#include "vmapexport.h" #include "model.h" #include "wmo.h" #include "mpq_libmpq04.h" #include #include #include Model::Model(std::string &filename) : filename(filename) { } bool Model::open() { MPQFile f(filename.c_str()); ok = !f.isEof(); if (!ok) { f.close(); printf("Error loading model %s\n", filename.c_str()); return false; } memcpy(&header, f.getBuffer(), sizeof(ModelHeader)); if(header.nBoundingTriangles > 0) { f.seek(0); f.seekRelative(header.ofsBoundingVertices); vertices = new Vec3D[header.nBoundingVertices]; f.read(vertices,header.nBoundingVertices*12); for (uint32 i=0; i0) { fwrite(indices, sizeof(unsigned short), nIndexes, output); } fwrite("VERT",4, 1, output); wsize = sizeof(int) + sizeof(float) * 3 * nVertices; fwrite(&wsize, sizeof(int), 1, output); fwrite(&nVertices, sizeof(int), 1, output); if(nVertices >0) { for(uint32 vpos=0; vpos