/* * Copyright (C) 2005-2011 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "MotionMaster.h" #include "CreatureAISelector.h" #include "Creature.h" #include "Traveller.h" #include "ConfusedMovementGenerator.h" #include "FleeingMovementGenerator.h" #include "HomeMovementGenerator.h" #include "IdleMovementGenerator.h" #include "PointMovementGenerator.h" #include "TargetedMovementGenerator.h" #include "WaypointMovementGenerator.h" #include "RandomMovementGenerator.h" #include inline bool isStatic(MovementGenerator *mv) { return (mv == &si_idleMovement); } void MotionMaster::Initialize() { // stop current move if (!m_owner->IsStopped()) m_owner->StopMoving(); // clear ALL movement generators (including default) Clear(false,true); // set new default movement generator if (m_owner->GetTypeId() == TYPEID_UNIT && !m_owner->hasUnitState(UNIT_STAT_CONTROLLED)) { MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)m_owner); push(movement == NULL ? &si_idleMovement : movement); top()->Initialize(*m_owner); } else push(&si_idleMovement); } MotionMaster::~MotionMaster() { // clear ALL movement generators (including default) DirectClean(false,true); } void MotionMaster::UpdateMotion(uint32 diff) { if (m_owner->hasUnitState(UNIT_STAT_CAN_NOT_MOVE)) return; MANGOS_ASSERT( !empty() ); m_cleanFlag |= MMCF_UPDATE; if (!top()->Update(*m_owner, diff)) { m_cleanFlag &= ~MMCF_UPDATE; MovementExpired(); } else m_cleanFlag &= ~MMCF_UPDATE; if (m_expList) { for (size_t i = 0; i < m_expList->size(); ++i) { MovementGenerator* mg = (*m_expList)[i]; if (!isStatic(mg)) delete mg; } delete m_expList; m_expList = NULL; if (empty()) Initialize(); if (m_cleanFlag & MMCF_RESET) { top()->Reset(*m_owner); m_cleanFlag &= ~MMCF_RESET; } } } void MotionMaster::DirectClean(bool reset, bool all) { while( all ? !empty() : size() > 1 ) { MovementGenerator *curr = top(); pop(); curr->Finalize(*m_owner); if (!isStatic(curr)) delete curr; } if (!all && reset) { MANGOS_ASSERT( !empty() ); top()->Reset(*m_owner); } } void MotionMaster::DelayedClean(bool reset, bool all) { if (reset) m_cleanFlag |= MMCF_RESET; else m_cleanFlag &= ~MMCF_RESET; if (empty() || (!all && size() == 1)) return; if (!m_expList) m_expList = new ExpireList(); while( all ? !empty() : size() > 1 ) { MovementGenerator *curr = top(); pop(); curr->Finalize(*m_owner); if (!isStatic(curr)) m_expList->push_back(curr); } } void MotionMaster::DirectExpire(bool reset) { if (empty() || size() == 1) return; MovementGenerator *curr = top(); pop(); // also drop stored under top() targeted motions while (!empty() && (top()->GetMovementGeneratorType() == CHASE_MOTION_TYPE || top()->GetMovementGeneratorType() == FOLLOW_MOTION_TYPE)) { MovementGenerator *temp = top(); pop(); temp->Finalize(*m_owner); delete temp; } // it can add another motions instead curr->Finalize(*m_owner); if (!isStatic(curr)) delete curr; if (empty()) Initialize(); if (reset) top()->Reset(*m_owner); } void MotionMaster::DelayedExpire(bool reset) { if (reset) m_cleanFlag |= MMCF_RESET; else m_cleanFlag &= ~MMCF_RESET; if (empty() || size() == 1) return; MovementGenerator *curr = top(); pop(); if (!m_expList) m_expList = new ExpireList(); // also drop stored under top() targeted motions while (!empty() && (top()->GetMovementGeneratorType() == CHASE_MOTION_TYPE || top()->GetMovementGeneratorType() == FOLLOW_MOTION_TYPE)) { MovementGenerator *temp = top(); pop(); temp ->Finalize(*m_owner); m_expList->push_back(temp ); } curr->Finalize(*m_owner); if (!isStatic(curr)) m_expList->push_back(curr); } void MotionMaster::MoveIdle() { if (empty() || !isStatic(top())) push(&si_idleMovement); } void MotionMaster::MoveRandom() { if (m_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outError("%s attempt to move random.", m_owner->GetGuidStr().c_str()); } else { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move random.", m_owner->GetGuidStr().c_str()); Mutate(new RandomMovementGenerator(*m_owner)); } } void MotionMaster::MoveTargetedHome() { if (m_owner->hasUnitState(UNIT_STAT_LOST_CONTROL)) return; Clear(false); if (m_owner->GetTypeId() == TYPEID_UNIT && ((Creature*)m_owner)->GetCharmerOrOwnerGuid().IsEmpty()) { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted home", m_owner->GetGuidStr().c_str()); Mutate(new HomeMovementGenerator()); } else if (m_owner->GetTypeId() == TYPEID_UNIT && !((Creature*)m_owner)->GetCharmerOrOwnerGuid().IsEmpty()) { if (Unit *target = ((Creature*)m_owner)->GetCharmerOrOwner()) { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str()); Mutate(new FollowMovementGenerator(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE)); } else { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s attempt but fail to follow owner", m_owner->GetGuidStr().c_str()); } } else sLog.outError("%s attempt targeted home", m_owner->GetGuidStr().c_str()); } void MotionMaster::MoveConfused() { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move confused", m_owner->GetGuidStr().c_str()); if (m_owner->GetTypeId() == TYPEID_PLAYER) Mutate(new ConfusedMovementGenerator()); else Mutate(new ConfusedMovementGenerator()); } void MotionMaster::MoveChase(Unit* target, float dist, float angle) { // ignore movement request if target not exist if (!target) return; DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s chase to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str()); if (m_owner->GetTypeId() == TYPEID_PLAYER) Mutate(new ChaseMovementGenerator(*target,dist,angle)); else Mutate(new ChaseMovementGenerator(*target,dist,angle)); } void MotionMaster::MoveFollow(Unit* target, float dist, float angle) { if (m_owner->hasUnitState(UNIT_STAT_LOST_CONTROL)) return; Clear(); // ignore movement request if target not exist if (!target) return; DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str()); if (m_owner->GetTypeId() == TYPEID_PLAYER) Mutate(new FollowMovementGenerator(*target,dist,angle)); else Mutate(new FollowMovementGenerator(*target,dist,angle)); } void MotionMaster::MovePoint(uint32 id, float x, float y, float z) { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted point (Id: %u X: %f Y: %f Z: %f)", m_owner->GetGuidStr().c_str(), id, x, y, z ); if (m_owner->GetTypeId() == TYPEID_PLAYER) Mutate(new PointMovementGenerator(id,x,y,z)); else Mutate(new PointMovementGenerator(id,x,y,z)); } void MotionMaster::MoveSeekAssistance(float x, float y, float z) { if (m_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outError("%s attempt to seek assistance", m_owner->GetGuidStr().c_str()); } else { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s seek assistance (X: %f Y: %f Z: %f)", m_owner->GetGuidStr().c_str(), x, y, z ); Mutate(new AssistanceMovementGenerator(x,y,z)); } } void MotionMaster::MoveSeekAssistanceDistract(uint32 time) { if (m_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outError("%s attempt to call distract after assistance", m_owner->GetGuidStr().c_str()); } else { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s is distracted after assistance call (Time: %u)", m_owner->GetGuidStr().c_str(), time ); Mutate(new AssistanceDistractMovementGenerator(time)); } } void MotionMaster::MoveFleeing(Unit* enemy, uint32 time) { if (!enemy) return; DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s flee from %s", m_owner->GetGuidStr().c_str(), enemy->GetGuidStr().c_str()); if (m_owner->GetTypeId() == TYPEID_PLAYER) Mutate(new FleeingMovementGenerator(enemy->GetGUID())); else { if (time) Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time)); else Mutate(new FleeingMovementGenerator(enemy->GetGUID())); } } void MotionMaster::MoveWaypoint() { if (m_owner->GetTypeId() == TYPEID_UNIT) { if (GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) { sLog.outError("Creature %s (Entry %u) attempt to MoveWaypoint() but creature is already using waypoint", m_owner->GetGuidStr().c_str(), m_owner->GetEntry()); return; } Creature* creature = (Creature*)m_owner; DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature %s (Entry %u) start MoveWaypoint()", m_owner->GetGuidStr().c_str(), m_owner->GetEntry()); Mutate(new WaypointMovementGenerator(*creature)); } else { sLog.outError("Non-creature %s attempt to MoveWaypoint()", m_owner->GetGuidStr().c_str()); } } void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) { if (m_owner->GetTypeId() == TYPEID_PLAYER) { if (path < sTaxiPathNodesByPath.size()) { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s taxi to (Path %u node %u)", m_owner->GetGuidStr().c_str(), path, pathnode); FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path],pathnode); Mutate(mgen); } else { sLog.outError("%s attempt taxi to (nonexistent Path %u node %u)", m_owner->GetGuidStr().c_str(), path, pathnode); } } else { sLog.outError("%s attempt taxi to (Path %u node %u)", m_owner->GetGuidStr().c_str(), path, pathnode); } } void MotionMaster::MoveDistract(uint32 timer) { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s distracted (timer: %u)", m_owner->GetGuidStr().c_str(), timer); DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); Mutate(mgen); } void MotionMaster::Mutate(MovementGenerator *m) { if (!empty()) { switch(top()->GetMovementGeneratorType()) { // HomeMovement is not that important, delete it if meanwhile a new comes case HOME_MOTION_TYPE: // DistractMovement interrupted by any other movement case DISTRACT_MOTION_TYPE: MovementExpired(false); default: break; } if (!empty()) top()->Interrupt(*m_owner); } m->Initialize(*m_owner); push(m); } void MotionMaster::propagateSpeedChange() { Impl::container_type::iterator it = Impl::c.begin(); for ( ;it != end(); ++it) { (*it)->unitSpeedChanged(); } } MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const { if (empty()) return IDLE_MOTION_TYPE; return top()->GetMovementGeneratorType(); } bool MotionMaster::GetDestination(float &x, float &y, float &z) { if (empty()) return false; return top()->GetDestination(x,y,z); } void MotionMaster::UpdateFinalDistanceToTarget(float fDistance) { if (!empty()) top()->UpdateFinalDistance(fDistance); }