ALTER TABLE `character_queststatus` CHANGE `playerid` `guid` bigint(20) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier', CHANGE `questid` `quest` int(11) unsigned NOT NULL default '0' COMMENT 'Quest Identifier', CHANGE `status` `status` int(11) unsigned NOT NULL default '0', CHANGE `rewarded` `rewarded` int(11) unsigned NOT NULL default '0', CHANGE `explored` `explored` int(11) unsigned NOT NULL default '0' AFTER `rewarded` , CHANGE `timer` `timer` bigint(20) unsigned NOT NULL default '0' AFTER `explored` , CHANGE `questMobCount1` `mobcount1` int(11) unsigned NOT NULL default '0', CHANGE `questMobCount2` `mobcount2` int(11) unsigned NOT NULL default '0', CHANGE `questMobCount3` `mobcount3` int(11) unsigned NOT NULL default '0', CHANGE `questMobCount4` `mobcount4` int(11) unsigned NOT NULL default '0', CHANGE `questItemCount1` `itemcount1` int(11) unsigned NOT NULL default '0', CHANGE `questItemCount2` `itemcount2` int(11) unsigned NOT NULL default '0', CHANGE `questItemCount3` `itemcount3` int(11) unsigned NOT NULL default '0', CHANGE `questItemCount4` `itemcount4` int(11) unsigned NOT NULL default '0', DROP `id` , DROP PRIMARY KEY , ADD PRIMARY KEY (`guid`,`quest`) ;