/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MANGOS_GRIDMAP_H #define MANGOS_GRIDMAP_H #include "Platform/Define.h" #include "DBCStructure.h" #include "GridDefines.h" #include "Object.h" #include "SharedDefines.h" #include #include class Creature; class Unit; class WorldPacket; class InstanceData; class Group; class InstanceSave; struct ScriptInfo; struct ScriptAction; class BattleGround; struct GridMapFileHeader { uint32 mapMagic; uint32 versionMagic; uint32 buildMagic; uint32 areaMapOffset; uint32 areaMapSize; uint32 heightMapOffset; uint32 heightMapSize; uint32 liquidMapOffset; uint32 liquidMapSize; }; #define MAP_AREA_NO_AREA 0x0001 struct GridMapAreaHeader { uint32 fourcc; uint16 flags; uint16 gridArea; }; #define MAP_HEIGHT_NO_HEIGHT 0x0001 #define MAP_HEIGHT_AS_INT16 0x0002 #define MAP_HEIGHT_AS_INT8 0x0004 struct GridMapHeightHeader { uint32 fourcc; uint32 flags; float gridHeight; float gridMaxHeight; }; #define MAP_LIQUID_NO_TYPE 0x0001 #define MAP_LIQUID_NO_HEIGHT 0x0002 struct GridMapLiquidHeader { uint32 fourcc; uint16 flags; uint16 liquidType; uint8 offsetX; uint8 offsetY; uint8 width; uint8 height; float liquidLevel; }; enum GridMapLiquidStatus { LIQUID_MAP_NO_WATER = 0x00000000, LIQUID_MAP_ABOVE_WATER = 0x00000001, LIQUID_MAP_WATER_WALK = 0x00000002, LIQUID_MAP_IN_WATER = 0x00000004, LIQUID_MAP_UNDER_WATER = 0x00000008 }; #define MAP_LIQUID_TYPE_NO_WATER 0x00 #define MAP_LIQUID_TYPE_WATER 0x01 #define MAP_LIQUID_TYPE_OCEAN 0x02 #define MAP_LIQUID_TYPE_MAGMA 0x04 #define MAP_LIQUID_TYPE_SLIME 0x08 #define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME) #define MAP_LIQUID_TYPE_DARK_WATER 0x10 #define MAP_LIQUID_TYPE_WMO_WATER 0x20 struct GridMapLiquidData { uint32 type; float level; float depth_level; }; class GridMap { private: uint32 m_flags; // Area data uint16 m_gridArea; uint16 *m_area_map; // Height level data float m_gridHeight; float m_gridIntHeightMultiplier; union { float *m_V9; uint16 *m_uint16_V9; uint8 *m_uint8_V9; }; union { float *m_V8; uint16 *m_uint16_V8; uint8 *m_uint8_V8; }; // Liquid data uint16 m_liquidType; uint8 m_liquid_offX; uint8 m_liquid_offY; uint8 m_liquid_width; uint8 m_liquid_height; float m_liquidLevel; uint8 *m_liquid_type; float *m_liquid_map; bool loadAreaData(FILE *in, uint32 offset, uint32 size); bool loadHeightData(FILE *in, uint32 offset, uint32 size); bool loadGridMapLiquidData(FILE *in, uint32 offset, uint32 size); // Get height functions and pointers typedef float (GridMap::*pGetHeightPtr) (float x, float y) const; pGetHeightPtr m_gridGetHeight; float getHeightFromFloat(float x, float y) const; float getHeightFromUint16(float x, float y) const; float getHeightFromUint8(float x, float y) const; float getHeightFromFlat(float x, float y) const; public: GridMap(); ~GridMap(); bool loadData(char *filaname); void unloadData(); static bool ExistMap(uint32 mapid, int gx, int gy); static bool ExistVMap(uint32 mapid, int gx, int gy); uint16 getArea(float x, float y); float getHeight(float x, float y) { return (this->*m_gridGetHeight)(x, y); } float getLiquidLevel(float x, float y); uint8 getTerrainType(float x, float y); GridMapLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data = 0); }; #endif