/* * Copyright (C) 2005-2011 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ObjectPosSelector.h" #include "Object.h" ObjectPosSelector::ObjectPosSelector(float x, float y, float dist, float searcher_size) : m_centerX(x), m_centerY(y), m_searcherDist(dist), m_searcherSize(searcher_size) { // if size == 0, m_anglestep will become 0 -> freeze if (m_searcherSize == 0.0f) m_searcherSize = DEFAULT_WORLD_OBJECT_SIZE; m_searcherHalfSize = asin(m_searcherSize/m_searcherDist); // Really init in InitilizeAngle m_nextUsedAreaItr[USED_POS_PLUS] = m_UsedAreaLists[USED_POS_PLUS].begin(); m_nextUsedAreaItr[USED_POS_MINUS] = m_UsedAreaLists[USED_POS_MINUS].begin(); m_nextUsedAreaStart[USED_POS_PLUS] = 0.0f; m_nextUsedAreaStart[USED_POS_MINUS] = 0.0f; m_stepAngle[USED_POS_PLUS] = 0.0f; m_stepAngle[USED_POS_MINUS] = 0.0f; } /** * Add used area (circle) near target object excluded from possible searcher position * * * @param size Size of used circle * @param angle Angle of used circle center point from target-searcher line * @param dist Distance from target object center point to used circle center point * * Used circles data stored as projections to searcher dist size circle as angle coordinate and half angle size */ void ObjectPosSelector::AddUsedArea(float size, float angle, float dist) { float sr_dist = size + m_searcherSize; // by Law of cosines, angle of searcher/used centers float sr_angle = acos((m_searcherDist * m_searcherDist + dist * dist - sr_dist * sr_dist) / (2 * m_searcherDist * dist)); // skip some unexpected results. if (!finite(sr_angle) || sr_angle <= 0) return; if (angle >= 0) m_UsedAreaLists[USED_POS_PLUS].insert(UsedArea(angle, sr_angle)); else m_UsedAreaLists[USED_POS_MINUS].insert(UsedArea(-angle, sr_angle)); } /** * Check searcher circle not intercepting with used circle * * @param usedArea Used circle as projection to searcher distance circle in angles form * @param side Side of used circle * @param angle Checked angle * * @return true, if used circle not intercepted with searcher circle in terms projection angles */ bool ObjectPosSelector::CheckAngle(UsedArea const& usedArea, UsedAreaSide side, float angle) const { float used_angle = usedArea.first * SignOf(side); float used_offset = usedArea.second; return fabs(used_angle - angle) > used_offset; } /** * Check searcher circle not intercepting with used circle at side (only start angle provided) * * @param side Side of used circle * @param angle Checked angle at side, positive always * * @return true, if used circle not intercepted with searcher circle in terms projection angles */ bool ObjectPosSelector::CheckSideAngle(UsedAreaSide side, float angle) const { return angle + m_searcherHalfSize < m_nextUsedAreaStart[side]; } /** * Check original (0.0f) angle fit to existed used area excludes * * @return true, if 0.0f angle with m_searcher_halfangle*2 angle size not intercept with used circles */ bool ObjectPosSelector::CheckOriginalAngle() const { // check first left/right used angles if exists return (m_UsedAreaLists[USED_POS_PLUS].empty() || CheckAngle(*m_UsedAreaLists[USED_POS_PLUS].begin(), USED_POS_PLUS, 0.0f)) && (m_UsedAreaLists[USED_POS_MINUS].empty() || CheckAngle(*m_UsedAreaLists[USED_POS_MINUS].begin(), USED_POS_MINUS, 0.0f)); } /** * Initialize data for search angles starting from first possible angle at both sides */ void ObjectPosSelector::InitializeAngle() { InitializeAngle(USED_POS_PLUS); InitializeAngle(USED_POS_MINUS); } /** * Initialize data for search angles starting from first possible angle at side */ void ObjectPosSelector::InitializeAngle(UsedAreaSide side) { m_nextUsedAreaItr[side] = m_UsedAreaLists[side].begin(); UpdateNextAreaStart(side); // if another side not alow use 0.0f angle calculate possible value in 0..m_searcherHalfSize range if (!m_UsedAreaLists[~side].empty()) { UsedArea const& otherArea = *m_UsedAreaLists[~side].begin(); // if other are near start if (otherArea.first < otherArea.second) m_stepAngle[side] = otherArea.second - otherArea.first; else m_stepAngle[side] = 0.0f; } else m_stepAngle[side] = 0.0f; } /** * Update next used area start angle for current m_nextUsedAreaItr value at side */ void ObjectPosSelector::UpdateNextAreaStart(UsedAreaSide side) { // not last next area at side if (m_nextUsedAreaItr[side] != m_UsedAreaLists[side].end()) { m_nextUsedAreaStart[side] = m_nextUsedAreaItr[side]->first - m_nextUsedAreaItr[side]->second + m_searcherHalfSize; return; } // last area at side and not another side areas if (m_UsedAreaLists[~side].empty()) { m_nextUsedAreaStart[side] = M_PI_F + m_searcherHalfSize + 0.01f; return; } UsedArea const& lastArea = *m_UsedAreaLists[~side].rbegin(); // another side have used area near to end (near to PI) if (lastArea.first + lastArea.second > M_PI_F - m_searcherHalfSize) { m_nextUsedAreaStart[side] = M_PI_F + (M_PI_F - lastArea.first - lastArea.second) + m_searcherHalfSize; return; } // last area and fail find any used area at another side, prepare fake data as stopper m_nextUsedAreaStart[side] = M_PI_F + m_searcherHalfSize + 0.01f; } /** * Find next angle in free area * * @param angle Return at success found angle * * @return true, if angle found */ bool ObjectPosSelector::NextAngle(float& angle) { // loop until both side fail and leave 0..PI for(;;) { // ++ direction less updated if (m_stepAngle[USED_POS_PLUS] < M_PI_F && m_stepAngle[USED_POS_PLUS] <= m_stepAngle[USED_POS_MINUS]) { if (NextSideAngle(USED_POS_PLUS, angle)) return true; } // -- direction less updated else if (m_stepAngle[USED_POS_MINUS] < M_PI_F) { if (NextSideAngle(USED_POS_MINUS, angle)) return true; } // both sides finishes else break; } // no angles return false; } /** * Find next angle at side * * @param side Side of angle * @param angle Return at success found angle * * @return true, if angle found * */ bool ObjectPosSelector::NextSideAngle(UsedAreaSide side, float &angle ) { // next possible angle m_stepAngle[side] += (m_searcherHalfSize + 0.01); // prevent jump to another side if (m_stepAngle[side] > M_PI_F) return false; // update angle at attempt jump after next used area while (m_stepAngle[side] <= M_PI_F && m_stepAngle[side] + m_searcherHalfSize >= m_nextUsedAreaStart[side]) { // no used area for pass if (m_nextUsedAreaItr[side] == m_UsedAreaLists[side].end()) { m_stepAngle[side] = M_PI_F + m_searcherHalfSize;// prevent continue search at side return false; } // angle set at first possible pos after passed m_nextUsedAreaItr m_stepAngle[side] = m_nextUsedAreaItr[side]->first + m_nextUsedAreaItr[side]->second; ++m_nextUsedAreaItr[side]; UpdateNextAreaStart(side); } angle = m_stepAngle[side] * SignOf(side); // if next node not allow use selected angle, mark and fail return CheckSideAngle(side, m_stepAngle[side]); } /** * Find next angle in used area, that used if no angle found in free area with LoS * * @param angle Return at success found angle * * @return true, if angle found */ bool ObjectPosSelector::NextUsedAngle(float& angle) { if (m_nextUsedAreaItr[USED_POS_PLUS] == m_UsedAreaLists[USED_POS_PLUS].end() && m_nextUsedAreaItr[USED_POS_MINUS] == m_UsedAreaLists[USED_POS_MINUS].end()) return false; // ++ direction less updated if (m_nextUsedAreaItr[USED_POS_PLUS] != m_UsedAreaLists[USED_POS_PLUS].end() && (m_nextUsedAreaItr[USED_POS_MINUS] == m_UsedAreaLists[USED_POS_MINUS].end() || m_nextUsedAreaItr[USED_POS_PLUS]->first <= m_nextUsedAreaItr[USED_POS_MINUS]->first)) { angle = m_nextUsedAreaItr[USED_POS_PLUS]->first * SignOf(USED_POS_PLUS); ++m_nextUsedAreaItr[USED_POS_PLUS]; } else { angle = m_nextUsedAreaItr[USED_POS_MINUS]->first * SignOf(USED_POS_MINUS); ++m_nextUsedAreaItr[USED_POS_MINUS]; } return true; }