/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Camera.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" #include "Log.h" #include "Errors.h" #include "Player.h" Camera::Camera(Player* pl) : m_owner(*pl), m_source(pl) { m_source->GetViewPoint().Attach(this); } Camera::~Camera() { // view of camera should be already reseted to owner (RemoveFromWorld -> Event_RemovedFromWorld -> ResetView) MANGOS_ASSERT(m_source == &m_owner); // for symmetry with constructor and way to make viewpoint's list empty m_source->GetViewPoint().Detach(this); } void Camera::ReceivePacket(WorldPacket* data) { m_owner.SendDirectMessage(data); } void Camera::UpdateForCurrentViewPoint() { m_gridRef.unlink(); if (GridType* grid = m_source->GetViewPoint().m_grid) grid->AddWorldObject(this); UpdateVisibilityForOwner(); } void Camera::SetView(WorldObject* obj, bool update_far_sight_field /*= true*/) { MANGOS_ASSERT(obj); if (m_source == obj) return; if (!m_owner.IsInMap(obj)) { sLog.outError("Camera::SetView, viewpoint is not in map with camera's owner"); return; } if (!obj->isType(TypeMask(TYPEMASK_DYNAMICOBJECT | TYPEMASK_UNIT))) { sLog.outError("Camera::SetView, viewpoint type is not available for client"); return; } // detach and deregister from active objects if there are no more reasons to be active m_source->GetViewPoint().Detach(this); if (!m_source->isActiveObject()) m_source->GetMap()->RemoveFromActive(m_source); m_source = obj; if (!m_source->isActiveObject()) m_source->GetMap()->AddToActive(m_source); m_source->GetViewPoint().Attach(this); if (update_far_sight_field) m_owner.SetGuidValue(PLAYER_FARSIGHT, (m_source == &m_owner ? ObjectGuid() : m_source->GetObjectGuid())); UpdateForCurrentViewPoint(); } void Camera::Event_ViewPointVisibilityChanged() { if (!m_owner.HaveAtClient(m_source)) ResetView(); } void Camera::ResetView(bool update_far_sight_field /*= true*/) { SetView(&m_owner, update_far_sight_field); } void Camera::Event_AddedToWorld() { GridType* grid = m_source->GetViewPoint().m_grid; MANGOS_ASSERT(grid); grid->AddWorldObject(this); UpdateVisibilityForOwner(); } void Camera::Event_RemovedFromWorld() { if (m_source == &m_owner) { m_gridRef.unlink(); return; } ResetView(); } void Camera::Event_Moved() { m_gridRef.unlink(); m_source->GetViewPoint().m_grid->AddWorldObject(this); } void Camera::UpdateVisibilityOf(WorldObject* target) { m_owner.UpdateVisibilityOf(m_source, target); } template void Camera::UpdateVisibilityOf(T* target, UpdateData& data, std::set& vis) { m_owner.template UpdateVisibilityOf(m_source, target,data,vis); } template void Camera::UpdateVisibilityOf(Player* , UpdateData& , std::set&); template void Camera::UpdateVisibilityOf(Creature* , UpdateData& , std::set&); template void Camera::UpdateVisibilityOf(Corpse* , UpdateData& , std::set&); template void Camera::UpdateVisibilityOf(GameObject* , UpdateData& , std::set&); template void Camera::UpdateVisibilityOf(DynamicObject* , UpdateData& , std::set&); void Camera::UpdateVisibilityForOwner() { MaNGOS::VisibleNotifier notifier(*this); Cell::VisitAllObjects(m_source, notifier, m_source->GetMap()->GetVisibilityDistance(), false); notifier.Notify(); } ////////////////// ViewPoint::~ViewPoint() { if (!m_cameras.empty()) { sLog.outError("ViewPoint destructor called, but some cameras referenced to it"); } }