/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "World.h" #include "Opcodes.h" #include "ObjectMgr.h" #include "Chat.h" #include "Database/DatabaseEnv.h" #include "ChannelMgr.h" #include "Group.h" #include "Guild.h" #include "ObjectAccessor.h" #include "ScriptCalls.h" #include "Player.h" #include "SpellAuras.h" #include "Language.h" #include "Util.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg, uint32 lang) { if (lang != LANG_ADDON) { // strip invisible characters for non-addon messages if(sWorld.getConfig(CONFIG_BOOL_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if (sWorld.getConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_SEVERITY) && GetSecurity() < SEC_MODERATOR && !ChatHandler(this).isValidChatMessage(msg.c_str())) { sLog.outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), msg.c_str()); if (sWorld.getConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_KICK)) KickPlayer(); return false; } } return true; } void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) { uint32 type; uint32 lang; recv_data >> type; recv_data >> lang; if(type >= MAX_CHAT_MSG_TYPE) { sLog.outError("CHAT: Wrong message type received: %u", type); return; } DEBUG_LOG("CHAT: packet received. type %u, lang %u", type, lang ); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if(!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); return; } if(langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for(Unit::AuraList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if((*i)->GetModifier()->m_miscvalue == int32(lang)) { foundAura = true; break; } } if(!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); return; } } if(lang == LANG_ADDON) { // Disabled addon channel? if(!sWorld.getConfig(CONFIG_BOOL_ADDON_CHANNEL)) return; } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gmon mode (ignore spell effects) if (_player->isGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch(type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE); if(!ModLangAuras.empty()) lang = ModLangAuras.front()->GetModifier()->m_miscvalue; } if (!_player->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) GetPlayer()->UpdateSpeakTime(); } switch(type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { std::string msg; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; if(type == CHAT_MSG_SAY) GetPlayer()->Say(msg, lang); else if(type == CHAT_MSG_EMOTE) GetPlayer()->TextEmote(msg); else if(type == CHAT_MSG_YELL) GetPlayer()->Yell(msg, lang); } break; case CHAT_MSG_WHISPER: { std::string to, msg; recv_data >> to; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; if(!normalizePlayerName(to)) { SendPlayerNotFoundNotice(to); break; } Player *player = sObjectMgr.GetPlayer(to.c_str()); uint32 tSecurity = GetSecurity(); uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER; if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers())) { SendPlayerNotFoundNotice(to); return; } if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER ) { uint32 sidea = GetPlayer()->GetTeam(); uint32 sideb = player->GetTeam(); if( sidea != sideb ) { SendWrongFactionNotice(); return; } } GetPlayer()->Whisper(msg, lang, player->GetGUID()); } break; case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: { std::string msg; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; // if player is in battleground, he cannot say to battleground members by /p Group *group = GetPlayer()->GetOriginalGroup(); if(!group) { group = _player->GetGroup(); if(!group || group->isBGGroup()) return; } if((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetGUID())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, type, lang, NULL, 0, msg.c_str(), NULL); group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID())); } break; case CHAT_MSG_GUILD: { std::string msg; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; if (GetPlayer()->GetGuildId()) if (Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId())) guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } break; case CHAT_MSG_OFFICER: { std::string msg; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; if (GetPlayer()->GetGuildId()) if (Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId())) guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } break; case CHAT_MSG_RAID: { std::string msg; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; // if player is in battleground, he cannot say to battleground members by /ra Group *group = GetPlayer()->GetOriginalGroup(); if(!group) { group = GetPlayer()->GetGroup(); if(!group || group->isBGGroup() || !group->isRaidGroup()) return; } WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_LEADER: { std::string msg; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; // if player is in battleground, he cannot say to battleground members by /ra Group *group = GetPlayer()->GetOriginalGroup(); if(!group) { group = GetPlayer()->GetGroup(); if(!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID())) return; } WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_WARNING: { std::string msg; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID()))) return; WorldPacket data; //in battleground, raid warning is sent only to players in battleground - code is ok ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND: { std::string msg; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group *group = GetPlayer()->GetGroup(); if(!group || !group->isBGGroup()) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { std::string msg; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group *group = GetPlayer()->GetGroup(); if(!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_CHANNEL: { std::string channel, msg; recv_data >> channel; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; if(ChannelMgr* cMgr = channelMgr(_player->GetTeam())) if(Channel *chn = cMgr->GetChannel(channel, _player)) chn->Say(_player->GetGUID(), msg.c_str(), lang); } break; case CHAT_MSG_AFK: { std::string msg; recv_data >> msg; if((msg.empty() || !_player->isAFK()) && !_player->isInCombat() ) { if(!_player->isAFK()) { if(msg.empty()) msg = GetMangosString(LANG_PLAYER_AFK_DEFAULT); _player->afkMsg = msg; } _player->ToggleAFK(); if(_player->isAFK() && _player->isDND()) _player->ToggleDND(); } } break; case CHAT_MSG_DND: { std::string msg; recv_data >> msg; if(msg.empty() || !_player->isDND()) { if(!_player->isDND()) { if(msg.empty()) msg = GetMangosString(LANG_PLAYER_DND_DEFAULT); _player->dndMsg = msg; } _player->ToggleDND(); if(_player->isDND() && _player->isAFK()) _player->ToggleAFK(); } } break; default: sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang); break; } } void WorldSession::HandleEmoteOpcode( WorldPacket & recv_data ) { if(!GetPlayer()->isAlive()) return; uint32 emote; recv_data >> emote; GetPlayer()->HandleEmoteCommand(emote); } namespace MaNGOS { class EmoteChatBuilder { public: EmoteChatBuilder(Player const& pl, uint32 text_emote, uint32 emote_num, Unit const* target) : i_player(pl), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {} void operator()(WorldPacket& data, int32 loc_idx) { char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL; uint32 namlen = (nam ? strlen(nam) : 0) + 1; data.Initialize(SMSG_TEXT_EMOTE, (20+namlen)); data << i_player.GetGUID(); data << (uint32)i_text_emote; data << i_emote_num; data << (uint32)namlen; if( namlen > 1 ) data.append(nam, namlen); else data << (uint8)0x00; } private: Player const& i_player; uint32 i_text_emote; uint32 i_emote_num; Unit const* i_target; }; } // namespace MaNGOS void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data ) { if(!GetPlayer()->isAlive()) return; if (!GetPlayer()->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } uint32 text_emote, emoteNum; uint64 guid; recv_data >> text_emote; recv_data >> emoteNum; recv_data >> guid; EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote); if (!em) return; uint32 emote_anim = em->textid; switch(emote_anim) { case EMOTE_STATE_SLEEP: case EMOTE_STATE_SIT: case EMOTE_STATE_KNEEL: case EMOTE_ONESHOT_NONE: break; default: GetPlayer()->HandleEmoteCommand(emote_anim); break; } Unit* unit = ObjectAccessor::GetUnit(*_player, guid); MaNGOS::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit); MaNGOS::LocalizedPacketDo emote_do(emote_builder); MaNGOS::CameraDistWorker > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE), emote_do); Cell::VisitWorldObjects(GetPlayer(), emote_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE)); GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit); //Send scripted event call if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI()) ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote); } void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data ) { uint64 iguid; uint8 unk; //DEBUG_LOG("WORLD: Received CMSG_CHAT_IGNORED"); recv_data >> iguid; recv_data >> unk; // probably related to spam reporting Player *player = sObjectMgr.GetPlayer(iguid); if(!player || !player->GetSession()) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(), NULL); player->GetSession()->SendPacket(&data); } void WorldSession::SendPlayerNotFoundNotice(std::string name) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1); data << name; SendPacket(&data); } void WorldSession::SendPlayerAmbiguousNotice(std::string name) { WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1); data << name; SendPacket(&data); } void WorldSession::SendWrongFactionNotice() { WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0); SendPacket(&data); } void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction) { WorldPacket data(SMSG_CHAT_RESTRICTED, 1); data << uint8(restriction); SendPacket(&data); }