server/dep/acelite/ace/Dev_Poll_Reactor.h
2023-01-01 00:55:45 +00:00

1209 lines
42 KiB
C++

// -*- C++ -*-
// =========================================================================
/**
* @file Dev_Poll_Reactor.h
*
* $Id: Dev_Poll_Reactor.h 97130 2013-05-13 17:36:26Z mesnier_p $
*
* @c /dev/poll (or Linux @c sys_epoll) based Reactor implementation.
*
* @author Ossama Othman <ossama@dre.vanderbilt.edu>
*/
// =========================================================================
#ifndef ACE_DEV_POLL_REACTOR_H
#define ACE_DEV_POLL_REACTOR_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_EVENT_POLL) && defined (ACE_HAS_DEV_POLL)
# error ACE_HAS_EVENT_POLL and ACE_HAS_DEV_POLL are mutually exclusive.
#endif /* ACE_HAS_EVENT_POLL && defined ACE_HAS_DEV_POLL */
#if defined (ACE_HAS_EVENT_POLL) || defined (ACE_HAS_DEV_POLL)
#include "ace/Pipe.h"
#include "ace/Lock_Adapter_T.h"
#include "ace/Reactor_Impl.h"
#include "ace/Reactor_Token_T.h"
#include "ace/Token.h"
#if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE)
# include "ace/Notification_Queue.h"
#endif /* ACE_HAS_REACTOR_NOTIFICATION_QUEUE */
#if defined (ACE_HAS_DEV_POLL)
struct pollfd;
#elif defined (ACE_HAS_EVENT_POLL)
# include "ace/Array_Map.h"
# include /**/ <sys/epoll.h>
#endif
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward declarations
class ACE_Sig_Handler;
class ACE_Dev_Poll_Reactor;
// ---------------------------------------------------------------------
/**
* @class ACE_Dev_Poll_Reactor_Notify
*
* @brief Event handler used for unblocking the ACE_Dev_Poll_Reactor
* from its event loop.
*
* This event handler is used internally by the ACE_Dev_Poll_Reactor
* as a means to allow a thread other then the one running the event
* loop to unblock the event loop.
*/
class ACE_Dev_Poll_Reactor_Notify : public ACE_Reactor_Notify
{
public:
/// Constructor
ACE_Dev_Poll_Reactor_Notify (void);
/**
* @name Initialization and Termination Methods
*
* Methods called when initializing and terminating this event
* handler.
*/
virtual int open (ACE_Reactor_Impl *,
ACE_Timer_Queue *timer_queue = 0,
int disable_notify = 0);
virtual int close (void);
/**
* Called by a thread when it wants to unblock the Reactor_Impl.
* This wakes up the Reactor_Impl if currently blocked. Pass over
* both the Event_Handler and the mask to allow the caller to
* dictate which Event_Handler method the Reactor_Impl will
* invoke. The ACE_Time_Value indicates how long to block
* trying to notify the Reactor_Impl. If timeout == 0, the
* caller will block until action is possible, else will wait until
* the relative time specified in *timeout elapses).
*/
virtual int notify (ACE_Event_Handler *eh = 0,
ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value *timeout = 0);
/// Unimplemented method required by pure virtual method in abstract
/// base class.
/**
* This method's interface is not very compatibile with this
* Reactor's design. It's not clear why this method is pure virtual
* either.
*/
virtual int dispatch_notifications (int &number_of_active_handles,
ACE_Handle_Set &rd_mask);
/// Returns the ACE_HANDLE of the notify pipe on which the reactor
/// is listening for notifications so that other threads can unblock
/// the Reactor_Impl.
virtual ACE_HANDLE notify_handle (void);
/// Verify whether the buffer has dispatchable info or not.
virtual int is_dispatchable (ACE_Notification_Buffer &buffer);
/// Handle one notify call represented in @a buffer. This could be
/// because of a thread trying to unblock the Reactor_Impl.
virtual int dispatch_notify (ACE_Notification_Buffer &buffer);
/// Read one notify call on the handle into @a buffer.
/// This could be because of a thread trying to unblock the Reactor_Impl.
virtual int read_notify_pipe (ACE_HANDLE handle,
ACE_Notification_Buffer &buffer);
/// Called back by the ACE_Dev_Poll_Reactor when a thread wants to
/// unblock us.
virtual int handle_input (ACE_HANDLE handle);
/**
* Set the maximum number of times that the handle_input method
* will iterate and dispatch the ACE_Event_Handlers that are
* passed in via the notify queue before breaking out of the event
* loop. By default, this is set to -1, which means "iterate until
* the queue is empty." Setting this to a value like "1 or 2" will
* increase "fairness" (and thus prevent starvation) at the expense
* of slightly higher dispatching overhead.
*/
virtual void max_notify_iterations (int);
/**
* Get the maximum number of times that the handle_input method
* will iterate and dispatch the ACE_Event_Handlers that are
* passed in via the notify queue before breaking out of its event
* loop.
*/
virtual int max_notify_iterations (void);
/**
* Purge any notifications pending in this reactor for the specified
* ACE_Event_Handler object. Returns the number of notifications
* purged. Returns -1 on error.
*/
virtual int purge_pending_notifications (
ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
/// Dump the state of an object.
virtual void dump (void) const;
/// Method called by ACE_Dev_Poll_Reactor to obtain one notification.
/// THIS METHOD MUST BE CALLED WITH THE REACTOR TOKEN HELD!
///
/// @return -1 on error, else 0 and @arg nb has the notify to
/// dispatch. Note that the contained event handler may be
/// 0 if there were only wake-ups (no handlers to dispatch).
int dequeue_one (ACE_Notification_Buffer &nb);
protected:
/**
* Keep a back pointer to the ACE_Dev_Poll_Reactor. If this value
* if NULL then the ACE_Dev_Poll_Reactor has been initialized with
* disable_notify_pipe.
*/
ACE_Dev_Poll_Reactor *dp_reactor_;
/**
* Contains the ACE_HANDLE the ACE_Dev_Poll_Reactor is listening
* on, as well as the ACE_HANDLE that threads wanting the attention
* of the ACE_Dev_Poll_Reactor will write to.
*/
ACE_Pipe notification_pipe_;
/**
* Keeps track of the maximum number of times that the
* ACE_Dev_Poll_Reactor_Notify::handle_input method will iterate and
* dispatch the ACE_Event_Handlers that are passed in via the
* notify pipe before breaking out of its recv loop. By default,
* this is set to -1, which means "iterate until the pipe is empty."
*/
int max_notify_iterations_;
#if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE)
/**
* @brief A user-space queue to store the notifications.
*
* The notification pipe has OS-specific size restrictions. That
* is, no more than a certain number of bytes may be stored in the
* pipe without blocking. This limit may be too small for certain
* applications. In this case, ACE can be configured to store all
* the events in user-space. The pipe is still needed to wake up
* the reactor thread, but only one event is sent through the pipe
* at a time.
*/
ACE_Notification_Queue notification_queue_;
#endif /* ACE_HAS_REACTOR_NOTIFICATION_QUEUE */
};
// ---------------------------------------------------------------------
/**
* @class ACE_Dev_Poll_Reactor
*
* @brief A `/dev/poll' or `/dev/epoll' based Reactor implemenatation.
*
* @attention The Linux epoll implementation works quite well and is
* fully supported; however, the /dev/poll implementation is @em experimental.
*
* The ACE_Dev_Poll_Reactor uses the `/dev/poll' or '/dev/epoll'
* character devices to demultiplex events on a given set of file
* descriptors. Unlike @c select(), `/dev/poll' and `/dev/epoll' have
* no hard-coded limit on the number of file descriptors that may be
* handled at any given time. As such, the ACE_Dev_Poll_Reactor can
* generally handle a much larger number of file descriptors than
* @c select() -based reactors. Furthermore, since `/dev/poll' and
* `/dev/epoll' both return a set of file descriptors that are active,
* there is no need to "walk" the set of file descriptors to determine
* which ones are active, such as what is done with the @c select() and
* @c poll() system calls. All returned file descriptors are active.
* This makes event dispatching very efficient.
*
* @note In general, this reactor may only be used to demultiplex
* events on sockets. Demultiplexing events on pipes, for
* example may not work. This is due to a limitation in the
* underlying `/dev/poll' device driver.
*
* @note It is only possible to achieve millisecond timeout
* resolutions with the @c ACE_Dev_Poll_Reactor. However, the
* timeout resolution for timers is independent of the reactors
* timeout resolution. As such, it may be possible to achieve
* sub-millisecond timeout resolutions for timers but that is
* entirely platform dependent.
*/
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
typedef ACE_Token ACE_DEV_POLL_TOKEN;
#else
typedef ACE_Noop_Token ACE_DEV_POLL_TOKEN;
#endif /* ACE_MT_SAFE && ACE_MT_SAFE != 0 */
typedef ACE_Reactor_Token_T<ACE_DEV_POLL_TOKEN> ACE_Dev_Poll_Reactor_Token;
class ACE_Export ACE_Dev_Poll_Reactor : public ACE_Reactor_Impl
{
/**
* @struct Event_Tuple
*
* @brief Struct that collects event registration information for a handle.
*
* @internal Internal use only
*
* This struct merely provides a means to associate an event mask
* with an event handler. Such an association is needed since it is
* not possible to retrieve the event mask from the "interest set"
* stored in the `/dev/poll' or `/dev/epoll' driver. Without this
* external association, it would not be possible keep track of the
* event mask for a given event handler when suspending it or resuming
* it.
*
* @note An ACE_Handle_Set is not used since the number of handles may
* exceed its capacity (ACE_DEFAULT_SELECT_REACTOR_SIZE).
*/
struct Event_Tuple
{
/// Constructor to set up defaults.
Event_Tuple (ACE_Event_Handler *eh = 0,
ACE_Reactor_Mask m = ACE_Event_Handler::NULL_MASK,
bool is_suspended = false,
bool is_controlled = false);
/// The event handler.
ACE_Event_Handler *event_handler;
/// The event mask for the above event handler.
ACE_Reactor_Mask mask;
/// Flag that states whether or not the event handler is suspended.
bool suspended;
/// Flag to say whether or not this handle is registered with epoll.
bool controlled;
};
// ---------------------------------------------------------------------
/**
* @class Handler_Repository
*
* @internal
*
* @brief Used to map ACE_HANDLEs onto the appropriate Event_Tuple.
*
* This class is simply a container that maps a handle to its
* corresponding event tuple. It is not meant for use outside of
* the Dev_Poll_Reactor.
*
* @note Calls to any method in this class, and any modification to a
* Event_Tuple returned from this class's methods, must be made
* while holding the repository lock.
*/
class Handler_Repository
{
public:
/// Constructor.
Handler_Repository (void);
/// Initialize a repository that can map handles up to the value @a size.
/// Since the event tuples are accessed directly using the handle as
/// an index, @a size sets the maximum handle value, minus 1.
int open (size_t size);
/// Close down the repository.
int close (void);
/**
* @name Repository Manipulation Operations
*
* Methods used to search and modify the handler repository.
*/
//@{
/// Return a pointer to the Event_Tuple associated with @a handle.
/// If there is none associated, returns 0 and sets errno.
Event_Tuple *find (ACE_HANDLE handle);
/// Bind the ACE_Event_Handler to the @c ACE_HANDLE with the
/// appropriate ACE_Reactor_Mask settings.
int bind (ACE_HANDLE handle,
ACE_Event_Handler *handler,
ACE_Reactor_Mask mask);
/// Remove the binding for @a handle; optionally decrement the associated
/// handler's reference count.
int unbind (ACE_HANDLE handle, bool decr_refcnt = true);
/// Remove all the registered tuples.
int unbind_all (void);
//@}
/**
* @name Sanity Checking
*
* Methods used to prevent "out-of-range" errors when indexing the
* underlying handler array.
*/
//@{
// Check the @a handle to make sure it's a valid @c ACE_HANDLE that
// within the range of legal handles (i.e., greater than or equal to
// zero and less than @c max_size_).
bool invalid_handle (ACE_HANDLE handle) const;
// Check the handle to make sure it's a valid @c ACE_HANDLE that is
// within the range of currently registered handles (i.e., greater
// than or equal to zero and less than @c max_handlep1_).
bool handle_in_range (ACE_HANDLE handle) const;
//@}
/// Returns the current table size.
size_t size (void) const;
/// Returns the current table size.
size_t max_size (void) const;
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Current number of handles.
int size_;
/// Maximum number of handles.
int max_size_;
/// The underlying array of event handlers.
/**
* The array of event handlers is directly indexed directly using
* an @c ACE_HANDLE value. This is Unix-specific.
*/
Event_Tuple *handlers_;
};
public:
/// Initialize @c ACE_Dev_Poll_Reactor with the default size.
/**
* The default size for the @c ACE_Dev_Poll_Reactor is the maximum
* number of open file descriptors for the process.
*/
ACE_Dev_Poll_Reactor (ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify *notify = 0,
int mask_signals = 1,
int s_queue = ACE_DEV_POLL_TOKEN::FIFO);
/// Initialize ACE_Dev_Poll_Reactor with size @a size.
/**
* @note On Unix platforms, the @a size parameter should be as large
* as the maximum number of file descriptors allowed for a
* given process. This is necessary since a file descriptor
* is used to directly index the array of event handlers
* maintained by the Reactor's handler repository. Direct
* indexing is used for efficiency reasons. If the size
* parameter is less than the process maximum, the process
* maximum will be decreased in order to prevent potential
* access violations.
*/
ACE_Dev_Poll_Reactor (size_t size,
bool restart = false,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify *notify = 0,
int mask_signals = 1,
int s_queue = ACE_DEV_POLL_TOKEN::FIFO);
/// Close down and release all resources.
virtual ~ACE_Dev_Poll_Reactor (void);
/// Initialization.
virtual int open (size_t size,
bool restart = false,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify * = 0);
/**
* @param handle allows the reactor to check if the caller is
* valid.
*
* @return 0 if the size of the current message has been put in
* size. -1 if not.
*/
virtual int current_info (ACE_HANDLE handle, size_t & /* size */);
/// Use a user specified signal handler instead.
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
/// Set a user-specified timer queue.
virtual int timer_queue (ACE_Timer_Queue *tq);
/// Get the timer queue
/// @return The current @c ACE_Timer_Queue.
virtual ACE_Timer_Queue *timer_queue (void) const;
/// Close down and release all resources.
virtual int close (void);
// = Event loop drivers.
/**
* Returns non-zero if there are I/O events "ready" for dispatching,
* but does not actually dispatch the event handlers. By default,
* don't block while checking this, i.e., "poll".
*
* @note It is only possible to achieve millisecond timeout
* resolutions with the @c ACE_Dev_Poll_Reactor.
*/
virtual int work_pending (
const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
/**
* This event loop driver blocks for up to @a max_wait_time before
* returning. It will return earlier if events occur. Note that
* @a max_wait_time can be 0, in which case this method blocks
* indefinitely until events occur.
* @par
* @a max_wait_time is decremented to reflect how much time this
* call took. For instance, if a time value of 3 seconds is passed
* to @c handle_events() and an event occurs after 2 seconds,
* @a max_wait_time will equal 1 second. This can be used if an
* application wishes to handle events for some fixed amount of
* time.
* @par
* The only difference between @c alertable_handle_events() and
* handle_events() is that in the alertable case, the event loop
* will return when the system queues an I/O completion routine or
* an Asynchronous Procedure Call.
*
* @return The total number of @c ACE_Event_Handlers that were
* dispatched, 0 if the @a max_wait_time elapsed without
* dispatching any handlers, or -1 if an error occurs.
* @note It is only possible to achieve millisecond timeout
* resolutions with the @c ACE_Dev_Poll_Reactor.
*/
virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
/**
* This method is just like the one above, except the
* @a max_wait_time value is a reference and can therefore never be
* @c NULL.
*
* @note It is only possible to achieve millisecond timeout
* resolutions with the @c ACE_Dev_Poll_Reactor.
*/
virtual int handle_events (ACE_Time_Value &max_wait_time);
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
// = Event handling control.
/**
* @return The status of Reactor. If this function returns 0, the
* reactor is actively handling events. If it returns
* non-zero, @c handle_events() and
* @c handle_alertable_events() return -1 immediately.
*/
virtual int deactivated (void);
/**
* Control whether the Reactor will handle any more incoming events
* or not. If @a do_stop == 1, the Reactor will be disabled. By
* default, a reactor is in active state and can be
* deactivated/reactived as desired.
*/
virtual void deactivate (int do_stop);
// = Register and remove Handlers.
/// Register @a event_handler with @a mask. The I/O handle will
/// always come from get_handle on the event_handler.
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/// Register @a event_handler with @a mask. The I/O handle is
/// provided through the @a io_handle parameter.
virtual int register_handler (ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/**
* Register an @a event_handler that will be notified when
* @a event_handle is signaled. @a mask specifies the network
* events that the @a event_handler is interested in.
*/
virtual int register_handler (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/// Register @a event_handler with all the @a handles in the @c
/// Handle_Set.
virtual int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/**
* Register @a new_sh to handle the signal @a signum using the
* @a new_disp. Returns the @a old_sh that was previously
* registered (if any), along with the @a old_disp of the signal
* handler.
*/
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/// Registers @a new_sh to handle a set of signals @a sigset using the
/// @a new_disp.
virtual int register_handler (const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0);
/// Removes @a event_handler.
/**
* @note The I/O handle will be obtained using @c get_handle()
* method of @a event_handler . If @a mask ==
* @c ACE_Event_Handler::DONT_CALL then the @c handle_close()
* method of the @a event_handler is not invoked.
*/
virtual int remove_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/**
* Removes @a handle. If @a mask == ACE_Event_Handler::DONT_CALL
* then the <handle_close> method of the associated <event_handler>
* is not invoked.
*/
virtual int remove_handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
/**
* Removes all handles in @a handle_set. If @a mask ==
* ACE_Event_Handler::DONT_CALL then the <handle_close> method of
* the associated <event_handler>s is not invoked.
*/
virtual int remove_handler (const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask mask);
/**
* Remove the ACE_Event_Handler currently associated with @a signum.
* Install the new disposition (if given) and return the previous
* disposition (if desired by the caller). Returns 0 on success and
* -1 if @a signum is invalid.
*/
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
/// Calls <remove_handler> for every signal in @a sigset.
virtual int remove_handler (const ACE_Sig_Set &sigset);
// = Suspend and resume Handlers.
/// Suspend event_handler temporarily. Use
/// ACE_Event_Handler::get_handle() to get the handle.
virtual int suspend_handler (ACE_Event_Handler *event_handler);
/// Suspend handle temporarily.
virtual int suspend_handler (ACE_HANDLE handle);
/// Suspend all handles in handle set temporarily.
virtual int suspend_handler (const ACE_Handle_Set &handles);
/// Suspend all handles temporarily.
virtual int suspend_handlers (void);
/// Resume event_handler. Use ACE_Event_Handler::get_handle() to
/// get the handle.
virtual int resume_handler (ACE_Event_Handler *event_handler);
/// Resume handle.
virtual int resume_handler (ACE_HANDLE handle);
/// Resume all handles in handle set.
virtual int resume_handler (const ACE_Handle_Set &handles);
/// Resume all handles.
virtual int resume_handlers (void);
/// Does the reactor allow the application to resume the handle on
/// its own, i.e., can it pass on the control of handle resumption to
/// the application.
virtual int resumable_handler (void);
/// Return true if we any event associations were made by the reactor
/// for the handles that it waits on, false otherwise.
virtual bool uses_event_associations (void);
// = Timer management.
/**
* Schedule an ACE_Event_Handler that will expire after an amount
* of time. The return value of this method, a timer_id value,
* uniquely identifies the event_handler in the ACE_Reactor's
* internal list of timers.
* This timer_id value can be used to cancel the timer
* with the cancel_timer() call.
*
* @see cancel_timer()
* @see reset_timer_interval()
*
* @param event_handler event handler to schedule on reactor
* @param arg argument passed to the handle_timeout() method of
* event_handler.
* @param delay time interval after which the timer will expire.
* @param interval time interval for which the timer will be
* automatically rescheduled.
* @return -1 on failure, a timer_id value on success
*/
virtual long schedule_timer (ACE_Event_Handler *event_handler,
const void *arg,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
/**
* Resets the interval of the timer represented by @a timer_id to
* @a interval, which is specified in relative time to the current
* <gettimeofday>. If @a interval is equal to
* ACE_Time_Value::zero, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*/
virtual int reset_timer_interval (long timer_id,
const ACE_Time_Value &interval);
/// Cancel all Event_Handlers that match the address of
/// @a event_handler. Returns number of handlers cancelled.
virtual int cancel_timer (ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1);
/**
* Cancel the single event handler that matches the @a timer_id value
* (which was returned from the schedule method). If @a arg is
* non-NULL then it will be set to point to the ``magic cookie''
* argument passed in when the event handler was registered. This
* makes it possible to free up the memory and avoid memory leaks.
* Returns 1 if cancellation succeeded and 0 if the @a timer_id
* wasn't found.
*/
virtual int cancel_timer (long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1);
// = High-level event handler scheduling operations
/// Add @a masks_to_be_added to the @a event_handler's entry.
/// @a event_handler must already have been registered.
virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_added);
/// Add @a masks_to_be_added to the @a handle's entry. <event_handler>
/// associated with @a handle must already have been registered.
virtual int schedule_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_added);
/// Clear @a masks_to_be_cleared from the @a event_handler's entry.
virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_cleared);
/// Clear @a masks_to_be_cleared from the @a handle's entry.
virtual int cancel_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_cleared);
// = Notification methods.
/**
* Notify @a event_handler of @a mask event. The ACE_Time_Value
* indicates how long to blocking trying to notify. If @a timeout ==
* 0, the caller will block until action is possible, else will wait
* until the relative time specified in @a timeout elapses).
*/
virtual int notify (ACE_Event_Handler *event_handler = 0,
ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0);
/**
* Set the maximum number of times that ACE_Reactor_Impl will
* iterate and dispatch the ACE_Event_Handlers that are passed in
* via the notify queue before breaking out of its
* <ACE_Message_Queue::dequeue> loop. By default, this is set to
* -1, which means "iterate until the queue is empty." Setting this
* to a value like "1 or 2" will increase "fairness" (and thus
* prevent starvation) at the expense of slightly higher dispatching
* overhead.
*/
virtual void max_notify_iterations (int);
/**
* Get the maximum number of times that the ACE_Reactor_Impl will
* iterate and dispatch the ACE_Event_Handlers that are passed in
* via the notify queue before breaking out of its
* <ACE_Message_Queue::dequeue> loop.
*/
virtual int max_notify_iterations (void);
/**
* Purge any notifications pending in this reactor for the specified
* ACE_Event_Handler object. Returns the number of notifications
* purged. Returns -1 on error.
*/
virtual int purge_pending_notifications (ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
/**
* Return the Event_Handler associated with @a handle. Return 0 if
* @a handle is not registered.
*/
virtual ACE_Event_Handler *find_handler (ACE_HANDLE handle);
/**
* Check to see if @a handle is associated with a valid Event_Handler
* bound to @a mask. Return the @a event_handler associated with this
* @c handler if @a event_handler != 0.
*/
virtual int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **event_handler = 0);
/**
* Check to see if @a signum is associated with a valid Event_Handler
* bound to a signal. Return the @a event_handler associated with
* this @c handler if @a event_handler != 0.
*/
virtual int handler (int signum,
ACE_Event_Handler ** = 0);
/// Returns true if Reactor has been successfully initialized, else
/// false.
virtual bool initialized (void);
/// Returns the current size of the Reactor's internal descriptor
/// table.
virtual size_t size (void) const;
/// Returns a reference to the Reactor's internal repository lock.
virtual ACE_Lock &lock (void);
/// Wake up all threads waiting in the event loop.
virtual void wakeup_all_threads (void);
/// Transfers ownership of Reactor_Impl to the @a new_owner.
/**
* @note There is no need to set the owner of the event loop for the
* ACE_Dev_Poll_Reactor. Multiple threads may invoke the
* event loop simulataneously. As such, this method is a
* no-op.
*/
virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0);
/// Return the ID of the "owner" thread.
/**
* @note There is no need to set the owner of the event loop for the
* ACE_Dev_Poll_Reactor. Multiple threads may invoke the
* event loop simultaneously. As such, this method is a
* no-op.
*/
virtual int owner (ACE_thread_t *owner);
/// Get the existing restart value.
virtual bool restart (void);
/// Set a new value for restart and return the original value.
/**
* @param r If zero, then the event loop will not be automatically
* restarted if the underlying poll is interrupted via the
* INTR (interrupt) signal.
*
* @return Returns the previous "restart" value.
*/
virtual bool restart (bool r);
/// Set position of the owner thread.
/**
* @note This is currently a no-op.
*/
virtual void requeue_position (int);
/// Get position of the owner thread.
/**
* @note This is currently a no-op.
*/
virtual int requeue_position (void);
/**
* @name Low-level wait_set mask manipulation methods
*
* Low-level methods to manipulate the event/reactor mask associated
* with a handle and event handler when polling for events.
* @par
* The "interest set," i.e. the wait set, can be directly
* manipulated with these methods.
*/
//@{
/// GET/SET/ADD/CLR the dispatch mask "bit" bound with the
/// event_handler and mask.
/**
* @return Old mask on success, -1 on error.
*/
virtual int mask_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops);
/// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the handle
/// and mask.
/**
* @return Old mask on success, -1 on error.
*/
virtual int mask_ops (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops);
//@}
/**
* @name Low-level ready_set mask manipulation methods
*
* These methods are unimplemented.
*/
//@{
/// GET/SET/ADD/CLR the ready "bit" bound with the event_handler
/// and mask.
virtual int ready_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops);
/// GET/SET/ADD/CLR the ready "bit" bound with the handle and mask.
virtual int ready_ops (ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops);
//@}
/// Dump the state of an object.
virtual void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
class Token_Guard;
/// Non-locking version of wait_pending().
/**
* Returns non-zero if there are I/O events "ready" for dispatching,
* but does not actually dispatch the event handlers. By default,
* don't block while checking this, i.e., "poll".
*
* @note It is only possible to achieve millisecond timeout
* resolutions with the ACE_Dev_Poll_Reactor.
*/
int work_pending_i (ACE_Time_Value *max_wait_time);
/// Poll for events and return the number of event handlers that
/// were dispatched.
/**
* This is a helper method called by all handle_events() methods.
*/
int handle_events_i (ACE_Time_Value *max_wait_time, Token_Guard &guard);
/// Perform the upcall with the given event handler method.
int upcall (ACE_Event_Handler *event_handler,
int (ACE_Event_Handler::*callback)(ACE_HANDLE),
ACE_HANDLE handle);
/**
* Dispatch ACE_Event_Handlers for time events, I/O events, and
* signal events. Returns the total number of ACE_Event_Handlers
* that were dispatched or -1 if something goes wrong.
*/
int dispatch (Token_Guard &guard);
/// Dispatch a single timer, if ready.
/// Returns: 0 if no timers ready (token still held),
/// 1 if a timer was expired (token released),
/// -1 on error (token still held).
int dispatch_timer_handler (Token_Guard &guard);
/// Dispatch an IO event to the corresponding event handler. Returns
/// Returns: 0 if no events ready (token still held),
/// 1 if an event was expired (token released),
/// -1 on error (token still held).
int dispatch_io_event (Token_Guard &guard);
/// Register the given event handler with the reactor.
int register_handler_i (ACE_HANDLE handle,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// Remove the event handler associated with the given handle and
/// event mask from the "interest set." If @a eh is supplied, only do the
/// remove if @eh matches the event handler that's registered for @a handle.
/// The caller is expected to be holding the repo token on entry and have
/// @repo_guard referencing that token. It will be temporarily released
/// during a handle_close() callback if needed; if it is released for the
//// callback it will be reacquired before return.
// FUZZ: disable check_for_ACE_Guard
int remove_handler_i (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Guard<ACE_SYNCH_MUTEX> &repo_guard,
ACE_Event_Handler *eh = 0);
// FUZZ: enable check_for_ACE_Guard
/// Temporarily remove the given handle from the "interest set."
int suspend_handler_i (ACE_HANDLE handle);
/// Place the given handle that was temporarily removed from the
/// "interest set," i.e that was suspended, back in to the interest
/// set. The given handle will once again be polled for events.
int resume_handler_i (ACE_HANDLE handle);
/// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the handle
/// and mask. This internal helper method acquires no lock.
/**
* @return Old mask on success, -1 on error.
*/
int mask_ops_i (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops);
/// Convert a reactor mask to its corresponding poll() event mask.
short reactor_mask_to_poll_event (ACE_Reactor_Mask mask);
protected:
/// Has the reactor been initialized.
bool initialized_;
/// The file descriptor associated with the open `/dev/poll' or
/// `/dev/epoll' device.
/**
* All interactions with the `/dev/poll' or `/dev/epoll' device are
* done through this file descriptor.
*/
ACE_HANDLE poll_fd_;
#if defined (ACE_HAS_EVENT_POLL)
/// Event structure to be filled by epoll_wait. epoll_wait() only gets
/// one event at a time and we rely on it's internals for fairness.
/// If this struct's fd is ACE_INVALID_HANDLE, the rest is indeterminate.
/// If the fd is good, the event is one that's been retrieved by
/// epoll_wait() but not yet processed.
struct epoll_event event_;
#else
/// The pollfd array that `/dev/poll' will feed its results to.
struct pollfd *dp_fds_;
/// Pointer to the next pollfd array element that contains the next
/// event to be dispatched.
struct pollfd *start_pfds_;
/// The last element in the pollfd array plus one.
/**
* The loop that dispatches IO events stops when this->start_pfds ==
* this->end_pfds_.
*/
struct pollfd *end_pfds_;
#endif /* ACE_HAS_EVENT_POLL */
/// Token serializing event waiter threads.
ACE_Dev_Poll_Reactor_Token token_;
/// Adapter used to return internal lock to outside world.
ACE_Lock_Adapter<ACE_Dev_Poll_Reactor_Token> lock_adapter_;
/// This flag is used to keep track of whether we are actively handling
/// events or not.
sig_atomic_t deactivated_;
/// Token used to protect manipulation of the handler repository.
/// No need to hold the waiter token to change the repo.
// ACE_DEV_POLL_TOKEN repo_token_;
ACE_SYNCH_MUTEX repo_lock_;
/// The repository that contains all registered event handlers.
Handler_Repository handler_rep_;
/// Defined as a pointer to allow overriding by derived classes...
ACE_Timer_Queue *timer_queue_;
/// Keeps track of whether we should delete the timer queue (if we
/// didn't create it, then we don't delete it).
bool delete_timer_queue_;
/// Handle signals without requiring global/static variables.
ACE_Sig_Handler *signal_handler_;
/// Keeps track of whether we should delete the signal handler (if we
/// didn't create it, then we don't delete it).
bool delete_signal_handler_;
/// Callback object that unblocks the <ACE_Select_Reactor> if it's
/// sleeping.
ACE_Reactor_Notify *notify_handler_;
/// Keeps track of whether we need to delete the notify handler (if
/// we didn't create it, then we don't delete it).
bool delete_notify_handler_;
/// Flag that determines if signals are masked during event
/// dispatching.
/**
* If 0 then the Reactor will not mask the signals during the event
* dispatching. This is useful for applications that do not
* register any signal handlers and want to reduce the overhead
* introduce by the kernel level locks required to change the mask.
*/
int mask_signals_;
/// Restart the handle_events event loop method automatically when
/// polling function in use (ioctl() in this case) is interrupted
/// via an EINTR signal.
bool restart_;
protected:
/**
* @class Token_Guard
*
* @brief A helper class that helps grabbing, releasing and waiting
* on tokens for a thread that needs access to the reactor's token.
*/
class ACE_Export Token_Guard
{
public:
/// Constructor that will grab the token for us
Token_Guard (ACE_Dev_Poll_Reactor_Token &token);
/// Destructor. This will release the token if it hasn't been
/// released till this point
~Token_Guard (void);
/// Release the token ..
void release_token (void);
/// Returns whether the thread that created this object owns the
/// token or not.
int is_owner (void);
/// A helper method that acquires the token 1) at a low priority, and
/// 2) wait quietly for the token, not waking another thread. This
/// is appropriate for cases where a thread wants to wait for and
/// dispatch an event, not causing an existing waiter to relinquish the
/// token.
int acquire_quietly (ACE_Time_Value *max_wait = 0);
/// A helper method that acquires the token at a high priority, and
/// does wake the current token holder.
int acquire (ACE_Time_Value *max_wait = 0);
private:
Token_Guard (void);
private:
/// The Reactor token.
ACE_Dev_Poll_Reactor_Token &token_;
/// Flag that indicate whether the thread that created this object
/// owns the token or not. A value of 0 indicates that this class
/// hasn't got the token (and hence the thread) and a value of 1
/// vice-versa.
int owner_;
};
};
/**
* @class ACE_Dev_Poll_Handler_Guard
*
* @brief Class used to make event handler reference count
* manipulation exception-safe.
*
* This class makes the reference count manipulation that occurs
* during an upcall exception-safe. Prior to dispatching the event
* handler, the reference count is increased. Once the upcall for the
* given event handler is complete, its reference count will be decreased.
*/
class ACE_Dev_Poll_Handler_Guard
{
public:
/// Constructor
/**
* The constructor checks to see if @a eh is a reference-counted handler and
* remember that for later. If @a eh is reference counted, its reference
* count is incremented unless @a do_incr is false.
* @a do_incr should be false if the reference count was incremented
* independently of this guard, for example, on a notify handler since
* the reference count is incremented when the notify is queued.
*/
ACE_Dev_Poll_Handler_Guard (ACE_Event_Handler *eh, bool do_incr = true);
/// Destructor
/**
* The destructor decrements the reference count on the event
* handler corresponding to the given handle.
*/
~ACE_Dev_Poll_Handler_Guard (void);
/// Release the event handler from this guard; when the destructor is
/// called, the handler's reference count will not be decremented.
void release (void);
private:
/// The event handler being managed.
ACE_Event_Handler *eh_;
/// true if eh_ is a reference-counted handler.
bool refcounted_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
# include "ace/Dev_Poll_Reactor.inl"
#endif /* __ACE_INLINE__ */
#endif /* ACE_HAS_EVENT_POLL || ACE_HAS_DEV_POLL */
#include /**/ "ace/post.h"
#endif /* ACE_DEV_POLL_REACTOR_H */