pInfo->stats[i])); } } else // not exist in DB, use some default fake data { sLog.outErrorDb("Hunter pet levelstats missing in DB"); // remove elite bonuses included in DB values SetCreateHealth( uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); SetCreateStat(STAT_STRENGTH, 22); SetCreateStat(STAT_AGILITY, 22); SetCreateStat(STAT_STAMINA, 25); SetCreateStat(STAT_INTELLECT, 28); SetCreateStat(STAT_SPIRIT, 27); } break; } case GUARDIAN_PET: SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000); SetCreateMana(28 + 10*petlevel); SetCreateHealth(28 + 30*petlevel); // FIXME: this is wrong formula, possible each guardian pet have own damage formula //these formula may not be correct; however, it is designed to be close to what it should be //this makes dps 0.5 of pets level SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); //damage range is then petlevel / 2 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; default: sLog.outError("Pet have incorrect type (%u) for levelup.", getPetType()); break; } for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i])); UpdateAllStats(); SetHealth(GetMaxHealth()); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); return true; } bool Pet::HaveInDiet(ItemPrototype const* item) const { if (!item->FoodType) return false; CreatureInfo const* cInfo = GetCreatureInfo(); if(!cInfo) return false; CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); if(!cFamily) return false; uint32 diet = cFamily->petFoodMask; uint32 FoodMask = 1 << (item->FoodType-1); return diet & FoodMask; } uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) { // -5 or greater food level if(getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect return 35000; // -10..-6 else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good return 17000; // -14..-11 else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me return 8000; // -15 or less else return 0; //food too low level } void Pet::_LoadSpellCooldowns() { m_CreatureSpellCooldowns.clear(); m_CreatureCategoryCooldowns.clear(); QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if(result) { time_t curTime = time(NULL); WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+size_t(result->GetRowCount())*8)); data << GetGUID(); data << uint8(0x0); // flags (0x1, 0x2) do { Field *fields = result->Fetch(); uint32 spell_id = fields[0].GetUInt32(); time_t db_time = (time_t)fields[1].GetUInt64(); if(!sSpellStore.LookupEntry(spell_id)) { sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id); continue; } // skip outdated cooldown if(db_time <= curTime) continue; data << uint32(spell_id); data << uint32(uint32(db_time-curTime)*IN_MILLISECONDS); _AddCreatureSpellCooldown(spell_id,db_time); DEBUG_LOG("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime)); } while( result->NextRow() ); delete result; if(!m_CreatureSpellCooldowns.empty() && GetOwner()) { ((Player*)GetOwner())->GetSession()->SendPacket(&data); } } } void Pet::_SaveSpellCooldowns() { CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber()); time_t curTime = time(NULL); // remove oudated and save active for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();) { if(itr->second <= curTime) m_CreatureSpellCooldowns.erase(itr++); else { CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" UI64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second)); ++itr; } } } void Pet::_LoadSpells() { QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if(result) { do { Field *fields = result->Fetch(); addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED); } while( result->NextRow() ); delete result; } } void Pet::_SaveSpells() { for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next) { ++next; // prevent saving family passives to DB if (itr->second.type == PETSPELL_FAMILY) continue; switch(itr->second.state) { case PETSPELL_REMOVED: CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first); m_spells.erase(itr); continue; case PETSPELL_CHANGED: CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first); CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active); break; case PETSPELL_NEW: CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active); break; case PETSPELL_UNCHANGED: continue; } itr->second.state = PETSPELL_UNCHANGED; } } void Pet::_LoadAuras(uint32 timediff) { RemoveAllAuras(); QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,stackcount,remaincharges,basepoints0,basepoints1,basepoints2,maxduration0,maxduration1,maxduration2,remaintime0,remaintime1,remaintime2,effIndexMask FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if(result) { do { Field *fields = result->Fetch(); uint64 caster_guid = fields[0].GetUInt64(); uint32 spellid = fields[1].GetUInt32(); uint32 stackcount= fields[2].GetUInt32(); int32 remaincharges = (int32)fields[3].GetUInt32(); int32 damage[MAX_EFFECT_INDEX]; int32 maxduration[MAX_EFFECT_INDEX]; int32 remaintime[MAX_EFFECT_INDEX]; for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) { damage[i] = (int32)fields[i+4].GetUInt32(); maxduration[i] = (int32)fields[i+7].GetUInt32(); remaintime[i] = (int32)fields[i+10].GetUInt32(); } uint32 effIndexMask = (int32)fields[13].GetUInt32(); SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); if(!spellproto) { sLog.outError("Unknown spell (spellid %u), ignore.",spellid); continue; } // do not load single target auras (unless they were cast by the player) if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto)) continue; // prevent wrong values of remaincharges if(spellproto->procCharges) { if(remaincharges <= 0 || remaincharges > (int32)spellproto->procCharges) remaincharges = spellproto->procCharges; } else remaincharges = 0; if (spellproto->StackAmount < stackcount) stackcount = spellproto->StackAmount; SpellAuraHolder *holder = CreateSpellAuraHolder(spellproto, this, NULL); for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) { if ((effIndexMask & (1 << i)) == 0) continue; if (remaintime[i] != -1 && !IsPositiveEffect(spellid, SpellEffectIndex(i))) { if (remaintime[i]/IN_MILLISECONDS <= int32(timediff)) continue; remaintime[i] -= timediff*IN_MILLISECONDS; } Aura* aura = CreateAura(spellproto, SpellEffectIndex(i), NULL, holder, this); if (!damage[i]) damage[i] = aura->GetModifier()->m_amount; aura->SetLoadedState(damage[i], maxduration[i], remaintime[i]); holder->AddAura(aura, SpellEffectIndex(i)); } if (!holder->IsEmptyHolder()) { holder->SetLoadedState(caster_guid, stackcount, remaincharges); AddSpellAuraHolder(holder); } else delete holder; } while( result->NextRow() ); delete result; } } void Pet::_SaveAuras() { CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber()); SpellAuraHolderMap const& auraHolders = GetSpellAuraHolderMap(); if (auraHolders.empty()) return; for(SpellAuraHolderMap::const_iterator itr = auraHolders.begin(); itr != auraHolders.end(); ++itr) { SpellAuraHolder *holder = itr->second; bool save = true; for (int32 j = 0; j < MAX_EFFECT_INDEX; ++j) { SpellEntry const* spellInfo = holder->GetSpellProto(); if (spellInfo->EffectApplyAuraName[j] == SPELL_AURA_MOD_STEALTH || spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER || spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AREA_AURA_PET ) { save = false; break; } } //skip all holders from spells that are passive //do not save single target holders (unless they were cast by the player) if (save && !holder->IsPassive() && (holder->GetCasterGUID() == GetGUID() || !holder->IsSingleTarget())) { int32 damage[MAX_EFFECT_INDEX]; int32 remaintime[MAX_EFFECT_INDEX]; int32 maxduration[MAX_EFFECT_INDEX]; uint32 effIndexMask = 0; for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) { damage[i] = 0; remaintime[i] = 0; maxduration[i] = 0; if (Aura *aur = holder->GetAuraByEffectIndex(SpellEffectIndex(i))) { // don't save not own area auras if (aur->IsAreaAura() && holder->GetCasterGUID() != GetGUID()) continue; damage[i] = aur->GetModifier()->m_amount; remaintime[i] = aur->GetAuraDuration(); maxduration[i] = aur->GetAuraMaxDuration(); effIndexMask |= (1 << i); } } if (!effIndexMask) continue; CharacterDatabase.PExecute("INSERT INTO pet_aura (guid, caster_guid, spell, stackcount, remaincharges, basepoints0, basepoints1, basepoints2, maxduration0, maxduration1, maxduration2, remaintime0, remaintime1, remaintime2, effIndexMask) VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u')", m_charmInfo->GetPetNumber(), holder->GetCasterGUID(), holder->GetId(), holder->GetStackAmount(), holder->GetAuraCharges(), damage[EFFECT_INDEX_0], damage[EFFECT_INDEX_1], damage[EFFECT_INDEX_2], maxduration[EFFECT_INDEX_0], maxduration[EFFECT_INDEX_1], maxduration[EFFECT_INDEX_2], remaintime[EFFECT_INDEX_0], remaintime[EFFECT_INDEX_1], remaintime[EFFECT_INDEX_2], effIndexMask); } } } bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); if (!spellInfo) { // do pet spell book cleanup if(state == PETSPELL_UNCHANGED) // spell load case { sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id); CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id); } else sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); return false; } PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr != m_spells.end()) { if (itr->second.state == PETSPELL_REMOVED) { m_spells.erase(itr); state = PETSPELL_CHANGED; } else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED) { // can be in case spell loading but learned at some previous spell loading itr->second.state = PETSPELL_UNCHANGED; if(active == ACT_ENABLED) ToggleAutocast(spell_id, true); else if(active == ACT_DISABLED) ToggleAutocast(spell_id, false); return false; } else return false; } uint32 oldspell_id = 0; PetSpell newspell; newspell.state = state; newspell.type = type; if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here { if(IsPassiveSpell(spellInfo)) newspell.active = ACT_PASSIVE; else newspell.active = ACT_DISABLED; } else newspell.active = active; // talent: unlearn all other talent ranks (high and low) if(TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id)) { if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) { for(int i=0; i < MAX_TALENT_RANK; ++i) { // skip learning spell and no rank spell case uint32 rankSpellId = talentInfo->RankID[i]; if(!rankSpellId || rankSpellId==spell_id) continue; // skip unknown ranks if(!HasSpell(rankSpellId)) continue; removeSpell(rankSpellId,false,false); } } } else if(sSpellMgr.GetSpellRank(spell_id)!=0) { for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2) { if(itr2->second.state == PETSPELL_REMOVED) continue; if( sSpellMgr.IsRankSpellDueToSpell(spellInfo,itr2->first) ) { // replace by new high rank if(sSpellMgr.IsHighRankOfSpell(spell_id,itr2->first)) { newspell.active = itr2->second.active; if(newspell.active == ACT_ENABLED) ToggleAutocast(itr2->first, false); oldspell_id = itr2->first; unlearnSpell(itr2->first,false,false); break; } // ignore new lesser rank else if(sSpellMgr.IsHighRankOfSpell(itr2->first,spell_id)) return false; } } } m_spells[spell_id] = newspell; if (IsPassiveSpell(spellInfo)) CastSpell(this, spell_id, true); else m_charmInfo->AddSpellToActionBar(spell_id, ActiveStates(newspell.active)); if(newspell.active == ACT_ENABLED) ToggleAutocast(spell_id, true); uint32 talentCost = GetTalentSpellCost(spell_id); if (talentCost) { m_usedTalentCount+=talentCost; UpdateFreeTalentPoints(false); } return true; } bool Pet::learnSpell(uint32 spell_id) { // prevent duplicated entires in spell book if (!addSpell(spell_id)) return false; if(!m_loading) { Unit* owner = GetOwner(); if(owner && owner->GetTypeId() == TYPEID_PLAYER) { WorldPacket data(SMSG_PET_LEARNED_SPELL, 4); data << uint32(spell_id); ((Player*)owner)->GetSession()->SendPacket(&data); ((Player*)owner)->PetSpellInitialize(); } } return true; } void Pet::InitLevelupSpellsForLevel() { uint32 level = getLevel(); if(PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? sSpellMgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL) { // PetLevelupSpellSet ordered by levels, process in reversed order for(PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr) { // will called first if level down if(itr->first > level) unlearnSpell(itr->second,true); // will learn prev rank if any // will called if level up else learnSpell(itr->second); // will unlearn prev rank if any } } int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry(); // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game) if(PetDefaultSpellsEntry const *defSpells = sSpellMgr.GetPetDefaultSpellsEntry(petSpellsId)) { for(int i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i) { SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]); if(!spellEntry) continue; // will called first if level down if(spellEntry->spellLevel > level) unlearnSpell(spellEntry->Id,true); // will called if level up else learnSpell(spellEntry->Id); } } } bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab) { if(removeSpell(spell_id,learn_prev,clear_ab)) { if(!m_loading) { if (Unit* owner = GetOwner()) { if(owner->GetTypeId() == TYPEID_PLAYER) { WorldPacket data(SMSG_PET_REMOVED_SPELL, 4); data << uint32(spell_id); ((Player*)owner)->GetSession()->SendPacket(&data); } } } return true; } return false; } bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab) { PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr == m_spells.end()) return false; if(itr->second.state == PETSPELL_REMOVED) return false; if(itr->second.state == PETSPELL_NEW) m_spells.erase(itr); else itr->second.state = PETSPELL_REMOVED; RemoveAurasDueToSpell(spell_id); uint32 talentCost = GetTalentSpellCost(spell_id); if (talentCost > 0) { if (m_usedTalentCount > talentCost) m_usedTalentCount-=talentCost; else m_usedTalentCount = 0; UpdateFreeTalentPoints(false); } if (learn_prev) { if (uint32 prev_id = sSpellMgr.GetPrevSpellInChain (spell_id)) learnSpell(prev_id); else learn_prev = false; } // if remove last rank or non-ranked then update action bar at server and client if need if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id)) { if(!m_loading) { // need update action bar for last removed rank if (Unit* owner = GetOwner()) if (owner->GetTypeId() == TYPEID_PLAYER) ((Player*)owner)->PetSpellInitialize(); } } return true; } void Pet::CleanupActionBar() { for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) if(UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i)) if(uint32 action = ab->GetAction()) if(ab->IsActionBarForSpell() && !HasSpell(action)) m_charmInfo->SetActionBar(i,0,ACT_DISABLED); } void Pet::InitPetCreateSpells() { m_charmInfo->InitPetActionBar(); m_spells.clear(); LearnPetPassives(); CastPetAuras(false); } bool Pet::resetTalents(bool no_cost) { Unit *owner = GetOwner(); if (!owner || owner->GetTypeId()!=TYPEID_PLAYER) return false; // not need after this call if(((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) ((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true); CreatureInfo const * ci = GetCreatureInfo(); if(!ci) return false; // Check pet talent type CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family); if(!pet_family || pet_family->petTalentType < 0) return false; Player *player = (Player *)owner; uint32 level = getLevel(); uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); if (m_usedTalentCount == 0) { UpdateFreeTalentPoints(false); // for fix if need counter return false; } uint32 cost = 0; if(!no_cost) { cost = resetTalentsCost(); if (player->GetMoney() < cost) { player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); return false; } } for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i) { TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); if (!talentInfo) continue; TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); if(!talentTabInfo) continue; // unlearn only talents for pets family talent type if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)) continue; for (int j = 0; j < MAX_TALENT_RANK; j++) if (talentInfo->RankID[j]) removeSpell(talentInfo->RankID[j],!IsPassiveSpell(talentInfo->RankID[j]),false); } UpdateFreeTalentPoints(false); if(!no_cost) { player->ModifyMoney(-(int32)cost); m_resetTalentsCost = cost; m_resetTalentsTime = time(NULL); } player->PetSpellInitialize(); return true; } void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/) { // not need after this call if(((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) ((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true); // reset for online if(online_pet) online_pet->resetTalents(true); // now need only reset for offline pets (all pets except online case) uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0; QueryResult *resultPets = CharacterDatabase.PQuery( "SELECT id FROM character_pet WHERE owner = '%u' AND id <> '%u'", owner->GetGUIDLow(),except_petnumber); // no offline pets if(!resultPets) return; QueryResult *result = CharacterDatabase.PQuery( "SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet " "WHERE character_pet.owner = '%u' AND character_pet.id = pet_spell.guid AND character_pet.id <> %u", owner->GetGUIDLow(),except_petnumber); if(!result) { delete resultPets; return; } bool need_comma = false; std::ostringstream ss; ss << "DELETE FROM pet_spell WHERE guid IN ("; do { Field *fields = resultPets->Fetch(); uint32 id = fields[0].GetUInt32(); if(need_comma) ss << ","; ss << id; need_comma = true; } while( resultPets->NextRow() ); delete resultPets; ss << ") AND spell IN ("; bool need_execute = false; do { Field *fields = result->Fetch(); uint32 spell = fields[0].GetUInt32(); if(!GetTalentSpellCost(spell)) continue; if(need_execute) ss << ","; ss << spell; need_execute = true; } while( result->NextRow() ); delete result; if(!need_execute) return; ss << ")"; CharacterDatabase.Execute(ss.str().c_str()); } void Pet::UpdateFreeTalentPoints(bool resetIfNeed) { uint32 level = getLevel(); uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent) if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel) { // Remove all talent points (except for admin pets) if (resetIfNeed) { Unit *owner = GetOwner(); if (!owner || owner->GetTypeId() != TYPEID_PLAYER || ((Player*)owner)->GetSession()->GetSecurity() < SEC_ADMINISTRATOR) resetTalents(true); else SetFreeTalentPoints(0); } else SetFreeTalentPoints(0); } else SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount); } void Pet::InitTalentForLevel() { UpdateFreeTalentPoints(); Unit *owner = GetOwner(); if (!owner || owner->GetTypeId() != TYPEID_PLAYER) return; if(!m_loading) ((Player*)owner)->SendTalentsInfoData(true); } uint32 Pet::resetTalentsCost() const { uint32 days = uint32(sWorld.GetGameTime() - m_resetTalentsTime)/DAY; // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver if(m_resetTalentsCost < 10*SILVER || days > 0) return 10*SILVER; // then 50 silver else if(m_resetTalentsCost < 50*SILVER) return 50*SILVER; // then 1 gold else if(m_resetTalentsCost < 1*GOLD) return 1*GOLD; // then increasing at a rate of 1 gold; cap 10 gold else return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD); } uint8 Pet::GetMaxTalentPointsForLevel(uint32 level) { uint8 points = (level >= 20) ? ((level - 16) / 4) : 0; // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS if (Unit *owner = GetOwner()) points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS); return points; } void Pet::ToggleAutocast(uint32 spellid, bool apply) { if(IsPassiveSpell(spellid)) return; PetSpellMap::iterator itr = m_spells.find(spellid); uint32 i; if(apply) { for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i) ; // just search if (i == m_autospells.size()) { m_autospells.push_back(spellid); if(itr->second.active != ACT_ENABLED) { itr->second.active = ACT_ENABLED; if(itr->second.state != PETSPELL_NEW) itr->second.state = PETSPELL_CHANGED; } } } else { AutoSpellList::iterator itr2 = m_autospells.begin(); for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, itr2++) ; // just search if (i < m_autospells.size()) { m_autospells.erase(itr2); if(itr->second.active != ACT_DISABLED) { itr->second.active = ACT_DISABLED; if(itr->second.state != PETSPELL_NEW) itr->second.state = PETSPELL_CHANGED; } } } } bool Pet::IsPermanentPetFor(Player* owner) { switch(getPetType()) { case SUMMON_PET: switch(owner->getClass()) { case CLASS_WARLOCK: return GetCreatureInfo()->type == CREATURE_TYPE_DEMON; case CLASS_DEATH_KNIGHT: return GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD; default: return false; } case HUNTER_PET: return true; default: return false; } } bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number) { SetMap(map); SetPhaseMask(phaseMask,false); Object::_Create(guidlow, pet_number, HIGHGUID_PET); m_DBTableGuid = guidlow; m_originalEntry = Entry; if(!InitEntry(Entry)) return false; SetSheath(SHEATH_STATE_MELEE); if(getPetType() == MINI_PET) // always non-attackable SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); return true; } bool Pet::HasSpell(uint32 spell) const { PetSpellMap::const_iterator itr = m_spells.find(spell); return (itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED ); } // Get all passive spells in our skill line void Pet::LearnPetPassives() { CreatureInfo const* cInfo = GetCreatureInfo(); if(!cInfo) return; CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); if(!cFamily) return; PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID); if(petStore != sPetFamilySpellsStore.end()) { for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet) addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY); } } void Pet::CastPetAuras(bool current) { Unit* owner = GetOwner(); if(!owner || owner->GetTypeId()!=TYPEID_PLAYER) return; for(PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();) { PetAura const* pa = *itr; ++itr; if(!current && pa->IsRemovedOnChangePet()) owner->RemovePetAura(pa); else CastPetAura(pa); } } void Pet::CastPetAura(PetAura const* aura) { uint32 auraId = aura->GetAura(GetEntry()); if(!auraId) return; if(auraId == 35696) // Demonic Knowledge { int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100); CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true); } else CastSpell(this, auraId, true); } struct DoPetLearnSpell { DoPetLearnSpell(Pet& _pet) : pet(_pet) {} void operator() (uint32 spell_id) { pet.learnSpell(spell_id); } Pet& pet; }; void Pet::learnSpellHighRank(uint32 spellid) { learnSpell(spellid); DoPetLearnSpell worker(*this); sSpellMgr.doForHighRanks(spellid,worker); } void Pet::SynchronizeLevelWithOwner() { Unit* owner = GetOwner(); if (!owner || owner->GetTypeId() != TYPEID_PLAYER) return; switch(getPetType()) { // always same level case SUMMON_PET: GivePetLevel(owner->getLevel()); break; // can't be greater owner level case HUNTER_PET: if(getLevel() > owner->getLevel()) { GivePetLevel(owner->getLevel()); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(owner->getLevel())); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP)-1); } break; default: break; } } void Pet::ApplyModeFlags(PetModeFlags mode, bool apply) { if (apply) m_petModeFlags = PetModeFlags(m_petModeFlags | mode); else m_petModeFlags = PetModeFlags(m_petModeFlags & ~mode); Unit* owner = GetOwner(); if(!owner || owner->GetTypeId()!=TYPEID_PLAYER) return; WorldPacket data(SMSG_PET_MODE, 12); data << uint64(GetGUID()); data << uint32(m_petModeFlags); ((Player*)owner)->GetSession()->SendPacket(&data); }