/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2020 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "TotemAI.h" #include "Totem.h" #include "Creature.h" #include "DBCStores.h" #include "SpellMgr.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" int TotemAI::Permissible(const Creature* creature) { if (creature->IsTotem()) { return PERMIT_BASE_PROACTIVE; } return PERMIT_BASE_NO; } TotemAI::TotemAI(Creature* c) : CreatureAI(c) { } void TotemAI::MoveInLineOfSight(Unit*) { } void TotemAI::EnterEvadeMode() { m_creature->CombatStop(true); } void TotemAI::UpdateAI(const uint32 /*diff*/) { if (getTotem().GetTotemType() != TOTEM_ACTIVE) { return; } if (!m_creature->IsAlive() || m_creature->IsNonMeleeSpellCasted(false)) { return; } // Search spell SpellEntry const* spellInfo = sSpellStore.LookupEntry(getTotem().GetSpell()); if (!spellInfo) { return; } // Get spell rangy SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->GetRangeIndex()); float max_range = GetSpellMaxRange(srange); // SPELLMOD_RANGE not applied in this place just because nonexistent range mods for attacking totems // pointer to appropriate target if found any Unit* victim = m_creature->GetMap()->GetUnit(i_victimGuid); // Search victim if no, not attackable, or out of range, or friendly (possible in case duel end) if (!victim || !victim->IsTargetableForAttack() || !m_creature->IsWithinDistInMap(victim, max_range) || m_creature->IsFriendlyTo(victim) || !victim->IsVisibleForOrDetect(m_creature, m_creature, false)) { victim = NULL; MaNGOS::NearestAttackableUnitInObjectRangeCheck u_check(m_creature, m_creature, max_range); MaNGOS::UnitLastSearcher checker(victim, u_check); Cell::VisitAllObjects(m_creature, checker, max_range); } // If have target if (victim) { // remember i_victimGuid = victim->GetObjectGuid(); // attack m_creature->SetInFront(victim); // client change orientation by self m_creature->CastSpell(victim, getTotem().GetSpell(), false); } else i_victimGuid.Clear(); } bool TotemAI::IsVisible(Unit*) const { return false; } void TotemAI::AttackStart(Unit*) { } Totem& TotemAI::getTotem() { return static_cast(*m_creature); }