/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "ObjectAccessor.h" #include "CreatureAI.h" #include "ObjectGuid.h" void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data ) { ObjectGuid guid; recv_data >> guid; DEBUG_LOG("WORLD: Recvd CMSG_ATTACKSWING Message %s", guid.GetString().c_str()); Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid.GetRawValue()); if(!pEnemy) { if(!guid.IsUnit()) sLog.outError("WORLD: %u isn't player, pet or creature", guid.GetString().c_str()); else sLog.outError( "WORLD: Enemy %s not found", guid.GetString().c_str()); // stop attack state at client SendAttackStop(NULL); return; } if(_player->IsFriendlyTo(pEnemy) || pEnemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) { sLog.outError( "WORLD: Enemy %s is friendly",guid.GetString().c_str()); // stop attack state at client SendAttackStop(pEnemy); return; } if(!pEnemy->isAlive()) { // client can generate swing to known dead target if autoswitch between autoshot and autohit is enabled in client options // stop attack state at client SendAttackStop(pEnemy); return; } _player->Attack(pEnemy,true); } void WorldSession::HandleAttackStopOpcode( WorldPacket & /*recv_data*/ ) { GetPlayer()->AttackStop(); } void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data ) { uint32 sheathed; recv_data >> sheathed; //sLog.outDebug( "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed ); if(sheathed >= MAX_SHEATH_STATE) { sLog.outError("Unknown sheath state %u ??",sheathed); return; } GetPlayer()->SetSheath(SheathState(sheathed)); } void WorldSession::SendAttackStop(Unit const* enemy) { WorldPacket data( SMSG_ATTACKSTOP, (4+20) ); // we guess size data << GetPlayer()->GetPackGUID(); data << (enemy ? enemy->GetPackGUID() : PackedGuid()); // must be packed guid data << uint32(0); // unk, can be 1 also SendPacket(&data); }