#ifndef ADT_H #define ADT_H #include "mpq.h" #include "wmo.h" #include "model.h" #define __STORMLIB_SELF__ #define TILESIZE (533.33333f) #define CHUNKSIZE ((TILESIZE) / 16.0f) #define UNITSIZE (CHUNKSIZE / 8.0f) typedef unsigned char uint8; typedef unsigned short uint16; typedef unsigned int uint32; class Liquid; typedef struct { float x; float y; float z; }svec; struct vec { double x; double y; double z; }; struct triangle { vec v[3]; }; typedef struct { float v9[16*8+1][16*8+1]; float v8[16*8][16*8]; }Cell; typedef struct { double v9[9][9]; double v8[8][8]; uint16 area_id; //Liquid *lq; float waterlevel[9][9]; uint8 flag; }chunk; typedef struct { chunk ch[16][16]; }mcell; struct MapChunkHeader { uint32 flags; uint32 ix; uint32 iy; uint32 nLayers; uint32 nDoodadRefs; uint32 ofsHeight; uint32 ofsNormal; uint32 ofsLayer; uint32 ofsRefs; uint32 ofsAlpha; uint32 sizeAlpha; uint32 ofsShadow; uint32 sizeShadow; uint32 areaid; uint32 nMapObjRefs; uint32 holes; uint16 s1; uint16 s2; uint32 d1; uint32 d2; uint32 d3; uint32 predTex; uint32 nEffectDoodad; uint32 ofsSndEmitters; uint32 nSndEmitters; uint32 ofsLiquid; uint32 sizeLiquid; float zpos; float xpos; float ypos; uint32 textureId; uint32 props; uint32 effectId; }; class ADTFile { public: ADTFile(char* filename); ~ADTFile(); int nWMO; int nMDX; string* WmoInstansName; string* ModelInstansName; bool init(char *map_id); //void LoadMapChunks(); //uint32 wmo_count; /* const mcell& Getmcell() const { return Mcell; } */ private: //size_t mcnk_offsets[256], mcnk_sizes[256]; MPQFile ADT; //mcell Mcell; string Adtfilename; }; void fixnamen(char *name, size_t len); //void fixMapNamen(char *name, size_t len); #endif