/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "DBCStores.h" #include "Policies/SingletonImp.h" #include "Log.h" #include "ProgressBar.h" #include "SharedDefines.h" #include "ObjectGuid.h" #include "DBCfmt.h" #include typedef std::map AreaFlagByAreaID; typedef std::map AreaFlagByMapID; struct WMOAreaTableTripple { WMOAreaTableTripple(int32 r, int32 a, int32 g) : groupId(g), rootId(r), adtId(a) { } bool operator <(const WMOAreaTableTripple& b) const { return memcmp(this, &b, sizeof(WMOAreaTableTripple))<0; } // ordered by entropy; that way memcmp will have a minimal medium runtime int32 groupId; int32 rootId; int32 adtId; }; typedef std::map WMOAreaInfoByTripple; DBCStorage sAreaStore(AreaTableEntryfmt); DBCStorage sAreaGroupStore(AreaGroupEntryfmt); static AreaFlagByAreaID sAreaFlagByAreaID; static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files static WMOAreaInfoByTripple sWMOAreaInfoByTripple; DBCStorage sAchievementStore(Achievementfmt); DBCStorage sAchievementCriteriaStore(AchievementCriteriafmt); DBCStorage sAreaTriggerStore(AreaTriggerEntryfmt); DBCStorage sArmorLocationStore(ArmorLocationfmt); DBCStorage sAuctionHouseStore(AuctionHouseEntryfmt); DBCStorage sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt); DBCStorage sBattlemasterListStore(BattlemasterListEntryfmt); DBCStorage sBarberShopStyleStore(BarberShopStyleEntryfmt); DBCStorage sCharStartOutfitStore(CharStartOutfitEntryfmt); DBCStorage sCharTitlesStore(CharTitlesEntryfmt); DBCStorage sChatChannelsStore(ChatChannelsEntryfmt); DBCStorage sChrClassesStore(ChrClassesEntryfmt); DBCStorage sChrPowerTypesStore(ChrClassesXPowerTypesfmt); // pair => powerIndex uint32 sChrClassXPowerTypesStore[MAX_CLASSES][MAX_POWERS]; DBCStorage sChrRacesStore(ChrRacesEntryfmt); DBCStorage sCinematicSequencesStore(CinematicSequencesEntryfmt); DBCStorage sCreatureDisplayInfoStore(CreatureDisplayInfofmt); DBCStorage sCreatureDisplayInfoExtraStore(CreatureDisplayInfoExtrafmt); DBCStorage sCreatureFamilyStore(CreatureFamilyfmt); DBCStorage sCreatureSpellDataStore(CreatureSpellDatafmt); DBCStorage sCreatureTypeStore(CreatureTypefmt); //DBCStorage sCurrencyTypesStore(CurrencyTypesfmt); DBCStorage sDungeonEncounterStore(DungeonEncounterfmt); DBCStorage sDurabilityQualityStore(DurabilityQualityfmt); DBCStorage sDurabilityCostsStore(DurabilityCostsfmt); DBCStorage sEmotesStore(EmotesEntryfmt); DBCStorage sEmotesTextStore(EmotesTextEntryfmt); typedef std::map FactionTeamMap; static FactionTeamMap sFactionTeamMap; DBCStorage sFactionStore(FactionEntryfmt); DBCStorage sFactionTemplateStore(FactionTemplateEntryfmt); DBCStorage sGameObjectDisplayInfoStore(GameObjectDisplayInfofmt); DBCStorage sGemPropertiesStore(GemPropertiesEntryfmt); DBCStorage sGlyphPropertiesStore(GlyphPropertiesfmt); DBCStorage sGlyphSlotStore(GlyphSlotfmt); DBCStorage sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt); DBCStorage sGtCombatRatingsStore(GtCombatRatingsfmt); DBCStorage sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt); DBCStorage sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt); DBCStorage sGtChanceToSpellCritBaseStore(GtChanceToSpellCritBasefmt); DBCStorage sGtChanceToSpellCritStore(GtChanceToSpellCritfmt); DBCStorage sGtOCTClassCombatRatingScalarStore(GtOCTClassCombatRatingScalarfmt); //DBCStorage sGtOCTRegenHPStore(GtOCTRegenHPfmt); //DBCStorage sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently //DBCStorage sGtRegenHPPerSptStore(GtRegenHPPerSptfmt); DBCStorage sGtRegenMPPerSptStore(GtRegenMPPerSptfmt); DBCStorage sGtOCTBaseHPByClassStore(GtOCTBaseHPByClassfmt); DBCStorage sGtOCTBaseMPByClassStore(GtOCTBaseMPByClassfmt); DBCStorage sHolidaysStore(Holidaysfmt); DBCStorage sItemArmorQualityStore(ItemArmorQualityfmt); DBCStorage sItemArmorShieldStore(ItemArmorShieldfmt); DBCStorage sItemArmorTotalStore(ItemArmorTotalfmt); DBCStorage sItemBagFamilyStore(ItemBagFamilyfmt); DBCStorage sItemClassStore(ItemClassfmt); //DBCStorage sItemCondExtCostsStore(ItemCondExtCostsEntryfmt); DBCStorage sItemDamageAmmoStore(ItemDamagefmt); DBCStorage sItemDamageOneHandStore(ItemDamagefmt); DBCStorage sItemDamageOneHandCasterStore(ItemDamagefmt); DBCStorage sItemDamageRangedStore(ItemDamagefmt); DBCStorage sItemDamageThrownStore(ItemDamagefmt); DBCStorage sItemDamageTwoHandStore(ItemDamagefmt); DBCStorage sItemDamageTwoHandCasterStore(ItemDamagefmt); DBCStorage sItemDamageWandStore(ItemDamagefmt); //DBCStorage sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently DBCStorage sItemLimitCategoryStore(ItemLimitCategoryEntryfmt); DBCStorage sItemRandomPropertiesStore(ItemRandomPropertiesfmt); DBCStorage sItemRandomSuffixStore(ItemRandomSuffixfmt); DBCStorage sItemSetStore(ItemSetEntryfmt); DBCStorage sLockStore(LockEntryfmt); DBCStorage sMailTemplateStore(MailTemplateEntryfmt); DBCStorage sMapStore(MapEntryfmt); // DBC used only for initialization sMapDifficultyMap at startup. DBCStorage sMapDifficultyStore(MapDifficultyEntryfmt); // only for loading MapDifficultyMap sMapDifficultyMap; DBCStorage sMovieStore(MovieEntryfmt); DBCStorage sOverrideSpellDataStore(OverrideSpellDatafmt); DBCStorage sQuestFactionRewardStore(QuestFactionRewardfmt); DBCStorage sQuestSortStore(QuestSortEntryfmt); DBCStorage sQuestXPLevelStore(QuestXPLevelfmt); DBCStorage sPhaseStore(Phasefmt); DBCStorage sPvPDifficultyStore(PvPDifficultyfmt); DBCStorage sRandomPropertiesPointsStore(RandomPropertiesPointsfmt); DBCStorage sScalingStatDistributionStore(ScalingStatDistributionfmt); DBCStorage sScalingStatValuesStore(ScalingStatValuesfmt); DBCStorage sSkillLineStore(SkillLinefmt); DBCStorage sSkillLineAbilityStore(SkillLineAbilityfmt); DBCStorage sSkillRaceClassInfoStore(SkillRaceClassInfofmt); DBCStorage sSoundEntriesStore(SoundEntriesfmt); DBCStorage sSpellItemEnchantmentStore(SpellItemEnchantmentfmt); DBCStorage sSpellItemEnchantmentConditionStore(SpellItemEnchantmentConditionfmt); DBCStorage sSpellStore(SpellEntryfmt); SpellCategoryStore sSpellCategoryStore; PetFamilySpellsStore sPetFamilySpellsStore; DBCStorage sSpellAuraOptionsStore(SpellAuraOptionsEntryfmt); DBCStorage sSpellAuraRestrictionsStore(SpellAuraRestrictionsEntryfmt); DBCStorage sSpellCastingRequirementsStore(SpellCastingRequirementsEntryfmt); DBCStorage sSpellCategoriesStore(SpellCategoriesEntryfmt); DBCStorage sSpellClassOptionsStore(SpellClassOptionsEntryfmt); DBCStorage sSpellCooldownsStore(SpellCooldownsEntryfmt); DBCStorage sSpellEffectStore(SpellEffectEntryfmt); DBCStorage sSpellEquippedItemsStore(SpellEquippedItemsEntryfmt); DBCStorage sSpellInterruptsStore(SpellInterruptsEntryfmt); DBCStorage sSpellLevelsStore(SpellLevelsEntryfmt); DBCStorage sSpellPowerStore(SpellPowerEntryfmt); DBCStorage sSpellReagentsStore(SpellReagentsEntryfmt); DBCStorage sSpellScalingStore(SpellScalingEntryfmt); DBCStorage sSpellShapeshiftStore(SpellShapeshiftEntryfmt); DBCStorage sSpellTargetRestrictionsStore(SpellTargetRestrictionsEntryfmt); DBCStorage sSpellTotemsStore(SpellTotemsEntryfmt); SpellEffectMap sSpellEffectMap; DBCStorage sSpellCastTimesStore(SpellCastTimefmt); DBCStorage sSpellDifficultyStore(SpellDifficultyfmt); DBCStorage sSpellDurationStore(SpellDurationfmt); DBCStorage sSpellFocusObjectStore(SpellFocusObjectfmt); DBCStorage sSpellRadiusStore(SpellRadiusfmt); DBCStorage sSpellRangeStore(SpellRangefmt); DBCStorage sSpellRuneCostStore(SpellRuneCostfmt); DBCStorage sSpellShapeshiftFormStore(SpellShapeshiftFormfmt); //DBCStorage sStableSlotPricesStore(StableSlotPricesfmt); DBCStorage sSummonPropertiesStore(SummonPropertiesfmt); DBCStorage sTalentStore(TalentEntryfmt); TalentSpellPosMap sTalentSpellPosMap; DBCStorage sTalentTabStore(TalentTabEntryfmt); // store absolute bit position for first rank for talent inspect static uint32 sTalentTabPages[MAX_CLASSES][3]; DBCStorage sTaxiNodesStore(TaxiNodesEntryfmt); TaxiMask sTaxiNodesMask; TaxiMask sOldContinentsNodesMask; TaxiMask sHordeTaxiNodesMask; TaxiMask sAllianceTaxiNodesMask; TaxiMask sDeathKnightTaxiNodesMask; // DBC used only for initialization sTaxiPathSetBySource at startup. TaxiPathSetBySource sTaxiPathSetBySource; DBCStorage sTaxiPathStore(TaxiPathEntryfmt); // DBC store data but sTaxiPathNodesByPath used for fast access to entries (it's not owner pointed data). TaxiPathNodesByPath sTaxiPathNodesByPath; static DBCStorage sTaxiPathNodeStore(TaxiPathNodeEntryfmt); DBCStorage sTotemCategoryStore(TotemCategoryEntryfmt); DBCStorage sVehicleStore(VehicleEntryfmt); DBCStorage sVehicleSeatStore(VehicleSeatEntryfmt); DBCStorage sWMOAreaTableStore(WMOAreaTableEntryfmt); DBCStorage sWorldMapAreaStore(WorldMapAreaEntryfmt); DBCStorage sWorldMapOverlayStore(WorldMapOverlayEntryfmt); DBCStorage sWorldSafeLocsStore(WorldSafeLocsEntryfmt); DBCStorage sWorldPvPAreaStore(WorldPvPAreaEnrtyfmt); typedef std::list StoreProblemList; bool IsAcceptableClientBuild(uint32 build) { int accepted_versions[] = EXPECTED_MANGOSD_CLIENT_BUILD; for(int i = 0; accepted_versions[i]; ++i) if(int(build) == accepted_versions[i]) return true; return false; } std::string AcceptableClientBuildsListStr() { std::ostringstream data; int accepted_versions[] = EXPECTED_MANGOSD_CLIENT_BUILD; for(int i = 0; accepted_versions[i]; ++i) data << accepted_versions[i] << " "; return data.str(); } static bool ReadDBCBuildFileText(const std::string& dbc_path, char const* localeName, std::string& text) { std::string filename = dbc_path + "component.wow-" + localeName + ".txt"; if(FILE* file = fopen(filename.c_str(),"rb")) { char buf[100]; fread(buf,1,100-1,file); fclose(file); text = &buf[0]; return true; } else return false; } static uint32 ReadDBCBuild(const std::string& dbc_path, LocaleNameStr const*&localeNameStr) { std::string text; if (!localeNameStr) { for(LocaleNameStr const* itr = &fullLocaleNameList[0]; itr->name; ++itr) { if (ReadDBCBuildFileText(dbc_path,itr->name,text)) { localeNameStr = itr; break; } } } else ReadDBCBuildFileText(dbc_path,localeNameStr->name,text); if (text.empty()) return 0; size_t pos = text.find("version=\""); size_t pos1 = pos + strlen("version=\""); size_t pos2 = text.find("\"",pos1); if (pos == text.npos || pos2 == text.npos || pos1 >= pos2) return 0; std::string build_str = text.substr(pos1,pos2-pos1); int build = atoi(build_str.c_str()); if (build <= 0) return 0; return build; } static bool LoadDBC_assert_print(uint32 fsize,uint32 rsize, const std::string& filename) { sLog.outError("Size of '%s' setted by format string (%u) not equal size of C++ structure (%u).",filename.c_str(),fsize,rsize); // ASSERT must fail after function call return false; } struct LocalData { LocalData(uint32 build, LocaleConstant loc) : main_build(build), defaultLocale(loc), availableDbcLocales(0xFFFFFFFF),checkedDbcLocaleBuilds(0) {} uint32 main_build; LocaleConstant defaultLocale; // bitmasks for index of fullLocaleNameList uint32 availableDbcLocales; uint32 checkedDbcLocaleBuilds; }; template inline void LoadDBC(LocalData& localeData, BarGoLink& bar, StoreProblemList& errlist, DBCStorage& storage, const std::string& dbc_path, const std::string& filename) { // compatibility format and C++ structure sizes MANGOS_ASSERT(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDBC_assert_print(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()),sizeof(T),filename)); std::string dbc_filename = dbc_path + filename; if(storage.Load(dbc_filename.c_str(),localeData.defaultLocale)) { bar.step(); for(uint8 i = 0; fullLocaleNameList[i].name; ++i) { if (!(localeData.availableDbcLocales & (1 << i))) continue; LocaleNameStr const* localStr = &fullLocaleNameList[i]; std::string dbc_dir_loc = dbc_path + localStr->name + "/"; if (!(localeData.checkedDbcLocaleBuilds & (1 << i))) { localeData.checkedDbcLocaleBuilds |= (1<name + "/" + filename; char buf[200]; snprintf(buf,200," (exist, but DBC locale subdir %s have DBCs for build %u instead expected build %u, it and other DBC from subdir skipped)",localStr->name,build_loc,localeData.main_build); errlist.push_back(dbc_filename_loc + buf); } continue; } } std::string dbc_filename_loc = dbc_path + localStr->name + "/" + filename; if(!storage.LoadStringsFrom(dbc_filename_loc.c_str(),localStr->locale)) localeData.availableDbcLocales &= ~(1<locale); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore, dbcPath,"AreaTable.dbc"); // must be after sAreaStore loading for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0 { if (AreaTableEntry const* area = sAreaStore.LookupEntry(i)) { // fill AreaId->DBC records sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag)); // fill MapId->DBC records ( skip sub zones and continents ) if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 ) sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag)); } } LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore, dbcPath,"Achievement.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrPowerTypesStore, dbcPath,"ChrClassesXPowerTypes.dbc"); for (uint32 i = 0; i < MAX_CLASSES; ++i) { for (uint32 j = 0; j < MAX_POWERS; ++j) sChrClassXPowerTypesStore[i][j] = INVALID_POWER_INDEX; } for (uint32 i = 0; i < sChrPowerTypesStore.GetNumRows(); ++i) { ChrPowerTypesEntry const* entry = sChrPowerTypesStore.LookupEntry(i); if (!entry) continue; MANGOS_ASSERT(entry->classId < MAX_CLASSES && "MAX_CLASSES not updated"); MANGOS_ASSERT(entry->power < MAX_POWERS && "MAX_POWERS not updated"); uint32 index = 0; for (uint32 j = 0; j < MAX_POWERS; ++j) { if (sChrClassXPowerTypesStore[entry->classId][j] != INVALID_POWER_INDEX) ++index; } MANGOS_ASSERT(index < MAX_STORED_POWERS && "MAX_STORED_POWERS not updated"); sChrClassXPowerTypesStore[entry->classId][entry->power] = index; } LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore, dbcPath,"ChrRaces.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore, dbcPath,"CinematicSequences.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoExtraStore,dbcPath,"CreatureDisplayInfoExtra.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore, dbcPath,"CreatureType.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDungeonEncounterStore, dbcPath,"DungeonEncounter.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore, dbcPath,"Emotes.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc"); for (uint32 i=0;iteam) { SimpleFactionsList &flist = sFactionTeamMap[faction->team]; flist.push_back(i); } } LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTClassCombatRatingScalarStore,dbcPath,"gtOCTClassCombatRatingScalar.dbc"); //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore, dbcPath,"gtOCTRegenHP.dbc"); //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore, dbcPath,"gtOCTRegenMP.dbc"); -- not used currently //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore, dbcPath,"gtRegenHPPerSpt.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore, dbcPath,"gtRegenMPPerSpt.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTBaseHPByClassStore, dbcPath,"gtOCTBaseHPByClass.dbc"); // 15595 LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTBaseMPByClassStore, dbcPath,"gtOCTBaseMPByClass.dbc"); // 15595 LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore, dbcPath,"Holidays.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore, dbcPath,"ItemBagFamily.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemClassStore, dbcPath,"ItemClass.dbc"); //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore, dbcPath,"ItemDisplayInfo.dbc"); -- not used currently //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore, dbcPath,"ItemCondExtCosts.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemLimitCategoryStore, dbcPath,"ItemLimitCategory.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore, dbcPath,"ItemRandomSuffix.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore, dbcPath,"ItemSet.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore, dbcPath,"Lock.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore, dbcPath,"MailTemplate.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapDifficultyStore, dbcPath,"MapDifficulty.dbc"); // fill data for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i) if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i)) sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers); sMapDifficultyStore.Clear(); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sOverrideSpellDataStore, dbcPath,"OverrideSpellData.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore, dbcPath,"QuestFactionReward.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPLevelStore, dbcPath,"QuestXP.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sPhaseStore, dbcPath,"Phase.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sPvPDifficultyStore, dbcPath,"PvpDifficulty.dbc"); for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i) if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i)) if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS) MANGOS_ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore, dbcPath,"ScalingStatValues.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillRaceClassInfoStore, dbcPath,"SkillRaceClassInfo.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc"); for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { if(SpellEntry const * spell = sSpellStore.LookupEntry(i)) { if(SpellCategoriesEntry const* category = spell->GetSpellCategories()) if(uint32 cat = category->Category) sSpellCategoryStore[cat].insert(i); // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view #if MANGOS_ENDIAN == MANGOS_BIGENDIAN std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1)); #endif } } LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellAuraOptionsStore, dbcPath,"SpellAuraOptions.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellAuraRestrictionsStore, dbcPath,"SpellAuraRestrictions.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastingRequirementsStore, dbcPath,"SpellCastingRequirements.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCategoriesStore, dbcPath,"SpellCategories.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellClassOptionsStore, dbcPath,"SpellClassOptions.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCooldownsStore, dbcPath,"SpellCooldowns.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellEffectStore, dbcPath,"SpellEffect.dbc"); for(uint32 i = 1; i < sSpellEffectStore.GetNumRows(); ++i) { if (SpellEffectEntry const *spellEffect = sSpellEffectStore.LookupEntry(i)) { switch (spellEffect->EffectApplyAuraName) { case SPELL_AURA_MOD_INCREASE_ENERGY: case SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT: case SPELL_AURA_PERIODIC_MANA_LEECH: case SPELL_AURA_PERIODIC_ENERGIZE: case SPELL_AURA_POWER_BURN_MANA: MANGOS_ASSERT(spellEffect->EffectMiscValue >= 0 && spellEffect->EffectMiscValue < MAX_POWERS); break; } sSpellEffectMap[spellEffect->EffectSpellId].effects[spellEffect->EffectIndex] = spellEffect; } } LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellEquippedItemsStore, dbcPath,"SpellEquippedItems.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellInterruptsStore, dbcPath,"SpellInterrupts.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellLevelsStore, dbcPath,"SpellLevels.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellPowerStore, dbcPath,"SpellPower.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellReagentsStore, dbcPath,"SpellReagents.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellScalingStore, dbcPath,"SpellScaling.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshift.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellTargetRestrictionsStore, dbcPath,"SpellTargetRestrictions.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellTotemsStore, dbcPath,"SpellTotems.dbc"); for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) { SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j); if(!skillLine) continue; SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId); if (spellInfo && (spellInfo->Attributes & (SPELL_ATTR_UNK4 | SPELL_ATTR_PASSIVE | SPELL_ATTR_UNK7 | SPELL_ATTR_UNK8)) == (SPELL_ATTR_UNK4 | SPELL_ATTR_PASSIVE | SPELL_ATTR_UNK7 | SPELL_ATTR_UNK8)) { for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i) { CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i); if(!cFamily) continue; if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1]) continue; sPetFamilySpellsStore[i].insert(spellInfo->Id); } } } LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore, dbcPath,"SpellCastTimes.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore, dbcPath,"SpellDuration.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDifficultyStore, dbcPath,"SpellDifficulty.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore, dbcPath,"SpellFocusObject.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore, dbcPath,"SpellRadius.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore, dbcPath,"SpellRange.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore, dbcPath,"SpellRuneCost.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftFormStore, dbcPath,"SpellShapeshiftForm.dbc"); //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore, dbcPath,"StableSlotPrices.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore, dbcPath,"SummonProperties.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore, dbcPath,"Talent.dbc"); // create talent spells set for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i) { TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); if (!talentInfo) continue; for (int j = 0; j < MAX_TALENT_RANK; j++) if(talentInfo->RankID[j]) sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j); } LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore, dbcPath,"TalentTab.dbc"); // prepare fast data access to bit pos of talent ranks for use at inspecting { // now have all max ranks (and then bit amount used for store talent ranks in inspect) for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId) { TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId ); if(!talentTabInfo) continue; // prevent memory corruption; otherwise cls will become 12 below if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0) continue; // store class talent tab pages uint32 cls = 1; for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {} sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId; } } LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore, dbcPath,"TaxiNodes.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore, dbcPath,"TaxiPath.dbc"); for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i) if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i)) sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price); uint32 pathCount = sTaxiPathStore.GetNumRows(); //## TaxiPathNode.dbc ## Loaded only for initialization different structures LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore, dbcPath,"TaxiPathNode.dbc"); // Calculate path nodes count std::vector pathLength; pathLength.resize(pathCount); // 0 and some other indexes not used for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i) if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i)) { if (pathLength[entry->path] < entry->index + 1) pathLength[entry->path] = entry->index + 1; } // Set path length sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i) sTaxiPathNodesByPath[i].resize(pathLength[i]); // fill data (pointers to sTaxiPathNodeStore elements for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i) if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i)) sTaxiPathNodesByPath[entry->path].set(entry->index, entry); // Initialize global taxinodes mask // include existing nodes that have at least single not spell base (scripted) path { std::set spellPaths; for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i) if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i)) for(int j=0; j < MAX_EFFECT_INDEX; ++j) if(SpellEffectEntry const* effect = sInfo->GetSpellEffect(SpellEffectIndex(j))) if(effect->Effect==123 /*SPELL_EFFECT_SEND_TAXI*/) spellPaths.insert(effect->EffectMiscValue); memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask)); memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask)); memset(sHordeTaxiNodesMask, 0, sizeof(sHordeTaxiNodesMask)); memset(sAllianceTaxiNodesMask, 0, sizeof(sAllianceTaxiNodesMask)); memset(sDeathKnightTaxiNodesMask, 0, sizeof(sDeathKnightTaxiNodesMask)); for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); if(!node) continue; TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i); if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty()) { bool ok = false; for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i) { // not spell path if(spellPaths.find(dest_i->second.ID)==spellPaths.end()) { ok = true; break; } } if(!ok) continue; } // valid taxi network node uint8 field = (uint8)((i - 1) / 32); uint32 submask = 1<<((i-1)%32); sTaxiNodesMask[field] |= submask; if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981) sHordeTaxiNodesMask[field] |= submask; if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981) sAllianceTaxiNodesMask[field] |= submask; if (node->MountCreatureID[0] == 32981 || node->MountCreatureID[1] == 32981) sDeathKnightTaxiNodesMask[field] |= submask; // old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info) if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94) sOldContinentsNodesMask[field] |= submask; // fix DK node at Ebon Hold if (i == 315) { ((TaxiNodesEntry*)node)->MountCreatureID[1] = 32981; } } } LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore, dbcPath,"TotemCategory.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore, dbcPath,"Vehicle.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore, dbcPath,"VehicleSeat.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore, dbcPath,"WorldMapArea.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWMOAreaTableStore, dbcPath,"WMOAreaTable.dbc"); for(uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i) { if(WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i)) { sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry)); } } LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore, dbcPath,"WorldMapOverlay.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore, dbcPath,"WorldSafeLocs.dbc"); // error checks if (bad_dbc_files.size() >= DBCFilesCount ) { sLog.outError("\nIncorrect DataDir value in mangosd.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str()); Log::WaitBeforeContinueIfNeed(); exit(1); } else if (!bad_dbc_files.empty() ) { std::string str; for(std::list::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i) str += *i + "\n"; sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str()); Log::WaitBeforeContinueIfNeed(); exit(1); } // Check loaded DBC files proper version if (!sAreaStore.LookupEntry(4713) || // last area (areaflag) added in 4.3.4 !sCharTitlesStore.LookupEntry(287) || // last char title added in 4.3.4 !sGemPropertiesStore.LookupEntry(2250) || // last gem property added in 4.3.4 !sMapStore.LookupEntry(980) || // last map added in 4.3.4 !sSpellStore.LookupEntry(121820) ) // last added spell in 4.3.4 { sLog.outError("\nYou have mixed version DBC files. Please re-extract DBC files for one from client build: %s",AcceptableClientBuildsListStr().c_str()); Log::WaitBeforeContinueIfNeed(); exit(1); } sLog.outString(); sLog.outString( ">> Initialized %d data stores", DBCFilesCount ); } SimpleFactionsList const* GetFactionTeamList(uint32 faction) { FactionTeamMap::const_iterator itr = sFactionTeamMap.find(faction); if(itr==sFactionTeamMap.end()) return NULL; return &itr->second; } char const* GetPetName(uint32 petfamily, uint32 dbclang) { if(!petfamily) return NULL; CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(petfamily); if(!pet_family) return NULL; return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL; } TalentSpellPos const* GetTalentSpellPos(uint32 spellId) { TalentSpellPosMap::const_iterator itr = sTalentSpellPosMap.find(spellId); if(itr==sTalentSpellPosMap.end()) return NULL; return &itr->second; } SpellEffectEntry const* GetSpellEffectEntry(uint32 spellId, SpellEffectIndex effect) { SpellEffectMap::const_iterator itr = sSpellEffectMap.find(spellId); if(itr == sSpellEffectMap.end()) return NULL; return itr->second.effects[effect]; } uint32 GetTalentSpellCost(TalentSpellPos const* pos) { if (pos) return pos->rank+1; return 0; } uint32 GetTalentSpellCost(uint32 spellId) { return GetTalentSpellCost(GetTalentSpellPos(spellId)); } int32 GetAreaFlagByAreaID(uint32 area_id) { AreaFlagByAreaID::iterator i = sAreaFlagByAreaID.find(area_id); if(i == sAreaFlagByAreaID.end()) return -1; return i->second; } WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid) { WMOAreaInfoByTripple::iterator i = sWMOAreaInfoByTripple.find(WMOAreaTableTripple(rootid, adtid, groupid)); if(i == sWMOAreaInfoByTripple.end()) return NULL; return i->second; } AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id) { int32 areaflag = GetAreaFlagByAreaID(area_id); if(areaflag < 0) return NULL; return sAreaStore.LookupEntry(areaflag ); } AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id) { if(area_flag) return sAreaStore.LookupEntry(area_flag); if(MapEntry const* mapEntry = sMapStore.LookupEntry(map_id)) return GetAreaEntryByAreaID(mapEntry->linked_zone); return NULL; } uint32 GetAreaFlagByMapId(uint32 mapid) { AreaFlagByMapID::iterator i = sAreaFlagByMapID.find(mapid); if(i == sAreaFlagByMapID.end()) return 0; else return i->second; } uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId) { if (mapid != 530 && mapid != 571 && mapid != 732) // speed for most cases return mapid; if (WorldMapAreaEntry const* wma = sWorldMapAreaStore.LookupEntry(zoneId)) return wma->virtual_map_id >= 0 ? wma->virtual_map_id : wma->map_id; return mapid; } ContentLevels GetContentLevelsForMap(uint32 mapid) { MapEntry const* mapEntry = sMapStore.LookupEntry(mapid); if (!mapEntry) return CONTENT_1_60; switch (mapEntry->Expansion()) { default: return CONTENT_1_60; case 1: return CONTENT_61_70; case 2: return CONTENT_71_80; case 3: return CONTENT_81_85; } } ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id) { // not sorted, numbering index from 0 for(uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i) { ChatChannelsEntry const* ch = sChatChannelsStore.LookupEntry(i); if(ch && ch->ChannelID == channel_id) return ch; } return NULL; } bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId) { if(requiredTotemCategoryId==0) return true; if(itemTotemCategoryId==0) return false; TotemCategoryEntry const* itemEntry = sTotemCategoryStore.LookupEntry(itemTotemCategoryId); if(!itemEntry) return false; TotemCategoryEntry const* reqEntry = sTotemCategoryStore.LookupEntry(requiredTotemCategoryId); if(!reqEntry) return false; if(itemEntry->categoryType!=reqEntry->categoryType) return false; return (itemEntry->categoryMask & reqEntry->categoryMask)==reqEntry->categoryMask; } bool Zone2MapCoordinates(float& x,float& y,uint32 zone) { WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone); // if not listed then map coordinates (instance) if (!maEntry || maEntry->x2 == maEntry->x1 || maEntry->y2 == maEntry->y1) return false; std::swap(x,y); // at client map coords swapped x = x*((maEntry->x2-maEntry->x1)/100)+maEntry->x1; y = y*((maEntry->y2-maEntry->y1)/100)+maEntry->y1; // client y coord from top to down return true; } bool Map2ZoneCoordinates(float& x,float& y,uint32 zone) { WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone); // if not listed then map coordinates (instance) if (!maEntry || maEntry->x2 == maEntry->x1 || maEntry->y2 == maEntry->y1) return false; x = (x-maEntry->x1)/((maEntry->x2-maEntry->x1)/100); y = (y-maEntry->y1)/((maEntry->y2-maEntry->y1)/100); // client y coord from top to down std::swap(x,y); // client have map coords swapped return true; } MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty) { MapDifficultyMap::const_iterator itr = sMapDifficultyMap.find(MAKE_PAIR32(mapId,difficulty)); return itr != sMapDifficultyMap.end() ? &itr->second : NULL; } PvPDifficultyEntry const* GetBattlegroundBracketByLevel( uint32 mapid, uint32 level ) { PvPDifficultyEntry const* maxEntry = NULL; // used for level > max listed level case for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i) { if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i)) { // skip unrelated and too-high brackets if (entry->mapId != mapid || entry->minLevel > level) continue; // exactly fit if (entry->maxLevel >= level) return entry; // remember for possible out-of-range case (search higher from existed) if (!maxEntry || maxEntry->maxLevel < entry->maxLevel) maxEntry = entry; } } return maxEntry; } PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattleGroundBracketId id) { for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i) if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i)) if (entry->mapId == mapid && entry->GetBracketId() == id) return entry; return NULL; } uint32 const* GetTalentTabPages(uint32 cls) { return sTalentTabPages[cls]; } bool IsPointInAreaTriggerZone(AreaTriggerEntry const* atEntry, uint32 mapid, float x, float y, float z, float delta) { if (mapid != atEntry->mapid) return false; if (atEntry->radius > 0) { // if we have radius check it float dist2 = (x-atEntry->x)*(x-atEntry->x) + (y-atEntry->y)*(y-atEntry->y) + (z-atEntry->z)*(z-atEntry->z); if(dist2 > (atEntry->radius + delta)*(atEntry->radius + delta)) return false; } else { // we have only extent // rotate the players position instead of rotating the whole cube, that way we can make a simplified // is-in-cube check and we have to calculate only one point instead of 4 // 2PI = 360, keep in mind that ingame orientation is counter-clockwise double rotation = 2*M_PI-atEntry->box_orientation; double sinVal = sin(rotation); double cosVal = cos(rotation); float playerBoxDistX = x - atEntry->x; float playerBoxDistY = y - atEntry->y; float rotPlayerX = float(atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal); float rotPlayerY = float(atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal); // box edges are parallel to coordiante axis, so we can treat every dimension independently :D float dz = z - atEntry->z; float dx = rotPlayerX - atEntry->x; float dy = rotPlayerY - atEntry->y; if( (fabs(dx) > atEntry->box_x/2 + delta) || (fabs(dy) > atEntry->box_y/2 + delta) || (fabs(dz) > atEntry->box_z/2 + delta) ) { return false; } } return true; } uint32 GetCreatureModelRace(uint32 model_id) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(model_id); if (!displayEntry) return 0; CreatureDisplayInfoExtraEntry const* extraEntry = sCreatureDisplayInfoExtraStore.LookupEntry(displayEntry->ExtendedDisplayInfoID); return extraEntry ? extraEntry->Race : 0; } // script support functions MANGOS_DLL_SPEC DBCStorage const* GetSoundEntriesStore() { return &sSoundEntriesStore; } MANGOS_DLL_SPEC DBCStorage const* GetSpellStore() { return &sSpellStore; } MANGOS_DLL_SPEC DBCStorage const* GetSpellRangeStore() { return &sSpellRangeStore; } MANGOS_DLL_SPEC DBCStorage const* GetFactionStore() { return &sFactionStore; } MANGOS_DLL_SPEC DBCStorage const* GetCreatureDisplayStore() { return &sCreatureDisplayInfoStore; } MANGOS_DLL_SPEC DBCStorage const* GetEmotesStore() { return &sEmotesStore; } MANGOS_DLL_SPEC DBCStorage const* GetEmotesTextStore() { return &sEmotesTextStore; }