server/dep/acelite/ace/Asynch_Acceptor.h
2023-01-01 00:55:45 +00:00

276 lines
10 KiB
C++

/* -*- C++ -*- */
//=============================================================================
/**
* @file Asynch_Acceptor.h
*
* $Id: Asynch_Acceptor.h 91693 2010-09-09 12:57:54Z johnnyw $
*
* @author Irfan Pyarali (irfan@cs.wustl.edu)
*/
//=============================================================================
#ifndef ACE_ASYNCH_ACCEPTOR_H
#define ACE_ASYNCH_ACCEPTOR_H
#include /**/ "ace/pre.h"
#include /**/ "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)
// This only works on platforms that support async i/o.
#include "ace/Default_Constants.h"
#include "ace/Asynch_IO.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward declarations
class ACE_Message_Block;
class ACE_INET_Addr;
/**
* @class ACE_Asynch_Acceptor
*
* @brief This class is an example of the Acceptor Pattern. This class
* will accept new connections and create new HANDLER to handle
* the new connections.
*
* Unlike the ACE_Acceptor, however, this class is designed to
* be used asynchronously.
*/
template <class HANDLER>
class ACE_Asynch_Acceptor : public ACE_Handler
{
public:
/// A do nothing constructor.
ACE_Asynch_Acceptor (void);
/// Virtual destruction
virtual ~ACE_Asynch_Acceptor (void);
/**
* @c open starts one or more asynchronous accept requests on a
* @a address. Each accept operation may optionally read an
* initial buffer from the new connection when accepted.
*
* @param address The address to listen/accept connections on.
* If the address does not specify a port, a random
* port is selected and bound.
* @param bytes_to_read Optional, specifies the maximum number of bytes
* to read with the accept. The buffer for the initial
* data is allocated internally and passed to the
* @c ACE_Service_Handler::open() hook method. It is
* legitimate only during the @c open() method and must
* be copied if required after @c open() returns.
* This pre-read function works only on Windows.
* @param pass_addresses Optional, a non-zero value indicates that
* the local and peer addresses should be passed to the
* associated @c ACE_Service_Handler::addresses() method
* after any call to @c validate_new_connection() and prior
* to the @c open() hook method call.
* @param backlog Optional, defaulting to @c ACE_DEFAULT_ASYNCH_BACKLOG (which
* can be adjusted in your platform's @c config.h file).
* Specifies the listening backlog for the listening socket.
* @param reuse_addr Optional, indicates whether the @c SO_REUSEADDR
* option is set on the listening socket or not.
* @param proactor Optional, pointer to the @c ACE_Proactor to use for
* demultiplexing asynchronous accepts. If 0, the
* process's singleton @c ACE_Proactor is used.
* @param validate_new_connection Optional, if true, this object's
* @c validate_connection() method is called after
* the accept completes, but before the service handler's
* @c open() hook method is called. If @c
* validate_connection() returns -1, the newly-accepted
* socket is immediately closed, and the @c addresses()
* method is not called.
* @param reissue_accept Optional, if non-zero (the default), a new
* asynchronous accept operation is started after each
* completion, whether the completion is for success or
* failure, and whether or not a successfully-accepted
* connection is subsequently refused.
* @param number_of_initial_accepts Optional, the number of asynchronous
* accepts that are started immediately. If -1 (the
* default), the value of @a backlog is used.
*
* @note On Windows, the peer address is only available at the time
* the connection is accepted. Therefore, if you require the peer
* address on Windows, do not rely on the
* @c ACE_SOCK::get_remote_addr() method - it won't work. You must
* supply a non-zero value for @a pass_addresses and obtain the
* peer address in the @c ACE_Service_Handler::addresses() method.
*
* @see ACE_INET_Addr
* @see ACE_Service_Handler
*/
virtual int open (const ACE_INET_Addr &address,
size_t bytes_to_read = 0,
bool pass_addresses = false,
int backlog = ACE_DEFAULT_ASYNCH_BACKLOG,
int reuse_addr = 1,
ACE_Proactor *proactor = 0,
bool validate_new_connection = false,
int reissue_accept = 1,
int number_of_initial_accepts = -1);
/// Get the underlying handle.
virtual ACE_HANDLE get_handle (void) const;
/**
* Set the underlying listen handle. It is the user's responsibility
* to make sure that the old listen handle has been appropriately
* closed and the all outstanding asynchronous operations have
* either completed or have been canceled on the old listen handle.
*/
virtual int set_handle (ACE_HANDLE handle);
/// This initiates a new asynchronous accept operation.
/**
* You need only call this method if the @a reissue_accept argument
* passed to @c open() was 0.
*/
virtual int accept (size_t bytes_to_read = 0, const void *act = 0);
/**
* Cancels all pending accepts operations issued by this object.
*
* @note On Windows, only accept operations initiated by the calling thread
* are canceled.
*/
virtual int cancel (void);
/**
* Template method to validate peer before service is opened.
* This method is called after a new connection is accepted if the
* @a validate_connection argument to @c open() was non-zero or
* the @c validate_new_connection() method is called to turn this
* feature on. The default implementation returns 0. Users can
* reimplement this method to perform validation of the peer
* using it's address, running an authentication procedure (such as
* SSL) or anything else necessary or desireable. The return value
* from this method determines whether or not ACE will continue
* opening the service or abort the connection.
*
* @param result Result of the connection acceptance.
* @param remote Peer's address.
* @param local Local address connection was accepted at.
*
* @retval -1 ACE_Asynch_Acceptor will close the connection, and
* the service will not be opened.
* @retval 0 Service opening will proceeed.
*/
virtual int validate_connection (const ACE_Asynch_Accept::Result& result,
const ACE_INET_Addr &remote,
const ACE_INET_Addr& local);
/**
* Template method for deciding whether to reissue accept.
*
* This hook method is called after each accept completes to decide if
* another accept should be initiated. If the method returns a non-zero
* value, another accept is initiated.
*
* The default implemenation always returns the value passed as the
* @c open() method's @a reissue_accept argument. That value can also
* be changed using the @c reissue_accept() method.
*/
virtual int should_reissue_accept (void);
//
// These are low level tweaking methods
//
/// Get flag that indicates if parsing and passing of addresses to
/// the service_handler is necessary.
virtual bool pass_addresses (void) const;
/// Set flag that indicates if parsing and passing of addresses to
/// the service_handler is necessary.
virtual void pass_addresses (bool new_value);
/// Get flag that indicates if address validation is required.
virtual bool validate_new_connection (void) const;
/// Set flag that indicates if address validation is required.
virtual void validate_new_connection (bool new_value);
/// Get flag that indicates if a new accept should be reissued when a accept
/// completes.
virtual int reissue_accept (void) const;
/// Set flag that indicates if a new accept should be reissued when a accept
/// completes.
virtual void reissue_accept (int new_value);
/// Get bytes to be read with the <accept> call.
virtual size_t bytes_to_read (void) const;
/// Set bytes to be read with the <accept> call.
virtual void bytes_to_read (size_t new_value);
protected:
/// This is called when an outstanding accept completes.
virtual void handle_accept (const ACE_Asynch_Accept::Result &result);
/// Return the listen handle.
ACE_HANDLE handle (void) const;
/// Set the listen handle.
void handle (ACE_HANDLE h);
/// This parses the address from read buffer.
void parse_address (const ACE_Asynch_Accept::Result &result,
ACE_INET_Addr &remote_address,
ACE_INET_Addr &local_address);
/// Return the asynch accept object.
ACE_Asynch_Accept &asynch_accept (void);
/**
* This is the template method used to create new handler.
* Subclasses must overwrite this method if a new handler creation
* strategy is required.
*/
virtual HANDLER *make_handler (void);
private:
/// Handle used to listen for new connections.
ACE_HANDLE listen_handle_;
/// Asynch_Accept used to make life easier :-)
ACE_Asynch_Accept asynch_accept_;
/// Flag that indicates if parsing of addresses is necessary.
bool pass_addresses_;
/// Flag that indicates if address validation is required.
bool validate_new_connection_;
/// Flag that indicates if a new accept should be reissued when a
/// accept completes.
int reissue_accept_;
/// Bytes to be read with the <accept> call.
size_t bytes_to_read_;
/// Address family used to open this object. Obtained from @a address passed
/// to @c open().
int addr_family_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Asynch_Acceptor.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Asynch_Acceptor.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */
#include /**/ "ace/post.h"
#endif /* ACE_ASYNCH_ACCEPTOR_H */