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270 lines
7.6 KiB
C++
270 lines
7.6 KiB
C++
// $Id: Asynch_Connector.cpp 96985 2013-04-11 15:50:32Z huangh $
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#ifndef ACE_ASYNCH_CONNECTOR_CPP
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#define ACE_ASYNCH_CONNECTOR_CPP
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#include "ace/Asynch_Connector.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#if (defined (ACE_WIN32) || defined (ACE_HAS_AIO_CALLS)) && !defined(ACE_HAS_WINCE)
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// This only works on platforms that support async I/O.
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#include "ace/OS_NS_sys_socket.h"
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#include "ace/OS_Memory.h"
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#include "ace/Flag_Manip.h"
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#include "ace/Log_Category.h"
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#include "ace/Message_Block.h"
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#include "ace/INET_Addr.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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template <class HANDLER>
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ACE_Asynch_Connector<HANDLER>::ACE_Asynch_Connector (void)
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: pass_addresses_ (false),
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validate_new_connection_ (false)
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{
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}
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template <class HANDLER>
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ACE_Asynch_Connector<HANDLER>::~ACE_Asynch_Connector (void)
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{
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//this->asynch_connect_.close ();
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}
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template <class HANDLER> int
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ACE_Asynch_Connector<HANDLER>::open (bool pass_addresses,
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ACE_Proactor *proactor,
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bool validate_new_connection)
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{
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this->proactor (proactor);
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this->pass_addresses_ = pass_addresses;
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this->validate_new_connection_ = validate_new_connection;
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// Initialize the ACE_Asynch_Connect
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if (this->asynch_connect_.open (*this,
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ACE_INVALID_HANDLE,
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0,
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this->proactor ()) == -1)
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ACELIB_ERROR_RETURN ((LM_ERROR,
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ACE_TEXT ("%p\n"),
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ACE_TEXT ("ACE_Asynch_Connect::open")),
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-1);
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return 0;
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}
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template <class HANDLER> int
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ACE_Asynch_Connector<HANDLER>::connect (const ACE_INET_Addr & remote_sap,
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const ACE_INET_Addr & local_sap,
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int reuse_addr,
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const void *act)
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{
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// Initiate asynchronous connect
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if (this->asynch_connect_.connect (ACE_INVALID_HANDLE,
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remote_sap,
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local_sap,
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reuse_addr,
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act) == -1)
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ACELIB_ERROR_RETURN ((LM_ERROR,
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ACE_TEXT ("%p\n"),
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ACE_TEXT ("ACE_Asynch_Connect::connect")),
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-1);
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return 0;
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}
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template <class HANDLER> void
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ACE_Asynch_Connector<HANDLER>::handle_connect (const ACE_Asynch_Connect::Result &result)
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{
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// Variable for error tracking
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int error = 0;
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// If the asynchronous connect fails.
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if (!result.success () ||
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result.connect_handle () == ACE_INVALID_HANDLE)
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{
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error = 1;
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}
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if (result.error () != 0)
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{
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error = 1;
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}
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// set blocking mode
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if (!error &&
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ACE::clr_flags
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(result.connect_handle (), ACE_NONBLOCK) != 0)
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{
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error = 1;
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ACELIB_ERROR ((LM_ERROR,
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ACE_TEXT ("%p\n"),
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ACE_TEXT ("ACE_Asynch_Connector::handle_connect : Set blocking mode")));
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}
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// Parse the addresses.
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ACE_INET_Addr local_address;
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ACE_INET_Addr remote_address;
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if (!error &&
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(this->validate_new_connection_ || this->pass_addresses_))
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this->parse_address (result,
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remote_address,
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local_address);
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// Call validate_connection even if there was an error - it's the only
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// way the application can learn the connect disposition.
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if (this->validate_new_connection_ &&
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this->validate_connection (result, remote_address, local_address) == -1)
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{
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error = 1;
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}
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HANDLER *new_handler = 0;
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if (!error)
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{
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// The Template method
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new_handler = this->make_handler ();
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if (new_handler == 0)
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{
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error = 1;
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ACELIB_ERROR ((LM_ERROR,
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ACE_TEXT ("%p\n"),
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ACE_TEXT ("ACE_Asynch_Connector::handle_connect : Making of new handler failed")));
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}
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}
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// If no errors
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if (!error)
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{
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// Update the Proactor.
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new_handler->proactor (this->proactor ());
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// Pass the addresses
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if (this->pass_addresses_)
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new_handler->addresses (remote_address,
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local_address);
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// Pass the ACT
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if (result.act () != 0)
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new_handler->act (result.act ());
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// Set up the handler's new handle value
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new_handler->handle (result.connect_handle ());
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ACE_Message_Block mb;
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// Initiate the handler with empty message block;
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new_handler->open (result.connect_handle (), mb);
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}
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// On failure, no choice but to close the socket
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if (error &&
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result.connect_handle() != ACE_INVALID_HANDLE)
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ACE_OS::closesocket (result.connect_handle ());
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}
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template <class HANDLER> int
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ACE_Asynch_Connector<HANDLER>::validate_connection
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(const ACE_Asynch_Connect::Result &,
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const ACE_INET_Addr & /* remote_address */,
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const ACE_INET_Addr & /* local_address */)
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{
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// Default implementation always validates the remote address.
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return 0;
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}
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template <class HANDLER> int
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ACE_Asynch_Connector<HANDLER>::cancel (void)
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{
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return this->asynch_connect_.cancel ();
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}
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template <class HANDLER> void
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ACE_Asynch_Connector<HANDLER>::parse_address (const ACE_Asynch_Connect::Result &result,
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ACE_INET_Addr &remote_address,
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ACE_INET_Addr &local_address)
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{
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#if defined (ACE_HAS_IPV6)
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// Getting the addresses.
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sockaddr_in6 local_addr;
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sockaddr_in6 remote_addr;
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#else
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// Getting the addresses.
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sockaddr_in local_addr;
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sockaddr_in remote_addr;
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#endif /* ACE_HAS_IPV6 */
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// Get the length.
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int local_size = sizeof (local_addr);
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int remote_size = sizeof (remote_addr);
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// Get the local address.
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if (ACE_OS::getsockname (result.connect_handle (),
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reinterpret_cast<sockaddr *> (&local_addr),
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&local_size) < 0)
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ACELIB_ERROR ((LM_ERROR,
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ACE_TEXT("%p\n"),
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ACE_TEXT("ACE_Asynch_Connector::<getsockname> failed")));
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// Get the remote address.
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if (ACE_OS::getpeername (result.connect_handle (),
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reinterpret_cast<sockaddr *> (&remote_addr),
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&remote_size) < 0)
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ACELIB_ERROR ((LM_ERROR,
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ACE_TEXT("%p\n"),
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ACE_TEXT("ACE_Asynch_Connector::<getpeername> failed")));
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// Set the addresses.
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local_address.set (reinterpret_cast<sockaddr_in *> (&local_addr),
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local_size);
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remote_address.set (reinterpret_cast<sockaddr_in *> (&remote_addr),
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remote_size);
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return;
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}
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template <class HANDLER> ACE_Asynch_Connect &
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ACE_Asynch_Connector<HANDLER>::asynch_connect (void)
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{
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return this->asynch_connect_;
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}
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template <class HANDLER> HANDLER *
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ACE_Asynch_Connector<HANDLER>::make_handler (void)
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{
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// Default behavior
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HANDLER *handler = 0;
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ACE_NEW_RETURN (handler, HANDLER, 0);
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return handler;
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}
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template <class HANDLER> bool
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ACE_Asynch_Connector<HANDLER>::pass_addresses (void) const
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{
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return this->pass_addresses_;
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}
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template <class HANDLER> void
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ACE_Asynch_Connector<HANDLER>::pass_addresses (bool new_value)
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{
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this->pass_addresses_ = new_value;
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}
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template <class HANDLER> bool
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ACE_Asynch_Connector<HANDLER>::validate_new_connection (void) const
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{
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return this->validate_new_connection_;
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}
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template <class HANDLER> void
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ACE_Asynch_Connector<HANDLER>::validate_new_connection (bool new_value)
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{
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this->validate_new_connection_ = new_value;
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS */
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#endif /* ACE_ASYNCH_CONNECTOR_CPP */
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