/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "QuestDef.h" #include "Player.h" #include "World.h" Quest::Quest(Field * questRecord) { QuestId = questRecord[0].GetUInt32(); QuestMethod = questRecord[1].GetUInt32(); ZoneOrSort = questRecord[2].GetInt32(); SkillOrClass = questRecord[3].GetInt32(); MinLevel = questRecord[4].GetUInt32(); QuestLevel = questRecord[5].GetInt32(); Type = questRecord[6].GetUInt32(); RequiredRaces = questRecord[7].GetUInt32(); RequiredSkillValue = questRecord[8].GetUInt32(); RepObjectiveFaction = questRecord[9].GetUInt32(); RepObjectiveValue = questRecord[10].GetInt32(); RequiredMinRepFaction = questRecord[11].GetUInt32(); RequiredMinRepValue = questRecord[12].GetInt32(); RequiredMaxRepFaction = questRecord[13].GetUInt32(); RequiredMaxRepValue = questRecord[14].GetInt32(); SuggestedPlayers = questRecord[15].GetUInt32(); LimitTime = questRecord[16].GetUInt32(); QuestFlags = questRecord[17].GetUInt16(); uint32 SpecialFlags = questRecord[18].GetUInt16(); CharTitleId = questRecord[19].GetUInt32(); PlayersSlain = questRecord[20].GetUInt32(); BonusTalents = questRecord[21].GetUInt32(); PrevQuestId = questRecord[22].GetInt32(); NextQuestId = questRecord[23].GetInt32(); ExclusiveGroup = questRecord[24].GetInt32(); NextQuestInChain = questRecord[25].GetUInt32(); RewXPId = questRecord[26].GetUInt32(); SrcItemId = questRecord[27].GetUInt32(); SrcItemCount = questRecord[28].GetUInt32(); SrcSpell = questRecord[29].GetUInt32(); Title = questRecord[30].GetCppString(); Details = questRecord[31].GetCppString(); Objectives = questRecord[32].GetCppString(); OfferRewardText = questRecord[33].GetCppString(); RequestItemsText = questRecord[34].GetCppString(); EndText = questRecord[35].GetCppString(); CompletedText = questRecord[36].GetCppString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ObjectiveText[i] = questRecord[37+i].GetCppString(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) ReqItemId[i] = questRecord[41+i].GetUInt32(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) ReqItemCount[i] = questRecord[47+i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) ReqSourceId[i] = questRecord[53+i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) ReqSourceCount[i] = questRecord[57+i].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ReqCreatureOrGOId[i] = questRecord[61+i].GetInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ReqCreatureOrGOCount[i] = questRecord[65+i].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ReqSpell[i] = questRecord[69+i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) RewChoiceItemId[i] = questRecord[73+i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) RewChoiceItemCount[i] = questRecord[79+i].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) RewItemId[i] = questRecord[85+i].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) RewItemCount[i] = questRecord[89+i].GetUInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) RewRepFaction[i] = questRecord[93+i].GetUInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) RewRepValueId[i] = questRecord[98+i].GetInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) RewRepValue[i] = questRecord[103+i].GetInt32(); RewHonorAddition = questRecord[108].GetUInt32(); RewHonorMultiplier = questRecord[109].GetFloat(); RewOrReqMoney = questRecord[110].GetInt32(); RewMoneyMaxLevel = questRecord[111].GetUInt32(); RewSpell = questRecord[112].GetUInt32(); RewSpellCast = questRecord[113].GetUInt32(); RewMailTemplateId = questRecord[114].GetUInt32(); RewMailDelaySecs = questRecord[115].GetUInt32(); PointMapId = questRecord[116].GetUInt32(); PointX = questRecord[117].GetFloat(); PointY = questRecord[118].GetFloat(); PointOpt = questRecord[119].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmote[i] = questRecord[120+i].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmoteDelay[i] = questRecord[124+i].GetUInt32(); IncompleteEmote = questRecord[128].GetUInt32(); CompleteEmote = questRecord[129].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmote[i] = questRecord[130+i].GetInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = questRecord[134+i].GetInt32(); QuestStartScript = questRecord[138].GetUInt32(); QuestCompleteScript = questRecord[139].GetUInt32(); QuestFlags |= SpecialFlags << 24; m_reqitemscount = 0; m_reqCreatureOrGOcount = 0; m_rewitemscount = 0; m_rewchoiceitemscount = 0; for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { if ( ReqItemId[i] ) ++m_reqitemscount; } for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i) { if ( ReqCreatureOrGOId[i] ) ++m_reqCreatureOrGOcount; } for (int i=0; i < QUEST_REWARDS_COUNT; ++i) { if ( RewItemId[i] ) ++m_rewitemscount; } for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if (RewChoiceItemId[i]) ++m_rewchoiceitemscount; } } uint32 Quest::XPValue(Player *pPlayer) const { if (pPlayer) { uint32 realXP = 0; uint32 xpMultiplier = 0; int32 baseLevel = 0; int32 playerLevel = pPlayer->getLevel(); // formula can possibly be organized better, using less if's and simplify some. if (QuestLevel != -1) baseLevel = QuestLevel; if (((baseLevel - playerLevel) + 10)*2 > 10) { baseLevel = playerLevel; if (QuestLevel != -1) baseLevel = QuestLevel; if (((baseLevel - playerLevel) + 10)*2 <= 10) { if (QuestLevel == -1) baseLevel = playerLevel; xpMultiplier = 2 * (baseLevel - playerLevel) + 20; } else { xpMultiplier = 10; } } else { baseLevel = playerLevel; if (QuestLevel != -1) baseLevel = QuestLevel; if (((baseLevel - playerLevel) + 10)*2 >= 1) { baseLevel = playerLevel; if (QuestLevel != -1) baseLevel = QuestLevel; if (((baseLevel - playerLevel) + 10)*2 <= 10) { if (QuestLevel == -1) baseLevel = playerLevel; xpMultiplier = 2 * (baseLevel - playerLevel) + 20; } else { xpMultiplier = 10; } } else { xpMultiplier = 1; } } // not possible to reward XP when baseLevel does not exist in dbc if (const QuestXPLevel* pXPData = sQuestXPLevelStore.LookupEntry(baseLevel)) { uint32 rawXP = xpMultiplier * pXPData->xpIndex[RewXPId] / 10; // round values if (rawXP > 1000) realXP = ((rawXP + 25) / 50 * 50); else if (rawXP > 500) realXP = ((rawXP + 12) / 25 * 25); else if (rawXP > 100) realXP = ((rawXP + 5) / 10 * 10); else realXP = ((rawXP + 2) / 5 * 5); } return realXP; } return 0; } int32 Quest::GetRewOrReqMoney() const { if(RewOrReqMoney <=0) return RewOrReqMoney; return int32(RewOrReqMoney * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY)); } bool Quest::IsAllowedInRaid() const { if (Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25) return true; return sWorld.getConfig(CONFIG_BOOL_QUEST_IGNORE_RAID); }