/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Language.h" #include "Database/DatabaseEnv.h" #include "Database/DatabaseImpl.h" #include "WorldPacket.h" #include "Opcodes.h" #include "Log.h" #include "Player.h" #include "World.h" #include "GuildMgr.h" #include "ObjectMgr.h" #include "WorldSession.h" #include "Auth/BigNumber.h" #include "Auth/Sha1.h" #include "UpdateData.h" #include "LootMgr.h" #include "Chat.h" #include "ScriptMgr.h" #include #include "ObjectAccessor.h" #include "Object.h" #include "BattleGround/BattleGround.h" #include "OutdoorPvP/OutdoorPvP.h" #include "Pet.h" #include "SocialMgr.h" #include "DBCEnums.h" void WorldSession::HandleRepopRequestOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Recvd CMSG_REPOP_REQUEST Message"); recv_data.read_skip(); if (GetPlayer()->isAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; // the world update order is sessions, players, creatures // the netcode runs in parallel with all of these // creatures can kill players // so if the server is lagging enough the player can // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == JUST_DIED) { DEBUG_LOG("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); GetPlayer()->KillPlayer(); } // this is spirit release confirm? GetPlayer()->RemovePet(PET_SAVE_REAGENTS); GetPlayer()->BuildPlayerRepop(); GetPlayer()->RepopAtGraveyard(); } void WorldSession::HandleWhoOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Recvd CMSG_WHO Message"); // recv_data.hexlike(); uint32 clientcount = 0; uint32 level_min, level_max, racemask, classmask, zones_count, str_count; uint32 zoneids[10]; // 10 is client limit std::string player_name, guild_name; recv_data >> level_min; // maximal player level, default 0 recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL) recv_data >> player_name; // player name, case sensitive... recv_data >> guild_name; // guild name, case sensitive... recv_data >> racemask; // race mask recv_data >> classmask; // class mask recv_data >> zones_count; // zones count, client limit=10 (2.0.10) if (zones_count > 10) return; // can't be received from real client or broken packet for (uint32 i = 0; i < zones_count; ++i) { uint32 temp; recv_data >> temp; // zone id, 0 if zone is unknown... zoneids[i] = temp; DEBUG_LOG("Zone %u: %u", i, zoneids[i]); } recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) if (str_count > 4) return; // can't be received from real client or broken packet DEBUG_LOG("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); std::wstring str[4]; // 4 is client limit for (uint32 i = 0; i < str_count; ++i) { std::string temp; recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)? if (!Utf8toWStr(temp, str[i])) continue; wstrToLower(str[i]); DEBUG_LOG("String %u: %s", i, temp.c_str()); } std::wstring wplayer_name; std::wstring wguild_name; if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name))) return; wstrToLower(wplayer_name); wstrToLower(wguild_name); // client send in case not set max level value 100 but mangos support 255 max level, // update it to show GMs with characters after 100 level if (level_max >= MAX_LEVEL) level_max = STRONG_MAX_LEVEL; Team team = _player->GetTeam(); uint32 security = GetSecurity(); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST); AccountTypes gmLevelInWhoList = (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST); WorldPacket data(SMSG_WHO, 50); // guess size data << uint32(clientcount); // clientcount place holder, listed count data << uint32(clientcount); // clientcount place holder, online count // TODO: Guard Player map HashMapHolder::MapType& m = sObjectAccessor.GetPlayers(); for (HashMapHolder::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) { Player* pl = itr->second; if (security == SEC_PLAYER) { // player can see member of other team only if CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST if (pl->GetTeam() != team && !allowTwoSideWhoList) continue; // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST if (pl->GetSession()->GetSecurity() > gmLevelInWhoList) continue; } // do not process players which are not in world if (!pl->IsInWorld()) continue; // check if target is globally visible for player if (!pl->IsVisibleGloballyFor(_player)) continue; // check if target's level is in level range uint32 lvl = pl->getLevel(); if (lvl < level_min || lvl > level_max) continue; // check if class matches classmask uint32 class_ = pl->getClass(); if (!(classmask & (1 << class_))) continue; // check if race matches racemask uint32 race = pl->getRace(); if (!(racemask & (1 << race))) continue; uint32 pzoneid = pl->GetZoneId(); uint8 gender = pl->getGender(); bool z_show = true; for (uint32 i = 0; i < zones_count; ++i) { if (zoneids[i] == pzoneid) { z_show = true; break; } z_show = false; } if (!z_show) continue; std::string pname = pl->GetName(); std::wstring wpname; if (!Utf8toWStr(pname, wpname)) continue; wstrToLower(wpname); if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) continue; std::string gname = sGuildMgr.GetGuildNameById(pl->GetGuildId()); std::wstring wgname; if (!Utf8toWStr(gname, wgname)) continue; wstrToLower(wgname); if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) continue; std::string aname; if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid)) aname = areaEntry->area_name[GetSessionDbcLocale()]; bool s_show = true; for (uint32 i = 0; i < str_count; ++i) { if (!str[i].empty()) { if (wgname.find(str[i]) != std::wstring::npos || wpname.find(str[i]) != std::wstring::npos || Utf8FitTo(aname, str[i])) { s_show = true; break; } s_show = false; } } if (!s_show) continue; data << pname; // player name data << gname; // guild name data << uint32(lvl); // player level data << uint32(class_); // player class data << uint32(race); // player race data << uint8(gender); // player gender data << uint32(pzoneid); // player zone id // 50 is maximum player count sent to client if ((++clientcount) == 50) break; } uint32 count = m.size(); data.put(0, clientcount); // insert right count, listed count data.put(4, count > 50 ? count : clientcount); // insert right count, online count SendPacket(&data); DEBUG_LOG("WORLD: Send SMSG_WHO Message"); } void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid()) DoLootRelease(lootGuid); // Can not logout if... if (GetPlayer()->isInCombat() || //...is in combat GetPlayer()->duel || //...is in Duel //...is jumping ...is falling GetPlayer()->m_movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_FALLING | MOVEFLAG_FALLINGFAR))) { WorldPacket data(SMSG_LOGOUT_RESPONSE, 5); data << uint32(1); data << uint8(0); SendPacket(&data); LogoutRequest(0); return; } // instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->IsTaxiFlying() || GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_INSTANT_LOGOUT)) { LogoutPlayer(true); return; } // not set flags if player can't free move to prevent lost state at logout cancel if (GetPlayer()->CanFreeMove()) { float height = GetPlayer()->GetTerrain()->GetHeight(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY(), GetPlayer()->GetPositionZ()); if ((GetPlayer()->GetPositionZ() < height + 0.1f) && !(GetPlayer()->IsInWater())) GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); WorldPacket data; GetPlayer()->BuildForceMoveRootPacket(&data, true, 2); SendPacket(&data); GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } WorldPacket data(SMSG_LOGOUT_RESPONSE, 5); data << uint32(0); data << uint8(0); SendPacket(&data); LogoutRequest(time(NULL)); } void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); } void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); LogoutRequest(0); WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0); SendPacket(&data); // not remove flags if can't free move - its not set in Logout request code. if (GetPlayer()->CanFreeMove()) { //! we can move again GetPlayer()->BuildForceMoveRootPacket(&data, false, 0); SendPacket(&data); //! Stand Up GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); //! DISABLE_ROTATE GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } DEBUG_LOG("WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message"); } void WorldSession::HandleTogglePvP(WorldPacket& recv_data) { // this opcode can be used in two ways: Either set explicit new status or toggle old status if (recv_data.size() == 1) { bool newPvPStatus; recv_data >> newPvPStatus; GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus); } else { GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER); } if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) { if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0) GetPlayer()->UpdatePvP(true, true); } else { if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP()) GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off } } void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recv_data) { uint32 newZone; recv_data >> newZone; DETAIL_LOG("WORLD: Recvd ZONE_UPDATE: %u", newZone); // use server size data uint32 newzone, newarea; GetPlayer()->GetZoneAndAreaId(newzone, newarea); GetPlayer()->UpdateZone(newzone, newarea); } void WorldSession::HandleSetTargetOpcode(WorldPacket& recv_data) { // When this packet send? ObjectGuid guid ; recv_data >> guid; _player->SetTargetGuid(guid); // update reputation list if need Unit* unit = ObjectAccessor::GetUnit(*_player, guid); // can select group members at diff maps if (!unit) return; if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) _player->GetReputationMgr().SetVisible(factionTemplateEntry); } void WorldSession::HandleSetSelectionOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; _player->SetSelectionGuid(guid); // update reputation list if need Unit* unit = ObjectAccessor::GetUnit(*_player, guid); // can select group members at diff maps if (!unit) return; if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) _player->GetReputationMgr().SetVisible(factionTemplateEntry); } void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recv_data) { // DEBUG_LOG( "WORLD: Received CMSG_STANDSTATECHANGE" ); -- too many spam in log at lags/debug stop uint32 animstate; recv_data >> animstate; _player->SetStandState(animstate); } void WorldSession::HandleContactListOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received CMSG_CONTACT_LIST"); uint32 unk; recv_data >> unk; DEBUG_LOG("unk value is %u", unk); _player->GetSocial()->SendSocialList(); } void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received CMSG_ADD_FRIEND"); std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); std::string friendNote; recv_data >> friendName; recv_data >> friendNote; if (!normalizePlayerName(friendName)) return; CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call DEBUG_LOG("WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName(), friendName.c_str()); CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str()); } void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult* result, uint32 accountId, std::string friendNote) { if (!result) return; uint32 friendLowGuid = (*result)[0].GetUInt32(); ObjectGuid friendGuid = ObjectGuid(HIGHGUID_PLAYER, friendLowGuid); Team team = Player::TeamForRace((*result)[1].GetUInt8()); delete result; WorldSession* session = sWorld.FindSession(accountId); if (!session || !session->GetPlayer()) return; FriendsResult friendResult = FRIEND_NOT_FOUND; if (friendGuid) { if (friendGuid == session->GetPlayer()->GetObjectGuid()) friendResult = FRIEND_SELF; else if (session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR) friendResult = FRIEND_ENEMY; else if (session->GetPlayer()->GetSocial()->HasFriend(friendGuid)) friendResult = FRIEND_ALREADY; else { Player* pFriend = ObjectAccessor::FindPlayer(friendGuid); if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer())) friendResult = FRIEND_ADDED_ONLINE; else friendResult = FRIEND_ADDED_OFFLINE; if (!session->GetPlayer()->GetSocial()->AddToSocialList(friendGuid, false)) { friendResult = FRIEND_LIST_FULL; DEBUG_LOG("WORLD: %s's friend list is full.", session->GetPlayer()->GetName()); } session->GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote); } } sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, friendGuid, false); DEBUG_LOG("WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelFriendOpcode(WorldPacket& recv_data) { ObjectGuid friendGuid; DEBUG_LOG("WORLD: Received CMSG_DEL_FRIEND"); recv_data >> friendGuid; _player->GetSocial()->RemoveFromSocialList(friendGuid, false); sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, friendGuid, false); DEBUG_LOG("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received CMSG_ADD_IGNORE"); std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); recv_data >> IgnoreName; if (!normalizePlayerName(IgnoreName)) return; CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call DEBUG_LOG("WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName(), IgnoreName.c_str()); CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str()); } void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult* result, uint32 accountId) { if (!result) return; uint32 ignoreLowGuid = (*result)[0].GetUInt32(); ObjectGuid ignoreGuid = ObjectGuid(HIGHGUID_PLAYER, ignoreLowGuid); delete result; WorldSession* session = sWorld.FindSession(accountId); if (!session || !session->GetPlayer()) return; FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND; if (ignoreGuid) { if (ignoreGuid == session->GetPlayer()->GetObjectGuid()) ignoreResult = FRIEND_IGNORE_SELF; else if (session->GetPlayer()->GetSocial()->HasIgnore(ignoreGuid)) ignoreResult = FRIEND_IGNORE_ALREADY; else { ignoreResult = FRIEND_IGNORE_ADDED; // ignore list full if (!session->GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, true)) ignoreResult = FRIEND_IGNORE_FULL; } } sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, ignoreGuid, false); DEBUG_LOG("WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recv_data) { ObjectGuid ignoreGuid; DEBUG_LOG("WORLD: Received CMSG_DEL_IGNORE"); recv_data >> ignoreGuid; _player->GetSocial()->RemoveFromSocialList(ignoreGuid, true); sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, ignoreGuid, false); DEBUG_LOG("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recv_data) { DEBUG_LOG("CMSG_SET_CONTACT_NOTES"); ObjectGuid guid; std::string note; recv_data >> guid >> note; _player->GetSocial()->SetFriendNote(guid, note); } void WorldSession::HandleBugOpcode(WorldPacket& recv_data) { uint32 suggestion, contentlen, typelen; std::string content, type; recv_data >> suggestion >> contentlen >> content; recv_data >> typelen >> type; if (suggestion == 0) DEBUG_LOG("WORLD: Received CMSG_BUG [Bug Report]"); else DEBUG_LOG("WORLD: Received CMSG_BUG [Suggestion]"); DEBUG_LOG("%s", type.c_str()); DEBUG_LOG("%s", content.c_str()); CharacterDatabase.escape_string(type); CharacterDatabase.escape_string(content); CharacterDatabase.PExecute("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str(), content.c_str()); } void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data) { DETAIL_LOG("WORLD: Received CMSG_RECLAIM_CORPSE"); ObjectGuid guid; recv_data >> guid; if (GetPlayer()->isAlive()) return; // do not allow corpse reclaim in arena if (GetPlayer()->InArena()) return; // body not released yet if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; Corpse* corpse = GetPlayer()->GetCorpse(); if (!corpse) return; // prevent resurrect before 30-sec delay after body release not finished if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) > time(NULL)) return; if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true)) return; // resurrect GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f); // spawn bones GetPlayer()->SpawnCorpseBones(); } void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data) { DETAIL_LOG("WORLD: Received CMSG_RESURRECT_RESPONSE"); ObjectGuid guid; uint8 status; recv_data >> guid; recv_data >> status; if (GetPlayer()->isAlive()) return; if (status == 0) { GetPlayer()->clearResurrectRequestData(); // reject return; } if (!GetPlayer()->isRessurectRequestedBy(guid)) return; GetPlayer()->ResurectUsingRequestData(); // will call spawncorpsebones } void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received CMSG_AREATRIGGER"); uint32 Trigger_ID; recv_data >> Trigger_ID; DEBUG_LOG("Trigger ID: %u", Trigger_ID); if (GetPlayer()->IsTaxiFlying()) { DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID: %u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID); return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { DEBUG_LOG("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID: %u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID); return; } // delta is safe radius const float delta = 5.0f; // check if player in the range of areatrigger Player* pl = GetPlayer(); if (!IsPointInAreaTriggerZone(atEntry, pl->GetMapId(), pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), delta)) { DEBUG_LOG("Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u", pl->GetName(), pl->GetGUIDLow(), Trigger_ID); return; } if (sScriptMgr.OnAreaTrigger(pl, atEntry)) return; uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(Trigger_ID); if (quest_id && pl->isAlive() && pl->IsActiveQuest(quest_id)) { Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id); if (pQuest) { if (pl->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE) pl->AreaExploredOrEventHappens(quest_id); } } // enter to tavern, not overwrite city rest if (sObjectMgr.IsTavernAreaTrigger(Trigger_ID)) { // set resting flag we are in the inn if (pl->GetRestType() != REST_TYPE_IN_CITY) pl->SetRestType(REST_TYPE_IN_TAVERN, Trigger_ID); return; } if (pl->InBattleGround()) { if (BattleGround* bg = pl->GetBattleGround()) bg->HandleAreaTrigger(pl, Trigger_ID); return; } if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(pl->GetCachedZoneId())) { if (outdoorPvP->HandleAreaTrigger(pl, Trigger_ID)) return; } // NULL if all values default (non teleport trigger) AreaTrigger const* at = sObjectMgr.GetAreaTrigger(Trigger_ID); if (!at) return; MapEntry const* targetMapEntry = sMapStore.LookupEntry(at->target_mapId); if (!targetMapEntry) return; if (!pl->isGameMaster()) { // ghost resurrected at enter attempt to dungeon with corpse (including fail enter cases) if (!pl->isAlive() && targetMapEntry->IsDungeon()) { int32 corpseMapId = 0; if (Corpse* corpse = pl->GetCorpse()) corpseMapId = corpse->GetMapId(); // check back way from corpse to entrance uint32 instance_map = corpseMapId; do { // most often fast case if (instance_map == targetMapEntry->MapID) break; InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(instance_map); instance_map = instance ? instance->parent : 0; } while (instance_map); // corpse not in dungeon or some linked deep dungeons if (!instance_map) { WorldPacket data(SMSG_AREA_TRIGGER_NO_CORPSE); pl->GetSession()->SendPacket(&data); return; } // need find areatrigger to inner dungeon for landing point if (at->target_mapId != corpseMapId) { if (AreaTrigger const* corpseAt = sObjectMgr.GetMapEntranceTrigger(corpseMapId)) { at = corpseAt; targetMapEntry = sMapStore.LookupEntry(at->target_mapId); } } // now we can resurrect player, and then check teleport requirements pl->ResurrectPlayer(0.5f); pl->SpawnCorpseBones(); } // check trigger requirements bool missingItem = false; bool missingLevel = false; bool missingQuest = false; if (pl->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL)) missingLevel = true; // must have one or the other, report the first one that's missing if (at->requiredItem) { if (!pl->HasItemCount(at->requiredItem, 1) && (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1))) missingItem = true; } else if (at->requiredItem2 && !pl->HasItemCount(at->requiredItem2, 1)) missingItem = true; bool isRegularTargetMap = !targetMapEntry->IsDungeon() || pl->GetDifficulty(targetMapEntry->IsRaid()) == REGULAR_DIFFICULTY; if (!isRegularTargetMap) { if (at->heroicKey) { if (!pl->HasItemCount(at->heroicKey, 1) && (!at->heroicKey2 || !pl->HasItemCount(at->heroicKey2, 1))) missingItem = true; } else if (at->heroicKey2 && !pl->HasItemCount(at->heroicKey2, 1)) missingItem = true; } if (!isRegularTargetMap) { if (at->requiredQuestHeroic && !pl->GetQuestRewardStatus(at->requiredQuestHeroic)) missingQuest = true; } else { if (at->requiredQuest && !pl->GetQuestRewardStatus(at->requiredQuest)) missingQuest = true; } if (missingItem || missingLevel || missingQuest) { // hack for "Opening of the Dark Portal" if (missingQuest && at->target_mapId == 269) SendAreaTriggerMessage("%s", at->requiredFailedText.c_str()); else if (missingQuest && targetMapEntry->IsContinent())// do not report anything for quest areatriggers return; // hack for TBC heroics else if (missingLevel && !targetMapEntry->IsRaid() && GetPlayer()->GetDifficulty(false) == DUNGEON_DIFFICULTY_HEROIC && targetMapEntry->addon == 1) SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), at->requiredLevel); else pl->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, pl->GetDifficulty(targetMapEntry->IsRaid())); return; } } GetPlayer()->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT); } void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data) { DETAIL_LOG("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); uint32 type, timestamp, decompressedSize; recv_data >> type >> timestamp >> decompressedSize; DEBUG_LOG("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); if (type > NUM_ACCOUNT_DATA_TYPES) return; if (decompressedSize == 0) // erase { SetAccountData(AccountDataType(type), 0, ""); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4); data << uint32(type); data << uint32(0); SendPacket(&data); return; } if (decompressedSize > 0xFFFF) { recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case sLog.outError("UAD: Account data packet too big, size %u", decompressedSize); return; } ByteBuffer dest; dest.resize(decompressedSize); uLongf realSize = decompressedSize; if (uncompress(const_cast(dest.contents()), &realSize, const_cast(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK) { recv_data.rpos(recv_data.wpos()); // unneded warning spam in this case sLog.outError("UAD: Failed to decompress account data"); return; } recv_data.rpos(recv_data.wpos()); // uncompress read (recv_data.size() - recv_data.rpos()) std::string adata; dest >> adata; SetAccountData(AccountDataType(type), timestamp, adata); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4); data << uint32(type); data << uint32(0); SendPacket(&data); } void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) { DETAIL_LOG("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); uint32 type; recv_data >> type; DEBUG_LOG("RAD: type %u", type); if (type > NUM_ACCOUNT_DATA_TYPES) return; AccountData* adata = GetAccountData(AccountDataType(type)); uint32 size = adata->Data.size(); uLongf destSize = compressBound(size); ByteBuffer dest; dest.resize(destSize); if (size && compress(const_cast(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK) { DEBUG_LOG("RAD: Failed to compress account data"); return; } dest.resize(destSize); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8 + 4 + 4 + 4 + destSize); data << (_player ? _player->GetObjectGuid() : ObjectGuid());// player guid data << uint32(type); // type (0-7) data << uint32(adata->Time); // unix time data << uint32(size); // decompressed length data.append(dest); // compressed data SendPacket(&data); } void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received CMSG_SET_ACTION_BUTTON"); uint8 button; uint32 packetData; recv_data >> button >> packetData; uint32 action = ACTION_BUTTON_ACTION(packetData); uint8 type = ACTION_BUTTON_TYPE(packetData); DETAIL_LOG("BUTTON: %u ACTION: %u TYPE: %u", button, action, type); if (!packetData) { DETAIL_LOG("MISC: Remove action from button %u", button); GetPlayer()->removeActionButton(GetPlayer()->GetActiveSpec(), button); } else { switch (type) { case ACTION_BUTTON_MACRO: case ACTION_BUTTON_CMACRO: DETAIL_LOG("MISC: Added Macro %u into button %u", action, button); break; case ACTION_BUTTON_EQSET: DETAIL_LOG("MISC: Added EquipmentSet %u into button %u", action, button); break; case ACTION_BUTTON_SPELL: DETAIL_LOG("MISC: Added Spell %u into button %u", action, button); break; case ACTION_BUTTON_ITEM: DETAIL_LOG("MISC: Added Item %u into button %u", action, button); break; default: sLog.outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button); return; } GetPlayer()->addActionButton(GetPlayer()->m_activeSpec, button, action, type); } } void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Player is watching cinema"); } void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Which movie to play"); } void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recv_data) { /* WorldSession::Update( WorldTimer::getMSTime() );*/ DEBUG_LOG("WORLD: Time Lag/Synchronization Resent/Update"); ObjectGuid guid; recv_data >> guid.ReadAsPacked(); recv_data >> Unused(); /* ObjectGuid guid; uint32 time_skipped; recv_data >> guid; recv_data >> time_skipped; DEBUG_LOG( "WORLD: CMSG_MOVE_TIME_SKIPPED" ); /// TODO must be need use in mangos We substract server Lags to move time ( AntiLags ) for exmaple GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) ); */ } void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data) { DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); // not used recv_data.rfinish(); // prevent warnings spam /* bitsream packet */ } void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data) { // not used recv_data.rfinish(); // prevent warnings spam /* bitsream packet */ } void WorldSession::HandleMoveRootAck(WorldPacket& recv_data) { // not used recv_data.rfinish(); // prevent warnings spam /* bitsream packet */ } void WorldSession::HandleSetActionBarTogglesOpcode(WorldPacket& recv_data) { uint8 ActionBar; recv_data >> ActionBar; if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) { if (ActionBar != 0) sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(ActionBar)); return; } GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar); } void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data) { recv_data.read_skip(); /* uint8 tmp; recv_data >> tmp; DEBUG_LOG("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u", tmp); */ } void WorldSession::HandlePlayedTime(WorldPacket& recv_data) { uint8 unk1; recv_data >> unk1; // 0 or 1 expected WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1); data << uint32(_player->GetTotalPlayedTime()); data << uint32(_player->GetLevelPlayedTime()); data << uint8(unk1); // 0 - will not show in chat frame SendPacket(&data); } void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; DEBUG_LOG("Inspected guid is %s", guid.GetString().c_str()); _player->SetSelectionGuid(guid); Player* plr = sObjectMgr.GetPlayer(guid); if (!plr) // wrong player return; WorldPacket data(SMSG_INSPECT_RESULTS, 50); data << plr->GetPackGUID(); if (sWorld.getConfig(CONFIG_BOOL_TALENTS_INSPECTING) || _player->isGameMaster()) plr->BuildPlayerTalentsInfoData(&data); else { data << uint32(0); // unspentTalentPoints data << uint8(0); // talentGroupCount data << uint8(0); // talentGroupIndex } plr->BuildEnchantmentsInfoData(&data); SendPacket(&data); } void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; Player* player = sObjectMgr.GetPlayer(guid); if (!player) { sLog.outError("InspectHonorStats: WTF, player not found..."); return; } WorldPacket data(MSG_INSPECT_HONOR_STATS, 8 + 1 + 4 * 4); data << player->GetObjectGuid(); data << uint8(player->GetHonorPoints()); data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS)); //data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); //data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS)); SendPacket(&data); } void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) { // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180 // Received opcode CMSG_WORLD_TELEPORT // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593 uint32 time; uint32 mapid; float PositionX; float PositionY; float PositionZ; float Orientation; recv_data >> time; // time in m.sec. recv_data >> mapid; recv_data >> PositionX; recv_data >> PositionY; recv_data >> PositionZ; recv_data >> Orientation; // o (3.141593 = 180 degrees) // DEBUG_LOG("Received opcode CMSG_WORLD_TELEPORT"); if (GetPlayer()->IsTaxiFlying()) { DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time / 1000, mapid, PositionX, PositionY, PositionZ, Orientation); if (GetSecurity() >= SEC_ADMINISTRATOR) GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation); else SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); DEBUG_LOG("Received worldport command from player %s", GetPlayer()->GetName()); } void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) { DEBUG_LOG("Received opcode CMSG_WHOIS"); std::string charname; recv_data >> charname; if (GetSecurity() < SEC_ADMINISTRATOR) { SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); return; } if (charname.empty() || !normalizePlayerName(charname)) { SendNotification(LANG_NEED_CHARACTER_NAME); return; } Player* plr = sObjectMgr.GetPlayer(charname.c_str()); if (!plr) { SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); return; } uint32 accid = plr->GetSession()->GetAccountId(); QueryResult* result = LoginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid); if (!result) { SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str()); return; } Field* fields = result->Fetch(); std::string acc = fields[0].GetCppString(); if (acc.empty()) acc = "Unknown"; std::string email = fields[1].GetCppString(); if (email.empty()) email = "Unknown"; std::string lastip = fields[2].GetCppString(); if (lastip.empty()) lastip = "Unknown"; std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; WorldPacket data(SMSG_WHOIS, msg.size() + 1); data << msg; _player->GetSession()->SendPacket(&data); delete result; DEBUG_LOG("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str()); } void WorldSession::HandleComplainOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: CMSG_COMPLAIN"); recv_data.hexlike(); uint8 spam_type; // 0 - mail, 1 - chat ObjectGuid spammerGuid; uint32 unk1 = 0; uint32 unk2 = 0; uint32 unk3 = 0; uint32 unk4 = 0; std::string description = ""; recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat) recv_data >> spammerGuid; // player guid switch (spam_type) { case 0: recv_data >> unk1; // const 0 recv_data >> unk2; // probably mail id recv_data >> unk3; // const 0 break; case 1: recv_data >> unk1; // probably language recv_data >> unk2; // message type? recv_data >> unk3; // probably channel id recv_data >> unk4; // unk random value recv_data >> description; // spam description string (messagetype, channel name, player name, message) break; } // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam. // if it's mail spam - ALL mails from this spammer automatically removed by client // Complaint Received message WorldPacket data(SMSG_COMPLAIN_RESULT, 1); data << uint8(0); SendPacket(&data); DEBUG_LOG("REPORT SPAM: type %u, spammer %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, spammerGuid.GetString().c_str(), unk1, unk2, unk3, unk4, description.c_str()); } void WorldSession::HandleRealmSplitOpcode(WorldPacket& recv_data) { DEBUG_LOG("CMSG_REALM_SPLIT"); uint32 unk; std::string split_date = "01/01/01"; recv_data >> unk; WorldPacket data(SMSG_REALM_SPLIT, 4 + 4 + split_date.size() + 1); data << unk; data << uint32(0x00000000); // realm split state // split states: // 0x0 realm normal // 0x1 realm split // 0x2 realm split pending data << split_date; SendPacket(&data); // DEBUG_LOG("response sent %u", unk); } void WorldSession::HandleFarSightOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: CMSG_FAR_SIGHT"); // recv_data.hexlike(); uint8 op; recv_data >> op; WorldObject* obj = _player->GetMap()->GetWorldObject(_player->GetFarSightGuid()); if (!obj) return; switch (op) { case 0: DEBUG_LOG("Removed FarSight from %s", _player->GetGuidStr().c_str()); _player->GetCamera().ResetView(false); break; case 1: DEBUG_LOG("Added FarSight %s to %s", _player->GetFarSightGuid().GetString().c_str(), _player->GetGuidStr().c_str()); _player->GetCamera().SetView(obj, false); break; } } void WorldSession::HandleSetTitleOpcode(WorldPacket& recv_data) { DEBUG_LOG("CMSG_SET_TITLE"); int32 title; recv_data >> title; // -1 at none if (title > 0 && title < MAX_TITLE_INDEX) { if (!GetPlayer()->HasTitle(title)) return; } else title = 0; GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); } void WorldSession::HandleTimeSyncResp(WorldPacket& recv_data) { DEBUG_LOG("CMSG_TIME_SYNC_RESP"); uint32 counter, clientTicks; recv_data >> counter >> clientTicks; if (counter != _player->m_timeSyncCounter - 1) DEBUG_LOG("Wrong time sync counter from player %s (cheater?)", _player->GetName()); DEBUG_LOG("Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient); uint32 ourTicks = clientTicks + (WorldTimer::getMSTime() - _player->m_timeSyncServer); // diff should be small DEBUG_LOG("Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency()); _player->m_timeSyncClient = clientTicks; } void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: CMSG_RESET_INSTANCES"); if (Group* pGroup = _player->GetGroup()) { if (pGroup->IsLeader(_player->GetObjectGuid())) pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player); } else _player->ResetInstances(INSTANCE_RESET_ALL, false); } void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data) { DEBUG_LOG("MSG_SET_DUNGEON_DIFFICULTY"); uint32 mode; recv_data >> mode; if (mode >= MAX_DUNGEON_DIFFICULTY) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); return; } if (Difficulty(mode) == _player->GetDungeonDifficulty()) return; // cannot reset while in an instance Map* map = _player->GetMap(); if (map && map->IsDungeon()) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; } if (_player->getLevel() < LEVELREQUIREMENT_HEROIC) return; if (Group* pGroup = _player->GetGroup()) { if (pGroup->IsLeader(_player->GetObjectGuid())) { // the difficulty is set even if the instances can't be reset //_player->SendDungeonDifficulty(true); pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player); pGroup->SetDungeonDifficulty(Difficulty(mode)); } } else { _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false); _player->SetDungeonDifficulty(Difficulty(mode)); } } void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recv_data) { DEBUG_LOG("MSG_SET_RAID_DIFFICULTY"); uint32 mode; recv_data >> mode; if (mode >= MAX_RAID_DIFFICULTY) { sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); return; } if (Difficulty(mode) == _player->GetRaidDifficulty()) return; // cannot reset while in an instance Map* map = _player->GetMap(); if (map && map->IsDungeon()) { sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; } if (_player->getLevel() < LEVELREQUIREMENT_HEROIC) return; if (Group* pGroup = _player->GetGroup()) { if (pGroup->IsLeader(_player->GetObjectGuid())) { // the difficulty is set even if the instances can't be reset _player->SendDungeonDifficulty(true); pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player); pGroup->SetRaidDifficulty(Difficulty(mode)); } } else { _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true); _player->SetRaidDifficulty(Difficulty(mode)); } } void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: CMSG_CANCEL_MOUNT_AURA"); // If player is not mounted, so go out :) if (!_player->IsMounted()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); return; } if (_player->IsTaxiFlying()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); return; } _player->Unmount(_player->HasAuraType(SPELL_AURA_MOUNTED)); _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); } void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data) { // fly mode on/off DEBUG_LOG("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); MovementInfo movementInfo; recv_data >> movementInfo; if (_player->GetMover()->GetObjectGuid() != movementInfo.GetGuid()) { DEBUG_LOG("WorldSession::HandleMoveSetCanFlyAckOpcode: player %s, mover %s, received %s, ignored", _player->GetGuidStr().c_str(), _player->GetMover()->GetGuidStr().c_str(), movementInfo.GetGuid().GetString().c_str()); return; } _player->GetMover()->m_movementInfo.SetMovementFlags(movementInfo.GetMovementFlags()); } void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recv_data */) { /* DEBUG_LOG("WORLD: CMSG_REQUEST_PET_INFO"); recv_data.hexlike(); */ } void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data) { uint8 mode; recv_data >> mode; DEBUG_LOG("Client used \"/timetest %d\" command", mode); } void WorldSession::HandleQueryInspectAchievementsOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid.ReadAsPacked(); if (Player* player = sObjectMgr.GetPlayer(guid)) player->GetAchievementMgr().SendRespondInspectAchievements(_player); } void WorldSession::HandleUITimeRequestOpcode(WorldPacket& /*recv_data*/) { // empty opcode DEBUG_LOG("WORLD: SMSG_UI_TIME"); WorldPacket data(SMSG_UI_TIME, 4); data << uint32(time(NULL)); SendPacket(&data); } void WorldSession::HandleReadyForAccountDataTimesOpcode(WorldPacket& /*recv_data*/) { // empty opcode DEBUG_LOG("WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); SendAccountDataTimes(GLOBAL_CACHE_MASK); } void WorldSession::HandleHearthandResurrect(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: CMSG_HEARTH_AND_RESURRECT"); AreaTableEntry const* atEntry = sAreaStore.LookupEntry(_player->GetAreaId()); if (!atEntry || !(atEntry->flags & AREA_FLAG_CAN_HEARTH_AND_RES)) return; // Can't use in flight if (_player->IsTaxiFlying()) return; // Send Everytime _player->BuildPlayerRepop(); _player->ResurrectPlayer(100); _player->TeleportToHomebind(); }