/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MANGOS_OBJECT_GUID_H #define MANGOS_OBJECT_GUID_H #include "Common.h" #include "ByteBuffer.h" #include enum TypeID { TYPEID_OBJECT = 0, TYPEID_ITEM = 1, TYPEID_CONTAINER = 2, TYPEID_UNIT = 3, TYPEID_PLAYER = 4, TYPEID_GAMEOBJECT = 5, TYPEID_DYNAMICOBJECT = 6, TYPEID_CORPSE = 7 }; #define MAX_TYPE_ID 8 enum TypeMask { TYPEMASK_OBJECT = 0x0001, TYPEMASK_ITEM = 0x0002, TYPEMASK_CONTAINER = 0x0004, TYPEMASK_UNIT = 0x0008, // players also have it TYPEMASK_PLAYER = 0x0010, TYPEMASK_GAMEOBJECT = 0x0020, TYPEMASK_DYNAMICOBJECT = 0x0040, TYPEMASK_CORPSE = 0x0080, // used combinations in Player::GetObjectByTypeMask (TYPEMASK_UNIT case ignore players in call) TYPEMASK_CREATURE_OR_GAMEOBJECT = TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT, TYPEMASK_CREATURE_GAMEOBJECT_OR_ITEM = TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM = TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM | TYPEMASK_PLAYER, TYPEMASK_WORLDOBJECT = TYPEMASK_UNIT | TYPEMASK_PLAYER | TYPEMASK_GAMEOBJECT | TYPEMASK_DYNAMICOBJECT | TYPEMASK_CORPSE, }; enum HighGuid { HIGHGUID_ITEM = 0x4700, // blizz 4700 HIGHGUID_CONTAINER = 0x4700, // blizz 4700 HIGHGUID_PLAYER = 0x0000, // blizz 0700 (temporary reverted back to 0 high guid // in result unknown source visibility player with // player problems. please reapply only after its resolve) HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110/F510 HIGHGUID_TRANSPORT = 0xF120, // blizz F120/F520 (for GAMEOBJECT_TYPE_TRANSPORT) HIGHGUID_UNIT = 0xF130, // blizz F130/F530 HIGHGUID_PET = 0xF140, // blizz F140/F540 HIGHGUID_VEHICLE = 0xF150, // blizz F150/F550 HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100/F500 HIGHGUID_CORPSE = 0xF500, // blizz F100/F500 used second variant to resolve conflict with HIGHGUID_DYNAMICOBJECT HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT) HIGHGUID_INSTANCE = 0x1F42, // blizz 1F42/1F44/1F44/1F47 }; //*** Must be replaced by ObjectGuid use *** #define GUID_HIPART(x) (uint32)((uint64(x) >> 48) & 0x0000FFFF) // We have different low and middle part size for different guid types #define _GUID_LOPART_2(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF)) #define _GUID_LOPART_3(x) (uint32)(uint64(x) & UI64LIT(0x0000000000FFFFFF)) inline bool IsGuidHaveEnPart(uint64 const& guid) { switch(GUID_HIPART(guid)) { case HIGHGUID_ITEM: case HIGHGUID_PLAYER: case HIGHGUID_DYNAMICOBJECT: case HIGHGUID_CORPSE: case HIGHGUID_MO_TRANSPORT: case HIGHGUID_INSTANCE: return false; case HIGHGUID_GAMEOBJECT: case HIGHGUID_TRANSPORT: case HIGHGUID_UNIT: case HIGHGUID_PET: case HIGHGUID_VEHICLE: default: return true; } } #define GUID_LOPART(x) (IsGuidHaveEnPart(x) ? _GUID_LOPART_3(x) : _GUID_LOPART_2(x)) //*** Must be replaced by ObjectGuid use END *** class ObjectGuid; class PackedGuid; struct PackedGuidReader { explicit PackedGuidReader(ObjectGuid& guid) : m_guidPtr(&guid) {} ObjectGuid* m_guidPtr; }; class MANGOS_DLL_SPEC ObjectGuid { public: // constructors ObjectGuid() : m_guid(0) {} ObjectGuid(uint64 const& guid) : m_guid(guid) {} // NOTE: must be explicit in future for more strict control type conversions ObjectGuid(HighGuid hi, uint32 entry, uint32 counter) : m_guid(counter ? uint64(counter) | (uint64(entry) << 24) | (uint64(hi) << 48) : 0) {} ObjectGuid(HighGuid hi, uint32 counter) : m_guid(counter ? uint64(counter) | (uint64(hi) << 48) : 0) {} private: ObjectGuid(uint32 const&); // no implementation, used for catch wrong type assign public: // modifiers PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); } void Set(uint64 const& guid) { m_guid = guid; } void Clear() { m_guid = 0; } // Possible removed in future for more strict control type conversions void operator= (uint64 const& guid) { m_guid = guid; } PackedGuid WriteAsPacked() const; public: // accessors uint64 const& GetRawValue() const { return m_guid; } HighGuid GetHigh() const { return HighGuid((m_guid >> 48) & 0x0000FFFF); } uint32 GetEntry() const { return HasEntry() ? uint32((m_guid >> 24) & UI64LIT(0x0000000000FFFFFF)) : 0; } uint32 GetCounter() const { return HasEntry() ? uint32(m_guid & UI64LIT(0x0000000000FFFFFF)) : uint32(m_guid & UI64LIT(0x00000000FFFFFFFF)); } static uint32 GetMaxCounter(HighGuid high) { return HasEntry(high) ? uint32(0x00FFFFFF) : uint32(0xFFFFFFFF); } uint32 GetMaxCounter() const { return GetMaxCounter(GetHigh()); } bool IsEmpty() const { return m_guid == 0; } bool IsCreature() const { return GetHigh() == HIGHGUID_UNIT; } bool IsPet() const { return GetHigh() == HIGHGUID_PET; } bool IsVehicle() const { return GetHigh() == HIGHGUID_VEHICLE; } bool IsCreatureOrPet() const { return IsCreature() || IsPet(); } bool IsCreatureOrVehicle() const { return IsCreature() || IsVehicle(); } bool IsAnyTypeCreature() const { return IsCreature() || IsPet() || IsVehicle(); } bool IsPlayer() const { return !IsEmpty() && GetHigh() == HIGHGUID_PLAYER; } bool IsUnit() const { return IsAnyTypeCreature() || IsPlayer(); } bool IsItem() const { return GetHigh() == HIGHGUID_ITEM; } bool IsGameobject() const { return GetHigh() == HIGHGUID_GAMEOBJECT; } bool IsDynamicObject() const { return GetHigh() == HIGHGUID_DYNAMICOBJECT; } bool IsCorpse() const { return GetHigh() == HIGHGUID_CORPSE; } bool IsTransport() const { return GetHigh() == HIGHGUID_TRANSPORT; } bool IsMOTransport() const { return GetHigh() == HIGHGUID_MO_TRANSPORT; } bool IsInstance() const { return GetHigh() == HIGHGUID_INSTANCE; } static TypeID GetTypeId(HighGuid high) { switch(high) { case HIGHGUID_ITEM: return TYPEID_ITEM; //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently case HIGHGUID_UNIT: return TYPEID_UNIT; case HIGHGUID_PET: return TYPEID_UNIT; case HIGHGUID_PLAYER: return TYPEID_PLAYER; case HIGHGUID_GAMEOBJECT: return TYPEID_GAMEOBJECT; case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT; case HIGHGUID_CORPSE: return TYPEID_CORPSE; case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT; case HIGHGUID_VEHICLE: return TYPEID_UNIT; // unknown case HIGHGUID_INSTANCE: default: return TYPEID_OBJECT; } } TypeID GetTypeId() const { return GetTypeId(GetHigh()); } bool operator== (ObjectGuid const& guid) const { return GetRawValue() == guid.GetRawValue(); } bool operator!= (ObjectGuid const& guid) const { return GetRawValue() != guid.GetRawValue(); } bool operator< (ObjectGuid const& guid) const { return GetRawValue() < guid.GetRawValue(); } public: // accessors - for debug static char const* GetTypeName(HighGuid high); char const* GetTypeName() const { return !IsEmpty() ? GetTypeName(GetHigh()) : "None"; } std::string GetString() const; private: // internal functions static bool HasEntry(HighGuid high) { switch(high) { case HIGHGUID_ITEM: case HIGHGUID_PLAYER: case HIGHGUID_DYNAMICOBJECT: case HIGHGUID_CORPSE: case HIGHGUID_MO_TRANSPORT: case HIGHGUID_INSTANCE: return false; case HIGHGUID_GAMEOBJECT: case HIGHGUID_TRANSPORT: case HIGHGUID_UNIT: case HIGHGUID_PET: case HIGHGUID_VEHICLE: default: return true; } } bool HasEntry() const { return HasEntry(GetHigh()); } private: // fields uint64 m_guid; }; typedef std::set ObjectGuidSet; class PackedGuid { friend ByteBuffer& operator<< (ByteBuffer& buf, PackedGuid const& guid); public: // constructors explicit PackedGuid() { m_packedGuid.appendPackGUID(0); } explicit PackedGuid(uint64 const& guid) { m_packedGuid.appendPackGUID(guid); } explicit PackedGuid(ObjectGuid const& guid) { m_packedGuid.appendPackGUID(guid.GetRawValue()); } public: // modifiers void Set(uint64 const& guid) { m_packedGuid.wpos(0); m_packedGuid.appendPackGUID(guid); } void Set(ObjectGuid const& guid) { m_packedGuid.wpos(0); m_packedGuid.appendPackGUID(guid.GetRawValue()); } public: // accessors size_t size() const { return m_packedGuid.size(); } private: // fields ByteBuffer m_packedGuid; }; template class ObjectGuidGenerator { public: // constructors explicit ObjectGuidGenerator(uint32 start = 1) : m_nextGuid(start) {} public: // modifiers void Set(uint32 val) { m_nextGuid = val; } uint32 Generate(); public: // accessors uint32 GetNextAfterMaxUsed() const { return m_nextGuid; } private: // fields uint32 m_nextGuid; }; ByteBuffer& operator<< (ByteBuffer& buf, ObjectGuid const& guid); ByteBuffer& operator>> (ByteBuffer& buf, ObjectGuid& guid); ByteBuffer& operator<< (ByteBuffer& buf, PackedGuid const& guid); ByteBuffer& operator>> (ByteBuffer& buf, PackedGuidReader const& guid); inline PackedGuid ObjectGuid::WriteAsPacked() const { return PackedGuid(*this); } HASH_NAMESPACE_START template<> class hash { public: size_t operator() (ObjectGuid const& key) const { return hash()(key.GetRawValue()); } }; // for pre-TR1 Visual Studio versions (VS90 SP1 or early) inline size_t hash_value(ObjectGuid const& key) { return hash_value(key.GetRawValue()); } HASH_NAMESPACE_END #endif