/*
* Copyright (C) 2005-2010 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MapManager.h"
#include "InstanceSaveMgr.h"
#include "Policies/SingletonImp.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Transports.h"
#include "GridDefines.h"
#include "MapInstanced.h"
#include "DestinationHolderImp.h"
#include "World.h"
#include "CellImpl.h"
#include "Corpse.h"
#include "ObjectMgr.h"
#define CLASS_LOCK MaNGOS::ClassLevelLockable
INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(MapManager, ACE_Thread_Mutex);
MapManager::MapManager()
: i_gridCleanUpDelay(sWorld.getConfig(CONFIG_UINT32_INTERVAL_GRIDCLEAN))
{
i_timer.SetInterval(sWorld.getConfig(CONFIG_UINT32_INTERVAL_MAPUPDATE));
}
MapManager::~MapManager()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
delete iter->second;
for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
delete *i;
DeleteStateMachine();
}
void
MapManager::Initialize()
{
InitStateMachine();
InitMaxInstanceId();
}
void MapManager::InitStateMachine()
{
si_GridStates[GRID_STATE_INVALID] = new InvalidState;
si_GridStates[GRID_STATE_ACTIVE] = new ActiveState;
si_GridStates[GRID_STATE_IDLE] = new IdleState;
si_GridStates[GRID_STATE_REMOVAL] = new RemovalState;
}
void MapManager::DeleteStateMachine()
{
delete si_GridStates[GRID_STATE_INVALID];
delete si_GridStates[GRID_STATE_ACTIVE];
delete si_GridStates[GRID_STATE_IDLE];
delete si_GridStates[GRID_STATE_REMOVAL];
}
void MapManager::UpdateGridState(grid_state_t state, Map& map, NGridType& ngrid, GridInfo& ginfo, const uint32 &x, const uint32 &y, const uint32 &t_diff)
{
// TODO: The grid state array itself is static and therefore 100% safe, however, the data
// the state classes in it accesses is not, since grids are shared across maps (for example
// in instances), so some sort of locking will be necessary later.
si_GridStates[state]->Update(map, ngrid, ginfo, x, y, t_diff);
}
void MapManager::InitializeVisibilityDistanceInfo()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
(*iter).second->InitVisibilityDistance();
}
Map*
MapManager::_createBaseMap(uint32 id)
{
Map *m = _findMap(id);
if( m == NULL )
{
Guard guard(*this);
const MapEntry* entry = sMapStore.LookupEntry(id);
if (entry && entry->Instanceable())
{
m = new MapInstanced(id, i_gridCleanUpDelay);
}
else
{
m = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
}
i_maps[id] = m;
}
MANGOS_ASSERT(m != NULL);
return m;
}
Map* MapManager::CreateMap(uint32 id, const WorldObject* obj)
{
MANGOS_ASSERT(obj);
//if(!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
Map *m = _createBaseMap(id);
if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable())
m = ((MapInstanced*)m)->CreateInstance((Player*)obj);
return m;
}
Map* MapManager::CreateBgMap(uint32 mapid, BattleGround* bg)
{
Map *m = _createBaseMap(mapid);
((MapInstanced*)m)->CreateBattleGroundMap(sMapMgr.GenerateInstanceId(), bg);
return m;
}
Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
{
Map *map = _findMap(mapid);
if(!map)
return NULL;
if(!map->Instanceable())
return instanceId == 0 ? map : NULL;
return ((MapInstanced*)map)->FindMap(instanceId);
}
/*
checks that do not require a map to be created
will send transfer error messages on fail
*/
bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
{
const MapEntry *entry = sMapStore.LookupEntry(mapid);
if(!entry) return false;
const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
if(entry->map_type == MAP_INSTANCE || entry->map_type == MAP_RAID)
{
if (entry->map_type == MAP_RAID)
{
// GMs can avoid raid limitations
if(!player->isGameMaster() && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_RAID))
{
// can only enter in a raid group
Group* group = player->GetGroup();
if (!group || !group->isRaidGroup())
{
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
// TODO: this is not a good place to send the message
player->GetSession()->SendAreaTriggerMessage("You must be in a raid group to enter %s instance", mapName);
DEBUG_LOG("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
return false;
}
}
}
//The player has a heroic mode and tries to enter into instance which has no a heroic mode
MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID,player->GetDifficulty(entry->map_type == MAP_RAID));
if (!mapDiff)
{
bool isRegularTargetMap = player->GetDifficulty(entry->IsRaid()) == REGULAR_DIFFICULTY;
//Send aborted message
// FIX ME: what about absent normal/heroic mode with specific players limit...
player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, isRegularTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC);
return false;
}
if (!player->isAlive())
{
if(Corpse *corpse = player->GetCorpse())
{
// let enter in ghost mode in instance that connected to inner instance with corpse
uint32 instance_map = corpse->GetMapId();
do
{
if(instance_map==mapid)
break;
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(instance_map);
instance_map = instance ? instance->parent : 0;
}
while (instance_map);
if (!instance_map)
{
WorldPacket data(SMSG_CORPSE_IS_NOT_IN_INSTANCE);
player->GetSession()->SendPacket(&data);
DEBUG_LOG("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
return false;
}
DEBUG_LOG("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName);
}
else
{
DEBUG_LOG("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
}
}
// TODO: move this to a map dependent location
/*if(i_data && i_data->IsEncounterInProgress())
{
DEBUG_LOG("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return(false);
}*/
return true;
}
else
return true;
}
void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId)
{
Map *m = _createBaseMap(mapid);
if (m && m->Instanceable())
((MapInstanced*)m)->DestroyInstance(instanceId);
}
void
MapManager::Update(uint32 diff)
{
i_timer.Update(diff);
if( !i_timer.Passed() )
return;
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->Update((uint32)i_timer.GetCurrent());
for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
(*iter)->Update((uint32)i_timer.GetCurrent());
i_timer.SetCurrent(0);
}
void MapManager::RemoveAllObjectsInRemoveList()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->RemoveAllObjectsInRemoveList();
}
bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
{
GridPair p = MaNGOS::ComputeGridPair(x,y);
int gx=63-p.x_coord;
int gy=63-p.y_coord;
return GridMap::ExistMap(mapid,gx,gy) && GridMap::ExistVMap(mapid,gx,gy);
}
bool MapManager::IsValidMAP(uint32 mapid)
{
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
return mEntry && (!mEntry->IsDungeon() || ObjectMgr::GetInstanceTemplate(mapid));
// TODO: add check for battleground template
}
void MapManager::UnloadAll()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->UnloadAll(true);
while(!i_maps.empty())
{
delete i_maps.begin()->second;
i_maps.erase(i_maps.begin());
}
}
void MapManager::InitMaxInstanceId()
{
i_MaxInstanceId = 0;
QueryResult *result = CharacterDatabase.Query( "SELECT MAX(id) FROM instance" );
if( result )
{
i_MaxInstanceId = result->Fetch()[0].GetUInt32();
delete result;
}
}
uint32 MapManager::GetNumInstances()
{
uint32 ret = 0;
for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if(!map->Instanceable()) continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if(mitr->second->IsDungeon()) ret++;
}
return ret;
}
uint32 MapManager::GetNumPlayersInInstances()
{
uint32 ret = 0;
for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if(!map->Instanceable()) continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if(mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
}
return ret;
}