/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2017 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "MotionMaster.h" #include "ConfusedMovementGenerator.h" #include "FleeingMovementGenerator.h" #include "HomeMovementGenerator.h" #include "IdleMovementGenerator.h" #include "PointMovementGenerator.h" #include "TargetedMovementGenerator.h" #include "WaypointMovementGenerator.h" #include "RandomMovementGenerator.h" #include "movement/MoveSpline.h" #include "movement/MoveSplineInit.h" #include "Map.h" #include "CreatureAISelector.h" #include "Creature.h" #include "CreatureLinkingMgr.h" #include "Pet.h" #include "DBCStores.h" #include inline bool isStatic(MovementGenerator* mv) { return (mv == &si_idleMovement); } void MotionMaster::Initialize() { // stop current move m_owner->StopMoving(); // clear ALL movement generators (including default) Clear(false, true); // set new default movement generator if (m_owner->GetTypeId() == TYPEID_UNIT && !m_owner->hasUnitState(UNIT_STAT_CONTROLLED)) { MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)m_owner); push(movement == NULL ? &si_idleMovement : movement); top()->Initialize(*m_owner); if (top()->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE) (static_cast*>(top()))->InitializeWaypointPath(*((Creature*)(m_owner)), 0, PATH_NO_PATH, 0, 0); } else push(&si_idleMovement); } MotionMaster::~MotionMaster() { // just deallocate movement generator, but do not Finalize since it may access to already deallocated owner's memory while (!empty()) { MovementGenerator* m = top(); pop(); if (!isStatic(m)) delete m; } } void MotionMaster::UpdateMotion(uint32 diff) { if (m_owner->hasUnitState(UNIT_STAT_CAN_NOT_MOVE)) return; MANGOS_ASSERT(!empty()); m_cleanFlag |= MMCF_UPDATE; if (!top()->Update(*m_owner, diff)) { m_cleanFlag &= ~MMCF_UPDATE; MovementExpired(); } else m_cleanFlag &= ~MMCF_UPDATE; if (m_expList) { for (size_t i = 0; i < m_expList->size(); ++i) { MovementGenerator* mg = (*m_expList)[i]; if (!isStatic(mg)) delete mg; } delete m_expList; m_expList = NULL; if (empty()) Initialize(); if (m_cleanFlag & MMCF_RESET) { top()->Reset(*m_owner); m_cleanFlag &= ~MMCF_RESET; } } } void MotionMaster::DirectClean(bool reset, bool all) { while (all ? !empty() : size() > 1) { MovementGenerator* curr = top(); pop(); curr->Finalize(*m_owner); if (!isStatic(curr)) delete curr; } if (!all && reset) { MANGOS_ASSERT(!empty()); top()->Reset(*m_owner); } } void MotionMaster::DelayedClean(bool reset, bool all) { if (reset) m_cleanFlag |= MMCF_RESET; else m_cleanFlag &= ~MMCF_RESET; if (empty() || (!all && size() == 1)) return; if (!m_expList) m_expList = new ExpireList(); while (all ? !empty() : size() > 1) { MovementGenerator* curr = top(); pop(); curr->Finalize(*m_owner); if (!isStatic(curr)) m_expList->push_back(curr); } } void MotionMaster::DirectExpire(bool reset) { if (empty() || size() == 1) return; MovementGenerator* curr = top(); pop(); // also drop stored under top() targeted motions while (!empty() && (top()->GetMovementGeneratorType() == CHASE_MOTION_TYPE || top()->GetMovementGeneratorType() == FOLLOW_MOTION_TYPE)) { MovementGenerator* temp = top(); pop(); temp->Finalize(*m_owner); delete temp; } // Store current top MMGen, as Finalize might push a new MMGen MovementGenerator* nowTop = empty() ? NULL : top(); // it can add another motions instead curr->Finalize(*m_owner); if (!isStatic(curr)) delete curr; if (empty()) Initialize(); // Prevent reseting possible new pushed MMGen if (reset && top() == nowTop) top()->Reset(*m_owner); } void MotionMaster::DelayedExpire(bool reset) { if (reset) m_cleanFlag |= MMCF_RESET; else m_cleanFlag &= ~MMCF_RESET; if (empty() || size() == 1) return; MovementGenerator* curr = top(); pop(); if (!m_expList) m_expList = new ExpireList(); // also drop stored under top() targeted motions while (!empty() && (top()->GetMovementGeneratorType() == CHASE_MOTION_TYPE || top()->GetMovementGeneratorType() == FOLLOW_MOTION_TYPE)) { MovementGenerator* temp = top(); pop(); temp ->Finalize(*m_owner); m_expList->push_back(temp); } curr->Finalize(*m_owner); if (!isStatic(curr)) m_expList->push_back(curr); } void MotionMaster::MoveIdle() { if (empty() || !isStatic(top())) push(&si_idleMovement); } void MotionMaster::MoveRandomAroundPoint(float x, float y, float z, float radius, float verticalZ) { if (m_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outError("%s attempt to move random.", m_owner->GetGuidStr().c_str()); } else { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move random.", m_owner->GetGuidStr().c_str()); Mutate(new RandomMovementGenerator(x, y, z, radius, verticalZ)); } } void MotionMaster::MoveTargetedHome() { if (m_owner->hasUnitState(UNIT_STAT_LOST_CONTROL)) return; Clear(false); if (m_owner->GetTypeId() == TYPEID_UNIT && !((Creature*)m_owner)->GetCharmerOrOwnerGuid()) { // Manual exception for linked mobs if (m_owner->IsLinkingEventTrigger() && m_owner->GetMap()->GetCreatureLinkingHolder()->TryFollowMaster((Creature*)m_owner)) DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s refollowed linked master", m_owner->GetGuidStr().c_str()); else { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted home", m_owner->GetGuidStr().c_str()); Mutate(new HomeMovementGenerator()); } } else if (m_owner->GetTypeId() == TYPEID_UNIT && ((Creature*)m_owner)->GetCharmerOrOwnerGuid()) { if (Unit* target = ((Creature*)m_owner)->GetCharmerOrOwner()) { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str()); Mutate(new FollowMovementGenerator(*target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE)); } else { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s attempt but fail to follow owner", m_owner->GetGuidStr().c_str()); } } else sLog.outError("%s attempt targeted home", m_owner->GetGuidStr().c_str()); } void MotionMaster::MoveConfused() { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move confused", m_owner->GetGuidStr().c_str()); if (m_owner->GetTypeId() == TYPEID_PLAYER) Mutate(new ConfusedMovementGenerator()); else Mutate(new ConfusedMovementGenerator()); } void MotionMaster::MoveChase(Unit* target, float dist, float angle) { // ignore movement request if target not exist if (!target) return; DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s chase to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str()); if (m_owner->GetTypeId() == TYPEID_PLAYER) Mutate(new ChaseMovementGenerator(*target, dist, angle)); else Mutate(new ChaseMovementGenerator(*target, dist, angle)); } void MotionMaster::MoveFollow(Unit* target, float dist, float angle) { if (m_owner->hasUnitState(UNIT_STAT_LOST_CONTROL)) return; Clear(); // ignore movement request if target not exist if (!target) return; DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str()); if (m_owner->GetTypeId() == TYPEID_PLAYER) Mutate(new FollowMovementGenerator(*target, dist, angle)); else Mutate(new FollowMovementGenerator(*target, dist, angle)); } void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath) { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted point (Id: %u X: %f Y: %f Z: %f)", m_owner->GetGuidStr().c_str(), id, x, y, z); if (m_owner->GetTypeId() == TYPEID_PLAYER) Mutate(new PointMovementGenerator(id, x, y, z, generatePath)); else Mutate(new PointMovementGenerator(id, x, y, z, generatePath)); } void MotionMaster::MoveSeekAssistance(float x, float y, float z) { if (m_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outError("%s attempt to seek assistance", m_owner->GetGuidStr().c_str()); } else { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s seek assistance (X: %f Y: %f Z: %f)", m_owner->GetGuidStr().c_str(), x, y, z); Mutate(new AssistanceMovementGenerator(x, y, z)); } } void MotionMaster::MoveSeekAssistanceDistract(uint32 time) { if (m_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outError("%s attempt to call distract after assistance", m_owner->GetGuidStr().c_str()); } else { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s is distracted after assistance call (Time: %u)", m_owner->GetGuidStr().c_str(), time); Mutate(new AssistanceDistractMovementGenerator(time)); } } void MotionMaster::MoveFleeing(Unit* enemy, uint32 time) { if (!enemy) return; DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s flee from %s", m_owner->GetGuidStr().c_str(), enemy->GetGuidStr().c_str()); if (m_owner->GetTypeId() == TYPEID_PLAYER) Mutate(new FleeingMovementGenerator(enemy->GetObjectGuid())); else { if (time) Mutate(new TimedFleeingMovementGenerator(enemy->GetObjectGuid(), time)); else Mutate(new FleeingMovementGenerator(enemy->GetObjectGuid())); } } void MotionMaster::MoveWaypoint(int32 id /*=0*/, uint32 source /*=0==PATH_NO_PATH*/, uint32 initialDelay /*=0*/, uint32 overwriteEntry /*=0*/) { if (m_owner->GetTypeId() == TYPEID_UNIT) { if (GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) { sLog.outError("%s attempt to MoveWaypoint() but is already using waypoint", m_owner->GetGuidStr().c_str()); return; } Creature* creature = (Creature*)m_owner; DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s start MoveWaypoint()", m_owner->GetGuidStr().c_str()); WaypointMovementGenerator* newWPMMgen = new WaypointMovementGenerator(*creature); Mutate(newWPMMgen); newWPMMgen->InitializeWaypointPath(*creature, id, (WaypointPathOrigin)source, initialDelay, overwriteEntry); } else { sLog.outError("Non-creature %s attempt to MoveWaypoint()", m_owner->GetGuidStr().c_str()); } } void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) { if (m_owner->GetTypeId() == TYPEID_PLAYER) { if (path < sTaxiPathNodesByPath.size()) { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s taxi to (Path %u node %u)", m_owner->GetGuidStr().c_str(), path, pathnode); FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode); Mutate(mgen); } else { sLog.outError("%s attempt taxi to (nonexistent Path %u node %u)", m_owner->GetGuidStr().c_str(), path, pathnode); } } else { sLog.outError("%s attempt taxi to (Path %u node %u)", m_owner->GetGuidStr().c_str(), path, pathnode); } } void MotionMaster::MoveDistract(uint32 timer) { DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s distracted (timer: %u)", m_owner->GetGuidStr().c_str(), timer); DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); Mutate(mgen); } void MotionMaster::MoveFlyOrLand(uint32 id, float x, float y, float z, bool liftOff) { if (m_owner->GetTypeId() != TYPEID_UNIT) return; DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted point for %s (Id: %u X: %f Y: %f Z: %f)", m_owner->GetGuidStr().c_str(), liftOff ? "liftoff" : "landing", id, x, y, z); Mutate(new FlyOrLandMovementGenerator(id, x, y, z, liftOff)); } void MotionMaster::Mutate(MovementGenerator* m) { if (!empty()) { switch (top()->GetMovementGeneratorType()) { // HomeMovement is not that important, delete it if meanwhile a new comes case HOME_MOTION_TYPE: // DistractMovement interrupted by any other movement case DISTRACT_MOTION_TYPE: case EFFECT_MOTION_TYPE: MovementExpired(false); default: break; } if (!empty()) top()->Interrupt(*m_owner); } m->Initialize(*m_owner); push(m); } void MotionMaster::propagateSpeedChange() { Impl::container_type::iterator it = Impl::c.begin(); for (; it != end(); ++it) { (*it)->unitSpeedChanged(); } } bool MotionMaster::SetNextWaypoint(uint32 pointId) { for (Impl::container_type::reverse_iterator rItr = Impl::c.rbegin(); rItr != Impl::c.rend(); ++rItr) { if ((*rItr)->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE) return (static_cast*>(*rItr))->SetNextWaypoint(pointId); } return false; } uint32 MotionMaster::getLastReachedWaypoint() const { for (Impl::container_type::const_reverse_iterator rItr = Impl::c.rbegin(); rItr != Impl::c.rend(); ++rItr) { if ((*rItr)->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE) return (static_cast*>(*rItr))->getLastReachedWaypoint(); } return 0; } MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const { if (empty()) return IDLE_MOTION_TYPE; return top()->GetMovementGeneratorType(); } void MotionMaster::GetWaypointPathInformation(std::ostringstream& oss) const { for (Impl::container_type::const_reverse_iterator rItr = Impl::c.rbegin(); rItr != Impl::c.rend(); ++rItr) { if ((*rItr)->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE) { static_cast*>(*rItr)->GetPathInformation(oss); return; } } } bool MotionMaster::GetDestination(float& x, float& y, float& z) { if (m_owner->movespline->Finalized()) return false; const G3D::Vector3& dest = m_owner->movespline->FinalDestination(); x = dest.x; y = dest.y; z = dest.z; return true; } void MotionMaster::MoveJump(float x, float y, float z, float horizontalSpeed, float max_height, uint32 id) { Movement::MoveSplineInit init(*m_owner); init.MoveTo(x, y, z); init.SetParabolic(max_height, 0); init.SetVelocity(horizontalSpeed); init.Launch(); Mutate(new EffectMovementGenerator(id)); } void MotionMaster::MoveDestination(float x, float y, float z, float o, float horizontalSpeed, float max_height, Unit* target) { Movement::MoveSplineInit init(*m_owner); init.MoveTo(x, y, z); init.SetParabolic(max_height, 0); init.SetVelocity(horizontalSpeed); target ? init.SetFacing(target) : init.SetFacing(o); init.Launch(); } void MotionMaster::MoveFall() { // use larger distance for vmap height search than in most other cases float tz = m_owner->GetMap()->GetHeight(m_owner->GetPhaseMask(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ()); if (tz <= INVALID_HEIGHT) { DEBUG_LOG("MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).", m_owner->GetMap()->GetId(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ()); return; } // Abort too if the ground is very near if (fabs(m_owner->GetPositionZ() - tz) < 0.1f) return; Movement::MoveSplineInit init(*m_owner); init.MoveTo(m_owner->GetPositionX(), m_owner->GetPositionY(), tz); init.SetFall(); init.Launch(); Mutate(new EffectMovementGenerator(0)); }