/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2020 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "SocialMgr.h" #include "Policies/Singleton.h" #include "Database/DatabaseEnv.h" #include "Opcodes.h" #include "WorldPacket.h" #include "Player.h" #include "ObjectMgr.h" #include "World.h" #include "Util.h" INSTANTIATE_SINGLETON_1(SocialMgr); PlayerSocial::PlayerSocial(): m_playerLowGuid(0) { } PlayerSocial::~PlayerSocial() { m_playerSocialMap.clear(); } uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) { uint32 counter = 0; for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) { if (itr->second.Flags & flag) ++counter; } return counter; } bool PlayerSocial::AddToSocialList(ObjectGuid friend_guid, bool ignore) { // check client limits if (ignore) { if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT) { return false; } } else { if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT) { return false; } } uint32 flag = SOCIAL_FLAG_FRIEND; if (ignore) flag = SOCIAL_FLAG_IGNORED; PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid.GetCounter()); if (itr != m_playerSocialMap.end()) { CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, m_playerLowGuid, friend_guid.GetCounter()); m_playerSocialMap[friend_guid.GetCounter()].Flags |= flag; } else { CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", m_playerLowGuid, friend_guid.GetCounter(), flag); FriendInfo fi; fi.Flags |= flag; m_playerSocialMap[friend_guid.GetCounter()] = fi; } return true; } void PlayerSocial::RemoveFromSocialList(ObjectGuid friend_guid, bool ignore) { PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid.GetCounter()); if (itr == m_playerSocialMap.end()) // not exist { return; } uint32 flag = SOCIAL_FLAG_FRIEND; if (ignore) flag = SOCIAL_FLAG_IGNORED; itr->second.Flags &= ~flag; if (itr->second.Flags == 0) { CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", m_playerLowGuid, friend_guid.GetCounter()); m_playerSocialMap.erase(itr); } else { CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, m_playerLowGuid, friend_guid.GetCounter()); } } void PlayerSocial::SetFriendNote(ObjectGuid friend_guid, std::string note) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid.GetCounter()); if (itr == m_playerSocialMap.end()) // not exist { return; } utf8truncate(note, 48); // DB and client size limitation std::string safe_note = note; CharacterDatabase.escape_string(safe_note); CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", safe_note.c_str(), m_playerLowGuid, friend_guid.GetCounter()); m_playerSocialMap[friend_guid.GetCounter()].Note = note; } void PlayerSocial::SendSocialList() { Player* plr = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, m_playerLowGuid)); if (!plr) { return; } uint32 size = m_playerSocialMap.size(); WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + size * 25)); // just can guess size data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list data << uint32(size); // friends count for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) { FriendInfo& friendInfo = itr->second; sSocialMgr.GetFriendInfo(plr, itr->first, friendInfo); data << ObjectGuid(HIGHGUID_PLAYER, itr->first); // player guid data << uint32(friendInfo.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?) data << friendInfo.Note; // string note if (friendInfo.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend() { data << uint8(friendInfo.Status); // online/offline/etc? if (friendInfo.Status) // if online { data << uint32(friendInfo.Area); // player area data << uint32(friendInfo.Level); // player level data << uint32(friendInfo.Class); // player class } } } plr->GetSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_CONTACT_LIST"); } bool PlayerSocial::HasFriend(ObjectGuid friend_guid) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid.GetCounter()); if (itr != m_playerSocialMap.end()) { return itr->second.Flags & SOCIAL_FLAG_FRIEND; } return false; } bool PlayerSocial::HasIgnore(ObjectGuid ignore_guid) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid.GetCounter()); if (itr != m_playerSocialMap.end()) { return itr->second.Flags & SOCIAL_FLAG_IGNORED; } return false; } SocialMgr::SocialMgr() { } SocialMgr::~SocialMgr() { } void SocialMgr::GetFriendInfo(Player* player, uint32 friend_lowguid, FriendInfo& friendInfo) { if (!player) { return; } Player* pFriend = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, friend_lowguid)); Team team = player->GetTeam(); AccountTypes security = player->GetSession()->GetSecurity(); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST); AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST)); PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friend_lowguid); if (itr != player->GetSocial()->m_playerSocialMap.end()) friendInfo.Note = itr->second.Note; // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if (pFriend && pFriend->GetName() && (security > SEC_PLAYER || ((pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList))) && pFriend->IsVisibleGloballyFor(player)) { friendInfo.Status = FRIEND_STATUS_ONLINE; if (pFriend->isAFK()) friendInfo.Status = FRIEND_STATUS_AFK; if (pFriend->isDND()) friendInfo.Status = FRIEND_STATUS_DND; friendInfo.Area = pFriend->GetZoneId(); friendInfo.Level = pFriend->getLevel(); friendInfo.Class = pFriend->getClass(); } else { friendInfo.Status = FRIEND_STATUS_OFFLINE; friendInfo.Area = 0; friendInfo.Level = 0; friendInfo.Class = 0; } } void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data) { data->Initialize(SMSG_FRIEND_STATUS, 5); *data << uint8(result); *data << ObjectGuid(HIGHGUID_PLAYER, guid); } void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid friend_guid, bool broadcast) { uint32 friend_lowguid = friend_guid.GetCounter(); FriendInfo fi; WorldPacket data; MakeFriendStatusPacket(result, friend_lowguid, &data); GetFriendInfo(player, friend_lowguid, fi); switch (result) { case FRIEND_ADDED_OFFLINE: case FRIEND_ADDED_ONLINE: data << fi.Note; break; default: break; } switch (result) { case FRIEND_ADDED_ONLINE: case FRIEND_ONLINE: data << uint8(fi.Status); data << uint32(fi.Area); data << uint32(fi.Level); data << uint32(fi.Class); break; default: break; } if (broadcast) BroadcastToFriendListers(player, &data); else player->GetSession()->SendPacket(&data); } void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet) { if (!player) { return; } Team team = player->GetTeam(); AccountTypes security = player->GetSession()->GetSecurity(); uint32 guid = player->GetGUIDLow(); AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST)); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST); for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) { PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid); if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND)) { Player* pFriend = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first)); // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if (pFriend && pFriend->IsInWorld() && (pFriend->GetSession()->GetSecurity() > SEC_PLAYER || ((pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend)) { pFriend->GetSession()->SendPacket(packet); } } } } PlayerSocial* SocialMgr::LoadFromDB(QueryResult* result, ObjectGuid guid) { PlayerSocial* social = &m_socialMap[guid.GetCounter()]; social->SetPlayerGuid(guid); if (!result) { return social; } uint32 friend_guid = 0; uint32 flags = 0; std::string note = ""; // used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration uint32 friendCounter = 0, ignoreCounter = 0; do { Field* fields = result->Fetch(); friend_guid = fields[0].GetUInt32(); flags = fields[1].GetUInt32(); note = fields[2].GetCppString(); if ((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT) continue; if ((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT) continue; social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note); if (flags & SOCIAL_FLAG_IGNORED) ++ignoreCounter; else ++friendCounter; } while (result->NextRow()); delete result; return social; }