-- Add definitly a very usefull index to this creature table -- If this sql file fails because the index already exists, comment the following line ALTER TABLE `creature` ADD INDEX `index_id` (id); -- Add suport to creature table for equipment and model overwritting ALTER TABLE `creature` ADD COLUMN `equipment_id` int(11) NOT NULL default '0' AFTER `map`, ADD COLUMN `modelid` int(11) unsigned default '0' AFTER `map`; -- Creation of creature_model_info table DROP TABLE IF EXISTS `creature_model_info`; CREATE TABLE `creature_model_info` ( `modelid` int(11) unsigned NOT NULL default '0', `bounding_radius` float NOT NULL default '0', `combat_reach` float NOT NULL default '0', `gender` tinyint(2) unsigned NOT NULL default '2', `modelid_other_gender` int(11) unsigned NOT NULL default '0', PRIMARY KEY (`modelid`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Creature System (Model related info)'; -- Correct possible db problems UPDATE `creature_template` SET `bounding_radius`=0 WHERE `bounding_radius` IS NULL; UPDATE `creature_template` SET `combat_reach`=0 WHERE `combat_reach` IS NULL; UPDATE `creature_template` SET `modelid_m`=0 WHERE `modelid_m` IS NULL; UPDATE `creature_template` SET `modelid_f`=0 WHERE `modelid_f` IS NULL; -- All models defined in creature_template are used to build the table INSERT IGNORE INTO `creature_model_info` (`modelid`) SELECT DISTINCT `modelid_m` FROM `creature_template`; INSERT IGNORE INTO `creature_model_info` (`modelid`) SELECT DISTINCT `modelid_f` FROM `creature_template`; -- Copy the data from creature_template to creature_model_info UPDATE `creature_model_info`,`creature_template` SET `creature_model_info`.`bounding_radius`=`creature_template`.`bounding_radius`, `creature_model_info`.`combat_reach`=`creature_template`.`combat_reach`, `creature_model_info`.`modelid_other_gender`=`creature_template`.`modelid_f` WHERE `creature_model_info`.`modelid`=`creature_template`.`modelid_m`; UPDATE `creature_model_info`,`creature_template` SET `creature_model_info`.`bounding_radius`=`creature_template`.`bounding_radius`, `creature_model_info`.`combat_reach`=`creature_template`.`combat_reach`, `creature_model_info`.`modelid_other_gender`=`creature_template`.`modelid_m` WHERE `creature_model_info`.`modelid`=`creature_template`.`modelid_f`; -- Some changes in fields of creature_template ALTER TABLE `creature_template` CHANGE `modelid_m` `modelid_A` int(11) unsigned NOT NULL default '0', CHANGE `modelid_f` `modelid_H` int(11) unsigned NOT NULL default '0', ADD COLUMN `faction_H` int(4) unsigned NOT NULL default '0' AFTER `faction`, ADD COLUMN `equipment_id` int(11) unsigned NOT NULL default '0' AFTER `RacialLeader`, ADD COLUMN `RegenHealth` tinyint(1) unsigned NOT NULL default '1' AFTER `RacialLeader`, DROP COLUMN `bounding_radius`, DROP COLUMN `combat_reach`, -- This index is temporary and enable the population of creature_equip_template to be fast ADD INDEX `idx_tmp` (`equipmodel1`,`equipmodel2`,`equipmodel3`,`equipinfo1`,`equipinfo2`,`equipinfo3`,`equipslot1`,`equipslot2`,`equipslot3`); ALTER TABLE `creature_template` CHANGE `faction` `faction_A` int(4) unsigned NOT NULL default '0'; -- Create table creature_equip_template with temporary auto-increment key DROP TABLE IF EXISTS `creature_equip_template`; CREATE TABLE `creature_equip_template` ( `entry` int(11) unsigned NOT NULL auto_increment COMMENT 'Unique entry', `equipmodel1` int(11) unsigned NOT NULL default '0', `equipmodel2` int(11) unsigned NOT NULL default '0', `equipmodel3` int(11) unsigned NOT NULL default '0', `equipinfo1` int(11) unsigned NOT NULL default '0', `equipinfo2` int(11) unsigned NOT NULL default '0', `equipinfo3` int(11) unsigned NOT NULL default '0', `equipslot1` int(11) NOT NULL default '0', `equipslot2` int(11) NOT NULL default '0', `equipslot3` int(11) NOT NULL default '0', PRIMARY KEY (`entry`) ) ENGINE=MyISAM AUTO_INCREMENT=1 DEFAULT CHARSET=utf8 COMMENT='Creature System (Equipment)'; -- Fill the creature_equip_template table with values from creature_template INSERT INTO `creature_equip_template` (`equipmodel1`,`equipmodel2`,`equipmodel3`,`equipinfo1`,`equipinfo2`,`equipinfo3`,`equipslot1`,`equipslot2`,`equipslot3`) (SELECT DISTINCT `equipmodel1`,`equipmodel2`,`equipmodel3`,`equipinfo1`,`equipinfo2`,`equipinfo3`,`equipslot1`,`equipslot2`,`equipslot3` FROM `creature_template` WHERE `equipmodel1`<>0 OR `equipmodel2`<>0 OR `equipmodel3`<>0); -- Then add to creature_template the id generated for equipements UPDATE `creature_template`,`creature_equip_template` SET `creature_template`.`equipment_id`=`creature_equip_template`.`entry` WHERE `creature_template`.`equipmodel1`=`creature_equip_template`.`equipmodel1` AND `creature_template`.`equipmodel2`=`creature_equip_template`.`equipmodel2` AND `creature_template`.`equipmodel3`=`creature_equip_template`.`equipmodel3` AND `creature_template`.`equipinfo1`=`creature_equip_template`.`equipinfo1` AND `creature_template`.`equipinfo2`=`creature_equip_template`.`equipinfo2` AND `creature_template`.`equipinfo3`=`creature_equip_template`.`equipinfo3` AND `creature_template`.`equipslot1`=`creature_equip_template`.`equipslot1` AND `creature_template`.`equipslot2`=`creature_equip_template`.`equipslot2` AND `creature_template`.`equipslot3`=`creature_equip_template`.`equipslot3`; -- Remove all equipment fields from creature_template, this will remove the temporary index ALTER TABLE `creature_template` DROP COLUMN `equipmodel1`, DROP COLUMN `equipmodel2`, DROP COLUMN `equipmodel3`, DROP COLUMN `equipinfo1`, DROP COLUMN `equipinfo2`, DROP COLUMN `equipinfo3`, DROP COLUMN `equipslot1`, DROP COLUMN `equipslot2`, DROP COLUMN `equipslot3`; -- Make all modelid and faction fields filled UPDATE `creature_template` SET `modelid_A`=`modelid_H` WHERE `modelid_A`=0 AND `modelid_H`<>0; UPDATE `creature_template` SET `modelid_H`=`modelid_A` WHERE `modelid_H`=0 AND `modelid_A`<>0; UPDATE `creature_template` SET `faction_A`=`faction_H` WHERE `faction_A`=0 AND `faction_H`<>0; UPDATE `creature_template` SET `faction_H`=`faction_A` WHERE `faction_H`=0 AND `faction_A`<>0; -- Finaly remove the no more necessary auto-increment from creature_equip_template ALTER TABLE `creature_equip_template` CHANGE `entry` `entry` int(11) unsigned NOT NULL default '0' COMMENT 'Unique entry';