/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2017 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_MOVEMENTGENERATOR_H #define MANGOS_MOVEMENTGENERATOR_H #include "Common.h" #include "Platform/Define.h" #include "Policies/Singleton.h" #include "Dynamic/ObjectRegistry.h" #include "Dynamic/FactoryHolder.h" #include "MotionMaster.h" #include "Timer.h" class Unit; class Creature; class Player; class MovementGenerator { public: virtual ~MovementGenerator(); // called before adding movement generator to motion stack virtual void Initialize(Unit&) = 0; // called aftre remove movement generator from motion stack virtual void Finalize(Unit&) = 0; // called before lost top position (before push new movement generator above) virtual void Interrupt(Unit&) = 0; // called after return movement generator to top position (after remove above movement generator) virtual void Reset(Unit&) = 0; virtual bool Update(Unit&, const uint32& time_diff) = 0; virtual MovementGeneratorType GetMovementGeneratorType() const = 0; virtual void unitSpeedChanged() { } // used by Evade code for select point to evade with expected restart default movement virtual bool GetResetPosition(Unit&, float& /*x*/, float& /*y*/, float& /*z*/, float& o) const { return false; } // given destination unreachable? due to pathfinsing or other virtual bool IsReachable() const { return true; } // used for check from Update call is movegen still be active (top movement generator) // after some not safe for this calls bool IsActive(Unit& u); }; template class MANGOS_DLL_SPEC MovementGeneratorMedium : public MovementGenerator { public: void Initialize(Unit& u) override { // u->AssertIsType(); (static_cast(this))->Initialize(*((T*)&u)); } void Finalize(Unit& u) override { // u->AssertIsType(); (static_cast(this))->Finalize(*((T*)&u)); } void Interrupt(Unit& u) override { // u->AssertIsType(); (static_cast(this))->Interrupt(*((T*)&u)); } void Reset(Unit& u) override { // u->AssertIsType(); (static_cast(this))->Reset(*((T*)&u)); } bool Update(Unit& u, const uint32& time_diff) override { // u->AssertIsType(); return (static_cast(this))->Update(*((T*)&u), time_diff); } bool GetResetPosition(Unit& u, float& x, float& y, float& z, float& o) const override { // u->AssertIsType(); return (static_cast(this))->GetResetPosition(*((T*)&u), x, y, z, o); } public: // Will not link if not overridden in the generators void Initialize(T& u); void Finalize(T& u); void Interrupt(T& u); void Reset(T& u); bool Update(T& u, const uint32& time_diff); // not need always overwrites bool GetResetPosition(T& /*u*/, float& /*x*/, float& /*y*/, float& /*z*/, float& /*o*/) const { return false; } }; struct SelectableMovement : public FactoryHolder { SelectableMovement(MovementGeneratorType mgt) : FactoryHolder(mgt) {} }; template struct MovementGeneratorFactory : public SelectableMovement { MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {} MovementGenerator* Create(void*) const override; }; typedef FactoryHolder MovementGeneratorCreator; typedef FactoryHolder::FactoryHolderRegistry MovementGeneratorRegistry; typedef FactoryHolder::FactoryHolderRepository MovementGeneratorRepository; #endif