DROP TABLE IF EXISTS `skinning_loot_template`; CREATE TABLE `skinning_loot_template` ( `entry` int(11) unsigned NOT NULL default '0', `item` int(11) unsigned NOT NULL default '0', `chance` float NOT NULL default '100', `questchance` float NOT NULL default '0', PRIMARY KEY (`entry`,`item`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System'; DROP TABLE IF EXISTS `skinning_loot_template_alternative`; CREATE TABLE `skinning_loot_template_alternative` ( `item` int(11) unsigned NOT NULL default '0', `item2` int(11) unsigned NOT NULL default '0', PRIMARY KEY (`item`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System'; update `creature_template` set `skinloot` = case `type` when 2 then 100001 #CREATURE_TYPE_DRAGON when 1 then #CREATURE_TYPE_BEAST case `family` when 7 then 0 #CREATURE_FAMILY_CARRION_BIRD when 26 then 0 #CREATURE_FAMILY_OWL when 21 then 100002 #CREATURE_FAMILY_TURTLE else if (`minlevel` > 48, 100003, if (`minlevel` > 36, 100004, if (`minlevel` > 25, 100005, if (`minlevel` > 15, 100006, if (`minlevel` > 3, 100007, 100008 ))))) end else 0 end; insert into `skinning_loot_template` values (100001, 8165,100, 0), (100002, 8167,100, 0), (100003, 8170,100, 0), (100004, 4304,100, 0), (100005, 4234,100, 0), (100006, 2319,100, 0), (100007, 2318,100, 0), (100008, 2934,100, 0); insert into `skinning_loot_template_alternative` values (8170,8171), (4304,8169), (4234,8235), (2319,4232), (2318, 783);