/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "UpdateMask.h" #include "Opcodes.h" #include "World.h" #include "ObjectAccessor.h" #include "Database/DatabaseEnv.h" #include "GridNotifiers.h" #include "CellImpl.h" #include "GridNotifiersImpl.h" #include "SpellMgr.h" DynamicObject::DynamicObject() : WorldObject(), m_isActiveObject(false) { m_objectType |= TYPEMASK_DYNAMICOBJECT; m_objectTypeId = TYPEID_DYNAMICOBJECT; m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION); m_valuesCount = DYNAMICOBJECT_END; } void DynamicObject::AddToWorld() { ///- Register the dynamicObject for guid lookup if(!IsInWorld()) GetMap()->GetObjectsStore().insert(GetGUID(), (DynamicObject*)this); Object::AddToWorld(); } void DynamicObject::RemoveFromWorld() { ///- Remove the dynamicObject from the accessor if(IsInWorld()) GetMap()->GetObjectsStore().erase(GetGUID(), (DynamicObject*)NULL); Object::RemoveFromWorld(); } bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius ) { WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask()); SetMap(caster->GetMap()); Relocate(x, y, z, 0); if(!IsPositionValid()) { sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY()); return false; } SetEntry(spellId); SetFloatValue( OBJECT_FIELD_SCALE_X, 1 ); SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() ); SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 ); SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId ); SetFloatValue( DYNAMICOBJECT_RADIUS, radius); SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0 m_aliveDuration = duration; m_radius = radius; m_effIndex = effIndex; m_spellId = spellId; // set to active for far sight case if(SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId)) m_isActiveObject = IsSpellHaveEffect(spellEntry,SPELL_EFFECT_ADD_FARSIGHT); return true; } Unit* DynamicObject::GetCaster() const { // can be not found in some cases return ObjectAccessor::GetUnit(*this, GetCasterGUID()); } void DynamicObject::Update(uint32 p_time) { // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor Unit* caster = GetCaster(); if(!caster) { Delete(); return; } bool deleteThis = false; if(m_aliveDuration > int32(p_time)) m_aliveDuration -= p_time; else deleteThis = true; // have radius and work as persistent effect if(m_radius) { // TODO: make a timer and update this in larger intervals CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); MaNGOS::DynamicObjectUpdater notifier(*this, caster); TypeContainerVisitor world_object_notifier(notifier); TypeContainerVisitor grid_object_notifier(notifier); cell.Visit(p, world_object_notifier, *GetMap(), *this, m_radius); cell.Visit(p, grid_object_notifier, *GetMap(), *this, m_radius); } if(deleteThis) { caster->RemoveDynObjectWithGUID(GetGUID()); Delete(); } } void DynamicObject::Delete() { SendObjectDeSpawnAnim(GetGUID()); AddObjectToRemoveList(); } void DynamicObject::Delay(int32 delaytime) { m_aliveDuration -= delaytime; for(AffectedSet::iterator iunit= m_affected.begin(); iunit != m_affected.end(); ++iunit) if (*iunit) (*iunit)->DelayAura(m_spellId, m_effIndex, delaytime); } bool DynamicObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const { if(!IsInWorld() || !u->IsInWorld()) return false; // always seen by owner if(GetCasterGUID()==u->GetGUID()) return true; // normal case return IsWithinDistInMap(viewPoint, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false); } bool DynamicObject::IsHostileTo( Unit const* unit ) const { if (Unit* owner = GetCaster()) return owner->IsHostileTo(unit); else return false; } bool DynamicObject::IsFriendlyTo( Unit const* unit ) const { if (Unit* owner = GetCaster()) return owner->IsFriendlyTo(unit); else return true; }