/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Opcodes.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "Group.h" #include "SocialMgr.h" #include "Util.h" /* differeces from off: -you can uninvite yourself - is is useful -you can accept invitation even if leader went offline */ /* todo: -group_destroyed msg is sent but not shown -reduce xp gaining when in raid group -quest sharing has to be corrected -FIX sending PartyMemberStats */ void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res) { WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (4+member.size()+1+4+4)); data << uint32(operation); data << member; // max len 48 data << uint32(res); data << uint32(0); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S) SendPacket( &data ); } void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) { std::string membername; recv_data >> membername; recv_data.read_skip(); // roles mask? // attempt add selected player // cheating if(!normalizePlayerName(membername)) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } Player *player = sObjectMgr.GetPlayer(membername.c_str()); // no player if(!player) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // can't group with if(!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION); return; } if(GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } Group *group = GetPlayer()->GetGroup(); if( group && group->isBGGroup() ) group = GetPlayer()->GetOriginalGroup(); Group *group2 = player->GetGroup(); if( group2 && group2->isBGGroup() ) group2 = player->GetOriginalGroup(); // player already in another group or invited if( group2 || player->GetGroupInvite() ) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); return; } if(group) { // not have permissions for invite if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if(group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if(!group) { group = new Group; // new group: if can't add then delete if(!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if(!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if(!group->AddInvite(player)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(1); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count //for(int i = 0; i < count; ++i) // data << uint32(0); data << uint32(0); // unk player->GetSession()->SendPacket(&data); SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); } void WorldSession::HandleGroupAcceptOpcode( WorldPacket & recv_data ) { recv_data.read_skip(); // roles mask? Group *group = GetPlayer()->GetGroupInvite(); if (!group) return; if(group->GetLeaderGUID() == GetPlayer()->GetGUID()) { sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } // remove in from invites in any case group->RemoveInvite(GetPlayer()); /** error handling **/ /********************/ // not have place if(group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGUID()); // forming a new group, create it if(!group->IsCreated()) { if (leader) group->RemoveInvite(leader); if (group->Create(group->GetLeaderGUID(), group->GetLeaderName())) sObjectMgr.AddGroup(group); else return; } // everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!! if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName())) return; } void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ ) { Group *group = GetPlayer()->GetGroupInvite(); if (!group) return; // remember leader if online Player *leader = sObjectMgr.GetPlayer(group->GetLeaderGUID()); // uninvite, group can be deleted GetPlayer()->UninviteFromGroup(); if(!leader || !leader->GetSession()) return; // report WorldPacket data( SMSG_GROUP_DECLINE, 10 ); // guess size data << GetPlayer()->GetName(); leader->GetSession()->SendPacket( &data ); } void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; recv_data.read_skip(); // reason // can't uninvite yourself if(guid == GetPlayer()->GetGUID()) { sLog.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } PartyResult res = GetPlayer()->CanUninviteFromGroup(); if(res != ERR_PARTY_RESULT_OK) { SendPartyResult(PARTY_OP_LEAVE, "", res); return; } Group* grp = GetPlayer()->GetGroup(); if(!grp) return; if(grp->IsMember(guid)) { Player::RemoveFromGroup(grp,guid); return; } if(Player* plr = grp->GetInvited(guid)) { plr->UninviteFromGroup(); return; } SendPartyResult(PARTY_OP_LEAVE, "", ERR_TARGET_NOT_IN_GROUP_S); } void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data) { std::string membername; recv_data >> membername; // player not found if(!normalizePlayerName(membername)) return; // can't uninvite yourself if(GetPlayer()->GetName() == membername) { sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } PartyResult res = GetPlayer()->CanUninviteFromGroup(); if(res != ERR_PARTY_RESULT_OK) { SendPartyResult(PARTY_OP_LEAVE, "", res); return; } Group* grp = GetPlayer()->GetGroup(); if(!grp) return; if(uint64 guid = grp->GetMemberGUID(membername)) { Player::RemoveFromGroup(grp,guid); return; } if(Player* plr = grp->GetInvited(membername)) { plr->UninviteFromGroup(); return; } SendPartyResult(PARTY_OP_LEAVE, membername, ERR_TARGET_NOT_IN_GROUP_S); } void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data ) { uint64 guid; recv_data >> guid; Group *group = GetPlayer()->GetGroup(); if(!group) return; Player *player = sObjectMgr.GetPlayer(guid); /** error handling **/ if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group) return; /********************/ // everything is fine, do it group->ChangeLeader(guid); } void WorldSession::HandleGroupDisbandOpcode( WorldPacket & /*recv_data*/ ) { if(!GetPlayer()->GetGroup()) return; if(_player->InBattleGround()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED); return; } /** error handling **/ /********************/ // everything is fine, do it SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK); GetPlayer()->RemoveFromGroup(); } void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data ) { uint32 lootMethod; uint64 lootMaster; uint32 lootThreshold; recv_data >> lootMethod >> lootMaster >> lootThreshold; Group *group = GetPlayer()->GetGroup(); if(!group) return; /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ // everything is fine, do it group->SetLootMethod((LootMethod)lootMethod); group->SetLooterGuid(lootMaster); group->SetLootThreshold((ItemQualities)lootThreshold); group->SendUpdate(); } void WorldSession::HandleLootRoll( WorldPacket &recv_data ) { ObjectGuid lootedTarget; uint32 itemSlot; uint8 rollType; recv_data >> lootedTarget; //guid of the item rolled recv_data >> itemSlot; recv_data >> rollType; //DEBUG_LOG("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, rollType:%u", (uint32)Guid, NumberOfPlayers, rollType); Group* group = GetPlayer()->GetGroup(); if (!group) return; if (rollType >= MAX_ROLL_FROM_CLIENT) return; // everything is fine, do it group->CountRollVote(GetPlayer()->GetObjectGuid(), lootedTarget, itemSlot, RollVote(rollType)); switch (rollType) { case ROLL_NEED: GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1); break; case ROLL_GREED: GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1); break; } } void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) { float x, y; recv_data >> x; recv_data >> y; if(!GetPlayer()->GetGroup()) return; //DEBUG_LOG("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y); /** error handling **/ /********************/ // everything is fine, do it WorldPacket data(MSG_MINIMAP_PING, (8+4+4)); data << uint64(GetPlayer()->GetGUID()); data << float(x); data << float(y); GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID()); } void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) { uint32 minimum, maximum, roll; recv_data >> minimum; recv_data >> maximum; /** error handling **/ if(minimum > maximum || maximum > 10000) // < 32768 for urand call return; /********************/ // everything is fine, do it roll = urand(minimum, maximum); //DEBUG_LOG("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll); WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8); data << uint32(minimum); data << uint32(maximum); data << uint32(roll); data << uint64(GetPlayer()->GetGUID()); if(GetPlayer()->GetGroup()) GetPlayer()->GetGroup()->BroadcastPacket(&data, false); else SendPacket(&data); } void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket & recv_data ) { uint8 x; recv_data >> x; Group *group = GetPlayer()->GetGroup(); if(!group) return; /** error handling **/ /********************/ // everything is fine, do it if(x == 0xFF) // target icon request { group->SendTargetIconList(this); } else // target icon update { if(group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; uint64 guid; recv_data >> guid; group->SetTargetIcon(x, _player->GetGUID(), guid); } } void WorldSession::HandleGroupRaidConvertOpcode( WorldPacket & /*recv_data*/ ) { Group *group = GetPlayer()->GetGroup(); if(!group) return; if(_player->InBattleGround()) return; /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2) return; /********************/ // everything is fine, do it (is it 0 (PARTY_OP_INVITE) correct code) SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK); group->ConvertToRaid(); } void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data ) { std::string name; uint8 groupNr; recv_data >> name; recv_data >> groupNr; if (groupNr >= MAX_RAID_SUBGROUPS) return; // we will get correct pointer for group here, so we don't have to check if group is BG raid Group *group = GetPlayer()->GetGroup(); if(!group) return; /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; if (!group->HasFreeSlotSubGroup(groupNr)) return; /********************/ // everything is fine, do it if (Player* player = sObjectMgr.GetPlayer(name.c_str())) group->ChangeMembersGroup(player, groupNr); else group->ChangeMembersGroup(sObjectMgr.GetPlayerGUIDByName(name.c_str()), groupNr); } void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data ) { uint64 guid; uint8 flag; recv_data >> guid; recv_data >> flag; Group *group = GetPlayer()->GetGroup(); if(!group) return; /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ // everything is fine, do it group->SetAssistant(guid, (flag==0?false:true)); } void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data ) { uint8 flag1, flag2; uint64 guid; recv_data >> flag1 >> flag2; recv_data >> guid; DEBUG_LOG("MSG_PARTY_ASSIGNMENT"); Group *group = GetPlayer()->GetGroup(); if(!group) return; // if(flag1) Main Assist // 0x4 // if(flag2) Main Tank // 0x2 /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ // everything is fine, do it if(flag1 == 1) group->SetMainAssistant(guid); if(flag2 == 1) group->SetMainTank(guid); } void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data ) { if(recv_data.empty()) // request { Group *group = GetPlayer()->GetGroup(); if(!group) return; /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; /********************/ // everything is fine, do it WorldPacket data(MSG_RAID_READY_CHECK, 8); data << GetPlayer()->GetGUID(); group->BroadcastPacket(&data, false, -1); group->OfflineReadyCheck(); } else // answer { uint8 state; recv_data >> state; Group *group = GetPlayer()->GetGroup(); if(!group) return; // everything is fine, do it WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); data << uint64(GetPlayer()->GetGUID()); data << uint8(state); group->BroadcastReadyCheck(&data); } } void WorldSession::HandleRaidReadyCheckFinishedOpcode( WorldPacket & /*recv_data*/ ) { //Group* group = GetPlayer()->GetGroup(); //if(!group) // return; //if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) // return; // Is any reaction need? } bool WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << uint16(MEMBER_STATUS_ONLINE); } else *data << uint16(MEMBER_STATUS_OFFLINE); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(player->GetVisibleAura(i)); *data << uint8(1); } } } Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if(pet) *data << uint64(pet->GetGUID()); else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if(pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if(pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if(pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if(pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if(pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if(pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if(pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if(pet) { const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(pet->GetVisibleAura(i)); *data << uint8(1); } } } else *data << uint64(0); } return true; } /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) { DEBUG_LOG("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recv_data >> Guid; Player *player = sObjectMgr.GetPlayer(Guid); if(!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(Guid); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet *pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << player->GetPackGUID(); uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF if(pet) mask1 = 0x7FFFFFFF; // for hunters and other classes with pets Powers powerType = player->getPowerType(); data << uint32(mask1); // group update mask data << uint16(MEMBER_STATUS_ONLINE); // member's online status data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP data << uint8(powerType); // GROUP_UPDATE_FLAG_POWER_TYPE data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { if(uint32 aura = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(aura); data << uint8(1); } } data.put(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if(pet) { Powers petpowertype = pet->getPowerType(); data << uint64(pet->GetGUID()); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint8(petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << uint64(petauramask); // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { if(uint32 petaura = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << uint32(petaura); data << uint8(1); } } data.put(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS } SendPacket(&data); } void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ ) { // every time the player checks the character screen _player->SendRaidInfo(); } void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data ) { DEBUG_LOG("WORLD: Received CMSG_OPT_OUT_OF_LOOT"); uint32 unkn; recv_data >> unkn; // ignore if player not loaded if(!GetPlayer()) // needed because STATUS_AUTHED { if(unkn != 0) sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!"); return; } if(unkn != 0) sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!"); }