/** * This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "CreatureEventAI.h" #include "CreatureEventAIMgr.h" #include "ObjectMgr.h" #include "Spell.h" #include "World.h" #include "Cell.h" #include "CellImpl.h" #include "GameEventMgr.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "InstanceData.h" #include "Chat.h" #include "Language.h" bool CreatureEventAIHolder::UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax) { if (repeatMin == repeatMax) Time = repeatMin; else if (repeatMax > repeatMin) Time = urand(repeatMin, repeatMax); else { sLog.outErrorEventAI("Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature->GetEntry(), Event.event_id, Event.event_type); Enabled = false; return false; } return true; } int CreatureEventAI::Permissible(const Creature* creature) { if (creature->GetAIName() == "EventAI") return PERMIT_BASE_SPECIAL; return PERMIT_BASE_NO; } void CreatureEventAI::GetAIInformation(ChatHandler& reader) { reader.PSendSysMessage(LANG_NPC_EVENTAI_PHASE, (uint32)m_Phase); reader.PSendSysMessage(LANG_NPC_EVENTAI_MOVE, reader.GetOnOffStr(m_isCombatMovement)); reader.PSendSysMessage(LANG_NPC_EVENTAI_COMBAT, reader.GetOnOffStr(m_MeleeEnabled)); if (sLog.HasLogFilter(LOG_FILTER_EVENT_AI_DEV)) // Give some more details if in EventAI Dev Mode return; reader.PSendSysMessage("Current events of this creature:"); for (CreatureEventAIList::const_iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr) { if (itr->Event.action[2].type != ACTION_T_NONE) reader.PSendSysMessage("%u Type%3u (%s) Timer(%3us) actions[type(param1)]: %2u(%5u) -- %2u(%u) -- %2u(%5u)", itr->Event.event_id, itr->Event.event_type, itr->Enabled ? "On" : "Off", itr->Time/1000, itr->Event.action[0].type, itr->Event.action[0].raw.param1, itr->Event.action[1].type, itr->Event.action[1].raw.param1, itr->Event.action[2].type, itr->Event.action[2].raw.param1); else if (itr->Event.action[1].type != ACTION_T_NONE) reader.PSendSysMessage("%u Type%3u (%s) Timer(%3us) actions[type(param1)]: %2u(%5u) -- %2u(%5u)", itr->Event.event_id, itr->Event.event_type, itr->Enabled ? "On" : "Off", itr->Time/1000, itr->Event.action[0].type, itr->Event.action[0].raw.param1, itr->Event.action[1].type, itr->Event.action[1].raw.param1); else reader.PSendSysMessage("%u Type%3u (%s) Timer(%3us) action[type(param1)]: %2u(%5u)", itr->Event.event_id, itr->Event.event_type, itr->Enabled ? "On" : "Off", itr->Time/1000, itr->Event.action[0].type, itr->Event.action[0].raw.param1); } } // For Non Dungeon map only allow non-difficulty flags or EFLAG_DIFFICULTY_0 mode inline bool IsEventFlagsFitForNormalMap(uint8 eFlags) { return !(eFlags & (EFLAG_DIFFICULTY_0 | EFLAG_DIFFICULTY_1 | EFLAG_DIFFICULTY_2 | EFLAG_DIFFICULTY_3)) || (eFlags & EFLAG_DIFFICULTY_0); } CreatureEventAI::CreatureEventAI(Creature* c) : CreatureAI(c), m_Phase(0), m_MeleeEnabled(true), m_InvinceabilityHpLevel(0), m_throwAIEventMask(0), m_throwAIEventStep(0) { // Need make copy for filter unneeded steps and safe in case table reload CreatureEventAI_Event_Map::const_iterator creatureEventsItr = sEventAIMgr.GetCreatureEventAIMap().find(m_creature->GetEntry()); if (creatureEventsItr != sEventAIMgr.GetCreatureEventAIMap().end()) { uint32 events_count = 0; for (CreatureEventAI_Event_Vec::const_iterator i = creatureEventsItr->second.begin(); i != creatureEventsItr->second.end(); ++i) { // Debug check #ifndef MANGOS_DEBUG if (i->event_flags & EFLAG_DEBUG_ONLY) continue; #endif if (m_creature->GetMap()->IsDungeon()) { if ((1 << (m_creature->GetMap()->GetSpawnMode() + 1)) & i->event_flags) { ++events_count; } } else if (IsEventFlagsFitForNormalMap(i->event_flags)) ++events_count; } // EventMap had events but they were not added because they must be for instance if (events_count == 0) sLog.outErrorEventAI("Creature %u has events but no events added to list because of instance flags.", m_creature->GetEntry()); else { m_CreatureEventAIList.reserve(events_count); for (CreatureEventAI_Event_Vec::const_iterator i = creatureEventsItr->second.begin(); i != creatureEventsItr->second.end(); ++i) { // Debug check #ifndef MANGOS_DEBUG if (i->event_flags & EFLAG_DEBUG_ONLY) continue; #endif if (m_creature->GetMap()->IsDungeon()) { if ((1 << (m_creature->GetMap()->GetSpawnMode() + 1)) & i->event_flags) { // event flagged for instance mode m_CreatureEventAIList.push_back(CreatureEventAIHolder(*i)); } } else if (IsEventFlagsFitForNormalMap(i->event_flags)) m_CreatureEventAIList.push_back(CreatureEventAIHolder(*i)); } } } else sLog.outErrorEventAI("EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature->GetEntry()); // Handle Spawned Events, also calls Reset() JustRespawned(); } #define LOG_PROCESS_EVENT \ DEBUG_FILTER_LOG(LOG_FILTER_EVENT_AI_DEV, "CreatureEventAI: Event type %u (script %u) triggered for %s (invoked by %s)", \ pHolder.Event.event_type, pHolder.Event.event_id, m_creature->GetGuidStr().c_str(), pActionInvoker ? pActionInvoker->GetGuidStr().c_str() : "") inline bool IsTimerBasedEvent(EventAI_Type type) { switch (type) { case EVENT_T_TIMER_IN_COMBAT: case EVENT_T_TIMER_OOC: case EVENT_T_TIMER_GENERIC: case EVENT_T_MANA: case EVENT_T_HP: case EVENT_T_TARGET_HP: case EVENT_T_TARGET_CASTING: case EVENT_T_FRIENDLY_HP: case EVENT_T_AURA: case EVENT_T_TARGET_AURA: case EVENT_T_MISSING_AURA: case EVENT_T_TARGET_MISSING_AURA: case EVENT_T_RANGE: return true; default: return false; } } bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker, Creature* pAIEventSender) { if (!pHolder.Enabled || pHolder.Time) return false; // Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask) if (pHolder.Event.event_inverse_phase_mask & (1 << m_Phase)) { if (!IsTimerBasedEvent(pHolder.Event.event_type)) DEBUG_FILTER_LOG(LOG_FILTER_EVENT_AI_DEV, "CreatureEventAI: Event %u skipped because of phasemask %u. Current phase %u", pHolder.Event.event_id, pHolder.Event.event_inverse_phase_mask, m_Phase); return false; } if (!IsTimerBasedEvent(pHolder.Event.event_type)) LOG_PROCESS_EVENT; CreatureEventAI_Event const& event = pHolder.Event; // Check event conditions based on the event type, also reset events switch (event.event_type) { case EVENT_T_TIMER_IN_COMBAT: if (!m_creature->isInCombat()) return false; LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.timer.repeatMin, event.timer.repeatMax); break; case EVENT_T_TIMER_OOC: if (m_creature->isInCombat() || m_creature->IsInEvadeMode()) return false; LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.timer.repeatMin, event.timer.repeatMax); break; case EVENT_T_TIMER_GENERIC: LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.timer.repeatMin, event.timer.repeatMax); break; case EVENT_T_HP: { if (!m_creature->isInCombat() || !m_creature->GetMaxHealth()) return false; uint32 perc = (m_creature->GetHealth() * 100) / m_creature->GetMaxHealth(); if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) return false; LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.percent_range.repeatMin, event.percent_range.repeatMax); break; } case EVENT_T_MANA: { if (!m_creature->isInCombat() || !m_creature->GetMaxPower(POWER_MANA)) return false; uint32 perc = (m_creature->GetPower(POWER_MANA) * 100) / m_creature->GetMaxPower(POWER_MANA); if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) return false; LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.percent_range.repeatMin, event.percent_range.repeatMax); break; } case EVENT_T_AGGRO: break; case EVENT_T_KILL: // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.kill.repeatMin, event.kill.repeatMax); break; case EVENT_T_DEATH: case EVENT_T_EVADE: break; case EVENT_T_SPELLHIT: // Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.spell_hit.repeatMin, event.spell_hit.repeatMax); break; case EVENT_T_RANGE: // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.range.repeatMin, event.range.repeatMax); break; case EVENT_T_OOC_LOS: // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.ooc_los.repeatMin, event.ooc_los.repeatMax); break; case EVENT_T_SPAWNED: break; case EVENT_T_TARGET_HP: { if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxHealth()) return false; uint32 perc = (m_creature->getVictim()->GetHealth() * 100) / m_creature->getVictim()->GetMaxHealth(); if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) return false; LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.percent_range.repeatMin, event.percent_range.repeatMax); break; } case EVENT_T_TARGET_CASTING: if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->IsNonMeleeSpellCasted(false, false, true)) return false; LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.target_casting.repeatMin, event.target_casting.repeatMax); break; case EVENT_T_FRIENDLY_HP: { if (!m_creature->isInCombat()) return false; Unit* pUnit = DoSelectLowestHpFriendly((float)event.friendly_hp.radius, event.friendly_hp.hpDeficit); if (!pUnit) return false; pActionInvoker = pUnit; LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.friendly_hp.repeatMin, event.friendly_hp.repeatMax); break; } case EVENT_T_FRIENDLY_IS_CC: { if (!m_creature->isInCombat()) return false; std::list pList; DoFindFriendlyCC(pList, (float)event.friendly_is_cc.radius); // List is empty if (pList.empty()) return false; // We don't really care about the whole list, just return first available pActionInvoker = *(pList.begin()); // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.friendly_is_cc.repeatMin, event.friendly_is_cc.repeatMax); break; } case EVENT_T_FRIENDLY_MISSING_BUFF: { std::list pList; DoFindFriendlyMissingBuff(pList, (float)event.friendly_buff.radius, event.friendly_buff.spellId); // List is empty if (pList.empty()) return false; // We don't really care about the whole list, just return first available pActionInvoker = *(pList.begin()); // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.friendly_buff.repeatMin, event.friendly_buff.repeatMax); break; } case EVENT_T_SUMMONED_UNIT: case EVENT_T_SUMMONED_JUST_DIED: case EVENT_T_SUMMONED_JUST_DESPAWN: { // Prevent event from occuring on no unit or non creatures if (!pActionInvoker || pActionInvoker->GetTypeId() != TYPEID_UNIT) return false; // Creature id doesn't match up if (((Creature*)pActionInvoker)->GetEntry() != event.summoned.creatureId) return false; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.summoned.repeatMin, event.summoned.repeatMax); break; } case EVENT_T_TARGET_MANA: { if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxPower(POWER_MANA)) return false; uint32 perc = (m_creature->getVictim()->GetPower(POWER_MANA) * 100) / m_creature->getVictim()->GetMaxPower(POWER_MANA); if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin) return false; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.percent_range.repeatMin, event.percent_range.repeatMax); break; } case EVENT_T_REACHED_HOME: case EVENT_T_RECEIVE_EMOTE: break; case EVENT_T_AURA: { SpellAuraHolder* holder = m_creature->GetSpellAuraHolder(event.buffed.spellId); if (!holder || holder->GetStackAmount() < event.buffed.amount) return false; LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.buffed.repeatMin, event.buffed.repeatMax); break; } case EVENT_T_TARGET_AURA: { if (!m_creature->isInCombat() || !m_creature->getVictim()) return false; SpellAuraHolder* holder = m_creature->getVictim()->GetSpellAuraHolder(event.buffed.spellId); if (!holder || holder->GetStackAmount() < event.buffed.amount) return false; LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.buffed.repeatMin, event.buffed.repeatMax); break; } case EVENT_T_MISSING_AURA: { SpellAuraHolder* holder = m_creature->GetSpellAuraHolder(event.buffed.spellId); if (holder && holder->GetStackAmount() >= event.buffed.amount) return false; LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.buffed.repeatMin, event.buffed.repeatMax); break; } case EVENT_T_TARGET_MISSING_AURA: { if (!m_creature->isInCombat() || !m_creature->getVictim()) return false; SpellAuraHolder* holder = m_creature->getVictim()->GetSpellAuraHolder(event.buffed.spellId); if (holder && holder->GetStackAmount() >= event.buffed.amount) return false; LOG_PROCESS_EVENT; // Repeat Timers pHolder.UpdateRepeatTimer(m_creature, event.buffed.repeatMin, event.buffed.repeatMax); break; } case EVENT_T_RECEIVE_AI_EVENT: break; default: sLog.outErrorEventAI("Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); break; } // Disable non-repeatable events if (!(pHolder.Event.event_flags & EFLAG_REPEATABLE)) pHolder.Enabled = false; // Store random here so that all random actions match up uint32 rnd = rand(); // Return if chance for event is not met if (pHolder.Event.event_chance <= rnd % 100) return false; // Process actions, normal case if (!(pHolder.Event.event_flags & EFLAG_RANDOM_ACTION)) { for (uint32 j = 0; j < MAX_ACTIONS; ++j) ProcessAction(pHolder.Event.action[j], rnd, pHolder.Event.event_id, pActionInvoker, pAIEventSender); } // Process actions, random case else { // amount of real actions uint32 count = 0; for (uint32 j = 0; j < MAX_ACTIONS; ++j) if (pHolder.Event.action[j].type != ACTION_T_NONE) ++count; if (count) { // select action number from found amount uint32 idx = urand(0, count - 1); // find selected action, skipping not used uint32 j = 0; for (; ; ++j) { if (pHolder.Event.action[j].type != ACTION_T_NONE) { if (!idx) break; --idx; } } ProcessAction(pHolder.Event.action[j], rnd, pHolder.Event.event_id, pActionInvoker, pAIEventSender); } } return true; } void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 EventId, Unit* pActionInvoker, Creature* pAIEventSender) { if (action.type == ACTION_T_NONE) return; DEBUG_FILTER_LOG(LOG_FILTER_EVENT_AI_DEV, "CreatureEventAI: Process action %u (script %u) triggered for %s (invoked by %s)", action.type, EventId, m_creature->GetGuidStr().c_str(), pActionInvoker ? pActionInvoker->GetGuidStr().c_str() : ""); bool reportTargetError = false; switch (action.type) { case ACTION_T_TEXT: case ACTION_T_CHANCED_TEXT: { if (!action.text.TextId[0]) return; int32 textId = 0; if (action.type == ACTION_T_TEXT) { if (action.text.TextId[1] && action.text.TextId[2]) textId = action.text.TextId[urand(0, 2)]; else if (action.text.TextId[1] && urand(0, 1)) textId = action.text.TextId[1]; else textId = action.text.TextId[0]; } // ACTION_T_CHANCED_TEXT, chance hits else if (urand(0, 99) < action.chanced_text.chance) { if (action.chanced_text.TextId[0] && action.chanced_text.TextId[1]) textId = action.chanced_text.TextId[urand(0, 1)]; else textId = action.chanced_text.TextId[0]; } if (textId) { Unit* target = NULL; if (pActionInvoker) { if (pActionInvoker->GetTypeId() == TYPEID_PLAYER) target = pActionInvoker; else if (Unit* owner = pActionInvoker->GetOwner()) { if (owner->GetTypeId() == TYPEID_PLAYER) target = owner; } } else if ((target = m_creature->getVictim())) { if (target->GetTypeId() != TYPEID_PLAYER) if (Unit* owner = target->GetOwner()) if (owner->GetTypeId() == TYPEID_PLAYER) target = owner; } if (!DoDisplayText(m_creature, textId, target)) sLog.outErrorEventAI("Error attempting to display text %i, used by script %u", textId, EventId); } break; } case ACTION_T_SET_FACTION: { if (action.set_faction.factionId) m_creature->SetFactionTemporary(action.set_faction.factionId, action.set_faction.factionFlags); else // no id provided, assume reset and then use default m_creature->ClearTemporaryFaction(); break; } case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: { if (action.morph.creatureId || action.morph.modelId) { // set model based on entry from creature_template if (action.morph.creatureId) { if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(action.morph.creatureId)) { uint32 display_id = Creature::ChooseDisplayId(ci); m_creature->SetDisplayId(display_id); } } // if no param1, then use value from param2 (modelId) else m_creature->SetDisplayId(action.morph.modelId); } else m_creature->DeMorph(); break; } case ACTION_T_SOUND: m_creature->PlayDirectSound(action.sound.soundId); break; case ACTION_T_EMOTE: m_creature->HandleEmote(action.emote.emoteId); break; case ACTION_T_RANDOM_SOUND: { int32 temp = GetRandActionParam(rnd, action.random_sound.soundId1, action.random_sound.soundId2, action.random_sound.soundId3); if (temp >= 0) m_creature->PlayDirectSound(temp); break; } case ACTION_T_RANDOM_EMOTE: { int32 temp = GetRandActionParam(rnd, action.random_emote.emoteId1, action.random_emote.emoteId2, action.random_emote.emoteId3); if (temp >= 0) m_creature->HandleEmote(temp); break; } case ACTION_T_CAST: { uint32 selectFlags = 0; uint32 spellId = 0; if (!(action.cast.castFlags & (CAST_TRIGGERED | CAST_FORCE_CAST | CAST_FORCE_TARGET_SELF))) { spellId = action.cast.spellId; selectFlags = SELECT_FLAG_IN_LOS; } Unit* target = GetTargetByType(action.cast.target, pActionInvoker, pAIEventSender, reportTargetError, spellId, selectFlags); if (!target) { if (reportTargetError) sLog.outErrorEventAI("NULL target for ACTION_T_CAST creature entry %u casting spell id %u", m_creature->GetEntry(), action.cast.spellId); return; } CanCastResult castResult = DoCastSpellIfCan(target, action.cast.spellId, action.cast.castFlags); switch (castResult) { case CAST_FAIL_POWER: case CAST_FAIL_TOO_FAR: { // Melee current victim if flag not set if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM)) { switch (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType()) { case CHASE_MOTION_TYPE: case FOLLOW_MOTION_TYPE: m_attackDistance = 0.0f; m_attackAngle = 0.0f; m_creature->GetMotionMaster()->Clear(false); m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), m_attackDistance, m_attackAngle); break; default: break; } } break; } default: break; } break; } case ACTION_T_SUMMON: { Unit* target = GetTargetByType(action.summon.target, pActionInvoker, pAIEventSender, reportTargetError); if (!target && reportTargetError) sLog.outErrorEventAI("Event %u - NULL target for ACTION_T_SUMMON(%u), target-type %u", EventId, action.type, action.summon.target); Creature* pCreature = NULL; if (action.summon.duration) pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, action.summon.duration); else pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OOC_DESPAWN, 0); if (!pCreature) sLog.outErrorEventAI("failed to spawn creature %u. Spawn event %d is on creature %d", action.summon.creatureId, EventId, m_creature->GetEntry()); else if (action.summon.target != TARGET_T_SELF && target) pCreature->AI()->AttackStart(target); break; } case ACTION_T_THREAT_SINGLE_PCT: if (Unit* target = GetTargetByType(action.threat_single_pct.target, pActionInvoker, pAIEventSender, reportTargetError)) m_creature->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent); else if (reportTargetError) sLog.outErrorEventAI("Event %u - NULL target for ACTION_T_THREAT_SINGLE_PCT(%u), target-type %u", EventId, action.type, action.threat_single_pct.target); break; case ACTION_T_THREAT_ALL_PCT: { ThreatList const& threatList = m_creature->getThreatManager().getThreatList(); for (ThreatList::const_iterator i = threatList.begin(); i != threatList.end(); ++i) if (Unit* Temp = m_creature->GetMap()->GetUnit((*i)->getUnitGuid())) m_creature->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent); break; } case ACTION_T_QUEST_EVENT: if (Unit* target = GetTargetByType(action.quest_event.target, pActionInvoker, pAIEventSender, reportTargetError)) { if (target->GetTypeId() == TYPEID_PLAYER) ((Player*)target)->AreaExploredOrEventHappens(action.quest_event.questId); } else if (reportTargetError) sLog.outErrorEventAI("Event %u - NULL target for ACTION_T_QUEST_EVENT(%u), target-type %u", EventId, action.type, action.quest_event.target); break; case ACTION_T_CAST_EVENT: if (Unit* target = GetTargetByType(action.cast_event.target, pActionInvoker, pAIEventSender, reportTargetError, 0, SELECT_FLAG_PLAYER)) { if (target->GetTypeId() == TYPEID_PLAYER) ((Player*)target)->CastedCreatureOrGO(action.cast_event.creatureId, m_creature->GetObjectGuid(), action.cast_event.spellId); } else if (reportTargetError) sLog.outErrorEventAI("Event %u - NULL target for ACTION_T_CST_EVENT(%u), target-type %u", EventId, action.type, action.cast_event.target); break; case ACTION_T_SET_UNIT_FIELD: { Unit* target = GetTargetByType(action.set_unit_field.target, pActionInvoker, pAIEventSender, reportTargetError); // not allow modify important for integrity object fields if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END) return; else if (reportTargetError) sLog.outErrorEventAI("Event %u - NULL target for ACTION_T_SET_UNIT_FIELD(%u), target-type %u", EventId, action.type, action.set_unit_field.target); break; } case ACTION_T_SET_UNIT_FLAG: if (Unit* target = GetTargetByType(action.unit_flag.target, pActionInvoker, pAIEventSender, reportTargetError)) target->SetFlag(UNIT_FIELD_FLAGS, action.unit_flag.value); else if (reportTargetError) sLog.outErrorEventAI("Event %u - NULL target for ACTION_T_SET_UNIT_FLAG(%u), target-type %u", EventId, action.type, action.unit_flag.target); break; case ACTION_T_REMOVE_UNIT_FLAG: if (Unit* target = GetTargetByType(action.unit_flag.target, pActionInvoker, pAIEventSender, reportTargetError)) target->RemoveFlag(UNIT_FIELD_FLAGS, action.unit_flag.value); else if (reportTargetError) sLog.outErrorEventAI("Event %u - NULL target for ACTION_T_REMOVE_UNIT_FLAG(%u), target-type %u", EventId, action.type, action.unit_flag.target); case ACTION_T_AUTO_ATTACK: m_MeleeEnabled = action.auto_attack.state != 0; break; case ACTION_T_COMBAT_MOVEMENT: // ignore no affect case if (m_isCombatMovement == (action.combat_movement.state != 0)) return; SetCombatMovement(action.combat_movement.state != 0, true); if (m_isCombatMovement && action.combat_movement.melee && m_creature->isInCombat() && m_creature->getVictim()) m_creature->SendMeleeAttackStart(m_creature->getVictim()); else if (action.combat_movement.melee && m_creature->isInCombat() && m_creature->getVictim()) m_creature->SendMeleeAttackStop(m_creature->getVictim()); break; case ACTION_T_SET_PHASE: m_Phase = action.set_phase.phase; DEBUG_FILTER_LOG(LOG_FILTER_EVENT_AI_DEV, "CreatureEventAI: ACTION_T_SET_PHASE - script %u for %s, phase is now %u", EventId, m_creature->GetGuidStr().c_str(), m_Phase); break; case ACTION_T_INC_PHASE: { int32 new_phase = int32(m_Phase) + action.set_inc_phase.step; if (new_phase < 0) { sLog.outErrorEventAI("Event %d decrease Phase under 0. CreatureEntry = %d", EventId, m_creature->GetEntry()); m_Phase = 0; } else if (new_phase >= MAX_PHASE) { sLog.outErrorEventAI("Event %d incremented Phase above %u. Phase mask cannot be used with phases past %u. CreatureEntry = %d", EventId, MAX_PHASE - 1, MAX_PHASE - 1, m_creature->GetEntry()); m_Phase = MAX_PHASE - 1; } else m_Phase = new_phase; DEBUG_FILTER_LOG(LOG_FILTER_EVENT_AI_DEV, "CreatureEventAI: ACTION_T_INC_PHASE - script %u for %s, phase is now %u", EventId, m_creature->GetGuidStr().c_str(), m_Phase); break; } case ACTION_T_EVADE: EnterEvadeMode(); break; case ACTION_T_FLEE_FOR_ASSIST: m_creature->DoFleeToGetAssistance(); break; case ACTION_T_QUEST_EVENT_ALL: if (pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER) ((Player*)pActionInvoker)->GroupEventHappens(action.quest_event_all.questId, m_creature); break; case ACTION_T_CAST_EVENT_ALL: { ThreatList const& threatList = m_creature->getThreatManager().getThreatList(); for (ThreatList::const_iterator i = threatList.begin(); i != threatList.end(); ++i) if (Player* temp = m_creature->GetMap()->GetPlayer((*i)->getUnitGuid())) temp->CastedCreatureOrGO(action.cast_event_all.creatureId, m_creature->GetObjectGuid(), action.cast_event_all.spellId); break; } case ACTION_T_REMOVEAURASFROMSPELL: if (Unit* target = GetTargetByType(action.remove_aura.target, pActionInvoker, pAIEventSender, reportTargetError)) target->RemoveAurasDueToSpell(action.remove_aura.spellId); else if (reportTargetError) sLog.outErrorEventAI("Event %u - NULL target for ACTION_T_REMOVEAURASFROMSPELL(%u), target-type %u", EventId, action.type, action.remove_aura.target); break; case ACTION_T_RANGED_MOVEMENT: m_attackDistance = (float)action.ranged_movement.distance; m_attackAngle = action.ranged_movement.angle / 180.0f * M_PI_F; if (m_isCombatMovement) { if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) { // Drop current movement gen m_creature->GetMotionMaster()->Clear(false); m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), m_attackDistance, m_attackAngle); } } break; case ACTION_T_RANDOM_PHASE: m_Phase = GetRandActionParam(rnd, action.random_phase.phase1, action.random_phase.phase2, action.random_phase.phase3); DEBUG_FILTER_LOG(LOG_FILTER_EVENT_AI_DEV, "CreatureEventAI: ACTION_T_RANDOM_PHASE - script %u for %s, phase is now %u", EventId, m_creature->GetGuidStr().c_str(), m_Phase); break; case ACTION_T_RANDOM_PHASE_RANGE: if (action.random_phase_range.phaseMax > action.random_phase_range.phaseMin) m_Phase = action.random_phase_range.phaseMin + (rnd % (action.random_phase_range.phaseMax - action.random_phase_range.phaseMin)); else sLog.outErrorEventAI("ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature->GetEntry()); break; case ACTION_T_SUMMON_ID: { Unit* target = GetTargetByType(action.summon_id.target, pActionInvoker, pAIEventSender, reportTargetError); if (!target && reportTargetError) sLog.outErrorEventAI("Event %u - NULL target for ACTION_T_SUMMON_ID(%u), target-type %u", EventId, action.type, action.summon_id.target); CreatureEventAI_Summon_Map::const_iterator i = sEventAIMgr.GetCreatureEventAISummonMap().find(action.summon_id.spawnId); if (i == sEventAIMgr.GetCreatureEventAISummonMap().end()) { sLog.outErrorEventAI("failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", action.summon_id.creatureId, action.summon_id.spawnId, EventId, m_creature->GetEntry()); return; } Creature* pCreature = NULL; if ((*i).second.SpawnTimeSecs) pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs); else pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OOC_DESPAWN, 0); if (!pCreature) sLog.outErrorEventAI("failed to spawn creature %u. EventId %d.Creature %d", action.summon_id.creatureId, EventId, m_creature->GetEntry()); else if (action.summon_id.target != TARGET_T_SELF && target) pCreature->AI()->AttackStart(target); break; } case ACTION_T_KILLED_MONSTER: // first attempt player/group who tapped creature if (Player* pPlayer = m_creature->GetLootRecipient()) pPlayer->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature); else { // if not available, use pActionInvoker if (Unit* pTarget = GetTargetByType(action.killed_monster.target, pActionInvoker, pAIEventSender, reportTargetError, 0, SELECT_FLAG_PLAYER)) { if (Player* pPlayer2 = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself()) pPlayer2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature); } else if (reportTargetError) sLog.outErrorEventAI("Event %u - NULL target for ACTION_T_KILLED_MONSTER(%u), target-type %u", EventId, action.type, action.killed_monster.target); } break; case ACTION_T_SET_INST_DATA: { InstanceData* pInst = m_creature->GetInstanceData(); if (!pInst) { sLog.outErrorEventAI("Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature->GetEntry()); return; } pInst->SetData(action.set_inst_data.field, action.set_inst_data.value); break; } case ACTION_T_SET_INST_DATA64: { Unit* target = GetTargetByType(action.set_inst_data64.target, pActionInvoker, pAIEventSender, reportTargetError); if (!target) { if (reportTargetError) sLog.outErrorEventAI("Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature->GetEntry()); return; } InstanceData* pInst = m_creature->GetInstanceData(); if (!pInst) { sLog.outErrorEventAI("Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature->GetEntry()); return; } pInst->SetData64(action.set_inst_data64.field, target->GetObjectGuid().GetRawValue()); break; } case ACTION_T_UPDATE_TEMPLATE: if (m_creature->GetEntry() == action.update_template.creatureId) { sLog.outErrorEventAI("Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature->GetEntry()); return; } m_creature->UpdateEntry(action.update_template.creatureId, action.update_template.team ? HORDE : ALLIANCE); break; case ACTION_T_DIE: if (m_creature->isDead()) { sLog.outErrorEventAI("Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature->GetEntry()); return; } m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); break; case ACTION_T_ZONE_COMBAT_PULSE: { m_creature->SetInCombatWithZone(); break; } case ACTION_T_CALL_FOR_HELP: { m_creature->CallForHelp((float)action.call_for_help.radius); break; } case ACTION_T_SET_SHEATH: { m_creature->SetSheath(SheathState(action.set_sheath.sheath)); break; } case ACTION_T_FORCE_DESPAWN: { m_creature->ForcedDespawn(action.forced_despawn.msDelay); break; } case ACTION_T_SET_INVINCIBILITY_HP_LEVEL: { if (action.invincibility_hp_level.is_percent) m_InvinceabilityHpLevel = m_creature->GetMaxHealth() * action.invincibility_hp_level.hp_level / 100; else m_InvinceabilityHpLevel = action.invincibility_hp_level.hp_level; break; } case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL: { if (action.mount.creatureId || action.mount.modelId) { // set model based on entry from creature_template if (action.mount.creatureId) { if (CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(action.mount.creatureId)) { uint32 display_id = Creature::ChooseDisplayId(cInfo); m_creature->Mount(display_id); } } // if no param1, then use value from param2 (modelId) else m_creature->Mount(action.mount.modelId); } else m_creature->Unmount(); break; } case ACTION_T_THROW_AI_EVENT: { SendAIEventAround(AIEventType(action.throwEvent.eventType), pActionInvoker, 0, action.throwEvent.radius); break; } case ACTION_T_SET_THROW_MASK: { m_throwAIEventMask = action.setThrowMask.eventTypeMask; break; } } } void CreatureEventAI::JustRespawned() // NOTE that this is called from the AI's constructor as well { Reset(); for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) { // Reset generic timer if (i->Event.event_type == EVENT_T_TIMER_GENERIC) { if (i->UpdateRepeatTimer(m_creature, i->Event.timer.initialMin, i->Event.timer.initialMax)) i->Enabled = true; } // Handle Spawned Events else if (SpawnedEventConditionsCheck((*i).Event)) ProcessEvent(*i); } } void CreatureEventAI::Reset() { m_EventUpdateTime = EVENT_UPDATE_TIME; m_EventDiff = 0; m_throwAIEventStep = 0; // Reset all events to enabled for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) { CreatureEventAI_Event const& event = (*i).Event; switch (event.event_type) { // Reset all out of combat timers case EVENT_T_TIMER_OOC: { if ((*i).UpdateRepeatTimer(m_creature, event.timer.initialMin, event.timer.initialMax)) (*i).Enabled = true; break; } // default: // TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void Aggro() //(*i).Enabled = true; //(*i).Time = 0; // break; } } } void CreatureEventAI::JustReachedHome() { for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) { if ((*i).Event.event_type == EVENT_T_REACHED_HOME) ProcessEvent(*i); } Reset(); } void CreatureEventAI::EnterEvadeMode() { m_creature->RemoveAllAurasOnEvade(); m_creature->DeleteThreatList(); m_creature->CombatStop(true); if (m_creature->isAlive()) m_creature->GetMotionMaster()->MoveTargetedHome(); m_creature->SetLootRecipient(NULL); if (m_bEmptyList) return; // Handle Evade events for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) { if ((*i).Event.event_type == EVENT_T_EVADE) ProcessEvent(*i); } } void CreatureEventAI::JustDied(Unit* killer) { Reset(); if (m_creature->IsGuard()) { // Send Zone Under Attack message to the LocalDefense and WorldDefense Channels if (Player* pKiller = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) m_creature->SendZoneUnderAttackMessage(pKiller); } if (m_throwAIEventMask & (1 << AI_EVENT_JUST_DIED)) SendAIEventAround(AI_EVENT_JUST_DIED, killer, 0, AIEVENT_DEFAULT_THROW_RADIUS); // Handle On Death events for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) { if ((*i).Event.event_type == EVENT_T_DEATH) ProcessEvent(*i, killer); } // reset phase after any death state events m_Phase = 0; } void CreatureEventAI::KilledUnit(Unit* victim) { if (victim->GetTypeId() != TYPEID_PLAYER) return; for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) { if ((*i).Event.event_type == EVENT_T_KILL) ProcessEvent(*i, victim); } } void CreatureEventAI::JustSummoned(Creature* pUnit) { for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) { if ((*i).Event.event_type == EVENT_T_SUMMONED_UNIT) ProcessEvent(*i, pUnit); } } void CreatureEventAI::SummonedCreatureJustDied(Creature* pUnit) { for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) { if ((*i).Event.event_type == EVENT_T_SUMMONED_JUST_DIED) ProcessEvent(*i, pUnit); } } void CreatureEventAI::SummonedCreatureDespawn(Creature* pUnit) { for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) { if ((*i).Event.event_type == EVENT_T_SUMMONED_JUST_DESPAWN) ProcessEvent(*i, pUnit); } } void CreatureEventAI::ReceiveAIEvent(AIEventType eventType, Creature* pSender, Unit* pInvoker, uint32 miscValue) { MANGOS_ASSERT(pSender); for (CreatureEventAIList::iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr) { if (itr->Event.event_type == EVENT_T_RECEIVE_AI_EVENT && itr->Event.receiveAIEvent.eventType == eventType && (!itr->Event.receiveAIEvent.senderEntry || itr->Event.receiveAIEvent.senderEntry == pSender->GetEntry())) ProcessEvent(*itr, pInvoker, pSender); } } void CreatureEventAI::EnterCombat(Unit* enemy) { // Check for on combat start events for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) { CreatureEventAI_Event const& event = (*i).Event; switch (event.event_type) { case EVENT_T_AGGRO: (*i).Enabled = true; ProcessEvent(*i, enemy); break; // Reset all in combat timers case EVENT_T_TIMER_IN_COMBAT: if ((*i).UpdateRepeatTimer(m_creature, event.timer.initialMin, event.timer.initialMax)) (*i).Enabled = true; break; // All normal events need to be re-enabled and their time set to 0 default: (*i).Enabled = true; (*i).Time = 0; break; } } m_EventUpdateTime = EVENT_UPDATE_TIME; m_EventDiff = 0; } void CreatureEventAI::AttackStart(Unit* who) { if (!who) return; if (m_creature->Attack(who, m_MeleeEnabled)) { m_creature->AddThreat(who); m_creature->SetInCombatWith(who); who->SetInCombatWith(m_creature); HandleMovementOnAttackStart(who); } } void CreatureEventAI::MoveInLineOfSight(Unit* who) { if (!who) return; // Check for OOC LOS Event if (!m_creature->getVictim()) { for (CreatureEventAIList::iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr) { if ((*itr).Event.event_type == EVENT_T_OOC_LOS) { // can trigger if closer than fMaxAllowedRange float fMaxAllowedRange = (float)(*itr).Event.ooc_los.maxRange; // if range is ok and we are actually in LOS if (m_creature->IsWithinDistInMap(who, fMaxAllowedRange) && m_creature->IsWithinLOSInMap(who)) { // if friendly event&&who is not hostile OR hostile event&&who is hostile if (((*itr).Event.ooc_los.noHostile && !m_creature->IsHostileTo(who)) || ((!(*itr).Event.ooc_los.noHostile) && m_creature->IsHostileTo(who))) ProcessEvent(*itr, who); } } } } if (m_creature->IsCivilian() || m_creature->IsNeutralToAll()) return; if (m_creature->CanInitiateAttack() && who->isTargetableForAttack() && m_creature->IsHostileTo(who) && who->isInAccessablePlaceFor(m_creature)) { if (!m_creature->CanFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) return; float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->IsWithinLOSInMap(who)) { if (!m_creature->getVictim()) { AttackStart(who); who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); } else if (m_creature->GetMap()->IsDungeon()) { m_creature->AddThreat(who); who->SetInCombatWith(m_creature); } } } } void CreatureEventAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell) { for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) if ((*i).Event.event_type == EVENT_T_SPELLHIT) // If spell id matches (or no spell id) & if spell school matches (or no spell school) if (!(*i).Event.spell_hit.spellId || pSpell->Id == (*i).Event.spell_hit.spellId) if (pSpell->SchoolMask & (*i).Event.spell_hit.schoolMask) ProcessEvent(*i, pUnit); } void CreatureEventAI::UpdateAI(const uint32 diff) { // Check if we are in combat (also updates calls threat update code) bool Combat = m_creature->SelectHostileTarget() && m_creature->getVictim(); // Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events if (m_EventUpdateTime < diff) { m_EventDiff += diff; // Check for time based events for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) { // Decrement Timers if ((*i).Time) { if ((*i).Time > m_EventDiff) { // Do not decrement timers if event cannot trigger in this phase if (!((*i).Event.event_inverse_phase_mask & (1 << m_Phase))) (*i).Time -= m_EventDiff; // Skip processing of events that have time remaining continue; } else (*i).Time = 0; } // Events that are updated every EVENT_UPDATE_TIME switch ((*i).Event.event_type) { case EVENT_T_TIMER_OOC: case EVENT_T_TIMER_GENERIC: ProcessEvent(*i); break; case EVENT_T_TIMER_IN_COMBAT: case EVENT_T_MANA: case EVENT_T_HP: case EVENT_T_TARGET_HP: case EVENT_T_TARGET_CASTING: case EVENT_T_FRIENDLY_HP: case EVENT_T_AURA: case EVENT_T_TARGET_AURA: case EVENT_T_MISSING_AURA: case EVENT_T_TARGET_MISSING_AURA: if (Combat) ProcessEvent(*i); break; case EVENT_T_RANGE: if (Combat) { if (m_creature->getVictim() && m_creature->IsInMap(m_creature->getVictim())) if (m_creature->IsInRange(m_creature->getVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist)) ProcessEvent(*i); } break; } m_EventDiff = 0; m_EventUpdateTime = EVENT_UPDATE_TIME; } } else { m_EventDiff += diff; m_EventUpdateTime -= diff; } // Melee Auto-Attack (recheck m_creature->getVictim in case of combat state was changed while processing events) if (Combat && m_MeleeEnabled && m_creature->getVictim()) DoMeleeAttackIfReady(); } bool CreatureEventAI::IsVisible(Unit* pl) const { return m_creature->IsWithinDist(pl, sWorld.getConfig(CONFIG_FLOAT_SIGHT_MONSTER)) && pl->isVisibleForOrDetect(m_creature, m_creature, true); } inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3) { switch (rnd % 3) { case 0: return param1; case 1: return param2; case 2: return param3; } return 0; } inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3) { switch (rnd % 3) { case 0: return param1; case 1: return param2; case 2: return param3; } return 0; } inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoker, Creature* pAIEventSender, bool& isError, uint32 forSpellId, uint32 selectFlags) { Unit* resTarget; switch (Target) { case TARGET_T_SELF: return m_creature; case TARGET_T_HOSTILE: resTarget = m_creature->getVictim(); if (!resTarget) isError = true; return resTarget; case TARGET_T_HOSTILE_SECOND_AGGRO: resTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_TOPAGGRO, 1, forSpellId, selectFlags); if (!resTarget && ((forSpellId == 0 && selectFlags == 0 && m_creature->getThreatManager().getThreatList().size() > 1) || m_creature->getThreatManager().getThreatList().empty())) isError = true; return resTarget; case TARGET_T_HOSTILE_LAST_AGGRO: resTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_BOTTOMAGGRO, 0, forSpellId, selectFlags); if (!resTarget && m_creature->getThreatManager().getThreatList().empty()) isError = true; return resTarget; case TARGET_T_HOSTILE_RANDOM: resTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0, forSpellId, selectFlags); if (!resTarget && m_creature->getThreatManager().getThreatList().empty()) isError = true; return resTarget; case TARGET_T_HOSTILE_RANDOM_NOT_TOP: resTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 1, forSpellId, selectFlags); if (!resTarget && ((forSpellId == 0 && selectFlags == 0 && m_creature->getThreatManager().getThreatList().size() > 1) || m_creature->getThreatManager().getThreatList().empty())) isError = true; return resTarget; case TARGET_T_HOSTILE_RANDOM_PLAYER: resTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0, forSpellId, SELECT_FLAG_PLAYER | selectFlags); if (!resTarget) isError = true; return resTarget; case TARGET_T_HOSTILE_RANDOM_NOT_TOP_PLAYER: resTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 1, forSpellId, SELECT_FLAG_PLAYER | selectFlags); if (!resTarget && ((forSpellId == 0 && selectFlags == 0 && m_creature->getThreatManager().getThreatList().size() > 1) || m_creature->getThreatManager().getThreatList().empty())) isError = true; return resTarget; case TARGET_T_ACTION_INVOKER: if (!pActionInvoker) isError = true; return pActionInvoker; case TARGET_T_ACTION_INVOKER_OWNER: resTarget = pActionInvoker ? pActionInvoker->GetCharmerOrOwnerOrSelf() : NULL; if (!resTarget) isError = true; return resTarget; case TARGET_T_EVENT_SENDER: if (!pAIEventSender) isError = true; return pAIEventSender; default: isError = true; return NULL; }; } Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) { Unit* pUnit = NULL; MaNGOS::MostHPMissingInRangeCheck u_check(m_creature, range, MinHPDiff); MaNGOS::UnitLastSearcher searcher(pUnit, u_check); /* typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes; This means that if we only search grid then we cannot possibly return pets or players so this is safe */ Cell::VisitGridObjects(m_creature, searcher, range); return pUnit; } void CreatureEventAI::DoFindFriendlyCC(std::list& _list, float range) { MaNGOS::FriendlyCCedInRangeCheck u_check(m_creature, range); MaNGOS::CreatureListSearcher searcher(_list, u_check); Cell::VisitGridObjects(m_creature, searcher, range); } void CreatureEventAI::DoFindFriendlyMissingBuff(std::list& _list, float range, uint32 spellid) { MaNGOS::FriendlyMissingBuffInRangeCheck u_check(m_creature, range, spellid); MaNGOS::CreatureListSearcher searcher(_list, u_check); Cell::VisitGridObjects(m_creature, searcher, range); } //********************************* //*** Functions used globally *** void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote) { for (CreatureEventAIList::iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr) { if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE) { if ((*itr).Event.receive_emote.emoteId != text_emote) return; PlayerCondition pcon(0, (*itr).Event.receive_emote.condition, (*itr).Event.receive_emote.conditionValue1, (*itr).Event.receive_emote.conditionValue2); if (pcon.Meets(pPlayer, m_creature->GetMap(), m_creature, CONDITION_FROM_EVENTAI)) { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing"); ProcessEvent(*itr, pPlayer); } } } } #define HEALTH_STEPS 3 void CreatureEventAI::DamageTaken(Unit* dealer, uint32& damage) { if (m_InvinceabilityHpLevel > 0 && m_creature->GetHealth() < m_InvinceabilityHpLevel + damage) { if (m_creature->GetHealth() <= m_InvinceabilityHpLevel) damage = 0; else damage = m_creature->GetHealth() - m_InvinceabilityHpLevel; } uint32 step = m_throwAIEventStep != 100 ? m_throwAIEventStep : 0; if (step < HEALTH_STEPS) { // Throw at 90%, 50% and 10% health float healthSteps[HEALTH_STEPS] = { 90.0f, 50.0f, 10.0f }; float newHealthPercent = (m_creature->GetHealth() - damage) * 100.0f / m_creature->GetMaxHealth(); AIEventType sendEvent[HEALTH_STEPS] = { AI_EVENT_LOST_SOME_HEALTH, AI_EVENT_LOST_HEALTH, AI_EVENT_CRITICAL_HEALTH }; if (newHealthPercent > healthSteps[step]) return; // Not reached the next mark // search for highest reached mark (with actual event attached) for (uint32 i = HEALTH_STEPS - 1; i > step; --i) { if (newHealthPercent < healthSteps[i] && (m_throwAIEventMask & (1 << sendEvent[i]))) { step = i; break; } } if (m_throwAIEventMask & (1 << sendEvent[step])) SendAIEventAround(sendEvent[step], dealer, 0, AIEVENT_DEFAULT_THROW_RADIUS); m_throwAIEventStep = step + 1; } } void CreatureEventAI::HealedBy(Unit* healer, uint32& healedAmount) { if (m_throwAIEventStep == 100) return; if (m_creature->GetHealth() + healedAmount >= m_creature->GetMaxHealth()) { if (m_throwAIEventMask & (1 << AI_EVENT_GOT_FULL_HEALTH)) SendAIEventAround(AI_EVENT_GOT_FULL_HEALTH, healer, 0, AIEVENT_DEFAULT_THROW_RADIUS); m_throwAIEventStep = 100; } } bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& event) { if (event.event_type != EVENT_T_SPAWNED) return false; switch (event.spawned.condition) { case SPAWNED_EVENT_ALWAY: // always return true; case SPAWNED_EVENT_MAP: // map ID check return m_creature->GetMapId() == event.spawned.conditionValue1; case SPAWNED_EVENT_ZONE: { // zone ID check uint32 zone, area; m_creature->GetZoneAndAreaId(zone, area); return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1; } default: break; } return false; }